Fix llDialog responses so that they can be heard throughout the region. This now conforms to the behaviour in SL.
parent
7399d3e953
commit
f82d090df3
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@ -5810,7 +5810,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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args.Channel = ch;
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args.Channel = ch;
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args.From = String.Empty;
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args.From = String.Empty;
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args.Message = Utils.BytesToString(msg);
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args.Message = Utils.BytesToString(msg);
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args.Type = ChatTypeEnum.Shout;
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args.Type = ChatTypeEnum.Region; //Behaviour in SL is that the response can be heard from any distance
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args.Position = new Vector3();
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args.Position = new Vector3();
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args.Scene = Scene;
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args.Scene = Scene;
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args.Sender = this;
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args.Sender = this;
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