Fix llDialog responses so that they can be heard throughout the region. This now conforms to the behaviour in SL.

0.7.4.1
Melanie 2012-08-19 22:05:38 +01:00 committed by Justin Clark-Casey (justincc)
parent 7399d3e953
commit f82d090df3
1 changed files with 1 additions and 1 deletions

View File

@ -5810,7 +5810,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
args.Channel = ch;
args.From = String.Empty;
args.Message = Utils.BytesToString(msg);
args.Type = ChatTypeEnum.Shout;
args.Type = ChatTypeEnum.Region; //Behaviour in SL is that the response can be heard from any distance
args.Position = new Vector3();
args.Scene = Scene;
args.Sender = this;