comment out some debug messages visible on SOP CompleteMovement

0.9.0.1-postfixes
UbitUmarov 2018-03-10 22:07:52 +00:00
parent a0d0d65c70
commit f83f7e18b6
2 changed files with 23 additions and 21 deletions

View File

@ -528,7 +528,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
WearableCacheItem[] wearableCache = sp.Appearance.WearableCacheItems; WearableCacheItem[] wearableCache = sp.Appearance.WearableCacheItems;
// big debug // big debug
m_log.DebugFormat("[AVFACTORY]: ValidateBakedTextureCache start for {0} {1}", sp.Name, sp.UUID); //m_log.DebugFormat("[AVFACTORY]: ValidateBakedTextureCache start for {0} {1}", sp.Name, sp.UUID);
/* /*
for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++) for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++)
{ {
@ -600,7 +600,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
wearableCacheValid = (wearableCacheValid && (hits >= AvatarAppearance.BAKE_INDICES.Length - 1)); wearableCacheValid = (wearableCacheValid && (hits >= AvatarAppearance.BAKE_INDICES.Length - 1));
if (wearableCacheValid) if (wearableCacheValid)
m_log.Debug("[ValidateBakedCache] have valid local cache"); {
//m_log.Debug("[ValidateBakedCache] have valid local cache");
}
else else
wearableCache[19].TextureAsset = null; // clear optional skirt wearableCache[19].TextureAsset = null; // clear optional skirt
} }
@ -640,7 +642,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
if (bakedModuleCache != null) if (bakedModuleCache != null)
{ {
m_log.Debug("[ValidateBakedCache] got bakedModule " + bakedModuleCache.Length + " cached textures"); //m_log.Debug("[ValidateBakedCache] got bakedModule " + bakedModuleCache.Length + " cached textures");
for (int i = 0; i < bakedModuleCache.Length; i++) for (int i = 0; i < bakedModuleCache.Length; i++)
{ {
@ -695,7 +697,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
} }
// debug // debug
m_log.DebugFormat("[ValidateBakedCache]: Completed texture check for {0} {1} with {2} hits", sp.Name, sp.UUID, hits); //m_log.DebugFormat("[ValidateBakedCache]: Completed texture check for {0} {1} with {2} hits", sp.Name, sp.UUID, hits);
/* /*
for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++) for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++)
{ {

View File

@ -1247,14 +1247,14 @@ namespace OpenSim.Region.Framework.Scenes
// other uses need fix // other uses need fix
private bool MakeRootAgent(Vector3 pos, bool isFlying, ref Vector3 lookat) private bool MakeRootAgent(Vector3 pos, bool isFlying, ref Vector3 lookat)
{ {
int ts = Util.EnvironmentTickCount(); //int ts = Util.EnvironmentTickCount();
lock (m_completeMovementLock) lock (m_completeMovementLock)
{ {
if (!IsChildAgent) if (!IsChildAgent)
return false; return false;
m_log.DebugFormat("[MakeRootAgent] enter lock: {0}ms", Util.EnvironmentTickCountSubtract(ts)); //m_log.DebugFormat("[MakeRootAgent] enter lock: {0}ms", Util.EnvironmentTickCountSubtract(ts));
//m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count); //m_log.DebugFormat("[SCENE]: known regions in {0}: {1}", Scene.RegionInfo.RegionName, KnownChildRegionHandles.Count);
// m_log.InfoFormat( // m_log.InfoFormat(
@ -1304,7 +1304,7 @@ namespace OpenSim.Region.Framework.Scenes
IsChildAgent = false; IsChildAgent = false;
} }
m_log.DebugFormat("[MakeRootAgent] out lock: {0}ms", Util.EnvironmentTickCountSubtract(ts)); //m_log.DebugFormat("[MakeRootAgent] out lock: {0}ms", Util.EnvironmentTickCountSubtract(ts));
// Must reset this here so that a teleport to a region next to an existing region does not keep the flag // Must reset this here so that a teleport to a region next to an existing region does not keep the flag
// set and prevent the close of the connection on a subsequent re-teleport. // set and prevent the close of the connection on a subsequent re-teleport.
@ -1314,7 +1314,7 @@ namespace OpenSim.Region.Framework.Scenes
RegionHandle = m_scene.RegionInfo.RegionHandle; RegionHandle = m_scene.RegionInfo.RegionHandle;
m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene); m_scene.EventManager.TriggerSetRootAgentScene(m_uuid, m_scene);
m_log.DebugFormat("[MakeRootAgent] TriggerSetRootAgentScene: {0}ms", Util.EnvironmentTickCountSubtract(ts)); //m_log.DebugFormat("[MakeRootAgent] TriggerSetRootAgentScene: {0}ms", Util.EnvironmentTickCountSubtract(ts));
if (ParentID == 0) if (ParentID == 0)
{ {
@ -1453,7 +1453,7 @@ namespace OpenSim.Region.Framework.Scenes
} }
} }
m_log.DebugFormat("[MakeRootAgent] position and physical: {0}ms", Util.EnvironmentTickCountSubtract(ts)); //m_log.DebugFormat("[MakeRootAgent] position and physical: {0}ms", Util.EnvironmentTickCountSubtract(ts));
m_scene.SwapRootAgentCount(false); m_scene.SwapRootAgentCount(false);
// If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will // If we don't reset the movement flag here, an avatar that crosses to a neighbouring sim and returns will
@ -1462,7 +1462,7 @@ namespace OpenSim.Region.Framework.Scenes
MovementFlag = 0; MovementFlag = 0;
m_scene.EventManager.TriggerOnMakeRootAgent(this); m_scene.EventManager.TriggerOnMakeRootAgent(this);
m_log.DebugFormat("[MakeRootAgent] TriggerOnMakeRootAgent and done: {0}ms", Util.EnvironmentTickCountSubtract(ts)); //m_log.DebugFormat("[MakeRootAgent] TriggerOnMakeRootAgent and done: {0}ms", Util.EnvironmentTickCountSubtract(ts));
return true; return true;
} }
@ -2058,7 +2058,7 @@ namespace OpenSim.Region.Framework.Scenes
return; return;
} }
m_log.DebugFormat("[CompleteMovement] WaitForUpdateAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts)); //m_log.DebugFormat("[CompleteMovement] WaitForUpdateAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts));
bool flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0); bool flying = ((m_AgentControlFlags & AgentManager.ControlFlags.AGENT_CONTROL_FLY) != 0);
@ -2086,7 +2086,7 @@ namespace OpenSim.Region.Framework.Scenes
} }
m_log.DebugFormat("[CompleteMovement] MakeRootAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts)); //m_log.DebugFormat("[CompleteMovement] MakeRootAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts));
if(!haveGroupInformation && !IsChildAgent && !IsNPC) if(!haveGroupInformation && !IsChildAgent && !IsNPC)
{ {
@ -2094,7 +2094,7 @@ namespace OpenSim.Region.Framework.Scenes
if (gm != null) if (gm != null)
Grouptitle = gm.GetGroupTitle(m_uuid); Grouptitle = gm.GetGroupTitle(m_uuid);
m_log.DebugFormat("[CompleteMovement] Missing Grouptitle: {0}ms", Util.EnvironmentTickCountSubtract(ts)); //m_log.DebugFormat("[CompleteMovement] Missing Grouptitle: {0}ms", Util.EnvironmentTickCountSubtract(ts));
InventoryFolderBase cof = m_scene.InventoryService.GetFolderForType(client.AgentId, (FolderType)46); InventoryFolderBase cof = m_scene.InventoryService.GetFolderForType(client.AgentId, (FolderType)46);
if (cof == null) if (cof == null)
@ -2125,7 +2125,7 @@ namespace OpenSim.Region.Framework.Scenes
Scene.SimulationService.ReleaseAgent(originID, UUID, m_callbackURI); Scene.SimulationService.ReleaseAgent(originID, UUID, m_callbackURI);
m_callbackURI = null; m_callbackURI = null;
m_log.DebugFormat("[CompleteMovement] ReleaseAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts)); //m_log.DebugFormat("[CompleteMovement] ReleaseAgent: {0}ms", Util.EnvironmentTickCountSubtract(ts));
} }
// else // else
// { // {
@ -2137,7 +2137,7 @@ namespace OpenSim.Region.Framework.Scenes
// Tell the client that we're totally ready // Tell the client that we're totally ready
ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look); ControllingClient.MoveAgentIntoRegion(m_scene.RegionInfo, AbsolutePosition, look);
m_log.DebugFormat("[CompleteMovement] MoveAgentIntoRegion: {0}ms", Util.EnvironmentTickCountSubtract(ts)); //m_log.DebugFormat("[CompleteMovement] MoveAgentIntoRegion: {0}ms", Util.EnvironmentTickCountSubtract(ts));
bool isHGTP = (m_teleportFlags & TeleportFlags.ViaHGLogin) != 0; bool isHGTP = (m_teleportFlags & TeleportFlags.ViaHGLogin) != 0;
@ -2172,7 +2172,7 @@ namespace OpenSim.Region.Framework.Scenes
m_scene.AvatarFactory.QueueAppearanceSave(UUID); m_scene.AvatarFactory.QueueAppearanceSave(UUID);
} }
} }
m_log.DebugFormat("[CompleteMovement] Baked check: {0}ms", Util.EnvironmentTickCountSubtract(ts)); //m_log.DebugFormat("[CompleteMovement] Baked check: {0}ms", Util.EnvironmentTickCountSubtract(ts));
} }
if(m_teleportFlags > 0) if(m_teleportFlags > 0)
@ -2260,7 +2260,7 @@ namespace OpenSim.Region.Framework.Scenes
} }
} // greys if } // greys if
m_log.DebugFormat("[CompleteMovement] ValidateAndSendAppearanceAndAgentData: {0}ms", Util.EnvironmentTickCountSubtract(ts)); //m_log.DebugFormat("[CompleteMovement] ValidateAndSendAppearanceAndAgentData: {0}ms", Util.EnvironmentTickCountSubtract(ts));
// attachments // attachments
if (IsNPC || IsRealLogin(m_teleportFlags)) if (IsNPC || IsRealLogin(m_teleportFlags))
@ -2309,7 +2309,7 @@ namespace OpenSim.Region.Framework.Scenes
} }
} }
m_log.DebugFormat("[CompleteMovement] attachments: {0}ms", Util.EnvironmentTickCountSubtract(ts)); //m_log.DebugFormat("[CompleteMovement] attachments: {0}ms", Util.EnvironmentTickCountSubtract(ts));
if (openChildAgents) if (openChildAgents)
{ {
// Create child agents in neighbouring regions // Create child agents in neighbouring regions
@ -2327,7 +2327,7 @@ namespace OpenSim.Region.Framework.Scenes
m_childUpdatesBusy = false; // allow them m_childUpdatesBusy = false; // allow them
} }
m_log.DebugFormat("[CompleteMovement] openChildAgents: {0}ms", Util.EnvironmentTickCountSubtract(ts)); //m_log.DebugFormat("[CompleteMovement] openChildAgents: {0}ms", Util.EnvironmentTickCountSubtract(ts));
// send the rest of the world // send the rest of the world
if (m_teleportFlags > 0 && !IsNPC || m_currentParcelHide) if (m_teleportFlags > 0 && !IsNPC || m_currentParcelHide)
@ -2339,7 +2339,7 @@ namespace OpenSim.Region.Framework.Scenes
// m_reprioritizationLastTime = Util.EnvironmentTickCount() + 15000; // delay it // m_reprioritizationLastTime = Util.EnvironmentTickCount() + 15000; // delay it
// m_reprioritizationBusy = false; // m_reprioritizationBusy = false;
m_log.DebugFormat("[CompleteMovement] SendInitialDataToMe: {0}ms", Util.EnvironmentTickCountSubtract(ts)); //m_log.DebugFormat("[CompleteMovement] SendInitialDataToMe: {0}ms", Util.EnvironmentTickCountSubtract(ts));
if (!IsChildAgent && openChildAgents) if (!IsChildAgent && openChildAgents)
{ {
@ -2351,7 +2351,7 @@ namespace OpenSim.Region.Framework.Scenes
else else
friendsModule.SendFriendsOnlineIfNeeded(ControllingClient); friendsModule.SendFriendsOnlineIfNeeded(ControllingClient);
} }
m_log.DebugFormat("[CompleteMovement] friendsModule: {0}ms", Util.EnvironmentTickCountSubtract(ts)); //m_log.DebugFormat("[CompleteMovement] friendsModule: {0}ms", Util.EnvironmentTickCountSubtract(ts));
} }
} }