*Cleaned up namespaces, filenames, etc in OpenSim.RegionServer
NOTES: *ClientView is now in the namespace OpenSim.RegionServer.Client *Scripting is now in the namespace OpenSim.RegionServer.scripting *Other various cleaningzircon^2
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			@ -186,6 +183,9 @@
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			@ -37,7 +37,6 @@
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			@ -45,6 +44,7 @@
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 | 
			
		||||
    {4F874463-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
 | 
			
		||||
    {4F874463-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
 | 
			
		||||
    {4F874463-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
 | 
			
		||||
    {988F0AC4-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 | 
			
		||||
    {988F0AC4-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
 | 
			
		||||
    {988F0AC4-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
 | 
			
		||||
    {988F0AC4-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
 | 
			
		||||
    {B55C0B5D-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 | 
			
		||||
    {B55C0B5D-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
 | 
			
		||||
    {B55C0B5D-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
 | 
			
		||||
    {B55C0B5D-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
 | 
			
		||||
    {8ACA2445-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 | 
			
		||||
    {8ACA2445-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
 | 
			
		||||
    {8ACA2445-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
 | 
			
		||||
    {8ACA2445-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
 | 
			
		||||
    {8BB20F0A-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 | 
			
		||||
    {8BB20F0A-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
 | 
			
		||||
    {8BB20F0A-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
 | 
			
		||||
    {8BB20F0A-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
 | 
			
		||||
    {E1B79ECF-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 | 
			
		||||
    {E1B79ECF-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
 | 
			
		||||
    {E1B79ECF-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
 | 
			
		||||
    {E1B79ECF-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
 | 
			
		||||
    {6B20B603-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 | 
			
		||||
    {6B20B603-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
 | 
			
		||||
    {6B20B603-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
 | 
			
		||||
    {6B20B603-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
 | 
			
		||||
    {97A82740-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 | 
			
		||||
    {97A82740-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
 | 
			
		||||
    {97A82740-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
 | 
			
		||||
    {97A82740-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
 | 
			
		||||
    {546099CD-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 | 
			
		||||
    {546099CD-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
 | 
			
		||||
    {546099CD-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
 | 
			
		||||
    {546099CD-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
 | 
			
		||||
    {8E81D43C-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
 | 
			
		||||
    {8E81D43C-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
 | 
			
		||||
    {8E81D43C-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
 | 
			
		||||
    {8E81D43C-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
 | 
			
		||||
  EndGlobalSection
 | 
			
		||||
  GlobalSection(SolutionProperties) = preSolution
 | 
			
		||||
    HideSolutionNode = FALSE
 | 
			
		||||
  EndGlobalSection
 | 
			
		||||
EndGlobal
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -28,13 +28,14 @@
 | 
			
		|||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Text;
 | 
			
		||||
using OpenSim.Assets;
 | 
			
		||||
using OpenSim.RegionServer.Assets;
 | 
			
		||||
using OpenSim.RegionServer.Client;
 | 
			
		||||
using OpenSim.Framework.Types;
 | 
			
		||||
using OpenSim.Framework.Utilities;
 | 
			
		||||
using libsecondlife;
 | 
			
		||||
using libsecondlife.Packets;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim
 | 
			
		||||
namespace OpenSim.RegionServer
 | 
			
		||||
{
 | 
			
		||||
    public class AgentAssetUpload
 | 
			
		||||
    {
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -31,13 +31,13 @@ using System.Collections.Generic;
 | 
			
		|||
using System.Threading;
 | 
			
		||||
using libsecondlife;
 | 
			
		||||
using libsecondlife.Packets;
 | 
			
		||||
using OpenSim;
 | 
			
		||||
using OpenSim.Framework.Interfaces;
 | 
			
		||||
using OpenSim.Framework.Types;
 | 
			
		||||
using OpenSim.Framework.Utilities;
 | 
			
		||||
using OpenSim.Framework.Console;
 | 
			
		||||
using OpenSim.RegionServer.Client;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Assets
 | 
			
		||||
namespace OpenSim.RegionServer.Assets
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Manages local cache of assets and their sending to viewers.
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -31,12 +31,13 @@ using System.Collections.Generic;
 | 
			
		|||
using libsecondlife;
 | 
			
		||||
using OpenSim;
 | 
			
		||||
using libsecondlife.Packets;
 | 
			
		||||
//using OpenSim.GridServers;
 | 
			
		||||
 | 
			
		||||
using OpenSim.Framework.Inventory;
 | 
			
		||||
using OpenSim.Framework.Types;
 | 
			
		||||
using OpenSim.Framework.Interfaces;
 | 
			
		||||
using OpenSim.RegionServer.Client;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.Assets
 | 
			
		||||
namespace OpenSim.RegionServer.Assets
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Description of InventoryManager.
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -32,7 +32,7 @@ using libsecondlife;
 | 
			
		|||
using OpenSim.Framework.Interfaces;
 | 
			
		||||
using OpenSim.Framework.Types;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim
 | 
			
		||||
namespace OpenSim.RegionServer
 | 
			
		||||
{
 | 
			
		||||
    public class AuthenticateSessionsBase
 | 
			
		||||
    {
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -31,7 +31,7 @@ using System.Text;
 | 
			
		|||
using libsecondlife;
 | 
			
		||||
using OpenSim.Framework.Types;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim
 | 
			
		||||
namespace OpenSim.RegionServer
 | 
			
		||||
{
 | 
			
		||||
    public class AuthenticateSessionsLocal : AuthenticateSessionsBase
 | 
			
		||||
    {
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -34,7 +34,7 @@ using libsecondlife;
 | 
			
		|||
using OpenSim.Framework.Types;
 | 
			
		||||
using Nwc.XmlRpc;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim
 | 
			
		||||
namespace OpenSim.RegionServer
 | 
			
		||||
{
 | 
			
		||||
    public class AuthenticateSessionsRemote : AuthenticateSessionsBase
 | 
			
		||||
    {
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -29,16 +29,16 @@ using System;
 | 
			
		|||
using System.Collections.Generic;
 | 
			
		||||
using System.Text;
 | 
			
		||||
using System.IO;
 | 
			
		||||
using OpenSim.world;
 | 
			
		||||
using OpenSim.RegionServer.Simulator;
 | 
			
		||||
using OpenSim.UserServer;
 | 
			
		||||
using OpenSim.Servers;
 | 
			
		||||
using OpenSim.Assets;
 | 
			
		||||
using OpenSim.RegionServer.Assets;
 | 
			
		||||
using OpenSim.Framework.Inventory;
 | 
			
		||||
using libsecondlife;
 | 
			
		||||
using OpenSim.RegionServer.world.scripting;
 | 
			
		||||
using OpenSim.RegionServer.Scripting;
 | 
			
		||||
using Avatar=libsecondlife.Avatar;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.CAPS
 | 
			
		||||
namespace OpenSim.RegionServer.CAPS
 | 
			
		||||
{
 | 
			
		||||
    public class AdminWebFront
 | 
			
		||||
    {
 | 
			
		||||
| 
						 | 
				
			
			@ -150,12 +150,12 @@ namespace OpenSim.CAPS
 | 
			
		|||
        {
 | 
			
		||||
            string responseString;
 | 
			
		||||
            responseString = " <p> Listing connected Clients </p>";
 | 
			
		||||
            OpenSim.world.Avatar TempAv;
 | 
			
		||||
            OpenSim.RegionServer.Simulator.Avatar TempAv;
 | 
			
		||||
            foreach (libsecondlife.LLUUID UUID in m_world.Entities.Keys)
 | 
			
		||||
            {
 | 
			
		||||
                if (m_world.Entities[UUID].ToString() == "OpenSim.world.Avatar")
 | 
			
		||||
                if (m_world.Entities[UUID].ToString() == "OpenSim.RegionServer.Simulator.Avatar")
 | 
			
		||||
                {
 | 
			
		||||
                    TempAv = (OpenSim.world.Avatar)m_world.Entities[UUID];
 | 
			
		||||
                    TempAv = (OpenSim.RegionServer.Simulator.Avatar)m_world.Entities[UUID];
 | 
			
		||||
                    responseString += "<p> Client: ";
 | 
			
		||||
                    responseString += TempAv.firstname + " , " + TempAv.lastname + " , <A HREF=\"javascript:loadXMLDoc('ClientInventory/" + UUID.ToString() + "')\">" + UUID + "</A> , " + TempAv.ControllingClient.SessionID + " ,  " + TempAv.ControllingClient.CircuitCode + " , " + TempAv.ControllingClient.userEP.ToString();
 | 
			
		||||
                    responseString += "</p>";
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -40,11 +40,11 @@ using OpenSim.Framework.Interfaces;
 | 
			
		|||
using OpenSim.Framework.Types;
 | 
			
		||||
using OpenSim.Framework.Inventory;
 | 
			
		||||
using OpenSim.Framework.Utilities;
 | 
			
		||||
using OpenSim.world;
 | 
			
		||||
using OpenSim.Assets;
 | 
			
		||||
using OpenSim.RegionServer.Simulator;
 | 
			
		||||
using OpenSim.RegionServer.Assets;
 | 
			
		||||
using OpenSim.Framework.Console;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim
 | 
			
		||||
namespace OpenSim.RegionServer.Client
 | 
			
		||||
{
 | 
			
		||||
    public partial class ClientView
 | 
			
		||||
    {
 | 
			
		||||
| 
						 | 
				
			
			@ -40,11 +40,11 @@ using OpenSim.Framework.Interfaces;
 | 
			
		|||
using OpenSim.Framework.Types;
 | 
			
		||||
using OpenSim.Framework.Inventory;
 | 
			
		||||
using OpenSim.Framework.Utilities;
 | 
			
		||||
using OpenSim.world;
 | 
			
		||||
using OpenSim.Assets;
 | 
			
		||||
using OpenSim.RegionServer.Simulator;
 | 
			
		||||
using OpenSim.RegionServer.Assets;
 | 
			
		||||
using OpenSim.Framework.Console;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim
 | 
			
		||||
namespace OpenSim.RegionServer.Client
 | 
			
		||||
{
 | 
			
		||||
    public partial class ClientView
 | 
			
		||||
    {
 | 
			
		||||
| 
						 | 
				
			
			@ -40,12 +40,11 @@ using OpenSim.Framework.Interfaces;
 | 
			
		|||
using OpenSim.Framework.Types;
 | 
			
		||||
using OpenSim.Framework.Inventory;
 | 
			
		||||
using OpenSim.Framework.Utilities;
 | 
			
		||||
using OpenSim.world;
 | 
			
		||||
using OpenSim.RegionServer.world;
 | 
			
		||||
using OpenSim.Assets;
 | 
			
		||||
using OpenSim.RegionServer.Simulator;
 | 
			
		||||
using OpenSim.RegionServer.Assets;
 | 
			
		||||
using OpenSim.Framework.Console;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim
 | 
			
		||||
namespace OpenSim.RegionServer.Client
 | 
			
		||||
{
 | 
			
		||||
    public partial class ClientView
 | 
			
		||||
    {
 | 
			
		||||
| 
						 | 
				
			
			@ -92,6 +91,7 @@ namespace OpenSim
 | 
			
		|||
        protected override void ProcessInPacket(Packet Pack)
 | 
			
		||||
        {
 | 
			
		||||
            ack_pack(Pack);
 | 
			
		||||
            debug = true;
 | 
			
		||||
            if (debug)
 | 
			
		||||
            {
 | 
			
		||||
                if (Pack.Type != PacketType.AgentUpdate)
 | 
			
		||||
| 
						 | 
				
			
			@ -361,7 +361,7 @@ namespace OpenSim
 | 
			
		|||
                                            {
 | 
			
		||||
                                                if (ent.localid == updatetask.UpdateData.LocalID)
 | 
			
		||||
                                                {
 | 
			
		||||
                                                    if (ent is OpenSim.world.Primitive)
 | 
			
		||||
                                                    if (ent is OpenSim.RegionServer.Simulator.Primitive)
 | 
			
		||||
                                                    {
 | 
			
		||||
                                                        this.m_world.AddScript(ent, Util.FieldToString(assBase.Data));
 | 
			
		||||
                                                    }
 | 
			
		||||
| 
						 | 
				
			
			@ -41,11 +41,11 @@ using OpenSim.Framework.Interfaces;
 | 
			
		|||
using OpenSim.Framework.Types;
 | 
			
		||||
using OpenSim.Framework.Inventory;
 | 
			
		||||
using OpenSim.Framework.Utilities;
 | 
			
		||||
using OpenSim.world;
 | 
			
		||||
using OpenSim.Assets;
 | 
			
		||||
using OpenSim.RegionServer.Simulator;
 | 
			
		||||
using OpenSim.RegionServer.Assets;
 | 
			
		||||
using OpenSim.Framework.Console;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim
 | 
			
		||||
namespace OpenSim.RegionServer.Client
 | 
			
		||||
{
 | 
			
		||||
    public delegate bool PacketMethod(ClientView simClient, Packet packet);
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -62,7 +62,7 @@ namespace OpenSim
 | 
			
		|||
        public LLUUID SessionID;
 | 
			
		||||
        public LLUUID SecureSessionID = LLUUID.Zero;
 | 
			
		||||
        public bool m_child;
 | 
			
		||||
        public world.Avatar ClientAvatar;
 | 
			
		||||
        public Simulator.Avatar ClientAvatar;
 | 
			
		||||
        private UseCircuitCodePacket cirpack;
 | 
			
		||||
        public Thread ClientThread;
 | 
			
		||||
        public LLVector3 startpos;
 | 
			
		||||
| 
						 | 
				
			
			@ -39,7 +39,7 @@ using OpenSim.Framework.Utilities;
 | 
			
		|||
using OpenSim.Framework.Interfaces;
 | 
			
		||||
using OpenSim.Framework.Console;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim
 | 
			
		||||
namespace OpenSim.RegionServer.Client
 | 
			
		||||
{
 | 
			
		||||
    public class ClientViewBase 
 | 
			
		||||
    {
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,11 @@
 | 
			
		|||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Text;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.RegionServer.Estate
 | 
			
		||||
{
 | 
			
		||||
    public class EstateManager
 | 
			
		||||
    {
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -32,7 +32,7 @@ using System.Reflection;
 | 
			
		|||
using OpenSim.Framework.Interfaces;
 | 
			
		||||
using OpenSim.UserServer;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim
 | 
			
		||||
namespace OpenSim.RegionServer
 | 
			
		||||
{
 | 
			
		||||
    public class Grid
 | 
			
		||||
    {
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -124,10 +124,7 @@
 | 
			
		|||
    </ProjectReference>
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
  <ItemGroup>
 | 
			
		||||
    <Compile Include="OpenSimMain.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="UDPServer.cs">
 | 
			
		||||
    <Compile Include="AuthenticateSessionsBase.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="AuthenticateSessionsLocal.cs">
 | 
			
		||||
| 
						 | 
				
			
			@ -136,31 +133,16 @@
 | 
			
		|||
    <Compile Include="AuthenticateSessionsRemote.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="OpenSimNetworkHandler.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="Grid.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="RegionInfoBase.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="ClientView.Grid.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="PacketServer.cs">
 | 
			
		||||
    <Compile Include="OpenSimNetworkHandler.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="RegionInfo.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="ClientView.PacketHandlers.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="AuthenticateSessionsBase.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="ClientView.ProcessPackets.cs">
 | 
			
		||||
    <Compile Include="RegionInfoBase.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="VersionInfo.cs">
 | 
			
		||||
| 
						 | 
				
			
			@ -169,85 +151,106 @@
 | 
			
		|||
    <Compile Include="AgentAssetUpload.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="ClientViewBase.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="RegionServerBase.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="ClientView.cs">
 | 
			
		||||
    <Compile Include="PacketServer.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="UDPServer.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="OpenSimMain.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="CAPS\AdminWebFront.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="world\Avatar.Client.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="world\Entity.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="world\Avatar.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="world\World.PacketHandlers.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="world\Avatar.Update.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="world\AvatarAnimations.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="world\ParcelManager.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="world\WorldBase.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="world\SceneObject.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="world\World.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="world\Primitive.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="world\World.Scripting.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="world\Primitive2.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="world\scripting\IScriptHandler.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="world\scripting\ScriptFactory.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="world\scripting\IScriptContext.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="world\scripting\Script.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="world\scripting\IScriptEntity.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="world\scripting\Scripts\FollowRandomAvatar.cs">
 | 
			
		||||
    <Compile Include="Assets\AssetCache.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="Assets\InventoryCache.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="Assets\AssetCache.cs">
 | 
			
		||||
    <Compile Include="Estate\EstateManager.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="types\Mesh.cs">
 | 
			
		||||
    <Compile Include="Types\Mesh.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="types\Triangle.cs">
 | 
			
		||||
    <Compile Include="Types\Triangle.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="Simulator\World.Scripting.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="Simulator\Entity.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="Simulator\Primitive.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="Simulator\WorldBase.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="Simulator\SceneObject.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="Simulator\World.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="Simulator\ParcelManager.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="Simulator\World.PacketHandlers.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="Simulator\Avatar.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="Simulator\Avatar.Update.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="Simulator\AvatarAnimations.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="Simulator\Primitive2.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="Simulator\Avatar.Client.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="Scripting\IScriptContext.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="Scripting\IScriptEntity.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="Scripting\Script.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="Scripting\ScriptFactory.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="Scripting\IScriptHandler.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="Scripting\Scripts\FollowRandomAvatar.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="Client\ClientViewBase.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="Client\ClientView.Grid.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="Client\ClientView.PacketHandlers.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="Client\ClientView.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="Client\ClientView.ProcessPackets.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -11,48 +11,49 @@
 | 
			
		|||
            <resources prefix="OpenSim.RegionServer" dynamicprefix="true" >
 | 
			
		||||
            </resources>
 | 
			
		||||
            <sources failonempty="true">
 | 
			
		||||
                <include name="OpenSimMain.cs" />
 | 
			
		||||
                <include name="UDPServer.cs" />
 | 
			
		||||
                <include name="AuthenticateSessionsBase.cs" />
 | 
			
		||||
                <include name="AuthenticateSessionsLocal.cs" />
 | 
			
		||||
                <include name="AuthenticateSessionsRemote.cs" />
 | 
			
		||||
                <include name="OpenSimNetworkHandler.cs" />
 | 
			
		||||
                <include name="Grid.cs" />
 | 
			
		||||
                <include name="RegionInfoBase.cs" />
 | 
			
		||||
                <include name="ClientView.Grid.cs" />
 | 
			
		||||
                <include name="PacketServer.cs" />
 | 
			
		||||
                <include name="OpenSimNetworkHandler.cs" />
 | 
			
		||||
                <include name="RegionInfo.cs" />
 | 
			
		||||
                <include name="ClientView.PacketHandlers.cs" />
 | 
			
		||||
                <include name="AuthenticateSessionsBase.cs" />
 | 
			
		||||
                <include name="ClientView.ProcessPackets.cs" />
 | 
			
		||||
                <include name="RegionInfoBase.cs" />
 | 
			
		||||
                <include name="VersionInfo.cs" />
 | 
			
		||||
                <include name="AgentAssetUpload.cs" />
 | 
			
		||||
                <include name="ClientViewBase.cs" />
 | 
			
		||||
                <include name="RegionServerBase.cs" />
 | 
			
		||||
                <include name="ClientView.cs" />
 | 
			
		||||
                <include name="PacketServer.cs" />
 | 
			
		||||
                <include name="UDPServer.cs" />
 | 
			
		||||
                <include name="OpenSimMain.cs" />
 | 
			
		||||
                <include name="CAPS/AdminWebFront.cs" />
 | 
			
		||||
                <include name="world/Avatar.Client.cs" />
 | 
			
		||||
                <include name="world/Entity.cs" />
 | 
			
		||||
                <include name="world/Avatar.cs" />
 | 
			
		||||
                <include name="world/World.PacketHandlers.cs" />
 | 
			
		||||
                <include name="world/Avatar.Update.cs" />
 | 
			
		||||
                <include name="world/AvatarAnimations.cs" />
 | 
			
		||||
                <include name="world/ParcelManager.cs" />
 | 
			
		||||
                <include name="world/WorldBase.cs" />
 | 
			
		||||
                <include name="world/SceneObject.cs" />
 | 
			
		||||
                <include name="world/World.cs" />
 | 
			
		||||
                <include name="world/Primitive.cs" />
 | 
			
		||||
                <include name="world/World.Scripting.cs" />
 | 
			
		||||
                <include name="world/Primitive2.cs" />
 | 
			
		||||
                <include name="world/scripting/IScriptHandler.cs" />
 | 
			
		||||
                <include name="world/scripting/ScriptFactory.cs" />
 | 
			
		||||
                <include name="world/scripting/IScriptContext.cs" />
 | 
			
		||||
                <include name="world/scripting/Script.cs" />
 | 
			
		||||
                <include name="world/scripting/IScriptEntity.cs" />
 | 
			
		||||
                <include name="world/scripting/Scripts/FollowRandomAvatar.cs" />
 | 
			
		||||
                <include name="Assets/InventoryCache.cs" />
 | 
			
		||||
                <include name="Assets/AssetCache.cs" />
 | 
			
		||||
                <include name="types/Mesh.cs" />
 | 
			
		||||
                <include name="types/Triangle.cs" />
 | 
			
		||||
                <include name="Assets/InventoryCache.cs" />
 | 
			
		||||
                <include name="Estate/EstateManager.cs" />
 | 
			
		||||
                <include name="Types/Mesh.cs" />
 | 
			
		||||
                <include name="Types/Triangle.cs" />
 | 
			
		||||
                <include name="Simulator/World.Scripting.cs" />
 | 
			
		||||
                <include name="Simulator/Entity.cs" />
 | 
			
		||||
                <include name="Simulator/Primitive.cs" />
 | 
			
		||||
                <include name="Simulator/WorldBase.cs" />
 | 
			
		||||
                <include name="Simulator/SceneObject.cs" />
 | 
			
		||||
                <include name="Simulator/World.cs" />
 | 
			
		||||
                <include name="Simulator/ParcelManager.cs" />
 | 
			
		||||
                <include name="Simulator/World.PacketHandlers.cs" />
 | 
			
		||||
                <include name="Simulator/Avatar.cs" />
 | 
			
		||||
                <include name="Simulator/Avatar.Update.cs" />
 | 
			
		||||
                <include name="Simulator/AvatarAnimations.cs" />
 | 
			
		||||
                <include name="Simulator/Primitive2.cs" />
 | 
			
		||||
                <include name="Simulator/Avatar.Client.cs" />
 | 
			
		||||
                <include name="Scripting/IScriptContext.cs" />
 | 
			
		||||
                <include name="Scripting/IScriptEntity.cs" />
 | 
			
		||||
                <include name="Scripting/Script.cs" />
 | 
			
		||||
                <include name="Scripting/ScriptFactory.cs" />
 | 
			
		||||
                <include name="Scripting/IScriptHandler.cs" />
 | 
			
		||||
                <include name="Scripting/Scripts/FollowRandomAvatar.cs" />
 | 
			
		||||
                <include name="Client/ClientViewBase.cs" />
 | 
			
		||||
                <include name="Client/ClientView.Grid.cs" />
 | 
			
		||||
                <include name="Client/ClientView.PacketHandlers.cs" />
 | 
			
		||||
                <include name="Client/ClientView.cs" />
 | 
			
		||||
                <include name="Client/ClientView.ProcessPackets.cs" />
 | 
			
		||||
            </sources>
 | 
			
		||||
            <references basedir="${project::get-base-directory()}">
 | 
			
		||||
                <lib>
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -38,13 +38,13 @@ using System.Collections;
 | 
			
		|||
using System.Collections.Generic;
 | 
			
		||||
using libsecondlife;
 | 
			
		||||
using libsecondlife.Packets;
 | 
			
		||||
using OpenSim.world;
 | 
			
		||||
using OpenSim.RegionServer.Simulator;
 | 
			
		||||
using OpenSim.Terrain;
 | 
			
		||||
using OpenSim.Framework.Interfaces;
 | 
			
		||||
using OpenSim.Framework.Types;
 | 
			
		||||
using OpenSim.UserServer;
 | 
			
		||||
using OpenSim.Assets;
 | 
			
		||||
using OpenSim.CAPS;
 | 
			
		||||
using OpenSim.RegionServer.Assets;
 | 
			
		||||
using OpenSim.RegionServer.CAPS;
 | 
			
		||||
using OpenSim.Framework.Console;
 | 
			
		||||
using OpenSim.Physics.Manager;
 | 
			
		||||
using Nwc.XmlRpc;
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -33,7 +33,7 @@ using System.Net.Sockets;
 | 
			
		|||
using libsecondlife;
 | 
			
		||||
using OpenSim.Framework.Interfaces;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim
 | 
			
		||||
namespace OpenSim.RegionServer
 | 
			
		||||
{
 | 
			
		||||
    public interface OpenSimNetworkHandler
 | 
			
		||||
    {
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -28,10 +28,11 @@
 | 
			
		|||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Text;
 | 
			
		||||
using OpenSim.world;
 | 
			
		||||
using OpenSim.RegionServer.Simulator;
 | 
			
		||||
using OpenSim.RegionServer.Client;
 | 
			
		||||
using libsecondlife.Packets;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim
 | 
			
		||||
namespace OpenSim.RegionServer
 | 
			
		||||
{
 | 
			
		||||
    public class PacketServer
 | 
			
		||||
    {
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -36,7 +36,7 @@ using OpenSim.Framework.Interfaces;
 | 
			
		|||
using OpenSim.Framework.Utilities;
 | 
			
		||||
using libsecondlife;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim
 | 
			
		||||
namespace OpenSim.RegionServer
 | 
			
		||||
{
 | 
			
		||||
    public class RegionInfo : RegionInfoBase
 | 
			
		||||
    {
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -35,7 +35,7 @@ using OpenSim.Framework.Interfaces;
 | 
			
		|||
using OpenSim.Framework.Utilities;
 | 
			
		||||
using libsecondlife;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim
 | 
			
		||||
namespace OpenSim.RegionServer
 | 
			
		||||
{
 | 
			
		||||
    public class RegionInfoBase
 | 
			
		||||
    {
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -37,20 +37,20 @@ using System.Collections;
 | 
			
		|||
using System.Collections.Generic;
 | 
			
		||||
using libsecondlife;
 | 
			
		||||
using libsecondlife.Packets;
 | 
			
		||||
using OpenSim.world;
 | 
			
		||||
using OpenSim.RegionServer.Simulator;
 | 
			
		||||
using OpenSim.Terrain;
 | 
			
		||||
using OpenSim.Framework.Interfaces;
 | 
			
		||||
using OpenSim.Framework.Types;
 | 
			
		||||
using OpenSim.UserServer;
 | 
			
		||||
using OpenSim.Assets;
 | 
			
		||||
using OpenSim.CAPS;
 | 
			
		||||
using OpenSim.RegionServer.Assets;
 | 
			
		||||
using OpenSim.RegionServer.CAPS;
 | 
			
		||||
using OpenSim.Framework.Console;
 | 
			
		||||
using OpenSim.Physics.Manager;
 | 
			
		||||
using Nwc.XmlRpc;
 | 
			
		||||
using OpenSim.Servers;
 | 
			
		||||
using OpenSim.GenericConfig;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim
 | 
			
		||||
namespace OpenSim.RegionServer
 | 
			
		||||
{
 | 
			
		||||
    public class RegionServerBase
 | 
			
		||||
    {
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -37,19 +37,24 @@ using System.Collections;
 | 
			
		|||
using System.Collections.Generic;
 | 
			
		||||
using libsecondlife;
 | 
			
		||||
using libsecondlife.Packets;
 | 
			
		||||
using OpenSim.world;
 | 
			
		||||
using OpenSim.Terrain;
 | 
			
		||||
 | 
			
		||||
using OpenSim.Framework.Interfaces;
 | 
			
		||||
using OpenSim.Framework.Types;
 | 
			
		||||
using OpenSim.UserServer;
 | 
			
		||||
using OpenSim.Assets;
 | 
			
		||||
using OpenSim.CAPS;
 | 
			
		||||
using OpenSim.Framework.Console;
 | 
			
		||||
 | 
			
		||||
using OpenSim.UserServer;
 | 
			
		||||
 | 
			
		||||
using OpenSim.RegionServer.Simulator;
 | 
			
		||||
using OpenSim.RegionServer.Assets;
 | 
			
		||||
using OpenSim.RegionServer.CAPS;
 | 
			
		||||
using OpenSim.RegionServer.Client;
 | 
			
		||||
 | 
			
		||||
using Nwc.XmlRpc;
 | 
			
		||||
using OpenSim.Servers;
 | 
			
		||||
using OpenSim.GenericConfig;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim
 | 
			
		||||
namespace OpenSim.RegionServer
 | 
			
		||||
{
 | 
			
		||||
    public delegate AuthenticateResponse AuthenticateSessionHandler(LLUUID sessionID, LLUUID agentID, uint circuitCode);
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -28,7 +28,7 @@
 | 
			
		|||
 | 
			
		||||
using System;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim
 | 
			
		||||
namespace OpenSim.RegionServer
 | 
			
		||||
{
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// </summary>
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -29,7 +29,7 @@ using System;
 | 
			
		|||
using System.Collections.Generic;
 | 
			
		||||
using System.Text;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.types
 | 
			
		||||
namespace OpenSim.RegionServer.Types
 | 
			
		||||
{
 | 
			
		||||
    // TODO: This will need some performance tuning no doubt.
 | 
			
		||||
    public class Mesh
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -30,7 +30,7 @@ using System.Collections.Generic;
 | 
			
		|||
using System.Text;
 | 
			
		||||
using Axiom.MathLib;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.types
 | 
			
		||||
namespace OpenSim.RegionServer.Types
 | 
			
		||||
{
 | 
			
		||||
    public class Triangle
 | 
			
		||||
    {
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,60 +0,0 @@
 | 
			
		|||
/*
 | 
			
		||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
 | 
			
		||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
*
 | 
			
		||||
* Redistribution and use in source and binary forms, with or without
 | 
			
		||||
* modification, are permitted provided that the following conditions are met:
 | 
			
		||||
*     * Redistributions of source code must retain the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
*     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
*       documentation and/or other materials provided with the distribution.
 | 
			
		||||
*     * Neither the name of the OpenSim Project nor the
 | 
			
		||||
*       names of its contributors may be used to endorse or promote products
 | 
			
		||||
*       derived from this software without specific prior written permission.
 | 
			
		||||
*
 | 
			
		||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
 | 
			
		||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
* 
 | 
			
		||||
*/
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Text;
 | 
			
		||||
using libsecondlife.Packets;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.world
 | 
			
		||||
{
 | 
			
		||||
    partial class Avatar
 | 
			
		||||
    {
 | 
			
		||||
        private List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> updateList = new List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>();
 | 
			
		||||
        private List<Entity> interestList = new List<Entity>();
 | 
			
		||||
 | 
			
		||||
        public void SendPacketToViewer(Packet packet)
 | 
			
		||||
        {
 | 
			
		||||
            this.ControllingClient.OutPacket(packet);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void AddTerseUpdateToViewersList(ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock)
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void SendUpdateListToViewer()
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void UpdateInterestList()
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,370 +0,0 @@
 | 
			
		|||
/*
 | 
			
		||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
 | 
			
		||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
*
 | 
			
		||||
* Redistribution and use in source and binary forms, with or without
 | 
			
		||||
* modification, are permitted provided that the following conditions are met:
 | 
			
		||||
*     * Redistributions of source code must retain the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
*     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
*       documentation and/or other materials provided with the distribution.
 | 
			
		||||
*     * Neither the name of the OpenSim Project nor the
 | 
			
		||||
*       names of its contributors may be used to endorse or promote products
 | 
			
		||||
*       derived from this software without specific prior written permission.
 | 
			
		||||
*
 | 
			
		||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
 | 
			
		||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
* 
 | 
			
		||||
*/
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Text;
 | 
			
		||||
using libsecondlife;
 | 
			
		||||
using libsecondlife.Packets;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.world
 | 
			
		||||
{
 | 
			
		||||
    partial class Avatar
 | 
			
		||||
    {
 | 
			
		||||
        public override void update()
 | 
			
		||||
        {
 | 
			
		||||
            if (!this.childAvatar)
 | 
			
		||||
            {
 | 
			
		||||
                if (this._physActor == null)
 | 
			
		||||
                {
 | 
			
		||||
                    //HACKHACK: Note to work out why this entity does not have a physics actor
 | 
			
		||||
                    //          and prehaps create one.
 | 
			
		||||
                    return;
 | 
			
		||||
                }
 | 
			
		||||
                libsecondlife.LLVector3 pos2 = new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z);
 | 
			
		||||
                if (this.updateflag)
 | 
			
		||||
                {
 | 
			
		||||
                    //need to send movement info
 | 
			
		||||
                    //so create the improvedterseobjectupdate packet
 | 
			
		||||
                    //use CreateTerseBlock()
 | 
			
		||||
                    ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock();
 | 
			
		||||
                    ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
 | 
			
		||||
                    terse.RegionData.RegionHandle = m_regionHandle; // FIXME
 | 
			
		||||
                    terse.RegionData.TimeDilation = 64096;
 | 
			
		||||
                    terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
 | 
			
		||||
                    terse.ObjectData[0] = terseBlock;
 | 
			
		||||
                    List<Avatar> avList = this.m_world.RequestAvatarList();
 | 
			
		||||
                    foreach (Avatar client in avList)
 | 
			
		||||
                    {
 | 
			
		||||
                        client.SendPacketToViewer(terse);
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    updateflag = false;
 | 
			
		||||
                    //this._updateCount = 0;
 | 
			
		||||
                }
 | 
			
		||||
                else
 | 
			
		||||
                {
 | 
			
		||||
 | 
			
		||||
                    if ((pos2 != this.positionLastFrame) || (this.movementflag == 16))
 | 
			
		||||
                    {
 | 
			
		||||
                        _updateCount++;
 | 
			
		||||
                        if (((!PhysicsEngineFlying) && (_updateCount > 3)) || (PhysicsEngineFlying) && (_updateCount > 0))
 | 
			
		||||
                        {
 | 
			
		||||
                            //It has been a while since last update was sent so lets send one.
 | 
			
		||||
                            ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock();
 | 
			
		||||
                            ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
 | 
			
		||||
                            terse.RegionData.RegionHandle = m_regionHandle; // FIXME
 | 
			
		||||
                            terse.RegionData.TimeDilation = 64096;
 | 
			
		||||
                            terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
 | 
			
		||||
                            terse.ObjectData[0] = terseBlock;
 | 
			
		||||
                            List<Avatar> avList = this.m_world.RequestAvatarList();
 | 
			
		||||
                            foreach (Avatar client in avList)
 | 
			
		||||
                            {
 | 
			
		||||
                                client.SendPacketToViewer(terse);
 | 
			
		||||
                            }
 | 
			
		||||
                            _updateCount = 0;
 | 
			
		||||
                        }
 | 
			
		||||
 | 
			
		||||
                        if (this.movementflag == 16)
 | 
			
		||||
                        {
 | 
			
		||||
                            movementflag = 0;
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                if (positionFrameBeforeLast != pos2)
 | 
			
		||||
                {
 | 
			
		||||
                    this.positionFrameBeforeLast = this.positionLastFrame;
 | 
			
		||||
                    this.positionLastFrame = pos2;
 | 
			
		||||
                    int tempRoundedX = (int)Math.Round(positionLastFrame.X);
 | 
			
		||||
                    int tempRoundedY = (int)Math.Round(positionLastFrame.Y);
 | 
			
		||||
                    if (this.positionRoundedX != tempRoundedX || this.positionRoundedY != tempRoundedY)
 | 
			
		||||
                    {
 | 
			
		||||
 | 
			
		||||
                        this.positionRoundedX = tempRoundedX;
 | 
			
		||||
                        this.positionRoundedY = tempRoundedY;
 | 
			
		||||
                        int currentParcelLocalID = m_world.parcelManager.getParcel(tempRoundedX, tempRoundedY).parcelData.localID;
 | 
			
		||||
                        if(currentParcelLocalID != this.positionParcelHoverLocalID)
 | 
			
		||||
                        {
 | 
			
		||||
 | 
			
		||||
                            Console.WriteLine("NEW PARCEL: " + m_world.parcelManager.getParcel(tempRoundedX, tempRoundedY).parcelData.parcelName);
 | 
			
		||||
                            m_world.parcelManager.getParcel(tempRoundedX, tempRoundedY).sendParcelProperties(this.parcelUpdateSequenceIncrement, false, 0,this.ControllingClient);
 | 
			
		||||
                            this.positionParcelHoverLocalID = currentParcelLocalID;
 | 
			
		||||
                            this.parcelUpdateSequenceIncrement++;
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                if (!this.ControllingClient.m_sandboxMode)
 | 
			
		||||
                {
 | 
			
		||||
                    if (pos2.X < 0)
 | 
			
		||||
                    {
 | 
			
		||||
                        ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z));
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    if (pos2.Y < 0)
 | 
			
		||||
                    {
 | 
			
		||||
                        ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z));
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    if (pos2.X > 255)
 | 
			
		||||
                    {
 | 
			
		||||
                        ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z));
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    if (pos2.Y > 255)
 | 
			
		||||
                    {
 | 
			
		||||
                        ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z));
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void SendUpdateToOtherClient(Avatar remoteAvatar)
 | 
			
		||||
        {
 | 
			
		||||
            ObjectUpdatePacket objupdate = CreateUpdatePacket();
 | 
			
		||||
            remoteAvatar.SendPacketToViewer(objupdate);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public ObjectUpdatePacket CreateUpdatePacket()
 | 
			
		||||
        {
 | 
			
		||||
            System.Text.Encoding _enc = System.Text.Encoding.ASCII;
 | 
			
		||||
            //send a objectupdate packet with information about the clients avatar
 | 
			
		||||
            ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
 | 
			
		||||
            objupdate.RegionData.RegionHandle = m_regionHandle;
 | 
			
		||||
            objupdate.RegionData.TimeDilation = 64096;
 | 
			
		||||
            objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
 | 
			
		||||
 | 
			
		||||
            objupdate.ObjectData[0] = AvatarTemplate;
 | 
			
		||||
            //give this avatar object a local id and assign the user a name
 | 
			
		||||
            objupdate.ObjectData[0].ID = this.localid;
 | 
			
		||||
            objupdate.ObjectData[0].FullID = ControllingClient.AgentID;
 | 
			
		||||
            objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0");
 | 
			
		||||
 | 
			
		||||
            libsecondlife.LLVector3 pos2 = new LLVector3((float)this._physActor.Position.X, (float)this._physActor.Position.Y, (float)this._physActor.Position.Z);
 | 
			
		||||
 | 
			
		||||
            byte[] pb = pos2.GetBytes();
 | 
			
		||||
 | 
			
		||||
            Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length);
 | 
			
		||||
            return objupdate;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void SendInitialPosition()
 | 
			
		||||
        {
 | 
			
		||||
            System.Text.Encoding _enc = System.Text.Encoding.ASCII;
 | 
			
		||||
            //send a objectupdate packet with information about the clients avatar
 | 
			
		||||
 | 
			
		||||
            ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
 | 
			
		||||
            objupdate.RegionData.RegionHandle = m_regionHandle;
 | 
			
		||||
            objupdate.RegionData.TimeDilation = 64096;
 | 
			
		||||
            objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
 | 
			
		||||
            objupdate.ObjectData[0] = AvatarTemplate;
 | 
			
		||||
            //give this avatar object a local id and assign the user a name
 | 
			
		||||
 | 
			
		||||
            objupdate.ObjectData[0].ID = this.localid;
 | 
			
		||||
            this.uuid = objupdate.ObjectData[0].FullID = ControllingClient.AgentID;
 | 
			
		||||
            objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0");
 | 
			
		||||
            libsecondlife.LLVector3 pos2 = new LLVector3((float)this.Pos.X, (float)this.Pos.Y, (float)this.Pos.Z);
 | 
			
		||||
            byte[] pb = pos2.GetBytes();
 | 
			
		||||
            Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length);
 | 
			
		||||
            m_world._localNumber++;
 | 
			
		||||
 | 
			
		||||
            List<Avatar> avList = this.m_world.RequestAvatarList();
 | 
			
		||||
            foreach (Avatar client in avList)
 | 
			
		||||
            {
 | 
			
		||||
                client.SendPacketToViewer(objupdate);
 | 
			
		||||
                if (client.ControllingClient.AgentID != this.ControllingClient.AgentID)
 | 
			
		||||
                {
 | 
			
		||||
                    SendAppearanceToOtherAgent(client);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void SendOurAppearance()
 | 
			
		||||
        {
 | 
			
		||||
            ControllingClient.SendAppearance(this.Wearables);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void SendOurAppearance(ClientView OurClient)
 | 
			
		||||
        {
 | 
			
		||||
            //event handler for wearables request
 | 
			
		||||
            this.SendOurAppearance();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void SendAppearanceToOtherAgent(Avatar avatarInfo)
 | 
			
		||||
        {
 | 
			
		||||
            AvatarAppearancePacket avp = new AvatarAppearancePacket();
 | 
			
		||||
            avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218];
 | 
			
		||||
            avp.ObjectData.TextureEntry = this.avatarAppearanceTexture.ToBytes();
 | 
			
		||||
 | 
			
		||||
            AvatarAppearancePacket.VisualParamBlock avblock = null;
 | 
			
		||||
            for (int i = 0; i < 218; i++)
 | 
			
		||||
            {
 | 
			
		||||
                avblock = new AvatarAppearancePacket.VisualParamBlock();
 | 
			
		||||
                avblock.ParamValue = visualParams[i];
 | 
			
		||||
                avp.VisualParam[i] = avblock;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            avp.Sender.IsTrial = false;
 | 
			
		||||
            avp.Sender.ID = ControllingClient.AgentID;
 | 
			
		||||
            avatarInfo.SendPacketToViewer(avp);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
 | 
			
		||||
        {
 | 
			
		||||
            LLObject.TextureEntry tex = new LLObject.TextureEntry(texture, 0, texture.Length);
 | 
			
		||||
            this.avatarAppearanceTexture = tex;
 | 
			
		||||
 | 
			
		||||
            for (int i = 0; i < visualParam.Length; i++)
 | 
			
		||||
            {
 | 
			
		||||
                this.visualParams[i] = visualParam[i].ParamValue;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            List<Avatar> avList = this.m_world.RequestAvatarList();
 | 
			
		||||
            foreach (Avatar client in avList)
 | 
			
		||||
            {
 | 
			
		||||
                if (client.ControllingClient.AgentID != this.ControllingClient.AgentID)
 | 
			
		||||
                {
 | 
			
		||||
                    SendAppearanceToOtherAgent(client);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateTerseBlock()
 | 
			
		||||
        {
 | 
			
		||||
            byte[] bytes = new byte[60];
 | 
			
		||||
            int i = 0;
 | 
			
		||||
            ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
 | 
			
		||||
 | 
			
		||||
            dat.TextureEntry = new byte[0];// AvatarTemplate.TextureEntry;
 | 
			
		||||
            libsecondlife.LLVector3 pos2 = new LLVector3(0, 0, 0);
 | 
			
		||||
            lock (m_world.LockPhysicsEngine)
 | 
			
		||||
            {
 | 
			
		||||
                pos2 = new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            uint ID = this.localid;
 | 
			
		||||
 | 
			
		||||
            bytes[i++] = (byte)(ID % 256);
 | 
			
		||||
            bytes[i++] = (byte)((ID >> 8) % 256);
 | 
			
		||||
            bytes[i++] = (byte)((ID >> 16) % 256);
 | 
			
		||||
            bytes[i++] = (byte)((ID >> 24) % 256);
 | 
			
		||||
            bytes[i++] = 0;
 | 
			
		||||
            bytes[i++] = 1;
 | 
			
		||||
            i += 14;
 | 
			
		||||
            bytes[i++] = 128;
 | 
			
		||||
            bytes[i++] = 63;
 | 
			
		||||
 | 
			
		||||
            byte[] pb = pos2.GetBytes();
 | 
			
		||||
            Array.Copy(pb, 0, bytes, i, pb.Length);
 | 
			
		||||
            i += 12;
 | 
			
		||||
            ushort InternVelocityX;
 | 
			
		||||
            ushort InternVelocityY;
 | 
			
		||||
            ushort InternVelocityZ;
 | 
			
		||||
            Axiom.MathLib.Vector3 internDirec = new Axiom.MathLib.Vector3(0, 0, 0);
 | 
			
		||||
            lock (m_world.LockPhysicsEngine)
 | 
			
		||||
            {
 | 
			
		||||
                internDirec = new Axiom.MathLib.Vector3(this._physActor.Velocity.X, this._physActor.Velocity.Y, this._physActor.Velocity.Z);
 | 
			
		||||
            }
 | 
			
		||||
            internDirec = internDirec / 128.0f;
 | 
			
		||||
            internDirec.x += 1;
 | 
			
		||||
            internDirec.y += 1;
 | 
			
		||||
            internDirec.z += 1;
 | 
			
		||||
 | 
			
		||||
            InternVelocityX = (ushort)(32768 * internDirec.x);
 | 
			
		||||
            InternVelocityY = (ushort)(32768 * internDirec.y);
 | 
			
		||||
            InternVelocityZ = (ushort)(32768 * internDirec.z);
 | 
			
		||||
 | 
			
		||||
            ushort ac = 32767;
 | 
			
		||||
            bytes[i++] = (byte)(InternVelocityX % 256);
 | 
			
		||||
            bytes[i++] = (byte)((InternVelocityX >> 8) % 256);
 | 
			
		||||
            bytes[i++] = (byte)(InternVelocityY % 256);
 | 
			
		||||
            bytes[i++] = (byte)((InternVelocityY >> 8) % 256);
 | 
			
		||||
            bytes[i++] = (byte)(InternVelocityZ % 256);
 | 
			
		||||
            bytes[i++] = (byte)((InternVelocityZ >> 8) % 256);
 | 
			
		||||
 | 
			
		||||
            //accel
 | 
			
		||||
            bytes[i++] = (byte)(ac % 256);
 | 
			
		||||
            bytes[i++] = (byte)((ac >> 8) % 256);
 | 
			
		||||
            bytes[i++] = (byte)(ac % 256);
 | 
			
		||||
            bytes[i++] = (byte)((ac >> 8) % 256);
 | 
			
		||||
            bytes[i++] = (byte)(ac % 256);
 | 
			
		||||
            bytes[i++] = (byte)((ac >> 8) % 256);
 | 
			
		||||
 | 
			
		||||
            //rot
 | 
			
		||||
            bytes[i++] = (byte)(ac % 256);
 | 
			
		||||
            bytes[i++] = (byte)((ac >> 8) % 256);
 | 
			
		||||
            bytes[i++] = (byte)(ac % 256);
 | 
			
		||||
            bytes[i++] = (byte)((ac >> 8) % 256);
 | 
			
		||||
            bytes[i++] = (byte)(ac % 256);
 | 
			
		||||
            bytes[i++] = (byte)((ac >> 8) % 256);
 | 
			
		||||
            bytes[i++] = (byte)(ac % 256);
 | 
			
		||||
            bytes[i++] = (byte)((ac >> 8) % 256);
 | 
			
		||||
 | 
			
		||||
            //rotation vel
 | 
			
		||||
            bytes[i++] = (byte)(ac % 256);
 | 
			
		||||
            bytes[i++] = (byte)((ac >> 8) % 256);
 | 
			
		||||
            bytes[i++] = (byte)(ac % 256);
 | 
			
		||||
            bytes[i++] = (byte)((ac >> 8) % 256);
 | 
			
		||||
            bytes[i++] = (byte)(ac % 256);
 | 
			
		||||
            bytes[i++] = (byte)((ac >> 8) % 256);
 | 
			
		||||
 | 
			
		||||
            dat.Data = bytes;
 | 
			
		||||
            return (dat);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        // Sends animation update
 | 
			
		||||
        public void SendAnimPack(LLUUID animID, int seq)
 | 
			
		||||
        {
 | 
			
		||||
            AvatarAnimationPacket ani = new AvatarAnimationPacket();
 | 
			
		||||
            ani.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[1];
 | 
			
		||||
            ani.AnimationSourceList[0] = new AvatarAnimationPacket.AnimationSourceListBlock();
 | 
			
		||||
            ani.AnimationSourceList[0].ObjectID = ControllingClient.AgentID;
 | 
			
		||||
            ani.Sender = new AvatarAnimationPacket.SenderBlock();
 | 
			
		||||
            ani.Sender.ID = ControllingClient.AgentID;
 | 
			
		||||
            ani.AnimationList = new AvatarAnimationPacket.AnimationListBlock[1];
 | 
			
		||||
            ani.AnimationList[0] = new AvatarAnimationPacket.AnimationListBlock();
 | 
			
		||||
            ani.AnimationList[0].AnimID = this.current_anim = animID;
 | 
			
		||||
            ani.AnimationList[0].AnimSequenceID = this.anim_seq = seq;
 | 
			
		||||
 | 
			
		||||
            List<Avatar> avList = this.m_world.RequestAvatarList();
 | 
			
		||||
            foreach (Avatar client in avList)
 | 
			
		||||
            {
 | 
			
		||||
                client.SendPacketToViewer(ani);
 | 
			
		||||
            }
 | 
			
		||||
          
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void SendAnimPack()
 | 
			
		||||
        {
 | 
			
		||||
            this.SendAnimPack(this.current_anim, this.anim_seq);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,482 +0,0 @@
 | 
			
		|||
/*
 | 
			
		||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
 | 
			
		||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
*
 | 
			
		||||
* Redistribution and use in source and binary forms, with or without
 | 
			
		||||
* modification, are permitted provided that the following conditions are met:
 | 
			
		||||
*     * Redistributions of source code must retain the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
*     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
*       documentation and/or other materials provided with the distribution.
 | 
			
		||||
*     * Neither the name of the OpenSim Project nor the
 | 
			
		||||
*       names of its contributors may be used to endorse or promote products
 | 
			
		||||
*       derived from this software without specific prior written permission.
 | 
			
		||||
*
 | 
			
		||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
 | 
			
		||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
* 
 | 
			
		||||
*/
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.IO;
 | 
			
		||||
using System.Text;
 | 
			
		||||
using libsecondlife;
 | 
			
		||||
using libsecondlife.Packets;
 | 
			
		||||
using OpenSim.Physics.Manager;
 | 
			
		||||
using OpenSim.Framework.Inventory;
 | 
			
		||||
using OpenSim.Framework.Interfaces;
 | 
			
		||||
using Axiom.MathLib;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.world
 | 
			
		||||
{
 | 
			
		||||
    public partial class Avatar : Entity
 | 
			
		||||
    {
 | 
			
		||||
        public static bool PhysicsEngineFlying = false;
 | 
			
		||||
        public static AvatarAnimations Animations;
 | 
			
		||||
        public string firstname;
 | 
			
		||||
        public string lastname;
 | 
			
		||||
        public ClientView ControllingClient;
 | 
			
		||||
        public LLUUID current_anim;
 | 
			
		||||
        public int anim_seq;
 | 
			
		||||
        private static libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate;
 | 
			
		||||
        private bool updateflag = false;
 | 
			
		||||
        private byte movementflag = 0;
 | 
			
		||||
        private List<NewForce> forcesList = new List<NewForce>();
 | 
			
		||||
        private short _updateCount = 0;
 | 
			
		||||
        private Axiom.MathLib.Quaternion bodyRot;
 | 
			
		||||
        private LLObject.TextureEntry avatarAppearanceTexture = null;
 | 
			
		||||
        private byte[] visualParams;
 | 
			
		||||
        private AvatarWearable[] Wearables;
 | 
			
		||||
        private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
 | 
			
		||||
        private LLVector3 positionFrameBeforeLast = new LLVector3(0, 0, 0);
 | 
			
		||||
 | 
			
		||||
        private int positionRoundedX = 0;
 | 
			
		||||
        private int positionRoundedY = 0;
 | 
			
		||||
 | 
			
		||||
        private int positionParcelHoverLocalID = -1; //Local ID of the last parcel they were over
 | 
			
		||||
        private int parcelUpdateSequenceIncrement = 1;
 | 
			
		||||
        private ulong m_regionHandle;
 | 
			
		||||
        //private Dictionary<uint, ClientView> m_clientThreads;
 | 
			
		||||
        private string m_regionName;
 | 
			
		||||
        private ushort m_regionWaterHeight;
 | 
			
		||||
        private bool m_regionTerraform;
 | 
			
		||||
        private bool childAvatar = false;
 | 
			
		||||
 | 
			
		||||
        public Avatar(ClientView TheClient, World world, string regionName, Dictionary<uint, ClientView> clientThreads, ulong regionHandle, bool regionTerraform, ushort regionWater)
 | 
			
		||||
        {
 | 
			
		||||
            m_world = world;
 | 
			
		||||
           // m_clientThreads = clientThreads;
 | 
			
		||||
            m_regionName = regionName;
 | 
			
		||||
            m_regionHandle = regionHandle;
 | 
			
		||||
            m_regionTerraform = regionTerraform;
 | 
			
		||||
            m_regionWaterHeight = regionWater;
 | 
			
		||||
 | 
			
		||||
            OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs - Loading details from grid (DUMMY)");
 | 
			
		||||
            ControllingClient = TheClient;
 | 
			
		||||
            localid = 8880000 + (this.m_world._localNumber++);
 | 
			
		||||
            Pos = ControllingClient.startpos;
 | 
			
		||||
            visualParams = new byte[218];
 | 
			
		||||
            for (int i = 0; i < 218; i++)
 | 
			
		||||
            {
 | 
			
		||||
                visualParams[i] = 100;
 | 
			
		||||
            }
 | 
			
		||||
            Wearables = new AvatarWearable[13]; //should be 13 of these
 | 
			
		||||
            for (int i = 0; i < 13; i++)
 | 
			
		||||
            {
 | 
			
		||||
                Wearables[i] = new AvatarWearable();
 | 
			
		||||
            }
 | 
			
		||||
            this.Wearables[0].AssetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
 | 
			
		||||
            this.Wearables[0].ItemID = LLUUID.Random();
 | 
			
		||||
 | 
			
		||||
            this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
 | 
			
		||||
 | 
			
		||||
            //register for events
 | 
			
		||||
            ControllingClient.OnRequestWearables += new ClientView.GenericCall(this.SendOurAppearance);
 | 
			
		||||
            ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance);
 | 
			
		||||
            ControllingClient.OnCompleteMovementToRegion += new ClientView.GenericCall2(this.CompleteMovement);
 | 
			
		||||
            ControllingClient.OnCompleteMovementToRegion += new ClientView.GenericCall2(this.SendInitialPosition);
 | 
			
		||||
            ControllingClient.OnAgentUpdate += new ClientView.GenericCall3(this.HandleAgentUpdate);
 | 
			
		||||
            ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack);
 | 
			
		||||
            ControllingClient.OnChildAgentStatus += new ClientView.StatusChange(this.ChildStatusChange);
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public PhysicsActor PhysActor
 | 
			
		||||
        {
 | 
			
		||||
            set
 | 
			
		||||
            {
 | 
			
		||||
                this._physActor = value;
 | 
			
		||||
            }
 | 
			
		||||
            get
 | 
			
		||||
            {
 | 
			
		||||
                return _physActor;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void ChildStatusChange(bool status)
 | 
			
		||||
        {
 | 
			
		||||
            this.childAvatar = status;
 | 
			
		||||
 | 
			
		||||
            if (this.childAvatar == true)
 | 
			
		||||
            {
 | 
			
		||||
                this._physActor.Velocity = new PhysicsVector(0, 0, 0);
 | 
			
		||||
                ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock();
 | 
			
		||||
                ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
 | 
			
		||||
                terse.RegionData.RegionHandle = m_regionHandle; // FIXME
 | 
			
		||||
                terse.RegionData.TimeDilation = 64096;
 | 
			
		||||
                terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
 | 
			
		||||
                terse.ObjectData[0] = terseBlock;
 | 
			
		||||
                List<Avatar> avList = this.m_world.RequestAvatarList();
 | 
			
		||||
                foreach (Avatar client in avList)
 | 
			
		||||
                {
 | 
			
		||||
                    client.SendPacketToViewer(terse);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                LLVector3 startp = ControllingClient.StartPos;
 | 
			
		||||
                lock (m_world.LockPhysicsEngine)
 | 
			
		||||
                {
 | 
			
		||||
                    this._physActor.Position = new PhysicsVector(startp.X, startp.Y, startp.Z);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public override void addForces()
 | 
			
		||||
        {
 | 
			
		||||
            lock (this.forcesList)
 | 
			
		||||
            {
 | 
			
		||||
                if (this.forcesList.Count > 0)
 | 
			
		||||
                {
 | 
			
		||||
                    for (int i = 0; i < this.forcesList.Count; i++)
 | 
			
		||||
                    {
 | 
			
		||||
                        NewForce force = this.forcesList[i];
 | 
			
		||||
                        PhysicsVector phyVector = new PhysicsVector(force.X, force.Y, force.Z);
 | 
			
		||||
                        lock (m_world.LockPhysicsEngine)
 | 
			
		||||
                        {
 | 
			
		||||
                            this._physActor.Velocity = phyVector;
 | 
			
		||||
                        }
 | 
			
		||||
                        this.updateflag = true;
 | 
			
		||||
                        this.velocity = new LLVector3(force.X, force.Y, force.Z); //shouldn't really be doing this
 | 
			
		||||
                        // but as we are setting the velocity (rather than using real forces) at the moment it is okay.
 | 
			
		||||
                    }
 | 
			
		||||
                    for (int i = 0; i < this.forcesList.Count; i++)
 | 
			
		||||
                    {
 | 
			
		||||
                        this.forcesList.RemoveAt(0);
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public static void SetupTemplate(string name)
 | 
			
		||||
        {
 | 
			
		||||
            FileInfo fInfo = new FileInfo(name);
 | 
			
		||||
            long numBytes = fInfo.Length;
 | 
			
		||||
            FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read);
 | 
			
		||||
            BinaryReader br = new BinaryReader(fStream);
 | 
			
		||||
            byte[] data1 = br.ReadBytes((int)numBytes);
 | 
			
		||||
            br.Close();
 | 
			
		||||
            fStream.Close();
 | 
			
		||||
           
 | 
			
		||||
            libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock objdata = new ObjectUpdatePacket.ObjectDataBlock(); //  new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1, ref i);
 | 
			
		||||
 | 
			
		||||
            SetDefaultPacketValues(objdata);
 | 
			
		||||
            objdata.TextureEntry = data1;
 | 
			
		||||
            objdata.UpdateFlags = 61 + (9 << 8) + (130 << 16) + (16 << 24);
 | 
			
		||||
            objdata.PathCurve = 16;
 | 
			
		||||
            objdata.ProfileCurve = 1;
 | 
			
		||||
            objdata.PathScaleX = 100;
 | 
			
		||||
            objdata.PathScaleY = 100;
 | 
			
		||||
            objdata.ParentID = 0;
 | 
			
		||||
            objdata.OwnerID = LLUUID.Zero;
 | 
			
		||||
            objdata.Scale = new LLVector3(1, 1, 1);
 | 
			
		||||
            objdata.PCode = 47;
 | 
			
		||||
            System.Text.Encoding enc = System.Text.Encoding.ASCII;
 | 
			
		||||
            libsecondlife.LLVector3 pos = new LLVector3(objdata.ObjectData, 16);
 | 
			
		||||
            pos.X = 100f;
 | 
			
		||||
            objdata.ID = 8880000;
 | 
			
		||||
            objdata.NameValue = enc.GetBytes("FirstName STRING RW SV Test \nLastName STRING RW SV User \0");
 | 
			
		||||
            libsecondlife.LLVector3 pos2 = new LLVector3(100f, 100f, 23f);
 | 
			
		||||
            //objdata.FullID=user.AgentID;
 | 
			
		||||
            byte[] pb = pos.GetBytes();
 | 
			
		||||
            Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length);
 | 
			
		||||
 | 
			
		||||
            Avatar.AvatarTemplate = objdata;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        protected static void SetDefaultPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata)
 | 
			
		||||
        {
 | 
			
		||||
            objdata.PSBlock = new byte[0];
 | 
			
		||||
            objdata.ExtraParams = new byte[1];
 | 
			
		||||
            objdata.MediaURL = new byte[0];
 | 
			
		||||
            objdata.NameValue = new byte[0];
 | 
			
		||||
            objdata.Text = new byte[0];
 | 
			
		||||
            objdata.TextColor = new byte[4];
 | 
			
		||||
            objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0);
 | 
			
		||||
            objdata.JointPivot = new LLVector3(0, 0, 0);
 | 
			
		||||
            objdata.Material = 4;
 | 
			
		||||
            objdata.TextureAnim = new byte[0];
 | 
			
		||||
            objdata.Sound = LLUUID.Zero;
 | 
			
		||||
            LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
 | 
			
		||||
            objdata.TextureEntry = ntex.ToBytes();
 | 
			
		||||
            objdata.State = 0;
 | 
			
		||||
            objdata.Data = new byte[0];
 | 
			
		||||
 | 
			
		||||
            objdata.ObjectData = new byte[76];
 | 
			
		||||
            objdata.ObjectData[15] = 128;
 | 
			
		||||
            objdata.ObjectData[16] = 63;
 | 
			
		||||
            objdata.ObjectData[56] = 128;
 | 
			
		||||
            objdata.ObjectData[61] = 102;
 | 
			
		||||
            objdata.ObjectData[62] = 40;
 | 
			
		||||
            objdata.ObjectData[63] = 61;
 | 
			
		||||
            objdata.ObjectData[64] = 189;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void CompleteMovement()
 | 
			
		||||
        {
 | 
			
		||||
            OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:CompleteMovement() - Constructing AgentMovementComplete packet");
 | 
			
		||||
            AgentMovementCompletePacket mov = new AgentMovementCompletePacket();
 | 
			
		||||
            mov.AgentData.SessionID = this.ControllingClient.SessionID;
 | 
			
		||||
            mov.AgentData.AgentID = this.ControllingClient.AgentID;
 | 
			
		||||
            mov.Data.RegionHandle = this.m_regionHandle;
 | 
			
		||||
            // TODO - dynamicalise this stuff
 | 
			
		||||
            mov.Data.Timestamp = 1172750370;
 | 
			
		||||
            mov.Data.Position = this.ControllingClient.startpos;
 | 
			
		||||
            mov.Data.LookAt = new LLVector3(0.99f, 0.042f, 0);
 | 
			
		||||
 | 
			
		||||
            ControllingClient.OutPacket(mov);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void HandleAgentUpdate(Packet pack)
 | 
			
		||||
        {
 | 
			
		||||
            this.HandleUpdate((AgentUpdatePacket)pack);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void HandleUpdate(AgentUpdatePacket pack)
 | 
			
		||||
        {
 | 
			
		||||
            if (((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0)
 | 
			
		||||
            {
 | 
			
		||||
                if (this._physActor.Flying == false)
 | 
			
		||||
                {
 | 
			
		||||
                    this.current_anim = Animations.AnimsLLUUID["FLY"];
 | 
			
		||||
                    this.anim_seq = 1;
 | 
			
		||||
                    this.SendAnimPack();
 | 
			
		||||
                }
 | 
			
		||||
                this._physActor.Flying = true;
 | 
			
		||||
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                if (this._physActor.Flying == true)
 | 
			
		||||
                {
 | 
			
		||||
                    this.current_anim = Animations.AnimsLLUUID["STAND"];
 | 
			
		||||
                    this.anim_seq = 1;
 | 
			
		||||
                    this.SendAnimPack();
 | 
			
		||||
                }
 | 
			
		||||
                this._physActor.Flying = false;
 | 
			
		||||
            }
 | 
			
		||||
            if (((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_AT_POS) != 0)
 | 
			
		||||
            {
 | 
			
		||||
                Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z);
 | 
			
		||||
                if (((movementflag & 1) == 0) || (q != this.bodyRot))
 | 
			
		||||
                {
 | 
			
		||||
 | 
			
		||||
                    if (((movementflag & 1) == 0) && (!this._physActor.Flying))
 | 
			
		||||
                    {
 | 
			
		||||
                        this.current_anim = Animations.AnimsLLUUID["WALK"];
 | 
			
		||||
                        this.anim_seq = 1;
 | 
			
		||||
                        this.SendAnimPack();
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
                    //we should add a new force to the list
 | 
			
		||||
                    // but for now we will deal with velocities
 | 
			
		||||
                    NewForce newVelocity = new NewForce();
 | 
			
		||||
                    Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(1, 0, 0);
 | 
			
		||||
                    Axiom.MathLib.Vector3 direc = q * v3;
 | 
			
		||||
                    direc.Normalize();
 | 
			
		||||
 | 
			
		||||
                    //work out velocity for sim physics system
 | 
			
		||||
                    direc = direc * ((0.03f) * 128f);
 | 
			
		||||
                    if (this._physActor.Flying)
 | 
			
		||||
                        direc *= 4;
 | 
			
		||||
 | 
			
		||||
                    newVelocity.X = direc.x;
 | 
			
		||||
                    newVelocity.Y = direc.y;
 | 
			
		||||
                    newVelocity.Z = direc.z;
 | 
			
		||||
                    this.forcesList.Add(newVelocity);
 | 
			
		||||
                    movementflag = 1;
 | 
			
		||||
                    this.bodyRot = q;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            else if ((((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS) != 0) && (PhysicsEngineFlying))
 | 
			
		||||
            {
 | 
			
		||||
                if (((movementflag & 2) == 0) && this._physActor.Flying)
 | 
			
		||||
                {
 | 
			
		||||
                    //we should add a new force to the list
 | 
			
		||||
                    // but for now we will deal with velocities
 | 
			
		||||
                    NewForce newVelocity = new NewForce();
 | 
			
		||||
                    Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(0, 0, 1);
 | 
			
		||||
                    Axiom.MathLib.Vector3 direc = v3;
 | 
			
		||||
                    direc.Normalize();
 | 
			
		||||
 | 
			
		||||
                    //work out velocity for sim physics system
 | 
			
		||||
                    direc = direc * ((0.03f) * 128f * 2);
 | 
			
		||||
                    newVelocity.X = direc.x;
 | 
			
		||||
                    newVelocity.Y = direc.y;
 | 
			
		||||
                    newVelocity.Z = direc.z;
 | 
			
		||||
                    this.forcesList.Add(newVelocity);
 | 
			
		||||
                    movementflag = 2;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            else if ((((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) && (PhysicsEngineFlying))
 | 
			
		||||
            {
 | 
			
		||||
                if (((movementflag & 4) == 0) && this._physActor.Flying)
 | 
			
		||||
                {
 | 
			
		||||
                    //we should add a new force to the list
 | 
			
		||||
                    // but for now we will deal with velocities
 | 
			
		||||
                    NewForce newVelocity = new NewForce();
 | 
			
		||||
                    Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(0, 0, -1);
 | 
			
		||||
                    //Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z);
 | 
			
		||||
                    Axiom.MathLib.Vector3 direc = v3;
 | 
			
		||||
                    direc.Normalize();
 | 
			
		||||
 | 
			
		||||
                    //work out velocity for sim physics system
 | 
			
		||||
                    direc = direc * ((0.03f) * 128f * 2);
 | 
			
		||||
                    newVelocity.X = direc.x;
 | 
			
		||||
                    newVelocity.Y = direc.y;
 | 
			
		||||
                    newVelocity.Z = direc.z;
 | 
			
		||||
                    this.forcesList.Add(newVelocity);
 | 
			
		||||
                    movementflag = 4;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            else if (((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_AT_NEG) != 0)
 | 
			
		||||
            {
 | 
			
		||||
                Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z);
 | 
			
		||||
                if (((movementflag & 8) == 0) || (q != this.bodyRot))
 | 
			
		||||
                {
 | 
			
		||||
                    //we should add a new force to the list
 | 
			
		||||
                    // but for now we will deal with velocities
 | 
			
		||||
                    NewForce newVelocity = new NewForce();
 | 
			
		||||
                    Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(-1, 0, 0);
 | 
			
		||||
                    Axiom.MathLib.Vector3 direc = q * v3;
 | 
			
		||||
                    direc.Normalize();
 | 
			
		||||
 | 
			
		||||
                    //work out velocity for sim physics system
 | 
			
		||||
                    direc = direc * ((0.03f) * 128f);
 | 
			
		||||
                    if (this._physActor.Flying)
 | 
			
		||||
                        direc *= 2;
 | 
			
		||||
 | 
			
		||||
                    newVelocity.X = direc.x;
 | 
			
		||||
                    newVelocity.Y = direc.y;
 | 
			
		||||
                    newVelocity.Z = direc.z;
 | 
			
		||||
                    this.forcesList.Add(newVelocity);
 | 
			
		||||
                    movementflag = 8;
 | 
			
		||||
                    this.bodyRot = q;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                if (movementflag == 16)
 | 
			
		||||
                {
 | 
			
		||||
                    movementflag = 0;
 | 
			
		||||
                }
 | 
			
		||||
                if ((movementflag) != 0)
 | 
			
		||||
                {
 | 
			
		||||
                    NewForce newVelocity = new NewForce();
 | 
			
		||||
                    newVelocity.X = 0;
 | 
			
		||||
                    newVelocity.Y = 0;
 | 
			
		||||
                    newVelocity.Z = 0;
 | 
			
		||||
                    this.forcesList.Add(newVelocity);
 | 
			
		||||
                    movementflag = 0;
 | 
			
		||||
                    // We're standing still, so make it show!
 | 
			
		||||
                    if (this._physActor.Flying == false)
 | 
			
		||||
                    {
 | 
			
		||||
                        this.current_anim = Animations.AnimsLLUUID["STAND"];
 | 
			
		||||
                        this.anim_seq = 1;
 | 
			
		||||
                        this.SendAnimPack();
 | 
			
		||||
                    }
 | 
			
		||||
                    this.movementflag = 16;
 | 
			
		||||
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        //really really should be moved somewhere else (RegionInfo.cs ?)
 | 
			
		||||
        public void SendRegionHandshake(World regionInfo)
 | 
			
		||||
        {
 | 
			
		||||
            OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:SendRegionHandshake() - Creating empty RegionHandshake packet");
 | 
			
		||||
            System.Text.Encoding _enc = System.Text.Encoding.ASCII;
 | 
			
		||||
            RegionHandshakePacket handshake = new RegionHandshakePacket();
 | 
			
		||||
 | 
			
		||||
            OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:SendRegionhandshake() - Filling in RegionHandshake details");
 | 
			
		||||
            handshake.RegionInfo.BillableFactor = 0;
 | 
			
		||||
            handshake.RegionInfo.IsEstateManager = false;
 | 
			
		||||
            handshake.RegionInfo.TerrainHeightRange00 = regionInfo.m_regInfo.TerrainHeightRange00;
 | 
			
		||||
            handshake.RegionInfo.TerrainHeightRange01 = regionInfo.m_regInfo.TerrainHeightRange01;
 | 
			
		||||
            handshake.RegionInfo.TerrainHeightRange10 = regionInfo.m_regInfo.TerrainHeightRange10;
 | 
			
		||||
            handshake.RegionInfo.TerrainHeightRange11 = regionInfo.m_regInfo.TerrainHeightRange11;
 | 
			
		||||
            handshake.RegionInfo.TerrainStartHeight00 = regionInfo.m_regInfo.TerrainStartHeight00;
 | 
			
		||||
            handshake.RegionInfo.TerrainStartHeight01 = regionInfo.m_regInfo.TerrainStartHeight01;
 | 
			
		||||
            handshake.RegionInfo.TerrainStartHeight10 = regionInfo.m_regInfo.TerrainStartHeight10;
 | 
			
		||||
            handshake.RegionInfo.TerrainStartHeight11 = regionInfo.m_regInfo.TerrainStartHeight11;
 | 
			
		||||
            handshake.RegionInfo.SimAccess = 13;
 | 
			
		||||
            handshake.RegionInfo.WaterHeight = m_regionWaterHeight;
 | 
			
		||||
            uint regionFlags = 72458694;
 | 
			
		||||
            if (this.m_regionTerraform)
 | 
			
		||||
            {
 | 
			
		||||
                regionFlags -= 64;
 | 
			
		||||
            }
 | 
			
		||||
            handshake.RegionInfo.RegionFlags = regionFlags;
 | 
			
		||||
            handshake.RegionInfo.SimName = _enc.GetBytes(m_regionName + "\0");
 | 
			
		||||
            handshake.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000");
 | 
			
		||||
            handshake.RegionInfo.TerrainBase0 = regionInfo.m_regInfo.TerrainBase0;
 | 
			
		||||
            handshake.RegionInfo.TerrainBase1 = regionInfo.m_regInfo.TerrainBase1;
 | 
			
		||||
            handshake.RegionInfo.TerrainBase2 = regionInfo.m_regInfo.TerrainBase2;
 | 
			
		||||
            handshake.RegionInfo.TerrainBase3 = regionInfo.m_regInfo.TerrainBase3;
 | 
			
		||||
            handshake.RegionInfo.TerrainDetail0 = regionInfo.m_regInfo.TerrainDetail0;
 | 
			
		||||
            handshake.RegionInfo.TerrainDetail1 = regionInfo.m_regInfo.TerrainDetail1;
 | 
			
		||||
            handshake.RegionInfo.TerrainDetail2 = regionInfo.m_regInfo.TerrainDetail2;
 | 
			
		||||
            handshake.RegionInfo.TerrainDetail3 = regionInfo.m_regInfo.TerrainDetail3;
 | 
			
		||||
            handshake.RegionInfo.CacheID = new LLUUID("545ec0a5-5751-1026-8a0b-216e38a7ab37");
 | 
			
		||||
 | 
			
		||||
            OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:SendRegionHandshake() - Sending RegionHandshake packet");
 | 
			
		||||
            this.ControllingClient.OutPacket(handshake);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public static void LoadAnims()
 | 
			
		||||
        {
 | 
			
		||||
            Avatar.Animations = new AvatarAnimations();
 | 
			
		||||
            Avatar.Animations.LoadAnims();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public override void LandRenegerated()
 | 
			
		||||
        {
 | 
			
		||||
            Pos = new LLVector3(100.0f, 100.0f, m_world.Terrain[(int)Pos.X, (int)Pos.Y] + 50.0f);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    public class NewForce
 | 
			
		||||
    {
 | 
			
		||||
        public float X;
 | 
			
		||||
        public float Y;
 | 
			
		||||
        public float Z;
 | 
			
		||||
 | 
			
		||||
        public NewForce()
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,73 +0,0 @@
 | 
			
		|||
/*
 | 
			
		||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
 | 
			
		||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
*
 | 
			
		||||
* Redistribution and use in source and binary forms, with or without
 | 
			
		||||
* modification, are permitted provided that the following conditions are met:
 | 
			
		||||
*     * Redistributions of source code must retain the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
*     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
*       documentation and/or other materials provided with the distribution.
 | 
			
		||||
*     * Neither the name of the OpenSim Project nor the
 | 
			
		||||
*       names of its contributors may be used to endorse or promote products
 | 
			
		||||
*       derived from this software without specific prior written permission.
 | 
			
		||||
*
 | 
			
		||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
 | 
			
		||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
* 
 | 
			
		||||
*/
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Text;
 | 
			
		||||
using libsecondlife;
 | 
			
		||||
using System.Xml;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.world
 | 
			
		||||
{
 | 
			
		||||
    public class AvatarAnimations
 | 
			
		||||
    {
 | 
			
		||||
 | 
			
		||||
        public Dictionary<string, LLUUID> AnimsLLUUID = new Dictionary<string, LLUUID>();
 | 
			
		||||
        public Dictionary<LLUUID, string> AnimsNames = new Dictionary<LLUUID, string>();
 | 
			
		||||
        
 | 
			
		||||
        public AvatarAnimations()
 | 
			
		||||
        {
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void LoadAnims()
 | 
			
		||||
        {
 | 
			
		||||
            OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:LoadAnims() - Loading avatar animations");
 | 
			
		||||
            XmlTextReader reader = new XmlTextReader("data/avataranimations.xml");
 | 
			
		||||
           
 | 
			
		||||
            XmlDocument doc = new XmlDocument();
 | 
			
		||||
            doc.Load(reader);
 | 
			
		||||
            foreach (XmlNode nod in doc.DocumentElement.ChildNodes)
 | 
			
		||||
            {
 | 
			
		||||
               
 | 
			
		||||
                if ( nod.Attributes["name"] != null)
 | 
			
		||||
                {
 | 
			
		||||
                    AnimsLLUUID.Add(nod.Attributes["name"].Value, nod.InnerText);
 | 
			
		||||
                }
 | 
			
		||||
                
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            reader.Close();
 | 
			
		||||
 | 
			
		||||
            OpenSim.Framework.Console.MainConsole.Instance.Verbose("Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)");
 | 
			
		||||
 | 
			
		||||
            foreach (KeyValuePair<string, LLUUID> kp in OpenSim.world.Avatar.Animations.AnimsLLUUID)
 | 
			
		||||
            {
 | 
			
		||||
                AnimsNames.Add(kp.Value, kp.Key);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,151 +0,0 @@
 | 
			
		|||
/*
 | 
			
		||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
 | 
			
		||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
*
 | 
			
		||||
* Redistribution and use in source and binary forms, with or without
 | 
			
		||||
* modification, are permitted provided that the following conditions are met:
 | 
			
		||||
*     * Redistributions of source code must retain the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
*     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
*       documentation and/or other materials provided with the distribution.
 | 
			
		||||
*     * Neither the name of the OpenSim Project nor the
 | 
			
		||||
*       names of its contributors may be used to endorse or promote products
 | 
			
		||||
*       derived from this software without specific prior written permission.
 | 
			
		||||
*
 | 
			
		||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
 | 
			
		||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
* 
 | 
			
		||||
*/
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Text;
 | 
			
		||||
using Axiom.MathLib;
 | 
			
		||||
using OpenSim.Physics.Manager;
 | 
			
		||||
using OpenSim.types;
 | 
			
		||||
using libsecondlife;
 | 
			
		||||
using OpenSim.RegionServer.world.scripting;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.world
 | 
			
		||||
{
 | 
			
		||||
    public abstract class Entity : IScriptReadonlyEntity
 | 
			
		||||
    {
 | 
			
		||||
        public libsecondlife.LLUUID uuid;
 | 
			
		||||
        public uint localid;
 | 
			
		||||
        public LLVector3 velocity;
 | 
			
		||||
        public Quaternion rotation;
 | 
			
		||||
        protected List<Entity> children;
 | 
			
		||||
 | 
			
		||||
        protected string m_name;
 | 
			
		||||
        public virtual string Name
 | 
			
		||||
        {
 | 
			
		||||
            get { return m_name; }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        protected LLVector3 m_pos;
 | 
			
		||||
        protected PhysicsActor _physActor;
 | 
			
		||||
        protected World m_world;
 | 
			
		||||
 | 
			
		||||
        public virtual LLVector3 Pos
 | 
			
		||||
        {
 | 
			
		||||
            get
 | 
			
		||||
            {
 | 
			
		||||
                if (this._physActor != null)
 | 
			
		||||
                {
 | 
			
		||||
                    m_pos.X = _physActor.Position.X;
 | 
			
		||||
                    m_pos.Y = _physActor.Position.Y;
 | 
			
		||||
                    m_pos.Z = _physActor.Position.Z;
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                return m_pos;
 | 
			
		||||
            }
 | 
			
		||||
            set
 | 
			
		||||
            {
 | 
			
		||||
                if (this._physActor != null)
 | 
			
		||||
                {
 | 
			
		||||
                    try
 | 
			
		||||
                    {
 | 
			
		||||
                        lock (this.m_world.LockPhysicsEngine)
 | 
			
		||||
                        {
 | 
			
		||||
 | 
			
		||||
                            this._physActor.Position = new PhysicsVector(value.X, value.Y, value.Z);
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
                    catch (Exception e)
 | 
			
		||||
                    {
 | 
			
		||||
                        Console.WriteLine(e.Message);
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                m_pos = value;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Creates a new Entity (should not occur on it's own)
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public Entity()
 | 
			
		||||
        {
 | 
			
		||||
            uuid = new libsecondlife.LLUUID();
 | 
			
		||||
            localid = 0;
 | 
			
		||||
            m_pos = new LLVector3();
 | 
			
		||||
            velocity = new LLVector3();
 | 
			
		||||
            rotation = new Quaternion();
 | 
			
		||||
            m_name = "(basic entity)";
 | 
			
		||||
            children = new List<Entity>();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public virtual void addForces()
 | 
			
		||||
        {
 | 
			
		||||
        	foreach (Entity child in children)
 | 
			
		||||
            {
 | 
			
		||||
                child.addForces();
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Performs any updates that need to be done at each frame. This function is overridable from it's children.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public virtual void update() {
 | 
			
		||||
            // Do any per-frame updates needed that are applicable to every type of entity
 | 
			
		||||
            foreach (Entity child in children)
 | 
			
		||||
            {
 | 
			
		||||
                child.update();
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Returns a mesh for this object and any dependents
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <returns>The mesh of this entity tree</returns>
 | 
			
		||||
        public virtual Mesh getMesh()
 | 
			
		||||
        {
 | 
			
		||||
            Mesh mesh = new Mesh();
 | 
			
		||||
 | 
			
		||||
            foreach (Entity child in children)
 | 
			
		||||
            {
 | 
			
		||||
                mesh += child.getMesh();
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return mesh;
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        public virtual void BackUp()
 | 
			
		||||
        {
 | 
			
		||||
        	
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public virtual void LandRenegerated()
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,831 +0,0 @@
 | 
			
		|||
/*
 | 
			
		||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
 | 
			
		||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
*
 | 
			
		||||
* Redistribution and use in source and binary forms, with or without
 | 
			
		||||
* modification, are permitted provided that the following conditions are met:
 | 
			
		||||
*     * Redistributions of source code must retain the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
*     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
*       documentation and/or other materials provided with the distribution.
 | 
			
		||||
*     * Neither the name of the OpenSim Project nor the
 | 
			
		||||
*       names of its contributors may be used to endorse or promote products
 | 
			
		||||
*       derived from this software without specific prior written permission.
 | 
			
		||||
*
 | 
			
		||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
 | 
			
		||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
* 
 | 
			
		||||
*/
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Text;
 | 
			
		||||
using libsecondlife;
 | 
			
		||||
using libsecondlife.Packets;
 | 
			
		||||
using OpenSim.world;
 | 
			
		||||
using OpenSim.Framework.Interfaces;
 | 
			
		||||
using OpenSim.Framework.Types;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.RegionServer.world
 | 
			
		||||
{
 | 
			
		||||
    public delegate void ParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, ClientView remote_client);
 | 
			
		||||
    public delegate void ParcelDivideRequest(int west, int south, int east, int north, ClientView remote_client);
 | 
			
		||||
    public delegate void ParcelJoinRequest(int west, int south, int east, int north, ClientView remote_client);
 | 
			
		||||
    public delegate void ParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, ClientView remote_client);
 | 
			
		||||
 | 
			
		||||
    #region ParcelManager Class
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Handles Parcel objects and operations requiring information from other Parcel objects (divide, join, etc)
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public class ParcelManager : OpenSim.Framework.Interfaces.ILocalStorageParcelReceiver
 | 
			
		||||
    {
 | 
			
		||||
 | 
			
		||||
        #region Constants
 | 
			
		||||
        //Parcel types set with flags in ParcelOverlay.
 | 
			
		||||
        //Only one of these can be used. 
 | 
			
		||||
        public const byte PARCEL_TYPE_PUBLIC = (byte)0;      //Equals 00000000
 | 
			
		||||
        public const byte PARCEL_TYPE_OWNED_BY_OTHER = (byte)1;      //Equals 00000001
 | 
			
		||||
        public const byte PARCEL_TYPE_OWNED_BY_GROUP = (byte)2;      //Equals 00000010
 | 
			
		||||
        public const byte PARCEL_TYPE_OWNED_BY_REQUESTER = (byte)3;      //Equals 00000011
 | 
			
		||||
        public const byte PARCEL_TYPE_IS_FOR_SALE = (byte)4;      //Equals 00000100
 | 
			
		||||
        public const byte PARCEL_TYPE_IS_BEING_AUCTIONED = (byte)5;      //Equals 00000101
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        //Flags that when set, a border on the given side will be placed
 | 
			
		||||
        //NOTE: North and East is assumable by the west and south sides (if parcel to east has a west border, then I have an east border; etc)
 | 
			
		||||
        //This took forever to figure out -- jeesh. /blame LL for even having to send these
 | 
			
		||||
        public const byte PARCEL_FLAG_PROPERTY_BORDER_WEST = (byte)64;     //Equals 01000000
 | 
			
		||||
        public const byte PARCEL_FLAG_PROPERTY_BORDER_SOUTH = (byte)128;    //Equals 10000000
 | 
			
		||||
 | 
			
		||||
        //RequestResults (I think these are right, they seem to work):
 | 
			
		||||
        public const int PARCEL_RESULT_ONE_PARCEL       = 0;	// The request they made contained only one parcel
 | 
			
		||||
        public const int PARCEL_RESULT_MULTIPLE_PARCELS = 1;	// The request they made contained more than one parcel
 | 
			
		||||
 | 
			
		||||
        //These are other constants. Yay!
 | 
			
		||||
        public const int START_PARCEL_LOCAL_ID = 1;
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
        #region Member Variables
 | 
			
		||||
        public Dictionary<int, Parcel> parcelList = new Dictionary<int, Parcel>();
 | 
			
		||||
        private int lastParcelLocalID = START_PARCEL_LOCAL_ID - 1;
 | 
			
		||||
        private int[,] parcelIDList = new int[64, 64];
 | 
			
		||||
 | 
			
		||||
        private static World m_world;
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
        #region Constructors
 | 
			
		||||
        public ParcelManager(World world)
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
            m_world = world;
 | 
			
		||||
            parcelIDList.Initialize();
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
        #region Member Functions
 | 
			
		||||
 | 
			
		||||
        #region Parcel From Storage Functions
 | 
			
		||||
        public void ParcelFromStorage(ParcelData data)
 | 
			
		||||
        {
 | 
			
		||||
            Parcel new_parcel = new Parcel(data.ownerID, data.isGroupOwned, m_world);
 | 
			
		||||
            new_parcel.parcelData = data.Copy();
 | 
			
		||||
            new_parcel.setParcelBitmapFromByteArray();
 | 
			
		||||
            addParcel(new_parcel);
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void NoParcelDataFromStorage()
 | 
			
		||||
        {
 | 
			
		||||
            resetSimParcels();
 | 
			
		||||
        }
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
        #region Parcel Add/Remove/Get/Create
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Creates a basic Parcel object without an owner (a zeroed key)
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <returns></returns>
 | 
			
		||||
        public Parcel createBaseParcel()
 | 
			
		||||
        {
 | 
			
		||||
            return new Parcel(new LLUUID(), false, m_world);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Adds a parcel to the stored list and adds them to the parcelIDList to what they own
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="new_parcel">The parcel being added</param>
 | 
			
		||||
        public void addParcel(Parcel new_parcel)
 | 
			
		||||
        {
 | 
			
		||||
            lastParcelLocalID++;
 | 
			
		||||
            new_parcel.parcelData.localID = lastParcelLocalID;
 | 
			
		||||
            parcelList.Add(lastParcelLocalID, new_parcel.Copy());
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
            bool[,] parcelBitmap = new_parcel.getParcelBitmap();
 | 
			
		||||
            int x, y;
 | 
			
		||||
            for (x = 0; x < 64; x++)
 | 
			
		||||
            {
 | 
			
		||||
                for (y = 0; y < 64; y++)
 | 
			
		||||
                {
 | 
			
		||||
                    if (parcelBitmap[x, y])
 | 
			
		||||
                    {
 | 
			
		||||
                        parcelIDList[x, y] = lastParcelLocalID;
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            parcelList[lastParcelLocalID].forceUpdateParcelInfo();
 | 
			
		||||
 | 
			
		||||
            
 | 
			
		||||
        }
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Removes a parcel from the list. Will not remove if local_id is still owning an area in parcelIDList
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="local_id">Parcel.localID of the parcel to remove.</param>
 | 
			
		||||
        public void removeParcel(int local_id)
 | 
			
		||||
        {
 | 
			
		||||
            int x, y;
 | 
			
		||||
            for (x = 0; x < 64; x++)
 | 
			
		||||
            {
 | 
			
		||||
                for (y = 0; y < 64; y++)
 | 
			
		||||
                {
 | 
			
		||||
                    if (parcelIDList[x, y] == local_id)
 | 
			
		||||
                    {
 | 
			
		||||
                        throw new Exception("Could not remove parcel. Still being used at " + x + ", " + y);
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            m_world.localStorage.RemoveParcel(parcelList[local_id].parcelData);
 | 
			
		||||
            parcelList.Remove(local_id);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void performFinalParcelJoin(Parcel master, Parcel slave)
 | 
			
		||||
        {
 | 
			
		||||
            int x, y;
 | 
			
		||||
            bool[,] parcelBitmapSlave = slave.getParcelBitmap();
 | 
			
		||||
            for (x = 0; x < 64; x++)
 | 
			
		||||
            {
 | 
			
		||||
                for (y = 0; y < 64; y++)
 | 
			
		||||
                {
 | 
			
		||||
                    if (parcelBitmapSlave[x, y])
 | 
			
		||||
                    {
 | 
			
		||||
                        parcelIDList[x, y] = master.parcelData.localID;
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            removeParcel(slave.parcelData.localID);
 | 
			
		||||
        }
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Get the parcel at the specified point
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="x">Value between 0 - 256 on the x axis of the point</param>
 | 
			
		||||
        /// <param name="y">Value between 0 - 256 on the y axis of the point</param>
 | 
			
		||||
        /// <returns>Parcel at the point supplied</returns>
 | 
			
		||||
        public Parcel getParcel(int x, int y)
 | 
			
		||||
        {
 | 
			
		||||
            if (x > 256 || y > 256 || x < 0 || y < 0)
 | 
			
		||||
            {
 | 
			
		||||
                throw new Exception("Error: Parcel not found at point " + x + ", " + y);
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                return parcelList[parcelIDList[x / 4, y / 4]];
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
        #region Parcel Modification
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Subdivides a parcel
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="start_x">West Point</param>
 | 
			
		||||
        /// <param name="start_y">South Point</param>
 | 
			
		||||
        /// <param name="end_x">East Point</param>
 | 
			
		||||
        /// <param name="end_y">North Point</param>
 | 
			
		||||
        /// <param name="attempting_user_id">LLUUID of user who is trying to subdivide</param>
 | 
			
		||||
        /// <returns>Returns true if successful</returns>
 | 
			
		||||
        public bool subdivide(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id)
 | 
			
		||||
        {
 | 
			
		||||
            //First, lets loop through the points and make sure they are all in the same parcel
 | 
			
		||||
            //Get the parcel at start
 | 
			
		||||
            Parcel startParcel = getParcel(start_x, start_y);
 | 
			
		||||
            if (startParcel == null) return false; //No such parcel at the beginning
 | 
			
		||||
 | 
			
		||||
            //Loop through the points
 | 
			
		||||
            try
 | 
			
		||||
            {
 | 
			
		||||
                int totalX = end_x - start_x;
 | 
			
		||||
                int totalY = end_y - start_y;
 | 
			
		||||
                int x, y;
 | 
			
		||||
                for (y = 0; y < totalY; y++)
 | 
			
		||||
                {
 | 
			
		||||
                    for (x = 0; x < totalX; x++)
 | 
			
		||||
                    {
 | 
			
		||||
                        Parcel tempParcel = getParcel(start_x + x, start_y + y);
 | 
			
		||||
                        if (tempParcel == null) return false; //No such parcel at that point
 | 
			
		||||
                        if (tempParcel != startParcel) return false; //Subdividing over 2 parcels; no-no
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            catch (Exception e)
 | 
			
		||||
            {
 | 
			
		||||
                return false; //Exception. For now, lets skip subdivision
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            //If we are still here, then they are subdividing within one parcel
 | 
			
		||||
            //Check owner
 | 
			
		||||
            if (startParcel.parcelData.ownerID != attempting_user_id)
 | 
			
		||||
            {
 | 
			
		||||
                return false; //They cant do this!
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            //Lets create a new parcel with bitmap activated at that point (keeping the old parcels info)
 | 
			
		||||
            Parcel newParcel = startParcel.Copy();
 | 
			
		||||
            newParcel.parcelData.parcelName = "Subdivision of " + newParcel.parcelData.parcelName;
 | 
			
		||||
            newParcel.parcelData.globalID = LLUUID.Random();
 | 
			
		||||
 | 
			
		||||
            newParcel.setParcelBitmap(Parcel.getSquareParcelBitmap(start_x, start_y, end_x, end_y));
 | 
			
		||||
 | 
			
		||||
            //Now, lets set the subdivision area of the original to false
 | 
			
		||||
            int startParcelIndex = startParcel.parcelData.localID;
 | 
			
		||||
            parcelList[startParcelIndex].setParcelBitmap(Parcel.modifyParcelBitmapSquare(startParcel.getParcelBitmap(), start_x, start_y, end_x, end_y, false));
 | 
			
		||||
            parcelList[startParcelIndex].forceUpdateParcelInfo();
 | 
			
		||||
            
 | 
			
		||||
 | 
			
		||||
            //Now add the new parcel
 | 
			
		||||
            addParcel(newParcel);
 | 
			
		||||
 | 
			
		||||
             
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
            return true;
 | 
			
		||||
        }
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Join 2 parcels together
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="start_x">x value in first parcel</param>
 | 
			
		||||
        /// <param name="start_y">y value in first parcel</param>
 | 
			
		||||
        /// <param name="end_x">x value in second parcel</param>
 | 
			
		||||
        /// <param name="end_y">y value in second parcel</param>
 | 
			
		||||
        /// <param name="attempting_user_id">LLUUID of the avatar trying to join the parcels</param>
 | 
			
		||||
        /// <returns>Returns true if successful</returns>
 | 
			
		||||
        public bool join(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id)
 | 
			
		||||
        {
 | 
			
		||||
            end_x -= 4;
 | 
			
		||||
            end_y -= 4;
 | 
			
		||||
            Console.WriteLine("Joining Parcels between (" + start_x + ", " + start_y + ") and (" + end_x  + ", " + end_y + ")");
 | 
			
		||||
            
 | 
			
		||||
            //NOTE: The following only connects the parcels in each corner and not all the parcels that are within the selection box!
 | 
			
		||||
            //This should be fixed later -- somewhat "incomplete code" --Ming
 | 
			
		||||
            Parcel startParcel, endParcel;
 | 
			
		||||
 | 
			
		||||
            try
 | 
			
		||||
            {
 | 
			
		||||
                startParcel = getParcel(start_x, start_y);
 | 
			
		||||
                endParcel = getParcel(end_x, end_y);
 | 
			
		||||
            }
 | 
			
		||||
            catch (Exception e)
 | 
			
		||||
            {
 | 
			
		||||
                return false; //Error occured when trying to get the start and end parcels
 | 
			
		||||
            }
 | 
			
		||||
            if (startParcel == endParcel)
 | 
			
		||||
            {
 | 
			
		||||
                return false; //Subdivision of the same parcel is not allowed
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            //Check the parcel owners:
 | 
			
		||||
            if (startParcel.parcelData.ownerID != endParcel.parcelData.ownerID)
 | 
			
		||||
            {
 | 
			
		||||
                return false;
 | 
			
		||||
            }
 | 
			
		||||
            if (startParcel.parcelData.ownerID != attempting_user_id)
 | 
			
		||||
            {
 | 
			
		||||
                //TODO: Group editing stuff. Avatar owner support for now
 | 
			
		||||
                return false;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            Console.WriteLine("Performing Join on parcel: "  + startParcel.parcelData.parcelName + " - " + startParcel.parcelData.area + "sqm and " + endParcel.parcelData.parcelName + " - " + endParcel.parcelData.area + "sqm");
 | 
			
		||||
            //Same owners! Lets join them
 | 
			
		||||
            //Merge them to startParcel
 | 
			
		||||
            parcelList[startParcel.parcelData.localID].setParcelBitmap(Parcel.mergeParcelBitmaps(startParcel.getParcelBitmap(), endParcel.getParcelBitmap()));
 | 
			
		||||
            performFinalParcelJoin(startParcel, endParcel);
 | 
			
		||||
 | 
			
		||||
            return true;
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
        #region Parcel Updating
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Where we send the ParcelOverlay packet to the client
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="remote_client">The object representing the client</param>
 | 
			
		||||
        public void sendParcelOverlay(ClientView remote_client)
 | 
			
		||||
        {
 | 
			
		||||
            const int PARCEL_BLOCKS_PER_PACKET = 1024;
 | 
			
		||||
            int x, y = 0;
 | 
			
		||||
            byte[] byteArray = new byte[PARCEL_BLOCKS_PER_PACKET];
 | 
			
		||||
            int byteArrayCount = 0;
 | 
			
		||||
            int sequenceID = 0;
 | 
			
		||||
            ParcelOverlayPacket packet;
 | 
			
		||||
 | 
			
		||||
            for (y = 0; y < 64; y++)
 | 
			
		||||
            {
 | 
			
		||||
                for (x = 0; x < 64; x++)
 | 
			
		||||
                {
 | 
			
		||||
                    byte tempByte = (byte)0; //This represents the byte for the current 4x4
 | 
			
		||||
                    Parcel currentParcelBlock = getParcel(x * 4, y * 4);
 | 
			
		||||
 | 
			
		||||
                    if (currentParcelBlock.parcelData.ownerID == remote_client.AgentID)
 | 
			
		||||
                    {
 | 
			
		||||
                        //Owner Flag
 | 
			
		||||
                        tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_OWNED_BY_REQUESTER);
 | 
			
		||||
                    }
 | 
			
		||||
                    else if (currentParcelBlock.parcelData.salePrice > 0 && (currentParcelBlock.parcelData.authBuyerID == LLUUID.Zero || currentParcelBlock.parcelData.authBuyerID == remote_client.AgentID))
 | 
			
		||||
                    {
 | 
			
		||||
                        //Sale Flag
 | 
			
		||||
                        tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_IS_FOR_SALE);
 | 
			
		||||
                    }
 | 
			
		||||
                    else if (currentParcelBlock.parcelData.ownerID == LLUUID.Zero)
 | 
			
		||||
                    {
 | 
			
		||||
                        //Public Flag
 | 
			
		||||
                        tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_PUBLIC);
 | 
			
		||||
                    }
 | 
			
		||||
                    else
 | 
			
		||||
                    {
 | 
			
		||||
                        //Other Flag
 | 
			
		||||
                        tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_OWNED_BY_OTHER);
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
                    //Now for border control
 | 
			
		||||
                    if (x == 0)
 | 
			
		||||
                    {
 | 
			
		||||
                        tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_WEST);
 | 
			
		||||
                    }
 | 
			
		||||
                    else if (getParcel((x - 1) * 4, y * 4) != currentParcelBlock)
 | 
			
		||||
                    {
 | 
			
		||||
                        tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_WEST);
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    if (y == 0)
 | 
			
		||||
                    {
 | 
			
		||||
                        tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_SOUTH);
 | 
			
		||||
                    }
 | 
			
		||||
                    else if (getParcel(x * 4, (y - 1) * 4) != currentParcelBlock)
 | 
			
		||||
                    {
 | 
			
		||||
                        tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_SOUTH);
 | 
			
		||||
                    }
 | 
			
		||||
 | 
			
		||||
                    byteArray[byteArrayCount] = tempByte;
 | 
			
		||||
                    byteArrayCount++;
 | 
			
		||||
                    if (byteArrayCount >= PARCEL_BLOCKS_PER_PACKET)
 | 
			
		||||
                    {
 | 
			
		||||
                        byteArrayCount = 0;
 | 
			
		||||
                        packet = new ParcelOverlayPacket();
 | 
			
		||||
                        packet.ParcelData.Data = byteArray;
 | 
			
		||||
                        packet.ParcelData.SequenceID = sequenceID;
 | 
			
		||||
                        remote_client.OutPacket((Packet)packet);
 | 
			
		||||
                        sequenceID++;
 | 
			
		||||
                        byteArray = new byte[PARCEL_BLOCKS_PER_PACKET];
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            packet = new ParcelOverlayPacket();
 | 
			
		||||
            packet.ParcelData.Data = byteArray;
 | 
			
		||||
            packet.ParcelData.SequenceID = sequenceID; //Eh?
 | 
			
		||||
            remote_client.OutPacket((Packet)packet);
 | 
			
		||||
        }
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Resets the sim to the default parcel (full sim parcel owned by the default user)
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public void resetSimParcels()
 | 
			
		||||
        {
 | 
			
		||||
            //Remove all the parcels in the sim and add a blank, full sim parcel set to public
 | 
			
		||||
            parcelList.Clear();
 | 
			
		||||
            lastParcelLocalID = START_PARCEL_LOCAL_ID - 1;
 | 
			
		||||
            parcelIDList.Initialize();
 | 
			
		||||
 | 
			
		||||
            Parcel fullSimParcel = new Parcel(LLUUID.Zero, false, m_world);
 | 
			
		||||
 | 
			
		||||
            fullSimParcel.setParcelBitmap(Parcel.getSquareParcelBitmap(0, 0, 256, 256));
 | 
			
		||||
            fullSimParcel.parcelData.parcelName = "Your Sim Parcel";
 | 
			
		||||
            fullSimParcel.parcelData.parcelDesc = "";
 | 
			
		||||
 | 
			
		||||
            fullSimParcel.parcelData.ownerID = m_world.m_regInfo.MasterAvatarAssignedUUID;
 | 
			
		||||
            fullSimParcel.parcelData.salePrice = 1;
 | 
			
		||||
            fullSimParcel.parcelData.parcelFlags = libsecondlife.Parcel.ParcelFlags.ForSale;
 | 
			
		||||
            fullSimParcel.parcelData.parcelStatus = libsecondlife.Parcel.ParcelStatus.Leased;
 | 
			
		||||
 | 
			
		||||
            addParcel(fullSimParcel);
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
        #endregion
 | 
			
		||||
    }
 | 
			
		||||
    #endregion
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    #region Parcel Class
 | 
			
		||||
    /// <summary>
 | 
			
		||||
    /// Keeps track of a specific parcel's information
 | 
			
		||||
    /// </summary>
 | 
			
		||||
    public class Parcel
 | 
			
		||||
    {
 | 
			
		||||
        #region Member Variables
 | 
			
		||||
        public ParcelData parcelData = new ParcelData();
 | 
			
		||||
        public World m_world;
 | 
			
		||||
 | 
			
		||||
        private bool[,] parcelBitmap = new bool[64, 64];
 | 
			
		||||
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        #region Constructors
 | 
			
		||||
        public Parcel(LLUUID owner_id, bool is_group_owned, World world)
 | 
			
		||||
        {
 | 
			
		||||
            m_world = world;
 | 
			
		||||
            parcelData.ownerID = owner_id;
 | 
			
		||||
            parcelData.isGroupOwned = is_group_owned;
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        #region Member Functions
 | 
			
		||||
 | 
			
		||||
        #region General Functions
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Checks to see if this parcel contains a point
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="x"></param>
 | 
			
		||||
        /// <param name="y"></param>
 | 
			
		||||
        /// <returns>Returns true if the parcel contains the specified point</returns>
 | 
			
		||||
        public bool containsPoint(int x, int y)
 | 
			
		||||
        {
 | 
			
		||||
            if (x >= 0 && y >= 0 && x <= 256 && x <= 256)
 | 
			
		||||
            {
 | 
			
		||||
                return (parcelBitmap[x / 4, y / 4] == true);
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                return false;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public Parcel Copy()
 | 
			
		||||
        {
 | 
			
		||||
            Parcel newParcel = new Parcel(this.parcelData.ownerID, this.parcelData.isGroupOwned, m_world);
 | 
			
		||||
 | 
			
		||||
            //Place all new variables here!
 | 
			
		||||
            newParcel.parcelBitmap = (bool[,])(this.parcelBitmap.Clone());
 | 
			
		||||
            newParcel.parcelData = parcelData.Copy();
 | 
			
		||||
           
 | 
			
		||||
            return newParcel;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        #region Packet Request Handling
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Sends parcel properties as requested
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="sequence_id">ID sent by client for them to keep track of</param>
 | 
			
		||||
        /// <param name="snap_selection">Bool sent by client for them to use</param>
 | 
			
		||||
        /// <param name="remote_client">Object representing the client</param>
 | 
			
		||||
        public void sendParcelProperties(int sequence_id, bool snap_selection, int request_result, ClientView remote_client)
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
            ParcelPropertiesPacket updatePacket = new ParcelPropertiesPacket();
 | 
			
		||||
            updatePacket.ParcelData.AABBMax = parcelData.AABBMax;
 | 
			
		||||
            updatePacket.ParcelData.AABBMin = parcelData.AABBMin;
 | 
			
		||||
            updatePacket.ParcelData.Area = parcelData.area;
 | 
			
		||||
            updatePacket.ParcelData.AuctionID = parcelData.auctionID;
 | 
			
		||||
            updatePacket.ParcelData.AuthBuyerID =parcelData.authBuyerID; //unemplemented
 | 
			
		||||
 | 
			
		||||
            updatePacket.ParcelData.Bitmap = parcelData.parcelBitmapByteArray;
 | 
			
		||||
 | 
			
		||||
            updatePacket.ParcelData.Desc = libsecondlife.Helpers.StringToField(parcelData.parcelDesc);
 | 
			
		||||
            updatePacket.ParcelData.Category = (byte)parcelData.category;
 | 
			
		||||
            updatePacket.ParcelData.ClaimDate = parcelData.claimDate;
 | 
			
		||||
            updatePacket.ParcelData.ClaimPrice = parcelData.claimPrice;
 | 
			
		||||
            updatePacket.ParcelData.GroupID = parcelData.groupID;
 | 
			
		||||
            updatePacket.ParcelData.GroupPrims = parcelData.groupPrims;
 | 
			
		||||
            updatePacket.ParcelData.IsGroupOwned = parcelData.isGroupOwned;
 | 
			
		||||
            updatePacket.ParcelData.LandingType = (byte)parcelData.landingType;
 | 
			
		||||
            updatePacket.ParcelData.LocalID = parcelData.localID;
 | 
			
		||||
            updatePacket.ParcelData.MaxPrims = 1000; //unemplemented
 | 
			
		||||
            updatePacket.ParcelData.MediaAutoScale = parcelData.mediaAutoScale;
 | 
			
		||||
            updatePacket.ParcelData.MediaID = parcelData.mediaID;
 | 
			
		||||
            updatePacket.ParcelData.MediaURL = Helpers.StringToField(parcelData.mediaURL);
 | 
			
		||||
            updatePacket.ParcelData.MusicURL = Helpers.StringToField(parcelData.musicURL);
 | 
			
		||||
            updatePacket.ParcelData.Name = Helpers.StringToField(parcelData.parcelName);
 | 
			
		||||
            updatePacket.ParcelData.OtherCleanTime = 0; //unemplemented
 | 
			
		||||
            updatePacket.ParcelData.OtherCount = 0; //unemplemented
 | 
			
		||||
            updatePacket.ParcelData.OtherPrims = 0; //unemplented
 | 
			
		||||
            updatePacket.ParcelData.OwnerID = parcelData.ownerID;
 | 
			
		||||
            updatePacket.ParcelData.OwnerPrims = 0; //unemplemented
 | 
			
		||||
            updatePacket.ParcelData.ParcelFlags = (uint)parcelData.parcelFlags; //unemplemented
 | 
			
		||||
            updatePacket.ParcelData.ParcelPrimBonus = (float)1.0; //unemplemented
 | 
			
		||||
            updatePacket.ParcelData.PassHours = parcelData.passHours;
 | 
			
		||||
            updatePacket.ParcelData.PassPrice = parcelData.passPrice;
 | 
			
		||||
            updatePacket.ParcelData.PublicCount = 0; //unemplemented
 | 
			
		||||
            updatePacket.ParcelData.RegionDenyAnonymous = false; //unemplemented
 | 
			
		||||
            updatePacket.ParcelData.RegionDenyIdentified = false; //unemplemented
 | 
			
		||||
            updatePacket.ParcelData.RegionDenyTransacted = false; //unemplemented
 | 
			
		||||
            updatePacket.ParcelData.RegionPushOverride = true; //unemplemented
 | 
			
		||||
            updatePacket.ParcelData.RentPrice = 0; //??
 | 
			
		||||
            updatePacket.ParcelData.RequestResult = request_result;
 | 
			
		||||
            updatePacket.ParcelData.SalePrice = parcelData.salePrice; //unemplemented
 | 
			
		||||
            updatePacket.ParcelData.SelectedPrims = 0; //unemeplemented
 | 
			
		||||
            updatePacket.ParcelData.SelfCount = 0;//unemplemented
 | 
			
		||||
            updatePacket.ParcelData.SequenceID = sequence_id;
 | 
			
		||||
            updatePacket.ParcelData.SimWideMaxPrims = 15000; //unemplemented
 | 
			
		||||
            updatePacket.ParcelData.SimWideTotalPrims = 0; //unemplemented
 | 
			
		||||
            updatePacket.ParcelData.SnapSelection = snap_selection; 
 | 
			
		||||
            updatePacket.ParcelData.SnapshotID = parcelData.snapshotID;
 | 
			
		||||
            updatePacket.ParcelData.Status = (byte)parcelData.parcelStatus;
 | 
			
		||||
            updatePacket.ParcelData.TotalPrims = 0; //unemplemented
 | 
			
		||||
            updatePacket.ParcelData.UserLocation = parcelData.userLocation;
 | 
			
		||||
            updatePacket.ParcelData.UserLookAt = parcelData.userLookAt;
 | 
			
		||||
 | 
			
		||||
            remote_client.OutPacket((Packet)updatePacket);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void updateParcelProperties(ParcelPropertiesUpdatePacket packet, ClientView remote_client)
 | 
			
		||||
        {
 | 
			
		||||
            if (remote_client.AgentID == parcelData.ownerID)
 | 
			
		||||
            {
 | 
			
		||||
                //Needs later group support
 | 
			
		||||
                Console.WriteLine("Request for update - parcel #" + parcelData.localID);
 | 
			
		||||
                parcelData.authBuyerID = packet.ParcelData.AuthBuyerID;
 | 
			
		||||
                parcelData.category = (libsecondlife.Parcel.ParcelCategory)packet.ParcelData.Category;
 | 
			
		||||
                parcelData.parcelDesc = Helpers.FieldToUTF8String(packet.ParcelData.Desc);
 | 
			
		||||
                parcelData.groupID = packet.ParcelData.GroupID;
 | 
			
		||||
                parcelData.landingType = packet.ParcelData.LandingType;
 | 
			
		||||
                parcelData.mediaAutoScale = packet.ParcelData.MediaAutoScale;
 | 
			
		||||
                parcelData.mediaID = packet.ParcelData.MediaID;
 | 
			
		||||
                parcelData.mediaURL = Helpers.FieldToUTF8String(packet.ParcelData.MediaURL);
 | 
			
		||||
                parcelData.musicURL = Helpers.FieldToUTF8String(packet.ParcelData.MusicURL);
 | 
			
		||||
                parcelData.parcelName = libsecondlife.Helpers.FieldToUTF8String(packet.ParcelData.Name);
 | 
			
		||||
                parcelData.parcelFlags = (libsecondlife.Parcel.ParcelFlags)packet.ParcelData.ParcelFlags;
 | 
			
		||||
                parcelData.passHours = packet.ParcelData.PassHours;
 | 
			
		||||
                parcelData.passPrice = packet.ParcelData.PassPrice;
 | 
			
		||||
                parcelData.salePrice = packet.ParcelData.SalePrice;
 | 
			
		||||
                parcelData.snapshotID = packet.ParcelData.SnapshotID;
 | 
			
		||||
                parcelData.userLocation = packet.ParcelData.UserLocation;
 | 
			
		||||
                parcelData.userLookAt = packet.ParcelData.UserLookAt;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        #region Update Functions
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Updates the AABBMin and AABBMax values after area/shape modification of parcel
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        private void updateAABBAndAreaValues()
 | 
			
		||||
        {
 | 
			
		||||
            int min_x = 64;
 | 
			
		||||
            int min_y = 64;
 | 
			
		||||
            int max_x = 0;
 | 
			
		||||
            int max_y = 0;
 | 
			
		||||
            int tempArea = 0;
 | 
			
		||||
            int x, y;
 | 
			
		||||
            for (x = 0; x < 64; x++)
 | 
			
		||||
            {
 | 
			
		||||
                for (y = 0; y < 64; y++)
 | 
			
		||||
                {
 | 
			
		||||
                    if (parcelBitmap[x, y] == true)
 | 
			
		||||
                    {
 | 
			
		||||
                        if (min_x > x) min_x = x;
 | 
			
		||||
                        if (min_y > y) min_y = y;
 | 
			
		||||
                        if (max_x < x) max_x = x;
 | 
			
		||||
                        if (max_y < y) max_y = y;
 | 
			
		||||
                        tempArea += 16; //16sqm parcel
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            parcelData.AABBMin = new LLVector3((float)(min_x * 4), (float)(min_y * 4), m_world.Terrain[(min_x * 4), (min_y * 4)]);
 | 
			
		||||
            parcelData.AABBMax = new LLVector3((float)(max_x * 4), (float)(max_y * 4), m_world.Terrain[(max_x * 4), (max_y * 4)]);
 | 
			
		||||
            parcelData.area = tempArea;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void updateParcelBitmapByteArray()
 | 
			
		||||
        {
 | 
			
		||||
            parcelData.parcelBitmapByteArray = convertParcelBitmapToBytes();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Update all settings in parcel such as area, bitmap byte array, etc
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public void forceUpdateParcelInfo()
 | 
			
		||||
        {
 | 
			
		||||
            this.updateAABBAndAreaValues();
 | 
			
		||||
            this.updateParcelBitmapByteArray();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void setParcelBitmapFromByteArray()
 | 
			
		||||
        {
 | 
			
		||||
            parcelBitmap = convertBytesToParcelBitmap();
 | 
			
		||||
        }
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
        #region Parcel Bitmap Functions
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Sets the parcel's bitmap manually
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="bitmap">64x64 block representing where this parcel is on a map</param>
 | 
			
		||||
        public void setParcelBitmap(bool[,] bitmap)
 | 
			
		||||
        {
 | 
			
		||||
            if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2)
 | 
			
		||||
            {
 | 
			
		||||
                //Throw an exception - The bitmap is not 64x64
 | 
			
		||||
                throw new Exception("Error: Invalid Parcel Bitmap");
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                //Valid: Lets set it
 | 
			
		||||
                parcelBitmap = bitmap;
 | 
			
		||||
                forceUpdateParcelInfo();
 | 
			
		||||
               
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Gets the parcels bitmap manually
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <returns></returns>
 | 
			
		||||
        public bool[,] getParcelBitmap()
 | 
			
		||||
        {
 | 
			
		||||
            return parcelBitmap;
 | 
			
		||||
        }
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Converts the parcel bitmap to a packet friendly byte array
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <returns></returns>
 | 
			
		||||
        private byte[] convertParcelBitmapToBytes()
 | 
			
		||||
        {
 | 
			
		||||
            byte[] tempConvertArr = new byte[512];
 | 
			
		||||
            byte tempByte = 0;
 | 
			
		||||
            int x, y, i, byteNum = 0;
 | 
			
		||||
            i = 0;
 | 
			
		||||
            for (y = 0; y < 64; y++)
 | 
			
		||||
            {
 | 
			
		||||
                for (x = 0; x < 64; x++)
 | 
			
		||||
                {
 | 
			
		||||
                    tempByte = Convert.ToByte(tempByte | Convert.ToByte(parcelBitmap[x, y]) << (i++ % 8));
 | 
			
		||||
                    if (i % 8 == 0)
 | 
			
		||||
                    {
 | 
			
		||||
                        tempConvertArr[byteNum] = tempByte;
 | 
			
		||||
                        tempByte = (byte)0;
 | 
			
		||||
                        i = 0;
 | 
			
		||||
                        byteNum++;
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            return tempConvertArr;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private bool[,] convertBytesToParcelBitmap()
 | 
			
		||||
        {
 | 
			
		||||
            bool[,] tempConvertMap = new bool[64, 64];
 | 
			
		||||
            tempConvertMap.Initialize(); 
 | 
			
		||||
            byte tempByte = 0;
 | 
			
		||||
            int x = 0, y = 0, i = 0, bitNum = 0;
 | 
			
		||||
            for(i = 0; i < 512; i++)
 | 
			
		||||
            {
 | 
			
		||||
                tempByte = parcelData.parcelBitmapByteArray[i];
 | 
			
		||||
                for(bitNum = 0; bitNum < 8; bitNum++)
 | 
			
		||||
                {
 | 
			
		||||
                    bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte)1);
 | 
			
		||||
                    tempConvertMap[x, y] = bit;
 | 
			
		||||
                    x++;
 | 
			
		||||
                    if(x > 63)
 | 
			
		||||
                    {
 | 
			
		||||
                        x = 0; 
 | 
			
		||||
                        y++;
 | 
			
		||||
                    }
 | 
			
		||||
             
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
            }
 | 
			
		||||
            return tempConvertMap;
 | 
			
		||||
        }
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Full sim parcel creation
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <returns></returns>
 | 
			
		||||
        public static bool[,] basicFullRegionParcelBitmap()
 | 
			
		||||
        {
 | 
			
		||||
            return getSquareParcelBitmap(0, 0, 256, 256);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Used to modify the bitmap between the x and y points. Points use 64 scale
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="start_x"></param>
 | 
			
		||||
        /// <param name="start_y"></param>
 | 
			
		||||
        /// <param name="end_x"></param>
 | 
			
		||||
        /// <param name="end_y"></param>
 | 
			
		||||
        /// <returns></returns>
 | 
			
		||||
        public static bool[,] getSquareParcelBitmap(int start_x, int start_y, int end_x, int end_y)
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
            bool[,] tempBitmap = new bool[64, 64];
 | 
			
		||||
            tempBitmap.Initialize();
 | 
			
		||||
 | 
			
		||||
            tempBitmap = modifyParcelBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true);
 | 
			
		||||
            return tempBitmap;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Change a parcel's bitmap at within a square and set those points to a specific value
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="parcel_bitmap"></param>
 | 
			
		||||
        /// <param name="start_x"></param>
 | 
			
		||||
        /// <param name="start_y"></param>
 | 
			
		||||
        /// <param name="end_x"></param>
 | 
			
		||||
        /// <param name="end_y"></param>
 | 
			
		||||
        /// <param name="set_value"></param>
 | 
			
		||||
        /// <returns></returns>
 | 
			
		||||
        public static bool[,] modifyParcelBitmapSquare(bool[,] parcel_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value)
 | 
			
		||||
        {
 | 
			
		||||
            if (parcel_bitmap.GetLength(0) != 64 || parcel_bitmap.GetLength(1) != 64 || parcel_bitmap.Rank != 2)
 | 
			
		||||
            {
 | 
			
		||||
                //Throw an exception - The bitmap is not 64x64
 | 
			
		||||
                throw new Exception("Error: Invalid Parcel Bitmap in modifyParcelBitmapSquare()");
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            int x, y;
 | 
			
		||||
            for (y = 0; y < 64; y++)
 | 
			
		||||
            {
 | 
			
		||||
                for (x = 0; x < 64; x++)
 | 
			
		||||
                {
 | 
			
		||||
                    if (x >= start_x / 4 && x < end_x / 4
 | 
			
		||||
                        && y >= start_y / 4 && y < end_y / 4)
 | 
			
		||||
                    {
 | 
			
		||||
                        parcel_bitmap[x, y] = set_value;
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            return parcel_bitmap;
 | 
			
		||||
        }
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Join the true values of 2 bitmaps together
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="bitmap_base"></param>
 | 
			
		||||
        /// <param name="bitmap_add"></param>
 | 
			
		||||
        /// <returns></returns>
 | 
			
		||||
        public static bool[,] mergeParcelBitmaps(bool[,] bitmap_base, bool[,] bitmap_add)
 | 
			
		||||
        {
 | 
			
		||||
            if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2)
 | 
			
		||||
            {
 | 
			
		||||
                //Throw an exception - The bitmap is not 64x64
 | 
			
		||||
                throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_base in mergeParcelBitmaps");
 | 
			
		||||
            }
 | 
			
		||||
            if (bitmap_add.GetLength(0) != 64 || bitmap_add.GetLength(1) != 64 || bitmap_add.Rank != 2)
 | 
			
		||||
            {
 | 
			
		||||
                //Throw an exception - The bitmap is not 64x64
 | 
			
		||||
                throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeParcelBitmaps");
 | 
			
		||||
                
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            int x, y;
 | 
			
		||||
            for (y = 0; y < 64; y++)
 | 
			
		||||
            {
 | 
			
		||||
                for (x = 0; x < 64; x++)
 | 
			
		||||
                {
 | 
			
		||||
                    if (bitmap_add[x, y])
 | 
			
		||||
                    {
 | 
			
		||||
                        bitmap_base[x, y] = true;
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            return bitmap_base;
 | 
			
		||||
        }
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
       
 | 
			
		||||
    }
 | 
			
		||||
    #endregion
 | 
			
		||||
    
 | 
			
		||||
    
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,597 +0,0 @@
 | 
			
		|||
/*
 | 
			
		||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
 | 
			
		||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
*
 | 
			
		||||
* Redistribution and use in source and binary forms, with or without
 | 
			
		||||
* modification, are permitted provided that the following conditions are met:
 | 
			
		||||
*     * Redistributions of source code must retain the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
*     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
*       documentation and/or other materials provided with the distribution.
 | 
			
		||||
*     * Neither the name of the OpenSim Project nor the
 | 
			
		||||
*       names of its contributors may be used to endorse or promote products
 | 
			
		||||
*       derived from this software without specific prior written permission.
 | 
			
		||||
*
 | 
			
		||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
 | 
			
		||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
* 
 | 
			
		||||
*/
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Text;
 | 
			
		||||
using OpenSim.types;
 | 
			
		||||
using libsecondlife;
 | 
			
		||||
using libsecondlife.Packets;
 | 
			
		||||
using OpenSim.Framework.Interfaces;
 | 
			
		||||
using OpenSim.Physics.Manager;
 | 
			
		||||
using OpenSim.Framework.Types;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.world
 | 
			
		||||
{
 | 
			
		||||
    public class Primitive : Entity
 | 
			
		||||
    {
 | 
			
		||||
        protected float mesh_cutbegin;
 | 
			
		||||
        protected float mesh_cutend;
 | 
			
		||||
        protected PrimData primData;
 | 
			
		||||
        protected bool newPrimFlag = false;
 | 
			
		||||
        protected bool updateFlag = false;
 | 
			
		||||
        protected bool dirtyFlag = false;
 | 
			
		||||
        private ObjectUpdatePacket OurPacket;
 | 
			
		||||
        private bool physicsEnabled = false;
 | 
			
		||||
        private bool physicstest = false;  
 | 
			
		||||
        private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
 | 
			
		||||
        private Dictionary<uint, ClientView> m_clientThreads;
 | 
			
		||||
        private ulong m_regionHandle;
 | 
			
		||||
        private const uint FULL_MASK_PERMISSIONS = 2147483647;
 | 
			
		||||
 | 
			
		||||
        public bool PhysicsEnabled
 | 
			
		||||
        {
 | 
			
		||||
            get
 | 
			
		||||
            {
 | 
			
		||||
                return physicsEnabled;
 | 
			
		||||
            }
 | 
			
		||||
            set
 | 
			
		||||
            {
 | 
			
		||||
                physicsEnabled = value;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        public bool UpdateFlag
 | 
			
		||||
        {
 | 
			
		||||
            get
 | 
			
		||||
            {
 | 
			
		||||
                return updateFlag;
 | 
			
		||||
            }
 | 
			
		||||
            set
 | 
			
		||||
            {
 | 
			
		||||
                updateFlag = value;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        public LLVector3 Scale
 | 
			
		||||
        {
 | 
			
		||||
            set
 | 
			
		||||
            {
 | 
			
		||||
                LLVector3 offset = (value - primData.Scale);
 | 
			
		||||
                offset.X /= 2;
 | 
			
		||||
                offset.Y /= 2;
 | 
			
		||||
                offset.Z /= 2;
 | 
			
		||||
 | 
			
		||||
                this.primData.Position += offset;
 | 
			
		||||
                this.primData.Scale = value;
 | 
			
		||||
                
 | 
			
		||||
                this.dirtyFlag = true;
 | 
			
		||||
            }
 | 
			
		||||
            get
 | 
			
		||||
            {
 | 
			
		||||
                return this.primData.Scale;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        public PhysicsActor PhysActor
 | 
			
		||||
        {
 | 
			
		||||
            set
 | 
			
		||||
            {
 | 
			
		||||
                this._physActor = value;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public Primitive(Dictionary<uint, ClientView> clientThreads, ulong regionHandle, World world)
 | 
			
		||||
        {
 | 
			
		||||
            mesh_cutbegin = 0.0f;
 | 
			
		||||
            mesh_cutend = 1.0f;
 | 
			
		||||
 | 
			
		||||
            m_clientThreads = clientThreads;
 | 
			
		||||
            m_regionHandle = regionHandle;
 | 
			
		||||
            m_world = world;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public override Mesh getMesh()
 | 
			
		||||
        {
 | 
			
		||||
            Mesh mesh = new Mesh();
 | 
			
		||||
            Triangle tri = new Triangle(
 | 
			
		||||
                new Axiom.MathLib.Vector3(0.0f, 1.0f, 1.0f),
 | 
			
		||||
                new Axiom.MathLib.Vector3(1.0f, 0.0f, 1.0f),
 | 
			
		||||
                new Axiom.MathLib.Vector3(1.0f, 1.0f, 0.0f));
 | 
			
		||||
 | 
			
		||||
            mesh.AddTri(tri);
 | 
			
		||||
            mesh += base.getMesh();
 | 
			
		||||
 | 
			
		||||
            return mesh;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public byte[] GetByteArray()
 | 
			
		||||
        {
 | 
			
		||||
            return this.primData.ToBytes();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void GetProperites(ClientView client)
 | 
			
		||||
        {
 | 
			
		||||
            ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
 | 
			
		||||
            proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
 | 
			
		||||
            proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
 | 
			
		||||
            proper.ObjectData[0].ItemID = LLUUID.Zero; // this.uuid;
 | 
			
		||||
            proper.ObjectData[0].CreationDate = (ulong) this.primData.CreationDate;
 | 
			
		||||
            proper.ObjectData[0].CreatorID = this.primData.OwnerID;
 | 
			
		||||
            proper.ObjectData[0].FolderID = LLUUID.Zero;
 | 
			
		||||
            proper.ObjectData[0].FromTaskID = LLUUID.Zero;
 | 
			
		||||
            proper.ObjectData[0].GroupID = LLUUID.Zero;
 | 
			
		||||
            proper.ObjectData[0].InventorySerial = 0;
 | 
			
		||||
            proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
 | 
			
		||||
            proper.ObjectData[0].ObjectID = this.uuid;
 | 
			
		||||
            proper.ObjectData[0].OwnerID = primData.OwnerID;
 | 
			
		||||
            proper.ObjectData[0].TouchName = new byte[0];
 | 
			
		||||
            proper.ObjectData[0].TextureID = new byte[0];
 | 
			
		||||
            proper.ObjectData[0].SitName = new byte[0];
 | 
			
		||||
            proper.ObjectData[0].Name = new byte[0];
 | 
			
		||||
            proper.ObjectData[0].Description = new byte[0];
 | 
			
		||||
            proper.ObjectData[0].OwnerMask = this.primData.OwnerMask;
 | 
			
		||||
            proper.ObjectData[0].NextOwnerMask = this.primData.NextOwnerMask;
 | 
			
		||||
            proper.ObjectData[0].GroupMask = this.primData.GroupMask;
 | 
			
		||||
            proper.ObjectData[0].EveryoneMask = this.primData.EveryoneMask;
 | 
			
		||||
            proper.ObjectData[0].BaseMask = this.primData.BaseMask;
 | 
			
		||||
            
 | 
			
		||||
            client.OutPacket(proper);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void UpdatePosition(LLVector3 pos)
 | 
			
		||||
        {
 | 
			
		||||
            this.Pos = pos;
 | 
			
		||||
            if (this._physActor != null) // && this.physicsEnabled)
 | 
			
		||||
            {
 | 
			
		||||
                try
 | 
			
		||||
                {
 | 
			
		||||
                    lock (m_world.LockPhysicsEngine)
 | 
			
		||||
                    {
 | 
			
		||||
                        this._physActor.Position = new PhysicsVector(pos.X, pos.Y, pos.Z);
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
                catch (Exception e)
 | 
			
		||||
                {
 | 
			
		||||
                    Console.WriteLine(e.Message);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            this.updateFlag = true;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public override void update()
 | 
			
		||||
        {
 | 
			
		||||
            LLVector3 pos2 = new LLVector3(0, 0, 0);
 | 
			
		||||
            if (this._physActor != null && this.physicsEnabled)
 | 
			
		||||
            {
 | 
			
		||||
 | 
			
		||||
                PhysicsVector pPos = this._physActor.Position;
 | 
			
		||||
                pos2 = new LLVector3(pPos.X, pPos.Y, pPos.Z);
 | 
			
		||||
            }
 | 
			
		||||
            if (this.newPrimFlag)
 | 
			
		||||
            {   
 | 
			
		||||
                foreach (ClientView client in m_clientThreads.Values)
 | 
			
		||||
                {
 | 
			
		||||
                    client.OutPacket(OurPacket);
 | 
			
		||||
                }
 | 
			
		||||
                this.newPrimFlag = false;
 | 
			
		||||
            }
 | 
			
		||||
            else if (this.updateFlag)
 | 
			
		||||
            {
 | 
			
		||||
                ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
 | 
			
		||||
                terse.RegionData.RegionHandle = m_regionHandle; // FIXME
 | 
			
		||||
                terse.RegionData.TimeDilation = 64096;
 | 
			
		||||
                terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
 | 
			
		||||
                terse.ObjectData[0] = this.CreateImprovedBlock();
 | 
			
		||||
                foreach (ClientView client in m_clientThreads.Values)
 | 
			
		||||
                {
 | 
			
		||||
                    client.OutPacket(terse);
 | 
			
		||||
                }
 | 
			
		||||
                this.updateFlag = false;
 | 
			
		||||
            }
 | 
			
		||||
            else if (this.dirtyFlag)
 | 
			
		||||
            {
 | 
			
		||||
                foreach (ClientView client in m_clientThreads.Values)
 | 
			
		||||
                {
 | 
			
		||||
                    UpdateClient(client);
 | 
			
		||||
                }
 | 
			
		||||
                this.dirtyFlag = false;
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                if (this._physActor != null && this.physicsEnabled)
 | 
			
		||||
                {
 | 
			
		||||
                    if (pos2 != this.positionLastFrame)
 | 
			
		||||
                    {
 | 
			
		||||
                        ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
 | 
			
		||||
                        terse.RegionData.RegionHandle = m_regionHandle; // FIXME
 | 
			
		||||
                        terse.RegionData.TimeDilation = 64096;
 | 
			
		||||
                        terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
 | 
			
		||||
                        terse.ObjectData[0] = this.CreateImprovedBlock();
 | 
			
		||||
                        foreach (ClientView client in m_clientThreads.Values)
 | 
			
		||||
                        {
 | 
			
		||||
                            client.OutPacket(terse);
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
                    this.positionLastFrame = pos2;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            if (this.physicstest)
 | 
			
		||||
            {
 | 
			
		||||
                LLVector3 pos = this.Pos;
 | 
			
		||||
                pos.Z += 0.0001f;
 | 
			
		||||
                this.UpdatePosition(pos);
 | 
			
		||||
                this.physicstest = false;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void UpdateClient(ClientView RemoteClient)
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
            LLVector3 lPos;
 | 
			
		||||
            if (this._physActor != null && this.physicsEnabled)
 | 
			
		||||
            {
 | 
			
		||||
                PhysicsVector pPos = this._physActor.Position;
 | 
			
		||||
                lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                lPos = this.Pos;
 | 
			
		||||
            }
 | 
			
		||||
            byte[] pb = lPos.GetBytes();
 | 
			
		||||
            Array.Copy(pb, 0, OurPacket.ObjectData[0].ObjectData, 0, pb.Length);
 | 
			
		||||
 | 
			
		||||
            // OurPacket should be update with the follwing in updateShape() rather than having to do it here
 | 
			
		||||
            OurPacket.ObjectData[0].OwnerID = this.primData.OwnerID;
 | 
			
		||||
            OurPacket.ObjectData[0].PCode = this.primData.PCode;
 | 
			
		||||
            OurPacket.ObjectData[0].PathBegin = this.primData.PathBegin;
 | 
			
		||||
            OurPacket.ObjectData[0].PathEnd = this.primData.PathEnd;
 | 
			
		||||
            OurPacket.ObjectData[0].PathScaleX = this.primData.PathScaleX;
 | 
			
		||||
            OurPacket.ObjectData[0].PathScaleY = this.primData.PathScaleY;
 | 
			
		||||
            OurPacket.ObjectData[0].PathShearX = this.primData.PathShearX;
 | 
			
		||||
            OurPacket.ObjectData[0].PathShearY = this.primData.PathShearY;
 | 
			
		||||
            OurPacket.ObjectData[0].PathSkew = this.primData.PathSkew;
 | 
			
		||||
            OurPacket.ObjectData[0].ProfileBegin = this.primData.ProfileBegin;
 | 
			
		||||
            OurPacket.ObjectData[0].ProfileEnd = this.primData.ProfileEnd;
 | 
			
		||||
            OurPacket.ObjectData[0].Scale = this.primData.Scale;
 | 
			
		||||
            OurPacket.ObjectData[0].PathCurve = this.primData.PathCurve;
 | 
			
		||||
            OurPacket.ObjectData[0].ProfileCurve = this.primData.ProfileCurve;
 | 
			
		||||
            OurPacket.ObjectData[0].ParentID = this.primData.ParentID ;
 | 
			
		||||
            OurPacket.ObjectData[0].ProfileHollow = this.primData.ProfileHollow;
 | 
			
		||||
            //finish off copying rest of shape data
 | 
			
		||||
            OurPacket.ObjectData[0].PathRadiusOffset = this.primData.PathRadiusOffset;
 | 
			
		||||
            OurPacket.ObjectData[0].PathRevolutions = this.primData.PathRevolutions;
 | 
			
		||||
            OurPacket.ObjectData[0].PathTaperX = this.primData.PathTaperX;
 | 
			
		||||
            OurPacket.ObjectData[0].PathTaperY = this.primData.PathTaperY;
 | 
			
		||||
            OurPacket.ObjectData[0].PathTwist = this.primData.PathTwist;
 | 
			
		||||
            OurPacket.ObjectData[0].PathTwistBegin = this.primData.PathTwistBegin;
 | 
			
		||||
 | 
			
		||||
            RemoteClient.OutPacket(OurPacket);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void UpdateShape(ObjectShapePacket.ObjectDataBlock addPacket)
 | 
			
		||||
        {
 | 
			
		||||
            this.primData.PathBegin = addPacket.PathBegin;
 | 
			
		||||
            this.primData.PathEnd = addPacket.PathEnd;
 | 
			
		||||
            this.primData.PathScaleX = addPacket.PathScaleX;
 | 
			
		||||
            this.primData.PathScaleY = addPacket.PathScaleY;
 | 
			
		||||
            this.primData.PathShearX = addPacket.PathShearX;
 | 
			
		||||
            this.primData.PathShearY = addPacket.PathShearY;
 | 
			
		||||
            this.primData.PathSkew = addPacket.PathSkew;
 | 
			
		||||
            this.primData.ProfileBegin = addPacket.ProfileBegin;
 | 
			
		||||
            this.primData.ProfileEnd = addPacket.ProfileEnd;
 | 
			
		||||
            this.primData.PathCurve = addPacket.PathCurve;
 | 
			
		||||
            this.primData.ProfileCurve = addPacket.ProfileCurve;
 | 
			
		||||
            this.primData.ProfileHollow = addPacket.ProfileHollow;
 | 
			
		||||
            this.primData.PathRadiusOffset = addPacket.PathRadiusOffset;
 | 
			
		||||
            this.primData.PathRevolutions = addPacket.PathRevolutions;
 | 
			
		||||
            this.primData.PathTaperX = addPacket.PathTaperX;
 | 
			
		||||
            this.primData.PathTaperY = addPacket.PathTaperY;
 | 
			
		||||
            this.primData.PathTwist = addPacket.PathTwist;
 | 
			
		||||
            this.primData.PathTwistBegin = addPacket.PathTwistBegin;
 | 
			
		||||
            this.dirtyFlag = true;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void UpdateTexture(byte[] tex)
 | 
			
		||||
        {
 | 
			
		||||
            this.OurPacket.ObjectData[0].TextureEntry = tex;
 | 
			
		||||
            this.primData.Texture = tex;
 | 
			
		||||
            this.dirtyFlag = true;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void UpdateObjectFlags(ObjectFlagUpdatePacket pack)
 | 
			
		||||
        {
 | 
			
		||||
            if (this._physActor != null)
 | 
			
		||||
            {
 | 
			
		||||
                if (this._physActor.Kinematic == pack.AgentData.UsePhysics)
 | 
			
		||||
                {
 | 
			
		||||
                    this._physActor.Kinematic = !pack.AgentData.UsePhysics; //if Usephysics = true, then Kinematic should = false
 | 
			
		||||
                }
 | 
			
		||||
                this.physicsEnabled = pack.AgentData.UsePhysics;
 | 
			
		||||
                if (this._physActor.Kinematic == false)
 | 
			
		||||
                {
 | 
			
		||||
                    LLVector3 pos = this.Pos;
 | 
			
		||||
                    this.UpdatePosition(pos);
 | 
			
		||||
                    pos.Z += 0.000001f;
 | 
			
		||||
                    this.UpdatePosition(pos);
 | 
			
		||||
                    this.physicstest = true;
 | 
			
		||||
                }
 | 
			
		||||
                else
 | 
			
		||||
                {
 | 
			
		||||
                    PhysicsVector vec = this._physActor.Position;
 | 
			
		||||
                    LLVector3 pos = new LLVector3(vec.X, vec.Y, vec.Z);
 | 
			
		||||
                    this.Pos = pos;
 | 
			
		||||
                    this.updateFlag = true;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void MakeParent(Primitive prim)
 | 
			
		||||
        {
 | 
			
		||||
            this.primData.ParentID = prim.localid;
 | 
			
		||||
            this.Pos -= prim.Pos;
 | 
			
		||||
            this.dirtyFlag = true;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
 | 
			
		||||
        {
 | 
			
		||||
            ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
 | 
			
		||||
            objupdate.RegionData.RegionHandle = m_regionHandle;
 | 
			
		||||
            objupdate.RegionData.TimeDilation = 64096; 
 | 
			
		||||
 | 
			
		||||
            objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
 | 
			
		||||
            PrimData PData = new PrimData();
 | 
			
		||||
            this.primData = PData;
 | 
			
		||||
            this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
 | 
			
		||||
           
 | 
			
		||||
            objupdate.ObjectData[0] = new ObjectUpdatePacket.ObjectDataBlock();
 | 
			
		||||
            objupdate.ObjectData[0].PSBlock = new byte[0];
 | 
			
		||||
            objupdate.ObjectData[0].ExtraParams = new byte[1];
 | 
			
		||||
            objupdate.ObjectData[0].MediaURL = new byte[0];
 | 
			
		||||
            objupdate.ObjectData[0].NameValue = new byte[0];
 | 
			
		||||
            objupdate.ObjectData[0].Text = new byte[0];
 | 
			
		||||
            objupdate.ObjectData[0].TextColor = new byte[4];
 | 
			
		||||
            objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0, 0, 0);
 | 
			
		||||
            objupdate.ObjectData[0].JointPivot = new LLVector3(0, 0, 0);
 | 
			
		||||
            objupdate.ObjectData[0].Material = 3;
 | 
			
		||||
            objupdate.ObjectData[0].UpdateFlags =  32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456;
 | 
			
		||||
            objupdate.ObjectData[0].TextureAnim = new byte[0];
 | 
			
		||||
            objupdate.ObjectData[0].Sound = LLUUID.Zero;
 | 
			
		||||
            LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
 | 
			
		||||
            this.primData.Texture = objupdate.ObjectData[0].TextureEntry = ntex.ToBytes();
 | 
			
		||||
            objupdate.ObjectData[0].State = 0;
 | 
			
		||||
            objupdate.ObjectData[0].Data = new byte[0];
 | 
			
		||||
            PData.OwnerID = objupdate.ObjectData[0].OwnerID = ownerID;
 | 
			
		||||
            PData.PCode = objupdate.ObjectData[0].PCode = addPacket.ObjectData.PCode;
 | 
			
		||||
            PData.PathBegin = objupdate.ObjectData[0].PathBegin = addPacket.ObjectData.PathBegin;
 | 
			
		||||
            PData.PathEnd = objupdate.ObjectData[0].PathEnd = addPacket.ObjectData.PathEnd;
 | 
			
		||||
            PData.PathScaleX = objupdate.ObjectData[0].PathScaleX = addPacket.ObjectData.PathScaleX;
 | 
			
		||||
            PData.PathScaleY = objupdate.ObjectData[0].PathScaleY = addPacket.ObjectData.PathScaleY;
 | 
			
		||||
            PData.PathShearX = objupdate.ObjectData[0].PathShearX = addPacket.ObjectData.PathShearX;
 | 
			
		||||
            PData.PathShearY = objupdate.ObjectData[0].PathShearY = addPacket.ObjectData.PathShearY;
 | 
			
		||||
            PData.PathSkew = objupdate.ObjectData[0].PathSkew = addPacket.ObjectData.PathSkew;
 | 
			
		||||
            PData.ProfileBegin = objupdate.ObjectData[0].ProfileBegin = addPacket.ObjectData.ProfileBegin;
 | 
			
		||||
            PData.ProfileEnd = objupdate.ObjectData[0].ProfileEnd = addPacket.ObjectData.ProfileEnd;
 | 
			
		||||
            PData.Scale = objupdate.ObjectData[0].Scale = addPacket.ObjectData.Scale;
 | 
			
		||||
            PData.PathCurve = objupdate.ObjectData[0].PathCurve = addPacket.ObjectData.PathCurve;
 | 
			
		||||
            PData.ProfileCurve = objupdate.ObjectData[0].ProfileCurve = addPacket.ObjectData.ProfileCurve;
 | 
			
		||||
            PData.ParentID = objupdate.ObjectData[0].ParentID = 0;
 | 
			
		||||
            PData.ProfileHollow = objupdate.ObjectData[0].ProfileHollow = addPacket.ObjectData.ProfileHollow;
 | 
			
		||||
            PData.PathRadiusOffset = objupdate.ObjectData[0].PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset;
 | 
			
		||||
            PData.PathRevolutions = objupdate.ObjectData[0].PathRevolutions = addPacket.ObjectData.PathRevolutions;
 | 
			
		||||
            PData.PathTaperX = objupdate.ObjectData[0].PathTaperX = addPacket.ObjectData.PathTaperX;
 | 
			
		||||
            PData.PathTaperY = objupdate.ObjectData[0].PathTaperY = addPacket.ObjectData.PathTaperY;
 | 
			
		||||
            PData.PathTwist = objupdate.ObjectData[0].PathTwist = addPacket.ObjectData.PathTwist;
 | 
			
		||||
            PData.PathTwistBegin = objupdate.ObjectData[0].PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
 | 
			
		||||
 | 
			
		||||
            objupdate.ObjectData[0].ID = (uint)(localID);
 | 
			
		||||
            objupdate.ObjectData[0].FullID = new LLUUID("edba7151-5857-acc5-b30b-f01efef" + (localID - 702000).ToString("00000"));
 | 
			
		||||
            objupdate.ObjectData[0].ObjectData = new byte[60];
 | 
			
		||||
            objupdate.ObjectData[0].ObjectData[46] = 128;
 | 
			
		||||
            objupdate.ObjectData[0].ObjectData[47] = 63;
 | 
			
		||||
            LLVector3 pos1 = addPacket.ObjectData.RayEnd;
 | 
			
		||||
            //update position
 | 
			
		||||
            byte[] pb = pos1.GetBytes();
 | 
			
		||||
            Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 0, pb.Length);
 | 
			
		||||
            this.newPrimFlag = true;
 | 
			
		||||
            this.primData.FullID = this.uuid = objupdate.ObjectData[0].FullID;
 | 
			
		||||
            this.localid = objupdate.ObjectData[0].ID;
 | 
			
		||||
            this.primData.Position =  this.Pos = pos1;
 | 
			
		||||
            this.OurPacket = objupdate;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void CreateFromStorage(PrimData store)
 | 
			
		||||
        {
 | 
			
		||||
            this.CreateFromStorage(store, store.Position, store.LocalID, false);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void CreateFromStorage(PrimData store, LLVector3 posi, uint localID, bool newprim)
 | 
			
		||||
        {
 | 
			
		||||
            //need to clean this up as it shares a lot of code with CreateFromPacket()
 | 
			
		||||
            ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
 | 
			
		||||
            objupdate.RegionData.RegionHandle = m_regionHandle;
 | 
			
		||||
            objupdate.RegionData.TimeDilation = 64096;
 | 
			
		||||
            objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
 | 
			
		||||
 | 
			
		||||
            this.primData = store;
 | 
			
		||||
            objupdate.ObjectData[0] = new ObjectUpdatePacket.ObjectDataBlock();
 | 
			
		||||
            objupdate.ObjectData[0].PSBlock = new byte[0];
 | 
			
		||||
            objupdate.ObjectData[0].ExtraParams = new byte[1];
 | 
			
		||||
            objupdate.ObjectData[0].MediaURL = new byte[0];
 | 
			
		||||
            objupdate.ObjectData[0].NameValue = new byte[0];
 | 
			
		||||
            objupdate.ObjectData[0].Text = new byte[0];
 | 
			
		||||
            objupdate.ObjectData[0].TextColor = new byte[4];
 | 
			
		||||
            objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0, 0, 0);
 | 
			
		||||
            objupdate.ObjectData[0].JointPivot = new LLVector3(0, 0, 0);
 | 
			
		||||
            objupdate.ObjectData[0].Material = 3;
 | 
			
		||||
            objupdate.ObjectData[0].UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456;
 | 
			
		||||
            objupdate.ObjectData[0].TextureAnim = new byte[0];
 | 
			
		||||
            objupdate.ObjectData[0].Sound = LLUUID.Zero;
 | 
			
		||||
 | 
			
		||||
            if (store.Texture == null)
 | 
			
		||||
            {
 | 
			
		||||
                LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
 | 
			
		||||
                objupdate.ObjectData[0].TextureEntry = ntex.ToBytes();
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                objupdate.ObjectData[0].TextureEntry = store.Texture;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            objupdate.ObjectData[0].State = 0;
 | 
			
		||||
            objupdate.ObjectData[0].Data = new byte[0];
 | 
			
		||||
            objupdate.ObjectData[0].OwnerID = this.primData.OwnerID;
 | 
			
		||||
            objupdate.ObjectData[0].PCode = this.primData.PCode;
 | 
			
		||||
            objupdate.ObjectData[0].PathBegin = this.primData.PathBegin;
 | 
			
		||||
            objupdate.ObjectData[0].PathEnd = this.primData.PathEnd;
 | 
			
		||||
            objupdate.ObjectData[0].PathScaleX = this.primData.PathScaleX;
 | 
			
		||||
            objupdate.ObjectData[0].PathScaleY = this.primData.PathScaleY;
 | 
			
		||||
            objupdate.ObjectData[0].PathShearX = this.primData.PathShearX;
 | 
			
		||||
            objupdate.ObjectData[0].PathShearY = this.primData.PathShearY;
 | 
			
		||||
            objupdate.ObjectData[0].PathSkew = this.primData.PathSkew;
 | 
			
		||||
            objupdate.ObjectData[0].ProfileBegin = this.primData.ProfileBegin;
 | 
			
		||||
            objupdate.ObjectData[0].ProfileEnd = this.primData.ProfileEnd;
 | 
			
		||||
            objupdate.ObjectData[0].Scale = this.primData.Scale;
 | 
			
		||||
            objupdate.ObjectData[0].PathCurve = this.primData.PathCurve;
 | 
			
		||||
            objupdate.ObjectData[0].ProfileCurve = this.primData.ProfileCurve;
 | 
			
		||||
            objupdate.ObjectData[0].ParentID = 0;
 | 
			
		||||
            objupdate.ObjectData[0].ProfileHollow = this.primData.ProfileHollow;
 | 
			
		||||
            //finish off copying rest of shape data
 | 
			
		||||
            objupdate.ObjectData[0].PathRadiusOffset = this.primData.PathRadiusOffset;
 | 
			
		||||
            objupdate.ObjectData[0].PathRevolutions = this.primData.PathRevolutions;
 | 
			
		||||
            objupdate.ObjectData[0].PathTaperX = this.primData.PathTaperX;
 | 
			
		||||
            objupdate.ObjectData[0].PathTaperY = this.primData.PathTaperY;
 | 
			
		||||
            objupdate.ObjectData[0].PathTwist = this.primData.PathTwist;
 | 
			
		||||
            objupdate.ObjectData[0].PathTwistBegin = this.primData.PathTwistBegin;
 | 
			
		||||
 | 
			
		||||
            objupdate.ObjectData[0].ID = localID; // (uint)store.LocalID;
 | 
			
		||||
            objupdate.ObjectData[0].FullID = store.FullID;
 | 
			
		||||
 | 
			
		||||
            objupdate.ObjectData[0].ObjectData = new byte[60];
 | 
			
		||||
            objupdate.ObjectData[0].ObjectData[46] = 128;
 | 
			
		||||
            objupdate.ObjectData[0].ObjectData[47] = 63;
 | 
			
		||||
            LLVector3 pos1 = posi; // store.Position;
 | 
			
		||||
            //update position
 | 
			
		||||
            byte[] pb = pos1.GetBytes();
 | 
			
		||||
            Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 0, pb.Length);
 | 
			
		||||
 | 
			
		||||
            this.uuid = objupdate.ObjectData[0].FullID;
 | 
			
		||||
            this.localid = objupdate.ObjectData[0].ID;
 | 
			
		||||
            this.Pos = pos1;
 | 
			
		||||
            this.OurPacket = objupdate;
 | 
			
		||||
            if (newprim)
 | 
			
		||||
            {
 | 
			
		||||
                this.newPrimFlag = true;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedBlock()
 | 
			
		||||
        {
 | 
			
		||||
            uint ID = this.localid;
 | 
			
		||||
            byte[] bytes = new byte[60];
 | 
			
		||||
 | 
			
		||||
            int i = 0;
 | 
			
		||||
            ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
 | 
			
		||||
            //dat.TextureEntry = this.OurPacket.ObjectData[0].TextureEntry;
 | 
			
		||||
            dat.TextureEntry = new byte[0];
 | 
			
		||||
            bytes[i++] = (byte)(ID % 256);
 | 
			
		||||
            bytes[i++] = (byte)((ID >> 8) % 256);
 | 
			
		||||
            bytes[i++] = (byte)((ID >> 16) % 256);
 | 
			
		||||
            bytes[i++] = (byte)((ID >> 24) % 256);
 | 
			
		||||
            bytes[i++] = 0;
 | 
			
		||||
            bytes[i++] = 0;
 | 
			
		||||
 | 
			
		||||
            LLVector3 lPos;
 | 
			
		||||
            Axiom.MathLib.Quaternion lRot;
 | 
			
		||||
            if (this._physActor != null && this.physicsEnabled)
 | 
			
		||||
            {
 | 
			
		||||
                PhysicsVector pPos = this._physActor.Position;
 | 
			
		||||
                lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
 | 
			
		||||
                lRot = this._physActor.Orientation;
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                lPos = this.Pos;
 | 
			
		||||
                lRot = this.rotation;
 | 
			
		||||
            }
 | 
			
		||||
            byte[] pb = lPos.GetBytes();
 | 
			
		||||
            Array.Copy(pb, 0, bytes, i, pb.Length);
 | 
			
		||||
            i += 12;
 | 
			
		||||
            ushort ac = 32767;
 | 
			
		||||
 | 
			
		||||
            //vel
 | 
			
		||||
            bytes[i++] = (byte)(ac % 256);
 | 
			
		||||
            bytes[i++] = (byte)((ac >> 8) % 256);
 | 
			
		||||
            bytes[i++] = (byte)(ac % 256);
 | 
			
		||||
            bytes[i++] = (byte)((ac >> 8) % 256);
 | 
			
		||||
            bytes[i++] = (byte)(ac % 256);
 | 
			
		||||
            bytes[i++] = (byte)((ac >> 8) % 256);
 | 
			
		||||
 | 
			
		||||
            //accel
 | 
			
		||||
            bytes[i++] = (byte)(ac % 256);
 | 
			
		||||
            bytes[i++] = (byte)((ac >> 8) % 256);
 | 
			
		||||
            bytes[i++] = (byte)(ac % 256);
 | 
			
		||||
            bytes[i++] = (byte)((ac >> 8) % 256);
 | 
			
		||||
            bytes[i++] = (byte)(ac % 256);
 | 
			
		||||
            bytes[i++] = (byte)((ac >> 8) % 256);
 | 
			
		||||
 | 
			
		||||
            ushort rw, rx, ry, rz;
 | 
			
		||||
            rw = (ushort)(32768 * (lRot.w + 1));
 | 
			
		||||
            rx = (ushort)(32768 * (lRot.x + 1));
 | 
			
		||||
            ry = (ushort)(32768 * (lRot.y + 1));
 | 
			
		||||
            rz = (ushort)(32768 * (lRot.z + 1));
 | 
			
		||||
 | 
			
		||||
            //rot
 | 
			
		||||
            bytes[i++] = (byte)(rx % 256);
 | 
			
		||||
            bytes[i++] = (byte)((rx >> 8) % 256);
 | 
			
		||||
            bytes[i++] = (byte)(ry % 256);
 | 
			
		||||
            bytes[i++] = (byte)((ry >> 8) % 256);
 | 
			
		||||
            bytes[i++] = (byte)(rz % 256);
 | 
			
		||||
            bytes[i++] = (byte)((rz >> 8) % 256);
 | 
			
		||||
            bytes[i++] = (byte)(rw % 256);
 | 
			
		||||
            bytes[i++] = (byte)((rw >> 8) % 256);
 | 
			
		||||
 | 
			
		||||
            //rotation vel
 | 
			
		||||
            bytes[i++] = (byte)(ac % 256);
 | 
			
		||||
            bytes[i++] = (byte)((ac >> 8) % 256);
 | 
			
		||||
            bytes[i++] = (byte)(ac % 256);
 | 
			
		||||
            bytes[i++] = (byte)((ac >> 8) % 256);
 | 
			
		||||
            bytes[i++] = (byte)(ac % 256);
 | 
			
		||||
            bytes[i++] = (byte)((ac >> 8) % 256);
 | 
			
		||||
 | 
			
		||||
            dat.Data = bytes;
 | 
			
		||||
            return dat;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public override void BackUp()
 | 
			
		||||
        {
 | 
			
		||||
            this.primData.FullID = this.uuid;
 | 
			
		||||
            this.primData.LocalID = this.localid;
 | 
			
		||||
            this.primData.Position = this.Pos;
 | 
			
		||||
            this.primData.Rotation = new LLQuaternion(this.rotation.x, this.rotation.y, this.rotation.z, this.rotation.w);
 | 
			
		||||
            this.m_world.localStorage.StorePrim(this.primData);
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,518 +0,0 @@
 | 
			
		|||
/*
 | 
			
		||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
 | 
			
		||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
*
 | 
			
		||||
* Redistribution and use in source and binary forms, with or without
 | 
			
		||||
* modification, are permitted provided that the following conditions are met:
 | 
			
		||||
*     * Redistributions of source code must retain the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
*     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
*       documentation and/or other materials provided with the distribution.
 | 
			
		||||
*     * Neither the name of the OpenSim Project nor the
 | 
			
		||||
*       names of its contributors may be used to endorse or promote products
 | 
			
		||||
*       derived from this software without specific prior written permission.
 | 
			
		||||
*
 | 
			
		||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
 | 
			
		||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
* 
 | 
			
		||||
*/
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Text;
 | 
			
		||||
using OpenSim.types;
 | 
			
		||||
using libsecondlife;
 | 
			
		||||
using libsecondlife.Packets;
 | 
			
		||||
using OpenSim.Framework.Interfaces;
 | 
			
		||||
using OpenSim.Physics.Manager;
 | 
			
		||||
using OpenSim.Framework.Types;
 | 
			
		||||
using OpenSim.Framework.Inventory;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.world
 | 
			
		||||
{
 | 
			
		||||
    public class Primitive2 : Entity
 | 
			
		||||
    {
 | 
			
		||||
        protected PrimData primData;
 | 
			
		||||
        //private ObjectUpdatePacket OurPacket;
 | 
			
		||||
        private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
 | 
			
		||||
        private Dictionary<uint, ClientView> m_clientThreads;
 | 
			
		||||
        private ulong m_regionHandle;
 | 
			
		||||
        private const uint FULL_MASK_PERMISSIONS = 2147483647;
 | 
			
		||||
        private bool physicsEnabled = false;
 | 
			
		||||
 | 
			
		||||
        private Dictionary<LLUUID, InventoryItem> inventoryItems;
 | 
			
		||||
 | 
			
		||||
        #region Properties
 | 
			
		||||
 | 
			
		||||
        public LLVector3 Scale
 | 
			
		||||
        {
 | 
			
		||||
            set
 | 
			
		||||
            {
 | 
			
		||||
                this.primData.Scale = value;
 | 
			
		||||
                //this.dirtyFlag = true;
 | 
			
		||||
            }
 | 
			
		||||
            get
 | 
			
		||||
            {
 | 
			
		||||
                return this.primData.Scale;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public PhysicsActor PhysActor
 | 
			
		||||
        {
 | 
			
		||||
            set
 | 
			
		||||
            {
 | 
			
		||||
                this._physActor = value;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        public override LLVector3 Pos
 | 
			
		||||
        {
 | 
			
		||||
            get
 | 
			
		||||
            {
 | 
			
		||||
                return base.Pos;
 | 
			
		||||
            }
 | 
			
		||||
            set
 | 
			
		||||
            {
 | 
			
		||||
                base.Pos = value;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
        public Primitive2(Dictionary<uint, ClientView> clientThreads, ulong regionHandle, World world)
 | 
			
		||||
        {
 | 
			
		||||
            m_clientThreads = clientThreads;
 | 
			
		||||
            m_regionHandle = regionHandle;
 | 
			
		||||
            m_world = world;
 | 
			
		||||
            inventoryItems = new Dictionary<LLUUID, InventoryItem>();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public Primitive2(Dictionary<uint, ClientView> clientThreads, ulong regionHandle, World world, LLUUID owner)
 | 
			
		||||
        {
 | 
			
		||||
            m_clientThreads = clientThreads;
 | 
			
		||||
            m_regionHandle = regionHandle;
 | 
			
		||||
            m_world = world;
 | 
			
		||||
            inventoryItems = new Dictionary<LLUUID, InventoryItem>();
 | 
			
		||||
            this.primData = new PrimData();
 | 
			
		||||
            this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
 | 
			
		||||
            this.primData.OwnerID = owner;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public byte[] GetByteArray()
 | 
			
		||||
        {
 | 
			
		||||
            byte[] result = null;
 | 
			
		||||
            List<byte[]> dataArrays = new List<byte[]>();
 | 
			
		||||
            dataArrays.Add(primData.ToBytes());
 | 
			
		||||
            foreach (Entity child in children)
 | 
			
		||||
            {
 | 
			
		||||
                if (child is OpenSim.world.Primitive2)
 | 
			
		||||
                {
 | 
			
		||||
                    dataArrays.Add(((OpenSim.world.Primitive2)child).GetByteArray());
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            byte[] primstart = Helpers.StringToField("<Prim>");
 | 
			
		||||
            byte[] primend = Helpers.StringToField("</Prim>");
 | 
			
		||||
            int totalLength = primstart.Length + primend.Length;
 | 
			
		||||
            for (int i = 0; i < dataArrays.Count; i++)
 | 
			
		||||
            {
 | 
			
		||||
                totalLength += dataArrays[i].Length;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            result = new byte[totalLength];
 | 
			
		||||
            int arraypos = 0;
 | 
			
		||||
            Array.Copy(primstart, 0, result, 0, primstart.Length);
 | 
			
		||||
            arraypos += primstart.Length;
 | 
			
		||||
            for (int i = 0; i < dataArrays.Count; i++)
 | 
			
		||||
            {
 | 
			
		||||
                Array.Copy(dataArrays[i], 0, result, arraypos, dataArrays[i].Length);
 | 
			
		||||
                arraypos += dataArrays[i].Length;
 | 
			
		||||
            }
 | 
			
		||||
            Array.Copy(primend, 0, result, arraypos, primend.Length);
 | 
			
		||||
 | 
			
		||||
            return result;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #region Overridden Methods
 | 
			
		||||
 | 
			
		||||
        public override void update()
 | 
			
		||||
        {
 | 
			
		||||
            LLVector3 pos2 = new LLVector3(0, 0, 0);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public override void BackUp()
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
        #region Packet handlers
 | 
			
		||||
 | 
			
		||||
        public void UpdatePosition(LLVector3 pos)
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void UpdateShape(ObjectShapePacket.ObjectDataBlock addPacket)
 | 
			
		||||
        {
 | 
			
		||||
            this.primData.PathBegin = addPacket.PathBegin;
 | 
			
		||||
            this.primData.PathEnd = addPacket.PathEnd;
 | 
			
		||||
            this.primData.PathScaleX = addPacket.PathScaleX;
 | 
			
		||||
            this.primData.PathScaleY = addPacket.PathScaleY;
 | 
			
		||||
            this.primData.PathShearX = addPacket.PathShearX;
 | 
			
		||||
            this.primData.PathShearY = addPacket.PathShearY;
 | 
			
		||||
            this.primData.PathSkew = addPacket.PathSkew;
 | 
			
		||||
            this.primData.ProfileBegin = addPacket.ProfileBegin;
 | 
			
		||||
            this.primData.ProfileEnd = addPacket.ProfileEnd;
 | 
			
		||||
            this.primData.PathCurve = addPacket.PathCurve;
 | 
			
		||||
            this.primData.ProfileCurve = addPacket.ProfileCurve;
 | 
			
		||||
            this.primData.ProfileHollow = addPacket.ProfileHollow;
 | 
			
		||||
            this.primData.PathRadiusOffset = addPacket.PathRadiusOffset;
 | 
			
		||||
            this.primData.PathRevolutions = addPacket.PathRevolutions;
 | 
			
		||||
            this.primData.PathTaperX = addPacket.PathTaperX;
 | 
			
		||||
            this.primData.PathTaperY = addPacket.PathTaperY;
 | 
			
		||||
            this.primData.PathTwist = addPacket.PathTwist;
 | 
			
		||||
            this.primData.PathTwistBegin = addPacket.PathTwistBegin;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void UpdateTexture(byte[] tex)
 | 
			
		||||
        {
 | 
			
		||||
            this.primData.Texture = tex;
 | 
			
		||||
            //this.dirtyFlag = true;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void UpdateObjectFlags(ObjectFlagUpdatePacket pack)
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void AssignToParent(Primitive prim)
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void GetProperites(ClientView client)
 | 
			
		||||
        {
 | 
			
		||||
            ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
 | 
			
		||||
            proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
 | 
			
		||||
            proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
 | 
			
		||||
            proper.ObjectData[0].ItemID = LLUUID.Zero;
 | 
			
		||||
            proper.ObjectData[0].CreationDate = (ulong)this.primData.CreationDate;
 | 
			
		||||
            proper.ObjectData[0].CreatorID = this.primData.OwnerID;
 | 
			
		||||
            proper.ObjectData[0].FolderID = LLUUID.Zero;
 | 
			
		||||
            proper.ObjectData[0].FromTaskID = LLUUID.Zero;
 | 
			
		||||
            proper.ObjectData[0].GroupID = LLUUID.Zero;
 | 
			
		||||
            proper.ObjectData[0].InventorySerial = 0;
 | 
			
		||||
            proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
 | 
			
		||||
            proper.ObjectData[0].ObjectID = this.uuid;
 | 
			
		||||
            proper.ObjectData[0].OwnerID = primData.OwnerID;
 | 
			
		||||
            proper.ObjectData[0].TouchName = new byte[0];
 | 
			
		||||
            proper.ObjectData[0].TextureID = new byte[0];
 | 
			
		||||
            proper.ObjectData[0].SitName = new byte[0];
 | 
			
		||||
            proper.ObjectData[0].Name = new byte[0];
 | 
			
		||||
            proper.ObjectData[0].Description = new byte[0];
 | 
			
		||||
            proper.ObjectData[0].OwnerMask = this.primData.OwnerMask;
 | 
			
		||||
            proper.ObjectData[0].NextOwnerMask = this.primData.NextOwnerMask;
 | 
			
		||||
            proper.ObjectData[0].GroupMask = this.primData.GroupMask;
 | 
			
		||||
            proper.ObjectData[0].EveryoneMask = this.primData.EveryoneMask;
 | 
			
		||||
            proper.ObjectData[0].BaseMask = this.primData.BaseMask;
 | 
			
		||||
 | 
			
		||||
            client.OutPacket(proper);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
        # region Inventory Methods
 | 
			
		||||
 | 
			
		||||
        public bool AddToInventory(InventoryItem item)
 | 
			
		||||
        {
 | 
			
		||||
            return false;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public InventoryItem RemoveFromInventory(LLUUID itemID)
 | 
			
		||||
        {
 | 
			
		||||
            return null;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void RequestInventoryInfo(ClientView simClient, RequestTaskInventoryPacket packet)
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void RequestXferInventory(ClientView simClient, ulong xferID)
 | 
			
		||||
        {
 | 
			
		||||
            //will only currently work if the total size of the inventory data array is under about 1000 bytes
 | 
			
		||||
            SendXferPacketPacket send = new SendXferPacketPacket();
 | 
			
		||||
 | 
			
		||||
            send.XferID.ID = xferID;
 | 
			
		||||
            send.XferID.Packet = 1 + 2147483648;
 | 
			
		||||
            send.DataPacket.Data = this.ConvertInventoryToBytes();
 | 
			
		||||
 | 
			
		||||
            simClient.OutPacket(send);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public byte[] ConvertInventoryToBytes()
 | 
			
		||||
        {
 | 
			
		||||
            System.Text.Encoding enc = System.Text.Encoding.ASCII;
 | 
			
		||||
            byte[] result = new byte[0];
 | 
			
		||||
            List<byte[]> inventoryData = new List<byte[]>();
 | 
			
		||||
            int totallength = 0;
 | 
			
		||||
            foreach (InventoryItem invItem in inventoryItems.Values)
 | 
			
		||||
            {
 | 
			
		||||
                byte[] data = enc.GetBytes(invItem.ExportString());
 | 
			
		||||
                inventoryData.Add(data);
 | 
			
		||||
                totallength += data.Length;
 | 
			
		||||
            }
 | 
			
		||||
            //TODO: copy arrays into the single result array
 | 
			
		||||
 | 
			
		||||
            return result;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void CreateInventoryFromBytes(byte[] data)
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
        #region Update viewers Methods
 | 
			
		||||
 | 
			
		||||
        //should change these mehtods, so that outgoing packets are sent through the avatar class
 | 
			
		||||
        public void SendFullUpdateToClient(ClientView remoteClient)
 | 
			
		||||
        {
 | 
			
		||||
            LLVector3 lPos;
 | 
			
		||||
            if (this._physActor != null && this.physicsEnabled)
 | 
			
		||||
            {
 | 
			
		||||
                PhysicsVector pPos = this._physActor.Position;
 | 
			
		||||
                lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                lPos = this.Pos;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            ObjectUpdatePacket outPacket = new ObjectUpdatePacket();
 | 
			
		||||
            outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
 | 
			
		||||
            outPacket.ObjectData[0] = this.CreateUpdateBlock();
 | 
			
		||||
            byte[] pb = lPos.GetBytes();
 | 
			
		||||
            Array.Copy(pb, 0, outPacket.ObjectData[0].ObjectData, 0, pb.Length);
 | 
			
		||||
 | 
			
		||||
            remoteClient.OutPacket(outPacket);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void SendFullUpdateToAllClients()
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void SendTerseUpdateToClient(ClientView RemoteClient)
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void SendTerseUpdateToALLClients()
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
        #region Create Methods
 | 
			
		||||
 | 
			
		||||
        public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
 | 
			
		||||
        {
 | 
			
		||||
            PrimData PData = new PrimData();
 | 
			
		||||
            this.primData = PData;
 | 
			
		||||
            this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
 | 
			
		||||
 | 
			
		||||
            PData.OwnerID = ownerID;
 | 
			
		||||
            PData.PCode = addPacket.ObjectData.PCode;
 | 
			
		||||
            PData.PathBegin = addPacket.ObjectData.PathBegin;
 | 
			
		||||
            PData.PathEnd = addPacket.ObjectData.PathEnd;
 | 
			
		||||
            PData.PathScaleX = addPacket.ObjectData.PathScaleX;
 | 
			
		||||
            PData.PathScaleY = addPacket.ObjectData.PathScaleY;
 | 
			
		||||
            PData.PathShearX = addPacket.ObjectData.PathShearX;
 | 
			
		||||
            PData.PathShearY = addPacket.ObjectData.PathShearY;
 | 
			
		||||
            PData.PathSkew = addPacket.ObjectData.PathSkew;
 | 
			
		||||
            PData.ProfileBegin = addPacket.ObjectData.ProfileBegin;
 | 
			
		||||
            PData.ProfileEnd = addPacket.ObjectData.ProfileEnd;
 | 
			
		||||
            PData.Scale = addPacket.ObjectData.Scale;
 | 
			
		||||
            PData.PathCurve = addPacket.ObjectData.PathCurve;
 | 
			
		||||
            PData.ProfileCurve = addPacket.ObjectData.ProfileCurve;
 | 
			
		||||
            PData.ParentID = 0;
 | 
			
		||||
            PData.ProfileHollow = addPacket.ObjectData.ProfileHollow;
 | 
			
		||||
            PData.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset;
 | 
			
		||||
            PData.PathRevolutions = addPacket.ObjectData.PathRevolutions;
 | 
			
		||||
            PData.PathTaperX = addPacket.ObjectData.PathTaperX;
 | 
			
		||||
            PData.PathTaperY = addPacket.ObjectData.PathTaperY;
 | 
			
		||||
            PData.PathTwist = addPacket.ObjectData.PathTwist;
 | 
			
		||||
            PData.PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
 | 
			
		||||
            LLVector3 pos1 = addPacket.ObjectData.RayEnd;
 | 
			
		||||
            this.primData.FullID = this.uuid = LLUUID.Random();
 | 
			
		||||
            this.localid = (uint)(localID);
 | 
			
		||||
            this.primData.Position = this.Pos = pos1;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void CreateFromBytes(byte[] data)
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void CreateFromPrimData(PrimData primData)
 | 
			
		||||
        {
 | 
			
		||||
            this.CreateFromPrimData(primData, primData.Position, primData.LocalID, false);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void CreateFromPrimData(PrimData primData, LLVector3 posi, uint localID, bool newprim)
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
        #region Packet Update Methods
 | 
			
		||||
        protected void SetDefaultPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata)
 | 
			
		||||
        {
 | 
			
		||||
            objdata.PSBlock = new byte[0];
 | 
			
		||||
            objdata.ExtraParams = new byte[1];
 | 
			
		||||
            objdata.MediaURL = new byte[0];
 | 
			
		||||
            objdata.NameValue = new byte[0];
 | 
			
		||||
            objdata.Text = new byte[0];
 | 
			
		||||
            objdata.TextColor = new byte[4];
 | 
			
		||||
            objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0);
 | 
			
		||||
            objdata.JointPivot = new LLVector3(0, 0, 0);
 | 
			
		||||
            objdata.Material = 3;
 | 
			
		||||
            objdata.TextureAnim = new byte[0];
 | 
			
		||||
            objdata.Sound = LLUUID.Zero;
 | 
			
		||||
            LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
 | 
			
		||||
            this.primData.Texture = objdata.TextureEntry = ntex.ToBytes();
 | 
			
		||||
            objdata.State = 0;
 | 
			
		||||
            objdata.Data = new byte[0];
 | 
			
		||||
 | 
			
		||||
            objdata.ObjectData = new byte[60];
 | 
			
		||||
            objdata.ObjectData[46] = 128;
 | 
			
		||||
            objdata.ObjectData[47] = 63;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        protected void SetPacketShapeData(ObjectUpdatePacket.ObjectDataBlock objectData)
 | 
			
		||||
        {
 | 
			
		||||
            objectData.OwnerID = this.primData.OwnerID;
 | 
			
		||||
            objectData.PCode = this.primData.PCode;
 | 
			
		||||
            objectData.PathBegin = this.primData.PathBegin;
 | 
			
		||||
            objectData.PathEnd = this.primData.PathEnd;
 | 
			
		||||
            objectData.PathScaleX = this.primData.PathScaleX;
 | 
			
		||||
            objectData.PathScaleY = this.primData.PathScaleY;
 | 
			
		||||
            objectData.PathShearX = this.primData.PathShearX;
 | 
			
		||||
            objectData.PathShearY = this.primData.PathShearY;
 | 
			
		||||
            objectData.PathSkew = this.primData.PathSkew;
 | 
			
		||||
            objectData.ProfileBegin = this.primData.ProfileBegin;
 | 
			
		||||
            objectData.ProfileEnd = this.primData.ProfileEnd;
 | 
			
		||||
            objectData.Scale = this.primData.Scale;
 | 
			
		||||
            objectData.PathCurve = this.primData.PathCurve;
 | 
			
		||||
            objectData.ProfileCurve = this.primData.ProfileCurve;
 | 
			
		||||
            objectData.ParentID = this.primData.ParentID;
 | 
			
		||||
            objectData.ProfileHollow = this.primData.ProfileHollow;
 | 
			
		||||
            objectData.PathRadiusOffset = this.primData.PathRadiusOffset;
 | 
			
		||||
            objectData.PathRevolutions = this.primData.PathRevolutions;
 | 
			
		||||
            objectData.PathTaperX = this.primData.PathTaperX;
 | 
			
		||||
            objectData.PathTaperY = this.primData.PathTaperY;
 | 
			
		||||
            objectData.PathTwist = this.primData.PathTwist;
 | 
			
		||||
            objectData.PathTwistBegin = this.primData.PathTwistBegin;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #endregion
 | 
			
		||||
        protected ObjectUpdatePacket.ObjectDataBlock CreateUpdateBlock()
 | 
			
		||||
        {
 | 
			
		||||
            ObjectUpdatePacket.ObjectDataBlock objupdate = new ObjectUpdatePacket.ObjectDataBlock();
 | 
			
		||||
            this.SetDefaultPacketValues(objupdate);
 | 
			
		||||
            objupdate.UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456;
 | 
			
		||||
            this.SetPacketShapeData(objupdate);
 | 
			
		||||
            byte[] pb = this.Pos.GetBytes();
 | 
			
		||||
            Array.Copy(pb, 0, objupdate.ObjectData, 0, pb.Length);
 | 
			
		||||
            return objupdate;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedBlock()
 | 
			
		||||
        {
 | 
			
		||||
            uint ID = this.localid;
 | 
			
		||||
            byte[] bytes = new byte[60];
 | 
			
		||||
 | 
			
		||||
            int i = 0;
 | 
			
		||||
            ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
 | 
			
		||||
            dat.TextureEntry = new byte[0];
 | 
			
		||||
            bytes[i++] = (byte)(ID % 256);
 | 
			
		||||
            bytes[i++] = (byte)((ID >> 8) % 256);
 | 
			
		||||
            bytes[i++] = (byte)((ID >> 16) % 256);
 | 
			
		||||
            bytes[i++] = (byte)((ID >> 24) % 256);
 | 
			
		||||
            bytes[i++] = 0;
 | 
			
		||||
            bytes[i++] = 0;
 | 
			
		||||
 | 
			
		||||
            LLVector3 lPos;
 | 
			
		||||
            Axiom.MathLib.Quaternion lRot;
 | 
			
		||||
            if (this._physActor != null && this.physicsEnabled)
 | 
			
		||||
            {
 | 
			
		||||
                PhysicsVector pPos = this._physActor.Position;
 | 
			
		||||
                lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
 | 
			
		||||
                lRot = this._physActor.Orientation;
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                lPos = this.Pos;
 | 
			
		||||
                lRot = this.rotation;
 | 
			
		||||
            }
 | 
			
		||||
            byte[] pb = lPos.GetBytes();
 | 
			
		||||
            Array.Copy(pb, 0, bytes, i, pb.Length);
 | 
			
		||||
            i += 12;
 | 
			
		||||
            ushort ac = 32767;
 | 
			
		||||
 | 
			
		||||
            //vel
 | 
			
		||||
            bytes[i++] = (byte)(ac % 256);
 | 
			
		||||
            bytes[i++] = (byte)((ac >> 8) % 256);
 | 
			
		||||
            bytes[i++] = (byte)(ac % 256);
 | 
			
		||||
            bytes[i++] = (byte)((ac >> 8) % 256);
 | 
			
		||||
            bytes[i++] = (byte)(ac % 256);
 | 
			
		||||
            bytes[i++] = (byte)((ac >> 8) % 256);
 | 
			
		||||
 | 
			
		||||
            //accel
 | 
			
		||||
            bytes[i++] = (byte)(ac % 256);
 | 
			
		||||
            bytes[i++] = (byte)((ac >> 8) % 256);
 | 
			
		||||
            bytes[i++] = (byte)(ac % 256);
 | 
			
		||||
            bytes[i++] = (byte)((ac >> 8) % 256);
 | 
			
		||||
            bytes[i++] = (byte)(ac % 256);
 | 
			
		||||
            bytes[i++] = (byte)((ac >> 8) % 256);
 | 
			
		||||
 | 
			
		||||
            ushort rw, rx, ry, rz;
 | 
			
		||||
            rw = (ushort)(32768 * (lRot.w + 1));
 | 
			
		||||
            rx = (ushort)(32768 * (lRot.x + 1));
 | 
			
		||||
            ry = (ushort)(32768 * (lRot.y + 1));
 | 
			
		||||
            rz = (ushort)(32768 * (lRot.z + 1));
 | 
			
		||||
 | 
			
		||||
            //rot
 | 
			
		||||
            bytes[i++] = (byte)(rx % 256);
 | 
			
		||||
            bytes[i++] = (byte)((rx >> 8) % 256);
 | 
			
		||||
            bytes[i++] = (byte)(ry % 256);
 | 
			
		||||
            bytes[i++] = (byte)((ry >> 8) % 256);
 | 
			
		||||
            bytes[i++] = (byte)(rz % 256);
 | 
			
		||||
            bytes[i++] = (byte)((rz >> 8) % 256);
 | 
			
		||||
            bytes[i++] = (byte)(rw % 256);
 | 
			
		||||
            bytes[i++] = (byte)((rw >> 8) % 256);
 | 
			
		||||
 | 
			
		||||
            //rotation vel
 | 
			
		||||
            bytes[i++] = (byte)(ac % 256);
 | 
			
		||||
            bytes[i++] = (byte)((ac >> 8) % 256);
 | 
			
		||||
            bytes[i++] = (byte)(ac % 256);
 | 
			
		||||
            bytes[i++] = (byte)((ac >> 8) % 256);
 | 
			
		||||
            bytes[i++] = (byte)(ac % 256);
 | 
			
		||||
            bytes[i++] = (byte)((ac >> 8) % 256);
 | 
			
		||||
 | 
			
		||||
            dat.Data = bytes;
 | 
			
		||||
            return dat;
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,104 +0,0 @@
 | 
			
		|||
/*
 | 
			
		||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
 | 
			
		||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
*
 | 
			
		||||
* Redistribution and use in source and binary forms, with or without
 | 
			
		||||
* modification, are permitted provided that the following conditions are met:
 | 
			
		||||
*     * Redistributions of source code must retain the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
*     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
*       documentation and/or other materials provided with the distribution.
 | 
			
		||||
*     * Neither the name of the OpenSim Project nor the
 | 
			
		||||
*       names of its contributors may be used to endorse or promote products
 | 
			
		||||
*       derived from this software without specific prior written permission.
 | 
			
		||||
*
 | 
			
		||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
 | 
			
		||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
* 
 | 
			
		||||
*/
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Text;
 | 
			
		||||
using OpenSim.types;
 | 
			
		||||
using libsecondlife;
 | 
			
		||||
using libsecondlife.Packets;
 | 
			
		||||
using OpenSim.Framework.Interfaces;
 | 
			
		||||
using OpenSim.Physics.Manager;
 | 
			
		||||
using OpenSim.Framework.Types;
 | 
			
		||||
using OpenSim.Framework.Inventory;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.world
 | 
			
		||||
{
 | 
			
		||||
    public class SceneObject : Entity
 | 
			
		||||
    {
 | 
			
		||||
        private LLUUID rootUUID;
 | 
			
		||||
        private Dictionary<LLUUID, Primitive2> ChildPrimitives = new Dictionary<LLUUID, Primitive2>();
 | 
			
		||||
        private Dictionary<uint, ClientView> m_clientThreads;
 | 
			
		||||
        private World m_world;
 | 
			
		||||
 | 
			
		||||
        public SceneObject()
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID agentID, uint localID)
 | 
			
		||||
        {
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void CreateFromBytes(byte[] data)
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public override void update()
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public override void BackUp()
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void GetProperites(ClientView client)
 | 
			
		||||
        {
 | 
			
		||||
            /*
 | 
			
		||||
            ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
 | 
			
		||||
            proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
 | 
			
		||||
            proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
 | 
			
		||||
            proper.ObjectData[0].ItemID = LLUUID.Zero;
 | 
			
		||||
            proper.ObjectData[0].CreationDate = (ulong)this.primData.CreationDate;
 | 
			
		||||
            proper.ObjectData[0].CreatorID = this.primData.OwnerID;
 | 
			
		||||
            proper.ObjectData[0].FolderID = LLUUID.Zero;
 | 
			
		||||
            proper.ObjectData[0].FromTaskID = LLUUID.Zero;
 | 
			
		||||
            proper.ObjectData[0].GroupID = LLUUID.Zero;
 | 
			
		||||
            proper.ObjectData[0].InventorySerial = 0;
 | 
			
		||||
            proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
 | 
			
		||||
            proper.ObjectData[0].ObjectID = this.uuid;
 | 
			
		||||
            proper.ObjectData[0].OwnerID = primData.OwnerID;
 | 
			
		||||
            proper.ObjectData[0].TouchName = new byte[0];
 | 
			
		||||
            proper.ObjectData[0].TextureID = new byte[0];
 | 
			
		||||
            proper.ObjectData[0].SitName = new byte[0];
 | 
			
		||||
            proper.ObjectData[0].Name = new byte[0];
 | 
			
		||||
            proper.ObjectData[0].Description = new byte[0];
 | 
			
		||||
            proper.ObjectData[0].OwnerMask = this.primData.OwnerMask;
 | 
			
		||||
            proper.ObjectData[0].NextOwnerMask = this.primData.NextOwnerMask;
 | 
			
		||||
            proper.ObjectData[0].GroupMask = this.primData.GroupMask;
 | 
			
		||||
            proper.ObjectData[0].EveryoneMask = this.primData.EveryoneMask;
 | 
			
		||||
            proper.ObjectData[0].BaseMask = this.primData.BaseMask;
 | 
			
		||||
 | 
			
		||||
            client.OutPacket(proper);
 | 
			
		||||
             * */
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,449 +0,0 @@
 | 
			
		|||
/*
 | 
			
		||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
 | 
			
		||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
*
 | 
			
		||||
* Redistribution and use in source and binary forms, with or without
 | 
			
		||||
* modification, are permitted provided that the following conditions are met:
 | 
			
		||||
*     * Redistributions of source code must retain the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
*     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
*       documentation and/or other materials provided with the distribution.
 | 
			
		||||
*     * Neither the name of the OpenSim Project nor the
 | 
			
		||||
*       names of its contributors may be used to endorse or promote products
 | 
			
		||||
*       derived from this software without specific prior written permission.
 | 
			
		||||
*
 | 
			
		||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
 | 
			
		||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
* 
 | 
			
		||||
*/
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Text;
 | 
			
		||||
using libsecondlife;
 | 
			
		||||
using libsecondlife.Packets;
 | 
			
		||||
using OpenSim.Physics.Manager;
 | 
			
		||||
using OpenSim.Framework.Interfaces;
 | 
			
		||||
using OpenSim.Framework.Types;
 | 
			
		||||
using OpenSim.Framework.Terrain;
 | 
			
		||||
using OpenSim.Framework.Inventory;
 | 
			
		||||
using OpenSim.Framework.Utilities;
 | 
			
		||||
using OpenSim.Assets;
 | 
			
		||||
using OpenSim.RegionServer.world;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.world
 | 
			
		||||
{
 | 
			
		||||
    public partial class World
 | 
			
		||||
    {
 | 
			
		||||
        public void ModifyTerrain(byte action, float north, float west)
 | 
			
		||||
        {
 | 
			
		||||
            switch (action)
 | 
			
		||||
            {
 | 
			
		||||
                case 1:
 | 
			
		||||
                    // raise terrain
 | 
			
		||||
                    Terrain.raise(north, west, 10.0, 0.001);
 | 
			
		||||
                    RegenerateTerrain(true, (int)north, (int)west);
 | 
			
		||||
                    break;
 | 
			
		||||
                case 2:
 | 
			
		||||
                    //lower terrain
 | 
			
		||||
                    Terrain.lower(north, west, 10.0, 0.001);
 | 
			
		||||
                    RegenerateTerrain(true, (int)north, (int)west);
 | 
			
		||||
                    break;
 | 
			
		||||
            }
 | 
			
		||||
            return;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
 | 
			
		||||
        {
 | 
			
		||||
            foreach (ClientView client in m_clientThreads.Values)
 | 
			
		||||
            {
 | 
			
		||||
                // int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y));
 | 
			
		||||
                int dis = (int)client.ClientAvatar.Pos.GetDistanceTo(fromPos);
 | 
			
		||||
 | 
			
		||||
                switch (type)
 | 
			
		||||
                {
 | 
			
		||||
                    case 0: // Whisper
 | 
			
		||||
                        if ((dis < 10) && (dis > -10))
 | 
			
		||||
                        {
 | 
			
		||||
                            //should change so the message is sent through the avatar rather than direct to the ClientView
 | 
			
		||||
                            client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
 | 
			
		||||
                        }
 | 
			
		||||
                        break;
 | 
			
		||||
                    case 1: // Say
 | 
			
		||||
                        if ((dis < 30) && (dis > -30))
 | 
			
		||||
                        {
 | 
			
		||||
                            client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
 | 
			
		||||
                        }
 | 
			
		||||
                        break;
 | 
			
		||||
                    case 2: // Shout
 | 
			
		||||
                        if ((dis < 100) && (dis > -100))
 | 
			
		||||
                        {
 | 
			
		||||
                            client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
 | 
			
		||||
                        }
 | 
			
		||||
                        break;
 | 
			
		||||
 | 
			
		||||
                    case 0xff: // Broadcast
 | 
			
		||||
                        client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
 | 
			
		||||
                        break;
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void RezObject(AssetBase primAsset, LLVector3 pos)
 | 
			
		||||
        {
 | 
			
		||||
            PrimData primd = new PrimData(primAsset.Data);
 | 
			
		||||
            Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this);
 | 
			
		||||
            nPrim.CreateFromStorage(primd, pos, this._primCount, true);
 | 
			
		||||
            this.Entities.Add(nPrim.uuid, nPrim);
 | 
			
		||||
            this._primCount++;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void DeRezObject(Packet packet, ClientView simClient)
 | 
			
		||||
        {
 | 
			
		||||
            DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)packet;
 | 
			
		||||
 | 
			
		||||
            //Needs to delete object from physics at a later date
 | 
			
		||||
            if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
 | 
			
		||||
            {
 | 
			
		||||
                //currently following code not used (or don't know of any case of destination being zero
 | 
			
		||||
                libsecondlife.LLUUID[] DeRezEnts;
 | 
			
		||||
                DeRezEnts = new libsecondlife.LLUUID[DeRezPacket.ObjectData.Length];
 | 
			
		||||
                int i = 0;
 | 
			
		||||
                foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
 | 
			
		||||
                {
 | 
			
		||||
 | 
			
		||||
                    //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
 | 
			
		||||
                    foreach (Entity ent in this.Entities.Values)
 | 
			
		||||
                    {
 | 
			
		||||
                        if (ent.localid == Data.ObjectLocalID)
 | 
			
		||||
                        {
 | 
			
		||||
                            DeRezEnts[i++] = ent.uuid;
 | 
			
		||||
                            this.localStorage.RemovePrim(ent.uuid);
 | 
			
		||||
                            KillObjectPacket kill = new KillObjectPacket();
 | 
			
		||||
                            kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
 | 
			
		||||
                            kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
 | 
			
		||||
                            kill.ObjectData[0].ID = ent.localid;
 | 
			
		||||
                            foreach (ClientView client in m_clientThreads.Values)
 | 
			
		||||
                            {
 | 
			
		||||
                                client.OutPacket(kill);
 | 
			
		||||
                            }
 | 
			
		||||
                            //Uncommenting this means an old UUID will be re-used, thus crashing the asset server
 | 
			
		||||
                            //Uncomment when prim/object UUIDs are random or such
 | 
			
		||||
                            //2007-03-22 - Randomskk
 | 
			
		||||
                            //this._primCount--;
 | 
			
		||||
                            OpenSim.Framework.Console.MainConsole.Instance.Verbose("Deleted UUID " + ent.uuid);
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
                foreach (libsecondlife.LLUUID uuid in DeRezEnts)
 | 
			
		||||
                {
 | 
			
		||||
                    lock (Entities)
 | 
			
		||||
                    {
 | 
			
		||||
                        Entities.Remove(uuid);
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            else
 | 
			
		||||
            {
 | 
			
		||||
                foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
 | 
			
		||||
                {
 | 
			
		||||
                    Entity selectedEnt = null;
 | 
			
		||||
                    //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
 | 
			
		||||
                    foreach (Entity ent in this.Entities.Values)
 | 
			
		||||
                    {
 | 
			
		||||
                        if (ent.localid == Data.ObjectLocalID)
 | 
			
		||||
                        {
 | 
			
		||||
                            AssetBase primAsset = new AssetBase();
 | 
			
		||||
                            primAsset.FullID = LLUUID.Random();//DeRezPacket.AgentBlock.TransactionID.Combine(LLUUID.Zero); //should be combining with securesessionid
 | 
			
		||||
                            primAsset.InvType = 6;
 | 
			
		||||
                            primAsset.Type = 6;
 | 
			
		||||
                            primAsset.Name = "Prim";
 | 
			
		||||
                            primAsset.Description = "";
 | 
			
		||||
                            primAsset.Data = ((Primitive)ent).GetByteArray();
 | 
			
		||||
                            this._assetCache.AddAsset(primAsset);
 | 
			
		||||
                            this._inventoryCache.AddNewInventoryItem(simClient, DeRezPacket.AgentBlock.DestinationID, primAsset);
 | 
			
		||||
                            selectedEnt = ent;
 | 
			
		||||
                            break;
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
                    if (selectedEnt != null)
 | 
			
		||||
                    {
 | 
			
		||||
                        this.localStorage.RemovePrim(selectedEnt.uuid);
 | 
			
		||||
                        KillObjectPacket kill = new KillObjectPacket();
 | 
			
		||||
                        kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
 | 
			
		||||
                        kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
 | 
			
		||||
                        kill.ObjectData[0].ID = selectedEnt.localid;
 | 
			
		||||
                        foreach (ClientView client in m_clientThreads.Values)
 | 
			
		||||
                        {
 | 
			
		||||
                            client.OutPacket(kill);
 | 
			
		||||
                        }
 | 
			
		||||
                        lock (Entities)
 | 
			
		||||
                        {
 | 
			
		||||
                            Entities.Remove(selectedEnt.uuid);
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void SendAvatarsToClient(ClientView remoteClient)
 | 
			
		||||
        {
 | 
			
		||||
            foreach (ClientView client in m_clientThreads.Values)
 | 
			
		||||
            {
 | 
			
		||||
                if (client.AgentID != remoteClient.AgentID)
 | 
			
		||||
                {
 | 
			
		||||
                    // ObjectUpdatePacket objupdate = client.ClientAvatar.CreateUpdatePacket();
 | 
			
		||||
                    // RemoteClient.OutPacket(objupdate);
 | 
			
		||||
                    client.ClientAvatar.SendUpdateToOtherClient(remoteClient.ClientAvatar);
 | 
			
		||||
                    client.ClientAvatar.SendAppearanceToOtherAgent(remoteClient.ClientAvatar);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void LinkObjects(uint parentPrim, List<uint> childPrims)
 | 
			
		||||
        {
 | 
			
		||||
            Primitive parentprim = null;
 | 
			
		||||
            foreach (Entity ent in Entities.Values)
 | 
			
		||||
            {
 | 
			
		||||
                if (ent.localid == parentPrim)
 | 
			
		||||
                {
 | 
			
		||||
                    parentprim = (OpenSim.world.Primitive)ent;
 | 
			
		||||
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            for (int i = 0; i < childPrims.Count; i++)
 | 
			
		||||
            {
 | 
			
		||||
                uint childId = childPrims[i];
 | 
			
		||||
                foreach (Entity ent in Entities.Values)
 | 
			
		||||
                {
 | 
			
		||||
                    if (ent.localid == childId)
 | 
			
		||||
                    {
 | 
			
		||||
                        ((OpenSim.world.Primitive)ent).MakeParent(parentprim);
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void UpdatePrimShape(uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock)
 | 
			
		||||
        {
 | 
			
		||||
            foreach (Entity ent in Entities.Values)
 | 
			
		||||
            {
 | 
			
		||||
                if (ent.localid == primLocalID)
 | 
			
		||||
                {
 | 
			
		||||
                    ((OpenSim.world.Primitive)ent).UpdateShape(shapeBlock);
 | 
			
		||||
                    break;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void SelectPrim(uint primLocalID, ClientView remoteClient)
 | 
			
		||||
        {
 | 
			
		||||
            foreach (Entity ent in Entities.Values)
 | 
			
		||||
            {
 | 
			
		||||
                if (ent.localid == primLocalID)
 | 
			
		||||
                {
 | 
			
		||||
                    ((OpenSim.world.Primitive)ent).GetProperites(remoteClient);
 | 
			
		||||
                    break;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void UpdatePrimFlags(uint localID, Packet packet, ClientView remoteClient)
 | 
			
		||||
        {
 | 
			
		||||
            foreach (Entity ent in Entities.Values)
 | 
			
		||||
            {
 | 
			
		||||
                if (ent.localid == localID)
 | 
			
		||||
                {
 | 
			
		||||
                    ((OpenSim.world.Primitive)ent).UpdateObjectFlags((ObjectFlagUpdatePacket) packet);
 | 
			
		||||
                    break;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void UpdatePrimTexture(uint localID, byte[] texture, ClientView remoteClient)
 | 
			
		||||
        {
 | 
			
		||||
            foreach (Entity ent in Entities.Values)
 | 
			
		||||
            {
 | 
			
		||||
                if (ent.localid == localID)
 | 
			
		||||
                {
 | 
			
		||||
                    ((OpenSim.world.Primitive)ent).UpdateTexture(texture);
 | 
			
		||||
                    break;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void UpdatePrimPosition(uint localID, LLVector3 pos, ClientView remoteClient)
 | 
			
		||||
        {
 | 
			
		||||
            foreach (Entity ent in Entities.Values)
 | 
			
		||||
            {
 | 
			
		||||
                if (ent.localid == localID)
 | 
			
		||||
                {
 | 
			
		||||
                    ((OpenSim.world.Primitive)ent).UpdatePosition(pos);
 | 
			
		||||
                    break;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void UpdatePrimRotation(uint localID, LLQuaternion rot, ClientView remoteClient)
 | 
			
		||||
        {
 | 
			
		||||
            foreach (Entity ent in Entities.Values)
 | 
			
		||||
            {
 | 
			
		||||
                if (ent.localid == localID)
 | 
			
		||||
                {
 | 
			
		||||
                    ent.rotation = new Axiom.MathLib.Quaternion(rot.W, rot.X, rot.Y, rot.Z);
 | 
			
		||||
                    ((OpenSim.world.Primitive)ent).UpdateFlag = true;
 | 
			
		||||
                    break;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void UpdatePrimScale(uint localID, LLVector3 scale, ClientView remoteClient)
 | 
			
		||||
        {
 | 
			
		||||
            foreach (Entity ent in Entities.Values)
 | 
			
		||||
            {
 | 
			
		||||
                if (ent.localid == localID)
 | 
			
		||||
                {
 | 
			
		||||
                    ((OpenSim.world.Primitive)ent).Scale = scale;
 | 
			
		||||
                    break;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        #region Parcel Packet Handlers
 | 
			
		||||
        void ParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, ClientView remote_client)
 | 
			
		||||
        {
 | 
			
		||||
            //Get the parcels within the bounds
 | 
			
		||||
            List<OpenSim.RegionServer.world.Parcel> temp = new List<OpenSim.RegionServer.world.Parcel>();
 | 
			
		||||
            int x, y, i;
 | 
			
		||||
            int inc_x = end_x - start_x;
 | 
			
		||||
            int inc_y = end_y - start_y;
 | 
			
		||||
            for(x = 0; x < inc_x; x++)
 | 
			
		||||
            {
 | 
			
		||||
                for(y = 0; y < inc_y; y++)
 | 
			
		||||
                {
 | 
			
		||||
                    OpenSim.RegionServer.world.Parcel currentParcel = parcelManager.getParcel(start_x + x, start_y + y);
 | 
			
		||||
                    if(!temp.Contains(currentParcel))
 | 
			
		||||
                    {
 | 
			
		||||
                        currentParcel.
 | 
			
		||||
                            forceUpdateParcelInfo();
 | 
			
		||||
                        temp.Add(currentParcel);
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            int requestResult = OpenSim.RegionServer.world.ParcelManager.PARCEL_RESULT_ONE_PARCEL;
 | 
			
		||||
            if (temp.Count > 1)
 | 
			
		||||
            {
 | 
			
		||||
                requestResult = OpenSim.RegionServer.world.ParcelManager.PARCEL_RESULT_MULTIPLE_PARCELS;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            for (i = 0; i < temp.Count; i++)
 | 
			
		||||
            {
 | 
			
		||||
                temp[i].sendParcelProperties(sequence_id, snap_selection, requestResult, remote_client);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
            parcelManager.sendParcelOverlay(remote_client);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        void ParcelDivideRequest(int west, int south, int east, int north, ClientView remote_client)
 | 
			
		||||
        {
 | 
			
		||||
            parcelManager.subdivide(west, south, east, north, remote_client.AgentID);
 | 
			
		||||
        }
 | 
			
		||||
        void ParcelJoinRequest(int west, int south, int east, int north, ClientView remote_client)
 | 
			
		||||
        {
 | 
			
		||||
            parcelManager.join(west, south, east, north, remote_client.AgentID);
 | 
			
		||||
        }
 | 
			
		||||
        void ParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, ClientView remote_client)
 | 
			
		||||
        {
 | 
			
		||||
            if (parcelManager.parcelList.ContainsKey(packet.ParcelData.LocalID))
 | 
			
		||||
            {
 | 
			
		||||
                parcelManager.parcelList[packet.ParcelData.LocalID].updateParcelProperties(packet, remote_client);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
        /*
 | 
			
		||||
        public void RequestMapBlock(ClientView simClient, int minX, int minY, int maxX, int maxY)
 | 
			
		||||
        {
 | 
			
		||||
            System.Text.Encoding _enc = System.Text.Encoding.ASCII;
 | 
			
		||||
            if (((m_regInfo.RegionLocX > minX) && (m_regInfo.RegionLocX < maxX)) && ((m_regInfo.RegionLocY > minY) && (m_regInfo.RegionLocY < maxY)))
 | 
			
		||||
            {
 | 
			
		||||
                MapBlockReplyPacket mapReply = new MapBlockReplyPacket();
 | 
			
		||||
                mapReply.AgentData.AgentID = simClient.AgentID;
 | 
			
		||||
                mapReply.AgentData.Flags = 0;
 | 
			
		||||
                mapReply.Data = new MapBlockReplyPacket.DataBlock[1];
 | 
			
		||||
                mapReply.Data[0] = new MapBlockReplyPacket.DataBlock();
 | 
			
		||||
                mapReply.Data[0].MapImageID = new LLUUID("00000000-0000-0000-9999-000000000007");
 | 
			
		||||
                mapReply.Data[0].X = (ushort)m_regInfo.RegionLocX;
 | 
			
		||||
                mapReply.Data[0].Y = (ushort)m_regInfo.RegionLocY;
 | 
			
		||||
                mapReply.Data[0].WaterHeight = (byte)m_regInfo.RegionWaterHeight;
 | 
			
		||||
                mapReply.Data[0].Name = _enc.GetBytes(this.m_regionName);
 | 
			
		||||
                mapReply.Data[0].RegionFlags = 72458694;
 | 
			
		||||
                mapReply.Data[0].Access = 13;
 | 
			
		||||
                mapReply.Data[0].Agents = 1; //should send number of clients connected
 | 
			
		||||
                simClient.OutPacket(mapReply);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
         public bool RezObjectHandler(ClientView simClient, Packet packet)
 | 
			
		||||
        {
 | 
			
		||||
            RezObjectPacket rezPacket = (RezObjectPacket)packet;
 | 
			
		||||
            AgentInventory inven = this._inventoryCache.GetAgentsInventory(simClient.AgentID);
 | 
			
		||||
            if (inven != null)
 | 
			
		||||
            {
 | 
			
		||||
                if (inven.InventoryItems.ContainsKey(rezPacket.InventoryData.ItemID))
 | 
			
		||||
                {
 | 
			
		||||
                    AssetBase asset = this._assetCache.GetAsset(inven.InventoryItems[rezPacket.InventoryData.ItemID].AssetID);
 | 
			
		||||
                    if (asset != null)
 | 
			
		||||
                    {
 | 
			
		||||
                        PrimData primd = new PrimData(asset.Data);
 | 
			
		||||
                        Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this);
 | 
			
		||||
                        nPrim.CreateFromStorage(primd, rezPacket.RezData.RayEnd, this._primCount, true);
 | 
			
		||||
                        this.Entities.Add(nPrim.uuid, nPrim);
 | 
			
		||||
                        this._primCount++;
 | 
			
		||||
                        this._inventoryCache.DeleteInventoryItem(simClient, rezPacket.InventoryData.ItemID);
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            return true;
 | 
			
		||||
        }
 | 
			
		||||
         public bool ModifyTerrain(ClientView simClient, Packet packet)
 | 
			
		||||
        {
 | 
			
		||||
            ModifyLandPacket modify = (ModifyLandPacket)packet;
 | 
			
		||||
 | 
			
		||||
            switch (modify.ModifyBlock.Action)
 | 
			
		||||
            {
 | 
			
		||||
                case 1:
 | 
			
		||||
                    // raise terrain
 | 
			
		||||
                    if (modify.ParcelData.Length > 0)
 | 
			
		||||
                    {
 | 
			
		||||
                        Terrain.raise(modify.ParcelData[0].North, modify.ParcelData[0].West, 10.0, 0.1);
 | 
			
		||||
                        RegenerateTerrain(true, (int)modify.ParcelData[0].North, (int)modify.ParcelData[0].West);
 | 
			
		||||
                    }
 | 
			
		||||
                    break;
 | 
			
		||||
                case 2:
 | 
			
		||||
                    //lower terrain
 | 
			
		||||
                    if (modify.ParcelData.Length > 0)
 | 
			
		||||
                    {
 | 
			
		||||
                        Terrain.lower(modify.ParcelData[0].North, modify.ParcelData[0].West, 10.0, 0.1);
 | 
			
		||||
                        RegenerateTerrain(true, (int)modify.ParcelData[0].North, (int)modify.ParcelData[0].West);
 | 
			
		||||
                    }
 | 
			
		||||
                    break;
 | 
			
		||||
            }
 | 
			
		||||
            return true;
 | 
			
		||||
        }
 | 
			
		||||
         */
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,151 +0,0 @@
 | 
			
		|||
/*
 | 
			
		||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
 | 
			
		||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
*
 | 
			
		||||
* Redistribution and use in source and binary forms, with or without
 | 
			
		||||
* modification, are permitted provided that the following conditions are met:
 | 
			
		||||
*     * Redistributions of source code must retain the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
*     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
*       documentation and/or other materials provided with the distribution.
 | 
			
		||||
*     * Neither the name of the OpenSim Project nor the
 | 
			
		||||
*       names of its contributors may be used to endorse or promote products
 | 
			
		||||
*       derived from this software without specific prior written permission.
 | 
			
		||||
*
 | 
			
		||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
 | 
			
		||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
* 
 | 
			
		||||
*/
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Text;
 | 
			
		||||
using System.IO;
 | 
			
		||||
using System.Reflection;
 | 
			
		||||
using OpenSim.Framework;
 | 
			
		||||
using OpenSim.Framework.Interfaces;
 | 
			
		||||
using OpenSim.Framework.Types;
 | 
			
		||||
using libsecondlife;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.world
 | 
			
		||||
{
 | 
			
		||||
    public partial class World
 | 
			
		||||
    {
 | 
			
		||||
        private Dictionary<string, IScriptEngine> scriptEngines = new Dictionary<string, IScriptEngine>();
 | 
			
		||||
 | 
			
		||||
        private void LoadScriptEngines()
 | 
			
		||||
        {
 | 
			
		||||
            this.LoadScriptPlugins();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void LoadScriptPlugins()
 | 
			
		||||
        {
 | 
			
		||||
            string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "ScriptEngines");
 | 
			
		||||
            string[] pluginFiles = Directory.GetFiles(path, "*.dll");
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
            for (int i = 0; i < pluginFiles.Length; i++)
 | 
			
		||||
            {
 | 
			
		||||
                this.AddPlugin(pluginFiles[i]);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void AddPlugin(string FileName)
 | 
			
		||||
        {
 | 
			
		||||
            Assembly pluginAssembly = Assembly.LoadFrom(FileName);
 | 
			
		||||
 | 
			
		||||
            foreach (Type pluginType in pluginAssembly.GetTypes())
 | 
			
		||||
            {
 | 
			
		||||
                if (pluginType.IsPublic)
 | 
			
		||||
                {
 | 
			
		||||
                    if (!pluginType.IsAbstract)
 | 
			
		||||
                    {
 | 
			
		||||
                        Type typeInterface = pluginType.GetInterface("IScriptEngine", true);
 | 
			
		||||
 | 
			
		||||
                        if (typeInterface != null)
 | 
			
		||||
                        {
 | 
			
		||||
                            IScriptEngine plug = (IScriptEngine)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
 | 
			
		||||
                            plug.Init(this);
 | 
			
		||||
                            this.scriptEngines.Add(plug.GetName(), plug);
 | 
			
		||||
 | 
			
		||||
                        }
 | 
			
		||||
 | 
			
		||||
                        typeInterface = null;
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            pluginAssembly = null;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void LoadScript(string scriptType, string scriptName, string script, Entity ent)
 | 
			
		||||
        {
 | 
			
		||||
            if(this.scriptEngines.ContainsKey(scriptType))
 | 
			
		||||
            {
 | 
			
		||||
                this.scriptEngines[scriptType].LoadScript(script, scriptName, ent.localid);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #region IScriptAPI Methods
 | 
			
		||||
 | 
			
		||||
        public OSVector3 GetEntityPosition(uint localID)
 | 
			
		||||
        {
 | 
			
		||||
            OSVector3 res = new OSVector3();
 | 
			
		||||
           // Console.WriteLine("script-  getting entity " + localID + " position");
 | 
			
		||||
            foreach (Entity entity in this.Entities.Values)
 | 
			
		||||
            {
 | 
			
		||||
                if (entity.localid == localID)
 | 
			
		||||
                {
 | 
			
		||||
                    res.X = entity.Pos.X;
 | 
			
		||||
                    res.Y = entity.Pos.Y;
 | 
			
		||||
                    res.Z = entity.Pos.Z;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            return res;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void SetEntityPosition(uint localID, float x , float y, float z)
 | 
			
		||||
        {
 | 
			
		||||
            foreach (Entity entity in this.Entities.Values)
 | 
			
		||||
            {
 | 
			
		||||
                if (entity.localid == localID && entity is Primitive)
 | 
			
		||||
                {
 | 
			
		||||
                    LLVector3 pos = entity.Pos;
 | 
			
		||||
                    pos.X = x;
 | 
			
		||||
                    pos.Y = y;
 | 
			
		||||
                   Primitive prim = entity as Primitive;
 | 
			
		||||
                    // Of course, we really should have asked the physEngine if this is possible, and if not, returned false.
 | 
			
		||||
                   prim.UpdatePosition(pos);
 | 
			
		||||
                   // Console.WriteLine("script- setting entity " + localID + " positon");
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
           
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public uint GetRandomAvatarID()
 | 
			
		||||
        {
 | 
			
		||||
            //Console.WriteLine("script- getting random avatar id");
 | 
			
		||||
            uint res = 0;
 | 
			
		||||
            foreach (Entity entity in this.Entities.Values)
 | 
			
		||||
            {
 | 
			
		||||
                if (entity is Avatar)
 | 
			
		||||
                {
 | 
			
		||||
                    res = entity.localid;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            return res;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,734 +0,0 @@
 | 
			
		|||
/*
 | 
			
		||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
 | 
			
		||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
*
 | 
			
		||||
* Redistribution and use in source and binary forms, with or without
 | 
			
		||||
* modification, are permitted provided that the following conditions are met:
 | 
			
		||||
*     * Redistributions of source code must retain the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
*     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
*       documentation and/or other materials provided with the distribution.
 | 
			
		||||
*     * Neither the name of the OpenSim Project nor the
 | 
			
		||||
*       names of its contributors may be used to endorse or promote products
 | 
			
		||||
*       derived from this software without specific prior written permission.
 | 
			
		||||
*
 | 
			
		||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
 | 
			
		||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
* 
 | 
			
		||||
*/
 | 
			
		||||
using System;
 | 
			
		||||
using libsecondlife;
 | 
			
		||||
using libsecondlife.Packets;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Text;
 | 
			
		||||
using System.Reflection;
 | 
			
		||||
using System.IO;
 | 
			
		||||
using System.Threading;
 | 
			
		||||
using OpenSim.Physics.Manager;
 | 
			
		||||
using OpenSim.Framework.Interfaces;
 | 
			
		||||
using OpenSim.Framework.Types;
 | 
			
		||||
using OpenSim.Framework.Terrain;
 | 
			
		||||
using OpenSim.Framework.Inventory;
 | 
			
		||||
using OpenSim.Assets;
 | 
			
		||||
//using OpenSim.world.scripting;
 | 
			
		||||
using OpenSim.RegionServer.world.scripting;
 | 
			
		||||
using OpenSim.Terrain;
 | 
			
		||||
using OpenSim.Framework.Console;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.world
 | 
			
		||||
{
 | 
			
		||||
    public partial class World : WorldBase, ILocalStorageReceiver, IScriptAPI
 | 
			
		||||
    {
 | 
			
		||||
        public object LockPhysicsEngine = new object();
 | 
			
		||||
        public Dictionary<libsecondlife.LLUUID, Avatar> Avatars;
 | 
			
		||||
        public Dictionary<libsecondlife.LLUUID, Primitive> Prims;
 | 
			
		||||
        //public ScriptEngine Scripts;
 | 
			
		||||
        public uint _localNumber = 0;
 | 
			
		||||
        private PhysicsScene phyScene;
 | 
			
		||||
        private float timeStep = 0.1f;
 | 
			
		||||
        public ILocalStorage localStorage;
 | 
			
		||||
        private Random Rand = new Random();
 | 
			
		||||
        private uint _primCount = 702000;
 | 
			
		||||
        private int storageCount;
 | 
			
		||||
        private Dictionary<LLUUID, ScriptHandler> m_scriptHandlers;
 | 
			
		||||
        private Dictionary<string, ScriptFactory> m_scripts;
 | 
			
		||||
        private Mutex updateLock;
 | 
			
		||||
        public string m_datastore;
 | 
			
		||||
        public OpenSim.RegionServer.world.ParcelManager parcelManager;
 | 
			
		||||
 | 
			
		||||
        #region Properties
 | 
			
		||||
        public PhysicsScene PhysScene
 | 
			
		||||
        {
 | 
			
		||||
            set
 | 
			
		||||
            {
 | 
			
		||||
                this.phyScene = value;
 | 
			
		||||
            }
 | 
			
		||||
            get
 | 
			
		||||
            {
 | 
			
		||||
                return (this.phyScene);
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
        #region Constructors
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Creates a new World class, and a region to go with it.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="clientThreads">Dictionary to contain client threads</param>
 | 
			
		||||
        /// <param name="regionHandle">Region Handle for this region</param>
 | 
			
		||||
        /// <param name="regionName">Region Name for this region</param>
 | 
			
		||||
        public World(Dictionary<uint, ClientView> clientThreads, RegionInfo regInfo, ulong regionHandle, string regionName)
 | 
			
		||||
        {
 | 
			
		||||
            try
 | 
			
		||||
            {
 | 
			
		||||
                updateLock = new Mutex(false);
 | 
			
		||||
                m_clientThreads = clientThreads;
 | 
			
		||||
                m_regionHandle = regionHandle;
 | 
			
		||||
                m_regionName = regionName;
 | 
			
		||||
                m_regInfo = regInfo;
 | 
			
		||||
 | 
			
		||||
                m_scriptHandlers = new Dictionary<LLUUID, ScriptHandler>();
 | 
			
		||||
                m_scripts = new Dictionary<string, ScriptFactory>();
 | 
			
		||||
 | 
			
		||||
                MainConsole.Instance.Notice("World.cs - creating new entitities instance");
 | 
			
		||||
                Entities = new Dictionary<libsecondlife.LLUUID, Entity>();
 | 
			
		||||
                Avatars = new Dictionary<LLUUID, Avatar>();
 | 
			
		||||
                Prims = new Dictionary<LLUUID, Primitive>();
 | 
			
		||||
 | 
			
		||||
                MainConsole.Instance.Notice("World.cs - creating LandMap");
 | 
			
		||||
                TerrainManager = new TerrainManager(new SecondLife());
 | 
			
		||||
                Terrain = new TerrainEngine();
 | 
			
		||||
                Avatar.SetupTemplate("avatar-texture.dat");
 | 
			
		||||
                //	MainConsole.Instance.WriteLine("World.cs - Creating script engine instance");
 | 
			
		||||
                // Initialise this only after the world has loaded
 | 
			
		||||
                //	Scripts = new ScriptEngine(this);
 | 
			
		||||
                Avatar.LoadAnims();
 | 
			
		||||
                this.SetDefaultScripts();
 | 
			
		||||
                this.LoadScriptEngines();
 | 
			
		||||
                
 | 
			
		||||
            }
 | 
			
		||||
            catch (Exception e)
 | 
			
		||||
            {
 | 
			
		||||
                OpenSim.Framework.Console.MainConsole.Instance.Error("World.cs: Constructor failed with exception " + e.ToString());
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
        #region Script Methods
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Loads a new script into the specified entity
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="entity">Entity to be scripted</param>
 | 
			
		||||
        /// <param name="script">The script to load</param>
 | 
			
		||||
        public void AddScript(Entity entity, Script script)
 | 
			
		||||
        {
 | 
			
		||||
            try
 | 
			
		||||
            {
 | 
			
		||||
                ScriptHandler scriptHandler = new ScriptHandler(script, entity, this);
 | 
			
		||||
                m_scriptHandlers.Add(scriptHandler.ScriptId, scriptHandler);
 | 
			
		||||
            }
 | 
			
		||||
            catch (Exception e)
 | 
			
		||||
            {
 | 
			
		||||
                MainConsole.Instance.Warn("World.cs: AddScript() - Failed with exception " + e.ToString());
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Loads a new script into the specified entity, using a script loaded from a string.
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="entity">The entity to be scripted</param>
 | 
			
		||||
        /// <param name="scriptData">The string containing the script</param>
 | 
			
		||||
        public void AddScript(Entity entity, string scriptData)
 | 
			
		||||
        {
 | 
			
		||||
            try
 | 
			
		||||
            {
 | 
			
		||||
                int scriptstart = 0;
 | 
			
		||||
                int scriptend = 0;
 | 
			
		||||
                string substring;
 | 
			
		||||
                scriptstart = scriptData.LastIndexOf("<Script>");
 | 
			
		||||
                scriptend = scriptData.LastIndexOf("</Script>");
 | 
			
		||||
                substring = scriptData.Substring(scriptstart + 8, scriptend - scriptstart - 8);
 | 
			
		||||
                substring = substring.Trim();
 | 
			
		||||
                //Console.WriteLine("searching for script to add: " + substring);
 | 
			
		||||
 | 
			
		||||
                ScriptFactory scriptFactory;
 | 
			
		||||
                //Console.WriteLine("script string is " + substring);
 | 
			
		||||
                if (substring.StartsWith("<ScriptEngine:"))
 | 
			
		||||
                {
 | 
			
		||||
                    string substring1 = "";
 | 
			
		||||
                    string script = "";
 | 
			
		||||
                    // Console.WriteLine("searching for script engine");
 | 
			
		||||
                    substring1 = substring.Remove(0, 14);
 | 
			
		||||
                    int dev = substring1.IndexOf(',');
 | 
			
		||||
                    string sEngine = substring1.Substring(0, dev);
 | 
			
		||||
                    substring1 = substring1.Remove(0, dev + 1);
 | 
			
		||||
                    int end = substring1.IndexOf('>');
 | 
			
		||||
                    string sName = substring1.Substring(0, end);
 | 
			
		||||
                    //Console.WriteLine(" script info : " + sEngine + " , " + sName);
 | 
			
		||||
                    int startscript = substring.IndexOf('>');
 | 
			
		||||
                    script = substring.Remove(0, startscript + 1);
 | 
			
		||||
                    // Console.WriteLine("script data is " + script);
 | 
			
		||||
                    if (this.scriptEngines.ContainsKey(sEngine))
 | 
			
		||||
                    {
 | 
			
		||||
                        this.scriptEngines[sEngine].LoadScript(script, sName, entity.localid);
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
                else if (this.m_scripts.TryGetValue(substring, out scriptFactory))
 | 
			
		||||
                {
 | 
			
		||||
                    //Console.WriteLine("added script");
 | 
			
		||||
                    this.AddScript(entity, scriptFactory());
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            catch (Exception e)
 | 
			
		||||
            {
 | 
			
		||||
                MainConsole.Instance.Warn("World.cs: AddScript() - Failed with exception " + e.ToString());
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
        #region Update Methods
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Performs per-frame updates on the world, this should be the central world loop
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public override void Update()
 | 
			
		||||
        {
 | 
			
		||||
            updateLock.WaitOne();
 | 
			
		||||
            try
 | 
			
		||||
            {
 | 
			
		||||
                if (this.phyScene.IsThreaded)
 | 
			
		||||
                {
 | 
			
		||||
                    this.phyScene.GetResults();
 | 
			
		||||
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                foreach (libsecondlife.LLUUID UUID in Entities.Keys)
 | 
			
		||||
                {
 | 
			
		||||
                    Entities[UUID].addForces();
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                lock (this.LockPhysicsEngine)
 | 
			
		||||
                {
 | 
			
		||||
                    this.phyScene.Simulate(timeStep);
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                foreach (libsecondlife.LLUUID UUID in Entities.Keys)
 | 
			
		||||
                {
 | 
			
		||||
                    Entities[UUID].update();
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                foreach (ScriptHandler scriptHandler in m_scriptHandlers.Values)
 | 
			
		||||
                {
 | 
			
		||||
                    scriptHandler.OnFrame();
 | 
			
		||||
                }
 | 
			
		||||
                foreach (IScriptEngine scripteng in this.scriptEngines.Values)
 | 
			
		||||
                {
 | 
			
		||||
                    scripteng.OnFrame();
 | 
			
		||||
                }
 | 
			
		||||
                //backup world data
 | 
			
		||||
                this.storageCount++;
 | 
			
		||||
                if (storageCount > 1200) //set to how often you want to backup 
 | 
			
		||||
                {
 | 
			
		||||
                    this.Backup();
 | 
			
		||||
                    storageCount = 0;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            catch (Exception e)
 | 
			
		||||
            {
 | 
			
		||||
                MainConsole.Instance.Warn("World.cs: Update() - Failed with exception " + e.ToString());
 | 
			
		||||
            }
 | 
			
		||||
            updateLock.ReleaseMutex();
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public bool Backup()
 | 
			
		||||
        {
 | 
			
		||||
            try
 | 
			
		||||
            {
 | 
			
		||||
                // Terrain backup routines
 | 
			
		||||
                if (Terrain.tainted > 0)
 | 
			
		||||
                {
 | 
			
		||||
                    Terrain.tainted = 0;
 | 
			
		||||
                    MainConsole.Instance.Notice("World.cs: Backup() - Terrain tainted, saving.");
 | 
			
		||||
                    localStorage.SaveMap(Terrain.getHeights1D());
 | 
			
		||||
                    MainConsole.Instance.Notice("World.cs: Backup() - Rebuilding world map image.");
 | 
			
		||||
                    Terrain.exportImage("map_" + m_regInfo.RegionName.ToLower() + ".png", "defaultstripe.png");
 | 
			
		||||
                    MainConsole.Instance.Notice("World.cs: Backup() - Terrain saved, informing Physics.");
 | 
			
		||||
                    phyScene.SetTerrain(Terrain.getHeights1D());
 | 
			
		||||
 | 
			
		||||
                    // Needs optimising to just send patches which have changed.
 | 
			
		||||
                    MainConsole.Instance.Notice("World.cs: Backup() - Terrain changed, informing Clients.");
 | 
			
		||||
                    foreach (ClientView client in m_clientThreads.Values)
 | 
			
		||||
                    {
 | 
			
		||||
                        this.SendLayerData(client);
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                // Primitive backup routines -- should only do if there's been a change.
 | 
			
		||||
                MainConsole.Instance.Notice("World.cs: Backup() - Backing up Primitives");
 | 
			
		||||
                foreach (libsecondlife.LLUUID UUID in Entities.Keys)
 | 
			
		||||
                {
 | 
			
		||||
                    Entities[UUID].BackUp();
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                
 | 
			
		||||
                //Parcel backup routines. Yay!
 | 
			
		||||
                ParcelData[] parcels = new ParcelData[parcelManager.parcelList.Count];
 | 
			
		||||
                int i = 0;
 | 
			
		||||
                foreach(OpenSim.RegionServer.world.Parcel parcel in parcelManager.parcelList.Values)
 | 
			
		||||
                {
 | 
			
		||||
                    parcels[i] = parcel.parcelData;
 | 
			
		||||
                    i++;
 | 
			
		||||
                }
 | 
			
		||||
                localStorage.SaveParcels(parcels);
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
                // Backup successful
 | 
			
		||||
                return true;
 | 
			
		||||
            }
 | 
			
		||||
            catch (Exception e)
 | 
			
		||||
            {
 | 
			
		||||
                // Backup failed
 | 
			
		||||
                OpenSim.Framework.Console.MainConsole.Instance.Error("World.cs: Backup() - Backup Failed with exception " + e.ToString());
 | 
			
		||||
                return false;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
        #region Setup Methods
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Loads a new storage subsystem from a named library
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="dllName">Storage Library</param>
 | 
			
		||||
        /// <returns>Successful or not</returns>
 | 
			
		||||
        public bool LoadStorageDLL(string dllName)
 | 
			
		||||
        {
 | 
			
		||||
            try
 | 
			
		||||
            {
 | 
			
		||||
                Assembly pluginAssembly = Assembly.LoadFrom(dllName);
 | 
			
		||||
                ILocalStorage store = null;
 | 
			
		||||
 | 
			
		||||
                foreach (Type pluginType in pluginAssembly.GetTypes())
 | 
			
		||||
                {
 | 
			
		||||
                    if (pluginType.IsPublic)
 | 
			
		||||
                    {
 | 
			
		||||
                        if (!pluginType.IsAbstract)
 | 
			
		||||
                        {
 | 
			
		||||
                            Type typeInterface = pluginType.GetInterface("ILocalStorage", true);
 | 
			
		||||
 | 
			
		||||
                            if (typeInterface != null)
 | 
			
		||||
                            {
 | 
			
		||||
                                ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
 | 
			
		||||
                                store = plug;
 | 
			
		||||
 | 
			
		||||
                                store.Initialise(this.m_datastore);
 | 
			
		||||
                                break;
 | 
			
		||||
                            }
 | 
			
		||||
 | 
			
		||||
                            typeInterface = null;
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
                pluginAssembly = null;
 | 
			
		||||
                this.localStorage = store;
 | 
			
		||||
                return (store == null);
 | 
			
		||||
            }
 | 
			
		||||
            catch (Exception e)
 | 
			
		||||
            {
 | 
			
		||||
                MainConsole.Instance.Warn("World.cs: LoadStorageDLL() - Failed with exception " + e.ToString());
 | 
			
		||||
                return false;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void SetDefaultScripts()
 | 
			
		||||
        {
 | 
			
		||||
            this.m_scripts.Add("FollowRandomAvatar", delegate()
 | 
			
		||||
                                                             {
 | 
			
		||||
                                                                 return new OpenSim.RegionServer.world.scripting.FollowRandomAvatar();
 | 
			
		||||
                                                             });
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
        #region Regenerate Terrain
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Rebuilds the terrain using a procedural algorithm
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public void RegenerateTerrain()
 | 
			
		||||
        {
 | 
			
		||||
            try
 | 
			
		||||
            {
 | 
			
		||||
                Terrain.hills();
 | 
			
		||||
 | 
			
		||||
                lock (this.LockPhysicsEngine)
 | 
			
		||||
                {
 | 
			
		||||
                    this.phyScene.SetTerrain(Terrain.getHeights1D());
 | 
			
		||||
                }
 | 
			
		||||
                this.localStorage.SaveMap(this.Terrain.getHeights1D());
 | 
			
		||||
 | 
			
		||||
                foreach (ClientView client in m_clientThreads.Values)
 | 
			
		||||
                {
 | 
			
		||||
                    this.SendLayerData(client);
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                foreach (libsecondlife.LLUUID UUID in Entities.Keys)
 | 
			
		||||
                {
 | 
			
		||||
                    Entities[UUID].LandRenegerated();
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            catch (Exception e)
 | 
			
		||||
            {
 | 
			
		||||
                MainConsole.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Rebuilds the terrain using a 2D float array
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="newMap">256,256 float array containing heights</param>
 | 
			
		||||
        public void RegenerateTerrain(float[,] newMap)
 | 
			
		||||
        {
 | 
			
		||||
            try
 | 
			
		||||
            {
 | 
			
		||||
                this.Terrain.setHeights2D(newMap);
 | 
			
		||||
                lock (this.LockPhysicsEngine)
 | 
			
		||||
                {
 | 
			
		||||
                    this.phyScene.SetTerrain(this.Terrain.getHeights1D());
 | 
			
		||||
                }
 | 
			
		||||
                this.localStorage.SaveMap(this.Terrain.getHeights1D());
 | 
			
		||||
 | 
			
		||||
                foreach (ClientView client in m_clientThreads.Values)
 | 
			
		||||
                {
 | 
			
		||||
                    this.SendLayerData(client);
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                foreach (libsecondlife.LLUUID UUID in Entities.Keys)
 | 
			
		||||
                {
 | 
			
		||||
                    Entities[UUID].LandRenegerated();
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            catch (Exception e)
 | 
			
		||||
            {
 | 
			
		||||
                MainConsole.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Rebuilds the terrain assuming changes occured at a specified point[?]
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="changes">???</param>
 | 
			
		||||
        /// <param name="pointx">???</param>
 | 
			
		||||
        /// <param name="pointy">???</param>
 | 
			
		||||
        public void RegenerateTerrain(bool changes, int pointx, int pointy)
 | 
			
		||||
        {
 | 
			
		||||
            try
 | 
			
		||||
            {
 | 
			
		||||
                if (changes)
 | 
			
		||||
                {
 | 
			
		||||
                    /* Dont save here, rely on tainting system instead */
 | 
			
		||||
 | 
			
		||||
                    foreach (ClientView client in m_clientThreads.Values)
 | 
			
		||||
                    {
 | 
			
		||||
                        this.SendLayerData(pointx, pointy, client);
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            catch (Exception e)
 | 
			
		||||
            {
 | 
			
		||||
                MainConsole.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
        #region Load Terrain
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Loads the World heightmap
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public override void LoadWorldMap()
 | 
			
		||||
        {
 | 
			
		||||
            try
 | 
			
		||||
            {
 | 
			
		||||
                float[] map = this.localStorage.LoadWorld();
 | 
			
		||||
                if (map == null)
 | 
			
		||||
                {
 | 
			
		||||
                    if (string.IsNullOrEmpty(this.m_regInfo.TerrainFile))
 | 
			
		||||
                    {
 | 
			
		||||
                        Console.WriteLine("No default terrain, procedurally generating...");
 | 
			
		||||
                        this.Terrain.hills();
 | 
			
		||||
 | 
			
		||||
                        this.localStorage.SaveMap(this.Terrain.getHeights1D());
 | 
			
		||||
                    }
 | 
			
		||||
                    else
 | 
			
		||||
                    {
 | 
			
		||||
                        try
 | 
			
		||||
                        {
 | 
			
		||||
                            this.Terrain.loadFromFileF32(this.m_regInfo.TerrainFile);
 | 
			
		||||
                            this.Terrain *= this.m_regInfo.TerrainMultiplier;
 | 
			
		||||
                        }
 | 
			
		||||
                        catch (Exception e)
 | 
			
		||||
                        {
 | 
			
		||||
                            Console.WriteLine("Unable to load default terrain, procedurally generating instead...");
 | 
			
		||||
                            Terrain.hills();
 | 
			
		||||
                        }
 | 
			
		||||
                        this.localStorage.SaveMap(this.Terrain.getHeights1D());
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
                else
 | 
			
		||||
                {
 | 
			
		||||
                    this.Terrain.setHeights1D(map);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            catch (Exception e)
 | 
			
		||||
            {
 | 
			
		||||
                MainConsole.Instance.Warn("World.cs: LoadWorldMap() - Failed with exception " + e.ToString());
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
        #region Primitives Methods
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Sends prims to a client
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="RemoteClient">Client to send to</param>
 | 
			
		||||
        public void GetInitialPrims(ClientView RemoteClient)
 | 
			
		||||
        {
 | 
			
		||||
            try
 | 
			
		||||
            {
 | 
			
		||||
                foreach (libsecondlife.LLUUID UUID in Entities.Keys)
 | 
			
		||||
                {
 | 
			
		||||
                    if (Entities[UUID] is Primitive)
 | 
			
		||||
                    {
 | 
			
		||||
                        Primitive primitive = Entities[UUID] as Primitive;
 | 
			
		||||
                        primitive.UpdateClient(RemoteClient);
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            catch (Exception e)
 | 
			
		||||
            {
 | 
			
		||||
                MainConsole.Instance.Warn("World.cs: GetInitialPrims() - Failed with exception " + e.ToString());
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Loads the World's objects
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public void LoadPrimsFromStorage()
 | 
			
		||||
        {
 | 
			
		||||
            try
 | 
			
		||||
            {
 | 
			
		||||
                MainConsole.Instance.Notice("World.cs: LoadPrimsFromStorage() - Loading primitives");
 | 
			
		||||
                this.localStorage.LoadPrimitives(this);
 | 
			
		||||
            }
 | 
			
		||||
            catch (Exception e)
 | 
			
		||||
            {
 | 
			
		||||
                MainConsole.Instance.Warn("World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString());
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Loads a specific object from storage
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="prim">The object to load</param>
 | 
			
		||||
        public void PrimFromStorage(PrimData prim)
 | 
			
		||||
        {
 | 
			
		||||
            try
 | 
			
		||||
            {
 | 
			
		||||
                if (prim.LocalID >= this._primCount)
 | 
			
		||||
                {
 | 
			
		||||
                    _primCount = prim.LocalID + 1;
 | 
			
		||||
                }
 | 
			
		||||
                MainConsole.Instance.Notice("World.cs: PrimFromStorage() - Reloading prim (localId " + prim.LocalID + " ) from storage");
 | 
			
		||||
                Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this);
 | 
			
		||||
                nPrim.CreateFromStorage(prim);
 | 
			
		||||
                this.Entities.Add(nPrim.uuid, nPrim);
 | 
			
		||||
            }
 | 
			
		||||
            catch (Exception e)
 | 
			
		||||
            {
 | 
			
		||||
                MainConsole.Instance.Warn("World.cs: PrimFromStorage() - Failed with exception " + e.ToString());
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void AddNewPrim(Packet addPacket, ClientView agentClient)
 | 
			
		||||
        {
 | 
			
		||||
            AddNewPrim((ObjectAddPacket)addPacket, agentClient.AgentID);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void AddNewPrim(ObjectAddPacket addPacket, LLUUID ownerID)
 | 
			
		||||
        {
 | 
			
		||||
            try
 | 
			
		||||
            {
 | 
			
		||||
                MainConsole.Instance.Notice("World.cs: AddNewPrim() - Creating new prim");
 | 
			
		||||
                Primitive prim = new Primitive(m_clientThreads, m_regionHandle, this);
 | 
			
		||||
                prim.CreateFromPacket(addPacket, ownerID, this._primCount);
 | 
			
		||||
                PhysicsVector pVec = new PhysicsVector(prim.Pos.X, prim.Pos.Y, prim.Pos.Z);
 | 
			
		||||
                PhysicsVector pSize = new PhysicsVector(0.255f, 0.255f, 0.255f);
 | 
			
		||||
                if (OpenSim.world.Avatar.PhysicsEngineFlying)
 | 
			
		||||
                {
 | 
			
		||||
                    lock (this.LockPhysicsEngine)
 | 
			
		||||
                    {
 | 
			
		||||
                        prim.PhysActor = this.phyScene.AddPrim(pVec, pSize);
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                this.Entities.Add(prim.uuid, prim);
 | 
			
		||||
                this._primCount++;
 | 
			
		||||
            }
 | 
			
		||||
            catch (Exception e)
 | 
			
		||||
            {
 | 
			
		||||
                MainConsole.Instance.Warn("World.cs: AddNewPrim() - Failed with exception " + e.ToString());
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
        #region Add/Remove Avatar Methods
 | 
			
		||||
 | 
			
		||||
        public override Avatar AddViewerAgent(ClientView agentClient)
 | 
			
		||||
        {
 | 
			
		||||
            //register for events
 | 
			
		||||
            agentClient.OnChatFromViewer += new ChatFromViewer(this.SimChat);
 | 
			
		||||
            agentClient.OnRezObject += new RezObject(this.RezObject);
 | 
			
		||||
            agentClient.OnModifyTerrain += new ModifyTerrain(this.ModifyTerrain);
 | 
			
		||||
            agentClient.OnRegionHandShakeReply += new ClientView.GenericCall(this.SendLayerData);
 | 
			
		||||
            agentClient.OnRequestWearables += new ClientView.GenericCall(this.GetInitialPrims);
 | 
			
		||||
            agentClient.OnRequestAvatarsData += new ClientView.GenericCall(this.SendAvatarsToClient);
 | 
			
		||||
            agentClient.OnLinkObjects += new LinkObjects(this.LinkObjects);
 | 
			
		||||
            agentClient.OnAddPrim += new ClientView.GenericCall4(this.AddNewPrim);
 | 
			
		||||
            agentClient.OnUpdatePrimShape += new ClientView.UpdateShape(this.UpdatePrimShape);
 | 
			
		||||
            
 | 
			
		||||
            agentClient.OnObjectSelect += new ClientView.ObjectSelect(this.SelectPrim);
 | 
			
		||||
            agentClient.OnUpdatePrimFlags += new ClientView.UpdatePrimFlags(this.UpdatePrimFlags);
 | 
			
		||||
            agentClient.OnUpdatePrimTexture += new ClientView.UpdatePrimTexture(this.UpdatePrimTexture);
 | 
			
		||||
            agentClient.OnUpdatePrimPosition += new ClientView.UpdatePrimVector(this.UpdatePrimPosition);
 | 
			
		||||
            agentClient.OnUpdatePrimRotation += new ClientView.UpdatePrimRotation(this.UpdatePrimRotation);
 | 
			
		||||
            agentClient.OnUpdatePrimScale += new ClientView.UpdatePrimVector(this.UpdatePrimScale);
 | 
			
		||||
            agentClient.OnDeRezObject += new ClientView.GenericCall4(this.DeRezObject);
 | 
			
		||||
 | 
			
		||||
            agentClient.OnParcelPropertiesRequest += new OpenSim.RegionServer.world.ParcelPropertiesRequest(ParcelPropertiesRequest);
 | 
			
		||||
            agentClient.OnParcelDivideRequest += new OpenSim.RegionServer.world.ParcelDivideRequest(ParcelDivideRequest);
 | 
			
		||||
            agentClient.OnParcelJoinRequest+=new OpenSim.RegionServer.world.ParcelJoinRequest(ParcelJoinRequest);
 | 
			
		||||
            agentClient.OnParcelPropertiesUpdateRequest += new OpenSim.RegionServer.world.ParcelPropertiesUpdateRequest(ParcelPropertiesUpdateRequest);
 | 
			
		||||
            Avatar newAvatar = null;
 | 
			
		||||
            try
 | 
			
		||||
            {
 | 
			
		||||
                MainConsole.Instance.Notice("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
 | 
			
		||||
                newAvatar = new Avatar(agentClient, this, m_regionName, m_clientThreads, m_regionHandle, true, 20);
 | 
			
		||||
                MainConsole.Instance.Notice("World.cs:AddViewerAgent() - Adding new avatar to world");
 | 
			
		||||
                MainConsole.Instance.Notice("World.cs:AddViewerAgent() - Starting RegionHandshake ");
 | 
			
		||||
                newAvatar.SendRegionHandshake(this);
 | 
			
		||||
                //if (!agentClient.m_child)
 | 
			
		||||
                //{
 | 
			
		||||
                    
 | 
			
		||||
                    PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z);
 | 
			
		||||
                    lock (this.LockPhysicsEngine)
 | 
			
		||||
                    {
 | 
			
		||||
                        newAvatar.PhysActor = this.phyScene.AddAvatar(pVec);
 | 
			
		||||
                    }
 | 
			
		||||
              //  }
 | 
			
		||||
                lock (Entities)
 | 
			
		||||
                {
 | 
			
		||||
                    if (!Entities.ContainsKey(agentClient.AgentID))
 | 
			
		||||
                    {
 | 
			
		||||
                        this.Entities.Add(agentClient.AgentID, newAvatar);
 | 
			
		||||
                    }
 | 
			
		||||
                    else
 | 
			
		||||
                    {
 | 
			
		||||
                        Entities[agentClient.AgentID] = newAvatar;
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
                lock (Avatars)
 | 
			
		||||
                {
 | 
			
		||||
                    if (Avatars.ContainsKey(agentClient.AgentID))
 | 
			
		||||
                    {
 | 
			
		||||
                        Avatars[agentClient.AgentID] = newAvatar;
 | 
			
		||||
                    }
 | 
			
		||||
                    else
 | 
			
		||||
                    {
 | 
			
		||||
                        this.Avatars.Add(agentClient.AgentID, newAvatar);
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            catch (Exception e)
 | 
			
		||||
            {
 | 
			
		||||
                MainConsole.Instance.Warn("World.cs: AddViewerAgent() - Failed with exception " + e.ToString());
 | 
			
		||||
            }
 | 
			
		||||
            return newAvatar;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
        
 | 
			
		||||
 | 
			
		||||
       
 | 
			
		||||
 | 
			
		||||
        public override void RemoveViewerAgent(ClientView agentClient)
 | 
			
		||||
        {
 | 
			
		||||
            try
 | 
			
		||||
            {
 | 
			
		||||
                lock (Entities)
 | 
			
		||||
                {
 | 
			
		||||
                    Entities.Remove(agentClient.AgentID);
 | 
			
		||||
                }
 | 
			
		||||
                lock (Avatars)
 | 
			
		||||
                {
 | 
			
		||||
                    Avatars.Remove(agentClient.AgentID);
 | 
			
		||||
                }
 | 
			
		||||
                if (agentClient.ClientAvatar.PhysActor != null)
 | 
			
		||||
                {
 | 
			
		||||
                    this.phyScene.RemoveAvatar(agentClient.ClientAvatar.PhysActor);
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            catch (Exception e)
 | 
			
		||||
            {
 | 
			
		||||
                MainConsole.Instance.Warn("World.cs: RemoveViewerAgent() - Failed with exception " + e.ToString());
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
        #region Request Avatars List Methods
 | 
			
		||||
        //The idea is to have a group of method that return a list of avatars meeting some requirement
 | 
			
		||||
        // ie it could be all Avatars within a certain range of the calling prim/avatar. 
 | 
			
		||||
 | 
			
		||||
        public List<Avatar> RequestAvatarList()
 | 
			
		||||
        {
 | 
			
		||||
            List<Avatar> result = new List<Avatar>();
 | 
			
		||||
 | 
			
		||||
            foreach (Avatar avatar in Avatars.Values)
 | 
			
		||||
            {
 | 
			
		||||
                result.Add(avatar);
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            return result;
 | 
			
		||||
        }
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
        #region ShutDown
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Tidy before shutdown
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public override void Close()
 | 
			
		||||
        {
 | 
			
		||||
            try
 | 
			
		||||
            {
 | 
			
		||||
                this.localStorage.ShutDown();
 | 
			
		||||
            }
 | 
			
		||||
            catch (Exception e)
 | 
			
		||||
            {
 | 
			
		||||
                OpenSim.Framework.Console.MainConsole.Instance.Error("World.cs: Close() - Failed with exception " + e.ToString());
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,204 +0,0 @@
 | 
			
		|||
/*
 | 
			
		||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
 | 
			
		||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
*
 | 
			
		||||
* Redistribution and use in source and binary forms, with or without
 | 
			
		||||
* modification, are permitted provided that the following conditions are met:
 | 
			
		||||
*     * Redistributions of source code must retain the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
*     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
*       documentation and/or other materials provided with the distribution.
 | 
			
		||||
*     * Neither the name of the OpenSim Project nor the
 | 
			
		||||
*       names of its contributors may be used to endorse or promote products
 | 
			
		||||
*       derived from this software without specific prior written permission.
 | 
			
		||||
*
 | 
			
		||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
 | 
			
		||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
* 
 | 
			
		||||
*/
 | 
			
		||||
using System;
 | 
			
		||||
using libsecondlife;
 | 
			
		||||
using libsecondlife.Packets;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Text;
 | 
			
		||||
using System.Reflection;
 | 
			
		||||
using System.IO;
 | 
			
		||||
using System.Threading;
 | 
			
		||||
using OpenSim.Physics.Manager;
 | 
			
		||||
using OpenSim.Framework.Interfaces;
 | 
			
		||||
using OpenSim.Framework.Types;
 | 
			
		||||
using OpenSim.Framework.Terrain;
 | 
			
		||||
using OpenSim.Framework.Inventory;
 | 
			
		||||
using OpenSim.Assets;
 | 
			
		||||
using OpenSim.RegionServer.world.scripting;
 | 
			
		||||
using OpenSim.Terrain;
 | 
			
		||||
using OpenSim.Framework.Console;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.world
 | 
			
		||||
{
 | 
			
		||||
    public class WorldBase
 | 
			
		||||
    {
 | 
			
		||||
        public Dictionary<libsecondlife.LLUUID, Entity> Entities;
 | 
			
		||||
        protected Dictionary<uint, ClientView> m_clientThreads;
 | 
			
		||||
        protected ulong m_regionHandle;
 | 
			
		||||
        protected string m_regionName;
 | 
			
		||||
        protected InventoryCache _inventoryCache;
 | 
			
		||||
        protected AssetCache _assetCache;
 | 
			
		||||
        public RegionInfo m_regInfo;
 | 
			
		||||
 | 
			
		||||
        public TerrainEngine Terrain; //TODO: Replace TerrainManager with this.
 | 
			
		||||
        protected libsecondlife.TerrainManager TerrainManager; // To be referenced via TerrainEngine
 | 
			
		||||
 | 
			
		||||
        #region Properties
 | 
			
		||||
        public InventoryCache InventoryCache
 | 
			
		||||
        {
 | 
			
		||||
            set
 | 
			
		||||
            {
 | 
			
		||||
                this._inventoryCache = value;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public AssetCache AssetCache
 | 
			
		||||
        {
 | 
			
		||||
            set
 | 
			
		||||
            {
 | 
			
		||||
                this._assetCache = value;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
        #region Constructors
 | 
			
		||||
        public WorldBase()
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
        #region Setup Methods
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Register Packet handler Methods with the packet server (which will register them with the SimClient)
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="packetServer"></param>
 | 
			
		||||
        public virtual void RegisterPacketHandlers(PacketServer packetServer)
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
        #region Update Methods
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Normally called once every frame/tick to let the world preform anything required (like running the physics simulation)
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public virtual void Update()
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
        #region Terrain Methods
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Loads the World heightmap
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public virtual void LoadWorldMap()
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Send the region heightmap to the client
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="RemoteClient">Client to send to</param>
 | 
			
		||||
        public virtual void SendLayerData(ClientView RemoteClient)
 | 
			
		||||
        {
 | 
			
		||||
            try
 | 
			
		||||
            {
 | 
			
		||||
                int[] patches = new int[4];
 | 
			
		||||
 | 
			
		||||
                for (int y = 0; y < 16; y++)
 | 
			
		||||
                {
 | 
			
		||||
                    for (int x = 0; x < 16; x = x + 4)
 | 
			
		||||
                    {
 | 
			
		||||
                        patches[0] = x + 0 + y * 16;
 | 
			
		||||
                        patches[1] = x + 1 + y * 16;
 | 
			
		||||
                        patches[2] = x + 2 + y * 16;
 | 
			
		||||
                        patches[3] = x + 3 + y * 16;
 | 
			
		||||
 | 
			
		||||
                        Packet layerpack = TerrainManager.CreateLandPacket(Terrain.getHeights1D(), patches);
 | 
			
		||||
                        RemoteClient.OutPacket(layerpack);
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            catch (Exception e)
 | 
			
		||||
            {
 | 
			
		||||
                MainConsole.Instance.Warn("World.cs: SendLayerData() - Failed with exception " + e.ToString());
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Sends a specified patch to a client
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="px">Patch coordinate (x) 0..16</param>
 | 
			
		||||
        /// <param name="py">Patch coordinate (y) 0..16</param>
 | 
			
		||||
        /// <param name="RemoteClient">The client to send to</param>
 | 
			
		||||
        public void SendLayerData(int px, int py, ClientView RemoteClient)
 | 
			
		||||
        {
 | 
			
		||||
            try
 | 
			
		||||
            {
 | 
			
		||||
                int[] patches = new int[1];
 | 
			
		||||
                int patchx, patchy;
 | 
			
		||||
                patchx = px / 16;
 | 
			
		||||
                patchy = py / 16;
 | 
			
		||||
 | 
			
		||||
                patches[0] = patchx + 0 + patchy * 16;
 | 
			
		||||
 | 
			
		||||
                Packet layerpack = TerrainManager.CreateLandPacket(Terrain.getHeights1D(), patches);
 | 
			
		||||
                RemoteClient.OutPacket(layerpack);
 | 
			
		||||
            }
 | 
			
		||||
            catch (Exception e)
 | 
			
		||||
            {
 | 
			
		||||
                MainConsole.Instance.Warn("World.cs: SendLayerData() - Failed with exception " + e.ToString());
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
        #region Add/Remove Agent/Avatar
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Add a new Agent's avatar
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="agentClient"></param>
 | 
			
		||||
        public virtual Avatar AddViewerAgent(ClientView agentClient)
 | 
			
		||||
        {
 | 
			
		||||
            return null;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Remove a Agent's avatar
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        /// <param name="agentClient"></param>
 | 
			
		||||
        public virtual void RemoveViewerAgent(ClientView agentClient)
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
        #region Shutdown
 | 
			
		||||
        /// <summary>
 | 
			
		||||
        /// Tidy before shutdown
 | 
			
		||||
        /// </summary>
 | 
			
		||||
        public virtual void Close()
 | 
			
		||||
        {
 | 
			
		||||
 | 
			
		||||
        }
 | 
			
		||||
        #endregion
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,40 +0,0 @@
 | 
			
		|||
/*
 | 
			
		||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
 | 
			
		||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
*
 | 
			
		||||
* Redistribution and use in source and binary forms, with or without
 | 
			
		||||
* modification, are permitted provided that the following conditions are met:
 | 
			
		||||
*     * Redistributions of source code must retain the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
*     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
*       documentation and/or other materials provided with the distribution.
 | 
			
		||||
*     * Neither the name of the OpenSim Project nor the
 | 
			
		||||
*       names of its contributors may be used to endorse or promote products
 | 
			
		||||
*       derived from this software without specific prior written permission.
 | 
			
		||||
*
 | 
			
		||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
 | 
			
		||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
* 
 | 
			
		||||
*/
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Text;
 | 
			
		||||
using libsecondlife;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.RegionServer.world.scripting
 | 
			
		||||
{
 | 
			
		||||
    public interface IScriptContext
 | 
			
		||||
    {
 | 
			
		||||
        IScriptEntity Entity { get; }
 | 
			
		||||
        bool TryGetRandomAvatar(out IScriptReadonlyEntity avatar);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,46 +0,0 @@
 | 
			
		|||
/*
 | 
			
		||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
 | 
			
		||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
*
 | 
			
		||||
* Redistribution and use in source and binary forms, with or without
 | 
			
		||||
* modification, are permitted provided that the following conditions are met:
 | 
			
		||||
*     * Redistributions of source code must retain the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
*     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
*       documentation and/or other materials provided with the distribution.
 | 
			
		||||
*     * Neither the name of the OpenSim Project nor the
 | 
			
		||||
*       names of its contributors may be used to endorse or promote products
 | 
			
		||||
*       derived from this software without specific prior written permission.
 | 
			
		||||
*
 | 
			
		||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
 | 
			
		||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
* 
 | 
			
		||||
*/
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Text;
 | 
			
		||||
using libsecondlife;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.RegionServer.world.scripting
 | 
			
		||||
{
 | 
			
		||||
    public interface IScriptReadonlyEntity
 | 
			
		||||
    {
 | 
			
		||||
        LLVector3 Pos { get; }
 | 
			
		||||
        string Name { get; }
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    public interface IScriptEntity
 | 
			
		||||
    {
 | 
			
		||||
        LLVector3 Pos { get; set; }
 | 
			
		||||
        string Name { get; }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,125 +0,0 @@
 | 
			
		|||
/*
 | 
			
		||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
 | 
			
		||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
*
 | 
			
		||||
* Redistribution and use in source and binary forms, with or without
 | 
			
		||||
* modification, are permitted provided that the following conditions are met:
 | 
			
		||||
*     * Redistributions of source code must retain the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
*     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
*       documentation and/or other materials provided with the distribution.
 | 
			
		||||
*     * Neither the name of the OpenSim Project nor the
 | 
			
		||||
*       names of its contributors may be used to endorse or promote products
 | 
			
		||||
*       derived from this software without specific prior written permission.
 | 
			
		||||
*
 | 
			
		||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
 | 
			
		||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
* 
 | 
			
		||||
*/
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Text;
 | 
			
		||||
using libsecondlife;
 | 
			
		||||
using OpenSim.Physics.Manager;
 | 
			
		||||
using OpenSim.world;
 | 
			
		||||
using Avatar=OpenSim.world.Avatar;
 | 
			
		||||
using Primitive = OpenSim.world.Primitive;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.RegionServer.world.scripting
 | 
			
		||||
{
 | 
			
		||||
    public delegate void ScriptEventHandler(IScriptContext context);
 | 
			
		||||
 | 
			
		||||
    public class ScriptHandler : IScriptContext, IScriptEntity, IScriptReadonlyEntity
 | 
			
		||||
    {
 | 
			
		||||
        private World m_world;
 | 
			
		||||
        private Script m_script;
 | 
			
		||||
        private Entity m_entity;
 | 
			
		||||
 | 
			
		||||
        public LLUUID ScriptId
 | 
			
		||||
        {
 | 
			
		||||
            get
 | 
			
		||||
            {
 | 
			
		||||
                return m_script.ScriptId;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public void OnFrame()
 | 
			
		||||
        {
 | 
			
		||||
            m_script.OnFrame(this);
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public ScriptHandler(Script script, Entity entity, World world)
 | 
			
		||||
        {
 | 
			
		||||
            m_script = script;
 | 
			
		||||
            m_entity = entity;
 | 
			
		||||
            m_world = world;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #region IScriptContext Members
 | 
			
		||||
 | 
			
		||||
        IScriptEntity IScriptContext.Entity
 | 
			
		||||
        {
 | 
			
		||||
            get
 | 
			
		||||
            {
 | 
			
		||||
                return this;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        bool IScriptContext.TryGetRandomAvatar(out IScriptReadonlyEntity avatar)
 | 
			
		||||
        {
 | 
			
		||||
            foreach (Entity entity in m_world.Entities.Values )
 | 
			
		||||
            {
 | 
			
		||||
                if( entity is Avatar )
 | 
			
		||||
                {
 | 
			
		||||
                    avatar = entity;
 | 
			
		||||
                    return true;
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            
 | 
			
		||||
            avatar = null;
 | 
			
		||||
            return false;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #endregion
 | 
			
		||||
 | 
			
		||||
        #region IScriptEntity and IScriptReadonlyEntity Members
 | 
			
		||||
 | 
			
		||||
        public string Name
 | 
			
		||||
        {
 | 
			
		||||
            get
 | 
			
		||||
            {
 | 
			
		||||
                return m_entity.Name;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public LLVector3 Pos
 | 
			
		||||
        {
 | 
			
		||||
            get
 | 
			
		||||
            {
 | 
			
		||||
                return m_entity.Pos;
 | 
			
		||||
            }
 | 
			
		||||
 | 
			
		||||
            set
 | 
			
		||||
            {
 | 
			
		||||
                if (m_entity is Primitive)
 | 
			
		||||
                {
 | 
			
		||||
                    Primitive prim = m_entity as Primitive;
 | 
			
		||||
                    // Of course, we really should have asked the physEngine if this is possible, and if not, returned false.
 | 
			
		||||
                    prim.UpdatePosition( value );
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        #endregion
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,53 +0,0 @@
 | 
			
		|||
/*
 | 
			
		||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
 | 
			
		||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
*
 | 
			
		||||
* Redistribution and use in source and binary forms, with or without
 | 
			
		||||
* modification, are permitted provided that the following conditions are met:
 | 
			
		||||
*     * Redistributions of source code must retain the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
*     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
*       documentation and/or other materials provided with the distribution.
 | 
			
		||||
*     * Neither the name of the OpenSim Project nor the
 | 
			
		||||
*       names of its contributors may be used to endorse or promote products
 | 
			
		||||
*       derived from this software without specific prior written permission.
 | 
			
		||||
*
 | 
			
		||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
 | 
			
		||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
* 
 | 
			
		||||
*/
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Text;
 | 
			
		||||
using libsecondlife;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.RegionServer.world.scripting
 | 
			
		||||
{
 | 
			
		||||
    public class Script
 | 
			
		||||
    {
 | 
			
		||||
        private LLUUID m_scriptId;        
 | 
			
		||||
        public virtual LLUUID ScriptId
 | 
			
		||||
        {
 | 
			
		||||
            get
 | 
			
		||||
            {
 | 
			
		||||
                return m_scriptId;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        public Script( LLUUID scriptId )
 | 
			
		||||
        {
 | 
			
		||||
            m_scriptId = scriptId;
 | 
			
		||||
        }
 | 
			
		||||
        
 | 
			
		||||
        public ScriptEventHandler OnFrame;
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,35 +0,0 @@
 | 
			
		|||
/*
 | 
			
		||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
 | 
			
		||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
*
 | 
			
		||||
* Redistribution and use in source and binary forms, with or without
 | 
			
		||||
* modification, are permitted provided that the following conditions are met:
 | 
			
		||||
*     * Redistributions of source code must retain the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
*     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
*       documentation and/or other materials provided with the distribution.
 | 
			
		||||
*     * Neither the name of the OpenSim Project nor the
 | 
			
		||||
*       names of its contributors may be used to endorse or promote products
 | 
			
		||||
*       derived from this software without specific prior written permission.
 | 
			
		||||
*
 | 
			
		||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
 | 
			
		||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
* 
 | 
			
		||||
*/
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Text;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.RegionServer.world.scripting
 | 
			
		||||
{
 | 
			
		||||
    public delegate Script ScriptFactory();
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -1,64 +0,0 @@
 | 
			
		|||
/*
 | 
			
		||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
 | 
			
		||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
 | 
			
		||||
*
 | 
			
		||||
* Redistribution and use in source and binary forms, with or without
 | 
			
		||||
* modification, are permitted provided that the following conditions are met:
 | 
			
		||||
*     * Redistributions of source code must retain the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer.
 | 
			
		||||
*     * Redistributions in binary form must reproduce the above copyright
 | 
			
		||||
*       notice, this list of conditions and the following disclaimer in the
 | 
			
		||||
*       documentation and/or other materials provided with the distribution.
 | 
			
		||||
*     * Neither the name of the OpenSim Project nor the
 | 
			
		||||
*       names of its contributors may be used to endorse or promote products
 | 
			
		||||
*       derived from this software without specific prior written permission.
 | 
			
		||||
*
 | 
			
		||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
 | 
			
		||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 | 
			
		||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 | 
			
		||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
 | 
			
		||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 | 
			
		||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 | 
			
		||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 | 
			
		||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 | 
			
		||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 | 
			
		||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 | 
			
		||||
* 
 | 
			
		||||
*/
 | 
			
		||||
using System;
 | 
			
		||||
using System.Collections.Generic;
 | 
			
		||||
using System.Text;
 | 
			
		||||
using libsecondlife;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim.RegionServer.world.scripting
 | 
			
		||||
{
 | 
			
		||||
    public class FollowRandomAvatar : Script
 | 
			
		||||
    {
 | 
			
		||||
        public FollowRandomAvatar()
 | 
			
		||||
            : base(LLUUID.Random())
 | 
			
		||||
        {
 | 
			
		||||
            OnFrame += MyOnFrame;
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        private void MyOnFrame(IScriptContext context)
 | 
			
		||||
        {
 | 
			
		||||
            LLVector3 pos = context.Entity.Pos;
 | 
			
		||||
 | 
			
		||||
            IScriptReadonlyEntity avatar;
 | 
			
		||||
 | 
			
		||||
            if (context.TryGetRandomAvatar(out avatar))
 | 
			
		||||
            {
 | 
			
		||||
                LLVector3 avatarPos = avatar.Pos;
 | 
			
		||||
 | 
			
		||||
                float x = pos.X + ((float)avatarPos.X.CompareTo(pos.X)) / 2;
 | 
			
		||||
                float y = pos.Y + ((float)avatarPos.Y.CompareTo(pos.Y)) / 2;
 | 
			
		||||
 | 
			
		||||
                LLVector3 newPos = new LLVector3(x, y, pos.Z);
 | 
			
		||||
 | 
			
		||||
                context.Entity.Pos = newPos;
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -99,10 +99,10 @@
 | 
			
		|||
    <Compile Include="UUIDPrimQuery.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="Db4LocalStorage.cs">
 | 
			
		||||
    <Compile Include="UUIDParcelQuery.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
    <Compile Include="UUIDParcelQuery.cs">
 | 
			
		||||
    <Compile Include="Db4LocalStorage.cs">
 | 
			
		||||
      <SubType>Code</SubType>
 | 
			
		||||
    </Compile>
 | 
			
		||||
  </ItemGroup>
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -14,8 +14,8 @@
 | 
			
		|||
                <include name="AssemblyInfo.cs" />
 | 
			
		||||
                <include name="MapStorage.cs" />
 | 
			
		||||
                <include name="UUIDPrimQuery.cs" />
 | 
			
		||||
                <include name="Db4LocalStorage.cs" />
 | 
			
		||||
                <include name="UUIDParcelQuery.cs" />
 | 
			
		||||
                <include name="Db4LocalStorage.cs" />
 | 
			
		||||
            </sources>
 | 
			
		||||
            <references basedir="${project::get-base-directory()}">
 | 
			
		||||
                <lib>
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -31,6 +31,7 @@ using System.Collections.Generic;
 | 
			
		|||
using System.Text;
 | 
			
		||||
using OpenSim.UserServer;
 | 
			
		||||
using OpenSim.Framework.Console;
 | 
			
		||||
using OpenSim.RegionServer;
 | 
			
		||||
 | 
			
		||||
namespace OpenSim
 | 
			
		||||
{
 | 
			
		||||
| 
						 | 
				
			
			@ -111,7 +112,7 @@ namespace OpenSim
 | 
			
		|||
            sim.m_sandbox = sandBoxMode;
 | 
			
		||||
            sim.user_accounts = userAccounts;
 | 
			
		||||
            sim.gridLocalAsset = gridLocalAsset;
 | 
			
		||||
            OpenSim.world.Avatar.PhysicsEngineFlying = allowFlying;
 | 
			
		||||
            OpenSim.RegionServer.Simulator.Avatar.PhysicsEngineFlying = allowFlying;
 | 
			
		||||
 | 
			
		||||
            sim.StartUp();
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -38,13 +38,15 @@ using System.Collections;
 | 
			
		|||
using System.Collections.Generic;
 | 
			
		||||
using libsecondlife;
 | 
			
		||||
using libsecondlife.Packets;
 | 
			
		||||
using OpenSim.world;
 | 
			
		||||
using OpenSim.RegionServer;
 | 
			
		||||
 | 
			
		||||
using OpenSim.RegionServer.Simulator;
 | 
			
		||||
using OpenSim.Terrain;
 | 
			
		||||
using OpenSim.Framework.Interfaces;
 | 
			
		||||
using OpenSim.Framework.Types;
 | 
			
		||||
using OpenSim.UserServer;
 | 
			
		||||
using OpenSim.Assets;
 | 
			
		||||
using OpenSim.CAPS;
 | 
			
		||||
using OpenSim.RegionServer.Assets;
 | 
			
		||||
using OpenSim.RegionServer.CAPS;
 | 
			
		||||
using OpenSim.Framework.Console;
 | 
			
		||||
using OpenSim.Physics.Manager;
 | 
			
		||||
using Nwc.XmlRpc;
 | 
			
		||||
| 
						 | 
				
			
			@ -54,7 +56,7 @@ using OpenSim.GenericConfig;
 | 
			
		|||
namespace OpenSim
 | 
			
		||||
{
 | 
			
		||||
 | 
			
		||||
    public class OpenSimMain : RegionServerBase, conscmd_callback
 | 
			
		||||
    public class OpenSimMain : OpenSim.RegionServer.RegionServerBase, conscmd_callback
 | 
			
		||||
    {
 | 
			
		||||
        private CheckSumServer checkServer;
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -209,7 +211,7 @@ namespace OpenSim
 | 
			
		|||
            }
 | 
			
		||||
 | 
			
		||||
            m_console.Notice("Creating ParcelManager");
 | 
			
		||||
            LocalWorld.parcelManager = new OpenSim.RegionServer.world.ParcelManager(this.LocalWorld);
 | 
			
		||||
            LocalWorld.parcelManager = new OpenSim.RegionServer.Simulator.ParcelManager(this.LocalWorld);
 | 
			
		||||
 | 
			
		||||
            m_console.Notice("Loading Parcels from DB...");
 | 
			
		||||
            LocalWorld.localStorage.LoadParcels((ILocalStorageParcelReceiver)LocalWorld.parcelManager);
 | 
			
		||||
| 
						 | 
				
			
			@ -436,23 +438,23 @@ namespace OpenSim
 | 
			
		|||
                    case "":
 | 
			
		||||
                        this.m_physicsEngine = "basicphysics";
 | 
			
		||||
                        configData.SetAttribute("PhysicsEngine", "basicphysics");
 | 
			
		||||
                        OpenSim.world.Avatar.PhysicsEngineFlying = false;
 | 
			
		||||
                        OpenSim.RegionServer.Simulator.Avatar.PhysicsEngineFlying = false;
 | 
			
		||||
                        break;
 | 
			
		||||
 | 
			
		||||
                    case "basicphysics":
 | 
			
		||||
                        this.m_physicsEngine = "basicphysics";
 | 
			
		||||
                        configData.SetAttribute("PhysicsEngine", "basicphysics");
 | 
			
		||||
                        OpenSim.world.Avatar.PhysicsEngineFlying = false;
 | 
			
		||||
                        OpenSim.RegionServer.Simulator.Avatar.PhysicsEngineFlying = false;
 | 
			
		||||
                        break;
 | 
			
		||||
 | 
			
		||||
                    case "RealPhysX":
 | 
			
		||||
                        this.m_physicsEngine = "RealPhysX";
 | 
			
		||||
                        OpenSim.world.Avatar.PhysicsEngineFlying = true;
 | 
			
		||||
                        OpenSim.RegionServer.Simulator.Avatar.PhysicsEngineFlying = true;
 | 
			
		||||
                        break;
 | 
			
		||||
 | 
			
		||||
                    case "OpenDynamicsEngine":
 | 
			
		||||
                        this.m_physicsEngine = "OpenDynamicsEngine";
 | 
			
		||||
                        OpenSim.world.Avatar.PhysicsEngineFlying = true;
 | 
			
		||||
                        OpenSim.RegionServer.Simulator.Avatar.PhysicsEngineFlying = true;
 | 
			
		||||
                        break;
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -556,19 +558,19 @@ namespace OpenSim
 | 
			
		|||
                    m_console.Error("That is " + (DateTime.Now - startuptime).ToString());
 | 
			
		||||
                    break;
 | 
			
		||||
                case "users":
 | 
			
		||||
                    OpenSim.world.Avatar TempAv;
 | 
			
		||||
                    OpenSim.RegionServer.Simulator.Avatar TempAv;
 | 
			
		||||
                    m_console.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP"));
 | 
			
		||||
                    foreach (libsecondlife.LLUUID UUID in LocalWorld.Entities.Keys)
 | 
			
		||||
                    {
 | 
			
		||||
                        if (LocalWorld.Entities[UUID].ToString() == "OpenSim.world.Avatar")
 | 
			
		||||
                        if (LocalWorld.Entities[UUID].ToString() == "OpenSim.RegionServer.Simulator.Avatar")
 | 
			
		||||
                        {
 | 
			
		||||
                            TempAv = (OpenSim.world.Avatar)LocalWorld.Entities[UUID];
 | 
			
		||||
                            TempAv = (OpenSim.RegionServer.Simulator.Avatar)LocalWorld.Entities[UUID];
 | 
			
		||||
                            m_console.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.SessionID, TempAv.ControllingClient.CircuitCode, TempAv.ControllingClient.userEP.ToString()));
 | 
			
		||||
                        }
 | 
			
		||||
                    }
 | 
			
		||||
                    break;
 | 
			
		||||
                case "parcels":
 | 
			
		||||
                    foreach (OpenSim.RegionServer.world.Parcel parcel in LocalWorld.parcelManager.parcelList.Values)
 | 
			
		||||
                    foreach (OpenSim.RegionServer.Simulator.Parcel parcel in LocalWorld.parcelManager.parcelList.Values)
 | 
			
		||||
                    {
 | 
			
		||||
                        m_console.Error("Parcel ID#" + parcel.parcelData.localID + "(Global UUID: " + parcel.parcelData.globalID + "):");
 | 
			
		||||
                        m_console.Error("\tParcel Name: " + parcel.parcelData.parcelName);
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
		Reference in New Issue