*Cleaned up namespaces, filenames, etc in OpenSim.RegionServer
NOTES: *ClientView is now in the namespace OpenSim.RegionServer.Client *Scripting is now in the namespace OpenSim.RegionServer.scripting *Other various cleaningzircon^2
parent
f1250bd291
commit
f88a4777f9
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@ -162,9 +162,6 @@
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<Compile Include="Types\NeighbourInfo.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Types\ParcelData.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Types\PrimData.cs">
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<SubType>Code</SubType>
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</Compile>
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@ -186,6 +183,9 @@
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<Compile Include="Types\AssetBase.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Types\ParcelData.cs">
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<SubType>Code</SubType>
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<PropertyGroup>
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@ -37,7 +37,6 @@
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<include name="Interfaces/ILocalStorage.cs" />
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<include name="Properties/AssemblyInfo.cs" />
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<include name="Types/NeighbourInfo.cs" />
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<include name="Types/ParcelData.cs" />
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<include name="Types/PrimData.cs" />
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<include name="Types/AssetStorage.cs" />
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<include name="Types/OSVector3.cs" />
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@ -45,6 +44,7 @@
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<include name="Types/Login.cs" />
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<include name="Types/AssetLandmark.cs" />
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<include name="Types/AssetBase.cs" />
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<include name="Types/ParcelData.cs" />
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</sources>
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<references basedir="${project::get-base-directory()}">
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<lib>
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203
OpenSim.sln
203
OpenSim.sln
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@ -1,5 +1,5 @@
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# Visual C# Express 2005
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# Visual Studio 2005
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Terrain.BasicTerrain", "OpenSim\OpenSim.Terrain.BasicTerrain\OpenSim.Terrain.BasicTerrain.csproj", "{2270B8FE-0000-0000-0000-000000000000}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Storage.LocalStorageBerkeleyDB", "OpenSim\OpenSim.Storage\LocalStorageBerkeleyDB\OpenSim.Storage.LocalStorageBerkeleyDB.csproj", "{EE9E5D96-0000-0000-0000-000000000000}"
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@ -37,85 +37,124 @@ EndProject
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|
||||
{546099CD-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{546099CD-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{546099CD-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
{8E81D43C-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{8E81D43C-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{8E81D43C-0000-0000-0000-000000000000}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{8E81D43C-0000-0000-0000-000000000000}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
|
|
|
@ -28,13 +28,14 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using OpenSim.Assets;
|
||||
using OpenSim.RegionServer.Assets;
|
||||
using OpenSim.RegionServer.Client;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
|
||||
namespace OpenSim
|
||||
namespace OpenSim.RegionServer
|
||||
{
|
||||
public class AgentAssetUpload
|
||||
{
|
||||
|
|
|
@ -31,13 +31,13 @@ using System.Collections.Generic;
|
|||
using System.Threading;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using OpenSim;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.RegionServer.Client;
|
||||
|
||||
namespace OpenSim.Assets
|
||||
namespace OpenSim.RegionServer.Assets
|
||||
{
|
||||
/// <summary>
|
||||
/// Manages local cache of assets and their sending to viewers.
|
||||
|
|
|
@ -31,12 +31,13 @@ using System.Collections.Generic;
|
|||
using libsecondlife;
|
||||
using OpenSim;
|
||||
using libsecondlife.Packets;
|
||||
//using OpenSim.GridServers;
|
||||
|
||||
using OpenSim.Framework.Inventory;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.RegionServer.Client;
|
||||
|
||||
namespace OpenSim.Assets
|
||||
namespace OpenSim.RegionServer.Assets
|
||||
{
|
||||
/// <summary>
|
||||
/// Description of InventoryManager.
|
||||
|
|
|
@ -32,7 +32,7 @@ using libsecondlife;
|
|||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
|
||||
namespace OpenSim
|
||||
namespace OpenSim.RegionServer
|
||||
{
|
||||
public class AuthenticateSessionsBase
|
||||
{
|
||||
|
|
|
@ -31,7 +31,7 @@ using System.Text;
|
|||
using libsecondlife;
|
||||
using OpenSim.Framework.Types;
|
||||
|
||||
namespace OpenSim
|
||||
namespace OpenSim.RegionServer
|
||||
{
|
||||
public class AuthenticateSessionsLocal : AuthenticateSessionsBase
|
||||
{
|
||||
|
|
|
@ -34,7 +34,7 @@ using libsecondlife;
|
|||
using OpenSim.Framework.Types;
|
||||
using Nwc.XmlRpc;
|
||||
|
||||
namespace OpenSim
|
||||
namespace OpenSim.RegionServer
|
||||
{
|
||||
public class AuthenticateSessionsRemote : AuthenticateSessionsBase
|
||||
{
|
||||
|
|
|
@ -29,16 +29,16 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
using OpenSim.world;
|
||||
using OpenSim.RegionServer.Simulator;
|
||||
using OpenSim.UserServer;
|
||||
using OpenSim.Servers;
|
||||
using OpenSim.Assets;
|
||||
using OpenSim.RegionServer.Assets;
|
||||
using OpenSim.Framework.Inventory;
|
||||
using libsecondlife;
|
||||
using OpenSim.RegionServer.world.scripting;
|
||||
using OpenSim.RegionServer.Scripting;
|
||||
using Avatar=libsecondlife.Avatar;
|
||||
|
||||
namespace OpenSim.CAPS
|
||||
namespace OpenSim.RegionServer.CAPS
|
||||
{
|
||||
public class AdminWebFront
|
||||
{
|
||||
|
@ -150,12 +150,12 @@ namespace OpenSim.CAPS
|
|||
{
|
||||
string responseString;
|
||||
responseString = " <p> Listing connected Clients </p>";
|
||||
OpenSim.world.Avatar TempAv;
|
||||
OpenSim.RegionServer.Simulator.Avatar TempAv;
|
||||
foreach (libsecondlife.LLUUID UUID in m_world.Entities.Keys)
|
||||
{
|
||||
if (m_world.Entities[UUID].ToString() == "OpenSim.world.Avatar")
|
||||
if (m_world.Entities[UUID].ToString() == "OpenSim.RegionServer.Simulator.Avatar")
|
||||
{
|
||||
TempAv = (OpenSim.world.Avatar)m_world.Entities[UUID];
|
||||
TempAv = (OpenSim.RegionServer.Simulator.Avatar)m_world.Entities[UUID];
|
||||
responseString += "<p> Client: ";
|
||||
responseString += TempAv.firstname + " , " + TempAv.lastname + " , <A HREF=\"javascript:loadXMLDoc('ClientInventory/" + UUID.ToString() + "')\">" + UUID + "</A> , " + TempAv.ControllingClient.SessionID + " , " + TempAv.ControllingClient.CircuitCode + " , " + TempAv.ControllingClient.userEP.ToString();
|
||||
responseString += "</p>";
|
||||
|
|
|
@ -40,11 +40,11 @@ using OpenSim.Framework.Interfaces;
|
|||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Inventory;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.world;
|
||||
using OpenSim.Assets;
|
||||
using OpenSim.RegionServer.Simulator;
|
||||
using OpenSim.RegionServer.Assets;
|
||||
using OpenSim.Framework.Console;
|
||||
|
||||
namespace OpenSim
|
||||
namespace OpenSim.RegionServer.Client
|
||||
{
|
||||
public partial class ClientView
|
||||
{
|
|
@ -40,11 +40,11 @@ using OpenSim.Framework.Interfaces;
|
|||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Inventory;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.world;
|
||||
using OpenSim.Assets;
|
||||
using OpenSim.RegionServer.Simulator;
|
||||
using OpenSim.RegionServer.Assets;
|
||||
using OpenSim.Framework.Console;
|
||||
|
||||
namespace OpenSim
|
||||
namespace OpenSim.RegionServer.Client
|
||||
{
|
||||
public partial class ClientView
|
||||
{
|
|
@ -40,12 +40,11 @@ using OpenSim.Framework.Interfaces;
|
|||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Inventory;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.world;
|
||||
using OpenSim.RegionServer.world;
|
||||
using OpenSim.Assets;
|
||||
using OpenSim.RegionServer.Simulator;
|
||||
using OpenSim.RegionServer.Assets;
|
||||
using OpenSim.Framework.Console;
|
||||
|
||||
namespace OpenSim
|
||||
namespace OpenSim.RegionServer.Client
|
||||
{
|
||||
public partial class ClientView
|
||||
{
|
||||
|
@ -92,6 +91,7 @@ namespace OpenSim
|
|||
protected override void ProcessInPacket(Packet Pack)
|
||||
{
|
||||
ack_pack(Pack);
|
||||
debug = true;
|
||||
if (debug)
|
||||
{
|
||||
if (Pack.Type != PacketType.AgentUpdate)
|
||||
|
@ -361,7 +361,7 @@ namespace OpenSim
|
|||
{
|
||||
if (ent.localid == updatetask.UpdateData.LocalID)
|
||||
{
|
||||
if (ent is OpenSim.world.Primitive)
|
||||
if (ent is OpenSim.RegionServer.Simulator.Primitive)
|
||||
{
|
||||
this.m_world.AddScript(ent, Util.FieldToString(assBase.Data));
|
||||
}
|
|
@ -41,11 +41,11 @@ using OpenSim.Framework.Interfaces;
|
|||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Inventory;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.world;
|
||||
using OpenSim.Assets;
|
||||
using OpenSim.RegionServer.Simulator;
|
||||
using OpenSim.RegionServer.Assets;
|
||||
using OpenSim.Framework.Console;
|
||||
|
||||
namespace OpenSim
|
||||
namespace OpenSim.RegionServer.Client
|
||||
{
|
||||
public delegate bool PacketMethod(ClientView simClient, Packet packet);
|
||||
|
||||
|
@ -62,7 +62,7 @@ namespace OpenSim
|
|||
public LLUUID SessionID;
|
||||
public LLUUID SecureSessionID = LLUUID.Zero;
|
||||
public bool m_child;
|
||||
public world.Avatar ClientAvatar;
|
||||
public Simulator.Avatar ClientAvatar;
|
||||
private UseCircuitCodePacket cirpack;
|
||||
public Thread ClientThread;
|
||||
public LLVector3 startpos;
|
|
@ -39,7 +39,7 @@ using OpenSim.Framework.Utilities;
|
|||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Console;
|
||||
|
||||
namespace OpenSim
|
||||
namespace OpenSim.RegionServer.Client
|
||||
{
|
||||
public class ClientViewBase
|
||||
{
|
|
@ -0,0 +1,11 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.RegionServer.Estate
|
||||
{
|
||||
public class EstateManager
|
||||
{
|
||||
|
||||
}
|
||||
}
|
|
@ -32,7 +32,7 @@ using System.Reflection;
|
|||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.UserServer;
|
||||
|
||||
namespace OpenSim
|
||||
namespace OpenSim.RegionServer
|
||||
{
|
||||
public class Grid
|
||||
{
|
||||
|
|
|
@ -124,10 +124,7 @@
|
|||
</ProjectReference>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="OpenSimMain.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="UDPServer.cs">
|
||||
<Compile Include="AuthenticateSessionsBase.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="AuthenticateSessionsLocal.cs">
|
||||
|
@ -136,31 +133,16 @@
|
|||
<Compile Include="AuthenticateSessionsRemote.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="OpenSimNetworkHandler.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Grid.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="RegionInfoBase.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="ClientView.Grid.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="PacketServer.cs">
|
||||
<Compile Include="OpenSimNetworkHandler.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="RegionInfo.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="ClientView.PacketHandlers.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="AuthenticateSessionsBase.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="ClientView.ProcessPackets.cs">
|
||||
<Compile Include="RegionInfoBase.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="VersionInfo.cs">
|
||||
|
@ -169,85 +151,106 @@
|
|||
<Compile Include="AgentAssetUpload.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="ClientViewBase.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="RegionServerBase.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="ClientView.cs">
|
||||
<Compile Include="PacketServer.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="UDPServer.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="OpenSimMain.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="CAPS\AdminWebFront.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="world\Avatar.Client.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="world\Entity.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="world\Avatar.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="world\World.PacketHandlers.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="world\Avatar.Update.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="world\AvatarAnimations.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="world\ParcelManager.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="world\WorldBase.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="world\SceneObject.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="world\World.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="world\Primitive.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="world\World.Scripting.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="world\Primitive2.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="world\scripting\IScriptHandler.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="world\scripting\ScriptFactory.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="world\scripting\IScriptContext.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="world\scripting\Script.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="world\scripting\IScriptEntity.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="world\scripting\Scripts\FollowRandomAvatar.cs">
|
||||
<Compile Include="Assets\AssetCache.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Assets\InventoryCache.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Assets\AssetCache.cs">
|
||||
<Compile Include="Estate\EstateManager.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="types\Mesh.cs">
|
||||
<Compile Include="Types\Mesh.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="types\Triangle.cs">
|
||||
<Compile Include="Types\Triangle.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Simulator\World.Scripting.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Simulator\Entity.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Simulator\Primitive.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Simulator\WorldBase.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Simulator\SceneObject.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Simulator\World.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Simulator\ParcelManager.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Simulator\World.PacketHandlers.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Simulator\Avatar.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Simulator\Avatar.Update.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Simulator\AvatarAnimations.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Simulator\Primitive2.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Simulator\Avatar.Client.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scripting\IScriptContext.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scripting\IScriptEntity.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scripting\Script.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scripting\ScriptFactory.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scripting\IScriptHandler.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Scripting\Scripts\FollowRandomAvatar.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Client\ClientViewBase.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Client\ClientView.Grid.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Client\ClientView.PacketHandlers.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Client\ClientView.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Client\ClientView.ProcessPackets.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
|
|
@ -11,48 +11,49 @@
|
|||
<resources prefix="OpenSim.RegionServer" dynamicprefix="true" >
|
||||
</resources>
|
||||
<sources failonempty="true">
|
||||
<include name="OpenSimMain.cs" />
|
||||
<include name="UDPServer.cs" />
|
||||
<include name="AuthenticateSessionsBase.cs" />
|
||||
<include name="AuthenticateSessionsLocal.cs" />
|
||||
<include name="AuthenticateSessionsRemote.cs" />
|
||||
<include name="OpenSimNetworkHandler.cs" />
|
||||
<include name="Grid.cs" />
|
||||
<include name="RegionInfoBase.cs" />
|
||||
<include name="ClientView.Grid.cs" />
|
||||
<include name="PacketServer.cs" />
|
||||
<include name="OpenSimNetworkHandler.cs" />
|
||||
<include name="RegionInfo.cs" />
|
||||
<include name="ClientView.PacketHandlers.cs" />
|
||||
<include name="AuthenticateSessionsBase.cs" />
|
||||
<include name="ClientView.ProcessPackets.cs" />
|
||||
<include name="RegionInfoBase.cs" />
|
||||
<include name="VersionInfo.cs" />
|
||||
<include name="AgentAssetUpload.cs" />
|
||||
<include name="ClientViewBase.cs" />
|
||||
<include name="RegionServerBase.cs" />
|
||||
<include name="ClientView.cs" />
|
||||
<include name="PacketServer.cs" />
|
||||
<include name="UDPServer.cs" />
|
||||
<include name="OpenSimMain.cs" />
|
||||
<include name="CAPS/AdminWebFront.cs" />
|
||||
<include name="world/Avatar.Client.cs" />
|
||||
<include name="world/Entity.cs" />
|
||||
<include name="world/Avatar.cs" />
|
||||
<include name="world/World.PacketHandlers.cs" />
|
||||
<include name="world/Avatar.Update.cs" />
|
||||
<include name="world/AvatarAnimations.cs" />
|
||||
<include name="world/ParcelManager.cs" />
|
||||
<include name="world/WorldBase.cs" />
|
||||
<include name="world/SceneObject.cs" />
|
||||
<include name="world/World.cs" />
|
||||
<include name="world/Primitive.cs" />
|
||||
<include name="world/World.Scripting.cs" />
|
||||
<include name="world/Primitive2.cs" />
|
||||
<include name="world/scripting/IScriptHandler.cs" />
|
||||
<include name="world/scripting/ScriptFactory.cs" />
|
||||
<include name="world/scripting/IScriptContext.cs" />
|
||||
<include name="world/scripting/Script.cs" />
|
||||
<include name="world/scripting/IScriptEntity.cs" />
|
||||
<include name="world/scripting/Scripts/FollowRandomAvatar.cs" />
|
||||
<include name="Assets/InventoryCache.cs" />
|
||||
<include name="Assets/AssetCache.cs" />
|
||||
<include name="types/Mesh.cs" />
|
||||
<include name="types/Triangle.cs" />
|
||||
<include name="Assets/InventoryCache.cs" />
|
||||
<include name="Estate/EstateManager.cs" />
|
||||
<include name="Types/Mesh.cs" />
|
||||
<include name="Types/Triangle.cs" />
|
||||
<include name="Simulator/World.Scripting.cs" />
|
||||
<include name="Simulator/Entity.cs" />
|
||||
<include name="Simulator/Primitive.cs" />
|
||||
<include name="Simulator/WorldBase.cs" />
|
||||
<include name="Simulator/SceneObject.cs" />
|
||||
<include name="Simulator/World.cs" />
|
||||
<include name="Simulator/ParcelManager.cs" />
|
||||
<include name="Simulator/World.PacketHandlers.cs" />
|
||||
<include name="Simulator/Avatar.cs" />
|
||||
<include name="Simulator/Avatar.Update.cs" />
|
||||
<include name="Simulator/AvatarAnimations.cs" />
|
||||
<include name="Simulator/Primitive2.cs" />
|
||||
<include name="Simulator/Avatar.Client.cs" />
|
||||
<include name="Scripting/IScriptContext.cs" />
|
||||
<include name="Scripting/IScriptEntity.cs" />
|
||||
<include name="Scripting/Script.cs" />
|
||||
<include name="Scripting/ScriptFactory.cs" />
|
||||
<include name="Scripting/IScriptHandler.cs" />
|
||||
<include name="Scripting/Scripts/FollowRandomAvatar.cs" />
|
||||
<include name="Client/ClientViewBase.cs" />
|
||||
<include name="Client/ClientView.Grid.cs" />
|
||||
<include name="Client/ClientView.PacketHandlers.cs" />
|
||||
<include name="Client/ClientView.cs" />
|
||||
<include name="Client/ClientView.ProcessPackets.cs" />
|
||||
</sources>
|
||||
<references basedir="${project::get-base-directory()}">
|
||||
<lib>
|
||||
|
|
|
@ -38,13 +38,13 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using OpenSim.world;
|
||||
using OpenSim.RegionServer.Simulator;
|
||||
using OpenSim.Terrain;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.UserServer;
|
||||
using OpenSim.Assets;
|
||||
using OpenSim.CAPS;
|
||||
using OpenSim.RegionServer.Assets;
|
||||
using OpenSim.RegionServer.CAPS;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Physics.Manager;
|
||||
using Nwc.XmlRpc;
|
||||
|
|
|
@ -33,7 +33,7 @@ using System.Net.Sockets;
|
|||
using libsecondlife;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
|
||||
namespace OpenSim
|
||||
namespace OpenSim.RegionServer
|
||||
{
|
||||
public interface OpenSimNetworkHandler
|
||||
{
|
||||
|
|
|
@ -28,10 +28,11 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using OpenSim.world;
|
||||
using OpenSim.RegionServer.Simulator;
|
||||
using OpenSim.RegionServer.Client;
|
||||
using libsecondlife.Packets;
|
||||
|
||||
namespace OpenSim
|
||||
namespace OpenSim.RegionServer
|
||||
{
|
||||
public class PacketServer
|
||||
{
|
||||
|
|
|
@ -36,7 +36,7 @@ using OpenSim.Framework.Interfaces;
|
|||
using OpenSim.Framework.Utilities;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim
|
||||
namespace OpenSim.RegionServer
|
||||
{
|
||||
public class RegionInfo : RegionInfoBase
|
||||
{
|
||||
|
|
|
@ -35,7 +35,7 @@ using OpenSim.Framework.Interfaces;
|
|||
using OpenSim.Framework.Utilities;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim
|
||||
namespace OpenSim.RegionServer
|
||||
{
|
||||
public class RegionInfoBase
|
||||
{
|
||||
|
|
|
@ -37,20 +37,20 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using OpenSim.world;
|
||||
using OpenSim.RegionServer.Simulator;
|
||||
using OpenSim.Terrain;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.UserServer;
|
||||
using OpenSim.Assets;
|
||||
using OpenSim.CAPS;
|
||||
using OpenSim.RegionServer.Assets;
|
||||
using OpenSim.RegionServer.CAPS;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Physics.Manager;
|
||||
using Nwc.XmlRpc;
|
||||
using OpenSim.Servers;
|
||||
using OpenSim.GenericConfig;
|
||||
|
||||
namespace OpenSim
|
||||
namespace OpenSim.RegionServer
|
||||
{
|
||||
public class RegionServerBase
|
||||
{
|
||||
|
|
|
@ -37,19 +37,24 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using OpenSim.world;
|
||||
using OpenSim.Terrain;
|
||||
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.UserServer;
|
||||
using OpenSim.Assets;
|
||||
using OpenSim.CAPS;
|
||||
using OpenSim.Framework.Console;
|
||||
|
||||
using OpenSim.UserServer;
|
||||
|
||||
using OpenSim.RegionServer.Simulator;
|
||||
using OpenSim.RegionServer.Assets;
|
||||
using OpenSim.RegionServer.CAPS;
|
||||
using OpenSim.RegionServer.Client;
|
||||
|
||||
using Nwc.XmlRpc;
|
||||
using OpenSim.Servers;
|
||||
using OpenSim.GenericConfig;
|
||||
|
||||
namespace OpenSim
|
||||
namespace OpenSim.RegionServer
|
||||
{
|
||||
public delegate AuthenticateResponse AuthenticateSessionHandler(LLUUID sessionID, LLUUID agentID, uint circuitCode);
|
||||
|
||||
|
|
|
@ -28,7 +28,7 @@
|
|||
|
||||
using System;
|
||||
|
||||
namespace OpenSim
|
||||
namespace OpenSim.RegionServer
|
||||
{
|
||||
/// <summary>
|
||||
/// </summary>
|
||||
|
|
|
@ -29,7 +29,7 @@ using System;
|
|||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.types
|
||||
namespace OpenSim.RegionServer.Types
|
||||
{
|
||||
// TODO: This will need some performance tuning no doubt.
|
||||
public class Mesh
|
||||
|
|
|
@ -30,7 +30,7 @@ using System.Collections.Generic;
|
|||
using System.Text;
|
||||
using Axiom.MathLib;
|
||||
|
||||
namespace OpenSim.types
|
||||
namespace OpenSim.RegionServer.Types
|
||||
{
|
||||
public class Triangle
|
||||
{
|
||||
|
|
|
@ -1,60 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife.Packets;
|
||||
|
||||
namespace OpenSim.world
|
||||
{
|
||||
partial class Avatar
|
||||
{
|
||||
private List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> updateList = new List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>();
|
||||
private List<Entity> interestList = new List<Entity>();
|
||||
|
||||
public void SendPacketToViewer(Packet packet)
|
||||
{
|
||||
this.ControllingClient.OutPacket(packet);
|
||||
}
|
||||
|
||||
public void AddTerseUpdateToViewersList(ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void SendUpdateListToViewer()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
private void UpdateInterestList()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,370 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
|
||||
namespace OpenSim.world
|
||||
{
|
||||
partial class Avatar
|
||||
{
|
||||
public override void update()
|
||||
{
|
||||
if (!this.childAvatar)
|
||||
{
|
||||
if (this._physActor == null)
|
||||
{
|
||||
//HACKHACK: Note to work out why this entity does not have a physics actor
|
||||
// and prehaps create one.
|
||||
return;
|
||||
}
|
||||
libsecondlife.LLVector3 pos2 = new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z);
|
||||
if (this.updateflag)
|
||||
{
|
||||
//need to send movement info
|
||||
//so create the improvedterseobjectupdate packet
|
||||
//use CreateTerseBlock()
|
||||
ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock();
|
||||
ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
|
||||
terse.RegionData.RegionHandle = m_regionHandle; // FIXME
|
||||
terse.RegionData.TimeDilation = 64096;
|
||||
terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
|
||||
terse.ObjectData[0] = terseBlock;
|
||||
List<Avatar> avList = this.m_world.RequestAvatarList();
|
||||
foreach (Avatar client in avList)
|
||||
{
|
||||
client.SendPacketToViewer(terse);
|
||||
}
|
||||
|
||||
updateflag = false;
|
||||
//this._updateCount = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
||||
if ((pos2 != this.positionLastFrame) || (this.movementflag == 16))
|
||||
{
|
||||
_updateCount++;
|
||||
if (((!PhysicsEngineFlying) && (_updateCount > 3)) || (PhysicsEngineFlying) && (_updateCount > 0))
|
||||
{
|
||||
//It has been a while since last update was sent so lets send one.
|
||||
ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock();
|
||||
ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
|
||||
terse.RegionData.RegionHandle = m_regionHandle; // FIXME
|
||||
terse.RegionData.TimeDilation = 64096;
|
||||
terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
|
||||
terse.ObjectData[0] = terseBlock;
|
||||
List<Avatar> avList = this.m_world.RequestAvatarList();
|
||||
foreach (Avatar client in avList)
|
||||
{
|
||||
client.SendPacketToViewer(terse);
|
||||
}
|
||||
_updateCount = 0;
|
||||
}
|
||||
|
||||
if (this.movementflag == 16)
|
||||
{
|
||||
movementflag = 0;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (positionFrameBeforeLast != pos2)
|
||||
{
|
||||
this.positionFrameBeforeLast = this.positionLastFrame;
|
||||
this.positionLastFrame = pos2;
|
||||
int tempRoundedX = (int)Math.Round(positionLastFrame.X);
|
||||
int tempRoundedY = (int)Math.Round(positionLastFrame.Y);
|
||||
if (this.positionRoundedX != tempRoundedX || this.positionRoundedY != tempRoundedY)
|
||||
{
|
||||
|
||||
this.positionRoundedX = tempRoundedX;
|
||||
this.positionRoundedY = tempRoundedY;
|
||||
int currentParcelLocalID = m_world.parcelManager.getParcel(tempRoundedX, tempRoundedY).parcelData.localID;
|
||||
if(currentParcelLocalID != this.positionParcelHoverLocalID)
|
||||
{
|
||||
|
||||
Console.WriteLine("NEW PARCEL: " + m_world.parcelManager.getParcel(tempRoundedX, tempRoundedY).parcelData.parcelName);
|
||||
m_world.parcelManager.getParcel(tempRoundedX, tempRoundedY).sendParcelProperties(this.parcelUpdateSequenceIncrement, false, 0,this.ControllingClient);
|
||||
this.positionParcelHoverLocalID = currentParcelLocalID;
|
||||
this.parcelUpdateSequenceIncrement++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!this.ControllingClient.m_sandboxMode)
|
||||
{
|
||||
if (pos2.X < 0)
|
||||
{
|
||||
ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z));
|
||||
}
|
||||
|
||||
if (pos2.Y < 0)
|
||||
{
|
||||
ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z));
|
||||
}
|
||||
|
||||
if (pos2.X > 255)
|
||||
{
|
||||
ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z));
|
||||
}
|
||||
|
||||
if (pos2.Y > 255)
|
||||
{
|
||||
ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void SendUpdateToOtherClient(Avatar remoteAvatar)
|
||||
{
|
||||
ObjectUpdatePacket objupdate = CreateUpdatePacket();
|
||||
remoteAvatar.SendPacketToViewer(objupdate);
|
||||
}
|
||||
|
||||
public ObjectUpdatePacket CreateUpdatePacket()
|
||||
{
|
||||
System.Text.Encoding _enc = System.Text.Encoding.ASCII;
|
||||
//send a objectupdate packet with information about the clients avatar
|
||||
ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
|
||||
objupdate.RegionData.RegionHandle = m_regionHandle;
|
||||
objupdate.RegionData.TimeDilation = 64096;
|
||||
objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
|
||||
|
||||
objupdate.ObjectData[0] = AvatarTemplate;
|
||||
//give this avatar object a local id and assign the user a name
|
||||
objupdate.ObjectData[0].ID = this.localid;
|
||||
objupdate.ObjectData[0].FullID = ControllingClient.AgentID;
|
||||
objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0");
|
||||
|
||||
libsecondlife.LLVector3 pos2 = new LLVector3((float)this._physActor.Position.X, (float)this._physActor.Position.Y, (float)this._physActor.Position.Z);
|
||||
|
||||
byte[] pb = pos2.GetBytes();
|
||||
|
||||
Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length);
|
||||
return objupdate;
|
||||
}
|
||||
|
||||
public void SendInitialPosition()
|
||||
{
|
||||
System.Text.Encoding _enc = System.Text.Encoding.ASCII;
|
||||
//send a objectupdate packet with information about the clients avatar
|
||||
|
||||
ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
|
||||
objupdate.RegionData.RegionHandle = m_regionHandle;
|
||||
objupdate.RegionData.TimeDilation = 64096;
|
||||
objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
|
||||
objupdate.ObjectData[0] = AvatarTemplate;
|
||||
//give this avatar object a local id and assign the user a name
|
||||
|
||||
objupdate.ObjectData[0].ID = this.localid;
|
||||
this.uuid = objupdate.ObjectData[0].FullID = ControllingClient.AgentID;
|
||||
objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0");
|
||||
libsecondlife.LLVector3 pos2 = new LLVector3((float)this.Pos.X, (float)this.Pos.Y, (float)this.Pos.Z);
|
||||
byte[] pb = pos2.GetBytes();
|
||||
Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length);
|
||||
m_world._localNumber++;
|
||||
|
||||
List<Avatar> avList = this.m_world.RequestAvatarList();
|
||||
foreach (Avatar client in avList)
|
||||
{
|
||||
client.SendPacketToViewer(objupdate);
|
||||
if (client.ControllingClient.AgentID != this.ControllingClient.AgentID)
|
||||
{
|
||||
SendAppearanceToOtherAgent(client);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SendOurAppearance()
|
||||
{
|
||||
ControllingClient.SendAppearance(this.Wearables);
|
||||
}
|
||||
|
||||
public void SendOurAppearance(ClientView OurClient)
|
||||
{
|
||||
//event handler for wearables request
|
||||
this.SendOurAppearance();
|
||||
}
|
||||
|
||||
public void SendAppearanceToOtherAgent(Avatar avatarInfo)
|
||||
{
|
||||
AvatarAppearancePacket avp = new AvatarAppearancePacket();
|
||||
avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218];
|
||||
avp.ObjectData.TextureEntry = this.avatarAppearanceTexture.ToBytes();
|
||||
|
||||
AvatarAppearancePacket.VisualParamBlock avblock = null;
|
||||
for (int i = 0; i < 218; i++)
|
||||
{
|
||||
avblock = new AvatarAppearancePacket.VisualParamBlock();
|
||||
avblock.ParamValue = visualParams[i];
|
||||
avp.VisualParam[i] = avblock;
|
||||
}
|
||||
|
||||
avp.Sender.IsTrial = false;
|
||||
avp.Sender.ID = ControllingClient.AgentID;
|
||||
avatarInfo.SendPacketToViewer(avp);
|
||||
}
|
||||
|
||||
public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
|
||||
{
|
||||
LLObject.TextureEntry tex = new LLObject.TextureEntry(texture, 0, texture.Length);
|
||||
this.avatarAppearanceTexture = tex;
|
||||
|
||||
for (int i = 0; i < visualParam.Length; i++)
|
||||
{
|
||||
this.visualParams[i] = visualParam[i].ParamValue;
|
||||
}
|
||||
|
||||
List<Avatar> avList = this.m_world.RequestAvatarList();
|
||||
foreach (Avatar client in avList)
|
||||
{
|
||||
if (client.ControllingClient.AgentID != this.ControllingClient.AgentID)
|
||||
{
|
||||
SendAppearanceToOtherAgent(client);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateTerseBlock()
|
||||
{
|
||||
byte[] bytes = new byte[60];
|
||||
int i = 0;
|
||||
ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
|
||||
|
||||
dat.TextureEntry = new byte[0];// AvatarTemplate.TextureEntry;
|
||||
libsecondlife.LLVector3 pos2 = new LLVector3(0, 0, 0);
|
||||
lock (m_world.LockPhysicsEngine)
|
||||
{
|
||||
pos2 = new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z);
|
||||
}
|
||||
|
||||
uint ID = this.localid;
|
||||
|
||||
bytes[i++] = (byte)(ID % 256);
|
||||
bytes[i++] = (byte)((ID >> 8) % 256);
|
||||
bytes[i++] = (byte)((ID >> 16) % 256);
|
||||
bytes[i++] = (byte)((ID >> 24) % 256);
|
||||
bytes[i++] = 0;
|
||||
bytes[i++] = 1;
|
||||
i += 14;
|
||||
bytes[i++] = 128;
|
||||
bytes[i++] = 63;
|
||||
|
||||
byte[] pb = pos2.GetBytes();
|
||||
Array.Copy(pb, 0, bytes, i, pb.Length);
|
||||
i += 12;
|
||||
ushort InternVelocityX;
|
||||
ushort InternVelocityY;
|
||||
ushort InternVelocityZ;
|
||||
Axiom.MathLib.Vector3 internDirec = new Axiom.MathLib.Vector3(0, 0, 0);
|
||||
lock (m_world.LockPhysicsEngine)
|
||||
{
|
||||
internDirec = new Axiom.MathLib.Vector3(this._physActor.Velocity.X, this._physActor.Velocity.Y, this._physActor.Velocity.Z);
|
||||
}
|
||||
internDirec = internDirec / 128.0f;
|
||||
internDirec.x += 1;
|
||||
internDirec.y += 1;
|
||||
internDirec.z += 1;
|
||||
|
||||
InternVelocityX = (ushort)(32768 * internDirec.x);
|
||||
InternVelocityY = (ushort)(32768 * internDirec.y);
|
||||
InternVelocityZ = (ushort)(32768 * internDirec.z);
|
||||
|
||||
ushort ac = 32767;
|
||||
bytes[i++] = (byte)(InternVelocityX % 256);
|
||||
bytes[i++] = (byte)((InternVelocityX >> 8) % 256);
|
||||
bytes[i++] = (byte)(InternVelocityY % 256);
|
||||
bytes[i++] = (byte)((InternVelocityY >> 8) % 256);
|
||||
bytes[i++] = (byte)(InternVelocityZ % 256);
|
||||
bytes[i++] = (byte)((InternVelocityZ >> 8) % 256);
|
||||
|
||||
//accel
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
|
||||
//rot
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
|
||||
//rotation vel
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
|
||||
dat.Data = bytes;
|
||||
return (dat);
|
||||
}
|
||||
|
||||
// Sends animation update
|
||||
public void SendAnimPack(LLUUID animID, int seq)
|
||||
{
|
||||
AvatarAnimationPacket ani = new AvatarAnimationPacket();
|
||||
ani.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[1];
|
||||
ani.AnimationSourceList[0] = new AvatarAnimationPacket.AnimationSourceListBlock();
|
||||
ani.AnimationSourceList[0].ObjectID = ControllingClient.AgentID;
|
||||
ani.Sender = new AvatarAnimationPacket.SenderBlock();
|
||||
ani.Sender.ID = ControllingClient.AgentID;
|
||||
ani.AnimationList = new AvatarAnimationPacket.AnimationListBlock[1];
|
||||
ani.AnimationList[0] = new AvatarAnimationPacket.AnimationListBlock();
|
||||
ani.AnimationList[0].AnimID = this.current_anim = animID;
|
||||
ani.AnimationList[0].AnimSequenceID = this.anim_seq = seq;
|
||||
|
||||
List<Avatar> avList = this.m_world.RequestAvatarList();
|
||||
foreach (Avatar client in avList)
|
||||
{
|
||||
client.SendPacketToViewer(ani);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void SendAnimPack()
|
||||
{
|
||||
this.SendAnimPack(this.current_anim, this.anim_seq);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -1,482 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using OpenSim.Physics.Manager;
|
||||
using OpenSim.Framework.Inventory;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using Axiom.MathLib;
|
||||
|
||||
namespace OpenSim.world
|
||||
{
|
||||
public partial class Avatar : Entity
|
||||
{
|
||||
public static bool PhysicsEngineFlying = false;
|
||||
public static AvatarAnimations Animations;
|
||||
public string firstname;
|
||||
public string lastname;
|
||||
public ClientView ControllingClient;
|
||||
public LLUUID current_anim;
|
||||
public int anim_seq;
|
||||
private static libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate;
|
||||
private bool updateflag = false;
|
||||
private byte movementflag = 0;
|
||||
private List<NewForce> forcesList = new List<NewForce>();
|
||||
private short _updateCount = 0;
|
||||
private Axiom.MathLib.Quaternion bodyRot;
|
||||
private LLObject.TextureEntry avatarAppearanceTexture = null;
|
||||
private byte[] visualParams;
|
||||
private AvatarWearable[] Wearables;
|
||||
private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
|
||||
private LLVector3 positionFrameBeforeLast = new LLVector3(0, 0, 0);
|
||||
|
||||
private int positionRoundedX = 0;
|
||||
private int positionRoundedY = 0;
|
||||
|
||||
private int positionParcelHoverLocalID = -1; //Local ID of the last parcel they were over
|
||||
private int parcelUpdateSequenceIncrement = 1;
|
||||
private ulong m_regionHandle;
|
||||
//private Dictionary<uint, ClientView> m_clientThreads;
|
||||
private string m_regionName;
|
||||
private ushort m_regionWaterHeight;
|
||||
private bool m_regionTerraform;
|
||||
private bool childAvatar = false;
|
||||
|
||||
public Avatar(ClientView TheClient, World world, string regionName, Dictionary<uint, ClientView> clientThreads, ulong regionHandle, bool regionTerraform, ushort regionWater)
|
||||
{
|
||||
m_world = world;
|
||||
// m_clientThreads = clientThreads;
|
||||
m_regionName = regionName;
|
||||
m_regionHandle = regionHandle;
|
||||
m_regionTerraform = regionTerraform;
|
||||
m_regionWaterHeight = regionWater;
|
||||
|
||||
OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs - Loading details from grid (DUMMY)");
|
||||
ControllingClient = TheClient;
|
||||
localid = 8880000 + (this.m_world._localNumber++);
|
||||
Pos = ControllingClient.startpos;
|
||||
visualParams = new byte[218];
|
||||
for (int i = 0; i < 218; i++)
|
||||
{
|
||||
visualParams[i] = 100;
|
||||
}
|
||||
Wearables = new AvatarWearable[13]; //should be 13 of these
|
||||
for (int i = 0; i < 13; i++)
|
||||
{
|
||||
Wearables[i] = new AvatarWearable();
|
||||
}
|
||||
this.Wearables[0].AssetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
|
||||
this.Wearables[0].ItemID = LLUUID.Random();
|
||||
|
||||
this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
|
||||
|
||||
//register for events
|
||||
ControllingClient.OnRequestWearables += new ClientView.GenericCall(this.SendOurAppearance);
|
||||
ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance);
|
||||
ControllingClient.OnCompleteMovementToRegion += new ClientView.GenericCall2(this.CompleteMovement);
|
||||
ControllingClient.OnCompleteMovementToRegion += new ClientView.GenericCall2(this.SendInitialPosition);
|
||||
ControllingClient.OnAgentUpdate += new ClientView.GenericCall3(this.HandleAgentUpdate);
|
||||
ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack);
|
||||
ControllingClient.OnChildAgentStatus += new ClientView.StatusChange(this.ChildStatusChange);
|
||||
|
||||
}
|
||||
|
||||
public PhysicsActor PhysActor
|
||||
{
|
||||
set
|
||||
{
|
||||
this._physActor = value;
|
||||
}
|
||||
get
|
||||
{
|
||||
return _physActor;
|
||||
}
|
||||
}
|
||||
|
||||
public void ChildStatusChange(bool status)
|
||||
{
|
||||
this.childAvatar = status;
|
||||
|
||||
if (this.childAvatar == true)
|
||||
{
|
||||
this._physActor.Velocity = new PhysicsVector(0, 0, 0);
|
||||
ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock();
|
||||
ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
|
||||
terse.RegionData.RegionHandle = m_regionHandle; // FIXME
|
||||
terse.RegionData.TimeDilation = 64096;
|
||||
terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
|
||||
terse.ObjectData[0] = terseBlock;
|
||||
List<Avatar> avList = this.m_world.RequestAvatarList();
|
||||
foreach (Avatar client in avList)
|
||||
{
|
||||
client.SendPacketToViewer(terse);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
LLVector3 startp = ControllingClient.StartPos;
|
||||
lock (m_world.LockPhysicsEngine)
|
||||
{
|
||||
this._physActor.Position = new PhysicsVector(startp.X, startp.Y, startp.Z);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void addForces()
|
||||
{
|
||||
lock (this.forcesList)
|
||||
{
|
||||
if (this.forcesList.Count > 0)
|
||||
{
|
||||
for (int i = 0; i < this.forcesList.Count; i++)
|
||||
{
|
||||
NewForce force = this.forcesList[i];
|
||||
PhysicsVector phyVector = new PhysicsVector(force.X, force.Y, force.Z);
|
||||
lock (m_world.LockPhysicsEngine)
|
||||
{
|
||||
this._physActor.Velocity = phyVector;
|
||||
}
|
||||
this.updateflag = true;
|
||||
this.velocity = new LLVector3(force.X, force.Y, force.Z); //shouldn't really be doing this
|
||||
// but as we are setting the velocity (rather than using real forces) at the moment it is okay.
|
||||
}
|
||||
for (int i = 0; i < this.forcesList.Count; i++)
|
||||
{
|
||||
this.forcesList.RemoveAt(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void SetupTemplate(string name)
|
||||
{
|
||||
FileInfo fInfo = new FileInfo(name);
|
||||
long numBytes = fInfo.Length;
|
||||
FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read);
|
||||
BinaryReader br = new BinaryReader(fStream);
|
||||
byte[] data1 = br.ReadBytes((int)numBytes);
|
||||
br.Close();
|
||||
fStream.Close();
|
||||
|
||||
libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock objdata = new ObjectUpdatePacket.ObjectDataBlock(); // new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1, ref i);
|
||||
|
||||
SetDefaultPacketValues(objdata);
|
||||
objdata.TextureEntry = data1;
|
||||
objdata.UpdateFlags = 61 + (9 << 8) + (130 << 16) + (16 << 24);
|
||||
objdata.PathCurve = 16;
|
||||
objdata.ProfileCurve = 1;
|
||||
objdata.PathScaleX = 100;
|
||||
objdata.PathScaleY = 100;
|
||||
objdata.ParentID = 0;
|
||||
objdata.OwnerID = LLUUID.Zero;
|
||||
objdata.Scale = new LLVector3(1, 1, 1);
|
||||
objdata.PCode = 47;
|
||||
System.Text.Encoding enc = System.Text.Encoding.ASCII;
|
||||
libsecondlife.LLVector3 pos = new LLVector3(objdata.ObjectData, 16);
|
||||
pos.X = 100f;
|
||||
objdata.ID = 8880000;
|
||||
objdata.NameValue = enc.GetBytes("FirstName STRING RW SV Test \nLastName STRING RW SV User \0");
|
||||
libsecondlife.LLVector3 pos2 = new LLVector3(100f, 100f, 23f);
|
||||
//objdata.FullID=user.AgentID;
|
||||
byte[] pb = pos.GetBytes();
|
||||
Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length);
|
||||
|
||||
Avatar.AvatarTemplate = objdata;
|
||||
}
|
||||
|
||||
protected static void SetDefaultPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata)
|
||||
{
|
||||
objdata.PSBlock = new byte[0];
|
||||
objdata.ExtraParams = new byte[1];
|
||||
objdata.MediaURL = new byte[0];
|
||||
objdata.NameValue = new byte[0];
|
||||
objdata.Text = new byte[0];
|
||||
objdata.TextColor = new byte[4];
|
||||
objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0);
|
||||
objdata.JointPivot = new LLVector3(0, 0, 0);
|
||||
objdata.Material = 4;
|
||||
objdata.TextureAnim = new byte[0];
|
||||
objdata.Sound = LLUUID.Zero;
|
||||
LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
|
||||
objdata.TextureEntry = ntex.ToBytes();
|
||||
objdata.State = 0;
|
||||
objdata.Data = new byte[0];
|
||||
|
||||
objdata.ObjectData = new byte[76];
|
||||
objdata.ObjectData[15] = 128;
|
||||
objdata.ObjectData[16] = 63;
|
||||
objdata.ObjectData[56] = 128;
|
||||
objdata.ObjectData[61] = 102;
|
||||
objdata.ObjectData[62] = 40;
|
||||
objdata.ObjectData[63] = 61;
|
||||
objdata.ObjectData[64] = 189;
|
||||
|
||||
|
||||
}
|
||||
|
||||
public void CompleteMovement()
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:CompleteMovement() - Constructing AgentMovementComplete packet");
|
||||
AgentMovementCompletePacket mov = new AgentMovementCompletePacket();
|
||||
mov.AgentData.SessionID = this.ControllingClient.SessionID;
|
||||
mov.AgentData.AgentID = this.ControllingClient.AgentID;
|
||||
mov.Data.RegionHandle = this.m_regionHandle;
|
||||
// TODO - dynamicalise this stuff
|
||||
mov.Data.Timestamp = 1172750370;
|
||||
mov.Data.Position = this.ControllingClient.startpos;
|
||||
mov.Data.LookAt = new LLVector3(0.99f, 0.042f, 0);
|
||||
|
||||
ControllingClient.OutPacket(mov);
|
||||
}
|
||||
|
||||
public void HandleAgentUpdate(Packet pack)
|
||||
{
|
||||
this.HandleUpdate((AgentUpdatePacket)pack);
|
||||
}
|
||||
|
||||
public void HandleUpdate(AgentUpdatePacket pack)
|
||||
{
|
||||
if (((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0)
|
||||
{
|
||||
if (this._physActor.Flying == false)
|
||||
{
|
||||
this.current_anim = Animations.AnimsLLUUID["FLY"];
|
||||
this.anim_seq = 1;
|
||||
this.SendAnimPack();
|
||||
}
|
||||
this._physActor.Flying = true;
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
if (this._physActor.Flying == true)
|
||||
{
|
||||
this.current_anim = Animations.AnimsLLUUID["STAND"];
|
||||
this.anim_seq = 1;
|
||||
this.SendAnimPack();
|
||||
}
|
||||
this._physActor.Flying = false;
|
||||
}
|
||||
if (((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_AT_POS) != 0)
|
||||
{
|
||||
Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z);
|
||||
if (((movementflag & 1) == 0) || (q != this.bodyRot))
|
||||
{
|
||||
|
||||
if (((movementflag & 1) == 0) && (!this._physActor.Flying))
|
||||
{
|
||||
this.current_anim = Animations.AnimsLLUUID["WALK"];
|
||||
this.anim_seq = 1;
|
||||
this.SendAnimPack();
|
||||
}
|
||||
|
||||
|
||||
//we should add a new force to the list
|
||||
// but for now we will deal with velocities
|
||||
NewForce newVelocity = new NewForce();
|
||||
Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(1, 0, 0);
|
||||
Axiom.MathLib.Vector3 direc = q * v3;
|
||||
direc.Normalize();
|
||||
|
||||
//work out velocity for sim physics system
|
||||
direc = direc * ((0.03f) * 128f);
|
||||
if (this._physActor.Flying)
|
||||
direc *= 4;
|
||||
|
||||
newVelocity.X = direc.x;
|
||||
newVelocity.Y = direc.y;
|
||||
newVelocity.Z = direc.z;
|
||||
this.forcesList.Add(newVelocity);
|
||||
movementflag = 1;
|
||||
this.bodyRot = q;
|
||||
}
|
||||
}
|
||||
else if ((((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS) != 0) && (PhysicsEngineFlying))
|
||||
{
|
||||
if (((movementflag & 2) == 0) && this._physActor.Flying)
|
||||
{
|
||||
//we should add a new force to the list
|
||||
// but for now we will deal with velocities
|
||||
NewForce newVelocity = new NewForce();
|
||||
Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(0, 0, 1);
|
||||
Axiom.MathLib.Vector3 direc = v3;
|
||||
direc.Normalize();
|
||||
|
||||
//work out velocity for sim physics system
|
||||
direc = direc * ((0.03f) * 128f * 2);
|
||||
newVelocity.X = direc.x;
|
||||
newVelocity.Y = direc.y;
|
||||
newVelocity.Z = direc.z;
|
||||
this.forcesList.Add(newVelocity);
|
||||
movementflag = 2;
|
||||
}
|
||||
}
|
||||
else if ((((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) && (PhysicsEngineFlying))
|
||||
{
|
||||
if (((movementflag & 4) == 0) && this._physActor.Flying)
|
||||
{
|
||||
//we should add a new force to the list
|
||||
// but for now we will deal with velocities
|
||||
NewForce newVelocity = new NewForce();
|
||||
Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(0, 0, -1);
|
||||
//Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z);
|
||||
Axiom.MathLib.Vector3 direc = v3;
|
||||
direc.Normalize();
|
||||
|
||||
//work out velocity for sim physics system
|
||||
direc = direc * ((0.03f) * 128f * 2);
|
||||
newVelocity.X = direc.x;
|
||||
newVelocity.Y = direc.y;
|
||||
newVelocity.Z = direc.z;
|
||||
this.forcesList.Add(newVelocity);
|
||||
movementflag = 4;
|
||||
}
|
||||
}
|
||||
else if (((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_AT_NEG) != 0)
|
||||
{
|
||||
Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z);
|
||||
if (((movementflag & 8) == 0) || (q != this.bodyRot))
|
||||
{
|
||||
//we should add a new force to the list
|
||||
// but for now we will deal with velocities
|
||||
NewForce newVelocity = new NewForce();
|
||||
Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(-1, 0, 0);
|
||||
Axiom.MathLib.Vector3 direc = q * v3;
|
||||
direc.Normalize();
|
||||
|
||||
//work out velocity for sim physics system
|
||||
direc = direc * ((0.03f) * 128f);
|
||||
if (this._physActor.Flying)
|
||||
direc *= 2;
|
||||
|
||||
newVelocity.X = direc.x;
|
||||
newVelocity.Y = direc.y;
|
||||
newVelocity.Z = direc.z;
|
||||
this.forcesList.Add(newVelocity);
|
||||
movementflag = 8;
|
||||
this.bodyRot = q;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (movementflag == 16)
|
||||
{
|
||||
movementflag = 0;
|
||||
}
|
||||
if ((movementflag) != 0)
|
||||
{
|
||||
NewForce newVelocity = new NewForce();
|
||||
newVelocity.X = 0;
|
||||
newVelocity.Y = 0;
|
||||
newVelocity.Z = 0;
|
||||
this.forcesList.Add(newVelocity);
|
||||
movementflag = 0;
|
||||
// We're standing still, so make it show!
|
||||
if (this._physActor.Flying == false)
|
||||
{
|
||||
this.current_anim = Animations.AnimsLLUUID["STAND"];
|
||||
this.anim_seq = 1;
|
||||
this.SendAnimPack();
|
||||
}
|
||||
this.movementflag = 16;
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//really really should be moved somewhere else (RegionInfo.cs ?)
|
||||
public void SendRegionHandshake(World regionInfo)
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:SendRegionHandshake() - Creating empty RegionHandshake packet");
|
||||
System.Text.Encoding _enc = System.Text.Encoding.ASCII;
|
||||
RegionHandshakePacket handshake = new RegionHandshakePacket();
|
||||
|
||||
OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:SendRegionhandshake() - Filling in RegionHandshake details");
|
||||
handshake.RegionInfo.BillableFactor = 0;
|
||||
handshake.RegionInfo.IsEstateManager = false;
|
||||
handshake.RegionInfo.TerrainHeightRange00 = regionInfo.m_regInfo.TerrainHeightRange00;
|
||||
handshake.RegionInfo.TerrainHeightRange01 = regionInfo.m_regInfo.TerrainHeightRange01;
|
||||
handshake.RegionInfo.TerrainHeightRange10 = regionInfo.m_regInfo.TerrainHeightRange10;
|
||||
handshake.RegionInfo.TerrainHeightRange11 = regionInfo.m_regInfo.TerrainHeightRange11;
|
||||
handshake.RegionInfo.TerrainStartHeight00 = regionInfo.m_regInfo.TerrainStartHeight00;
|
||||
handshake.RegionInfo.TerrainStartHeight01 = regionInfo.m_regInfo.TerrainStartHeight01;
|
||||
handshake.RegionInfo.TerrainStartHeight10 = regionInfo.m_regInfo.TerrainStartHeight10;
|
||||
handshake.RegionInfo.TerrainStartHeight11 = regionInfo.m_regInfo.TerrainStartHeight11;
|
||||
handshake.RegionInfo.SimAccess = 13;
|
||||
handshake.RegionInfo.WaterHeight = m_regionWaterHeight;
|
||||
uint regionFlags = 72458694;
|
||||
if (this.m_regionTerraform)
|
||||
{
|
||||
regionFlags -= 64;
|
||||
}
|
||||
handshake.RegionInfo.RegionFlags = regionFlags;
|
||||
handshake.RegionInfo.SimName = _enc.GetBytes(m_regionName + "\0");
|
||||
handshake.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000");
|
||||
handshake.RegionInfo.TerrainBase0 = regionInfo.m_regInfo.TerrainBase0;
|
||||
handshake.RegionInfo.TerrainBase1 = regionInfo.m_regInfo.TerrainBase1;
|
||||
handshake.RegionInfo.TerrainBase2 = regionInfo.m_regInfo.TerrainBase2;
|
||||
handshake.RegionInfo.TerrainBase3 = regionInfo.m_regInfo.TerrainBase3;
|
||||
handshake.RegionInfo.TerrainDetail0 = regionInfo.m_regInfo.TerrainDetail0;
|
||||
handshake.RegionInfo.TerrainDetail1 = regionInfo.m_regInfo.TerrainDetail1;
|
||||
handshake.RegionInfo.TerrainDetail2 = regionInfo.m_regInfo.TerrainDetail2;
|
||||
handshake.RegionInfo.TerrainDetail3 = regionInfo.m_regInfo.TerrainDetail3;
|
||||
handshake.RegionInfo.CacheID = new LLUUID("545ec0a5-5751-1026-8a0b-216e38a7ab37");
|
||||
|
||||
OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:SendRegionHandshake() - Sending RegionHandshake packet");
|
||||
this.ControllingClient.OutPacket(handshake);
|
||||
}
|
||||
|
||||
public static void LoadAnims()
|
||||
{
|
||||
Avatar.Animations = new AvatarAnimations();
|
||||
Avatar.Animations.LoadAnims();
|
||||
}
|
||||
|
||||
public override void LandRenegerated()
|
||||
{
|
||||
Pos = new LLVector3(100.0f, 100.0f, m_world.Terrain[(int)Pos.X, (int)Pos.Y] + 50.0f);
|
||||
}
|
||||
}
|
||||
|
||||
public class NewForce
|
||||
{
|
||||
public float X;
|
||||
public float Y;
|
||||
public float Z;
|
||||
|
||||
public NewForce()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
|
@ -1,73 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
using System.Xml;
|
||||
|
||||
namespace OpenSim.world
|
||||
{
|
||||
public class AvatarAnimations
|
||||
{
|
||||
|
||||
public Dictionary<string, LLUUID> AnimsLLUUID = new Dictionary<string, LLUUID>();
|
||||
public Dictionary<LLUUID, string> AnimsNames = new Dictionary<LLUUID, string>();
|
||||
|
||||
public AvatarAnimations()
|
||||
{
|
||||
}
|
||||
|
||||
public void LoadAnims()
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:LoadAnims() - Loading avatar animations");
|
||||
XmlTextReader reader = new XmlTextReader("data/avataranimations.xml");
|
||||
|
||||
XmlDocument doc = new XmlDocument();
|
||||
doc.Load(reader);
|
||||
foreach (XmlNode nod in doc.DocumentElement.ChildNodes)
|
||||
{
|
||||
|
||||
if ( nod.Attributes["name"] != null)
|
||||
{
|
||||
AnimsLLUUID.Add(nod.Attributes["name"].Value, nod.InnerText);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
reader.Close();
|
||||
|
||||
OpenSim.Framework.Console.MainConsole.Instance.Verbose("Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)");
|
||||
|
||||
foreach (KeyValuePair<string, LLUUID> kp in OpenSim.world.Avatar.Animations.AnimsLLUUID)
|
||||
{
|
||||
AnimsNames.Add(kp.Value, kp.Key);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,151 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using Axiom.MathLib;
|
||||
using OpenSim.Physics.Manager;
|
||||
using OpenSim.types;
|
||||
using libsecondlife;
|
||||
using OpenSim.RegionServer.world.scripting;
|
||||
|
||||
namespace OpenSim.world
|
||||
{
|
||||
public abstract class Entity : IScriptReadonlyEntity
|
||||
{
|
||||
public libsecondlife.LLUUID uuid;
|
||||
public uint localid;
|
||||
public LLVector3 velocity;
|
||||
public Quaternion rotation;
|
||||
protected List<Entity> children;
|
||||
|
||||
protected string m_name;
|
||||
public virtual string Name
|
||||
{
|
||||
get { return m_name; }
|
||||
}
|
||||
|
||||
protected LLVector3 m_pos;
|
||||
protected PhysicsActor _physActor;
|
||||
protected World m_world;
|
||||
|
||||
public virtual LLVector3 Pos
|
||||
{
|
||||
get
|
||||
{
|
||||
if (this._physActor != null)
|
||||
{
|
||||
m_pos.X = _physActor.Position.X;
|
||||
m_pos.Y = _physActor.Position.Y;
|
||||
m_pos.Z = _physActor.Position.Z;
|
||||
}
|
||||
|
||||
return m_pos;
|
||||
}
|
||||
set
|
||||
{
|
||||
if (this._physActor != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
lock (this.m_world.LockPhysicsEngine)
|
||||
{
|
||||
|
||||
this._physActor.Position = new PhysicsVector(value.X, value.Y, value.Z);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine(e.Message);
|
||||
}
|
||||
}
|
||||
|
||||
m_pos = value;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates a new Entity (should not occur on it's own)
|
||||
/// </summary>
|
||||
public Entity()
|
||||
{
|
||||
uuid = new libsecondlife.LLUUID();
|
||||
localid = 0;
|
||||
m_pos = new LLVector3();
|
||||
velocity = new LLVector3();
|
||||
rotation = new Quaternion();
|
||||
m_name = "(basic entity)";
|
||||
children = new List<Entity>();
|
||||
}
|
||||
|
||||
public virtual void addForces()
|
||||
{
|
||||
foreach (Entity child in children)
|
||||
{
|
||||
child.addForces();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Performs any updates that need to be done at each frame. This function is overridable from it's children.
|
||||
/// </summary>
|
||||
public virtual void update() {
|
||||
// Do any per-frame updates needed that are applicable to every type of entity
|
||||
foreach (Entity child in children)
|
||||
{
|
||||
child.update();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a mesh for this object and any dependents
|
||||
/// </summary>
|
||||
/// <returns>The mesh of this entity tree</returns>
|
||||
public virtual Mesh getMesh()
|
||||
{
|
||||
Mesh mesh = new Mesh();
|
||||
|
||||
foreach (Entity child in children)
|
||||
{
|
||||
mesh += child.getMesh();
|
||||
}
|
||||
|
||||
return mesh;
|
||||
}
|
||||
|
||||
public virtual void BackUp()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public virtual void LandRenegerated()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,831 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using OpenSim.world;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
|
||||
namespace OpenSim.RegionServer.world
|
||||
{
|
||||
public delegate void ParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, ClientView remote_client);
|
||||
public delegate void ParcelDivideRequest(int west, int south, int east, int north, ClientView remote_client);
|
||||
public delegate void ParcelJoinRequest(int west, int south, int east, int north, ClientView remote_client);
|
||||
public delegate void ParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, ClientView remote_client);
|
||||
|
||||
#region ParcelManager Class
|
||||
/// <summary>
|
||||
/// Handles Parcel objects and operations requiring information from other Parcel objects (divide, join, etc)
|
||||
/// </summary>
|
||||
public class ParcelManager : OpenSim.Framework.Interfaces.ILocalStorageParcelReceiver
|
||||
{
|
||||
|
||||
#region Constants
|
||||
//Parcel types set with flags in ParcelOverlay.
|
||||
//Only one of these can be used.
|
||||
public const byte PARCEL_TYPE_PUBLIC = (byte)0; //Equals 00000000
|
||||
public const byte PARCEL_TYPE_OWNED_BY_OTHER = (byte)1; //Equals 00000001
|
||||
public const byte PARCEL_TYPE_OWNED_BY_GROUP = (byte)2; //Equals 00000010
|
||||
public const byte PARCEL_TYPE_OWNED_BY_REQUESTER = (byte)3; //Equals 00000011
|
||||
public const byte PARCEL_TYPE_IS_FOR_SALE = (byte)4; //Equals 00000100
|
||||
public const byte PARCEL_TYPE_IS_BEING_AUCTIONED = (byte)5; //Equals 00000101
|
||||
|
||||
|
||||
//Flags that when set, a border on the given side will be placed
|
||||
//NOTE: North and East is assumable by the west and south sides (if parcel to east has a west border, then I have an east border; etc)
|
||||
//This took forever to figure out -- jeesh. /blame LL for even having to send these
|
||||
public const byte PARCEL_FLAG_PROPERTY_BORDER_WEST = (byte)64; //Equals 01000000
|
||||
public const byte PARCEL_FLAG_PROPERTY_BORDER_SOUTH = (byte)128; //Equals 10000000
|
||||
|
||||
//RequestResults (I think these are right, they seem to work):
|
||||
public const int PARCEL_RESULT_ONE_PARCEL = 0; // The request they made contained only one parcel
|
||||
public const int PARCEL_RESULT_MULTIPLE_PARCELS = 1; // The request they made contained more than one parcel
|
||||
|
||||
//These are other constants. Yay!
|
||||
public const int START_PARCEL_LOCAL_ID = 1;
|
||||
#endregion
|
||||
|
||||
#region Member Variables
|
||||
public Dictionary<int, Parcel> parcelList = new Dictionary<int, Parcel>();
|
||||
private int lastParcelLocalID = START_PARCEL_LOCAL_ID - 1;
|
||||
private int[,] parcelIDList = new int[64, 64];
|
||||
|
||||
private static World m_world;
|
||||
#endregion
|
||||
|
||||
#region Constructors
|
||||
public ParcelManager(World world)
|
||||
{
|
||||
|
||||
m_world = world;
|
||||
parcelIDList.Initialize();
|
||||
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Member Functions
|
||||
|
||||
#region Parcel From Storage Functions
|
||||
public void ParcelFromStorage(ParcelData data)
|
||||
{
|
||||
Parcel new_parcel = new Parcel(data.ownerID, data.isGroupOwned, m_world);
|
||||
new_parcel.parcelData = data.Copy();
|
||||
new_parcel.setParcelBitmapFromByteArray();
|
||||
addParcel(new_parcel);
|
||||
|
||||
}
|
||||
|
||||
public void NoParcelDataFromStorage()
|
||||
{
|
||||
resetSimParcels();
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Parcel Add/Remove/Get/Create
|
||||
/// <summary>
|
||||
/// Creates a basic Parcel object without an owner (a zeroed key)
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public Parcel createBaseParcel()
|
||||
{
|
||||
return new Parcel(new LLUUID(), false, m_world);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a parcel to the stored list and adds them to the parcelIDList to what they own
|
||||
/// </summary>
|
||||
/// <param name="new_parcel">The parcel being added</param>
|
||||
public void addParcel(Parcel new_parcel)
|
||||
{
|
||||
lastParcelLocalID++;
|
||||
new_parcel.parcelData.localID = lastParcelLocalID;
|
||||
parcelList.Add(lastParcelLocalID, new_parcel.Copy());
|
||||
|
||||
|
||||
bool[,] parcelBitmap = new_parcel.getParcelBitmap();
|
||||
int x, y;
|
||||
for (x = 0; x < 64; x++)
|
||||
{
|
||||
for (y = 0; y < 64; y++)
|
||||
{
|
||||
if (parcelBitmap[x, y])
|
||||
{
|
||||
parcelIDList[x, y] = lastParcelLocalID;
|
||||
}
|
||||
}
|
||||
}
|
||||
parcelList[lastParcelLocalID].forceUpdateParcelInfo();
|
||||
|
||||
|
||||
}
|
||||
/// <summary>
|
||||
/// Removes a parcel from the list. Will not remove if local_id is still owning an area in parcelIDList
|
||||
/// </summary>
|
||||
/// <param name="local_id">Parcel.localID of the parcel to remove.</param>
|
||||
public void removeParcel(int local_id)
|
||||
{
|
||||
int x, y;
|
||||
for (x = 0; x < 64; x++)
|
||||
{
|
||||
for (y = 0; y < 64; y++)
|
||||
{
|
||||
if (parcelIDList[x, y] == local_id)
|
||||
{
|
||||
throw new Exception("Could not remove parcel. Still being used at " + x + ", " + y);
|
||||
}
|
||||
}
|
||||
}
|
||||
m_world.localStorage.RemoveParcel(parcelList[local_id].parcelData);
|
||||
parcelList.Remove(local_id);
|
||||
}
|
||||
|
||||
public void performFinalParcelJoin(Parcel master, Parcel slave)
|
||||
{
|
||||
int x, y;
|
||||
bool[,] parcelBitmapSlave = slave.getParcelBitmap();
|
||||
for (x = 0; x < 64; x++)
|
||||
{
|
||||
for (y = 0; y < 64; y++)
|
||||
{
|
||||
if (parcelBitmapSlave[x, y])
|
||||
{
|
||||
parcelIDList[x, y] = master.parcelData.localID;
|
||||
}
|
||||
}
|
||||
}
|
||||
removeParcel(slave.parcelData.localID);
|
||||
}
|
||||
/// <summary>
|
||||
/// Get the parcel at the specified point
|
||||
/// </summary>
|
||||
/// <param name="x">Value between 0 - 256 on the x axis of the point</param>
|
||||
/// <param name="y">Value between 0 - 256 on the y axis of the point</param>
|
||||
/// <returns>Parcel at the point supplied</returns>
|
||||
public Parcel getParcel(int x, int y)
|
||||
{
|
||||
if (x > 256 || y > 256 || x < 0 || y < 0)
|
||||
{
|
||||
throw new Exception("Error: Parcel not found at point " + x + ", " + y);
|
||||
}
|
||||
else
|
||||
{
|
||||
return parcelList[parcelIDList[x / 4, y / 4]];
|
||||
}
|
||||
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Parcel Modification
|
||||
/// <summary>
|
||||
/// Subdivides a parcel
|
||||
/// </summary>
|
||||
/// <param name="start_x">West Point</param>
|
||||
/// <param name="start_y">South Point</param>
|
||||
/// <param name="end_x">East Point</param>
|
||||
/// <param name="end_y">North Point</param>
|
||||
/// <param name="attempting_user_id">LLUUID of user who is trying to subdivide</param>
|
||||
/// <returns>Returns true if successful</returns>
|
||||
public bool subdivide(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id)
|
||||
{
|
||||
//First, lets loop through the points and make sure they are all in the same parcel
|
||||
//Get the parcel at start
|
||||
Parcel startParcel = getParcel(start_x, start_y);
|
||||
if (startParcel == null) return false; //No such parcel at the beginning
|
||||
|
||||
//Loop through the points
|
||||
try
|
||||
{
|
||||
int totalX = end_x - start_x;
|
||||
int totalY = end_y - start_y;
|
||||
int x, y;
|
||||
for (y = 0; y < totalY; y++)
|
||||
{
|
||||
for (x = 0; x < totalX; x++)
|
||||
{
|
||||
Parcel tempParcel = getParcel(start_x + x, start_y + y);
|
||||
if (tempParcel == null) return false; //No such parcel at that point
|
||||
if (tempParcel != startParcel) return false; //Subdividing over 2 parcels; no-no
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return false; //Exception. For now, lets skip subdivision
|
||||
}
|
||||
|
||||
//If we are still here, then they are subdividing within one parcel
|
||||
//Check owner
|
||||
if (startParcel.parcelData.ownerID != attempting_user_id)
|
||||
{
|
||||
return false; //They cant do this!
|
||||
}
|
||||
|
||||
//Lets create a new parcel with bitmap activated at that point (keeping the old parcels info)
|
||||
Parcel newParcel = startParcel.Copy();
|
||||
newParcel.parcelData.parcelName = "Subdivision of " + newParcel.parcelData.parcelName;
|
||||
newParcel.parcelData.globalID = LLUUID.Random();
|
||||
|
||||
newParcel.setParcelBitmap(Parcel.getSquareParcelBitmap(start_x, start_y, end_x, end_y));
|
||||
|
||||
//Now, lets set the subdivision area of the original to false
|
||||
int startParcelIndex = startParcel.parcelData.localID;
|
||||
parcelList[startParcelIndex].setParcelBitmap(Parcel.modifyParcelBitmapSquare(startParcel.getParcelBitmap(), start_x, start_y, end_x, end_y, false));
|
||||
parcelList[startParcelIndex].forceUpdateParcelInfo();
|
||||
|
||||
|
||||
//Now add the new parcel
|
||||
addParcel(newParcel);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
/// <summary>
|
||||
/// Join 2 parcels together
|
||||
/// </summary>
|
||||
/// <param name="start_x">x value in first parcel</param>
|
||||
/// <param name="start_y">y value in first parcel</param>
|
||||
/// <param name="end_x">x value in second parcel</param>
|
||||
/// <param name="end_y">y value in second parcel</param>
|
||||
/// <param name="attempting_user_id">LLUUID of the avatar trying to join the parcels</param>
|
||||
/// <returns>Returns true if successful</returns>
|
||||
public bool join(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id)
|
||||
{
|
||||
end_x -= 4;
|
||||
end_y -= 4;
|
||||
Console.WriteLine("Joining Parcels between (" + start_x + ", " + start_y + ") and (" + end_x + ", " + end_y + ")");
|
||||
|
||||
//NOTE: The following only connects the parcels in each corner and not all the parcels that are within the selection box!
|
||||
//This should be fixed later -- somewhat "incomplete code" --Ming
|
||||
Parcel startParcel, endParcel;
|
||||
|
||||
try
|
||||
{
|
||||
startParcel = getParcel(start_x, start_y);
|
||||
endParcel = getParcel(end_x, end_y);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
return false; //Error occured when trying to get the start and end parcels
|
||||
}
|
||||
if (startParcel == endParcel)
|
||||
{
|
||||
return false; //Subdivision of the same parcel is not allowed
|
||||
}
|
||||
|
||||
//Check the parcel owners:
|
||||
if (startParcel.parcelData.ownerID != endParcel.parcelData.ownerID)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if (startParcel.parcelData.ownerID != attempting_user_id)
|
||||
{
|
||||
//TODO: Group editing stuff. Avatar owner support for now
|
||||
return false;
|
||||
}
|
||||
|
||||
Console.WriteLine("Performing Join on parcel: " + startParcel.parcelData.parcelName + " - " + startParcel.parcelData.area + "sqm and " + endParcel.parcelData.parcelName + " - " + endParcel.parcelData.area + "sqm");
|
||||
//Same owners! Lets join them
|
||||
//Merge them to startParcel
|
||||
parcelList[startParcel.parcelData.localID].setParcelBitmap(Parcel.mergeParcelBitmaps(startParcel.getParcelBitmap(), endParcel.getParcelBitmap()));
|
||||
performFinalParcelJoin(startParcel, endParcel);
|
||||
|
||||
return true;
|
||||
|
||||
|
||||
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Parcel Updating
|
||||
/// <summary>
|
||||
/// Where we send the ParcelOverlay packet to the client
|
||||
/// </summary>
|
||||
/// <param name="remote_client">The object representing the client</param>
|
||||
public void sendParcelOverlay(ClientView remote_client)
|
||||
{
|
||||
const int PARCEL_BLOCKS_PER_PACKET = 1024;
|
||||
int x, y = 0;
|
||||
byte[] byteArray = new byte[PARCEL_BLOCKS_PER_PACKET];
|
||||
int byteArrayCount = 0;
|
||||
int sequenceID = 0;
|
||||
ParcelOverlayPacket packet;
|
||||
|
||||
for (y = 0; y < 64; y++)
|
||||
{
|
||||
for (x = 0; x < 64; x++)
|
||||
{
|
||||
byte tempByte = (byte)0; //This represents the byte for the current 4x4
|
||||
Parcel currentParcelBlock = getParcel(x * 4, y * 4);
|
||||
|
||||
if (currentParcelBlock.parcelData.ownerID == remote_client.AgentID)
|
||||
{
|
||||
//Owner Flag
|
||||
tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_OWNED_BY_REQUESTER);
|
||||
}
|
||||
else if (currentParcelBlock.parcelData.salePrice > 0 && (currentParcelBlock.parcelData.authBuyerID == LLUUID.Zero || currentParcelBlock.parcelData.authBuyerID == remote_client.AgentID))
|
||||
{
|
||||
//Sale Flag
|
||||
tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_IS_FOR_SALE);
|
||||
}
|
||||
else if (currentParcelBlock.parcelData.ownerID == LLUUID.Zero)
|
||||
{
|
||||
//Public Flag
|
||||
tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_PUBLIC);
|
||||
}
|
||||
else
|
||||
{
|
||||
//Other Flag
|
||||
tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_OWNED_BY_OTHER);
|
||||
}
|
||||
|
||||
|
||||
//Now for border control
|
||||
if (x == 0)
|
||||
{
|
||||
tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_WEST);
|
||||
}
|
||||
else if (getParcel((x - 1) * 4, y * 4) != currentParcelBlock)
|
||||
{
|
||||
tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_WEST);
|
||||
}
|
||||
|
||||
if (y == 0)
|
||||
{
|
||||
tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_SOUTH);
|
||||
}
|
||||
else if (getParcel(x * 4, (y - 1) * 4) != currentParcelBlock)
|
||||
{
|
||||
tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_SOUTH);
|
||||
}
|
||||
|
||||
byteArray[byteArrayCount] = tempByte;
|
||||
byteArrayCount++;
|
||||
if (byteArrayCount >= PARCEL_BLOCKS_PER_PACKET)
|
||||
{
|
||||
byteArrayCount = 0;
|
||||
packet = new ParcelOverlayPacket();
|
||||
packet.ParcelData.Data = byteArray;
|
||||
packet.ParcelData.SequenceID = sequenceID;
|
||||
remote_client.OutPacket((Packet)packet);
|
||||
sequenceID++;
|
||||
byteArray = new byte[PARCEL_BLOCKS_PER_PACKET];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
packet = new ParcelOverlayPacket();
|
||||
packet.ParcelData.Data = byteArray;
|
||||
packet.ParcelData.SequenceID = sequenceID; //Eh?
|
||||
remote_client.OutPacket((Packet)packet);
|
||||
}
|
||||
#endregion
|
||||
|
||||
/// <summary>
|
||||
/// Resets the sim to the default parcel (full sim parcel owned by the default user)
|
||||
/// </summary>
|
||||
public void resetSimParcels()
|
||||
{
|
||||
//Remove all the parcels in the sim and add a blank, full sim parcel set to public
|
||||
parcelList.Clear();
|
||||
lastParcelLocalID = START_PARCEL_LOCAL_ID - 1;
|
||||
parcelIDList.Initialize();
|
||||
|
||||
Parcel fullSimParcel = new Parcel(LLUUID.Zero, false, m_world);
|
||||
|
||||
fullSimParcel.setParcelBitmap(Parcel.getSquareParcelBitmap(0, 0, 256, 256));
|
||||
fullSimParcel.parcelData.parcelName = "Your Sim Parcel";
|
||||
fullSimParcel.parcelData.parcelDesc = "";
|
||||
|
||||
fullSimParcel.parcelData.ownerID = m_world.m_regInfo.MasterAvatarAssignedUUID;
|
||||
fullSimParcel.parcelData.salePrice = 1;
|
||||
fullSimParcel.parcelData.parcelFlags = libsecondlife.Parcel.ParcelFlags.ForSale;
|
||||
fullSimParcel.parcelData.parcelStatus = libsecondlife.Parcel.ParcelStatus.Leased;
|
||||
|
||||
addParcel(fullSimParcel);
|
||||
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
#region Parcel Class
|
||||
/// <summary>
|
||||
/// Keeps track of a specific parcel's information
|
||||
/// </summary>
|
||||
public class Parcel
|
||||
{
|
||||
#region Member Variables
|
||||
public ParcelData parcelData = new ParcelData();
|
||||
public World m_world;
|
||||
|
||||
private bool[,] parcelBitmap = new bool[64, 64];
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Constructors
|
||||
public Parcel(LLUUID owner_id, bool is_group_owned, World world)
|
||||
{
|
||||
m_world = world;
|
||||
parcelData.ownerID = owner_id;
|
||||
parcelData.isGroupOwned = is_group_owned;
|
||||
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
#region Member Functions
|
||||
|
||||
#region General Functions
|
||||
/// <summary>
|
||||
/// Checks to see if this parcel contains a point
|
||||
/// </summary>
|
||||
/// <param name="x"></param>
|
||||
/// <param name="y"></param>
|
||||
/// <returns>Returns true if the parcel contains the specified point</returns>
|
||||
public bool containsPoint(int x, int y)
|
||||
{
|
||||
if (x >= 0 && y >= 0 && x <= 256 && x <= 256)
|
||||
{
|
||||
return (parcelBitmap[x / 4, y / 4] == true);
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public Parcel Copy()
|
||||
{
|
||||
Parcel newParcel = new Parcel(this.parcelData.ownerID, this.parcelData.isGroupOwned, m_world);
|
||||
|
||||
//Place all new variables here!
|
||||
newParcel.parcelBitmap = (bool[,])(this.parcelBitmap.Clone());
|
||||
newParcel.parcelData = parcelData.Copy();
|
||||
|
||||
return newParcel;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region Packet Request Handling
|
||||
/// <summary>
|
||||
/// Sends parcel properties as requested
|
||||
/// </summary>
|
||||
/// <param name="sequence_id">ID sent by client for them to keep track of</param>
|
||||
/// <param name="snap_selection">Bool sent by client for them to use</param>
|
||||
/// <param name="remote_client">Object representing the client</param>
|
||||
public void sendParcelProperties(int sequence_id, bool snap_selection, int request_result, ClientView remote_client)
|
||||
{
|
||||
|
||||
ParcelPropertiesPacket updatePacket = new ParcelPropertiesPacket();
|
||||
updatePacket.ParcelData.AABBMax = parcelData.AABBMax;
|
||||
updatePacket.ParcelData.AABBMin = parcelData.AABBMin;
|
||||
updatePacket.ParcelData.Area = parcelData.area;
|
||||
updatePacket.ParcelData.AuctionID = parcelData.auctionID;
|
||||
updatePacket.ParcelData.AuthBuyerID =parcelData.authBuyerID; //unemplemented
|
||||
|
||||
updatePacket.ParcelData.Bitmap = parcelData.parcelBitmapByteArray;
|
||||
|
||||
updatePacket.ParcelData.Desc = libsecondlife.Helpers.StringToField(parcelData.parcelDesc);
|
||||
updatePacket.ParcelData.Category = (byte)parcelData.category;
|
||||
updatePacket.ParcelData.ClaimDate = parcelData.claimDate;
|
||||
updatePacket.ParcelData.ClaimPrice = parcelData.claimPrice;
|
||||
updatePacket.ParcelData.GroupID = parcelData.groupID;
|
||||
updatePacket.ParcelData.GroupPrims = parcelData.groupPrims;
|
||||
updatePacket.ParcelData.IsGroupOwned = parcelData.isGroupOwned;
|
||||
updatePacket.ParcelData.LandingType = (byte)parcelData.landingType;
|
||||
updatePacket.ParcelData.LocalID = parcelData.localID;
|
||||
updatePacket.ParcelData.MaxPrims = 1000; //unemplemented
|
||||
updatePacket.ParcelData.MediaAutoScale = parcelData.mediaAutoScale;
|
||||
updatePacket.ParcelData.MediaID = parcelData.mediaID;
|
||||
updatePacket.ParcelData.MediaURL = Helpers.StringToField(parcelData.mediaURL);
|
||||
updatePacket.ParcelData.MusicURL = Helpers.StringToField(parcelData.musicURL);
|
||||
updatePacket.ParcelData.Name = Helpers.StringToField(parcelData.parcelName);
|
||||
updatePacket.ParcelData.OtherCleanTime = 0; //unemplemented
|
||||
updatePacket.ParcelData.OtherCount = 0; //unemplemented
|
||||
updatePacket.ParcelData.OtherPrims = 0; //unemplented
|
||||
updatePacket.ParcelData.OwnerID = parcelData.ownerID;
|
||||
updatePacket.ParcelData.OwnerPrims = 0; //unemplemented
|
||||
updatePacket.ParcelData.ParcelFlags = (uint)parcelData.parcelFlags; //unemplemented
|
||||
updatePacket.ParcelData.ParcelPrimBonus = (float)1.0; //unemplemented
|
||||
updatePacket.ParcelData.PassHours = parcelData.passHours;
|
||||
updatePacket.ParcelData.PassPrice = parcelData.passPrice;
|
||||
updatePacket.ParcelData.PublicCount = 0; //unemplemented
|
||||
updatePacket.ParcelData.RegionDenyAnonymous = false; //unemplemented
|
||||
updatePacket.ParcelData.RegionDenyIdentified = false; //unemplemented
|
||||
updatePacket.ParcelData.RegionDenyTransacted = false; //unemplemented
|
||||
updatePacket.ParcelData.RegionPushOverride = true; //unemplemented
|
||||
updatePacket.ParcelData.RentPrice = 0; //??
|
||||
updatePacket.ParcelData.RequestResult = request_result;
|
||||
updatePacket.ParcelData.SalePrice = parcelData.salePrice; //unemplemented
|
||||
updatePacket.ParcelData.SelectedPrims = 0; //unemeplemented
|
||||
updatePacket.ParcelData.SelfCount = 0;//unemplemented
|
||||
updatePacket.ParcelData.SequenceID = sequence_id;
|
||||
updatePacket.ParcelData.SimWideMaxPrims = 15000; //unemplemented
|
||||
updatePacket.ParcelData.SimWideTotalPrims = 0; //unemplemented
|
||||
updatePacket.ParcelData.SnapSelection = snap_selection;
|
||||
updatePacket.ParcelData.SnapshotID = parcelData.snapshotID;
|
||||
updatePacket.ParcelData.Status = (byte)parcelData.parcelStatus;
|
||||
updatePacket.ParcelData.TotalPrims = 0; //unemplemented
|
||||
updatePacket.ParcelData.UserLocation = parcelData.userLocation;
|
||||
updatePacket.ParcelData.UserLookAt = parcelData.userLookAt;
|
||||
|
||||
remote_client.OutPacket((Packet)updatePacket);
|
||||
}
|
||||
|
||||
public void updateParcelProperties(ParcelPropertiesUpdatePacket packet, ClientView remote_client)
|
||||
{
|
||||
if (remote_client.AgentID == parcelData.ownerID)
|
||||
{
|
||||
//Needs later group support
|
||||
Console.WriteLine("Request for update - parcel #" + parcelData.localID);
|
||||
parcelData.authBuyerID = packet.ParcelData.AuthBuyerID;
|
||||
parcelData.category = (libsecondlife.Parcel.ParcelCategory)packet.ParcelData.Category;
|
||||
parcelData.parcelDesc = Helpers.FieldToUTF8String(packet.ParcelData.Desc);
|
||||
parcelData.groupID = packet.ParcelData.GroupID;
|
||||
parcelData.landingType = packet.ParcelData.LandingType;
|
||||
parcelData.mediaAutoScale = packet.ParcelData.MediaAutoScale;
|
||||
parcelData.mediaID = packet.ParcelData.MediaID;
|
||||
parcelData.mediaURL = Helpers.FieldToUTF8String(packet.ParcelData.MediaURL);
|
||||
parcelData.musicURL = Helpers.FieldToUTF8String(packet.ParcelData.MusicURL);
|
||||
parcelData.parcelName = libsecondlife.Helpers.FieldToUTF8String(packet.ParcelData.Name);
|
||||
parcelData.parcelFlags = (libsecondlife.Parcel.ParcelFlags)packet.ParcelData.ParcelFlags;
|
||||
parcelData.passHours = packet.ParcelData.PassHours;
|
||||
parcelData.passPrice = packet.ParcelData.PassPrice;
|
||||
parcelData.salePrice = packet.ParcelData.SalePrice;
|
||||
parcelData.snapshotID = packet.ParcelData.SnapshotID;
|
||||
parcelData.userLocation = packet.ParcelData.UserLocation;
|
||||
parcelData.userLookAt = packet.ParcelData.UserLookAt;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
#region Update Functions
|
||||
/// <summary>
|
||||
/// Updates the AABBMin and AABBMax values after area/shape modification of parcel
|
||||
/// </summary>
|
||||
private void updateAABBAndAreaValues()
|
||||
{
|
||||
int min_x = 64;
|
||||
int min_y = 64;
|
||||
int max_x = 0;
|
||||
int max_y = 0;
|
||||
int tempArea = 0;
|
||||
int x, y;
|
||||
for (x = 0; x < 64; x++)
|
||||
{
|
||||
for (y = 0; y < 64; y++)
|
||||
{
|
||||
if (parcelBitmap[x, y] == true)
|
||||
{
|
||||
if (min_x > x) min_x = x;
|
||||
if (min_y > y) min_y = y;
|
||||
if (max_x < x) max_x = x;
|
||||
if (max_y < y) max_y = y;
|
||||
tempArea += 16; //16sqm parcel
|
||||
}
|
||||
}
|
||||
}
|
||||
parcelData.AABBMin = new LLVector3((float)(min_x * 4), (float)(min_y * 4), m_world.Terrain[(min_x * 4), (min_y * 4)]);
|
||||
parcelData.AABBMax = new LLVector3((float)(max_x * 4), (float)(max_y * 4), m_world.Terrain[(max_x * 4), (max_y * 4)]);
|
||||
parcelData.area = tempArea;
|
||||
}
|
||||
|
||||
public void updateParcelBitmapByteArray()
|
||||
{
|
||||
parcelData.parcelBitmapByteArray = convertParcelBitmapToBytes();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Update all settings in parcel such as area, bitmap byte array, etc
|
||||
/// </summary>
|
||||
public void forceUpdateParcelInfo()
|
||||
{
|
||||
this.updateAABBAndAreaValues();
|
||||
this.updateParcelBitmapByteArray();
|
||||
}
|
||||
|
||||
public void setParcelBitmapFromByteArray()
|
||||
{
|
||||
parcelBitmap = convertBytesToParcelBitmap();
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
#region Parcel Bitmap Functions
|
||||
/// <summary>
|
||||
/// Sets the parcel's bitmap manually
|
||||
/// </summary>
|
||||
/// <param name="bitmap">64x64 block representing where this parcel is on a map</param>
|
||||
public void setParcelBitmap(bool[,] bitmap)
|
||||
{
|
||||
if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2)
|
||||
{
|
||||
//Throw an exception - The bitmap is not 64x64
|
||||
throw new Exception("Error: Invalid Parcel Bitmap");
|
||||
}
|
||||
else
|
||||
{
|
||||
//Valid: Lets set it
|
||||
parcelBitmap = bitmap;
|
||||
forceUpdateParcelInfo();
|
||||
|
||||
}
|
||||
}
|
||||
/// <summary>
|
||||
/// Gets the parcels bitmap manually
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public bool[,] getParcelBitmap()
|
||||
{
|
||||
return parcelBitmap;
|
||||
}
|
||||
/// <summary>
|
||||
/// Converts the parcel bitmap to a packet friendly byte array
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
private byte[] convertParcelBitmapToBytes()
|
||||
{
|
||||
byte[] tempConvertArr = new byte[512];
|
||||
byte tempByte = 0;
|
||||
int x, y, i, byteNum = 0;
|
||||
i = 0;
|
||||
for (y = 0; y < 64; y++)
|
||||
{
|
||||
for (x = 0; x < 64; x++)
|
||||
{
|
||||
tempByte = Convert.ToByte(tempByte | Convert.ToByte(parcelBitmap[x, y]) << (i++ % 8));
|
||||
if (i % 8 == 0)
|
||||
{
|
||||
tempConvertArr[byteNum] = tempByte;
|
||||
tempByte = (byte)0;
|
||||
i = 0;
|
||||
byteNum++;
|
||||
}
|
||||
}
|
||||
}
|
||||
return tempConvertArr;
|
||||
}
|
||||
|
||||
private bool[,] convertBytesToParcelBitmap()
|
||||
{
|
||||
bool[,] tempConvertMap = new bool[64, 64];
|
||||
tempConvertMap.Initialize();
|
||||
byte tempByte = 0;
|
||||
int x = 0, y = 0, i = 0, bitNum = 0;
|
||||
for(i = 0; i < 512; i++)
|
||||
{
|
||||
tempByte = parcelData.parcelBitmapByteArray[i];
|
||||
for(bitNum = 0; bitNum < 8; bitNum++)
|
||||
{
|
||||
bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte)1);
|
||||
tempConvertMap[x, y] = bit;
|
||||
x++;
|
||||
if(x > 63)
|
||||
{
|
||||
x = 0;
|
||||
y++;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
return tempConvertMap;
|
||||
}
|
||||
/// <summary>
|
||||
/// Full sim parcel creation
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
public static bool[,] basicFullRegionParcelBitmap()
|
||||
{
|
||||
return getSquareParcelBitmap(0, 0, 256, 256);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used to modify the bitmap between the x and y points. Points use 64 scale
|
||||
/// </summary>
|
||||
/// <param name="start_x"></param>
|
||||
/// <param name="start_y"></param>
|
||||
/// <param name="end_x"></param>
|
||||
/// <param name="end_y"></param>
|
||||
/// <returns></returns>
|
||||
public static bool[,] getSquareParcelBitmap(int start_x, int start_y, int end_x, int end_y)
|
||||
{
|
||||
|
||||
bool[,] tempBitmap = new bool[64, 64];
|
||||
tempBitmap.Initialize();
|
||||
|
||||
tempBitmap = modifyParcelBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true);
|
||||
return tempBitmap;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Change a parcel's bitmap at within a square and set those points to a specific value
|
||||
/// </summary>
|
||||
/// <param name="parcel_bitmap"></param>
|
||||
/// <param name="start_x"></param>
|
||||
/// <param name="start_y"></param>
|
||||
/// <param name="end_x"></param>
|
||||
/// <param name="end_y"></param>
|
||||
/// <param name="set_value"></param>
|
||||
/// <returns></returns>
|
||||
public static bool[,] modifyParcelBitmapSquare(bool[,] parcel_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value)
|
||||
{
|
||||
if (parcel_bitmap.GetLength(0) != 64 || parcel_bitmap.GetLength(1) != 64 || parcel_bitmap.Rank != 2)
|
||||
{
|
||||
//Throw an exception - The bitmap is not 64x64
|
||||
throw new Exception("Error: Invalid Parcel Bitmap in modifyParcelBitmapSquare()");
|
||||
}
|
||||
|
||||
int x, y;
|
||||
for (y = 0; y < 64; y++)
|
||||
{
|
||||
for (x = 0; x < 64; x++)
|
||||
{
|
||||
if (x >= start_x / 4 && x < end_x / 4
|
||||
&& y >= start_y / 4 && y < end_y / 4)
|
||||
{
|
||||
parcel_bitmap[x, y] = set_value;
|
||||
}
|
||||
}
|
||||
}
|
||||
return parcel_bitmap;
|
||||
}
|
||||
/// <summary>
|
||||
/// Join the true values of 2 bitmaps together
|
||||
/// </summary>
|
||||
/// <param name="bitmap_base"></param>
|
||||
/// <param name="bitmap_add"></param>
|
||||
/// <returns></returns>
|
||||
public static bool[,] mergeParcelBitmaps(bool[,] bitmap_base, bool[,] bitmap_add)
|
||||
{
|
||||
if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2)
|
||||
{
|
||||
//Throw an exception - The bitmap is not 64x64
|
||||
throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_base in mergeParcelBitmaps");
|
||||
}
|
||||
if (bitmap_add.GetLength(0) != 64 || bitmap_add.GetLength(1) != 64 || bitmap_add.Rank != 2)
|
||||
{
|
||||
//Throw an exception - The bitmap is not 64x64
|
||||
throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeParcelBitmaps");
|
||||
|
||||
}
|
||||
|
||||
int x, y;
|
||||
for (y = 0; y < 64; y++)
|
||||
{
|
||||
for (x = 0; x < 64; x++)
|
||||
{
|
||||
if (bitmap_add[x, y])
|
||||
{
|
||||
bitmap_base[x, y] = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
return bitmap_base;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
}
|
|
@ -1,597 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using OpenSim.types;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Physics.Manager;
|
||||
using OpenSim.Framework.Types;
|
||||
|
||||
namespace OpenSim.world
|
||||
{
|
||||
public class Primitive : Entity
|
||||
{
|
||||
protected float mesh_cutbegin;
|
||||
protected float mesh_cutend;
|
||||
protected PrimData primData;
|
||||
protected bool newPrimFlag = false;
|
||||
protected bool updateFlag = false;
|
||||
protected bool dirtyFlag = false;
|
||||
private ObjectUpdatePacket OurPacket;
|
||||
private bool physicsEnabled = false;
|
||||
private bool physicstest = false;
|
||||
private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
|
||||
private Dictionary<uint, ClientView> m_clientThreads;
|
||||
private ulong m_regionHandle;
|
||||
private const uint FULL_MASK_PERMISSIONS = 2147483647;
|
||||
|
||||
public bool PhysicsEnabled
|
||||
{
|
||||
get
|
||||
{
|
||||
return physicsEnabled;
|
||||
}
|
||||
set
|
||||
{
|
||||
physicsEnabled = value;
|
||||
}
|
||||
}
|
||||
public bool UpdateFlag
|
||||
{
|
||||
get
|
||||
{
|
||||
return updateFlag;
|
||||
}
|
||||
set
|
||||
{
|
||||
updateFlag = value;
|
||||
}
|
||||
}
|
||||
public LLVector3 Scale
|
||||
{
|
||||
set
|
||||
{
|
||||
LLVector3 offset = (value - primData.Scale);
|
||||
offset.X /= 2;
|
||||
offset.Y /= 2;
|
||||
offset.Z /= 2;
|
||||
|
||||
this.primData.Position += offset;
|
||||
this.primData.Scale = value;
|
||||
|
||||
this.dirtyFlag = true;
|
||||
}
|
||||
get
|
||||
{
|
||||
return this.primData.Scale;
|
||||
}
|
||||
}
|
||||
public PhysicsActor PhysActor
|
||||
{
|
||||
set
|
||||
{
|
||||
this._physActor = value;
|
||||
}
|
||||
}
|
||||
|
||||
public Primitive(Dictionary<uint, ClientView> clientThreads, ulong regionHandle, World world)
|
||||
{
|
||||
mesh_cutbegin = 0.0f;
|
||||
mesh_cutend = 1.0f;
|
||||
|
||||
m_clientThreads = clientThreads;
|
||||
m_regionHandle = regionHandle;
|
||||
m_world = world;
|
||||
}
|
||||
|
||||
public override Mesh getMesh()
|
||||
{
|
||||
Mesh mesh = new Mesh();
|
||||
Triangle tri = new Triangle(
|
||||
new Axiom.MathLib.Vector3(0.0f, 1.0f, 1.0f),
|
||||
new Axiom.MathLib.Vector3(1.0f, 0.0f, 1.0f),
|
||||
new Axiom.MathLib.Vector3(1.0f, 1.0f, 0.0f));
|
||||
|
||||
mesh.AddTri(tri);
|
||||
mesh += base.getMesh();
|
||||
|
||||
return mesh;
|
||||
}
|
||||
|
||||
public byte[] GetByteArray()
|
||||
{
|
||||
return this.primData.ToBytes();
|
||||
}
|
||||
|
||||
public void GetProperites(ClientView client)
|
||||
{
|
||||
ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
|
||||
proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
|
||||
proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
|
||||
proper.ObjectData[0].ItemID = LLUUID.Zero; // this.uuid;
|
||||
proper.ObjectData[0].CreationDate = (ulong) this.primData.CreationDate;
|
||||
proper.ObjectData[0].CreatorID = this.primData.OwnerID;
|
||||
proper.ObjectData[0].FolderID = LLUUID.Zero;
|
||||
proper.ObjectData[0].FromTaskID = LLUUID.Zero;
|
||||
proper.ObjectData[0].GroupID = LLUUID.Zero;
|
||||
proper.ObjectData[0].InventorySerial = 0;
|
||||
proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
|
||||
proper.ObjectData[0].ObjectID = this.uuid;
|
||||
proper.ObjectData[0].OwnerID = primData.OwnerID;
|
||||
proper.ObjectData[0].TouchName = new byte[0];
|
||||
proper.ObjectData[0].TextureID = new byte[0];
|
||||
proper.ObjectData[0].SitName = new byte[0];
|
||||
proper.ObjectData[0].Name = new byte[0];
|
||||
proper.ObjectData[0].Description = new byte[0];
|
||||
proper.ObjectData[0].OwnerMask = this.primData.OwnerMask;
|
||||
proper.ObjectData[0].NextOwnerMask = this.primData.NextOwnerMask;
|
||||
proper.ObjectData[0].GroupMask = this.primData.GroupMask;
|
||||
proper.ObjectData[0].EveryoneMask = this.primData.EveryoneMask;
|
||||
proper.ObjectData[0].BaseMask = this.primData.BaseMask;
|
||||
|
||||
client.OutPacket(proper);
|
||||
}
|
||||
|
||||
public void UpdatePosition(LLVector3 pos)
|
||||
{
|
||||
this.Pos = pos;
|
||||
if (this._physActor != null) // && this.physicsEnabled)
|
||||
{
|
||||
try
|
||||
{
|
||||
lock (m_world.LockPhysicsEngine)
|
||||
{
|
||||
this._physActor.Position = new PhysicsVector(pos.X, pos.Y, pos.Z);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine(e.Message);
|
||||
}
|
||||
}
|
||||
this.updateFlag = true;
|
||||
}
|
||||
|
||||
public override void update()
|
||||
{
|
||||
LLVector3 pos2 = new LLVector3(0, 0, 0);
|
||||
if (this._physActor != null && this.physicsEnabled)
|
||||
{
|
||||
|
||||
PhysicsVector pPos = this._physActor.Position;
|
||||
pos2 = new LLVector3(pPos.X, pPos.Y, pPos.Z);
|
||||
}
|
||||
if (this.newPrimFlag)
|
||||
{
|
||||
foreach (ClientView client in m_clientThreads.Values)
|
||||
{
|
||||
client.OutPacket(OurPacket);
|
||||
}
|
||||
this.newPrimFlag = false;
|
||||
}
|
||||
else if (this.updateFlag)
|
||||
{
|
||||
ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
|
||||
terse.RegionData.RegionHandle = m_regionHandle; // FIXME
|
||||
terse.RegionData.TimeDilation = 64096;
|
||||
terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
|
||||
terse.ObjectData[0] = this.CreateImprovedBlock();
|
||||
foreach (ClientView client in m_clientThreads.Values)
|
||||
{
|
||||
client.OutPacket(terse);
|
||||
}
|
||||
this.updateFlag = false;
|
||||
}
|
||||
else if (this.dirtyFlag)
|
||||
{
|
||||
foreach (ClientView client in m_clientThreads.Values)
|
||||
{
|
||||
UpdateClient(client);
|
||||
}
|
||||
this.dirtyFlag = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (this._physActor != null && this.physicsEnabled)
|
||||
{
|
||||
if (pos2 != this.positionLastFrame)
|
||||
{
|
||||
ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
|
||||
terse.RegionData.RegionHandle = m_regionHandle; // FIXME
|
||||
terse.RegionData.TimeDilation = 64096;
|
||||
terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
|
||||
terse.ObjectData[0] = this.CreateImprovedBlock();
|
||||
foreach (ClientView client in m_clientThreads.Values)
|
||||
{
|
||||
client.OutPacket(terse);
|
||||
}
|
||||
}
|
||||
this.positionLastFrame = pos2;
|
||||
}
|
||||
}
|
||||
|
||||
if (this.physicstest)
|
||||
{
|
||||
LLVector3 pos = this.Pos;
|
||||
pos.Z += 0.0001f;
|
||||
this.UpdatePosition(pos);
|
||||
this.physicstest = false;
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdateClient(ClientView RemoteClient)
|
||||
{
|
||||
|
||||
LLVector3 lPos;
|
||||
if (this._physActor != null && this.physicsEnabled)
|
||||
{
|
||||
PhysicsVector pPos = this._physActor.Position;
|
||||
lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
|
||||
}
|
||||
else
|
||||
{
|
||||
lPos = this.Pos;
|
||||
}
|
||||
byte[] pb = lPos.GetBytes();
|
||||
Array.Copy(pb, 0, OurPacket.ObjectData[0].ObjectData, 0, pb.Length);
|
||||
|
||||
// OurPacket should be update with the follwing in updateShape() rather than having to do it here
|
||||
OurPacket.ObjectData[0].OwnerID = this.primData.OwnerID;
|
||||
OurPacket.ObjectData[0].PCode = this.primData.PCode;
|
||||
OurPacket.ObjectData[0].PathBegin = this.primData.PathBegin;
|
||||
OurPacket.ObjectData[0].PathEnd = this.primData.PathEnd;
|
||||
OurPacket.ObjectData[0].PathScaleX = this.primData.PathScaleX;
|
||||
OurPacket.ObjectData[0].PathScaleY = this.primData.PathScaleY;
|
||||
OurPacket.ObjectData[0].PathShearX = this.primData.PathShearX;
|
||||
OurPacket.ObjectData[0].PathShearY = this.primData.PathShearY;
|
||||
OurPacket.ObjectData[0].PathSkew = this.primData.PathSkew;
|
||||
OurPacket.ObjectData[0].ProfileBegin = this.primData.ProfileBegin;
|
||||
OurPacket.ObjectData[0].ProfileEnd = this.primData.ProfileEnd;
|
||||
OurPacket.ObjectData[0].Scale = this.primData.Scale;
|
||||
OurPacket.ObjectData[0].PathCurve = this.primData.PathCurve;
|
||||
OurPacket.ObjectData[0].ProfileCurve = this.primData.ProfileCurve;
|
||||
OurPacket.ObjectData[0].ParentID = this.primData.ParentID ;
|
||||
OurPacket.ObjectData[0].ProfileHollow = this.primData.ProfileHollow;
|
||||
//finish off copying rest of shape data
|
||||
OurPacket.ObjectData[0].PathRadiusOffset = this.primData.PathRadiusOffset;
|
||||
OurPacket.ObjectData[0].PathRevolutions = this.primData.PathRevolutions;
|
||||
OurPacket.ObjectData[0].PathTaperX = this.primData.PathTaperX;
|
||||
OurPacket.ObjectData[0].PathTaperY = this.primData.PathTaperY;
|
||||
OurPacket.ObjectData[0].PathTwist = this.primData.PathTwist;
|
||||
OurPacket.ObjectData[0].PathTwistBegin = this.primData.PathTwistBegin;
|
||||
|
||||
RemoteClient.OutPacket(OurPacket);
|
||||
}
|
||||
|
||||
public void UpdateShape(ObjectShapePacket.ObjectDataBlock addPacket)
|
||||
{
|
||||
this.primData.PathBegin = addPacket.PathBegin;
|
||||
this.primData.PathEnd = addPacket.PathEnd;
|
||||
this.primData.PathScaleX = addPacket.PathScaleX;
|
||||
this.primData.PathScaleY = addPacket.PathScaleY;
|
||||
this.primData.PathShearX = addPacket.PathShearX;
|
||||
this.primData.PathShearY = addPacket.PathShearY;
|
||||
this.primData.PathSkew = addPacket.PathSkew;
|
||||
this.primData.ProfileBegin = addPacket.ProfileBegin;
|
||||
this.primData.ProfileEnd = addPacket.ProfileEnd;
|
||||
this.primData.PathCurve = addPacket.PathCurve;
|
||||
this.primData.ProfileCurve = addPacket.ProfileCurve;
|
||||
this.primData.ProfileHollow = addPacket.ProfileHollow;
|
||||
this.primData.PathRadiusOffset = addPacket.PathRadiusOffset;
|
||||
this.primData.PathRevolutions = addPacket.PathRevolutions;
|
||||
this.primData.PathTaperX = addPacket.PathTaperX;
|
||||
this.primData.PathTaperY = addPacket.PathTaperY;
|
||||
this.primData.PathTwist = addPacket.PathTwist;
|
||||
this.primData.PathTwistBegin = addPacket.PathTwistBegin;
|
||||
this.dirtyFlag = true;
|
||||
}
|
||||
|
||||
public void UpdateTexture(byte[] tex)
|
||||
{
|
||||
this.OurPacket.ObjectData[0].TextureEntry = tex;
|
||||
this.primData.Texture = tex;
|
||||
this.dirtyFlag = true;
|
||||
}
|
||||
|
||||
public void UpdateObjectFlags(ObjectFlagUpdatePacket pack)
|
||||
{
|
||||
if (this._physActor != null)
|
||||
{
|
||||
if (this._physActor.Kinematic == pack.AgentData.UsePhysics)
|
||||
{
|
||||
this._physActor.Kinematic = !pack.AgentData.UsePhysics; //if Usephysics = true, then Kinematic should = false
|
||||
}
|
||||
this.physicsEnabled = pack.AgentData.UsePhysics;
|
||||
if (this._physActor.Kinematic == false)
|
||||
{
|
||||
LLVector3 pos = this.Pos;
|
||||
this.UpdatePosition(pos);
|
||||
pos.Z += 0.000001f;
|
||||
this.UpdatePosition(pos);
|
||||
this.physicstest = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
PhysicsVector vec = this._physActor.Position;
|
||||
LLVector3 pos = new LLVector3(vec.X, vec.Y, vec.Z);
|
||||
this.Pos = pos;
|
||||
this.updateFlag = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void MakeParent(Primitive prim)
|
||||
{
|
||||
this.primData.ParentID = prim.localid;
|
||||
this.Pos -= prim.Pos;
|
||||
this.dirtyFlag = true;
|
||||
}
|
||||
|
||||
public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
|
||||
{
|
||||
ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
|
||||
objupdate.RegionData.RegionHandle = m_regionHandle;
|
||||
objupdate.RegionData.TimeDilation = 64096;
|
||||
|
||||
objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
|
||||
PrimData PData = new PrimData();
|
||||
this.primData = PData;
|
||||
this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
|
||||
|
||||
objupdate.ObjectData[0] = new ObjectUpdatePacket.ObjectDataBlock();
|
||||
objupdate.ObjectData[0].PSBlock = new byte[0];
|
||||
objupdate.ObjectData[0].ExtraParams = new byte[1];
|
||||
objupdate.ObjectData[0].MediaURL = new byte[0];
|
||||
objupdate.ObjectData[0].NameValue = new byte[0];
|
||||
objupdate.ObjectData[0].Text = new byte[0];
|
||||
objupdate.ObjectData[0].TextColor = new byte[4];
|
||||
objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0, 0, 0);
|
||||
objupdate.ObjectData[0].JointPivot = new LLVector3(0, 0, 0);
|
||||
objupdate.ObjectData[0].Material = 3;
|
||||
objupdate.ObjectData[0].UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456;
|
||||
objupdate.ObjectData[0].TextureAnim = new byte[0];
|
||||
objupdate.ObjectData[0].Sound = LLUUID.Zero;
|
||||
LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
|
||||
this.primData.Texture = objupdate.ObjectData[0].TextureEntry = ntex.ToBytes();
|
||||
objupdate.ObjectData[0].State = 0;
|
||||
objupdate.ObjectData[0].Data = new byte[0];
|
||||
PData.OwnerID = objupdate.ObjectData[0].OwnerID = ownerID;
|
||||
PData.PCode = objupdate.ObjectData[0].PCode = addPacket.ObjectData.PCode;
|
||||
PData.PathBegin = objupdate.ObjectData[0].PathBegin = addPacket.ObjectData.PathBegin;
|
||||
PData.PathEnd = objupdate.ObjectData[0].PathEnd = addPacket.ObjectData.PathEnd;
|
||||
PData.PathScaleX = objupdate.ObjectData[0].PathScaleX = addPacket.ObjectData.PathScaleX;
|
||||
PData.PathScaleY = objupdate.ObjectData[0].PathScaleY = addPacket.ObjectData.PathScaleY;
|
||||
PData.PathShearX = objupdate.ObjectData[0].PathShearX = addPacket.ObjectData.PathShearX;
|
||||
PData.PathShearY = objupdate.ObjectData[0].PathShearY = addPacket.ObjectData.PathShearY;
|
||||
PData.PathSkew = objupdate.ObjectData[0].PathSkew = addPacket.ObjectData.PathSkew;
|
||||
PData.ProfileBegin = objupdate.ObjectData[0].ProfileBegin = addPacket.ObjectData.ProfileBegin;
|
||||
PData.ProfileEnd = objupdate.ObjectData[0].ProfileEnd = addPacket.ObjectData.ProfileEnd;
|
||||
PData.Scale = objupdate.ObjectData[0].Scale = addPacket.ObjectData.Scale;
|
||||
PData.PathCurve = objupdate.ObjectData[0].PathCurve = addPacket.ObjectData.PathCurve;
|
||||
PData.ProfileCurve = objupdate.ObjectData[0].ProfileCurve = addPacket.ObjectData.ProfileCurve;
|
||||
PData.ParentID = objupdate.ObjectData[0].ParentID = 0;
|
||||
PData.ProfileHollow = objupdate.ObjectData[0].ProfileHollow = addPacket.ObjectData.ProfileHollow;
|
||||
PData.PathRadiusOffset = objupdate.ObjectData[0].PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset;
|
||||
PData.PathRevolutions = objupdate.ObjectData[0].PathRevolutions = addPacket.ObjectData.PathRevolutions;
|
||||
PData.PathTaperX = objupdate.ObjectData[0].PathTaperX = addPacket.ObjectData.PathTaperX;
|
||||
PData.PathTaperY = objupdate.ObjectData[0].PathTaperY = addPacket.ObjectData.PathTaperY;
|
||||
PData.PathTwist = objupdate.ObjectData[0].PathTwist = addPacket.ObjectData.PathTwist;
|
||||
PData.PathTwistBegin = objupdate.ObjectData[0].PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
|
||||
|
||||
objupdate.ObjectData[0].ID = (uint)(localID);
|
||||
objupdate.ObjectData[0].FullID = new LLUUID("edba7151-5857-acc5-b30b-f01efef" + (localID - 702000).ToString("00000"));
|
||||
objupdate.ObjectData[0].ObjectData = new byte[60];
|
||||
objupdate.ObjectData[0].ObjectData[46] = 128;
|
||||
objupdate.ObjectData[0].ObjectData[47] = 63;
|
||||
LLVector3 pos1 = addPacket.ObjectData.RayEnd;
|
||||
//update position
|
||||
byte[] pb = pos1.GetBytes();
|
||||
Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 0, pb.Length);
|
||||
this.newPrimFlag = true;
|
||||
this.primData.FullID = this.uuid = objupdate.ObjectData[0].FullID;
|
||||
this.localid = objupdate.ObjectData[0].ID;
|
||||
this.primData.Position = this.Pos = pos1;
|
||||
this.OurPacket = objupdate;
|
||||
}
|
||||
|
||||
public void CreateFromStorage(PrimData store)
|
||||
{
|
||||
this.CreateFromStorage(store, store.Position, store.LocalID, false);
|
||||
}
|
||||
|
||||
public void CreateFromStorage(PrimData store, LLVector3 posi, uint localID, bool newprim)
|
||||
{
|
||||
//need to clean this up as it shares a lot of code with CreateFromPacket()
|
||||
ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
|
||||
objupdate.RegionData.RegionHandle = m_regionHandle;
|
||||
objupdate.RegionData.TimeDilation = 64096;
|
||||
objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
|
||||
|
||||
this.primData = store;
|
||||
objupdate.ObjectData[0] = new ObjectUpdatePacket.ObjectDataBlock();
|
||||
objupdate.ObjectData[0].PSBlock = new byte[0];
|
||||
objupdate.ObjectData[0].ExtraParams = new byte[1];
|
||||
objupdate.ObjectData[0].MediaURL = new byte[0];
|
||||
objupdate.ObjectData[0].NameValue = new byte[0];
|
||||
objupdate.ObjectData[0].Text = new byte[0];
|
||||
objupdate.ObjectData[0].TextColor = new byte[4];
|
||||
objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0, 0, 0);
|
||||
objupdate.ObjectData[0].JointPivot = new LLVector3(0, 0, 0);
|
||||
objupdate.ObjectData[0].Material = 3;
|
||||
objupdate.ObjectData[0].UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456;
|
||||
objupdate.ObjectData[0].TextureAnim = new byte[0];
|
||||
objupdate.ObjectData[0].Sound = LLUUID.Zero;
|
||||
|
||||
if (store.Texture == null)
|
||||
{
|
||||
LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
|
||||
objupdate.ObjectData[0].TextureEntry = ntex.ToBytes();
|
||||
}
|
||||
else
|
||||
{
|
||||
objupdate.ObjectData[0].TextureEntry = store.Texture;
|
||||
}
|
||||
|
||||
objupdate.ObjectData[0].State = 0;
|
||||
objupdate.ObjectData[0].Data = new byte[0];
|
||||
objupdate.ObjectData[0].OwnerID = this.primData.OwnerID;
|
||||
objupdate.ObjectData[0].PCode = this.primData.PCode;
|
||||
objupdate.ObjectData[0].PathBegin = this.primData.PathBegin;
|
||||
objupdate.ObjectData[0].PathEnd = this.primData.PathEnd;
|
||||
objupdate.ObjectData[0].PathScaleX = this.primData.PathScaleX;
|
||||
objupdate.ObjectData[0].PathScaleY = this.primData.PathScaleY;
|
||||
objupdate.ObjectData[0].PathShearX = this.primData.PathShearX;
|
||||
objupdate.ObjectData[0].PathShearY = this.primData.PathShearY;
|
||||
objupdate.ObjectData[0].PathSkew = this.primData.PathSkew;
|
||||
objupdate.ObjectData[0].ProfileBegin = this.primData.ProfileBegin;
|
||||
objupdate.ObjectData[0].ProfileEnd = this.primData.ProfileEnd;
|
||||
objupdate.ObjectData[0].Scale = this.primData.Scale;
|
||||
objupdate.ObjectData[0].PathCurve = this.primData.PathCurve;
|
||||
objupdate.ObjectData[0].ProfileCurve = this.primData.ProfileCurve;
|
||||
objupdate.ObjectData[0].ParentID = 0;
|
||||
objupdate.ObjectData[0].ProfileHollow = this.primData.ProfileHollow;
|
||||
//finish off copying rest of shape data
|
||||
objupdate.ObjectData[0].PathRadiusOffset = this.primData.PathRadiusOffset;
|
||||
objupdate.ObjectData[0].PathRevolutions = this.primData.PathRevolutions;
|
||||
objupdate.ObjectData[0].PathTaperX = this.primData.PathTaperX;
|
||||
objupdate.ObjectData[0].PathTaperY = this.primData.PathTaperY;
|
||||
objupdate.ObjectData[0].PathTwist = this.primData.PathTwist;
|
||||
objupdate.ObjectData[0].PathTwistBegin = this.primData.PathTwistBegin;
|
||||
|
||||
objupdate.ObjectData[0].ID = localID; // (uint)store.LocalID;
|
||||
objupdate.ObjectData[0].FullID = store.FullID;
|
||||
|
||||
objupdate.ObjectData[0].ObjectData = new byte[60];
|
||||
objupdate.ObjectData[0].ObjectData[46] = 128;
|
||||
objupdate.ObjectData[0].ObjectData[47] = 63;
|
||||
LLVector3 pos1 = posi; // store.Position;
|
||||
//update position
|
||||
byte[] pb = pos1.GetBytes();
|
||||
Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 0, pb.Length);
|
||||
|
||||
this.uuid = objupdate.ObjectData[0].FullID;
|
||||
this.localid = objupdate.ObjectData[0].ID;
|
||||
this.Pos = pos1;
|
||||
this.OurPacket = objupdate;
|
||||
if (newprim)
|
||||
{
|
||||
this.newPrimFlag = true;
|
||||
}
|
||||
}
|
||||
|
||||
public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedBlock()
|
||||
{
|
||||
uint ID = this.localid;
|
||||
byte[] bytes = new byte[60];
|
||||
|
||||
int i = 0;
|
||||
ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
|
||||
//dat.TextureEntry = this.OurPacket.ObjectData[0].TextureEntry;
|
||||
dat.TextureEntry = new byte[0];
|
||||
bytes[i++] = (byte)(ID % 256);
|
||||
bytes[i++] = (byte)((ID >> 8) % 256);
|
||||
bytes[i++] = (byte)((ID >> 16) % 256);
|
||||
bytes[i++] = (byte)((ID >> 24) % 256);
|
||||
bytes[i++] = 0;
|
||||
bytes[i++] = 0;
|
||||
|
||||
LLVector3 lPos;
|
||||
Axiom.MathLib.Quaternion lRot;
|
||||
if (this._physActor != null && this.physicsEnabled)
|
||||
{
|
||||
PhysicsVector pPos = this._physActor.Position;
|
||||
lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
|
||||
lRot = this._physActor.Orientation;
|
||||
}
|
||||
else
|
||||
{
|
||||
lPos = this.Pos;
|
||||
lRot = this.rotation;
|
||||
}
|
||||
byte[] pb = lPos.GetBytes();
|
||||
Array.Copy(pb, 0, bytes, i, pb.Length);
|
||||
i += 12;
|
||||
ushort ac = 32767;
|
||||
|
||||
//vel
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
|
||||
//accel
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
|
||||
ushort rw, rx, ry, rz;
|
||||
rw = (ushort)(32768 * (lRot.w + 1));
|
||||
rx = (ushort)(32768 * (lRot.x + 1));
|
||||
ry = (ushort)(32768 * (lRot.y + 1));
|
||||
rz = (ushort)(32768 * (lRot.z + 1));
|
||||
|
||||
//rot
|
||||
bytes[i++] = (byte)(rx % 256);
|
||||
bytes[i++] = (byte)((rx >> 8) % 256);
|
||||
bytes[i++] = (byte)(ry % 256);
|
||||
bytes[i++] = (byte)((ry >> 8) % 256);
|
||||
bytes[i++] = (byte)(rz % 256);
|
||||
bytes[i++] = (byte)((rz >> 8) % 256);
|
||||
bytes[i++] = (byte)(rw % 256);
|
||||
bytes[i++] = (byte)((rw >> 8) % 256);
|
||||
|
||||
//rotation vel
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
|
||||
dat.Data = bytes;
|
||||
return dat;
|
||||
}
|
||||
|
||||
public override void BackUp()
|
||||
{
|
||||
this.primData.FullID = this.uuid;
|
||||
this.primData.LocalID = this.localid;
|
||||
this.primData.Position = this.Pos;
|
||||
this.primData.Rotation = new LLQuaternion(this.rotation.x, this.rotation.y, this.rotation.z, this.rotation.w);
|
||||
this.m_world.localStorage.StorePrim(this.primData);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,518 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using OpenSim.types;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Physics.Manager;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Inventory;
|
||||
|
||||
namespace OpenSim.world
|
||||
{
|
||||
public class Primitive2 : Entity
|
||||
{
|
||||
protected PrimData primData;
|
||||
//private ObjectUpdatePacket OurPacket;
|
||||
private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
|
||||
private Dictionary<uint, ClientView> m_clientThreads;
|
||||
private ulong m_regionHandle;
|
||||
private const uint FULL_MASK_PERMISSIONS = 2147483647;
|
||||
private bool physicsEnabled = false;
|
||||
|
||||
private Dictionary<LLUUID, InventoryItem> inventoryItems;
|
||||
|
||||
#region Properties
|
||||
|
||||
public LLVector3 Scale
|
||||
{
|
||||
set
|
||||
{
|
||||
this.primData.Scale = value;
|
||||
//this.dirtyFlag = true;
|
||||
}
|
||||
get
|
||||
{
|
||||
return this.primData.Scale;
|
||||
}
|
||||
}
|
||||
|
||||
public PhysicsActor PhysActor
|
||||
{
|
||||
set
|
||||
{
|
||||
this._physActor = value;
|
||||
}
|
||||
}
|
||||
public override LLVector3 Pos
|
||||
{
|
||||
get
|
||||
{
|
||||
return base.Pos;
|
||||
}
|
||||
set
|
||||
{
|
||||
base.Pos = value;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
public Primitive2(Dictionary<uint, ClientView> clientThreads, ulong regionHandle, World world)
|
||||
{
|
||||
m_clientThreads = clientThreads;
|
||||
m_regionHandle = regionHandle;
|
||||
m_world = world;
|
||||
inventoryItems = new Dictionary<LLUUID, InventoryItem>();
|
||||
}
|
||||
|
||||
public Primitive2(Dictionary<uint, ClientView> clientThreads, ulong regionHandle, World world, LLUUID owner)
|
||||
{
|
||||
m_clientThreads = clientThreads;
|
||||
m_regionHandle = regionHandle;
|
||||
m_world = world;
|
||||
inventoryItems = new Dictionary<LLUUID, InventoryItem>();
|
||||
this.primData = new PrimData();
|
||||
this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
|
||||
this.primData.OwnerID = owner;
|
||||
}
|
||||
|
||||
public byte[] GetByteArray()
|
||||
{
|
||||
byte[] result = null;
|
||||
List<byte[]> dataArrays = new List<byte[]>();
|
||||
dataArrays.Add(primData.ToBytes());
|
||||
foreach (Entity child in children)
|
||||
{
|
||||
if (child is OpenSim.world.Primitive2)
|
||||
{
|
||||
dataArrays.Add(((OpenSim.world.Primitive2)child).GetByteArray());
|
||||
}
|
||||
}
|
||||
byte[] primstart = Helpers.StringToField("<Prim>");
|
||||
byte[] primend = Helpers.StringToField("</Prim>");
|
||||
int totalLength = primstart.Length + primend.Length;
|
||||
for (int i = 0; i < dataArrays.Count; i++)
|
||||
{
|
||||
totalLength += dataArrays[i].Length;
|
||||
}
|
||||
|
||||
result = new byte[totalLength];
|
||||
int arraypos = 0;
|
||||
Array.Copy(primstart, 0, result, 0, primstart.Length);
|
||||
arraypos += primstart.Length;
|
||||
for (int i = 0; i < dataArrays.Count; i++)
|
||||
{
|
||||
Array.Copy(dataArrays[i], 0, result, arraypos, dataArrays[i].Length);
|
||||
arraypos += dataArrays[i].Length;
|
||||
}
|
||||
Array.Copy(primend, 0, result, arraypos, primend.Length);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
#region Overridden Methods
|
||||
|
||||
public override void update()
|
||||
{
|
||||
LLVector3 pos2 = new LLVector3(0, 0, 0);
|
||||
}
|
||||
|
||||
public override void BackUp()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Packet handlers
|
||||
|
||||
public void UpdatePosition(LLVector3 pos)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void UpdateShape(ObjectShapePacket.ObjectDataBlock addPacket)
|
||||
{
|
||||
this.primData.PathBegin = addPacket.PathBegin;
|
||||
this.primData.PathEnd = addPacket.PathEnd;
|
||||
this.primData.PathScaleX = addPacket.PathScaleX;
|
||||
this.primData.PathScaleY = addPacket.PathScaleY;
|
||||
this.primData.PathShearX = addPacket.PathShearX;
|
||||
this.primData.PathShearY = addPacket.PathShearY;
|
||||
this.primData.PathSkew = addPacket.PathSkew;
|
||||
this.primData.ProfileBegin = addPacket.ProfileBegin;
|
||||
this.primData.ProfileEnd = addPacket.ProfileEnd;
|
||||
this.primData.PathCurve = addPacket.PathCurve;
|
||||
this.primData.ProfileCurve = addPacket.ProfileCurve;
|
||||
this.primData.ProfileHollow = addPacket.ProfileHollow;
|
||||
this.primData.PathRadiusOffset = addPacket.PathRadiusOffset;
|
||||
this.primData.PathRevolutions = addPacket.PathRevolutions;
|
||||
this.primData.PathTaperX = addPacket.PathTaperX;
|
||||
this.primData.PathTaperY = addPacket.PathTaperY;
|
||||
this.primData.PathTwist = addPacket.PathTwist;
|
||||
this.primData.PathTwistBegin = addPacket.PathTwistBegin;
|
||||
}
|
||||
|
||||
public void UpdateTexture(byte[] tex)
|
||||
{
|
||||
this.primData.Texture = tex;
|
||||
//this.dirtyFlag = true;
|
||||
}
|
||||
|
||||
public void UpdateObjectFlags(ObjectFlagUpdatePacket pack)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void AssignToParent(Primitive prim)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void GetProperites(ClientView client)
|
||||
{
|
||||
ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
|
||||
proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
|
||||
proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
|
||||
proper.ObjectData[0].ItemID = LLUUID.Zero;
|
||||
proper.ObjectData[0].CreationDate = (ulong)this.primData.CreationDate;
|
||||
proper.ObjectData[0].CreatorID = this.primData.OwnerID;
|
||||
proper.ObjectData[0].FolderID = LLUUID.Zero;
|
||||
proper.ObjectData[0].FromTaskID = LLUUID.Zero;
|
||||
proper.ObjectData[0].GroupID = LLUUID.Zero;
|
||||
proper.ObjectData[0].InventorySerial = 0;
|
||||
proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
|
||||
proper.ObjectData[0].ObjectID = this.uuid;
|
||||
proper.ObjectData[0].OwnerID = primData.OwnerID;
|
||||
proper.ObjectData[0].TouchName = new byte[0];
|
||||
proper.ObjectData[0].TextureID = new byte[0];
|
||||
proper.ObjectData[0].SitName = new byte[0];
|
||||
proper.ObjectData[0].Name = new byte[0];
|
||||
proper.ObjectData[0].Description = new byte[0];
|
||||
proper.ObjectData[0].OwnerMask = this.primData.OwnerMask;
|
||||
proper.ObjectData[0].NextOwnerMask = this.primData.NextOwnerMask;
|
||||
proper.ObjectData[0].GroupMask = this.primData.GroupMask;
|
||||
proper.ObjectData[0].EveryoneMask = this.primData.EveryoneMask;
|
||||
proper.ObjectData[0].BaseMask = this.primData.BaseMask;
|
||||
|
||||
client.OutPacket(proper);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
# region Inventory Methods
|
||||
|
||||
public bool AddToInventory(InventoryItem item)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
public InventoryItem RemoveFromInventory(LLUUID itemID)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
public void RequestInventoryInfo(ClientView simClient, RequestTaskInventoryPacket packet)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void RequestXferInventory(ClientView simClient, ulong xferID)
|
||||
{
|
||||
//will only currently work if the total size of the inventory data array is under about 1000 bytes
|
||||
SendXferPacketPacket send = new SendXferPacketPacket();
|
||||
|
||||
send.XferID.ID = xferID;
|
||||
send.XferID.Packet = 1 + 2147483648;
|
||||
send.DataPacket.Data = this.ConvertInventoryToBytes();
|
||||
|
||||
simClient.OutPacket(send);
|
||||
}
|
||||
|
||||
public byte[] ConvertInventoryToBytes()
|
||||
{
|
||||
System.Text.Encoding enc = System.Text.Encoding.ASCII;
|
||||
byte[] result = new byte[0];
|
||||
List<byte[]> inventoryData = new List<byte[]>();
|
||||
int totallength = 0;
|
||||
foreach (InventoryItem invItem in inventoryItems.Values)
|
||||
{
|
||||
byte[] data = enc.GetBytes(invItem.ExportString());
|
||||
inventoryData.Add(data);
|
||||
totallength += data.Length;
|
||||
}
|
||||
//TODO: copy arrays into the single result array
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
public void CreateInventoryFromBytes(byte[] data)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Update viewers Methods
|
||||
|
||||
//should change these mehtods, so that outgoing packets are sent through the avatar class
|
||||
public void SendFullUpdateToClient(ClientView remoteClient)
|
||||
{
|
||||
LLVector3 lPos;
|
||||
if (this._physActor != null && this.physicsEnabled)
|
||||
{
|
||||
PhysicsVector pPos = this._physActor.Position;
|
||||
lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
|
||||
}
|
||||
else
|
||||
{
|
||||
lPos = this.Pos;
|
||||
}
|
||||
|
||||
ObjectUpdatePacket outPacket = new ObjectUpdatePacket();
|
||||
outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
|
||||
outPacket.ObjectData[0] = this.CreateUpdateBlock();
|
||||
byte[] pb = lPos.GetBytes();
|
||||
Array.Copy(pb, 0, outPacket.ObjectData[0].ObjectData, 0, pb.Length);
|
||||
|
||||
remoteClient.OutPacket(outPacket);
|
||||
}
|
||||
|
||||
public void SendFullUpdateToAllClients()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void SendTerseUpdateToClient(ClientView RemoteClient)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void SendTerseUpdateToALLClients()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Create Methods
|
||||
|
||||
public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
|
||||
{
|
||||
PrimData PData = new PrimData();
|
||||
this.primData = PData;
|
||||
this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
|
||||
|
||||
PData.OwnerID = ownerID;
|
||||
PData.PCode = addPacket.ObjectData.PCode;
|
||||
PData.PathBegin = addPacket.ObjectData.PathBegin;
|
||||
PData.PathEnd = addPacket.ObjectData.PathEnd;
|
||||
PData.PathScaleX = addPacket.ObjectData.PathScaleX;
|
||||
PData.PathScaleY = addPacket.ObjectData.PathScaleY;
|
||||
PData.PathShearX = addPacket.ObjectData.PathShearX;
|
||||
PData.PathShearY = addPacket.ObjectData.PathShearY;
|
||||
PData.PathSkew = addPacket.ObjectData.PathSkew;
|
||||
PData.ProfileBegin = addPacket.ObjectData.ProfileBegin;
|
||||
PData.ProfileEnd = addPacket.ObjectData.ProfileEnd;
|
||||
PData.Scale = addPacket.ObjectData.Scale;
|
||||
PData.PathCurve = addPacket.ObjectData.PathCurve;
|
||||
PData.ProfileCurve = addPacket.ObjectData.ProfileCurve;
|
||||
PData.ParentID = 0;
|
||||
PData.ProfileHollow = addPacket.ObjectData.ProfileHollow;
|
||||
PData.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset;
|
||||
PData.PathRevolutions = addPacket.ObjectData.PathRevolutions;
|
||||
PData.PathTaperX = addPacket.ObjectData.PathTaperX;
|
||||
PData.PathTaperY = addPacket.ObjectData.PathTaperY;
|
||||
PData.PathTwist = addPacket.ObjectData.PathTwist;
|
||||
PData.PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
|
||||
LLVector3 pos1 = addPacket.ObjectData.RayEnd;
|
||||
this.primData.FullID = this.uuid = LLUUID.Random();
|
||||
this.localid = (uint)(localID);
|
||||
this.primData.Position = this.Pos = pos1;
|
||||
}
|
||||
|
||||
public void CreateFromBytes(byte[] data)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void CreateFromPrimData(PrimData primData)
|
||||
{
|
||||
this.CreateFromPrimData(primData, primData.Position, primData.LocalID, false);
|
||||
}
|
||||
|
||||
public void CreateFromPrimData(PrimData primData, LLVector3 posi, uint localID, bool newprim)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Packet Update Methods
|
||||
protected void SetDefaultPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata)
|
||||
{
|
||||
objdata.PSBlock = new byte[0];
|
||||
objdata.ExtraParams = new byte[1];
|
||||
objdata.MediaURL = new byte[0];
|
||||
objdata.NameValue = new byte[0];
|
||||
objdata.Text = new byte[0];
|
||||
objdata.TextColor = new byte[4];
|
||||
objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0);
|
||||
objdata.JointPivot = new LLVector3(0, 0, 0);
|
||||
objdata.Material = 3;
|
||||
objdata.TextureAnim = new byte[0];
|
||||
objdata.Sound = LLUUID.Zero;
|
||||
LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
|
||||
this.primData.Texture = objdata.TextureEntry = ntex.ToBytes();
|
||||
objdata.State = 0;
|
||||
objdata.Data = new byte[0];
|
||||
|
||||
objdata.ObjectData = new byte[60];
|
||||
objdata.ObjectData[46] = 128;
|
||||
objdata.ObjectData[47] = 63;
|
||||
}
|
||||
|
||||
protected void SetPacketShapeData(ObjectUpdatePacket.ObjectDataBlock objectData)
|
||||
{
|
||||
objectData.OwnerID = this.primData.OwnerID;
|
||||
objectData.PCode = this.primData.PCode;
|
||||
objectData.PathBegin = this.primData.PathBegin;
|
||||
objectData.PathEnd = this.primData.PathEnd;
|
||||
objectData.PathScaleX = this.primData.PathScaleX;
|
||||
objectData.PathScaleY = this.primData.PathScaleY;
|
||||
objectData.PathShearX = this.primData.PathShearX;
|
||||
objectData.PathShearY = this.primData.PathShearY;
|
||||
objectData.PathSkew = this.primData.PathSkew;
|
||||
objectData.ProfileBegin = this.primData.ProfileBegin;
|
||||
objectData.ProfileEnd = this.primData.ProfileEnd;
|
||||
objectData.Scale = this.primData.Scale;
|
||||
objectData.PathCurve = this.primData.PathCurve;
|
||||
objectData.ProfileCurve = this.primData.ProfileCurve;
|
||||
objectData.ParentID = this.primData.ParentID;
|
||||
objectData.ProfileHollow = this.primData.ProfileHollow;
|
||||
objectData.PathRadiusOffset = this.primData.PathRadiusOffset;
|
||||
objectData.PathRevolutions = this.primData.PathRevolutions;
|
||||
objectData.PathTaperX = this.primData.PathTaperX;
|
||||
objectData.PathTaperY = this.primData.PathTaperY;
|
||||
objectData.PathTwist = this.primData.PathTwist;
|
||||
objectData.PathTwistBegin = this.primData.PathTwistBegin;
|
||||
}
|
||||
|
||||
#endregion
|
||||
protected ObjectUpdatePacket.ObjectDataBlock CreateUpdateBlock()
|
||||
{
|
||||
ObjectUpdatePacket.ObjectDataBlock objupdate = new ObjectUpdatePacket.ObjectDataBlock();
|
||||
this.SetDefaultPacketValues(objupdate);
|
||||
objupdate.UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456;
|
||||
this.SetPacketShapeData(objupdate);
|
||||
byte[] pb = this.Pos.GetBytes();
|
||||
Array.Copy(pb, 0, objupdate.ObjectData, 0, pb.Length);
|
||||
return objupdate;
|
||||
}
|
||||
|
||||
protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedBlock()
|
||||
{
|
||||
uint ID = this.localid;
|
||||
byte[] bytes = new byte[60];
|
||||
|
||||
int i = 0;
|
||||
ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
|
||||
dat.TextureEntry = new byte[0];
|
||||
bytes[i++] = (byte)(ID % 256);
|
||||
bytes[i++] = (byte)((ID >> 8) % 256);
|
||||
bytes[i++] = (byte)((ID >> 16) % 256);
|
||||
bytes[i++] = (byte)((ID >> 24) % 256);
|
||||
bytes[i++] = 0;
|
||||
bytes[i++] = 0;
|
||||
|
||||
LLVector3 lPos;
|
||||
Axiom.MathLib.Quaternion lRot;
|
||||
if (this._physActor != null && this.physicsEnabled)
|
||||
{
|
||||
PhysicsVector pPos = this._physActor.Position;
|
||||
lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
|
||||
lRot = this._physActor.Orientation;
|
||||
}
|
||||
else
|
||||
{
|
||||
lPos = this.Pos;
|
||||
lRot = this.rotation;
|
||||
}
|
||||
byte[] pb = lPos.GetBytes();
|
||||
Array.Copy(pb, 0, bytes, i, pb.Length);
|
||||
i += 12;
|
||||
ushort ac = 32767;
|
||||
|
||||
//vel
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
|
||||
//accel
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
|
||||
ushort rw, rx, ry, rz;
|
||||
rw = (ushort)(32768 * (lRot.w + 1));
|
||||
rx = (ushort)(32768 * (lRot.x + 1));
|
||||
ry = (ushort)(32768 * (lRot.y + 1));
|
||||
rz = (ushort)(32768 * (lRot.z + 1));
|
||||
|
||||
//rot
|
||||
bytes[i++] = (byte)(rx % 256);
|
||||
bytes[i++] = (byte)((rx >> 8) % 256);
|
||||
bytes[i++] = (byte)(ry % 256);
|
||||
bytes[i++] = (byte)((ry >> 8) % 256);
|
||||
bytes[i++] = (byte)(rz % 256);
|
||||
bytes[i++] = (byte)((rz >> 8) % 256);
|
||||
bytes[i++] = (byte)(rw % 256);
|
||||
bytes[i++] = (byte)((rw >> 8) % 256);
|
||||
|
||||
//rotation vel
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
bytes[i++] = (byte)(ac % 256);
|
||||
bytes[i++] = (byte)((ac >> 8) % 256);
|
||||
|
||||
dat.Data = bytes;
|
||||
return dat;
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,104 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using OpenSim.types;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Physics.Manager;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Inventory;
|
||||
|
||||
namespace OpenSim.world
|
||||
{
|
||||
public class SceneObject : Entity
|
||||
{
|
||||
private LLUUID rootUUID;
|
||||
private Dictionary<LLUUID, Primitive2> ChildPrimitives = new Dictionary<LLUUID, Primitive2>();
|
||||
private Dictionary<uint, ClientView> m_clientThreads;
|
||||
private World m_world;
|
||||
|
||||
public SceneObject()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID agentID, uint localID)
|
||||
{
|
||||
}
|
||||
|
||||
public void CreateFromBytes(byte[] data)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void update()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public override void BackUp()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void GetProperites(ClientView client)
|
||||
{
|
||||
/*
|
||||
ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
|
||||
proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
|
||||
proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
|
||||
proper.ObjectData[0].ItemID = LLUUID.Zero;
|
||||
proper.ObjectData[0].CreationDate = (ulong)this.primData.CreationDate;
|
||||
proper.ObjectData[0].CreatorID = this.primData.OwnerID;
|
||||
proper.ObjectData[0].FolderID = LLUUID.Zero;
|
||||
proper.ObjectData[0].FromTaskID = LLUUID.Zero;
|
||||
proper.ObjectData[0].GroupID = LLUUID.Zero;
|
||||
proper.ObjectData[0].InventorySerial = 0;
|
||||
proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
|
||||
proper.ObjectData[0].ObjectID = this.uuid;
|
||||
proper.ObjectData[0].OwnerID = primData.OwnerID;
|
||||
proper.ObjectData[0].TouchName = new byte[0];
|
||||
proper.ObjectData[0].TextureID = new byte[0];
|
||||
proper.ObjectData[0].SitName = new byte[0];
|
||||
proper.ObjectData[0].Name = new byte[0];
|
||||
proper.ObjectData[0].Description = new byte[0];
|
||||
proper.ObjectData[0].OwnerMask = this.primData.OwnerMask;
|
||||
proper.ObjectData[0].NextOwnerMask = this.primData.NextOwnerMask;
|
||||
proper.ObjectData[0].GroupMask = this.primData.GroupMask;
|
||||
proper.ObjectData[0].EveryoneMask = this.primData.EveryoneMask;
|
||||
proper.ObjectData[0].BaseMask = this.primData.BaseMask;
|
||||
|
||||
client.OutPacket(proper);
|
||||
* */
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -1,449 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using OpenSim.Physics.Manager;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Terrain;
|
||||
using OpenSim.Framework.Inventory;
|
||||
using OpenSim.Framework.Utilities;
|
||||
using OpenSim.Assets;
|
||||
using OpenSim.RegionServer.world;
|
||||
|
||||
namespace OpenSim.world
|
||||
{
|
||||
public partial class World
|
||||
{
|
||||
public void ModifyTerrain(byte action, float north, float west)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case 1:
|
||||
// raise terrain
|
||||
Terrain.raise(north, west, 10.0, 0.001);
|
||||
RegenerateTerrain(true, (int)north, (int)west);
|
||||
break;
|
||||
case 2:
|
||||
//lower terrain
|
||||
Terrain.lower(north, west, 10.0, 0.001);
|
||||
RegenerateTerrain(true, (int)north, (int)west);
|
||||
break;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
|
||||
{
|
||||
foreach (ClientView client in m_clientThreads.Values)
|
||||
{
|
||||
// int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y));
|
||||
int dis = (int)client.ClientAvatar.Pos.GetDistanceTo(fromPos);
|
||||
|
||||
switch (type)
|
||||
{
|
||||
case 0: // Whisper
|
||||
if ((dis < 10) && (dis > -10))
|
||||
{
|
||||
//should change so the message is sent through the avatar rather than direct to the ClientView
|
||||
client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
|
||||
}
|
||||
break;
|
||||
case 1: // Say
|
||||
if ((dis < 30) && (dis > -30))
|
||||
{
|
||||
client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
|
||||
}
|
||||
break;
|
||||
case 2: // Shout
|
||||
if ((dis < 100) && (dis > -100))
|
||||
{
|
||||
client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
|
||||
}
|
||||
break;
|
||||
|
||||
case 0xff: // Broadcast
|
||||
client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
public void RezObject(AssetBase primAsset, LLVector3 pos)
|
||||
{
|
||||
PrimData primd = new PrimData(primAsset.Data);
|
||||
Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this);
|
||||
nPrim.CreateFromStorage(primd, pos, this._primCount, true);
|
||||
this.Entities.Add(nPrim.uuid, nPrim);
|
||||
this._primCount++;
|
||||
}
|
||||
|
||||
public void DeRezObject(Packet packet, ClientView simClient)
|
||||
{
|
||||
DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)packet;
|
||||
|
||||
//Needs to delete object from physics at a later date
|
||||
if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
|
||||
{
|
||||
//currently following code not used (or don't know of any case of destination being zero
|
||||
libsecondlife.LLUUID[] DeRezEnts;
|
||||
DeRezEnts = new libsecondlife.LLUUID[DeRezPacket.ObjectData.Length];
|
||||
int i = 0;
|
||||
foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
|
||||
{
|
||||
|
||||
//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
|
||||
foreach (Entity ent in this.Entities.Values)
|
||||
{
|
||||
if (ent.localid == Data.ObjectLocalID)
|
||||
{
|
||||
DeRezEnts[i++] = ent.uuid;
|
||||
this.localStorage.RemovePrim(ent.uuid);
|
||||
KillObjectPacket kill = new KillObjectPacket();
|
||||
kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
|
||||
kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
|
||||
kill.ObjectData[0].ID = ent.localid;
|
||||
foreach (ClientView client in m_clientThreads.Values)
|
||||
{
|
||||
client.OutPacket(kill);
|
||||
}
|
||||
//Uncommenting this means an old UUID will be re-used, thus crashing the asset server
|
||||
//Uncomment when prim/object UUIDs are random or such
|
||||
//2007-03-22 - Randomskk
|
||||
//this._primCount--;
|
||||
OpenSim.Framework.Console.MainConsole.Instance.Verbose("Deleted UUID " + ent.uuid);
|
||||
}
|
||||
}
|
||||
}
|
||||
foreach (libsecondlife.LLUUID uuid in DeRezEnts)
|
||||
{
|
||||
lock (Entities)
|
||||
{
|
||||
Entities.Remove(uuid);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
|
||||
{
|
||||
Entity selectedEnt = null;
|
||||
//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
|
||||
foreach (Entity ent in this.Entities.Values)
|
||||
{
|
||||
if (ent.localid == Data.ObjectLocalID)
|
||||
{
|
||||
AssetBase primAsset = new AssetBase();
|
||||
primAsset.FullID = LLUUID.Random();//DeRezPacket.AgentBlock.TransactionID.Combine(LLUUID.Zero); //should be combining with securesessionid
|
||||
primAsset.InvType = 6;
|
||||
primAsset.Type = 6;
|
||||
primAsset.Name = "Prim";
|
||||
primAsset.Description = "";
|
||||
primAsset.Data = ((Primitive)ent).GetByteArray();
|
||||
this._assetCache.AddAsset(primAsset);
|
||||
this._inventoryCache.AddNewInventoryItem(simClient, DeRezPacket.AgentBlock.DestinationID, primAsset);
|
||||
selectedEnt = ent;
|
||||
break;
|
||||
}
|
||||
}
|
||||
if (selectedEnt != null)
|
||||
{
|
||||
this.localStorage.RemovePrim(selectedEnt.uuid);
|
||||
KillObjectPacket kill = new KillObjectPacket();
|
||||
kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
|
||||
kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
|
||||
kill.ObjectData[0].ID = selectedEnt.localid;
|
||||
foreach (ClientView client in m_clientThreads.Values)
|
||||
{
|
||||
client.OutPacket(kill);
|
||||
}
|
||||
lock (Entities)
|
||||
{
|
||||
Entities.Remove(selectedEnt.uuid);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void SendAvatarsToClient(ClientView remoteClient)
|
||||
{
|
||||
foreach (ClientView client in m_clientThreads.Values)
|
||||
{
|
||||
if (client.AgentID != remoteClient.AgentID)
|
||||
{
|
||||
// ObjectUpdatePacket objupdate = client.ClientAvatar.CreateUpdatePacket();
|
||||
// RemoteClient.OutPacket(objupdate);
|
||||
client.ClientAvatar.SendUpdateToOtherClient(remoteClient.ClientAvatar);
|
||||
client.ClientAvatar.SendAppearanceToOtherAgent(remoteClient.ClientAvatar);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void LinkObjects(uint parentPrim, List<uint> childPrims)
|
||||
{
|
||||
Primitive parentprim = null;
|
||||
foreach (Entity ent in Entities.Values)
|
||||
{
|
||||
if (ent.localid == parentPrim)
|
||||
{
|
||||
parentprim = (OpenSim.world.Primitive)ent;
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < childPrims.Count; i++)
|
||||
{
|
||||
uint childId = childPrims[i];
|
||||
foreach (Entity ent in Entities.Values)
|
||||
{
|
||||
if (ent.localid == childId)
|
||||
{
|
||||
((OpenSim.world.Primitive)ent).MakeParent(parentprim);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void UpdatePrimShape(uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock)
|
||||
{
|
||||
foreach (Entity ent in Entities.Values)
|
||||
{
|
||||
if (ent.localid == primLocalID)
|
||||
{
|
||||
((OpenSim.world.Primitive)ent).UpdateShape(shapeBlock);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void SelectPrim(uint primLocalID, ClientView remoteClient)
|
||||
{
|
||||
foreach (Entity ent in Entities.Values)
|
||||
{
|
||||
if (ent.localid == primLocalID)
|
||||
{
|
||||
((OpenSim.world.Primitive)ent).GetProperites(remoteClient);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdatePrimFlags(uint localID, Packet packet, ClientView remoteClient)
|
||||
{
|
||||
foreach (Entity ent in Entities.Values)
|
||||
{
|
||||
if (ent.localid == localID)
|
||||
{
|
||||
((OpenSim.world.Primitive)ent).UpdateObjectFlags((ObjectFlagUpdatePacket) packet);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdatePrimTexture(uint localID, byte[] texture, ClientView remoteClient)
|
||||
{
|
||||
foreach (Entity ent in Entities.Values)
|
||||
{
|
||||
if (ent.localid == localID)
|
||||
{
|
||||
((OpenSim.world.Primitive)ent).UpdateTexture(texture);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdatePrimPosition(uint localID, LLVector3 pos, ClientView remoteClient)
|
||||
{
|
||||
foreach (Entity ent in Entities.Values)
|
||||
{
|
||||
if (ent.localid == localID)
|
||||
{
|
||||
((OpenSim.world.Primitive)ent).UpdatePosition(pos);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdatePrimRotation(uint localID, LLQuaternion rot, ClientView remoteClient)
|
||||
{
|
||||
foreach (Entity ent in Entities.Values)
|
||||
{
|
||||
if (ent.localid == localID)
|
||||
{
|
||||
ent.rotation = new Axiom.MathLib.Quaternion(rot.W, rot.X, rot.Y, rot.Z);
|
||||
((OpenSim.world.Primitive)ent).UpdateFlag = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void UpdatePrimScale(uint localID, LLVector3 scale, ClientView remoteClient)
|
||||
{
|
||||
foreach (Entity ent in Entities.Values)
|
||||
{
|
||||
if (ent.localid == localID)
|
||||
{
|
||||
((OpenSim.world.Primitive)ent).Scale = scale;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
#region Parcel Packet Handlers
|
||||
void ParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, ClientView remote_client)
|
||||
{
|
||||
//Get the parcels within the bounds
|
||||
List<OpenSim.RegionServer.world.Parcel> temp = new List<OpenSim.RegionServer.world.Parcel>();
|
||||
int x, y, i;
|
||||
int inc_x = end_x - start_x;
|
||||
int inc_y = end_y - start_y;
|
||||
for(x = 0; x < inc_x; x++)
|
||||
{
|
||||
for(y = 0; y < inc_y; y++)
|
||||
{
|
||||
OpenSim.RegionServer.world.Parcel currentParcel = parcelManager.getParcel(start_x + x, start_y + y);
|
||||
if(!temp.Contains(currentParcel))
|
||||
{
|
||||
currentParcel.
|
||||
forceUpdateParcelInfo();
|
||||
temp.Add(currentParcel);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int requestResult = OpenSim.RegionServer.world.ParcelManager.PARCEL_RESULT_ONE_PARCEL;
|
||||
if (temp.Count > 1)
|
||||
{
|
||||
requestResult = OpenSim.RegionServer.world.ParcelManager.PARCEL_RESULT_MULTIPLE_PARCELS;
|
||||
}
|
||||
|
||||
for (i = 0; i < temp.Count; i++)
|
||||
{
|
||||
temp[i].sendParcelProperties(sequence_id, snap_selection, requestResult, remote_client);
|
||||
}
|
||||
|
||||
|
||||
parcelManager.sendParcelOverlay(remote_client);
|
||||
}
|
||||
|
||||
void ParcelDivideRequest(int west, int south, int east, int north, ClientView remote_client)
|
||||
{
|
||||
parcelManager.subdivide(west, south, east, north, remote_client.AgentID);
|
||||
}
|
||||
void ParcelJoinRequest(int west, int south, int east, int north, ClientView remote_client)
|
||||
{
|
||||
parcelManager.join(west, south, east, north, remote_client.AgentID);
|
||||
}
|
||||
void ParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, ClientView remote_client)
|
||||
{
|
||||
if (parcelManager.parcelList.ContainsKey(packet.ParcelData.LocalID))
|
||||
{
|
||||
parcelManager.parcelList[packet.ParcelData.LocalID].updateParcelProperties(packet, remote_client);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
/*
|
||||
public void RequestMapBlock(ClientView simClient, int minX, int minY, int maxX, int maxY)
|
||||
{
|
||||
System.Text.Encoding _enc = System.Text.Encoding.ASCII;
|
||||
if (((m_regInfo.RegionLocX > minX) && (m_regInfo.RegionLocX < maxX)) && ((m_regInfo.RegionLocY > minY) && (m_regInfo.RegionLocY < maxY)))
|
||||
{
|
||||
MapBlockReplyPacket mapReply = new MapBlockReplyPacket();
|
||||
mapReply.AgentData.AgentID = simClient.AgentID;
|
||||
mapReply.AgentData.Flags = 0;
|
||||
mapReply.Data = new MapBlockReplyPacket.DataBlock[1];
|
||||
mapReply.Data[0] = new MapBlockReplyPacket.DataBlock();
|
||||
mapReply.Data[0].MapImageID = new LLUUID("00000000-0000-0000-9999-000000000007");
|
||||
mapReply.Data[0].X = (ushort)m_regInfo.RegionLocX;
|
||||
mapReply.Data[0].Y = (ushort)m_regInfo.RegionLocY;
|
||||
mapReply.Data[0].WaterHeight = (byte)m_regInfo.RegionWaterHeight;
|
||||
mapReply.Data[0].Name = _enc.GetBytes(this.m_regionName);
|
||||
mapReply.Data[0].RegionFlags = 72458694;
|
||||
mapReply.Data[0].Access = 13;
|
||||
mapReply.Data[0].Agents = 1; //should send number of clients connected
|
||||
simClient.OutPacket(mapReply);
|
||||
}
|
||||
}
|
||||
public bool RezObjectHandler(ClientView simClient, Packet packet)
|
||||
{
|
||||
RezObjectPacket rezPacket = (RezObjectPacket)packet;
|
||||
AgentInventory inven = this._inventoryCache.GetAgentsInventory(simClient.AgentID);
|
||||
if (inven != null)
|
||||
{
|
||||
if (inven.InventoryItems.ContainsKey(rezPacket.InventoryData.ItemID))
|
||||
{
|
||||
AssetBase asset = this._assetCache.GetAsset(inven.InventoryItems[rezPacket.InventoryData.ItemID].AssetID);
|
||||
if (asset != null)
|
||||
{
|
||||
PrimData primd = new PrimData(asset.Data);
|
||||
Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this);
|
||||
nPrim.CreateFromStorage(primd, rezPacket.RezData.RayEnd, this._primCount, true);
|
||||
this.Entities.Add(nPrim.uuid, nPrim);
|
||||
this._primCount++;
|
||||
this._inventoryCache.DeleteInventoryItem(simClient, rezPacket.InventoryData.ItemID);
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
public bool ModifyTerrain(ClientView simClient, Packet packet)
|
||||
{
|
||||
ModifyLandPacket modify = (ModifyLandPacket)packet;
|
||||
|
||||
switch (modify.ModifyBlock.Action)
|
||||
{
|
||||
case 1:
|
||||
// raise terrain
|
||||
if (modify.ParcelData.Length > 0)
|
||||
{
|
||||
Terrain.raise(modify.ParcelData[0].North, modify.ParcelData[0].West, 10.0, 0.1);
|
||||
RegenerateTerrain(true, (int)modify.ParcelData[0].North, (int)modify.ParcelData[0].West);
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
//lower terrain
|
||||
if (modify.ParcelData.Length > 0)
|
||||
{
|
||||
Terrain.lower(modify.ParcelData[0].North, modify.ParcelData[0].West, 10.0, 0.1);
|
||||
RegenerateTerrain(true, (int)modify.ParcelData[0].North, (int)modify.ParcelData[0].West);
|
||||
}
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
*/
|
||||
|
||||
}
|
||||
}
|
|
@ -1,151 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.world
|
||||
{
|
||||
public partial class World
|
||||
{
|
||||
private Dictionary<string, IScriptEngine> scriptEngines = new Dictionary<string, IScriptEngine>();
|
||||
|
||||
private void LoadScriptEngines()
|
||||
{
|
||||
this.LoadScriptPlugins();
|
||||
}
|
||||
|
||||
public void LoadScriptPlugins()
|
||||
{
|
||||
string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "ScriptEngines");
|
||||
string[] pluginFiles = Directory.GetFiles(path, "*.dll");
|
||||
|
||||
|
||||
for (int i = 0; i < pluginFiles.Length; i++)
|
||||
{
|
||||
this.AddPlugin(pluginFiles[i]);
|
||||
}
|
||||
}
|
||||
|
||||
private void AddPlugin(string FileName)
|
||||
{
|
||||
Assembly pluginAssembly = Assembly.LoadFrom(FileName);
|
||||
|
||||
foreach (Type pluginType in pluginAssembly.GetTypes())
|
||||
{
|
||||
if (pluginType.IsPublic)
|
||||
{
|
||||
if (!pluginType.IsAbstract)
|
||||
{
|
||||
Type typeInterface = pluginType.GetInterface("IScriptEngine", true);
|
||||
|
||||
if (typeInterface != null)
|
||||
{
|
||||
IScriptEngine plug = (IScriptEngine)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
|
||||
plug.Init(this);
|
||||
this.scriptEngines.Add(plug.GetName(), plug);
|
||||
|
||||
}
|
||||
|
||||
typeInterface = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pluginAssembly = null;
|
||||
}
|
||||
|
||||
public void LoadScript(string scriptType, string scriptName, string script, Entity ent)
|
||||
{
|
||||
if(this.scriptEngines.ContainsKey(scriptType))
|
||||
{
|
||||
this.scriptEngines[scriptType].LoadScript(script, scriptName, ent.localid);
|
||||
}
|
||||
}
|
||||
|
||||
#region IScriptAPI Methods
|
||||
|
||||
public OSVector3 GetEntityPosition(uint localID)
|
||||
{
|
||||
OSVector3 res = new OSVector3();
|
||||
// Console.WriteLine("script- getting entity " + localID + " position");
|
||||
foreach (Entity entity in this.Entities.Values)
|
||||
{
|
||||
if (entity.localid == localID)
|
||||
{
|
||||
res.X = entity.Pos.X;
|
||||
res.Y = entity.Pos.Y;
|
||||
res.Z = entity.Pos.Z;
|
||||
}
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
public void SetEntityPosition(uint localID, float x , float y, float z)
|
||||
{
|
||||
foreach (Entity entity in this.Entities.Values)
|
||||
{
|
||||
if (entity.localid == localID && entity is Primitive)
|
||||
{
|
||||
LLVector3 pos = entity.Pos;
|
||||
pos.X = x;
|
||||
pos.Y = y;
|
||||
Primitive prim = entity as Primitive;
|
||||
// Of course, we really should have asked the physEngine if this is possible, and if not, returned false.
|
||||
prim.UpdatePosition(pos);
|
||||
// Console.WriteLine("script- setting entity " + localID + " positon");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public uint GetRandomAvatarID()
|
||||
{
|
||||
//Console.WriteLine("script- getting random avatar id");
|
||||
uint res = 0;
|
||||
foreach (Entity entity in this.Entities.Values)
|
||||
{
|
||||
if (entity is Avatar)
|
||||
{
|
||||
res = entity.localid;
|
||||
}
|
||||
}
|
||||
return res;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
}
|
||||
}
|
|
@ -1,734 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Reflection;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
using OpenSim.Physics.Manager;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Terrain;
|
||||
using OpenSim.Framework.Inventory;
|
||||
using OpenSim.Assets;
|
||||
//using OpenSim.world.scripting;
|
||||
using OpenSim.RegionServer.world.scripting;
|
||||
using OpenSim.Terrain;
|
||||
using OpenSim.Framework.Console;
|
||||
|
||||
namespace OpenSim.world
|
||||
{
|
||||
public partial class World : WorldBase, ILocalStorageReceiver, IScriptAPI
|
||||
{
|
||||
public object LockPhysicsEngine = new object();
|
||||
public Dictionary<libsecondlife.LLUUID, Avatar> Avatars;
|
||||
public Dictionary<libsecondlife.LLUUID, Primitive> Prims;
|
||||
//public ScriptEngine Scripts;
|
||||
public uint _localNumber = 0;
|
||||
private PhysicsScene phyScene;
|
||||
private float timeStep = 0.1f;
|
||||
public ILocalStorage localStorage;
|
||||
private Random Rand = new Random();
|
||||
private uint _primCount = 702000;
|
||||
private int storageCount;
|
||||
private Dictionary<LLUUID, ScriptHandler> m_scriptHandlers;
|
||||
private Dictionary<string, ScriptFactory> m_scripts;
|
||||
private Mutex updateLock;
|
||||
public string m_datastore;
|
||||
public OpenSim.RegionServer.world.ParcelManager parcelManager;
|
||||
|
||||
#region Properties
|
||||
public PhysicsScene PhysScene
|
||||
{
|
||||
set
|
||||
{
|
||||
this.phyScene = value;
|
||||
}
|
||||
get
|
||||
{
|
||||
return (this.phyScene);
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Constructors
|
||||
/// <summary>
|
||||
/// Creates a new World class, and a region to go with it.
|
||||
/// </summary>
|
||||
/// <param name="clientThreads">Dictionary to contain client threads</param>
|
||||
/// <param name="regionHandle">Region Handle for this region</param>
|
||||
/// <param name="regionName">Region Name for this region</param>
|
||||
public World(Dictionary<uint, ClientView> clientThreads, RegionInfo regInfo, ulong regionHandle, string regionName)
|
||||
{
|
||||
try
|
||||
{
|
||||
updateLock = new Mutex(false);
|
||||
m_clientThreads = clientThreads;
|
||||
m_regionHandle = regionHandle;
|
||||
m_regionName = regionName;
|
||||
m_regInfo = regInfo;
|
||||
|
||||
m_scriptHandlers = new Dictionary<LLUUID, ScriptHandler>();
|
||||
m_scripts = new Dictionary<string, ScriptFactory>();
|
||||
|
||||
MainConsole.Instance.Notice("World.cs - creating new entitities instance");
|
||||
Entities = new Dictionary<libsecondlife.LLUUID, Entity>();
|
||||
Avatars = new Dictionary<LLUUID, Avatar>();
|
||||
Prims = new Dictionary<LLUUID, Primitive>();
|
||||
|
||||
MainConsole.Instance.Notice("World.cs - creating LandMap");
|
||||
TerrainManager = new TerrainManager(new SecondLife());
|
||||
Terrain = new TerrainEngine();
|
||||
Avatar.SetupTemplate("avatar-texture.dat");
|
||||
// MainConsole.Instance.WriteLine("World.cs - Creating script engine instance");
|
||||
// Initialise this only after the world has loaded
|
||||
// Scripts = new ScriptEngine(this);
|
||||
Avatar.LoadAnims();
|
||||
this.SetDefaultScripts();
|
||||
this.LoadScriptEngines();
|
||||
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.Error("World.cs: Constructor failed with exception " + e.ToString());
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Script Methods
|
||||
/// <summary>
|
||||
/// Loads a new script into the specified entity
|
||||
/// </summary>
|
||||
/// <param name="entity">Entity to be scripted</param>
|
||||
/// <param name="script">The script to load</param>
|
||||
public void AddScript(Entity entity, Script script)
|
||||
{
|
||||
try
|
||||
{
|
||||
ScriptHandler scriptHandler = new ScriptHandler(script, entity, this);
|
||||
m_scriptHandlers.Add(scriptHandler.ScriptId, scriptHandler);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
MainConsole.Instance.Warn("World.cs: AddScript() - Failed with exception " + e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Loads a new script into the specified entity, using a script loaded from a string.
|
||||
/// </summary>
|
||||
/// <param name="entity">The entity to be scripted</param>
|
||||
/// <param name="scriptData">The string containing the script</param>
|
||||
public void AddScript(Entity entity, string scriptData)
|
||||
{
|
||||
try
|
||||
{
|
||||
int scriptstart = 0;
|
||||
int scriptend = 0;
|
||||
string substring;
|
||||
scriptstart = scriptData.LastIndexOf("<Script>");
|
||||
scriptend = scriptData.LastIndexOf("</Script>");
|
||||
substring = scriptData.Substring(scriptstart + 8, scriptend - scriptstart - 8);
|
||||
substring = substring.Trim();
|
||||
//Console.WriteLine("searching for script to add: " + substring);
|
||||
|
||||
ScriptFactory scriptFactory;
|
||||
//Console.WriteLine("script string is " + substring);
|
||||
if (substring.StartsWith("<ScriptEngine:"))
|
||||
{
|
||||
string substring1 = "";
|
||||
string script = "";
|
||||
// Console.WriteLine("searching for script engine");
|
||||
substring1 = substring.Remove(0, 14);
|
||||
int dev = substring1.IndexOf(',');
|
||||
string sEngine = substring1.Substring(0, dev);
|
||||
substring1 = substring1.Remove(0, dev + 1);
|
||||
int end = substring1.IndexOf('>');
|
||||
string sName = substring1.Substring(0, end);
|
||||
//Console.WriteLine(" script info : " + sEngine + " , " + sName);
|
||||
int startscript = substring.IndexOf('>');
|
||||
script = substring.Remove(0, startscript + 1);
|
||||
// Console.WriteLine("script data is " + script);
|
||||
if (this.scriptEngines.ContainsKey(sEngine))
|
||||
{
|
||||
this.scriptEngines[sEngine].LoadScript(script, sName, entity.localid);
|
||||
}
|
||||
}
|
||||
else if (this.m_scripts.TryGetValue(substring, out scriptFactory))
|
||||
{
|
||||
//Console.WriteLine("added script");
|
||||
this.AddScript(entity, scriptFactory());
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
MainConsole.Instance.Warn("World.cs: AddScript() - Failed with exception " + e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Update Methods
|
||||
/// <summary>
|
||||
/// Performs per-frame updates on the world, this should be the central world loop
|
||||
/// </summary>
|
||||
public override void Update()
|
||||
{
|
||||
updateLock.WaitOne();
|
||||
try
|
||||
{
|
||||
if (this.phyScene.IsThreaded)
|
||||
{
|
||||
this.phyScene.GetResults();
|
||||
|
||||
}
|
||||
|
||||
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
|
||||
{
|
||||
Entities[UUID].addForces();
|
||||
}
|
||||
|
||||
lock (this.LockPhysicsEngine)
|
||||
{
|
||||
this.phyScene.Simulate(timeStep);
|
||||
}
|
||||
|
||||
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
|
||||
{
|
||||
Entities[UUID].update();
|
||||
}
|
||||
|
||||
foreach (ScriptHandler scriptHandler in m_scriptHandlers.Values)
|
||||
{
|
||||
scriptHandler.OnFrame();
|
||||
}
|
||||
foreach (IScriptEngine scripteng in this.scriptEngines.Values)
|
||||
{
|
||||
scripteng.OnFrame();
|
||||
}
|
||||
//backup world data
|
||||
this.storageCount++;
|
||||
if (storageCount > 1200) //set to how often you want to backup
|
||||
{
|
||||
this.Backup();
|
||||
storageCount = 0;
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
MainConsole.Instance.Warn("World.cs: Update() - Failed with exception " + e.ToString());
|
||||
}
|
||||
updateLock.ReleaseMutex();
|
||||
}
|
||||
|
||||
public bool Backup()
|
||||
{
|
||||
try
|
||||
{
|
||||
// Terrain backup routines
|
||||
if (Terrain.tainted > 0)
|
||||
{
|
||||
Terrain.tainted = 0;
|
||||
MainConsole.Instance.Notice("World.cs: Backup() - Terrain tainted, saving.");
|
||||
localStorage.SaveMap(Terrain.getHeights1D());
|
||||
MainConsole.Instance.Notice("World.cs: Backup() - Rebuilding world map image.");
|
||||
Terrain.exportImage("map_" + m_regInfo.RegionName.ToLower() + ".png", "defaultstripe.png");
|
||||
MainConsole.Instance.Notice("World.cs: Backup() - Terrain saved, informing Physics.");
|
||||
phyScene.SetTerrain(Terrain.getHeights1D());
|
||||
|
||||
// Needs optimising to just send patches which have changed.
|
||||
MainConsole.Instance.Notice("World.cs: Backup() - Terrain changed, informing Clients.");
|
||||
foreach (ClientView client in m_clientThreads.Values)
|
||||
{
|
||||
this.SendLayerData(client);
|
||||
}
|
||||
}
|
||||
|
||||
// Primitive backup routines -- should only do if there's been a change.
|
||||
MainConsole.Instance.Notice("World.cs: Backup() - Backing up Primitives");
|
||||
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
|
||||
{
|
||||
Entities[UUID].BackUp();
|
||||
}
|
||||
|
||||
|
||||
//Parcel backup routines. Yay!
|
||||
ParcelData[] parcels = new ParcelData[parcelManager.parcelList.Count];
|
||||
int i = 0;
|
||||
foreach(OpenSim.RegionServer.world.Parcel parcel in parcelManager.parcelList.Values)
|
||||
{
|
||||
parcels[i] = parcel.parcelData;
|
||||
i++;
|
||||
}
|
||||
localStorage.SaveParcels(parcels);
|
||||
|
||||
|
||||
// Backup successful
|
||||
return true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
// Backup failed
|
||||
OpenSim.Framework.Console.MainConsole.Instance.Error("World.cs: Backup() - Backup Failed with exception " + e.ToString());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Setup Methods
|
||||
/// <summary>
|
||||
/// Loads a new storage subsystem from a named library
|
||||
/// </summary>
|
||||
/// <param name="dllName">Storage Library</param>
|
||||
/// <returns>Successful or not</returns>
|
||||
public bool LoadStorageDLL(string dllName)
|
||||
{
|
||||
try
|
||||
{
|
||||
Assembly pluginAssembly = Assembly.LoadFrom(dllName);
|
||||
ILocalStorage store = null;
|
||||
|
||||
foreach (Type pluginType in pluginAssembly.GetTypes())
|
||||
{
|
||||
if (pluginType.IsPublic)
|
||||
{
|
||||
if (!pluginType.IsAbstract)
|
||||
{
|
||||
Type typeInterface = pluginType.GetInterface("ILocalStorage", true);
|
||||
|
||||
if (typeInterface != null)
|
||||
{
|
||||
ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
|
||||
store = plug;
|
||||
|
||||
store.Initialise(this.m_datastore);
|
||||
break;
|
||||
}
|
||||
|
||||
typeInterface = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
pluginAssembly = null;
|
||||
this.localStorage = store;
|
||||
return (store == null);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
MainConsole.Instance.Warn("World.cs: LoadStorageDLL() - Failed with exception " + e.ToString());
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public void SetDefaultScripts()
|
||||
{
|
||||
this.m_scripts.Add("FollowRandomAvatar", delegate()
|
||||
{
|
||||
return new OpenSim.RegionServer.world.scripting.FollowRandomAvatar();
|
||||
});
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Regenerate Terrain
|
||||
|
||||
/// <summary>
|
||||
/// Rebuilds the terrain using a procedural algorithm
|
||||
/// </summary>
|
||||
public void RegenerateTerrain()
|
||||
{
|
||||
try
|
||||
{
|
||||
Terrain.hills();
|
||||
|
||||
lock (this.LockPhysicsEngine)
|
||||
{
|
||||
this.phyScene.SetTerrain(Terrain.getHeights1D());
|
||||
}
|
||||
this.localStorage.SaveMap(this.Terrain.getHeights1D());
|
||||
|
||||
foreach (ClientView client in m_clientThreads.Values)
|
||||
{
|
||||
this.SendLayerData(client);
|
||||
}
|
||||
|
||||
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
|
||||
{
|
||||
Entities[UUID].LandRenegerated();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
MainConsole.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Rebuilds the terrain using a 2D float array
|
||||
/// </summary>
|
||||
/// <param name="newMap">256,256 float array containing heights</param>
|
||||
public void RegenerateTerrain(float[,] newMap)
|
||||
{
|
||||
try
|
||||
{
|
||||
this.Terrain.setHeights2D(newMap);
|
||||
lock (this.LockPhysicsEngine)
|
||||
{
|
||||
this.phyScene.SetTerrain(this.Terrain.getHeights1D());
|
||||
}
|
||||
this.localStorage.SaveMap(this.Terrain.getHeights1D());
|
||||
|
||||
foreach (ClientView client in m_clientThreads.Values)
|
||||
{
|
||||
this.SendLayerData(client);
|
||||
}
|
||||
|
||||
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
|
||||
{
|
||||
Entities[UUID].LandRenegerated();
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
MainConsole.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Rebuilds the terrain assuming changes occured at a specified point[?]
|
||||
/// </summary>
|
||||
/// <param name="changes">???</param>
|
||||
/// <param name="pointx">???</param>
|
||||
/// <param name="pointy">???</param>
|
||||
public void RegenerateTerrain(bool changes, int pointx, int pointy)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (changes)
|
||||
{
|
||||
/* Dont save here, rely on tainting system instead */
|
||||
|
||||
foreach (ClientView client in m_clientThreads.Values)
|
||||
{
|
||||
this.SendLayerData(pointx, pointy, client);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
MainConsole.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Load Terrain
|
||||
/// <summary>
|
||||
/// Loads the World heightmap
|
||||
/// </summary>
|
||||
public override void LoadWorldMap()
|
||||
{
|
||||
try
|
||||
{
|
||||
float[] map = this.localStorage.LoadWorld();
|
||||
if (map == null)
|
||||
{
|
||||
if (string.IsNullOrEmpty(this.m_regInfo.TerrainFile))
|
||||
{
|
||||
Console.WriteLine("No default terrain, procedurally generating...");
|
||||
this.Terrain.hills();
|
||||
|
||||
this.localStorage.SaveMap(this.Terrain.getHeights1D());
|
||||
}
|
||||
else
|
||||
{
|
||||
try
|
||||
{
|
||||
this.Terrain.loadFromFileF32(this.m_regInfo.TerrainFile);
|
||||
this.Terrain *= this.m_regInfo.TerrainMultiplier;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Console.WriteLine("Unable to load default terrain, procedurally generating instead...");
|
||||
Terrain.hills();
|
||||
}
|
||||
this.localStorage.SaveMap(this.Terrain.getHeights1D());
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
this.Terrain.setHeights1D(map);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
MainConsole.Instance.Warn("World.cs: LoadWorldMap() - Failed with exception " + e.ToString());
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Primitives Methods
|
||||
|
||||
/// <summary>
|
||||
/// Sends prims to a client
|
||||
/// </summary>
|
||||
/// <param name="RemoteClient">Client to send to</param>
|
||||
public void GetInitialPrims(ClientView RemoteClient)
|
||||
{
|
||||
try
|
||||
{
|
||||
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
|
||||
{
|
||||
if (Entities[UUID] is Primitive)
|
||||
{
|
||||
Primitive primitive = Entities[UUID] as Primitive;
|
||||
primitive.UpdateClient(RemoteClient);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
MainConsole.Instance.Warn("World.cs: GetInitialPrims() - Failed with exception " + e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Loads the World's objects
|
||||
/// </summary>
|
||||
public void LoadPrimsFromStorage()
|
||||
{
|
||||
try
|
||||
{
|
||||
MainConsole.Instance.Notice("World.cs: LoadPrimsFromStorage() - Loading primitives");
|
||||
this.localStorage.LoadPrimitives(this);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
MainConsole.Instance.Warn("World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Loads a specific object from storage
|
||||
/// </summary>
|
||||
/// <param name="prim">The object to load</param>
|
||||
public void PrimFromStorage(PrimData prim)
|
||||
{
|
||||
try
|
||||
{
|
||||
if (prim.LocalID >= this._primCount)
|
||||
{
|
||||
_primCount = prim.LocalID + 1;
|
||||
}
|
||||
MainConsole.Instance.Notice("World.cs: PrimFromStorage() - Reloading prim (localId " + prim.LocalID + " ) from storage");
|
||||
Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this);
|
||||
nPrim.CreateFromStorage(prim);
|
||||
this.Entities.Add(nPrim.uuid, nPrim);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
MainConsole.Instance.Warn("World.cs: PrimFromStorage() - Failed with exception " + e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
public void AddNewPrim(Packet addPacket, ClientView agentClient)
|
||||
{
|
||||
AddNewPrim((ObjectAddPacket)addPacket, agentClient.AgentID);
|
||||
}
|
||||
|
||||
public void AddNewPrim(ObjectAddPacket addPacket, LLUUID ownerID)
|
||||
{
|
||||
try
|
||||
{
|
||||
MainConsole.Instance.Notice("World.cs: AddNewPrim() - Creating new prim");
|
||||
Primitive prim = new Primitive(m_clientThreads, m_regionHandle, this);
|
||||
prim.CreateFromPacket(addPacket, ownerID, this._primCount);
|
||||
PhysicsVector pVec = new PhysicsVector(prim.Pos.X, prim.Pos.Y, prim.Pos.Z);
|
||||
PhysicsVector pSize = new PhysicsVector(0.255f, 0.255f, 0.255f);
|
||||
if (OpenSim.world.Avatar.PhysicsEngineFlying)
|
||||
{
|
||||
lock (this.LockPhysicsEngine)
|
||||
{
|
||||
prim.PhysActor = this.phyScene.AddPrim(pVec, pSize);
|
||||
}
|
||||
}
|
||||
|
||||
this.Entities.Add(prim.uuid, prim);
|
||||
this._primCount++;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
MainConsole.Instance.Warn("World.cs: AddNewPrim() - Failed with exception " + e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Add/Remove Avatar Methods
|
||||
|
||||
public override Avatar AddViewerAgent(ClientView agentClient)
|
||||
{
|
||||
//register for events
|
||||
agentClient.OnChatFromViewer += new ChatFromViewer(this.SimChat);
|
||||
agentClient.OnRezObject += new RezObject(this.RezObject);
|
||||
agentClient.OnModifyTerrain += new ModifyTerrain(this.ModifyTerrain);
|
||||
agentClient.OnRegionHandShakeReply += new ClientView.GenericCall(this.SendLayerData);
|
||||
agentClient.OnRequestWearables += new ClientView.GenericCall(this.GetInitialPrims);
|
||||
agentClient.OnRequestAvatarsData += new ClientView.GenericCall(this.SendAvatarsToClient);
|
||||
agentClient.OnLinkObjects += new LinkObjects(this.LinkObjects);
|
||||
agentClient.OnAddPrim += new ClientView.GenericCall4(this.AddNewPrim);
|
||||
agentClient.OnUpdatePrimShape += new ClientView.UpdateShape(this.UpdatePrimShape);
|
||||
|
||||
agentClient.OnObjectSelect += new ClientView.ObjectSelect(this.SelectPrim);
|
||||
agentClient.OnUpdatePrimFlags += new ClientView.UpdatePrimFlags(this.UpdatePrimFlags);
|
||||
agentClient.OnUpdatePrimTexture += new ClientView.UpdatePrimTexture(this.UpdatePrimTexture);
|
||||
agentClient.OnUpdatePrimPosition += new ClientView.UpdatePrimVector(this.UpdatePrimPosition);
|
||||
agentClient.OnUpdatePrimRotation += new ClientView.UpdatePrimRotation(this.UpdatePrimRotation);
|
||||
agentClient.OnUpdatePrimScale += new ClientView.UpdatePrimVector(this.UpdatePrimScale);
|
||||
agentClient.OnDeRezObject += new ClientView.GenericCall4(this.DeRezObject);
|
||||
|
||||
agentClient.OnParcelPropertiesRequest += new OpenSim.RegionServer.world.ParcelPropertiesRequest(ParcelPropertiesRequest);
|
||||
agentClient.OnParcelDivideRequest += new OpenSim.RegionServer.world.ParcelDivideRequest(ParcelDivideRequest);
|
||||
agentClient.OnParcelJoinRequest+=new OpenSim.RegionServer.world.ParcelJoinRequest(ParcelJoinRequest);
|
||||
agentClient.OnParcelPropertiesUpdateRequest += new OpenSim.RegionServer.world.ParcelPropertiesUpdateRequest(ParcelPropertiesUpdateRequest);
|
||||
Avatar newAvatar = null;
|
||||
try
|
||||
{
|
||||
MainConsole.Instance.Notice("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
|
||||
newAvatar = new Avatar(agentClient, this, m_regionName, m_clientThreads, m_regionHandle, true, 20);
|
||||
MainConsole.Instance.Notice("World.cs:AddViewerAgent() - Adding new avatar to world");
|
||||
MainConsole.Instance.Notice("World.cs:AddViewerAgent() - Starting RegionHandshake ");
|
||||
newAvatar.SendRegionHandshake(this);
|
||||
//if (!agentClient.m_child)
|
||||
//{
|
||||
|
||||
PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z);
|
||||
lock (this.LockPhysicsEngine)
|
||||
{
|
||||
newAvatar.PhysActor = this.phyScene.AddAvatar(pVec);
|
||||
}
|
||||
// }
|
||||
lock (Entities)
|
||||
{
|
||||
if (!Entities.ContainsKey(agentClient.AgentID))
|
||||
{
|
||||
this.Entities.Add(agentClient.AgentID, newAvatar);
|
||||
}
|
||||
else
|
||||
{
|
||||
Entities[agentClient.AgentID] = newAvatar;
|
||||
}
|
||||
}
|
||||
lock (Avatars)
|
||||
{
|
||||
if (Avatars.ContainsKey(agentClient.AgentID))
|
||||
{
|
||||
Avatars[agentClient.AgentID] = newAvatar;
|
||||
}
|
||||
else
|
||||
{
|
||||
this.Avatars.Add(agentClient.AgentID, newAvatar);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
MainConsole.Instance.Warn("World.cs: AddViewerAgent() - Failed with exception " + e.ToString());
|
||||
}
|
||||
return newAvatar;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
public override void RemoveViewerAgent(ClientView agentClient)
|
||||
{
|
||||
try
|
||||
{
|
||||
lock (Entities)
|
||||
{
|
||||
Entities.Remove(agentClient.AgentID);
|
||||
}
|
||||
lock (Avatars)
|
||||
{
|
||||
Avatars.Remove(agentClient.AgentID);
|
||||
}
|
||||
if (agentClient.ClientAvatar.PhysActor != null)
|
||||
{
|
||||
this.phyScene.RemoveAvatar(agentClient.ClientAvatar.PhysActor);
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
MainConsole.Instance.Warn("World.cs: RemoveViewerAgent() - Failed with exception " + e.ToString());
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Request Avatars List Methods
|
||||
//The idea is to have a group of method that return a list of avatars meeting some requirement
|
||||
// ie it could be all Avatars within a certain range of the calling prim/avatar.
|
||||
|
||||
public List<Avatar> RequestAvatarList()
|
||||
{
|
||||
List<Avatar> result = new List<Avatar>();
|
||||
|
||||
foreach (Avatar avatar in Avatars.Values)
|
||||
{
|
||||
result.Add(avatar);
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region ShutDown
|
||||
/// <summary>
|
||||
/// Tidy before shutdown
|
||||
/// </summary>
|
||||
public override void Close()
|
||||
{
|
||||
try
|
||||
{
|
||||
this.localStorage.ShutDown();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
OpenSim.Framework.Console.MainConsole.Instance.Error("World.cs: Close() - Failed with exception " + e.ToString());
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
}
|
||||
}
|
|
@ -1,204 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using System.Reflection;
|
||||
using System.IO;
|
||||
using System.Threading;
|
||||
using OpenSim.Physics.Manager;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.Framework.Terrain;
|
||||
using OpenSim.Framework.Inventory;
|
||||
using OpenSim.Assets;
|
||||
using OpenSim.RegionServer.world.scripting;
|
||||
using OpenSim.Terrain;
|
||||
using OpenSim.Framework.Console;
|
||||
|
||||
namespace OpenSim.world
|
||||
{
|
||||
public class WorldBase
|
||||
{
|
||||
public Dictionary<libsecondlife.LLUUID, Entity> Entities;
|
||||
protected Dictionary<uint, ClientView> m_clientThreads;
|
||||
protected ulong m_regionHandle;
|
||||
protected string m_regionName;
|
||||
protected InventoryCache _inventoryCache;
|
||||
protected AssetCache _assetCache;
|
||||
public RegionInfo m_regInfo;
|
||||
|
||||
public TerrainEngine Terrain; //TODO: Replace TerrainManager with this.
|
||||
protected libsecondlife.TerrainManager TerrainManager; // To be referenced via TerrainEngine
|
||||
|
||||
#region Properties
|
||||
public InventoryCache InventoryCache
|
||||
{
|
||||
set
|
||||
{
|
||||
this._inventoryCache = value;
|
||||
}
|
||||
}
|
||||
|
||||
public AssetCache AssetCache
|
||||
{
|
||||
set
|
||||
{
|
||||
this._assetCache = value;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Constructors
|
||||
public WorldBase()
|
||||
{
|
||||
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Setup Methods
|
||||
/// <summary>
|
||||
/// Register Packet handler Methods with the packet server (which will register them with the SimClient)
|
||||
/// </summary>
|
||||
/// <param name="packetServer"></param>
|
||||
public virtual void RegisterPacketHandlers(PacketServer packetServer)
|
||||
{
|
||||
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Update Methods
|
||||
/// <summary>
|
||||
/// Normally called once every frame/tick to let the world preform anything required (like running the physics simulation)
|
||||
/// </summary>
|
||||
public virtual void Update()
|
||||
{
|
||||
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Terrain Methods
|
||||
|
||||
/// <summary>
|
||||
/// Loads the World heightmap
|
||||
/// </summary>
|
||||
public virtual void LoadWorldMap()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Send the region heightmap to the client
|
||||
/// </summary>
|
||||
/// <param name="RemoteClient">Client to send to</param>
|
||||
public virtual void SendLayerData(ClientView RemoteClient)
|
||||
{
|
||||
try
|
||||
{
|
||||
int[] patches = new int[4];
|
||||
|
||||
for (int y = 0; y < 16; y++)
|
||||
{
|
||||
for (int x = 0; x < 16; x = x + 4)
|
||||
{
|
||||
patches[0] = x + 0 + y * 16;
|
||||
patches[1] = x + 1 + y * 16;
|
||||
patches[2] = x + 2 + y * 16;
|
||||
patches[3] = x + 3 + y * 16;
|
||||
|
||||
Packet layerpack = TerrainManager.CreateLandPacket(Terrain.getHeights1D(), patches);
|
||||
RemoteClient.OutPacket(layerpack);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
MainConsole.Instance.Warn("World.cs: SendLayerData() - Failed with exception " + e.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends a specified patch to a client
|
||||
/// </summary>
|
||||
/// <param name="px">Patch coordinate (x) 0..16</param>
|
||||
/// <param name="py">Patch coordinate (y) 0..16</param>
|
||||
/// <param name="RemoteClient">The client to send to</param>
|
||||
public void SendLayerData(int px, int py, ClientView RemoteClient)
|
||||
{
|
||||
try
|
||||
{
|
||||
int[] patches = new int[1];
|
||||
int patchx, patchy;
|
||||
patchx = px / 16;
|
||||
patchy = py / 16;
|
||||
|
||||
patches[0] = patchx + 0 + patchy * 16;
|
||||
|
||||
Packet layerpack = TerrainManager.CreateLandPacket(Terrain.getHeights1D(), patches);
|
||||
RemoteClient.OutPacket(layerpack);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
MainConsole.Instance.Warn("World.cs: SendLayerData() - Failed with exception " + e.ToString());
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Add/Remove Agent/Avatar
|
||||
/// <summary>
|
||||
/// Add a new Agent's avatar
|
||||
/// </summary>
|
||||
/// <param name="agentClient"></param>
|
||||
public virtual Avatar AddViewerAgent(ClientView agentClient)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Remove a Agent's avatar
|
||||
/// </summary>
|
||||
/// <param name="agentClient"></param>
|
||||
public virtual void RemoveViewerAgent(ClientView agentClient)
|
||||
{
|
||||
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Shutdown
|
||||
/// <summary>
|
||||
/// Tidy before shutdown
|
||||
/// </summary>
|
||||
public virtual void Close()
|
||||
{
|
||||
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
|
@ -1,40 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.RegionServer.world.scripting
|
||||
{
|
||||
public interface IScriptContext
|
||||
{
|
||||
IScriptEntity Entity { get; }
|
||||
bool TryGetRandomAvatar(out IScriptReadonlyEntity avatar);
|
||||
}
|
||||
}
|
|
@ -1,46 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.RegionServer.world.scripting
|
||||
{
|
||||
public interface IScriptReadonlyEntity
|
||||
{
|
||||
LLVector3 Pos { get; }
|
||||
string Name { get; }
|
||||
}
|
||||
|
||||
public interface IScriptEntity
|
||||
{
|
||||
LLVector3 Pos { get; set; }
|
||||
string Name { get; }
|
||||
}
|
||||
}
|
|
@ -1,125 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
using OpenSim.Physics.Manager;
|
||||
using OpenSim.world;
|
||||
using Avatar=OpenSim.world.Avatar;
|
||||
using Primitive = OpenSim.world.Primitive;
|
||||
|
||||
namespace OpenSim.RegionServer.world.scripting
|
||||
{
|
||||
public delegate void ScriptEventHandler(IScriptContext context);
|
||||
|
||||
public class ScriptHandler : IScriptContext, IScriptEntity, IScriptReadonlyEntity
|
||||
{
|
||||
private World m_world;
|
||||
private Script m_script;
|
||||
private Entity m_entity;
|
||||
|
||||
public LLUUID ScriptId
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_script.ScriptId;
|
||||
}
|
||||
}
|
||||
|
||||
public void OnFrame()
|
||||
{
|
||||
m_script.OnFrame(this);
|
||||
}
|
||||
|
||||
public ScriptHandler(Script script, Entity entity, World world)
|
||||
{
|
||||
m_script = script;
|
||||
m_entity = entity;
|
||||
m_world = world;
|
||||
}
|
||||
|
||||
#region IScriptContext Members
|
||||
|
||||
IScriptEntity IScriptContext.Entity
|
||||
{
|
||||
get
|
||||
{
|
||||
return this;
|
||||
}
|
||||
}
|
||||
|
||||
bool IScriptContext.TryGetRandomAvatar(out IScriptReadonlyEntity avatar)
|
||||
{
|
||||
foreach (Entity entity in m_world.Entities.Values )
|
||||
{
|
||||
if( entity is Avatar )
|
||||
{
|
||||
avatar = entity;
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
avatar = null;
|
||||
return false;
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region IScriptEntity and IScriptReadonlyEntity Members
|
||||
|
||||
public string Name
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_entity.Name;
|
||||
}
|
||||
}
|
||||
|
||||
public LLVector3 Pos
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_entity.Pos;
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
if (m_entity is Primitive)
|
||||
{
|
||||
Primitive prim = m_entity as Primitive;
|
||||
// Of course, we really should have asked the physEngine if this is possible, and if not, returned false.
|
||||
prim.UpdatePosition( value );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
||||
}
|
|
@ -1,53 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.RegionServer.world.scripting
|
||||
{
|
||||
public class Script
|
||||
{
|
||||
private LLUUID m_scriptId;
|
||||
public virtual LLUUID ScriptId
|
||||
{
|
||||
get
|
||||
{
|
||||
return m_scriptId;
|
||||
}
|
||||
}
|
||||
|
||||
public Script( LLUUID scriptId )
|
||||
{
|
||||
m_scriptId = scriptId;
|
||||
}
|
||||
|
||||
public ScriptEventHandler OnFrame;
|
||||
}
|
||||
}
|
|
@ -1,35 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
|
||||
namespace OpenSim.RegionServer.world.scripting
|
||||
{
|
||||
public delegate Script ScriptFactory();
|
||||
}
|
|
@ -1,64 +0,0 @@
|
|||
/*
|
||||
* Copyright (c) Contributors, http://www.openmetaverse.org/
|
||||
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without
|
||||
* modification, are permitted provided that the following conditions are met:
|
||||
* * Redistributions of source code must retain the above copyright
|
||||
* notice, this list of conditions and the following disclaimer.
|
||||
* * Redistributions in binary form must reproduce the above copyright
|
||||
* notice, this list of conditions and the following disclaimer in the
|
||||
* documentation and/or other materials provided with the distribution.
|
||||
* * Neither the name of the OpenSim Project nor the
|
||||
* names of its contributors may be used to endorse or promote products
|
||||
* derived from this software without specific prior written permission.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
|
||||
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*/
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Text;
|
||||
using libsecondlife;
|
||||
|
||||
namespace OpenSim.RegionServer.world.scripting
|
||||
{
|
||||
public class FollowRandomAvatar : Script
|
||||
{
|
||||
public FollowRandomAvatar()
|
||||
: base(LLUUID.Random())
|
||||
{
|
||||
OnFrame += MyOnFrame;
|
||||
}
|
||||
|
||||
private void MyOnFrame(IScriptContext context)
|
||||
{
|
||||
LLVector3 pos = context.Entity.Pos;
|
||||
|
||||
IScriptReadonlyEntity avatar;
|
||||
|
||||
if (context.TryGetRandomAvatar(out avatar))
|
||||
{
|
||||
LLVector3 avatarPos = avatar.Pos;
|
||||
|
||||
float x = pos.X + ((float)avatarPos.X.CompareTo(pos.X)) / 2;
|
||||
float y = pos.Y + ((float)avatarPos.Y.CompareTo(pos.Y)) / 2;
|
||||
|
||||
LLVector3 newPos = new LLVector3(x, y, pos.Z);
|
||||
|
||||
context.Entity.Pos = newPos;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
|
@ -99,10 +99,10 @@
|
|||
<Compile Include="UUIDPrimQuery.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Db4LocalStorage.cs">
|
||||
<Compile Include="UUIDParcelQuery.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="UUIDParcelQuery.cs">
|
||||
<Compile Include="Db4LocalStorage.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
</ItemGroup>
|
||||
|
|
|
@ -14,8 +14,8 @@
|
|||
<include name="AssemblyInfo.cs" />
|
||||
<include name="MapStorage.cs" />
|
||||
<include name="UUIDPrimQuery.cs" />
|
||||
<include name="Db4LocalStorage.cs" />
|
||||
<include name="UUIDParcelQuery.cs" />
|
||||
<include name="Db4LocalStorage.cs" />
|
||||
</sources>
|
||||
<references basedir="${project::get-base-directory()}">
|
||||
<lib>
|
||||
|
|
|
@ -31,6 +31,7 @@ using System.Collections.Generic;
|
|||
using System.Text;
|
||||
using OpenSim.UserServer;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.RegionServer;
|
||||
|
||||
namespace OpenSim
|
||||
{
|
||||
|
@ -111,7 +112,7 @@ namespace OpenSim
|
|||
sim.m_sandbox = sandBoxMode;
|
||||
sim.user_accounts = userAccounts;
|
||||
sim.gridLocalAsset = gridLocalAsset;
|
||||
OpenSim.world.Avatar.PhysicsEngineFlying = allowFlying;
|
||||
OpenSim.RegionServer.Simulator.Avatar.PhysicsEngineFlying = allowFlying;
|
||||
|
||||
sim.StartUp();
|
||||
|
||||
|
|
|
@ -38,13 +38,15 @@ using System.Collections;
|
|||
using System.Collections.Generic;
|
||||
using libsecondlife;
|
||||
using libsecondlife.Packets;
|
||||
using OpenSim.world;
|
||||
using OpenSim.RegionServer;
|
||||
|
||||
using OpenSim.RegionServer.Simulator;
|
||||
using OpenSim.Terrain;
|
||||
using OpenSim.Framework.Interfaces;
|
||||
using OpenSim.Framework.Types;
|
||||
using OpenSim.UserServer;
|
||||
using OpenSim.Assets;
|
||||
using OpenSim.CAPS;
|
||||
using OpenSim.RegionServer.Assets;
|
||||
using OpenSim.RegionServer.CAPS;
|
||||
using OpenSim.Framework.Console;
|
||||
using OpenSim.Physics.Manager;
|
||||
using Nwc.XmlRpc;
|
||||
|
@ -54,7 +56,7 @@ using OpenSim.GenericConfig;
|
|||
namespace OpenSim
|
||||
{
|
||||
|
||||
public class OpenSimMain : RegionServerBase, conscmd_callback
|
||||
public class OpenSimMain : OpenSim.RegionServer.RegionServerBase, conscmd_callback
|
||||
{
|
||||
private CheckSumServer checkServer;
|
||||
|
||||
|
@ -209,7 +211,7 @@ namespace OpenSim
|
|||
}
|
||||
|
||||
m_console.Notice("Creating ParcelManager");
|
||||
LocalWorld.parcelManager = new OpenSim.RegionServer.world.ParcelManager(this.LocalWorld);
|
||||
LocalWorld.parcelManager = new OpenSim.RegionServer.Simulator.ParcelManager(this.LocalWorld);
|
||||
|
||||
m_console.Notice("Loading Parcels from DB...");
|
||||
LocalWorld.localStorage.LoadParcels((ILocalStorageParcelReceiver)LocalWorld.parcelManager);
|
||||
|
@ -436,23 +438,23 @@ namespace OpenSim
|
|||
case "":
|
||||
this.m_physicsEngine = "basicphysics";
|
||||
configData.SetAttribute("PhysicsEngine", "basicphysics");
|
||||
OpenSim.world.Avatar.PhysicsEngineFlying = false;
|
||||
OpenSim.RegionServer.Simulator.Avatar.PhysicsEngineFlying = false;
|
||||
break;
|
||||
|
||||
case "basicphysics":
|
||||
this.m_physicsEngine = "basicphysics";
|
||||
configData.SetAttribute("PhysicsEngine", "basicphysics");
|
||||
OpenSim.world.Avatar.PhysicsEngineFlying = false;
|
||||
OpenSim.RegionServer.Simulator.Avatar.PhysicsEngineFlying = false;
|
||||
break;
|
||||
|
||||
case "RealPhysX":
|
||||
this.m_physicsEngine = "RealPhysX";
|
||||
OpenSim.world.Avatar.PhysicsEngineFlying = true;
|
||||
OpenSim.RegionServer.Simulator.Avatar.PhysicsEngineFlying = true;
|
||||
break;
|
||||
|
||||
case "OpenDynamicsEngine":
|
||||
this.m_physicsEngine = "OpenDynamicsEngine";
|
||||
OpenSim.world.Avatar.PhysicsEngineFlying = true;
|
||||
OpenSim.RegionServer.Simulator.Avatar.PhysicsEngineFlying = true;
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -556,19 +558,19 @@ namespace OpenSim
|
|||
m_console.Error("That is " + (DateTime.Now - startuptime).ToString());
|
||||
break;
|
||||
case "users":
|
||||
OpenSim.world.Avatar TempAv;
|
||||
OpenSim.RegionServer.Simulator.Avatar TempAv;
|
||||
m_console.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP"));
|
||||
foreach (libsecondlife.LLUUID UUID in LocalWorld.Entities.Keys)
|
||||
{
|
||||
if (LocalWorld.Entities[UUID].ToString() == "OpenSim.world.Avatar")
|
||||
if (LocalWorld.Entities[UUID].ToString() == "OpenSim.RegionServer.Simulator.Avatar")
|
||||
{
|
||||
TempAv = (OpenSim.world.Avatar)LocalWorld.Entities[UUID];
|
||||
TempAv = (OpenSim.RegionServer.Simulator.Avatar)LocalWorld.Entities[UUID];
|
||||
m_console.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.SessionID, TempAv.ControllingClient.CircuitCode, TempAv.ControllingClient.userEP.ToString()));
|
||||
}
|
||||
}
|
||||
break;
|
||||
case "parcels":
|
||||
foreach (OpenSim.RegionServer.world.Parcel parcel in LocalWorld.parcelManager.parcelList.Values)
|
||||
foreach (OpenSim.RegionServer.Simulator.Parcel parcel in LocalWorld.parcelManager.parcelList.Values)
|
||||
{
|
||||
m_console.Error("Parcel ID#" + parcel.parcelData.localID + "(Global UUID: " + parcel.parcelData.globalID + "):");
|
||||
m_console.Error("\tParcel Name: " + parcel.parcelData.parcelName);
|
||||
|
|
Loading…
Reference in New Issue