*Cleaned up namespaces, filenames, etc in OpenSim.RegionServer

NOTES:
*ClientView is now in the namespace OpenSim.RegionServer.Client
*Scripting is now in the namespace OpenSim.RegionServer.scripting
*Other various cleaning
zircon^2
mingchen 2007-06-07 14:23:19 +00:00
parent f1250bd291
commit f88a4777f9
52 changed files with 337 additions and 5359 deletions

View File

@ -162,9 +162,6 @@
<Compile Include="Types\NeighbourInfo.cs"> <Compile Include="Types\NeighbourInfo.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Types\ParcelData.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Types\PrimData.cs"> <Compile Include="Types\PrimData.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
@ -186,6 +183,9 @@
<Compile Include="Types\AssetBase.cs"> <Compile Include="Types\AssetBase.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Types\ParcelData.cs">
<SubType>Code</SubType>
</Compile>
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" /> <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
<PropertyGroup> <PropertyGroup>

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@ -37,7 +37,6 @@
<include name="Interfaces/ILocalStorage.cs" /> <include name="Interfaces/ILocalStorage.cs" />
<include name="Properties/AssemblyInfo.cs" /> <include name="Properties/AssemblyInfo.cs" />
<include name="Types/NeighbourInfo.cs" /> <include name="Types/NeighbourInfo.cs" />
<include name="Types/ParcelData.cs" />
<include name="Types/PrimData.cs" /> <include name="Types/PrimData.cs" />
<include name="Types/AssetStorage.cs" /> <include name="Types/AssetStorage.cs" />
<include name="Types/OSVector3.cs" /> <include name="Types/OSVector3.cs" />
@ -45,6 +44,7 @@
<include name="Types/Login.cs" /> <include name="Types/Login.cs" />
<include name="Types/AssetLandmark.cs" /> <include name="Types/AssetLandmark.cs" />
<include name="Types/AssetBase.cs" /> <include name="Types/AssetBase.cs" />
<include name="Types/ParcelData.cs" />
</sources> </sources>
<references basedir="${project::get-base-directory()}"> <references basedir="${project::get-base-directory()}">
<lib> <lib>

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@ -1,5 +1,5 @@
Microsoft Visual Studio Solution File, Format Version 9.00 Microsoft Visual Studio Solution File, Format Version 9.00
# Visual C# Express 2005 # Visual Studio 2005
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Terrain.BasicTerrain", "OpenSim\OpenSim.Terrain.BasicTerrain\OpenSim.Terrain.BasicTerrain.csproj", "{2270B8FE-0000-0000-0000-000000000000}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Terrain.BasicTerrain", "OpenSim\OpenSim.Terrain.BasicTerrain\OpenSim.Terrain.BasicTerrain.csproj", "{2270B8FE-0000-0000-0000-000000000000}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Storage.LocalStorageBerkeleyDB", "OpenSim\OpenSim.Storage\LocalStorageBerkeleyDB\OpenSim.Storage.LocalStorageBerkeleyDB.csproj", "{EE9E5D96-0000-0000-0000-000000000000}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "OpenSim.Storage.LocalStorageBerkeleyDB", "OpenSim\OpenSim.Storage\LocalStorageBerkeleyDB\OpenSim.Storage.LocalStorageBerkeleyDB.csproj", "{EE9E5D96-0000-0000-0000-000000000000}"
@ -41,6 +41,45 @@ Global
Debug|Any CPU = Debug|Any CPU Debug|Any CPU = Debug|Any CPU
Release|Any CPU = Release|Any CPU Release|Any CPU = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(ProjectDependencies) = postSolution
({EE9E5D96-0000-0000-0000-000000000000}).6 = ({8ACA2445-0000-0000-0000-000000000000})
({EE9E5D96-0000-0000-0000-000000000000}).7 = ({A7CD0630-0000-0000-0000-000000000000})
({63A05FE9-0000-0000-0000-000000000000}).2 = ({8BE16150-0000-0000-0000-000000000000})
({438A9556-0000-0000-0000-000000000000}).5 = ({2270B8FE-0000-0000-0000-000000000000})
({438A9556-0000-0000-0000-000000000000}).6 = ({8ACA2445-0000-0000-0000-000000000000})
({438A9556-0000-0000-0000-000000000000}).7 = ({A7CD0630-0000-0000-0000-000000000000})
({438A9556-0000-0000-0000-000000000000}).8 = ({8BE16150-0000-0000-0000-000000000000})
({438A9556-0000-0000-0000-000000000000}).9 = ({8BB20F0A-0000-0000-0000-000000000000})
({438A9556-0000-0000-0000-000000000000}).10 = ({632E1BFD-0000-0000-0000-000000000000})
({438A9556-0000-0000-0000-000000000000}).11 = ({E88EF749-0000-0000-0000-000000000000})
({438A9556-0000-0000-0000-000000000000}).12 = ({8E81D43C-0000-0000-0000-000000000000})
({632E1BFD-0000-0000-0000-000000000000}).5 = ({2270B8FE-0000-0000-0000-000000000000})
({632E1BFD-0000-0000-0000-000000000000}).6 = ({8ACA2445-0000-0000-0000-000000000000})
({632E1BFD-0000-0000-0000-000000000000}).7 = ({A7CD0630-0000-0000-0000-000000000000})
({632E1BFD-0000-0000-0000-000000000000}).8 = ({E88EF749-0000-0000-0000-000000000000})
({632E1BFD-0000-0000-0000-000000000000}).9 = ({8BE16150-0000-0000-0000-000000000000})
({632E1BFD-0000-0000-0000-000000000000}).10 = ({8BB20F0A-0000-0000-0000-000000000000})
({632E1BFD-0000-0000-0000-000000000000}).11 = ({8E81D43C-0000-0000-0000-000000000000})
({E88EF749-0000-0000-0000-000000000000}).2 = ({8ACA2445-0000-0000-0000-000000000000})
({8BE16150-0000-0000-0000-000000000000}).3 = ({8ACA2445-0000-0000-0000-000000000000})
({8BE16150-0000-0000-0000-000000000000}).4 = ({A7CD0630-0000-0000-0000-000000000000})
({4F874463-0000-0000-0000-000000000000}).2 = ({8BE16150-0000-0000-0000-000000000000})
({988F0AC4-0000-0000-0000-000000000000}).3 = ({8BE16150-0000-0000-0000-000000000000})
({B55C0B5D-0000-0000-0000-000000000000}).3 = ({8ACA2445-0000-0000-0000-000000000000})
({B55C0B5D-0000-0000-0000-000000000000}).4 = ({A7CD0630-0000-0000-0000-000000000000})
({B55C0B5D-0000-0000-0000-000000000000}).5 = ({8E81D43C-0000-0000-0000-000000000000})
({8ACA2445-0000-0000-0000-000000000000}).4 = ({8E81D43C-0000-0000-0000-000000000000})
({8BB20F0A-0000-0000-0000-000000000000}).2 = ({8ACA2445-0000-0000-0000-000000000000})
({8BB20F0A-0000-0000-0000-000000000000}).3 = ({A7CD0630-0000-0000-0000-000000000000})
({8BB20F0A-0000-0000-0000-000000000000}).5 = ({8E81D43C-0000-0000-0000-000000000000})
({E1B79ECF-0000-0000-0000-000000000000}).4 = ({8ACA2445-0000-0000-0000-000000000000})
({E1B79ECF-0000-0000-0000-000000000000}).5 = ({A7CD0630-0000-0000-0000-000000000000})
({6B20B603-0000-0000-0000-000000000000}).5 = ({8ACA2445-0000-0000-0000-000000000000})
({6B20B603-0000-0000-0000-000000000000}).6 = ({A7CD0630-0000-0000-0000-000000000000})
({97A82740-0000-0000-0000-000000000000}).2 = ({8ACA2445-0000-0000-0000-000000000000})
({546099CD-0000-0000-0000-000000000000}).4 = ({8ACA2445-0000-0000-0000-000000000000})
({546099CD-0000-0000-0000-000000000000}).5 = ({A7CD0630-0000-0000-0000-000000000000})
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution GlobalSection(ProjectConfigurationPlatforms) = postSolution
{2270B8FE-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU {2270B8FE-0000-0000-0000-000000000000}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{2270B8FE-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU {2270B8FE-0000-0000-0000-000000000000}.Debug|Any CPU.Build.0 = Debug|Any CPU

View File

@ -28,13 +28,14 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
using OpenSim.Assets; using OpenSim.RegionServer.Assets;
using OpenSim.RegionServer.Client;
using OpenSim.Framework.Types; using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities; using OpenSim.Framework.Utilities;
using libsecondlife; using libsecondlife;
using libsecondlife.Packets; using libsecondlife.Packets;
namespace OpenSim namespace OpenSim.RegionServer
{ {
public class AgentAssetUpload public class AgentAssetUpload
{ {

View File

@ -31,13 +31,13 @@ using System.Collections.Generic;
using System.Threading; using System.Threading;
using libsecondlife; using libsecondlife;
using libsecondlife.Packets; using libsecondlife.Packets;
using OpenSim;
using OpenSim.Framework.Interfaces; using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types; using OpenSim.Framework.Types;
using OpenSim.Framework.Utilities; using OpenSim.Framework.Utilities;
using OpenSim.Framework.Console; using OpenSim.Framework.Console;
using OpenSim.RegionServer.Client;
namespace OpenSim.Assets namespace OpenSim.RegionServer.Assets
{ {
/// <summary> /// <summary>
/// Manages local cache of assets and their sending to viewers. /// Manages local cache of assets and their sending to viewers.

View File

@ -31,12 +31,13 @@ using System.Collections.Generic;
using libsecondlife; using libsecondlife;
using OpenSim; using OpenSim;
using libsecondlife.Packets; using libsecondlife.Packets;
//using OpenSim.GridServers;
using OpenSim.Framework.Inventory; using OpenSim.Framework.Inventory;
using OpenSim.Framework.Types; using OpenSim.Framework.Types;
using OpenSim.Framework.Interfaces; using OpenSim.Framework.Interfaces;
using OpenSim.RegionServer.Client;
namespace OpenSim.Assets namespace OpenSim.RegionServer.Assets
{ {
/// <summary> /// <summary>
/// Description of InventoryManager. /// Description of InventoryManager.

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@ -32,7 +32,7 @@ using libsecondlife;
using OpenSim.Framework.Interfaces; using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types; using OpenSim.Framework.Types;
namespace OpenSim namespace OpenSim.RegionServer
{ {
public class AuthenticateSessionsBase public class AuthenticateSessionsBase
{ {

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@ -31,7 +31,7 @@ using System.Text;
using libsecondlife; using libsecondlife;
using OpenSim.Framework.Types; using OpenSim.Framework.Types;
namespace OpenSim namespace OpenSim.RegionServer
{ {
public class AuthenticateSessionsLocal : AuthenticateSessionsBase public class AuthenticateSessionsLocal : AuthenticateSessionsBase
{ {

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@ -34,7 +34,7 @@ using libsecondlife;
using OpenSim.Framework.Types; using OpenSim.Framework.Types;
using Nwc.XmlRpc; using Nwc.XmlRpc;
namespace OpenSim namespace OpenSim.RegionServer
{ {
public class AuthenticateSessionsRemote : AuthenticateSessionsBase public class AuthenticateSessionsRemote : AuthenticateSessionsBase
{ {

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@ -29,16 +29,16 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
using System.IO; using System.IO;
using OpenSim.world; using OpenSim.RegionServer.Simulator;
using OpenSim.UserServer; using OpenSim.UserServer;
using OpenSim.Servers; using OpenSim.Servers;
using OpenSim.Assets; using OpenSim.RegionServer.Assets;
using OpenSim.Framework.Inventory; using OpenSim.Framework.Inventory;
using libsecondlife; using libsecondlife;
using OpenSim.RegionServer.world.scripting; using OpenSim.RegionServer.Scripting;
using Avatar=libsecondlife.Avatar; using Avatar=libsecondlife.Avatar;
namespace OpenSim.CAPS namespace OpenSim.RegionServer.CAPS
{ {
public class AdminWebFront public class AdminWebFront
{ {
@ -150,12 +150,12 @@ namespace OpenSim.CAPS
{ {
string responseString; string responseString;
responseString = " <p> Listing connected Clients </p>"; responseString = " <p> Listing connected Clients </p>";
OpenSim.world.Avatar TempAv; OpenSim.RegionServer.Simulator.Avatar TempAv;
foreach (libsecondlife.LLUUID UUID in m_world.Entities.Keys) foreach (libsecondlife.LLUUID UUID in m_world.Entities.Keys)
{ {
if (m_world.Entities[UUID].ToString() == "OpenSim.world.Avatar") if (m_world.Entities[UUID].ToString() == "OpenSim.RegionServer.Simulator.Avatar")
{ {
TempAv = (OpenSim.world.Avatar)m_world.Entities[UUID]; TempAv = (OpenSim.RegionServer.Simulator.Avatar)m_world.Entities[UUID];
responseString += "<p> Client: "; responseString += "<p> Client: ";
responseString += TempAv.firstname + " , " + TempAv.lastname + " , <A HREF=\"javascript:loadXMLDoc('ClientInventory/" + UUID.ToString() + "')\">" + UUID + "</A> , " + TempAv.ControllingClient.SessionID + " , " + TempAv.ControllingClient.CircuitCode + " , " + TempAv.ControllingClient.userEP.ToString(); responseString += TempAv.firstname + " , " + TempAv.lastname + " , <A HREF=\"javascript:loadXMLDoc('ClientInventory/" + UUID.ToString() + "')\">" + UUID + "</A> , " + TempAv.ControllingClient.SessionID + " , " + TempAv.ControllingClient.CircuitCode + " , " + TempAv.ControllingClient.userEP.ToString();
responseString += "</p>"; responseString += "</p>";

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@ -40,11 +40,11 @@ using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types; using OpenSim.Framework.Types;
using OpenSim.Framework.Inventory; using OpenSim.Framework.Inventory;
using OpenSim.Framework.Utilities; using OpenSim.Framework.Utilities;
using OpenSim.world; using OpenSim.RegionServer.Simulator;
using OpenSim.Assets; using OpenSim.RegionServer.Assets;
using OpenSim.Framework.Console; using OpenSim.Framework.Console;
namespace OpenSim namespace OpenSim.RegionServer.Client
{ {
public partial class ClientView public partial class ClientView
{ {

View File

@ -40,11 +40,11 @@ using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types; using OpenSim.Framework.Types;
using OpenSim.Framework.Inventory; using OpenSim.Framework.Inventory;
using OpenSim.Framework.Utilities; using OpenSim.Framework.Utilities;
using OpenSim.world; using OpenSim.RegionServer.Simulator;
using OpenSim.Assets; using OpenSim.RegionServer.Assets;
using OpenSim.Framework.Console; using OpenSim.Framework.Console;
namespace OpenSim namespace OpenSim.RegionServer.Client
{ {
public partial class ClientView public partial class ClientView
{ {

View File

@ -40,12 +40,11 @@ using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types; using OpenSim.Framework.Types;
using OpenSim.Framework.Inventory; using OpenSim.Framework.Inventory;
using OpenSim.Framework.Utilities; using OpenSim.Framework.Utilities;
using OpenSim.world; using OpenSim.RegionServer.Simulator;
using OpenSim.RegionServer.world; using OpenSim.RegionServer.Assets;
using OpenSim.Assets;
using OpenSim.Framework.Console; using OpenSim.Framework.Console;
namespace OpenSim namespace OpenSim.RegionServer.Client
{ {
public partial class ClientView public partial class ClientView
{ {
@ -92,6 +91,7 @@ namespace OpenSim
protected override void ProcessInPacket(Packet Pack) protected override void ProcessInPacket(Packet Pack)
{ {
ack_pack(Pack); ack_pack(Pack);
debug = true;
if (debug) if (debug)
{ {
if (Pack.Type != PacketType.AgentUpdate) if (Pack.Type != PacketType.AgentUpdate)
@ -361,7 +361,7 @@ namespace OpenSim
{ {
if (ent.localid == updatetask.UpdateData.LocalID) if (ent.localid == updatetask.UpdateData.LocalID)
{ {
if (ent is OpenSim.world.Primitive) if (ent is OpenSim.RegionServer.Simulator.Primitive)
{ {
this.m_world.AddScript(ent, Util.FieldToString(assBase.Data)); this.m_world.AddScript(ent, Util.FieldToString(assBase.Data));
} }

View File

@ -41,11 +41,11 @@ using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types; using OpenSim.Framework.Types;
using OpenSim.Framework.Inventory; using OpenSim.Framework.Inventory;
using OpenSim.Framework.Utilities; using OpenSim.Framework.Utilities;
using OpenSim.world; using OpenSim.RegionServer.Simulator;
using OpenSim.Assets; using OpenSim.RegionServer.Assets;
using OpenSim.Framework.Console; using OpenSim.Framework.Console;
namespace OpenSim namespace OpenSim.RegionServer.Client
{ {
public delegate bool PacketMethod(ClientView simClient, Packet packet); public delegate bool PacketMethod(ClientView simClient, Packet packet);
@ -62,7 +62,7 @@ namespace OpenSim
public LLUUID SessionID; public LLUUID SessionID;
public LLUUID SecureSessionID = LLUUID.Zero; public LLUUID SecureSessionID = LLUUID.Zero;
public bool m_child; public bool m_child;
public world.Avatar ClientAvatar; public Simulator.Avatar ClientAvatar;
private UseCircuitCodePacket cirpack; private UseCircuitCodePacket cirpack;
public Thread ClientThread; public Thread ClientThread;
public LLVector3 startpos; public LLVector3 startpos;

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@ -39,7 +39,7 @@ using OpenSim.Framework.Utilities;
using OpenSim.Framework.Interfaces; using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Console; using OpenSim.Framework.Console;
namespace OpenSim namespace OpenSim.RegionServer.Client
{ {
public class ClientViewBase public class ClientViewBase
{ {

View File

@ -0,0 +1,11 @@
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.RegionServer.Estate
{
public class EstateManager
{
}
}

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@ -32,7 +32,7 @@ using System.Reflection;
using OpenSim.Framework.Interfaces; using OpenSim.Framework.Interfaces;
using OpenSim.UserServer; using OpenSim.UserServer;
namespace OpenSim namespace OpenSim.RegionServer
{ {
public class Grid public class Grid
{ {

View File

@ -124,10 +124,7 @@
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<Compile Include="OpenSimMain.cs"> <Compile Include="AuthenticateSessionsBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="UDPServer.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="AuthenticateSessionsLocal.cs"> <Compile Include="AuthenticateSessionsLocal.cs">
@ -136,31 +133,16 @@
<Compile Include="AuthenticateSessionsRemote.cs"> <Compile Include="AuthenticateSessionsRemote.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="OpenSimNetworkHandler.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Grid.cs"> <Compile Include="Grid.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="RegionInfoBase.cs"> <Compile Include="OpenSimNetworkHandler.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClientView.Grid.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="PacketServer.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="RegionInfo.cs"> <Compile Include="RegionInfo.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="ClientView.PacketHandlers.cs"> <Compile Include="RegionInfoBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="AuthenticateSessionsBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="ClientView.ProcessPackets.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="VersionInfo.cs"> <Compile Include="VersionInfo.cs">
@ -169,85 +151,106 @@
<Compile Include="AgentAssetUpload.cs"> <Compile Include="AgentAssetUpload.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="ClientViewBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="RegionServerBase.cs"> <Compile Include="RegionServerBase.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="ClientView.cs"> <Compile Include="PacketServer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="UDPServer.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenSimMain.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="CAPS\AdminWebFront.cs"> <Compile Include="CAPS\AdminWebFront.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="world\Avatar.Client.cs"> <Compile Include="Assets\AssetCache.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\Entity.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\Avatar.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\World.PacketHandlers.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\Avatar.Update.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\AvatarAnimations.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\ParcelManager.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\WorldBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\SceneObject.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\World.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\Primitive.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\World.Scripting.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\Primitive2.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\scripting\IScriptHandler.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\scripting\ScriptFactory.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\scripting\IScriptContext.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\scripting\Script.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\scripting\IScriptEntity.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="world\scripting\Scripts\FollowRandomAvatar.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Assets\InventoryCache.cs"> <Compile Include="Assets\InventoryCache.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Assets\AssetCache.cs"> <Compile Include="Estate\EstateManager.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="types\Mesh.cs"> <Compile Include="Types\Mesh.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="types\Triangle.cs"> <Compile Include="Types\Triangle.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Simulator\World.Scripting.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Simulator\Entity.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Simulator\Primitive.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Simulator\WorldBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Simulator\SceneObject.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Simulator\World.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Simulator\ParcelManager.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Simulator\World.PacketHandlers.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Simulator\Avatar.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Simulator\Avatar.Update.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Simulator\AvatarAnimations.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Simulator\Primitive2.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Simulator\Avatar.Client.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scripting\IScriptContext.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scripting\IScriptEntity.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scripting\Script.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scripting\ScriptFactory.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scripting\IScriptHandler.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Scripting\Scripts\FollowRandomAvatar.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Client\ClientViewBase.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Client\ClientView.Grid.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Client\ClientView.PacketHandlers.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Client\ClientView.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Client\ClientView.ProcessPackets.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
</ItemGroup> </ItemGroup>

View File

@ -11,48 +11,49 @@
<resources prefix="OpenSim.RegionServer" dynamicprefix="true" > <resources prefix="OpenSim.RegionServer" dynamicprefix="true" >
</resources> </resources>
<sources failonempty="true"> <sources failonempty="true">
<include name="OpenSimMain.cs" /> <include name="AuthenticateSessionsBase.cs" />
<include name="UDPServer.cs" />
<include name="AuthenticateSessionsLocal.cs" /> <include name="AuthenticateSessionsLocal.cs" />
<include name="AuthenticateSessionsRemote.cs" /> <include name="AuthenticateSessionsRemote.cs" />
<include name="OpenSimNetworkHandler.cs" />
<include name="Grid.cs" /> <include name="Grid.cs" />
<include name="RegionInfoBase.cs" /> <include name="OpenSimNetworkHandler.cs" />
<include name="ClientView.Grid.cs" />
<include name="PacketServer.cs" />
<include name="RegionInfo.cs" /> <include name="RegionInfo.cs" />
<include name="ClientView.PacketHandlers.cs" /> <include name="RegionInfoBase.cs" />
<include name="AuthenticateSessionsBase.cs" />
<include name="ClientView.ProcessPackets.cs" />
<include name="VersionInfo.cs" /> <include name="VersionInfo.cs" />
<include name="AgentAssetUpload.cs" /> <include name="AgentAssetUpload.cs" />
<include name="ClientViewBase.cs" />
<include name="RegionServerBase.cs" /> <include name="RegionServerBase.cs" />
<include name="ClientView.cs" /> <include name="PacketServer.cs" />
<include name="UDPServer.cs" />
<include name="OpenSimMain.cs" />
<include name="CAPS/AdminWebFront.cs" /> <include name="CAPS/AdminWebFront.cs" />
<include name="world/Avatar.Client.cs" />
<include name="world/Entity.cs" />
<include name="world/Avatar.cs" />
<include name="world/World.PacketHandlers.cs" />
<include name="world/Avatar.Update.cs" />
<include name="world/AvatarAnimations.cs" />
<include name="world/ParcelManager.cs" />
<include name="world/WorldBase.cs" />
<include name="world/SceneObject.cs" />
<include name="world/World.cs" />
<include name="world/Primitive.cs" />
<include name="world/World.Scripting.cs" />
<include name="world/Primitive2.cs" />
<include name="world/scripting/IScriptHandler.cs" />
<include name="world/scripting/ScriptFactory.cs" />
<include name="world/scripting/IScriptContext.cs" />
<include name="world/scripting/Script.cs" />
<include name="world/scripting/IScriptEntity.cs" />
<include name="world/scripting/Scripts/FollowRandomAvatar.cs" />
<include name="Assets/InventoryCache.cs" />
<include name="Assets/AssetCache.cs" /> <include name="Assets/AssetCache.cs" />
<include name="types/Mesh.cs" /> <include name="Assets/InventoryCache.cs" />
<include name="types/Triangle.cs" /> <include name="Estate/EstateManager.cs" />
<include name="Types/Mesh.cs" />
<include name="Types/Triangle.cs" />
<include name="Simulator/World.Scripting.cs" />
<include name="Simulator/Entity.cs" />
<include name="Simulator/Primitive.cs" />
<include name="Simulator/WorldBase.cs" />
<include name="Simulator/SceneObject.cs" />
<include name="Simulator/World.cs" />
<include name="Simulator/ParcelManager.cs" />
<include name="Simulator/World.PacketHandlers.cs" />
<include name="Simulator/Avatar.cs" />
<include name="Simulator/Avatar.Update.cs" />
<include name="Simulator/AvatarAnimations.cs" />
<include name="Simulator/Primitive2.cs" />
<include name="Simulator/Avatar.Client.cs" />
<include name="Scripting/IScriptContext.cs" />
<include name="Scripting/IScriptEntity.cs" />
<include name="Scripting/Script.cs" />
<include name="Scripting/ScriptFactory.cs" />
<include name="Scripting/IScriptHandler.cs" />
<include name="Scripting/Scripts/FollowRandomAvatar.cs" />
<include name="Client/ClientViewBase.cs" />
<include name="Client/ClientView.Grid.cs" />
<include name="Client/ClientView.PacketHandlers.cs" />
<include name="Client/ClientView.cs" />
<include name="Client/ClientView.ProcessPackets.cs" />
</sources> </sources>
<references basedir="${project::get-base-directory()}"> <references basedir="${project::get-base-directory()}">
<lib> <lib>

View File

@ -38,13 +38,13 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using libsecondlife; using libsecondlife;
using libsecondlife.Packets; using libsecondlife.Packets;
using OpenSim.world; using OpenSim.RegionServer.Simulator;
using OpenSim.Terrain; using OpenSim.Terrain;
using OpenSim.Framework.Interfaces; using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types; using OpenSim.Framework.Types;
using OpenSim.UserServer; using OpenSim.UserServer;
using OpenSim.Assets; using OpenSim.RegionServer.Assets;
using OpenSim.CAPS; using OpenSim.RegionServer.CAPS;
using OpenSim.Framework.Console; using OpenSim.Framework.Console;
using OpenSim.Physics.Manager; using OpenSim.Physics.Manager;
using Nwc.XmlRpc; using Nwc.XmlRpc;

View File

@ -33,7 +33,7 @@ using System.Net.Sockets;
using libsecondlife; using libsecondlife;
using OpenSim.Framework.Interfaces; using OpenSim.Framework.Interfaces;
namespace OpenSim namespace OpenSim.RegionServer
{ {
public interface OpenSimNetworkHandler public interface OpenSimNetworkHandler
{ {

View File

@ -28,10 +28,11 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
using OpenSim.world; using OpenSim.RegionServer.Simulator;
using OpenSim.RegionServer.Client;
using libsecondlife.Packets; using libsecondlife.Packets;
namespace OpenSim namespace OpenSim.RegionServer
{ {
public class PacketServer public class PacketServer
{ {

View File

@ -36,7 +36,7 @@ using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Utilities; using OpenSim.Framework.Utilities;
using libsecondlife; using libsecondlife;
namespace OpenSim namespace OpenSim.RegionServer
{ {
public class RegionInfo : RegionInfoBase public class RegionInfo : RegionInfoBase
{ {

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@ -35,7 +35,7 @@ using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Utilities; using OpenSim.Framework.Utilities;
using libsecondlife; using libsecondlife;
namespace OpenSim namespace OpenSim.RegionServer
{ {
public class RegionInfoBase public class RegionInfoBase
{ {

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@ -37,20 +37,20 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using libsecondlife; using libsecondlife;
using libsecondlife.Packets; using libsecondlife.Packets;
using OpenSim.world; using OpenSim.RegionServer.Simulator;
using OpenSim.Terrain; using OpenSim.Terrain;
using OpenSim.Framework.Interfaces; using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types; using OpenSim.Framework.Types;
using OpenSim.UserServer; using OpenSim.UserServer;
using OpenSim.Assets; using OpenSim.RegionServer.Assets;
using OpenSim.CAPS; using OpenSim.RegionServer.CAPS;
using OpenSim.Framework.Console; using OpenSim.Framework.Console;
using OpenSim.Physics.Manager; using OpenSim.Physics.Manager;
using Nwc.XmlRpc; using Nwc.XmlRpc;
using OpenSim.Servers; using OpenSim.Servers;
using OpenSim.GenericConfig; using OpenSim.GenericConfig;
namespace OpenSim namespace OpenSim.RegionServer
{ {
public class RegionServerBase public class RegionServerBase
{ {

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@ -37,19 +37,24 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using libsecondlife; using libsecondlife;
using libsecondlife.Packets; using libsecondlife.Packets;
using OpenSim.world;
using OpenSim.Terrain; using OpenSim.Terrain;
using OpenSim.Framework.Interfaces; using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types; using OpenSim.Framework.Types;
using OpenSim.UserServer;
using OpenSim.Assets;
using OpenSim.CAPS;
using OpenSim.Framework.Console; using OpenSim.Framework.Console;
using OpenSim.UserServer;
using OpenSim.RegionServer.Simulator;
using OpenSim.RegionServer.Assets;
using OpenSim.RegionServer.CAPS;
using OpenSim.RegionServer.Client;
using Nwc.XmlRpc; using Nwc.XmlRpc;
using OpenSim.Servers; using OpenSim.Servers;
using OpenSim.GenericConfig; using OpenSim.GenericConfig;
namespace OpenSim namespace OpenSim.RegionServer
{ {
public delegate AuthenticateResponse AuthenticateSessionHandler(LLUUID sessionID, LLUUID agentID, uint circuitCode); public delegate AuthenticateResponse AuthenticateSessionHandler(LLUUID sessionID, LLUUID agentID, uint circuitCode);

View File

@ -28,7 +28,7 @@
using System; using System;
namespace OpenSim namespace OpenSim.RegionServer
{ {
/// <summary> /// <summary>
/// </summary> /// </summary>

View File

@ -29,7 +29,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
namespace OpenSim.types namespace OpenSim.RegionServer.Types
{ {
// TODO: This will need some performance tuning no doubt. // TODO: This will need some performance tuning no doubt.
public class Mesh public class Mesh

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@ -30,7 +30,7 @@ using System.Collections.Generic;
using System.Text; using System.Text;
using Axiom.MathLib; using Axiom.MathLib;
namespace OpenSim.types namespace OpenSim.RegionServer.Types
{ {
public class Triangle public class Triangle
{ {

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@ -1,60 +0,0 @@
/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife.Packets;
namespace OpenSim.world
{
partial class Avatar
{
private List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> updateList = new List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>();
private List<Entity> interestList = new List<Entity>();
public void SendPacketToViewer(Packet packet)
{
this.ControllingClient.OutPacket(packet);
}
public void AddTerseUpdateToViewersList(ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock)
{
}
public void SendUpdateListToViewer()
{
}
private void UpdateInterestList()
{
}
}
}

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@ -1,370 +0,0 @@
/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using libsecondlife.Packets;
namespace OpenSim.world
{
partial class Avatar
{
public override void update()
{
if (!this.childAvatar)
{
if (this._physActor == null)
{
//HACKHACK: Note to work out why this entity does not have a physics actor
// and prehaps create one.
return;
}
libsecondlife.LLVector3 pos2 = new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z);
if (this.updateflag)
{
//need to send movement info
//so create the improvedterseobjectupdate packet
//use CreateTerseBlock()
ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock();
ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
terse.RegionData.RegionHandle = m_regionHandle; // FIXME
terse.RegionData.TimeDilation = 64096;
terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
terse.ObjectData[0] = terseBlock;
List<Avatar> avList = this.m_world.RequestAvatarList();
foreach (Avatar client in avList)
{
client.SendPacketToViewer(terse);
}
updateflag = false;
//this._updateCount = 0;
}
else
{
if ((pos2 != this.positionLastFrame) || (this.movementflag == 16))
{
_updateCount++;
if (((!PhysicsEngineFlying) && (_updateCount > 3)) || (PhysicsEngineFlying) && (_updateCount > 0))
{
//It has been a while since last update was sent so lets send one.
ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock();
ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
terse.RegionData.RegionHandle = m_regionHandle; // FIXME
terse.RegionData.TimeDilation = 64096;
terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
terse.ObjectData[0] = terseBlock;
List<Avatar> avList = this.m_world.RequestAvatarList();
foreach (Avatar client in avList)
{
client.SendPacketToViewer(terse);
}
_updateCount = 0;
}
if (this.movementflag == 16)
{
movementflag = 0;
}
}
}
if (positionFrameBeforeLast != pos2)
{
this.positionFrameBeforeLast = this.positionLastFrame;
this.positionLastFrame = pos2;
int tempRoundedX = (int)Math.Round(positionLastFrame.X);
int tempRoundedY = (int)Math.Round(positionLastFrame.Y);
if (this.positionRoundedX != tempRoundedX || this.positionRoundedY != tempRoundedY)
{
this.positionRoundedX = tempRoundedX;
this.positionRoundedY = tempRoundedY;
int currentParcelLocalID = m_world.parcelManager.getParcel(tempRoundedX, tempRoundedY).parcelData.localID;
if(currentParcelLocalID != this.positionParcelHoverLocalID)
{
Console.WriteLine("NEW PARCEL: " + m_world.parcelManager.getParcel(tempRoundedX, tempRoundedY).parcelData.parcelName);
m_world.parcelManager.getParcel(tempRoundedX, tempRoundedY).sendParcelProperties(this.parcelUpdateSequenceIncrement, false, 0,this.ControllingClient);
this.positionParcelHoverLocalID = currentParcelLocalID;
this.parcelUpdateSequenceIncrement++;
}
}
}
if (!this.ControllingClient.m_sandboxMode)
{
if (pos2.X < 0)
{
ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z));
}
if (pos2.Y < 0)
{
ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z));
}
if (pos2.X > 255)
{
ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z));
}
if (pos2.Y > 255)
{
ControllingClient.CrossSimBorder(new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z));
}
}
}
}
public void SendUpdateToOtherClient(Avatar remoteAvatar)
{
ObjectUpdatePacket objupdate = CreateUpdatePacket();
remoteAvatar.SendPacketToViewer(objupdate);
}
public ObjectUpdatePacket CreateUpdatePacket()
{
System.Text.Encoding _enc = System.Text.Encoding.ASCII;
//send a objectupdate packet with information about the clients avatar
ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
objupdate.RegionData.RegionHandle = m_regionHandle;
objupdate.RegionData.TimeDilation = 64096;
objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
objupdate.ObjectData[0] = AvatarTemplate;
//give this avatar object a local id and assign the user a name
objupdate.ObjectData[0].ID = this.localid;
objupdate.ObjectData[0].FullID = ControllingClient.AgentID;
objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0");
libsecondlife.LLVector3 pos2 = new LLVector3((float)this._physActor.Position.X, (float)this._physActor.Position.Y, (float)this._physActor.Position.Z);
byte[] pb = pos2.GetBytes();
Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length);
return objupdate;
}
public void SendInitialPosition()
{
System.Text.Encoding _enc = System.Text.Encoding.ASCII;
//send a objectupdate packet with information about the clients avatar
ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
objupdate.RegionData.RegionHandle = m_regionHandle;
objupdate.RegionData.TimeDilation = 64096;
objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
objupdate.ObjectData[0] = AvatarTemplate;
//give this avatar object a local id and assign the user a name
objupdate.ObjectData[0].ID = this.localid;
this.uuid = objupdate.ObjectData[0].FullID = ControllingClient.AgentID;
objupdate.ObjectData[0].NameValue = _enc.GetBytes("FirstName STRING RW SV " + firstname + "\nLastName STRING RW SV " + lastname + " \0");
libsecondlife.LLVector3 pos2 = new LLVector3((float)this.Pos.X, (float)this.Pos.Y, (float)this.Pos.Z);
byte[] pb = pos2.GetBytes();
Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length);
m_world._localNumber++;
List<Avatar> avList = this.m_world.RequestAvatarList();
foreach (Avatar client in avList)
{
client.SendPacketToViewer(objupdate);
if (client.ControllingClient.AgentID != this.ControllingClient.AgentID)
{
SendAppearanceToOtherAgent(client);
}
}
}
public void SendOurAppearance()
{
ControllingClient.SendAppearance(this.Wearables);
}
public void SendOurAppearance(ClientView OurClient)
{
//event handler for wearables request
this.SendOurAppearance();
}
public void SendAppearanceToOtherAgent(Avatar avatarInfo)
{
AvatarAppearancePacket avp = new AvatarAppearancePacket();
avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218];
avp.ObjectData.TextureEntry = this.avatarAppearanceTexture.ToBytes();
AvatarAppearancePacket.VisualParamBlock avblock = null;
for (int i = 0; i < 218; i++)
{
avblock = new AvatarAppearancePacket.VisualParamBlock();
avblock.ParamValue = visualParams[i];
avp.VisualParam[i] = avblock;
}
avp.Sender.IsTrial = false;
avp.Sender.ID = ControllingClient.AgentID;
avatarInfo.SendPacketToViewer(avp);
}
public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
{
LLObject.TextureEntry tex = new LLObject.TextureEntry(texture, 0, texture.Length);
this.avatarAppearanceTexture = tex;
for (int i = 0; i < visualParam.Length; i++)
{
this.visualParams[i] = visualParam[i].ParamValue;
}
List<Avatar> avList = this.m_world.RequestAvatarList();
foreach (Avatar client in avList)
{
if (client.ControllingClient.AgentID != this.ControllingClient.AgentID)
{
SendAppearanceToOtherAgent(client);
}
}
}
public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateTerseBlock()
{
byte[] bytes = new byte[60];
int i = 0;
ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
dat.TextureEntry = new byte[0];// AvatarTemplate.TextureEntry;
libsecondlife.LLVector3 pos2 = new LLVector3(0, 0, 0);
lock (m_world.LockPhysicsEngine)
{
pos2 = new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z);
}
uint ID = this.localid;
bytes[i++] = (byte)(ID % 256);
bytes[i++] = (byte)((ID >> 8) % 256);
bytes[i++] = (byte)((ID >> 16) % 256);
bytes[i++] = (byte)((ID >> 24) % 256);
bytes[i++] = 0;
bytes[i++] = 1;
i += 14;
bytes[i++] = 128;
bytes[i++] = 63;
byte[] pb = pos2.GetBytes();
Array.Copy(pb, 0, bytes, i, pb.Length);
i += 12;
ushort InternVelocityX;
ushort InternVelocityY;
ushort InternVelocityZ;
Axiom.MathLib.Vector3 internDirec = new Axiom.MathLib.Vector3(0, 0, 0);
lock (m_world.LockPhysicsEngine)
{
internDirec = new Axiom.MathLib.Vector3(this._physActor.Velocity.X, this._physActor.Velocity.Y, this._physActor.Velocity.Z);
}
internDirec = internDirec / 128.0f;
internDirec.x += 1;
internDirec.y += 1;
internDirec.z += 1;
InternVelocityX = (ushort)(32768 * internDirec.x);
InternVelocityY = (ushort)(32768 * internDirec.y);
InternVelocityZ = (ushort)(32768 * internDirec.z);
ushort ac = 32767;
bytes[i++] = (byte)(InternVelocityX % 256);
bytes[i++] = (byte)((InternVelocityX >> 8) % 256);
bytes[i++] = (byte)(InternVelocityY % 256);
bytes[i++] = (byte)((InternVelocityY >> 8) % 256);
bytes[i++] = (byte)(InternVelocityZ % 256);
bytes[i++] = (byte)((InternVelocityZ >> 8) % 256);
//accel
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
//rot
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
//rotation vel
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
dat.Data = bytes;
return (dat);
}
// Sends animation update
public void SendAnimPack(LLUUID animID, int seq)
{
AvatarAnimationPacket ani = new AvatarAnimationPacket();
ani.AnimationSourceList = new AvatarAnimationPacket.AnimationSourceListBlock[1];
ani.AnimationSourceList[0] = new AvatarAnimationPacket.AnimationSourceListBlock();
ani.AnimationSourceList[0].ObjectID = ControllingClient.AgentID;
ani.Sender = new AvatarAnimationPacket.SenderBlock();
ani.Sender.ID = ControllingClient.AgentID;
ani.AnimationList = new AvatarAnimationPacket.AnimationListBlock[1];
ani.AnimationList[0] = new AvatarAnimationPacket.AnimationListBlock();
ani.AnimationList[0].AnimID = this.current_anim = animID;
ani.AnimationList[0].AnimSequenceID = this.anim_seq = seq;
List<Avatar> avList = this.m_world.RequestAvatarList();
foreach (Avatar client in avList)
{
client.SendPacketToViewer(ani);
}
}
public void SendAnimPack()
{
this.SendAnimPack(this.current_anim, this.anim_seq);
}
}
}

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@ -1,482 +0,0 @@
/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Text;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Physics.Manager;
using OpenSim.Framework.Inventory;
using OpenSim.Framework.Interfaces;
using Axiom.MathLib;
namespace OpenSim.world
{
public partial class Avatar : Entity
{
public static bool PhysicsEngineFlying = false;
public static AvatarAnimations Animations;
public string firstname;
public string lastname;
public ClientView ControllingClient;
public LLUUID current_anim;
public int anim_seq;
private static libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate;
private bool updateflag = false;
private byte movementflag = 0;
private List<NewForce> forcesList = new List<NewForce>();
private short _updateCount = 0;
private Axiom.MathLib.Quaternion bodyRot;
private LLObject.TextureEntry avatarAppearanceTexture = null;
private byte[] visualParams;
private AvatarWearable[] Wearables;
private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
private LLVector3 positionFrameBeforeLast = new LLVector3(0, 0, 0);
private int positionRoundedX = 0;
private int positionRoundedY = 0;
private int positionParcelHoverLocalID = -1; //Local ID of the last parcel they were over
private int parcelUpdateSequenceIncrement = 1;
private ulong m_regionHandle;
//private Dictionary<uint, ClientView> m_clientThreads;
private string m_regionName;
private ushort m_regionWaterHeight;
private bool m_regionTerraform;
private bool childAvatar = false;
public Avatar(ClientView TheClient, World world, string regionName, Dictionary<uint, ClientView> clientThreads, ulong regionHandle, bool regionTerraform, ushort regionWater)
{
m_world = world;
// m_clientThreads = clientThreads;
m_regionName = regionName;
m_regionHandle = regionHandle;
m_regionTerraform = regionTerraform;
m_regionWaterHeight = regionWater;
OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs - Loading details from grid (DUMMY)");
ControllingClient = TheClient;
localid = 8880000 + (this.m_world._localNumber++);
Pos = ControllingClient.startpos;
visualParams = new byte[218];
for (int i = 0; i < 218; i++)
{
visualParams[i] = 100;
}
Wearables = new AvatarWearable[13]; //should be 13 of these
for (int i = 0; i < 13; i++)
{
Wearables[i] = new AvatarWearable();
}
this.Wearables[0].AssetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
this.Wearables[0].ItemID = LLUUID.Random();
this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
//register for events
ControllingClient.OnRequestWearables += new ClientView.GenericCall(this.SendOurAppearance);
ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance);
ControllingClient.OnCompleteMovementToRegion += new ClientView.GenericCall2(this.CompleteMovement);
ControllingClient.OnCompleteMovementToRegion += new ClientView.GenericCall2(this.SendInitialPosition);
ControllingClient.OnAgentUpdate += new ClientView.GenericCall3(this.HandleAgentUpdate);
ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack);
ControllingClient.OnChildAgentStatus += new ClientView.StatusChange(this.ChildStatusChange);
}
public PhysicsActor PhysActor
{
set
{
this._physActor = value;
}
get
{
return _physActor;
}
}
public void ChildStatusChange(bool status)
{
this.childAvatar = status;
if (this.childAvatar == true)
{
this._physActor.Velocity = new PhysicsVector(0, 0, 0);
ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock();
ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
terse.RegionData.RegionHandle = m_regionHandle; // FIXME
terse.RegionData.TimeDilation = 64096;
terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
terse.ObjectData[0] = terseBlock;
List<Avatar> avList = this.m_world.RequestAvatarList();
foreach (Avatar client in avList)
{
client.SendPacketToViewer(terse);
}
}
else
{
LLVector3 startp = ControllingClient.StartPos;
lock (m_world.LockPhysicsEngine)
{
this._physActor.Position = new PhysicsVector(startp.X, startp.Y, startp.Z);
}
}
}
public override void addForces()
{
lock (this.forcesList)
{
if (this.forcesList.Count > 0)
{
for (int i = 0; i < this.forcesList.Count; i++)
{
NewForce force = this.forcesList[i];
PhysicsVector phyVector = new PhysicsVector(force.X, force.Y, force.Z);
lock (m_world.LockPhysicsEngine)
{
this._physActor.Velocity = phyVector;
}
this.updateflag = true;
this.velocity = new LLVector3(force.X, force.Y, force.Z); //shouldn't really be doing this
// but as we are setting the velocity (rather than using real forces) at the moment it is okay.
}
for (int i = 0; i < this.forcesList.Count; i++)
{
this.forcesList.RemoveAt(0);
}
}
}
}
public static void SetupTemplate(string name)
{
FileInfo fInfo = new FileInfo(name);
long numBytes = fInfo.Length;
FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read);
BinaryReader br = new BinaryReader(fStream);
byte[] data1 = br.ReadBytes((int)numBytes);
br.Close();
fStream.Close();
libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock objdata = new ObjectUpdatePacket.ObjectDataBlock(); // new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock(data1, ref i);
SetDefaultPacketValues(objdata);
objdata.TextureEntry = data1;
objdata.UpdateFlags = 61 + (9 << 8) + (130 << 16) + (16 << 24);
objdata.PathCurve = 16;
objdata.ProfileCurve = 1;
objdata.PathScaleX = 100;
objdata.PathScaleY = 100;
objdata.ParentID = 0;
objdata.OwnerID = LLUUID.Zero;
objdata.Scale = new LLVector3(1, 1, 1);
objdata.PCode = 47;
System.Text.Encoding enc = System.Text.Encoding.ASCII;
libsecondlife.LLVector3 pos = new LLVector3(objdata.ObjectData, 16);
pos.X = 100f;
objdata.ID = 8880000;
objdata.NameValue = enc.GetBytes("FirstName STRING RW SV Test \nLastName STRING RW SV User \0");
libsecondlife.LLVector3 pos2 = new LLVector3(100f, 100f, 23f);
//objdata.FullID=user.AgentID;
byte[] pb = pos.GetBytes();
Array.Copy(pb, 0, objdata.ObjectData, 16, pb.Length);
Avatar.AvatarTemplate = objdata;
}
protected static void SetDefaultPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata)
{
objdata.PSBlock = new byte[0];
objdata.ExtraParams = new byte[1];
objdata.MediaURL = new byte[0];
objdata.NameValue = new byte[0];
objdata.Text = new byte[0];
objdata.TextColor = new byte[4];
objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0);
objdata.JointPivot = new LLVector3(0, 0, 0);
objdata.Material = 4;
objdata.TextureAnim = new byte[0];
objdata.Sound = LLUUID.Zero;
LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
objdata.TextureEntry = ntex.ToBytes();
objdata.State = 0;
objdata.Data = new byte[0];
objdata.ObjectData = new byte[76];
objdata.ObjectData[15] = 128;
objdata.ObjectData[16] = 63;
objdata.ObjectData[56] = 128;
objdata.ObjectData[61] = 102;
objdata.ObjectData[62] = 40;
objdata.ObjectData[63] = 61;
objdata.ObjectData[64] = 189;
}
public void CompleteMovement()
{
OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:CompleteMovement() - Constructing AgentMovementComplete packet");
AgentMovementCompletePacket mov = new AgentMovementCompletePacket();
mov.AgentData.SessionID = this.ControllingClient.SessionID;
mov.AgentData.AgentID = this.ControllingClient.AgentID;
mov.Data.RegionHandle = this.m_regionHandle;
// TODO - dynamicalise this stuff
mov.Data.Timestamp = 1172750370;
mov.Data.Position = this.ControllingClient.startpos;
mov.Data.LookAt = new LLVector3(0.99f, 0.042f, 0);
ControllingClient.OutPacket(mov);
}
public void HandleAgentUpdate(Packet pack)
{
this.HandleUpdate((AgentUpdatePacket)pack);
}
public void HandleUpdate(AgentUpdatePacket pack)
{
if (((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_FLY) != 0)
{
if (this._physActor.Flying == false)
{
this.current_anim = Animations.AnimsLLUUID["FLY"];
this.anim_seq = 1;
this.SendAnimPack();
}
this._physActor.Flying = true;
}
else
{
if (this._physActor.Flying == true)
{
this.current_anim = Animations.AnimsLLUUID["STAND"];
this.anim_seq = 1;
this.SendAnimPack();
}
this._physActor.Flying = false;
}
if (((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_AT_POS) != 0)
{
Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z);
if (((movementflag & 1) == 0) || (q != this.bodyRot))
{
if (((movementflag & 1) == 0) && (!this._physActor.Flying))
{
this.current_anim = Animations.AnimsLLUUID["WALK"];
this.anim_seq = 1;
this.SendAnimPack();
}
//we should add a new force to the list
// but for now we will deal with velocities
NewForce newVelocity = new NewForce();
Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(1, 0, 0);
Axiom.MathLib.Vector3 direc = q * v3;
direc.Normalize();
//work out velocity for sim physics system
direc = direc * ((0.03f) * 128f);
if (this._physActor.Flying)
direc *= 4;
newVelocity.X = direc.x;
newVelocity.Y = direc.y;
newVelocity.Z = direc.z;
this.forcesList.Add(newVelocity);
movementflag = 1;
this.bodyRot = q;
}
}
else if ((((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_UP_POS) != 0) && (PhysicsEngineFlying))
{
if (((movementflag & 2) == 0) && this._physActor.Flying)
{
//we should add a new force to the list
// but for now we will deal with velocities
NewForce newVelocity = new NewForce();
Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(0, 0, 1);
Axiom.MathLib.Vector3 direc = v3;
direc.Normalize();
//work out velocity for sim physics system
direc = direc * ((0.03f) * 128f * 2);
newVelocity.X = direc.x;
newVelocity.Y = direc.y;
newVelocity.Z = direc.z;
this.forcesList.Add(newVelocity);
movementflag = 2;
}
}
else if ((((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_UP_NEG) != 0) && (PhysicsEngineFlying))
{
if (((movementflag & 4) == 0) && this._physActor.Flying)
{
//we should add a new force to the list
// but for now we will deal with velocities
NewForce newVelocity = new NewForce();
Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(0, 0, -1);
//Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z);
Axiom.MathLib.Vector3 direc = v3;
direc.Normalize();
//work out velocity for sim physics system
direc = direc * ((0.03f) * 128f * 2);
newVelocity.X = direc.x;
newVelocity.Y = direc.y;
newVelocity.Z = direc.z;
this.forcesList.Add(newVelocity);
movementflag = 4;
}
}
else if (((uint)pack.AgentData.ControlFlags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_AT_NEG) != 0)
{
Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(pack.AgentData.BodyRotation.W, pack.AgentData.BodyRotation.X, pack.AgentData.BodyRotation.Y, pack.AgentData.BodyRotation.Z);
if (((movementflag & 8) == 0) || (q != this.bodyRot))
{
//we should add a new force to the list
// but for now we will deal with velocities
NewForce newVelocity = new NewForce();
Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(-1, 0, 0);
Axiom.MathLib.Vector3 direc = q * v3;
direc.Normalize();
//work out velocity for sim physics system
direc = direc * ((0.03f) * 128f);
if (this._physActor.Flying)
direc *= 2;
newVelocity.X = direc.x;
newVelocity.Y = direc.y;
newVelocity.Z = direc.z;
this.forcesList.Add(newVelocity);
movementflag = 8;
this.bodyRot = q;
}
}
else
{
if (movementflag == 16)
{
movementflag = 0;
}
if ((movementflag) != 0)
{
NewForce newVelocity = new NewForce();
newVelocity.X = 0;
newVelocity.Y = 0;
newVelocity.Z = 0;
this.forcesList.Add(newVelocity);
movementflag = 0;
// We're standing still, so make it show!
if (this._physActor.Flying == false)
{
this.current_anim = Animations.AnimsLLUUID["STAND"];
this.anim_seq = 1;
this.SendAnimPack();
}
this.movementflag = 16;
}
}
}
//really really should be moved somewhere else (RegionInfo.cs ?)
public void SendRegionHandshake(World regionInfo)
{
OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:SendRegionHandshake() - Creating empty RegionHandshake packet");
System.Text.Encoding _enc = System.Text.Encoding.ASCII;
RegionHandshakePacket handshake = new RegionHandshakePacket();
OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:SendRegionhandshake() - Filling in RegionHandshake details");
handshake.RegionInfo.BillableFactor = 0;
handshake.RegionInfo.IsEstateManager = false;
handshake.RegionInfo.TerrainHeightRange00 = regionInfo.m_regInfo.TerrainHeightRange00;
handshake.RegionInfo.TerrainHeightRange01 = regionInfo.m_regInfo.TerrainHeightRange01;
handshake.RegionInfo.TerrainHeightRange10 = regionInfo.m_regInfo.TerrainHeightRange10;
handshake.RegionInfo.TerrainHeightRange11 = regionInfo.m_regInfo.TerrainHeightRange11;
handshake.RegionInfo.TerrainStartHeight00 = regionInfo.m_regInfo.TerrainStartHeight00;
handshake.RegionInfo.TerrainStartHeight01 = regionInfo.m_regInfo.TerrainStartHeight01;
handshake.RegionInfo.TerrainStartHeight10 = regionInfo.m_regInfo.TerrainStartHeight10;
handshake.RegionInfo.TerrainStartHeight11 = regionInfo.m_regInfo.TerrainStartHeight11;
handshake.RegionInfo.SimAccess = 13;
handshake.RegionInfo.WaterHeight = m_regionWaterHeight;
uint regionFlags = 72458694;
if (this.m_regionTerraform)
{
regionFlags -= 64;
}
handshake.RegionInfo.RegionFlags = regionFlags;
handshake.RegionInfo.SimName = _enc.GetBytes(m_regionName + "\0");
handshake.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000");
handshake.RegionInfo.TerrainBase0 = regionInfo.m_regInfo.TerrainBase0;
handshake.RegionInfo.TerrainBase1 = regionInfo.m_regInfo.TerrainBase1;
handshake.RegionInfo.TerrainBase2 = regionInfo.m_regInfo.TerrainBase2;
handshake.RegionInfo.TerrainBase3 = regionInfo.m_regInfo.TerrainBase3;
handshake.RegionInfo.TerrainDetail0 = regionInfo.m_regInfo.TerrainDetail0;
handshake.RegionInfo.TerrainDetail1 = regionInfo.m_regInfo.TerrainDetail1;
handshake.RegionInfo.TerrainDetail2 = regionInfo.m_regInfo.TerrainDetail2;
handshake.RegionInfo.TerrainDetail3 = regionInfo.m_regInfo.TerrainDetail3;
handshake.RegionInfo.CacheID = new LLUUID("545ec0a5-5751-1026-8a0b-216e38a7ab37");
OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:SendRegionHandshake() - Sending RegionHandshake packet");
this.ControllingClient.OutPacket(handshake);
}
public static void LoadAnims()
{
Avatar.Animations = new AvatarAnimations();
Avatar.Animations.LoadAnims();
}
public override void LandRenegerated()
{
Pos = new LLVector3(100.0f, 100.0f, m_world.Terrain[(int)Pos.X, (int)Pos.Y] + 50.0f);
}
}
public class NewForce
{
public float X;
public float Y;
public float Z;
public NewForce()
{
}
}
}

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@ -1,73 +0,0 @@
/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using System.Xml;
namespace OpenSim.world
{
public class AvatarAnimations
{
public Dictionary<string, LLUUID> AnimsLLUUID = new Dictionary<string, LLUUID>();
public Dictionary<LLUUID, string> AnimsNames = new Dictionary<LLUUID, string>();
public AvatarAnimations()
{
}
public void LoadAnims()
{
OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:LoadAnims() - Loading avatar animations");
XmlTextReader reader = new XmlTextReader("data/avataranimations.xml");
XmlDocument doc = new XmlDocument();
doc.Load(reader);
foreach (XmlNode nod in doc.DocumentElement.ChildNodes)
{
if ( nod.Attributes["name"] != null)
{
AnimsLLUUID.Add(nod.Attributes["name"].Value, nod.InnerText);
}
}
reader.Close();
OpenSim.Framework.Console.MainConsole.Instance.Verbose("Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)");
foreach (KeyValuePair<string, LLUUID> kp in OpenSim.world.Avatar.Animations.AnimsLLUUID)
{
AnimsNames.Add(kp.Value, kp.Key);
}
}
}
}

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@ -1,151 +0,0 @@
/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
using Axiom.MathLib;
using OpenSim.Physics.Manager;
using OpenSim.types;
using libsecondlife;
using OpenSim.RegionServer.world.scripting;
namespace OpenSim.world
{
public abstract class Entity : IScriptReadonlyEntity
{
public libsecondlife.LLUUID uuid;
public uint localid;
public LLVector3 velocity;
public Quaternion rotation;
protected List<Entity> children;
protected string m_name;
public virtual string Name
{
get { return m_name; }
}
protected LLVector3 m_pos;
protected PhysicsActor _physActor;
protected World m_world;
public virtual LLVector3 Pos
{
get
{
if (this._physActor != null)
{
m_pos.X = _physActor.Position.X;
m_pos.Y = _physActor.Position.Y;
m_pos.Z = _physActor.Position.Z;
}
return m_pos;
}
set
{
if (this._physActor != null)
{
try
{
lock (this.m_world.LockPhysicsEngine)
{
this._physActor.Position = new PhysicsVector(value.X, value.Y, value.Z);
}
}
catch (Exception e)
{
Console.WriteLine(e.Message);
}
}
m_pos = value;
}
}
/// <summary>
/// Creates a new Entity (should not occur on it's own)
/// </summary>
public Entity()
{
uuid = new libsecondlife.LLUUID();
localid = 0;
m_pos = new LLVector3();
velocity = new LLVector3();
rotation = new Quaternion();
m_name = "(basic entity)";
children = new List<Entity>();
}
public virtual void addForces()
{
foreach (Entity child in children)
{
child.addForces();
}
}
/// <summary>
/// Performs any updates that need to be done at each frame. This function is overridable from it's children.
/// </summary>
public virtual void update() {
// Do any per-frame updates needed that are applicable to every type of entity
foreach (Entity child in children)
{
child.update();
}
}
/// <summary>
/// Returns a mesh for this object and any dependents
/// </summary>
/// <returns>The mesh of this entity tree</returns>
public virtual Mesh getMesh()
{
Mesh mesh = new Mesh();
foreach (Entity child in children)
{
mesh += child.getMesh();
}
return mesh;
}
public virtual void BackUp()
{
}
public virtual void LandRenegerated()
{
}
}
}

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@ -1,831 +0,0 @@
/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.world;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
namespace OpenSim.RegionServer.world
{
public delegate void ParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, ClientView remote_client);
public delegate void ParcelDivideRequest(int west, int south, int east, int north, ClientView remote_client);
public delegate void ParcelJoinRequest(int west, int south, int east, int north, ClientView remote_client);
public delegate void ParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, ClientView remote_client);
#region ParcelManager Class
/// <summary>
/// Handles Parcel objects and operations requiring information from other Parcel objects (divide, join, etc)
/// </summary>
public class ParcelManager : OpenSim.Framework.Interfaces.ILocalStorageParcelReceiver
{
#region Constants
//Parcel types set with flags in ParcelOverlay.
//Only one of these can be used.
public const byte PARCEL_TYPE_PUBLIC = (byte)0; //Equals 00000000
public const byte PARCEL_TYPE_OWNED_BY_OTHER = (byte)1; //Equals 00000001
public const byte PARCEL_TYPE_OWNED_BY_GROUP = (byte)2; //Equals 00000010
public const byte PARCEL_TYPE_OWNED_BY_REQUESTER = (byte)3; //Equals 00000011
public const byte PARCEL_TYPE_IS_FOR_SALE = (byte)4; //Equals 00000100
public const byte PARCEL_TYPE_IS_BEING_AUCTIONED = (byte)5; //Equals 00000101
//Flags that when set, a border on the given side will be placed
//NOTE: North and East is assumable by the west and south sides (if parcel to east has a west border, then I have an east border; etc)
//This took forever to figure out -- jeesh. /blame LL for even having to send these
public const byte PARCEL_FLAG_PROPERTY_BORDER_WEST = (byte)64; //Equals 01000000
public const byte PARCEL_FLAG_PROPERTY_BORDER_SOUTH = (byte)128; //Equals 10000000
//RequestResults (I think these are right, they seem to work):
public const int PARCEL_RESULT_ONE_PARCEL = 0; // The request they made contained only one parcel
public const int PARCEL_RESULT_MULTIPLE_PARCELS = 1; // The request they made contained more than one parcel
//These are other constants. Yay!
public const int START_PARCEL_LOCAL_ID = 1;
#endregion
#region Member Variables
public Dictionary<int, Parcel> parcelList = new Dictionary<int, Parcel>();
private int lastParcelLocalID = START_PARCEL_LOCAL_ID - 1;
private int[,] parcelIDList = new int[64, 64];
private static World m_world;
#endregion
#region Constructors
public ParcelManager(World world)
{
m_world = world;
parcelIDList.Initialize();
}
#endregion
#region Member Functions
#region Parcel From Storage Functions
public void ParcelFromStorage(ParcelData data)
{
Parcel new_parcel = new Parcel(data.ownerID, data.isGroupOwned, m_world);
new_parcel.parcelData = data.Copy();
new_parcel.setParcelBitmapFromByteArray();
addParcel(new_parcel);
}
public void NoParcelDataFromStorage()
{
resetSimParcels();
}
#endregion
#region Parcel Add/Remove/Get/Create
/// <summary>
/// Creates a basic Parcel object without an owner (a zeroed key)
/// </summary>
/// <returns></returns>
public Parcel createBaseParcel()
{
return new Parcel(new LLUUID(), false, m_world);
}
/// <summary>
/// Adds a parcel to the stored list and adds them to the parcelIDList to what they own
/// </summary>
/// <param name="new_parcel">The parcel being added</param>
public void addParcel(Parcel new_parcel)
{
lastParcelLocalID++;
new_parcel.parcelData.localID = lastParcelLocalID;
parcelList.Add(lastParcelLocalID, new_parcel.Copy());
bool[,] parcelBitmap = new_parcel.getParcelBitmap();
int x, y;
for (x = 0; x < 64; x++)
{
for (y = 0; y < 64; y++)
{
if (parcelBitmap[x, y])
{
parcelIDList[x, y] = lastParcelLocalID;
}
}
}
parcelList[lastParcelLocalID].forceUpdateParcelInfo();
}
/// <summary>
/// Removes a parcel from the list. Will not remove if local_id is still owning an area in parcelIDList
/// </summary>
/// <param name="local_id">Parcel.localID of the parcel to remove.</param>
public void removeParcel(int local_id)
{
int x, y;
for (x = 0; x < 64; x++)
{
for (y = 0; y < 64; y++)
{
if (parcelIDList[x, y] == local_id)
{
throw new Exception("Could not remove parcel. Still being used at " + x + ", " + y);
}
}
}
m_world.localStorage.RemoveParcel(parcelList[local_id].parcelData);
parcelList.Remove(local_id);
}
public void performFinalParcelJoin(Parcel master, Parcel slave)
{
int x, y;
bool[,] parcelBitmapSlave = slave.getParcelBitmap();
for (x = 0; x < 64; x++)
{
for (y = 0; y < 64; y++)
{
if (parcelBitmapSlave[x, y])
{
parcelIDList[x, y] = master.parcelData.localID;
}
}
}
removeParcel(slave.parcelData.localID);
}
/// <summary>
/// Get the parcel at the specified point
/// </summary>
/// <param name="x">Value between 0 - 256 on the x axis of the point</param>
/// <param name="y">Value between 0 - 256 on the y axis of the point</param>
/// <returns>Parcel at the point supplied</returns>
public Parcel getParcel(int x, int y)
{
if (x > 256 || y > 256 || x < 0 || y < 0)
{
throw new Exception("Error: Parcel not found at point " + x + ", " + y);
}
else
{
return parcelList[parcelIDList[x / 4, y / 4]];
}
}
#endregion
#region Parcel Modification
/// <summary>
/// Subdivides a parcel
/// </summary>
/// <param name="start_x">West Point</param>
/// <param name="start_y">South Point</param>
/// <param name="end_x">East Point</param>
/// <param name="end_y">North Point</param>
/// <param name="attempting_user_id">LLUUID of user who is trying to subdivide</param>
/// <returns>Returns true if successful</returns>
public bool subdivide(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id)
{
//First, lets loop through the points and make sure they are all in the same parcel
//Get the parcel at start
Parcel startParcel = getParcel(start_x, start_y);
if (startParcel == null) return false; //No such parcel at the beginning
//Loop through the points
try
{
int totalX = end_x - start_x;
int totalY = end_y - start_y;
int x, y;
for (y = 0; y < totalY; y++)
{
for (x = 0; x < totalX; x++)
{
Parcel tempParcel = getParcel(start_x + x, start_y + y);
if (tempParcel == null) return false; //No such parcel at that point
if (tempParcel != startParcel) return false; //Subdividing over 2 parcels; no-no
}
}
}
catch (Exception e)
{
return false; //Exception. For now, lets skip subdivision
}
//If we are still here, then they are subdividing within one parcel
//Check owner
if (startParcel.parcelData.ownerID != attempting_user_id)
{
return false; //They cant do this!
}
//Lets create a new parcel with bitmap activated at that point (keeping the old parcels info)
Parcel newParcel = startParcel.Copy();
newParcel.parcelData.parcelName = "Subdivision of " + newParcel.parcelData.parcelName;
newParcel.parcelData.globalID = LLUUID.Random();
newParcel.setParcelBitmap(Parcel.getSquareParcelBitmap(start_x, start_y, end_x, end_y));
//Now, lets set the subdivision area of the original to false
int startParcelIndex = startParcel.parcelData.localID;
parcelList[startParcelIndex].setParcelBitmap(Parcel.modifyParcelBitmapSquare(startParcel.getParcelBitmap(), start_x, start_y, end_x, end_y, false));
parcelList[startParcelIndex].forceUpdateParcelInfo();
//Now add the new parcel
addParcel(newParcel);
return true;
}
/// <summary>
/// Join 2 parcels together
/// </summary>
/// <param name="start_x">x value in first parcel</param>
/// <param name="start_y">y value in first parcel</param>
/// <param name="end_x">x value in second parcel</param>
/// <param name="end_y">y value in second parcel</param>
/// <param name="attempting_user_id">LLUUID of the avatar trying to join the parcels</param>
/// <returns>Returns true if successful</returns>
public bool join(int start_x, int start_y, int end_x, int end_y, LLUUID attempting_user_id)
{
end_x -= 4;
end_y -= 4;
Console.WriteLine("Joining Parcels between (" + start_x + ", " + start_y + ") and (" + end_x + ", " + end_y + ")");
//NOTE: The following only connects the parcels in each corner and not all the parcels that are within the selection box!
//This should be fixed later -- somewhat "incomplete code" --Ming
Parcel startParcel, endParcel;
try
{
startParcel = getParcel(start_x, start_y);
endParcel = getParcel(end_x, end_y);
}
catch (Exception e)
{
return false; //Error occured when trying to get the start and end parcels
}
if (startParcel == endParcel)
{
return false; //Subdivision of the same parcel is not allowed
}
//Check the parcel owners:
if (startParcel.parcelData.ownerID != endParcel.parcelData.ownerID)
{
return false;
}
if (startParcel.parcelData.ownerID != attempting_user_id)
{
//TODO: Group editing stuff. Avatar owner support for now
return false;
}
Console.WriteLine("Performing Join on parcel: " + startParcel.parcelData.parcelName + " - " + startParcel.parcelData.area + "sqm and " + endParcel.parcelData.parcelName + " - " + endParcel.parcelData.area + "sqm");
//Same owners! Lets join them
//Merge them to startParcel
parcelList[startParcel.parcelData.localID].setParcelBitmap(Parcel.mergeParcelBitmaps(startParcel.getParcelBitmap(), endParcel.getParcelBitmap()));
performFinalParcelJoin(startParcel, endParcel);
return true;
}
#endregion
#region Parcel Updating
/// <summary>
/// Where we send the ParcelOverlay packet to the client
/// </summary>
/// <param name="remote_client">The object representing the client</param>
public void sendParcelOverlay(ClientView remote_client)
{
const int PARCEL_BLOCKS_PER_PACKET = 1024;
int x, y = 0;
byte[] byteArray = new byte[PARCEL_BLOCKS_PER_PACKET];
int byteArrayCount = 0;
int sequenceID = 0;
ParcelOverlayPacket packet;
for (y = 0; y < 64; y++)
{
for (x = 0; x < 64; x++)
{
byte tempByte = (byte)0; //This represents the byte for the current 4x4
Parcel currentParcelBlock = getParcel(x * 4, y * 4);
if (currentParcelBlock.parcelData.ownerID == remote_client.AgentID)
{
//Owner Flag
tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_OWNED_BY_REQUESTER);
}
else if (currentParcelBlock.parcelData.salePrice > 0 && (currentParcelBlock.parcelData.authBuyerID == LLUUID.Zero || currentParcelBlock.parcelData.authBuyerID == remote_client.AgentID))
{
//Sale Flag
tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_IS_FOR_SALE);
}
else if (currentParcelBlock.parcelData.ownerID == LLUUID.Zero)
{
//Public Flag
tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_PUBLIC);
}
else
{
//Other Flag
tempByte = Convert.ToByte(tempByte | PARCEL_TYPE_OWNED_BY_OTHER);
}
//Now for border control
if (x == 0)
{
tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_WEST);
}
else if (getParcel((x - 1) * 4, y * 4) != currentParcelBlock)
{
tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_WEST);
}
if (y == 0)
{
tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_SOUTH);
}
else if (getParcel(x * 4, (y - 1) * 4) != currentParcelBlock)
{
tempByte = Convert.ToByte(tempByte | PARCEL_FLAG_PROPERTY_BORDER_SOUTH);
}
byteArray[byteArrayCount] = tempByte;
byteArrayCount++;
if (byteArrayCount >= PARCEL_BLOCKS_PER_PACKET)
{
byteArrayCount = 0;
packet = new ParcelOverlayPacket();
packet.ParcelData.Data = byteArray;
packet.ParcelData.SequenceID = sequenceID;
remote_client.OutPacket((Packet)packet);
sequenceID++;
byteArray = new byte[PARCEL_BLOCKS_PER_PACKET];
}
}
}
packet = new ParcelOverlayPacket();
packet.ParcelData.Data = byteArray;
packet.ParcelData.SequenceID = sequenceID; //Eh?
remote_client.OutPacket((Packet)packet);
}
#endregion
/// <summary>
/// Resets the sim to the default parcel (full sim parcel owned by the default user)
/// </summary>
public void resetSimParcels()
{
//Remove all the parcels in the sim and add a blank, full sim parcel set to public
parcelList.Clear();
lastParcelLocalID = START_PARCEL_LOCAL_ID - 1;
parcelIDList.Initialize();
Parcel fullSimParcel = new Parcel(LLUUID.Zero, false, m_world);
fullSimParcel.setParcelBitmap(Parcel.getSquareParcelBitmap(0, 0, 256, 256));
fullSimParcel.parcelData.parcelName = "Your Sim Parcel";
fullSimParcel.parcelData.parcelDesc = "";
fullSimParcel.parcelData.ownerID = m_world.m_regInfo.MasterAvatarAssignedUUID;
fullSimParcel.parcelData.salePrice = 1;
fullSimParcel.parcelData.parcelFlags = libsecondlife.Parcel.ParcelFlags.ForSale;
fullSimParcel.parcelData.parcelStatus = libsecondlife.Parcel.ParcelStatus.Leased;
addParcel(fullSimParcel);
}
#endregion
}
#endregion
#region Parcel Class
/// <summary>
/// Keeps track of a specific parcel's information
/// </summary>
public class Parcel
{
#region Member Variables
public ParcelData parcelData = new ParcelData();
public World m_world;
private bool[,] parcelBitmap = new bool[64, 64];
#endregion
#region Constructors
public Parcel(LLUUID owner_id, bool is_group_owned, World world)
{
m_world = world;
parcelData.ownerID = owner_id;
parcelData.isGroupOwned = is_group_owned;
}
#endregion
#region Member Functions
#region General Functions
/// <summary>
/// Checks to see if this parcel contains a point
/// </summary>
/// <param name="x"></param>
/// <param name="y"></param>
/// <returns>Returns true if the parcel contains the specified point</returns>
public bool containsPoint(int x, int y)
{
if (x >= 0 && y >= 0 && x <= 256 && x <= 256)
{
return (parcelBitmap[x / 4, y / 4] == true);
}
else
{
return false;
}
}
public Parcel Copy()
{
Parcel newParcel = new Parcel(this.parcelData.ownerID, this.parcelData.isGroupOwned, m_world);
//Place all new variables here!
newParcel.parcelBitmap = (bool[,])(this.parcelBitmap.Clone());
newParcel.parcelData = parcelData.Copy();
return newParcel;
}
#endregion
#region Packet Request Handling
/// <summary>
/// Sends parcel properties as requested
/// </summary>
/// <param name="sequence_id">ID sent by client for them to keep track of</param>
/// <param name="snap_selection">Bool sent by client for them to use</param>
/// <param name="remote_client">Object representing the client</param>
public void sendParcelProperties(int sequence_id, bool snap_selection, int request_result, ClientView remote_client)
{
ParcelPropertiesPacket updatePacket = new ParcelPropertiesPacket();
updatePacket.ParcelData.AABBMax = parcelData.AABBMax;
updatePacket.ParcelData.AABBMin = parcelData.AABBMin;
updatePacket.ParcelData.Area = parcelData.area;
updatePacket.ParcelData.AuctionID = parcelData.auctionID;
updatePacket.ParcelData.AuthBuyerID =parcelData.authBuyerID; //unemplemented
updatePacket.ParcelData.Bitmap = parcelData.parcelBitmapByteArray;
updatePacket.ParcelData.Desc = libsecondlife.Helpers.StringToField(parcelData.parcelDesc);
updatePacket.ParcelData.Category = (byte)parcelData.category;
updatePacket.ParcelData.ClaimDate = parcelData.claimDate;
updatePacket.ParcelData.ClaimPrice = parcelData.claimPrice;
updatePacket.ParcelData.GroupID = parcelData.groupID;
updatePacket.ParcelData.GroupPrims = parcelData.groupPrims;
updatePacket.ParcelData.IsGroupOwned = parcelData.isGroupOwned;
updatePacket.ParcelData.LandingType = (byte)parcelData.landingType;
updatePacket.ParcelData.LocalID = parcelData.localID;
updatePacket.ParcelData.MaxPrims = 1000; //unemplemented
updatePacket.ParcelData.MediaAutoScale = parcelData.mediaAutoScale;
updatePacket.ParcelData.MediaID = parcelData.mediaID;
updatePacket.ParcelData.MediaURL = Helpers.StringToField(parcelData.mediaURL);
updatePacket.ParcelData.MusicURL = Helpers.StringToField(parcelData.musicURL);
updatePacket.ParcelData.Name = Helpers.StringToField(parcelData.parcelName);
updatePacket.ParcelData.OtherCleanTime = 0; //unemplemented
updatePacket.ParcelData.OtherCount = 0; //unemplemented
updatePacket.ParcelData.OtherPrims = 0; //unemplented
updatePacket.ParcelData.OwnerID = parcelData.ownerID;
updatePacket.ParcelData.OwnerPrims = 0; //unemplemented
updatePacket.ParcelData.ParcelFlags = (uint)parcelData.parcelFlags; //unemplemented
updatePacket.ParcelData.ParcelPrimBonus = (float)1.0; //unemplemented
updatePacket.ParcelData.PassHours = parcelData.passHours;
updatePacket.ParcelData.PassPrice = parcelData.passPrice;
updatePacket.ParcelData.PublicCount = 0; //unemplemented
updatePacket.ParcelData.RegionDenyAnonymous = false; //unemplemented
updatePacket.ParcelData.RegionDenyIdentified = false; //unemplemented
updatePacket.ParcelData.RegionDenyTransacted = false; //unemplemented
updatePacket.ParcelData.RegionPushOverride = true; //unemplemented
updatePacket.ParcelData.RentPrice = 0; //??
updatePacket.ParcelData.RequestResult = request_result;
updatePacket.ParcelData.SalePrice = parcelData.salePrice; //unemplemented
updatePacket.ParcelData.SelectedPrims = 0; //unemeplemented
updatePacket.ParcelData.SelfCount = 0;//unemplemented
updatePacket.ParcelData.SequenceID = sequence_id;
updatePacket.ParcelData.SimWideMaxPrims = 15000; //unemplemented
updatePacket.ParcelData.SimWideTotalPrims = 0; //unemplemented
updatePacket.ParcelData.SnapSelection = snap_selection;
updatePacket.ParcelData.SnapshotID = parcelData.snapshotID;
updatePacket.ParcelData.Status = (byte)parcelData.parcelStatus;
updatePacket.ParcelData.TotalPrims = 0; //unemplemented
updatePacket.ParcelData.UserLocation = parcelData.userLocation;
updatePacket.ParcelData.UserLookAt = parcelData.userLookAt;
remote_client.OutPacket((Packet)updatePacket);
}
public void updateParcelProperties(ParcelPropertiesUpdatePacket packet, ClientView remote_client)
{
if (remote_client.AgentID == parcelData.ownerID)
{
//Needs later group support
Console.WriteLine("Request for update - parcel #" + parcelData.localID);
parcelData.authBuyerID = packet.ParcelData.AuthBuyerID;
parcelData.category = (libsecondlife.Parcel.ParcelCategory)packet.ParcelData.Category;
parcelData.parcelDesc = Helpers.FieldToUTF8String(packet.ParcelData.Desc);
parcelData.groupID = packet.ParcelData.GroupID;
parcelData.landingType = packet.ParcelData.LandingType;
parcelData.mediaAutoScale = packet.ParcelData.MediaAutoScale;
parcelData.mediaID = packet.ParcelData.MediaID;
parcelData.mediaURL = Helpers.FieldToUTF8String(packet.ParcelData.MediaURL);
parcelData.musicURL = Helpers.FieldToUTF8String(packet.ParcelData.MusicURL);
parcelData.parcelName = libsecondlife.Helpers.FieldToUTF8String(packet.ParcelData.Name);
parcelData.parcelFlags = (libsecondlife.Parcel.ParcelFlags)packet.ParcelData.ParcelFlags;
parcelData.passHours = packet.ParcelData.PassHours;
parcelData.passPrice = packet.ParcelData.PassPrice;
parcelData.salePrice = packet.ParcelData.SalePrice;
parcelData.snapshotID = packet.ParcelData.SnapshotID;
parcelData.userLocation = packet.ParcelData.UserLocation;
parcelData.userLookAt = packet.ParcelData.UserLookAt;
}
}
#endregion
#region Update Functions
/// <summary>
/// Updates the AABBMin and AABBMax values after area/shape modification of parcel
/// </summary>
private void updateAABBAndAreaValues()
{
int min_x = 64;
int min_y = 64;
int max_x = 0;
int max_y = 0;
int tempArea = 0;
int x, y;
for (x = 0; x < 64; x++)
{
for (y = 0; y < 64; y++)
{
if (parcelBitmap[x, y] == true)
{
if (min_x > x) min_x = x;
if (min_y > y) min_y = y;
if (max_x < x) max_x = x;
if (max_y < y) max_y = y;
tempArea += 16; //16sqm parcel
}
}
}
parcelData.AABBMin = new LLVector3((float)(min_x * 4), (float)(min_y * 4), m_world.Terrain[(min_x * 4), (min_y * 4)]);
parcelData.AABBMax = new LLVector3((float)(max_x * 4), (float)(max_y * 4), m_world.Terrain[(max_x * 4), (max_y * 4)]);
parcelData.area = tempArea;
}
public void updateParcelBitmapByteArray()
{
parcelData.parcelBitmapByteArray = convertParcelBitmapToBytes();
}
/// <summary>
/// Update all settings in parcel such as area, bitmap byte array, etc
/// </summary>
public void forceUpdateParcelInfo()
{
this.updateAABBAndAreaValues();
this.updateParcelBitmapByteArray();
}
public void setParcelBitmapFromByteArray()
{
parcelBitmap = convertBytesToParcelBitmap();
}
#endregion
#region Parcel Bitmap Functions
/// <summary>
/// Sets the parcel's bitmap manually
/// </summary>
/// <param name="bitmap">64x64 block representing where this parcel is on a map</param>
public void setParcelBitmap(bool[,] bitmap)
{
if (bitmap.GetLength(0) != 64 || bitmap.GetLength(1) != 64 || bitmap.Rank != 2)
{
//Throw an exception - The bitmap is not 64x64
throw new Exception("Error: Invalid Parcel Bitmap");
}
else
{
//Valid: Lets set it
parcelBitmap = bitmap;
forceUpdateParcelInfo();
}
}
/// <summary>
/// Gets the parcels bitmap manually
/// </summary>
/// <returns></returns>
public bool[,] getParcelBitmap()
{
return parcelBitmap;
}
/// <summary>
/// Converts the parcel bitmap to a packet friendly byte array
/// </summary>
/// <returns></returns>
private byte[] convertParcelBitmapToBytes()
{
byte[] tempConvertArr = new byte[512];
byte tempByte = 0;
int x, y, i, byteNum = 0;
i = 0;
for (y = 0; y < 64; y++)
{
for (x = 0; x < 64; x++)
{
tempByte = Convert.ToByte(tempByte | Convert.ToByte(parcelBitmap[x, y]) << (i++ % 8));
if (i % 8 == 0)
{
tempConvertArr[byteNum] = tempByte;
tempByte = (byte)0;
i = 0;
byteNum++;
}
}
}
return tempConvertArr;
}
private bool[,] convertBytesToParcelBitmap()
{
bool[,] tempConvertMap = new bool[64, 64];
tempConvertMap.Initialize();
byte tempByte = 0;
int x = 0, y = 0, i = 0, bitNum = 0;
for(i = 0; i < 512; i++)
{
tempByte = parcelData.parcelBitmapByteArray[i];
for(bitNum = 0; bitNum < 8; bitNum++)
{
bool bit = Convert.ToBoolean(Convert.ToByte(tempByte >> bitNum) & (byte)1);
tempConvertMap[x, y] = bit;
x++;
if(x > 63)
{
x = 0;
y++;
}
}
}
return tempConvertMap;
}
/// <summary>
/// Full sim parcel creation
/// </summary>
/// <returns></returns>
public static bool[,] basicFullRegionParcelBitmap()
{
return getSquareParcelBitmap(0, 0, 256, 256);
}
/// <summary>
/// Used to modify the bitmap between the x and y points. Points use 64 scale
/// </summary>
/// <param name="start_x"></param>
/// <param name="start_y"></param>
/// <param name="end_x"></param>
/// <param name="end_y"></param>
/// <returns></returns>
public static bool[,] getSquareParcelBitmap(int start_x, int start_y, int end_x, int end_y)
{
bool[,] tempBitmap = new bool[64, 64];
tempBitmap.Initialize();
tempBitmap = modifyParcelBitmapSquare(tempBitmap, start_x, start_y, end_x, end_y, true);
return tempBitmap;
}
/// <summary>
/// Change a parcel's bitmap at within a square and set those points to a specific value
/// </summary>
/// <param name="parcel_bitmap"></param>
/// <param name="start_x"></param>
/// <param name="start_y"></param>
/// <param name="end_x"></param>
/// <param name="end_y"></param>
/// <param name="set_value"></param>
/// <returns></returns>
public static bool[,] modifyParcelBitmapSquare(bool[,] parcel_bitmap, int start_x, int start_y, int end_x, int end_y, bool set_value)
{
if (parcel_bitmap.GetLength(0) != 64 || parcel_bitmap.GetLength(1) != 64 || parcel_bitmap.Rank != 2)
{
//Throw an exception - The bitmap is not 64x64
throw new Exception("Error: Invalid Parcel Bitmap in modifyParcelBitmapSquare()");
}
int x, y;
for (y = 0; y < 64; y++)
{
for (x = 0; x < 64; x++)
{
if (x >= start_x / 4 && x < end_x / 4
&& y >= start_y / 4 && y < end_y / 4)
{
parcel_bitmap[x, y] = set_value;
}
}
}
return parcel_bitmap;
}
/// <summary>
/// Join the true values of 2 bitmaps together
/// </summary>
/// <param name="bitmap_base"></param>
/// <param name="bitmap_add"></param>
/// <returns></returns>
public static bool[,] mergeParcelBitmaps(bool[,] bitmap_base, bool[,] bitmap_add)
{
if (bitmap_base.GetLength(0) != 64 || bitmap_base.GetLength(1) != 64 || bitmap_base.Rank != 2)
{
//Throw an exception - The bitmap is not 64x64
throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_base in mergeParcelBitmaps");
}
if (bitmap_add.GetLength(0) != 64 || bitmap_add.GetLength(1) != 64 || bitmap_add.Rank != 2)
{
//Throw an exception - The bitmap is not 64x64
throw new Exception("Error: Invalid Parcel Bitmap - Bitmap_add in mergeParcelBitmaps");
}
int x, y;
for (y = 0; y < 64; y++)
{
for (x = 0; x < 64; x++)
{
if (bitmap_add[x, y])
{
bitmap_base[x, y] = true;
}
}
}
return bitmap_base;
}
#endregion
#endregion
}
#endregion
}

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@ -1,597 +0,0 @@
/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.types;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Interfaces;
using OpenSim.Physics.Manager;
using OpenSim.Framework.Types;
namespace OpenSim.world
{
public class Primitive : Entity
{
protected float mesh_cutbegin;
protected float mesh_cutend;
protected PrimData primData;
protected bool newPrimFlag = false;
protected bool updateFlag = false;
protected bool dirtyFlag = false;
private ObjectUpdatePacket OurPacket;
private bool physicsEnabled = false;
private bool physicstest = false;
private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
private Dictionary<uint, ClientView> m_clientThreads;
private ulong m_regionHandle;
private const uint FULL_MASK_PERMISSIONS = 2147483647;
public bool PhysicsEnabled
{
get
{
return physicsEnabled;
}
set
{
physicsEnabled = value;
}
}
public bool UpdateFlag
{
get
{
return updateFlag;
}
set
{
updateFlag = value;
}
}
public LLVector3 Scale
{
set
{
LLVector3 offset = (value - primData.Scale);
offset.X /= 2;
offset.Y /= 2;
offset.Z /= 2;
this.primData.Position += offset;
this.primData.Scale = value;
this.dirtyFlag = true;
}
get
{
return this.primData.Scale;
}
}
public PhysicsActor PhysActor
{
set
{
this._physActor = value;
}
}
public Primitive(Dictionary<uint, ClientView> clientThreads, ulong regionHandle, World world)
{
mesh_cutbegin = 0.0f;
mesh_cutend = 1.0f;
m_clientThreads = clientThreads;
m_regionHandle = regionHandle;
m_world = world;
}
public override Mesh getMesh()
{
Mesh mesh = new Mesh();
Triangle tri = new Triangle(
new Axiom.MathLib.Vector3(0.0f, 1.0f, 1.0f),
new Axiom.MathLib.Vector3(1.0f, 0.0f, 1.0f),
new Axiom.MathLib.Vector3(1.0f, 1.0f, 0.0f));
mesh.AddTri(tri);
mesh += base.getMesh();
return mesh;
}
public byte[] GetByteArray()
{
return this.primData.ToBytes();
}
public void GetProperites(ClientView client)
{
ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
proper.ObjectData[0].ItemID = LLUUID.Zero; // this.uuid;
proper.ObjectData[0].CreationDate = (ulong) this.primData.CreationDate;
proper.ObjectData[0].CreatorID = this.primData.OwnerID;
proper.ObjectData[0].FolderID = LLUUID.Zero;
proper.ObjectData[0].FromTaskID = LLUUID.Zero;
proper.ObjectData[0].GroupID = LLUUID.Zero;
proper.ObjectData[0].InventorySerial = 0;
proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
proper.ObjectData[0].ObjectID = this.uuid;
proper.ObjectData[0].OwnerID = primData.OwnerID;
proper.ObjectData[0].TouchName = new byte[0];
proper.ObjectData[0].TextureID = new byte[0];
proper.ObjectData[0].SitName = new byte[0];
proper.ObjectData[0].Name = new byte[0];
proper.ObjectData[0].Description = new byte[0];
proper.ObjectData[0].OwnerMask = this.primData.OwnerMask;
proper.ObjectData[0].NextOwnerMask = this.primData.NextOwnerMask;
proper.ObjectData[0].GroupMask = this.primData.GroupMask;
proper.ObjectData[0].EveryoneMask = this.primData.EveryoneMask;
proper.ObjectData[0].BaseMask = this.primData.BaseMask;
client.OutPacket(proper);
}
public void UpdatePosition(LLVector3 pos)
{
this.Pos = pos;
if (this._physActor != null) // && this.physicsEnabled)
{
try
{
lock (m_world.LockPhysicsEngine)
{
this._physActor.Position = new PhysicsVector(pos.X, pos.Y, pos.Z);
}
}
catch (Exception e)
{
Console.WriteLine(e.Message);
}
}
this.updateFlag = true;
}
public override void update()
{
LLVector3 pos2 = new LLVector3(0, 0, 0);
if (this._physActor != null && this.physicsEnabled)
{
PhysicsVector pPos = this._physActor.Position;
pos2 = new LLVector3(pPos.X, pPos.Y, pPos.Z);
}
if (this.newPrimFlag)
{
foreach (ClientView client in m_clientThreads.Values)
{
client.OutPacket(OurPacket);
}
this.newPrimFlag = false;
}
else if (this.updateFlag)
{
ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
terse.RegionData.RegionHandle = m_regionHandle; // FIXME
terse.RegionData.TimeDilation = 64096;
terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
terse.ObjectData[0] = this.CreateImprovedBlock();
foreach (ClientView client in m_clientThreads.Values)
{
client.OutPacket(terse);
}
this.updateFlag = false;
}
else if (this.dirtyFlag)
{
foreach (ClientView client in m_clientThreads.Values)
{
UpdateClient(client);
}
this.dirtyFlag = false;
}
else
{
if (this._physActor != null && this.physicsEnabled)
{
if (pos2 != this.positionLastFrame)
{
ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
terse.RegionData.RegionHandle = m_regionHandle; // FIXME
terse.RegionData.TimeDilation = 64096;
terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[1];
terse.ObjectData[0] = this.CreateImprovedBlock();
foreach (ClientView client in m_clientThreads.Values)
{
client.OutPacket(terse);
}
}
this.positionLastFrame = pos2;
}
}
if (this.physicstest)
{
LLVector3 pos = this.Pos;
pos.Z += 0.0001f;
this.UpdatePosition(pos);
this.physicstest = false;
}
}
public void UpdateClient(ClientView RemoteClient)
{
LLVector3 lPos;
if (this._physActor != null && this.physicsEnabled)
{
PhysicsVector pPos = this._physActor.Position;
lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
}
else
{
lPos = this.Pos;
}
byte[] pb = lPos.GetBytes();
Array.Copy(pb, 0, OurPacket.ObjectData[0].ObjectData, 0, pb.Length);
// OurPacket should be update with the follwing in updateShape() rather than having to do it here
OurPacket.ObjectData[0].OwnerID = this.primData.OwnerID;
OurPacket.ObjectData[0].PCode = this.primData.PCode;
OurPacket.ObjectData[0].PathBegin = this.primData.PathBegin;
OurPacket.ObjectData[0].PathEnd = this.primData.PathEnd;
OurPacket.ObjectData[0].PathScaleX = this.primData.PathScaleX;
OurPacket.ObjectData[0].PathScaleY = this.primData.PathScaleY;
OurPacket.ObjectData[0].PathShearX = this.primData.PathShearX;
OurPacket.ObjectData[0].PathShearY = this.primData.PathShearY;
OurPacket.ObjectData[0].PathSkew = this.primData.PathSkew;
OurPacket.ObjectData[0].ProfileBegin = this.primData.ProfileBegin;
OurPacket.ObjectData[0].ProfileEnd = this.primData.ProfileEnd;
OurPacket.ObjectData[0].Scale = this.primData.Scale;
OurPacket.ObjectData[0].PathCurve = this.primData.PathCurve;
OurPacket.ObjectData[0].ProfileCurve = this.primData.ProfileCurve;
OurPacket.ObjectData[0].ParentID = this.primData.ParentID ;
OurPacket.ObjectData[0].ProfileHollow = this.primData.ProfileHollow;
//finish off copying rest of shape data
OurPacket.ObjectData[0].PathRadiusOffset = this.primData.PathRadiusOffset;
OurPacket.ObjectData[0].PathRevolutions = this.primData.PathRevolutions;
OurPacket.ObjectData[0].PathTaperX = this.primData.PathTaperX;
OurPacket.ObjectData[0].PathTaperY = this.primData.PathTaperY;
OurPacket.ObjectData[0].PathTwist = this.primData.PathTwist;
OurPacket.ObjectData[0].PathTwistBegin = this.primData.PathTwistBegin;
RemoteClient.OutPacket(OurPacket);
}
public void UpdateShape(ObjectShapePacket.ObjectDataBlock addPacket)
{
this.primData.PathBegin = addPacket.PathBegin;
this.primData.PathEnd = addPacket.PathEnd;
this.primData.PathScaleX = addPacket.PathScaleX;
this.primData.PathScaleY = addPacket.PathScaleY;
this.primData.PathShearX = addPacket.PathShearX;
this.primData.PathShearY = addPacket.PathShearY;
this.primData.PathSkew = addPacket.PathSkew;
this.primData.ProfileBegin = addPacket.ProfileBegin;
this.primData.ProfileEnd = addPacket.ProfileEnd;
this.primData.PathCurve = addPacket.PathCurve;
this.primData.ProfileCurve = addPacket.ProfileCurve;
this.primData.ProfileHollow = addPacket.ProfileHollow;
this.primData.PathRadiusOffset = addPacket.PathRadiusOffset;
this.primData.PathRevolutions = addPacket.PathRevolutions;
this.primData.PathTaperX = addPacket.PathTaperX;
this.primData.PathTaperY = addPacket.PathTaperY;
this.primData.PathTwist = addPacket.PathTwist;
this.primData.PathTwistBegin = addPacket.PathTwistBegin;
this.dirtyFlag = true;
}
public void UpdateTexture(byte[] tex)
{
this.OurPacket.ObjectData[0].TextureEntry = tex;
this.primData.Texture = tex;
this.dirtyFlag = true;
}
public void UpdateObjectFlags(ObjectFlagUpdatePacket pack)
{
if (this._physActor != null)
{
if (this._physActor.Kinematic == pack.AgentData.UsePhysics)
{
this._physActor.Kinematic = !pack.AgentData.UsePhysics; //if Usephysics = true, then Kinematic should = false
}
this.physicsEnabled = pack.AgentData.UsePhysics;
if (this._physActor.Kinematic == false)
{
LLVector3 pos = this.Pos;
this.UpdatePosition(pos);
pos.Z += 0.000001f;
this.UpdatePosition(pos);
this.physicstest = true;
}
else
{
PhysicsVector vec = this._physActor.Position;
LLVector3 pos = new LLVector3(vec.X, vec.Y, vec.Z);
this.Pos = pos;
this.updateFlag = true;
}
}
}
public void MakeParent(Primitive prim)
{
this.primData.ParentID = prim.localid;
this.Pos -= prim.Pos;
this.dirtyFlag = true;
}
public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
{
ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
objupdate.RegionData.RegionHandle = m_regionHandle;
objupdate.RegionData.TimeDilation = 64096;
objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
PrimData PData = new PrimData();
this.primData = PData;
this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
objupdate.ObjectData[0] = new ObjectUpdatePacket.ObjectDataBlock();
objupdate.ObjectData[0].PSBlock = new byte[0];
objupdate.ObjectData[0].ExtraParams = new byte[1];
objupdate.ObjectData[0].MediaURL = new byte[0];
objupdate.ObjectData[0].NameValue = new byte[0];
objupdate.ObjectData[0].Text = new byte[0];
objupdate.ObjectData[0].TextColor = new byte[4];
objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0, 0, 0);
objupdate.ObjectData[0].JointPivot = new LLVector3(0, 0, 0);
objupdate.ObjectData[0].Material = 3;
objupdate.ObjectData[0].UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456;
objupdate.ObjectData[0].TextureAnim = new byte[0];
objupdate.ObjectData[0].Sound = LLUUID.Zero;
LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
this.primData.Texture = objupdate.ObjectData[0].TextureEntry = ntex.ToBytes();
objupdate.ObjectData[0].State = 0;
objupdate.ObjectData[0].Data = new byte[0];
PData.OwnerID = objupdate.ObjectData[0].OwnerID = ownerID;
PData.PCode = objupdate.ObjectData[0].PCode = addPacket.ObjectData.PCode;
PData.PathBegin = objupdate.ObjectData[0].PathBegin = addPacket.ObjectData.PathBegin;
PData.PathEnd = objupdate.ObjectData[0].PathEnd = addPacket.ObjectData.PathEnd;
PData.PathScaleX = objupdate.ObjectData[0].PathScaleX = addPacket.ObjectData.PathScaleX;
PData.PathScaleY = objupdate.ObjectData[0].PathScaleY = addPacket.ObjectData.PathScaleY;
PData.PathShearX = objupdate.ObjectData[0].PathShearX = addPacket.ObjectData.PathShearX;
PData.PathShearY = objupdate.ObjectData[0].PathShearY = addPacket.ObjectData.PathShearY;
PData.PathSkew = objupdate.ObjectData[0].PathSkew = addPacket.ObjectData.PathSkew;
PData.ProfileBegin = objupdate.ObjectData[0].ProfileBegin = addPacket.ObjectData.ProfileBegin;
PData.ProfileEnd = objupdate.ObjectData[0].ProfileEnd = addPacket.ObjectData.ProfileEnd;
PData.Scale = objupdate.ObjectData[0].Scale = addPacket.ObjectData.Scale;
PData.PathCurve = objupdate.ObjectData[0].PathCurve = addPacket.ObjectData.PathCurve;
PData.ProfileCurve = objupdate.ObjectData[0].ProfileCurve = addPacket.ObjectData.ProfileCurve;
PData.ParentID = objupdate.ObjectData[0].ParentID = 0;
PData.ProfileHollow = objupdate.ObjectData[0].ProfileHollow = addPacket.ObjectData.ProfileHollow;
PData.PathRadiusOffset = objupdate.ObjectData[0].PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset;
PData.PathRevolutions = objupdate.ObjectData[0].PathRevolutions = addPacket.ObjectData.PathRevolutions;
PData.PathTaperX = objupdate.ObjectData[0].PathTaperX = addPacket.ObjectData.PathTaperX;
PData.PathTaperY = objupdate.ObjectData[0].PathTaperY = addPacket.ObjectData.PathTaperY;
PData.PathTwist = objupdate.ObjectData[0].PathTwist = addPacket.ObjectData.PathTwist;
PData.PathTwistBegin = objupdate.ObjectData[0].PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
objupdate.ObjectData[0].ID = (uint)(localID);
objupdate.ObjectData[0].FullID = new LLUUID("edba7151-5857-acc5-b30b-f01efef" + (localID - 702000).ToString("00000"));
objupdate.ObjectData[0].ObjectData = new byte[60];
objupdate.ObjectData[0].ObjectData[46] = 128;
objupdate.ObjectData[0].ObjectData[47] = 63;
LLVector3 pos1 = addPacket.ObjectData.RayEnd;
//update position
byte[] pb = pos1.GetBytes();
Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 0, pb.Length);
this.newPrimFlag = true;
this.primData.FullID = this.uuid = objupdate.ObjectData[0].FullID;
this.localid = objupdate.ObjectData[0].ID;
this.primData.Position = this.Pos = pos1;
this.OurPacket = objupdate;
}
public void CreateFromStorage(PrimData store)
{
this.CreateFromStorage(store, store.Position, store.LocalID, false);
}
public void CreateFromStorage(PrimData store, LLVector3 posi, uint localID, bool newprim)
{
//need to clean this up as it shares a lot of code with CreateFromPacket()
ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
objupdate.RegionData.RegionHandle = m_regionHandle;
objupdate.RegionData.TimeDilation = 64096;
objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
this.primData = store;
objupdate.ObjectData[0] = new ObjectUpdatePacket.ObjectDataBlock();
objupdate.ObjectData[0].PSBlock = new byte[0];
objupdate.ObjectData[0].ExtraParams = new byte[1];
objupdate.ObjectData[0].MediaURL = new byte[0];
objupdate.ObjectData[0].NameValue = new byte[0];
objupdate.ObjectData[0].Text = new byte[0];
objupdate.ObjectData[0].TextColor = new byte[4];
objupdate.ObjectData[0].JointAxisOrAnchor = new LLVector3(0, 0, 0);
objupdate.ObjectData[0].JointPivot = new LLVector3(0, 0, 0);
objupdate.ObjectData[0].Material = 3;
objupdate.ObjectData[0].UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456;
objupdate.ObjectData[0].TextureAnim = new byte[0];
objupdate.ObjectData[0].Sound = LLUUID.Zero;
if (store.Texture == null)
{
LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
objupdate.ObjectData[0].TextureEntry = ntex.ToBytes();
}
else
{
objupdate.ObjectData[0].TextureEntry = store.Texture;
}
objupdate.ObjectData[0].State = 0;
objupdate.ObjectData[0].Data = new byte[0];
objupdate.ObjectData[0].OwnerID = this.primData.OwnerID;
objupdate.ObjectData[0].PCode = this.primData.PCode;
objupdate.ObjectData[0].PathBegin = this.primData.PathBegin;
objupdate.ObjectData[0].PathEnd = this.primData.PathEnd;
objupdate.ObjectData[0].PathScaleX = this.primData.PathScaleX;
objupdate.ObjectData[0].PathScaleY = this.primData.PathScaleY;
objupdate.ObjectData[0].PathShearX = this.primData.PathShearX;
objupdate.ObjectData[0].PathShearY = this.primData.PathShearY;
objupdate.ObjectData[0].PathSkew = this.primData.PathSkew;
objupdate.ObjectData[0].ProfileBegin = this.primData.ProfileBegin;
objupdate.ObjectData[0].ProfileEnd = this.primData.ProfileEnd;
objupdate.ObjectData[0].Scale = this.primData.Scale;
objupdate.ObjectData[0].PathCurve = this.primData.PathCurve;
objupdate.ObjectData[0].ProfileCurve = this.primData.ProfileCurve;
objupdate.ObjectData[0].ParentID = 0;
objupdate.ObjectData[0].ProfileHollow = this.primData.ProfileHollow;
//finish off copying rest of shape data
objupdate.ObjectData[0].PathRadiusOffset = this.primData.PathRadiusOffset;
objupdate.ObjectData[0].PathRevolutions = this.primData.PathRevolutions;
objupdate.ObjectData[0].PathTaperX = this.primData.PathTaperX;
objupdate.ObjectData[0].PathTaperY = this.primData.PathTaperY;
objupdate.ObjectData[0].PathTwist = this.primData.PathTwist;
objupdate.ObjectData[0].PathTwistBegin = this.primData.PathTwistBegin;
objupdate.ObjectData[0].ID = localID; // (uint)store.LocalID;
objupdate.ObjectData[0].FullID = store.FullID;
objupdate.ObjectData[0].ObjectData = new byte[60];
objupdate.ObjectData[0].ObjectData[46] = 128;
objupdate.ObjectData[0].ObjectData[47] = 63;
LLVector3 pos1 = posi; // store.Position;
//update position
byte[] pb = pos1.GetBytes();
Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 0, pb.Length);
this.uuid = objupdate.ObjectData[0].FullID;
this.localid = objupdate.ObjectData[0].ID;
this.Pos = pos1;
this.OurPacket = objupdate;
if (newprim)
{
this.newPrimFlag = true;
}
}
public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedBlock()
{
uint ID = this.localid;
byte[] bytes = new byte[60];
int i = 0;
ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
//dat.TextureEntry = this.OurPacket.ObjectData[0].TextureEntry;
dat.TextureEntry = new byte[0];
bytes[i++] = (byte)(ID % 256);
bytes[i++] = (byte)((ID >> 8) % 256);
bytes[i++] = (byte)((ID >> 16) % 256);
bytes[i++] = (byte)((ID >> 24) % 256);
bytes[i++] = 0;
bytes[i++] = 0;
LLVector3 lPos;
Axiom.MathLib.Quaternion lRot;
if (this._physActor != null && this.physicsEnabled)
{
PhysicsVector pPos = this._physActor.Position;
lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
lRot = this._physActor.Orientation;
}
else
{
lPos = this.Pos;
lRot = this.rotation;
}
byte[] pb = lPos.GetBytes();
Array.Copy(pb, 0, bytes, i, pb.Length);
i += 12;
ushort ac = 32767;
//vel
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
//accel
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
ushort rw, rx, ry, rz;
rw = (ushort)(32768 * (lRot.w + 1));
rx = (ushort)(32768 * (lRot.x + 1));
ry = (ushort)(32768 * (lRot.y + 1));
rz = (ushort)(32768 * (lRot.z + 1));
//rot
bytes[i++] = (byte)(rx % 256);
bytes[i++] = (byte)((rx >> 8) % 256);
bytes[i++] = (byte)(ry % 256);
bytes[i++] = (byte)((ry >> 8) % 256);
bytes[i++] = (byte)(rz % 256);
bytes[i++] = (byte)((rz >> 8) % 256);
bytes[i++] = (byte)(rw % 256);
bytes[i++] = (byte)((rw >> 8) % 256);
//rotation vel
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
dat.Data = bytes;
return dat;
}
public override void BackUp()
{
this.primData.FullID = this.uuid;
this.primData.LocalID = this.localid;
this.primData.Position = this.Pos;
this.primData.Rotation = new LLQuaternion(this.rotation.x, this.rotation.y, this.rotation.z, this.rotation.w);
this.m_world.localStorage.StorePrim(this.primData);
}
}
}

View File

@ -1,518 +0,0 @@
/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.types;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Interfaces;
using OpenSim.Physics.Manager;
using OpenSim.Framework.Types;
using OpenSim.Framework.Inventory;
namespace OpenSim.world
{
public class Primitive2 : Entity
{
protected PrimData primData;
//private ObjectUpdatePacket OurPacket;
private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
private Dictionary<uint, ClientView> m_clientThreads;
private ulong m_regionHandle;
private const uint FULL_MASK_PERMISSIONS = 2147483647;
private bool physicsEnabled = false;
private Dictionary<LLUUID, InventoryItem> inventoryItems;
#region Properties
public LLVector3 Scale
{
set
{
this.primData.Scale = value;
//this.dirtyFlag = true;
}
get
{
return this.primData.Scale;
}
}
public PhysicsActor PhysActor
{
set
{
this._physActor = value;
}
}
public override LLVector3 Pos
{
get
{
return base.Pos;
}
set
{
base.Pos = value;
}
}
#endregion
public Primitive2(Dictionary<uint, ClientView> clientThreads, ulong regionHandle, World world)
{
m_clientThreads = clientThreads;
m_regionHandle = regionHandle;
m_world = world;
inventoryItems = new Dictionary<LLUUID, InventoryItem>();
}
public Primitive2(Dictionary<uint, ClientView> clientThreads, ulong regionHandle, World world, LLUUID owner)
{
m_clientThreads = clientThreads;
m_regionHandle = regionHandle;
m_world = world;
inventoryItems = new Dictionary<LLUUID, InventoryItem>();
this.primData = new PrimData();
this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
this.primData.OwnerID = owner;
}
public byte[] GetByteArray()
{
byte[] result = null;
List<byte[]> dataArrays = new List<byte[]>();
dataArrays.Add(primData.ToBytes());
foreach (Entity child in children)
{
if (child is OpenSim.world.Primitive2)
{
dataArrays.Add(((OpenSim.world.Primitive2)child).GetByteArray());
}
}
byte[] primstart = Helpers.StringToField("<Prim>");
byte[] primend = Helpers.StringToField("</Prim>");
int totalLength = primstart.Length + primend.Length;
for (int i = 0; i < dataArrays.Count; i++)
{
totalLength += dataArrays[i].Length;
}
result = new byte[totalLength];
int arraypos = 0;
Array.Copy(primstart, 0, result, 0, primstart.Length);
arraypos += primstart.Length;
for (int i = 0; i < dataArrays.Count; i++)
{
Array.Copy(dataArrays[i], 0, result, arraypos, dataArrays[i].Length);
arraypos += dataArrays[i].Length;
}
Array.Copy(primend, 0, result, arraypos, primend.Length);
return result;
}
#region Overridden Methods
public override void update()
{
LLVector3 pos2 = new LLVector3(0, 0, 0);
}
public override void BackUp()
{
}
#endregion
#region Packet handlers
public void UpdatePosition(LLVector3 pos)
{
}
public void UpdateShape(ObjectShapePacket.ObjectDataBlock addPacket)
{
this.primData.PathBegin = addPacket.PathBegin;
this.primData.PathEnd = addPacket.PathEnd;
this.primData.PathScaleX = addPacket.PathScaleX;
this.primData.PathScaleY = addPacket.PathScaleY;
this.primData.PathShearX = addPacket.PathShearX;
this.primData.PathShearY = addPacket.PathShearY;
this.primData.PathSkew = addPacket.PathSkew;
this.primData.ProfileBegin = addPacket.ProfileBegin;
this.primData.ProfileEnd = addPacket.ProfileEnd;
this.primData.PathCurve = addPacket.PathCurve;
this.primData.ProfileCurve = addPacket.ProfileCurve;
this.primData.ProfileHollow = addPacket.ProfileHollow;
this.primData.PathRadiusOffset = addPacket.PathRadiusOffset;
this.primData.PathRevolutions = addPacket.PathRevolutions;
this.primData.PathTaperX = addPacket.PathTaperX;
this.primData.PathTaperY = addPacket.PathTaperY;
this.primData.PathTwist = addPacket.PathTwist;
this.primData.PathTwistBegin = addPacket.PathTwistBegin;
}
public void UpdateTexture(byte[] tex)
{
this.primData.Texture = tex;
//this.dirtyFlag = true;
}
public void UpdateObjectFlags(ObjectFlagUpdatePacket pack)
{
}
public void AssignToParent(Primitive prim)
{
}
public void GetProperites(ClientView client)
{
ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
proper.ObjectData[0].ItemID = LLUUID.Zero;
proper.ObjectData[0].CreationDate = (ulong)this.primData.CreationDate;
proper.ObjectData[0].CreatorID = this.primData.OwnerID;
proper.ObjectData[0].FolderID = LLUUID.Zero;
proper.ObjectData[0].FromTaskID = LLUUID.Zero;
proper.ObjectData[0].GroupID = LLUUID.Zero;
proper.ObjectData[0].InventorySerial = 0;
proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
proper.ObjectData[0].ObjectID = this.uuid;
proper.ObjectData[0].OwnerID = primData.OwnerID;
proper.ObjectData[0].TouchName = new byte[0];
proper.ObjectData[0].TextureID = new byte[0];
proper.ObjectData[0].SitName = new byte[0];
proper.ObjectData[0].Name = new byte[0];
proper.ObjectData[0].Description = new byte[0];
proper.ObjectData[0].OwnerMask = this.primData.OwnerMask;
proper.ObjectData[0].NextOwnerMask = this.primData.NextOwnerMask;
proper.ObjectData[0].GroupMask = this.primData.GroupMask;
proper.ObjectData[0].EveryoneMask = this.primData.EveryoneMask;
proper.ObjectData[0].BaseMask = this.primData.BaseMask;
client.OutPacket(proper);
}
#endregion
# region Inventory Methods
public bool AddToInventory(InventoryItem item)
{
return false;
}
public InventoryItem RemoveFromInventory(LLUUID itemID)
{
return null;
}
public void RequestInventoryInfo(ClientView simClient, RequestTaskInventoryPacket packet)
{
}
public void RequestXferInventory(ClientView simClient, ulong xferID)
{
//will only currently work if the total size of the inventory data array is under about 1000 bytes
SendXferPacketPacket send = new SendXferPacketPacket();
send.XferID.ID = xferID;
send.XferID.Packet = 1 + 2147483648;
send.DataPacket.Data = this.ConvertInventoryToBytes();
simClient.OutPacket(send);
}
public byte[] ConvertInventoryToBytes()
{
System.Text.Encoding enc = System.Text.Encoding.ASCII;
byte[] result = new byte[0];
List<byte[]> inventoryData = new List<byte[]>();
int totallength = 0;
foreach (InventoryItem invItem in inventoryItems.Values)
{
byte[] data = enc.GetBytes(invItem.ExportString());
inventoryData.Add(data);
totallength += data.Length;
}
//TODO: copy arrays into the single result array
return result;
}
public void CreateInventoryFromBytes(byte[] data)
{
}
#endregion
#region Update viewers Methods
//should change these mehtods, so that outgoing packets are sent through the avatar class
public void SendFullUpdateToClient(ClientView remoteClient)
{
LLVector3 lPos;
if (this._physActor != null && this.physicsEnabled)
{
PhysicsVector pPos = this._physActor.Position;
lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
}
else
{
lPos = this.Pos;
}
ObjectUpdatePacket outPacket = new ObjectUpdatePacket();
outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
outPacket.ObjectData[0] = this.CreateUpdateBlock();
byte[] pb = lPos.GetBytes();
Array.Copy(pb, 0, outPacket.ObjectData[0].ObjectData, 0, pb.Length);
remoteClient.OutPacket(outPacket);
}
public void SendFullUpdateToAllClients()
{
}
public void SendTerseUpdateToClient(ClientView RemoteClient)
{
}
public void SendTerseUpdateToALLClients()
{
}
#endregion
#region Create Methods
public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
{
PrimData PData = new PrimData();
this.primData = PData;
this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
PData.OwnerID = ownerID;
PData.PCode = addPacket.ObjectData.PCode;
PData.PathBegin = addPacket.ObjectData.PathBegin;
PData.PathEnd = addPacket.ObjectData.PathEnd;
PData.PathScaleX = addPacket.ObjectData.PathScaleX;
PData.PathScaleY = addPacket.ObjectData.PathScaleY;
PData.PathShearX = addPacket.ObjectData.PathShearX;
PData.PathShearY = addPacket.ObjectData.PathShearY;
PData.PathSkew = addPacket.ObjectData.PathSkew;
PData.ProfileBegin = addPacket.ObjectData.ProfileBegin;
PData.ProfileEnd = addPacket.ObjectData.ProfileEnd;
PData.Scale = addPacket.ObjectData.Scale;
PData.PathCurve = addPacket.ObjectData.PathCurve;
PData.ProfileCurve = addPacket.ObjectData.ProfileCurve;
PData.ParentID = 0;
PData.ProfileHollow = addPacket.ObjectData.ProfileHollow;
PData.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset;
PData.PathRevolutions = addPacket.ObjectData.PathRevolutions;
PData.PathTaperX = addPacket.ObjectData.PathTaperX;
PData.PathTaperY = addPacket.ObjectData.PathTaperY;
PData.PathTwist = addPacket.ObjectData.PathTwist;
PData.PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
LLVector3 pos1 = addPacket.ObjectData.RayEnd;
this.primData.FullID = this.uuid = LLUUID.Random();
this.localid = (uint)(localID);
this.primData.Position = this.Pos = pos1;
}
public void CreateFromBytes(byte[] data)
{
}
public void CreateFromPrimData(PrimData primData)
{
this.CreateFromPrimData(primData, primData.Position, primData.LocalID, false);
}
public void CreateFromPrimData(PrimData primData, LLVector3 posi, uint localID, bool newprim)
{
}
#endregion
#region Packet Update Methods
protected void SetDefaultPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata)
{
objdata.PSBlock = new byte[0];
objdata.ExtraParams = new byte[1];
objdata.MediaURL = new byte[0];
objdata.NameValue = new byte[0];
objdata.Text = new byte[0];
objdata.TextColor = new byte[4];
objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0);
objdata.JointPivot = new LLVector3(0, 0, 0);
objdata.Material = 3;
objdata.TextureAnim = new byte[0];
objdata.Sound = LLUUID.Zero;
LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
this.primData.Texture = objdata.TextureEntry = ntex.ToBytes();
objdata.State = 0;
objdata.Data = new byte[0];
objdata.ObjectData = new byte[60];
objdata.ObjectData[46] = 128;
objdata.ObjectData[47] = 63;
}
protected void SetPacketShapeData(ObjectUpdatePacket.ObjectDataBlock objectData)
{
objectData.OwnerID = this.primData.OwnerID;
objectData.PCode = this.primData.PCode;
objectData.PathBegin = this.primData.PathBegin;
objectData.PathEnd = this.primData.PathEnd;
objectData.PathScaleX = this.primData.PathScaleX;
objectData.PathScaleY = this.primData.PathScaleY;
objectData.PathShearX = this.primData.PathShearX;
objectData.PathShearY = this.primData.PathShearY;
objectData.PathSkew = this.primData.PathSkew;
objectData.ProfileBegin = this.primData.ProfileBegin;
objectData.ProfileEnd = this.primData.ProfileEnd;
objectData.Scale = this.primData.Scale;
objectData.PathCurve = this.primData.PathCurve;
objectData.ProfileCurve = this.primData.ProfileCurve;
objectData.ParentID = this.primData.ParentID;
objectData.ProfileHollow = this.primData.ProfileHollow;
objectData.PathRadiusOffset = this.primData.PathRadiusOffset;
objectData.PathRevolutions = this.primData.PathRevolutions;
objectData.PathTaperX = this.primData.PathTaperX;
objectData.PathTaperY = this.primData.PathTaperY;
objectData.PathTwist = this.primData.PathTwist;
objectData.PathTwistBegin = this.primData.PathTwistBegin;
}
#endregion
protected ObjectUpdatePacket.ObjectDataBlock CreateUpdateBlock()
{
ObjectUpdatePacket.ObjectDataBlock objupdate = new ObjectUpdatePacket.ObjectDataBlock();
this.SetDefaultPacketValues(objupdate);
objupdate.UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456;
this.SetPacketShapeData(objupdate);
byte[] pb = this.Pos.GetBytes();
Array.Copy(pb, 0, objupdate.ObjectData, 0, pb.Length);
return objupdate;
}
protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedBlock()
{
uint ID = this.localid;
byte[] bytes = new byte[60];
int i = 0;
ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
dat.TextureEntry = new byte[0];
bytes[i++] = (byte)(ID % 256);
bytes[i++] = (byte)((ID >> 8) % 256);
bytes[i++] = (byte)((ID >> 16) % 256);
bytes[i++] = (byte)((ID >> 24) % 256);
bytes[i++] = 0;
bytes[i++] = 0;
LLVector3 lPos;
Axiom.MathLib.Quaternion lRot;
if (this._physActor != null && this.physicsEnabled)
{
PhysicsVector pPos = this._physActor.Position;
lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
lRot = this._physActor.Orientation;
}
else
{
lPos = this.Pos;
lRot = this.rotation;
}
byte[] pb = lPos.GetBytes();
Array.Copy(pb, 0, bytes, i, pb.Length);
i += 12;
ushort ac = 32767;
//vel
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
//accel
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
ushort rw, rx, ry, rz;
rw = (ushort)(32768 * (lRot.w + 1));
rx = (ushort)(32768 * (lRot.x + 1));
ry = (ushort)(32768 * (lRot.y + 1));
rz = (ushort)(32768 * (lRot.z + 1));
//rot
bytes[i++] = (byte)(rx % 256);
bytes[i++] = (byte)((rx >> 8) % 256);
bytes[i++] = (byte)(ry % 256);
bytes[i++] = (byte)((ry >> 8) % 256);
bytes[i++] = (byte)(rz % 256);
bytes[i++] = (byte)((rz >> 8) % 256);
bytes[i++] = (byte)(rw % 256);
bytes[i++] = (byte)((rw >> 8) % 256);
//rotation vel
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
bytes[i++] = (byte)(ac % 256);
bytes[i++] = (byte)((ac >> 8) % 256);
dat.Data = bytes;
return dat;
}
}
}

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@ -1,104 +0,0 @@
/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.types;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework.Interfaces;
using OpenSim.Physics.Manager;
using OpenSim.Framework.Types;
using OpenSim.Framework.Inventory;
namespace OpenSim.world
{
public class SceneObject : Entity
{
private LLUUID rootUUID;
private Dictionary<LLUUID, Primitive2> ChildPrimitives = new Dictionary<LLUUID, Primitive2>();
private Dictionary<uint, ClientView> m_clientThreads;
private World m_world;
public SceneObject()
{
}
public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID agentID, uint localID)
{
}
public void CreateFromBytes(byte[] data)
{
}
public override void update()
{
}
public override void BackUp()
{
}
public void GetProperites(ClientView client)
{
/*
ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
proper.ObjectData[0].ItemID = LLUUID.Zero;
proper.ObjectData[0].CreationDate = (ulong)this.primData.CreationDate;
proper.ObjectData[0].CreatorID = this.primData.OwnerID;
proper.ObjectData[0].FolderID = LLUUID.Zero;
proper.ObjectData[0].FromTaskID = LLUUID.Zero;
proper.ObjectData[0].GroupID = LLUUID.Zero;
proper.ObjectData[0].InventorySerial = 0;
proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
proper.ObjectData[0].ObjectID = this.uuid;
proper.ObjectData[0].OwnerID = primData.OwnerID;
proper.ObjectData[0].TouchName = new byte[0];
proper.ObjectData[0].TextureID = new byte[0];
proper.ObjectData[0].SitName = new byte[0];
proper.ObjectData[0].Name = new byte[0];
proper.ObjectData[0].Description = new byte[0];
proper.ObjectData[0].OwnerMask = this.primData.OwnerMask;
proper.ObjectData[0].NextOwnerMask = this.primData.NextOwnerMask;
proper.ObjectData[0].GroupMask = this.primData.GroupMask;
proper.ObjectData[0].EveryoneMask = this.primData.EveryoneMask;
proper.ObjectData[0].BaseMask = this.primData.BaseMask;
client.OutPacket(proper);
* */
}
}
}

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@ -1,449 +0,0 @@
/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Physics.Manager;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Terrain;
using OpenSim.Framework.Inventory;
using OpenSim.Framework.Utilities;
using OpenSim.Assets;
using OpenSim.RegionServer.world;
namespace OpenSim.world
{
public partial class World
{
public void ModifyTerrain(byte action, float north, float west)
{
switch (action)
{
case 1:
// raise terrain
Terrain.raise(north, west, 10.0, 0.001);
RegenerateTerrain(true, (int)north, (int)west);
break;
case 2:
//lower terrain
Terrain.lower(north, west, 10.0, 0.001);
RegenerateTerrain(true, (int)north, (int)west);
break;
}
return;
}
public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
{
foreach (ClientView client in m_clientThreads.Values)
{
// int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y));
int dis = (int)client.ClientAvatar.Pos.GetDistanceTo(fromPos);
switch (type)
{
case 0: // Whisper
if ((dis < 10) && (dis > -10))
{
//should change so the message is sent through the avatar rather than direct to the ClientView
client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
}
break;
case 1: // Say
if ((dis < 30) && (dis > -30))
{
client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
}
break;
case 2: // Shout
if ((dis < 100) && (dis > -100))
{
client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
}
break;
case 0xff: // Broadcast
client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
break;
}
}
}
public void RezObject(AssetBase primAsset, LLVector3 pos)
{
PrimData primd = new PrimData(primAsset.Data);
Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this);
nPrim.CreateFromStorage(primd, pos, this._primCount, true);
this.Entities.Add(nPrim.uuid, nPrim);
this._primCount++;
}
public void DeRezObject(Packet packet, ClientView simClient)
{
DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)packet;
//Needs to delete object from physics at a later date
if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
{
//currently following code not used (or don't know of any case of destination being zero
libsecondlife.LLUUID[] DeRezEnts;
DeRezEnts = new libsecondlife.LLUUID[DeRezPacket.ObjectData.Length];
int i = 0;
foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
{
//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
foreach (Entity ent in this.Entities.Values)
{
if (ent.localid == Data.ObjectLocalID)
{
DeRezEnts[i++] = ent.uuid;
this.localStorage.RemovePrim(ent.uuid);
KillObjectPacket kill = new KillObjectPacket();
kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
kill.ObjectData[0].ID = ent.localid;
foreach (ClientView client in m_clientThreads.Values)
{
client.OutPacket(kill);
}
//Uncommenting this means an old UUID will be re-used, thus crashing the asset server
//Uncomment when prim/object UUIDs are random or such
//2007-03-22 - Randomskk
//this._primCount--;
OpenSim.Framework.Console.MainConsole.Instance.Verbose("Deleted UUID " + ent.uuid);
}
}
}
foreach (libsecondlife.LLUUID uuid in DeRezEnts)
{
lock (Entities)
{
Entities.Remove(uuid);
}
}
}
else
{
foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
{
Entity selectedEnt = null;
//OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
foreach (Entity ent in this.Entities.Values)
{
if (ent.localid == Data.ObjectLocalID)
{
AssetBase primAsset = new AssetBase();
primAsset.FullID = LLUUID.Random();//DeRezPacket.AgentBlock.TransactionID.Combine(LLUUID.Zero); //should be combining with securesessionid
primAsset.InvType = 6;
primAsset.Type = 6;
primAsset.Name = "Prim";
primAsset.Description = "";
primAsset.Data = ((Primitive)ent).GetByteArray();
this._assetCache.AddAsset(primAsset);
this._inventoryCache.AddNewInventoryItem(simClient, DeRezPacket.AgentBlock.DestinationID, primAsset);
selectedEnt = ent;
break;
}
}
if (selectedEnt != null)
{
this.localStorage.RemovePrim(selectedEnt.uuid);
KillObjectPacket kill = new KillObjectPacket();
kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
kill.ObjectData[0].ID = selectedEnt.localid;
foreach (ClientView client in m_clientThreads.Values)
{
client.OutPacket(kill);
}
lock (Entities)
{
Entities.Remove(selectedEnt.uuid);
}
}
}
}
}
public void SendAvatarsToClient(ClientView remoteClient)
{
foreach (ClientView client in m_clientThreads.Values)
{
if (client.AgentID != remoteClient.AgentID)
{
// ObjectUpdatePacket objupdate = client.ClientAvatar.CreateUpdatePacket();
// RemoteClient.OutPacket(objupdate);
client.ClientAvatar.SendUpdateToOtherClient(remoteClient.ClientAvatar);
client.ClientAvatar.SendAppearanceToOtherAgent(remoteClient.ClientAvatar);
}
}
}
public void LinkObjects(uint parentPrim, List<uint> childPrims)
{
Primitive parentprim = null;
foreach (Entity ent in Entities.Values)
{
if (ent.localid == parentPrim)
{
parentprim = (OpenSim.world.Primitive)ent;
}
}
for (int i = 0; i < childPrims.Count; i++)
{
uint childId = childPrims[i];
foreach (Entity ent in Entities.Values)
{
if (ent.localid == childId)
{
((OpenSim.world.Primitive)ent).MakeParent(parentprim);
}
}
}
}
public void UpdatePrimShape(uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock)
{
foreach (Entity ent in Entities.Values)
{
if (ent.localid == primLocalID)
{
((OpenSim.world.Primitive)ent).UpdateShape(shapeBlock);
break;
}
}
}
public void SelectPrim(uint primLocalID, ClientView remoteClient)
{
foreach (Entity ent in Entities.Values)
{
if (ent.localid == primLocalID)
{
((OpenSim.world.Primitive)ent).GetProperites(remoteClient);
break;
}
}
}
public void UpdatePrimFlags(uint localID, Packet packet, ClientView remoteClient)
{
foreach (Entity ent in Entities.Values)
{
if (ent.localid == localID)
{
((OpenSim.world.Primitive)ent).UpdateObjectFlags((ObjectFlagUpdatePacket) packet);
break;
}
}
}
public void UpdatePrimTexture(uint localID, byte[] texture, ClientView remoteClient)
{
foreach (Entity ent in Entities.Values)
{
if (ent.localid == localID)
{
((OpenSim.world.Primitive)ent).UpdateTexture(texture);
break;
}
}
}
public void UpdatePrimPosition(uint localID, LLVector3 pos, ClientView remoteClient)
{
foreach (Entity ent in Entities.Values)
{
if (ent.localid == localID)
{
((OpenSim.world.Primitive)ent).UpdatePosition(pos);
break;
}
}
}
public void UpdatePrimRotation(uint localID, LLQuaternion rot, ClientView remoteClient)
{
foreach (Entity ent in Entities.Values)
{
if (ent.localid == localID)
{
ent.rotation = new Axiom.MathLib.Quaternion(rot.W, rot.X, rot.Y, rot.Z);
((OpenSim.world.Primitive)ent).UpdateFlag = true;
break;
}
}
}
public void UpdatePrimScale(uint localID, LLVector3 scale, ClientView remoteClient)
{
foreach (Entity ent in Entities.Values)
{
if (ent.localid == localID)
{
((OpenSim.world.Primitive)ent).Scale = scale;
break;
}
}
}
#region Parcel Packet Handlers
void ParcelPropertiesRequest(int start_x, int start_y, int end_x, int end_y, int sequence_id, bool snap_selection, ClientView remote_client)
{
//Get the parcels within the bounds
List<OpenSim.RegionServer.world.Parcel> temp = new List<OpenSim.RegionServer.world.Parcel>();
int x, y, i;
int inc_x = end_x - start_x;
int inc_y = end_y - start_y;
for(x = 0; x < inc_x; x++)
{
for(y = 0; y < inc_y; y++)
{
OpenSim.RegionServer.world.Parcel currentParcel = parcelManager.getParcel(start_x + x, start_y + y);
if(!temp.Contains(currentParcel))
{
currentParcel.
forceUpdateParcelInfo();
temp.Add(currentParcel);
}
}
}
int requestResult = OpenSim.RegionServer.world.ParcelManager.PARCEL_RESULT_ONE_PARCEL;
if (temp.Count > 1)
{
requestResult = OpenSim.RegionServer.world.ParcelManager.PARCEL_RESULT_MULTIPLE_PARCELS;
}
for (i = 0; i < temp.Count; i++)
{
temp[i].sendParcelProperties(sequence_id, snap_selection, requestResult, remote_client);
}
parcelManager.sendParcelOverlay(remote_client);
}
void ParcelDivideRequest(int west, int south, int east, int north, ClientView remote_client)
{
parcelManager.subdivide(west, south, east, north, remote_client.AgentID);
}
void ParcelJoinRequest(int west, int south, int east, int north, ClientView remote_client)
{
parcelManager.join(west, south, east, north, remote_client.AgentID);
}
void ParcelPropertiesUpdateRequest(ParcelPropertiesUpdatePacket packet, ClientView remote_client)
{
if (parcelManager.parcelList.ContainsKey(packet.ParcelData.LocalID))
{
parcelManager.parcelList[packet.ParcelData.LocalID].updateParcelProperties(packet, remote_client);
}
}
#endregion
/*
public void RequestMapBlock(ClientView simClient, int minX, int minY, int maxX, int maxY)
{
System.Text.Encoding _enc = System.Text.Encoding.ASCII;
if (((m_regInfo.RegionLocX > minX) && (m_regInfo.RegionLocX < maxX)) && ((m_regInfo.RegionLocY > minY) && (m_regInfo.RegionLocY < maxY)))
{
MapBlockReplyPacket mapReply = new MapBlockReplyPacket();
mapReply.AgentData.AgentID = simClient.AgentID;
mapReply.AgentData.Flags = 0;
mapReply.Data = new MapBlockReplyPacket.DataBlock[1];
mapReply.Data[0] = new MapBlockReplyPacket.DataBlock();
mapReply.Data[0].MapImageID = new LLUUID("00000000-0000-0000-9999-000000000007");
mapReply.Data[0].X = (ushort)m_regInfo.RegionLocX;
mapReply.Data[0].Y = (ushort)m_regInfo.RegionLocY;
mapReply.Data[0].WaterHeight = (byte)m_regInfo.RegionWaterHeight;
mapReply.Data[0].Name = _enc.GetBytes(this.m_regionName);
mapReply.Data[0].RegionFlags = 72458694;
mapReply.Data[0].Access = 13;
mapReply.Data[0].Agents = 1; //should send number of clients connected
simClient.OutPacket(mapReply);
}
}
public bool RezObjectHandler(ClientView simClient, Packet packet)
{
RezObjectPacket rezPacket = (RezObjectPacket)packet;
AgentInventory inven = this._inventoryCache.GetAgentsInventory(simClient.AgentID);
if (inven != null)
{
if (inven.InventoryItems.ContainsKey(rezPacket.InventoryData.ItemID))
{
AssetBase asset = this._assetCache.GetAsset(inven.InventoryItems[rezPacket.InventoryData.ItemID].AssetID);
if (asset != null)
{
PrimData primd = new PrimData(asset.Data);
Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this);
nPrim.CreateFromStorage(primd, rezPacket.RezData.RayEnd, this._primCount, true);
this.Entities.Add(nPrim.uuid, nPrim);
this._primCount++;
this._inventoryCache.DeleteInventoryItem(simClient, rezPacket.InventoryData.ItemID);
}
}
}
return true;
}
public bool ModifyTerrain(ClientView simClient, Packet packet)
{
ModifyLandPacket modify = (ModifyLandPacket)packet;
switch (modify.ModifyBlock.Action)
{
case 1:
// raise terrain
if (modify.ParcelData.Length > 0)
{
Terrain.raise(modify.ParcelData[0].North, modify.ParcelData[0].West, 10.0, 0.1);
RegenerateTerrain(true, (int)modify.ParcelData[0].North, (int)modify.ParcelData[0].West);
}
break;
case 2:
//lower terrain
if (modify.ParcelData.Length > 0)
{
Terrain.lower(modify.ParcelData[0].North, modify.ParcelData[0].West, 10.0, 0.1);
RegenerateTerrain(true, (int)modify.ParcelData[0].North, (int)modify.ParcelData[0].West);
}
break;
}
return true;
}
*/
}
}

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@ -1,151 +0,0 @@
/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using System.Reflection;
using OpenSim.Framework;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using libsecondlife;
namespace OpenSim.world
{
public partial class World
{
private Dictionary<string, IScriptEngine> scriptEngines = new Dictionary<string, IScriptEngine>();
private void LoadScriptEngines()
{
this.LoadScriptPlugins();
}
public void LoadScriptPlugins()
{
string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "ScriptEngines");
string[] pluginFiles = Directory.GetFiles(path, "*.dll");
for (int i = 0; i < pluginFiles.Length; i++)
{
this.AddPlugin(pluginFiles[i]);
}
}
private void AddPlugin(string FileName)
{
Assembly pluginAssembly = Assembly.LoadFrom(FileName);
foreach (Type pluginType in pluginAssembly.GetTypes())
{
if (pluginType.IsPublic)
{
if (!pluginType.IsAbstract)
{
Type typeInterface = pluginType.GetInterface("IScriptEngine", true);
if (typeInterface != null)
{
IScriptEngine plug = (IScriptEngine)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
plug.Init(this);
this.scriptEngines.Add(plug.GetName(), plug);
}
typeInterface = null;
}
}
}
pluginAssembly = null;
}
public void LoadScript(string scriptType, string scriptName, string script, Entity ent)
{
if(this.scriptEngines.ContainsKey(scriptType))
{
this.scriptEngines[scriptType].LoadScript(script, scriptName, ent.localid);
}
}
#region IScriptAPI Methods
public OSVector3 GetEntityPosition(uint localID)
{
OSVector3 res = new OSVector3();
// Console.WriteLine("script- getting entity " + localID + " position");
foreach (Entity entity in this.Entities.Values)
{
if (entity.localid == localID)
{
res.X = entity.Pos.X;
res.Y = entity.Pos.Y;
res.Z = entity.Pos.Z;
}
}
return res;
}
public void SetEntityPosition(uint localID, float x , float y, float z)
{
foreach (Entity entity in this.Entities.Values)
{
if (entity.localid == localID && entity is Primitive)
{
LLVector3 pos = entity.Pos;
pos.X = x;
pos.Y = y;
Primitive prim = entity as Primitive;
// Of course, we really should have asked the physEngine if this is possible, and if not, returned false.
prim.UpdatePosition(pos);
// Console.WriteLine("script- setting entity " + localID + " positon");
}
}
}
public uint GetRandomAvatarID()
{
//Console.WriteLine("script- getting random avatar id");
uint res = 0;
foreach (Entity entity in this.Entities.Values)
{
if (entity is Avatar)
{
res = entity.localid;
}
}
return res;
}
#endregion
}
}

View File

@ -1,734 +0,0 @@
/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using libsecondlife;
using libsecondlife.Packets;
using System.Collections.Generic;
using System.Text;
using System.Reflection;
using System.IO;
using System.Threading;
using OpenSim.Physics.Manager;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Terrain;
using OpenSim.Framework.Inventory;
using OpenSim.Assets;
//using OpenSim.world.scripting;
using OpenSim.RegionServer.world.scripting;
using OpenSim.Terrain;
using OpenSim.Framework.Console;
namespace OpenSim.world
{
public partial class World : WorldBase, ILocalStorageReceiver, IScriptAPI
{
public object LockPhysicsEngine = new object();
public Dictionary<libsecondlife.LLUUID, Avatar> Avatars;
public Dictionary<libsecondlife.LLUUID, Primitive> Prims;
//public ScriptEngine Scripts;
public uint _localNumber = 0;
private PhysicsScene phyScene;
private float timeStep = 0.1f;
public ILocalStorage localStorage;
private Random Rand = new Random();
private uint _primCount = 702000;
private int storageCount;
private Dictionary<LLUUID, ScriptHandler> m_scriptHandlers;
private Dictionary<string, ScriptFactory> m_scripts;
private Mutex updateLock;
public string m_datastore;
public OpenSim.RegionServer.world.ParcelManager parcelManager;
#region Properties
public PhysicsScene PhysScene
{
set
{
this.phyScene = value;
}
get
{
return (this.phyScene);
}
}
#endregion
#region Constructors
/// <summary>
/// Creates a new World class, and a region to go with it.
/// </summary>
/// <param name="clientThreads">Dictionary to contain client threads</param>
/// <param name="regionHandle">Region Handle for this region</param>
/// <param name="regionName">Region Name for this region</param>
public World(Dictionary<uint, ClientView> clientThreads, RegionInfo regInfo, ulong regionHandle, string regionName)
{
try
{
updateLock = new Mutex(false);
m_clientThreads = clientThreads;
m_regionHandle = regionHandle;
m_regionName = regionName;
m_regInfo = regInfo;
m_scriptHandlers = new Dictionary<LLUUID, ScriptHandler>();
m_scripts = new Dictionary<string, ScriptFactory>();
MainConsole.Instance.Notice("World.cs - creating new entitities instance");
Entities = new Dictionary<libsecondlife.LLUUID, Entity>();
Avatars = new Dictionary<LLUUID, Avatar>();
Prims = new Dictionary<LLUUID, Primitive>();
MainConsole.Instance.Notice("World.cs - creating LandMap");
TerrainManager = new TerrainManager(new SecondLife());
Terrain = new TerrainEngine();
Avatar.SetupTemplate("avatar-texture.dat");
// MainConsole.Instance.WriteLine("World.cs - Creating script engine instance");
// Initialise this only after the world has loaded
// Scripts = new ScriptEngine(this);
Avatar.LoadAnims();
this.SetDefaultScripts();
this.LoadScriptEngines();
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.Error("World.cs: Constructor failed with exception " + e.ToString());
}
}
#endregion
#region Script Methods
/// <summary>
/// Loads a new script into the specified entity
/// </summary>
/// <param name="entity">Entity to be scripted</param>
/// <param name="script">The script to load</param>
public void AddScript(Entity entity, Script script)
{
try
{
ScriptHandler scriptHandler = new ScriptHandler(script, entity, this);
m_scriptHandlers.Add(scriptHandler.ScriptId, scriptHandler);
}
catch (Exception e)
{
MainConsole.Instance.Warn("World.cs: AddScript() - Failed with exception " + e.ToString());
}
}
/// <summary>
/// Loads a new script into the specified entity, using a script loaded from a string.
/// </summary>
/// <param name="entity">The entity to be scripted</param>
/// <param name="scriptData">The string containing the script</param>
public void AddScript(Entity entity, string scriptData)
{
try
{
int scriptstart = 0;
int scriptend = 0;
string substring;
scriptstart = scriptData.LastIndexOf("<Script>");
scriptend = scriptData.LastIndexOf("</Script>");
substring = scriptData.Substring(scriptstart + 8, scriptend - scriptstart - 8);
substring = substring.Trim();
//Console.WriteLine("searching for script to add: " + substring);
ScriptFactory scriptFactory;
//Console.WriteLine("script string is " + substring);
if (substring.StartsWith("<ScriptEngine:"))
{
string substring1 = "";
string script = "";
// Console.WriteLine("searching for script engine");
substring1 = substring.Remove(0, 14);
int dev = substring1.IndexOf(',');
string sEngine = substring1.Substring(0, dev);
substring1 = substring1.Remove(0, dev + 1);
int end = substring1.IndexOf('>');
string sName = substring1.Substring(0, end);
//Console.WriteLine(" script info : " + sEngine + " , " + sName);
int startscript = substring.IndexOf('>');
script = substring.Remove(0, startscript + 1);
// Console.WriteLine("script data is " + script);
if (this.scriptEngines.ContainsKey(sEngine))
{
this.scriptEngines[sEngine].LoadScript(script, sName, entity.localid);
}
}
else if (this.m_scripts.TryGetValue(substring, out scriptFactory))
{
//Console.WriteLine("added script");
this.AddScript(entity, scriptFactory());
}
}
catch (Exception e)
{
MainConsole.Instance.Warn("World.cs: AddScript() - Failed with exception " + e.ToString());
}
}
#endregion
#region Update Methods
/// <summary>
/// Performs per-frame updates on the world, this should be the central world loop
/// </summary>
public override void Update()
{
updateLock.WaitOne();
try
{
if (this.phyScene.IsThreaded)
{
this.phyScene.GetResults();
}
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
{
Entities[UUID].addForces();
}
lock (this.LockPhysicsEngine)
{
this.phyScene.Simulate(timeStep);
}
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
{
Entities[UUID].update();
}
foreach (ScriptHandler scriptHandler in m_scriptHandlers.Values)
{
scriptHandler.OnFrame();
}
foreach (IScriptEngine scripteng in this.scriptEngines.Values)
{
scripteng.OnFrame();
}
//backup world data
this.storageCount++;
if (storageCount > 1200) //set to how often you want to backup
{
this.Backup();
storageCount = 0;
}
}
catch (Exception e)
{
MainConsole.Instance.Warn("World.cs: Update() - Failed with exception " + e.ToString());
}
updateLock.ReleaseMutex();
}
public bool Backup()
{
try
{
// Terrain backup routines
if (Terrain.tainted > 0)
{
Terrain.tainted = 0;
MainConsole.Instance.Notice("World.cs: Backup() - Terrain tainted, saving.");
localStorage.SaveMap(Terrain.getHeights1D());
MainConsole.Instance.Notice("World.cs: Backup() - Rebuilding world map image.");
Terrain.exportImage("map_" + m_regInfo.RegionName.ToLower() + ".png", "defaultstripe.png");
MainConsole.Instance.Notice("World.cs: Backup() - Terrain saved, informing Physics.");
phyScene.SetTerrain(Terrain.getHeights1D());
// Needs optimising to just send patches which have changed.
MainConsole.Instance.Notice("World.cs: Backup() - Terrain changed, informing Clients.");
foreach (ClientView client in m_clientThreads.Values)
{
this.SendLayerData(client);
}
}
// Primitive backup routines -- should only do if there's been a change.
MainConsole.Instance.Notice("World.cs: Backup() - Backing up Primitives");
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
{
Entities[UUID].BackUp();
}
//Parcel backup routines. Yay!
ParcelData[] parcels = new ParcelData[parcelManager.parcelList.Count];
int i = 0;
foreach(OpenSim.RegionServer.world.Parcel parcel in parcelManager.parcelList.Values)
{
parcels[i] = parcel.parcelData;
i++;
}
localStorage.SaveParcels(parcels);
// Backup successful
return true;
}
catch (Exception e)
{
// Backup failed
OpenSim.Framework.Console.MainConsole.Instance.Error("World.cs: Backup() - Backup Failed with exception " + e.ToString());
return false;
}
}
#endregion
#region Setup Methods
/// <summary>
/// Loads a new storage subsystem from a named library
/// </summary>
/// <param name="dllName">Storage Library</param>
/// <returns>Successful or not</returns>
public bool LoadStorageDLL(string dllName)
{
try
{
Assembly pluginAssembly = Assembly.LoadFrom(dllName);
ILocalStorage store = null;
foreach (Type pluginType in pluginAssembly.GetTypes())
{
if (pluginType.IsPublic)
{
if (!pluginType.IsAbstract)
{
Type typeInterface = pluginType.GetInterface("ILocalStorage", true);
if (typeInterface != null)
{
ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
store = plug;
store.Initialise(this.m_datastore);
break;
}
typeInterface = null;
}
}
}
pluginAssembly = null;
this.localStorage = store;
return (store == null);
}
catch (Exception e)
{
MainConsole.Instance.Warn("World.cs: LoadStorageDLL() - Failed with exception " + e.ToString());
return false;
}
}
public void SetDefaultScripts()
{
this.m_scripts.Add("FollowRandomAvatar", delegate()
{
return new OpenSim.RegionServer.world.scripting.FollowRandomAvatar();
});
}
#endregion
#region Regenerate Terrain
/// <summary>
/// Rebuilds the terrain using a procedural algorithm
/// </summary>
public void RegenerateTerrain()
{
try
{
Terrain.hills();
lock (this.LockPhysicsEngine)
{
this.phyScene.SetTerrain(Terrain.getHeights1D());
}
this.localStorage.SaveMap(this.Terrain.getHeights1D());
foreach (ClientView client in m_clientThreads.Values)
{
this.SendLayerData(client);
}
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
{
Entities[UUID].LandRenegerated();
}
}
catch (Exception e)
{
MainConsole.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
}
}
/// <summary>
/// Rebuilds the terrain using a 2D float array
/// </summary>
/// <param name="newMap">256,256 float array containing heights</param>
public void RegenerateTerrain(float[,] newMap)
{
try
{
this.Terrain.setHeights2D(newMap);
lock (this.LockPhysicsEngine)
{
this.phyScene.SetTerrain(this.Terrain.getHeights1D());
}
this.localStorage.SaveMap(this.Terrain.getHeights1D());
foreach (ClientView client in m_clientThreads.Values)
{
this.SendLayerData(client);
}
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
{
Entities[UUID].LandRenegerated();
}
}
catch (Exception e)
{
MainConsole.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
}
}
/// <summary>
/// Rebuilds the terrain assuming changes occured at a specified point[?]
/// </summary>
/// <param name="changes">???</param>
/// <param name="pointx">???</param>
/// <param name="pointy">???</param>
public void RegenerateTerrain(bool changes, int pointx, int pointy)
{
try
{
if (changes)
{
/* Dont save here, rely on tainting system instead */
foreach (ClientView client in m_clientThreads.Values)
{
this.SendLayerData(pointx, pointy, client);
}
}
}
catch (Exception e)
{
MainConsole.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
}
}
#endregion
#region Load Terrain
/// <summary>
/// Loads the World heightmap
/// </summary>
public override void LoadWorldMap()
{
try
{
float[] map = this.localStorage.LoadWorld();
if (map == null)
{
if (string.IsNullOrEmpty(this.m_regInfo.TerrainFile))
{
Console.WriteLine("No default terrain, procedurally generating...");
this.Terrain.hills();
this.localStorage.SaveMap(this.Terrain.getHeights1D());
}
else
{
try
{
this.Terrain.loadFromFileF32(this.m_regInfo.TerrainFile);
this.Terrain *= this.m_regInfo.TerrainMultiplier;
}
catch (Exception e)
{
Console.WriteLine("Unable to load default terrain, procedurally generating instead...");
Terrain.hills();
}
this.localStorage.SaveMap(this.Terrain.getHeights1D());
}
}
else
{
this.Terrain.setHeights1D(map);
}
}
catch (Exception e)
{
MainConsole.Instance.Warn("World.cs: LoadWorldMap() - Failed with exception " + e.ToString());
}
}
#endregion
#region Primitives Methods
/// <summary>
/// Sends prims to a client
/// </summary>
/// <param name="RemoteClient">Client to send to</param>
public void GetInitialPrims(ClientView RemoteClient)
{
try
{
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
{
if (Entities[UUID] is Primitive)
{
Primitive primitive = Entities[UUID] as Primitive;
primitive.UpdateClient(RemoteClient);
}
}
}
catch (Exception e)
{
MainConsole.Instance.Warn("World.cs: GetInitialPrims() - Failed with exception " + e.ToString());
}
}
/// <summary>
/// Loads the World's objects
/// </summary>
public void LoadPrimsFromStorage()
{
try
{
MainConsole.Instance.Notice("World.cs: LoadPrimsFromStorage() - Loading primitives");
this.localStorage.LoadPrimitives(this);
}
catch (Exception e)
{
MainConsole.Instance.Warn("World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString());
}
}
/// <summary>
/// Loads a specific object from storage
/// </summary>
/// <param name="prim">The object to load</param>
public void PrimFromStorage(PrimData prim)
{
try
{
if (prim.LocalID >= this._primCount)
{
_primCount = prim.LocalID + 1;
}
MainConsole.Instance.Notice("World.cs: PrimFromStorage() - Reloading prim (localId " + prim.LocalID + " ) from storage");
Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this);
nPrim.CreateFromStorage(prim);
this.Entities.Add(nPrim.uuid, nPrim);
}
catch (Exception e)
{
MainConsole.Instance.Warn("World.cs: PrimFromStorage() - Failed with exception " + e.ToString());
}
}
public void AddNewPrim(Packet addPacket, ClientView agentClient)
{
AddNewPrim((ObjectAddPacket)addPacket, agentClient.AgentID);
}
public void AddNewPrim(ObjectAddPacket addPacket, LLUUID ownerID)
{
try
{
MainConsole.Instance.Notice("World.cs: AddNewPrim() - Creating new prim");
Primitive prim = new Primitive(m_clientThreads, m_regionHandle, this);
prim.CreateFromPacket(addPacket, ownerID, this._primCount);
PhysicsVector pVec = new PhysicsVector(prim.Pos.X, prim.Pos.Y, prim.Pos.Z);
PhysicsVector pSize = new PhysicsVector(0.255f, 0.255f, 0.255f);
if (OpenSim.world.Avatar.PhysicsEngineFlying)
{
lock (this.LockPhysicsEngine)
{
prim.PhysActor = this.phyScene.AddPrim(pVec, pSize);
}
}
this.Entities.Add(prim.uuid, prim);
this._primCount++;
}
catch (Exception e)
{
MainConsole.Instance.Warn("World.cs: AddNewPrim() - Failed with exception " + e.ToString());
}
}
#endregion
#region Add/Remove Avatar Methods
public override Avatar AddViewerAgent(ClientView agentClient)
{
//register for events
agentClient.OnChatFromViewer += new ChatFromViewer(this.SimChat);
agentClient.OnRezObject += new RezObject(this.RezObject);
agentClient.OnModifyTerrain += new ModifyTerrain(this.ModifyTerrain);
agentClient.OnRegionHandShakeReply += new ClientView.GenericCall(this.SendLayerData);
agentClient.OnRequestWearables += new ClientView.GenericCall(this.GetInitialPrims);
agentClient.OnRequestAvatarsData += new ClientView.GenericCall(this.SendAvatarsToClient);
agentClient.OnLinkObjects += new LinkObjects(this.LinkObjects);
agentClient.OnAddPrim += new ClientView.GenericCall4(this.AddNewPrim);
agentClient.OnUpdatePrimShape += new ClientView.UpdateShape(this.UpdatePrimShape);
agentClient.OnObjectSelect += new ClientView.ObjectSelect(this.SelectPrim);
agentClient.OnUpdatePrimFlags += new ClientView.UpdatePrimFlags(this.UpdatePrimFlags);
agentClient.OnUpdatePrimTexture += new ClientView.UpdatePrimTexture(this.UpdatePrimTexture);
agentClient.OnUpdatePrimPosition += new ClientView.UpdatePrimVector(this.UpdatePrimPosition);
agentClient.OnUpdatePrimRotation += new ClientView.UpdatePrimRotation(this.UpdatePrimRotation);
agentClient.OnUpdatePrimScale += new ClientView.UpdatePrimVector(this.UpdatePrimScale);
agentClient.OnDeRezObject += new ClientView.GenericCall4(this.DeRezObject);
agentClient.OnParcelPropertiesRequest += new OpenSim.RegionServer.world.ParcelPropertiesRequest(ParcelPropertiesRequest);
agentClient.OnParcelDivideRequest += new OpenSim.RegionServer.world.ParcelDivideRequest(ParcelDivideRequest);
agentClient.OnParcelJoinRequest+=new OpenSim.RegionServer.world.ParcelJoinRequest(ParcelJoinRequest);
agentClient.OnParcelPropertiesUpdateRequest += new OpenSim.RegionServer.world.ParcelPropertiesUpdateRequest(ParcelPropertiesUpdateRequest);
Avatar newAvatar = null;
try
{
MainConsole.Instance.Notice("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
newAvatar = new Avatar(agentClient, this, m_regionName, m_clientThreads, m_regionHandle, true, 20);
MainConsole.Instance.Notice("World.cs:AddViewerAgent() - Adding new avatar to world");
MainConsole.Instance.Notice("World.cs:AddViewerAgent() - Starting RegionHandshake ");
newAvatar.SendRegionHandshake(this);
//if (!agentClient.m_child)
//{
PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z);
lock (this.LockPhysicsEngine)
{
newAvatar.PhysActor = this.phyScene.AddAvatar(pVec);
}
// }
lock (Entities)
{
if (!Entities.ContainsKey(agentClient.AgentID))
{
this.Entities.Add(agentClient.AgentID, newAvatar);
}
else
{
Entities[agentClient.AgentID] = newAvatar;
}
}
lock (Avatars)
{
if (Avatars.ContainsKey(agentClient.AgentID))
{
Avatars[agentClient.AgentID] = newAvatar;
}
else
{
this.Avatars.Add(agentClient.AgentID, newAvatar);
}
}
}
catch (Exception e)
{
MainConsole.Instance.Warn("World.cs: AddViewerAgent() - Failed with exception " + e.ToString());
}
return newAvatar;
}
public override void RemoveViewerAgent(ClientView agentClient)
{
try
{
lock (Entities)
{
Entities.Remove(agentClient.AgentID);
}
lock (Avatars)
{
Avatars.Remove(agentClient.AgentID);
}
if (agentClient.ClientAvatar.PhysActor != null)
{
this.phyScene.RemoveAvatar(agentClient.ClientAvatar.PhysActor);
}
}
catch (Exception e)
{
MainConsole.Instance.Warn("World.cs: RemoveViewerAgent() - Failed with exception " + e.ToString());
}
}
#endregion
#region Request Avatars List Methods
//The idea is to have a group of method that return a list of avatars meeting some requirement
// ie it could be all Avatars within a certain range of the calling prim/avatar.
public List<Avatar> RequestAvatarList()
{
List<Avatar> result = new List<Avatar>();
foreach (Avatar avatar in Avatars.Values)
{
result.Add(avatar);
}
return result;
}
#endregion
#region ShutDown
/// <summary>
/// Tidy before shutdown
/// </summary>
public override void Close()
{
try
{
this.localStorage.ShutDown();
}
catch (Exception e)
{
OpenSim.Framework.Console.MainConsole.Instance.Error("World.cs: Close() - Failed with exception " + e.ToString());
}
}
#endregion
}
}

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@ -1,204 +0,0 @@
/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using libsecondlife;
using libsecondlife.Packets;
using System.Collections.Generic;
using System.Text;
using System.Reflection;
using System.IO;
using System.Threading;
using OpenSim.Physics.Manager;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Terrain;
using OpenSim.Framework.Inventory;
using OpenSim.Assets;
using OpenSim.RegionServer.world.scripting;
using OpenSim.Terrain;
using OpenSim.Framework.Console;
namespace OpenSim.world
{
public class WorldBase
{
public Dictionary<libsecondlife.LLUUID, Entity> Entities;
protected Dictionary<uint, ClientView> m_clientThreads;
protected ulong m_regionHandle;
protected string m_regionName;
protected InventoryCache _inventoryCache;
protected AssetCache _assetCache;
public RegionInfo m_regInfo;
public TerrainEngine Terrain; //TODO: Replace TerrainManager with this.
protected libsecondlife.TerrainManager TerrainManager; // To be referenced via TerrainEngine
#region Properties
public InventoryCache InventoryCache
{
set
{
this._inventoryCache = value;
}
}
public AssetCache AssetCache
{
set
{
this._assetCache = value;
}
}
#endregion
#region Constructors
public WorldBase()
{
}
#endregion
#region Setup Methods
/// <summary>
/// Register Packet handler Methods with the packet server (which will register them with the SimClient)
/// </summary>
/// <param name="packetServer"></param>
public virtual void RegisterPacketHandlers(PacketServer packetServer)
{
}
#endregion
#region Update Methods
/// <summary>
/// Normally called once every frame/tick to let the world preform anything required (like running the physics simulation)
/// </summary>
public virtual void Update()
{
}
#endregion
#region Terrain Methods
/// <summary>
/// Loads the World heightmap
/// </summary>
public virtual void LoadWorldMap()
{
}
/// <summary>
/// Send the region heightmap to the client
/// </summary>
/// <param name="RemoteClient">Client to send to</param>
public virtual void SendLayerData(ClientView RemoteClient)
{
try
{
int[] patches = new int[4];
for (int y = 0; y < 16; y++)
{
for (int x = 0; x < 16; x = x + 4)
{
patches[0] = x + 0 + y * 16;
patches[1] = x + 1 + y * 16;
patches[2] = x + 2 + y * 16;
patches[3] = x + 3 + y * 16;
Packet layerpack = TerrainManager.CreateLandPacket(Terrain.getHeights1D(), patches);
RemoteClient.OutPacket(layerpack);
}
}
}
catch (Exception e)
{
MainConsole.Instance.Warn("World.cs: SendLayerData() - Failed with exception " + e.ToString());
}
}
/// <summary>
/// Sends a specified patch to a client
/// </summary>
/// <param name="px">Patch coordinate (x) 0..16</param>
/// <param name="py">Patch coordinate (y) 0..16</param>
/// <param name="RemoteClient">The client to send to</param>
public void SendLayerData(int px, int py, ClientView RemoteClient)
{
try
{
int[] patches = new int[1];
int patchx, patchy;
patchx = px / 16;
patchy = py / 16;
patches[0] = patchx + 0 + patchy * 16;
Packet layerpack = TerrainManager.CreateLandPacket(Terrain.getHeights1D(), patches);
RemoteClient.OutPacket(layerpack);
}
catch (Exception e)
{
MainConsole.Instance.Warn("World.cs: SendLayerData() - Failed with exception " + e.ToString());
}
}
#endregion
#region Add/Remove Agent/Avatar
/// <summary>
/// Add a new Agent's avatar
/// </summary>
/// <param name="agentClient"></param>
public virtual Avatar AddViewerAgent(ClientView agentClient)
{
return null;
}
/// <summary>
/// Remove a Agent's avatar
/// </summary>
/// <param name="agentClient"></param>
public virtual void RemoveViewerAgent(ClientView agentClient)
{
}
#endregion
#region Shutdown
/// <summary>
/// Tidy before shutdown
/// </summary>
public virtual void Close()
{
}
#endregion
}
}

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@ -1,40 +0,0 @@
/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
namespace OpenSim.RegionServer.world.scripting
{
public interface IScriptContext
{
IScriptEntity Entity { get; }
bool TryGetRandomAvatar(out IScriptReadonlyEntity avatar);
}
}

View File

@ -1,46 +0,0 @@
/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
namespace OpenSim.RegionServer.world.scripting
{
public interface IScriptReadonlyEntity
{
LLVector3 Pos { get; }
string Name { get; }
}
public interface IScriptEntity
{
LLVector3 Pos { get; set; }
string Name { get; }
}
}

View File

@ -1,125 +0,0 @@
/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
using OpenSim.Physics.Manager;
using OpenSim.world;
using Avatar=OpenSim.world.Avatar;
using Primitive = OpenSim.world.Primitive;
namespace OpenSim.RegionServer.world.scripting
{
public delegate void ScriptEventHandler(IScriptContext context);
public class ScriptHandler : IScriptContext, IScriptEntity, IScriptReadonlyEntity
{
private World m_world;
private Script m_script;
private Entity m_entity;
public LLUUID ScriptId
{
get
{
return m_script.ScriptId;
}
}
public void OnFrame()
{
m_script.OnFrame(this);
}
public ScriptHandler(Script script, Entity entity, World world)
{
m_script = script;
m_entity = entity;
m_world = world;
}
#region IScriptContext Members
IScriptEntity IScriptContext.Entity
{
get
{
return this;
}
}
bool IScriptContext.TryGetRandomAvatar(out IScriptReadonlyEntity avatar)
{
foreach (Entity entity in m_world.Entities.Values )
{
if( entity is Avatar )
{
avatar = entity;
return true;
}
}
avatar = null;
return false;
}
#endregion
#region IScriptEntity and IScriptReadonlyEntity Members
public string Name
{
get
{
return m_entity.Name;
}
}
public LLVector3 Pos
{
get
{
return m_entity.Pos;
}
set
{
if (m_entity is Primitive)
{
Primitive prim = m_entity as Primitive;
// Of course, we really should have asked the physEngine if this is possible, and if not, returned false.
prim.UpdatePosition( value );
}
}
}
#endregion
}
}

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@ -1,53 +0,0 @@
/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
namespace OpenSim.RegionServer.world.scripting
{
public class Script
{
private LLUUID m_scriptId;
public virtual LLUUID ScriptId
{
get
{
return m_scriptId;
}
}
public Script( LLUUID scriptId )
{
m_scriptId = scriptId;
}
public ScriptEventHandler OnFrame;
}
}

View File

@ -1,35 +0,0 @@
/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.RegionServer.world.scripting
{
public delegate Script ScriptFactory();
}

View File

@ -1,64 +0,0 @@
/*
* Copyright (c) Contributors, http://www.openmetaverse.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSim Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
using libsecondlife;
namespace OpenSim.RegionServer.world.scripting
{
public class FollowRandomAvatar : Script
{
public FollowRandomAvatar()
: base(LLUUID.Random())
{
OnFrame += MyOnFrame;
}
private void MyOnFrame(IScriptContext context)
{
LLVector3 pos = context.Entity.Pos;
IScriptReadonlyEntity avatar;
if (context.TryGetRandomAvatar(out avatar))
{
LLVector3 avatarPos = avatar.Pos;
float x = pos.X + ((float)avatarPos.X.CompareTo(pos.X)) / 2;
float y = pos.Y + ((float)avatarPos.Y.CompareTo(pos.Y)) / 2;
LLVector3 newPos = new LLVector3(x, y, pos.Z);
context.Entity.Pos = newPos;
}
}
}
}

View File

@ -99,10 +99,10 @@
<Compile Include="UUIDPrimQuery.cs"> <Compile Include="UUIDPrimQuery.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="Db4LocalStorage.cs"> <Compile Include="UUIDParcelQuery.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
<Compile Include="UUIDParcelQuery.cs"> <Compile Include="Db4LocalStorage.cs">
<SubType>Code</SubType> <SubType>Code</SubType>
</Compile> </Compile>
</ItemGroup> </ItemGroup>

View File

@ -14,8 +14,8 @@
<include name="AssemblyInfo.cs" /> <include name="AssemblyInfo.cs" />
<include name="MapStorage.cs" /> <include name="MapStorage.cs" />
<include name="UUIDPrimQuery.cs" /> <include name="UUIDPrimQuery.cs" />
<include name="Db4LocalStorage.cs" />
<include name="UUIDParcelQuery.cs" /> <include name="UUIDParcelQuery.cs" />
<include name="Db4LocalStorage.cs" />
</sources> </sources>
<references basedir="${project::get-base-directory()}"> <references basedir="${project::get-base-directory()}">
<lib> <lib>

View File

@ -31,6 +31,7 @@ using System.Collections.Generic;
using System.Text; using System.Text;
using OpenSim.UserServer; using OpenSim.UserServer;
using OpenSim.Framework.Console; using OpenSim.Framework.Console;
using OpenSim.RegionServer;
namespace OpenSim namespace OpenSim
{ {
@ -111,7 +112,7 @@ namespace OpenSim
sim.m_sandbox = sandBoxMode; sim.m_sandbox = sandBoxMode;
sim.user_accounts = userAccounts; sim.user_accounts = userAccounts;
sim.gridLocalAsset = gridLocalAsset; sim.gridLocalAsset = gridLocalAsset;
OpenSim.world.Avatar.PhysicsEngineFlying = allowFlying; OpenSim.RegionServer.Simulator.Avatar.PhysicsEngineFlying = allowFlying;
sim.StartUp(); sim.StartUp();

View File

@ -38,13 +38,15 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using libsecondlife; using libsecondlife;
using libsecondlife.Packets; using libsecondlife.Packets;
using OpenSim.world; using OpenSim.RegionServer;
using OpenSim.RegionServer.Simulator;
using OpenSim.Terrain; using OpenSim.Terrain;
using OpenSim.Framework.Interfaces; using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types; using OpenSim.Framework.Types;
using OpenSim.UserServer; using OpenSim.UserServer;
using OpenSim.Assets; using OpenSim.RegionServer.Assets;
using OpenSim.CAPS; using OpenSim.RegionServer.CAPS;
using OpenSim.Framework.Console; using OpenSim.Framework.Console;
using OpenSim.Physics.Manager; using OpenSim.Physics.Manager;
using Nwc.XmlRpc; using Nwc.XmlRpc;
@ -54,7 +56,7 @@ using OpenSim.GenericConfig;
namespace OpenSim namespace OpenSim
{ {
public class OpenSimMain : RegionServerBase, conscmd_callback public class OpenSimMain : OpenSim.RegionServer.RegionServerBase, conscmd_callback
{ {
private CheckSumServer checkServer; private CheckSumServer checkServer;
@ -209,7 +211,7 @@ namespace OpenSim
} }
m_console.Notice("Creating ParcelManager"); m_console.Notice("Creating ParcelManager");
LocalWorld.parcelManager = new OpenSim.RegionServer.world.ParcelManager(this.LocalWorld); LocalWorld.parcelManager = new OpenSim.RegionServer.Simulator.ParcelManager(this.LocalWorld);
m_console.Notice("Loading Parcels from DB..."); m_console.Notice("Loading Parcels from DB...");
LocalWorld.localStorage.LoadParcels((ILocalStorageParcelReceiver)LocalWorld.parcelManager); LocalWorld.localStorage.LoadParcels((ILocalStorageParcelReceiver)LocalWorld.parcelManager);
@ -436,23 +438,23 @@ namespace OpenSim
case "": case "":
this.m_physicsEngine = "basicphysics"; this.m_physicsEngine = "basicphysics";
configData.SetAttribute("PhysicsEngine", "basicphysics"); configData.SetAttribute("PhysicsEngine", "basicphysics");
OpenSim.world.Avatar.PhysicsEngineFlying = false; OpenSim.RegionServer.Simulator.Avatar.PhysicsEngineFlying = false;
break; break;
case "basicphysics": case "basicphysics":
this.m_physicsEngine = "basicphysics"; this.m_physicsEngine = "basicphysics";
configData.SetAttribute("PhysicsEngine", "basicphysics"); configData.SetAttribute("PhysicsEngine", "basicphysics");
OpenSim.world.Avatar.PhysicsEngineFlying = false; OpenSim.RegionServer.Simulator.Avatar.PhysicsEngineFlying = false;
break; break;
case "RealPhysX": case "RealPhysX":
this.m_physicsEngine = "RealPhysX"; this.m_physicsEngine = "RealPhysX";
OpenSim.world.Avatar.PhysicsEngineFlying = true; OpenSim.RegionServer.Simulator.Avatar.PhysicsEngineFlying = true;
break; break;
case "OpenDynamicsEngine": case "OpenDynamicsEngine":
this.m_physicsEngine = "OpenDynamicsEngine"; this.m_physicsEngine = "OpenDynamicsEngine";
OpenSim.world.Avatar.PhysicsEngineFlying = true; OpenSim.RegionServer.Simulator.Avatar.PhysicsEngineFlying = true;
break; break;
} }
@ -556,19 +558,19 @@ namespace OpenSim
m_console.Error("That is " + (DateTime.Now - startuptime).ToString()); m_console.Error("That is " + (DateTime.Now - startuptime).ToString());
break; break;
case "users": case "users":
OpenSim.world.Avatar TempAv; OpenSim.RegionServer.Simulator.Avatar TempAv;
m_console.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP")); m_console.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}", "Firstname", "Lastname", "Agent ID", "Session ID", "Circuit", "IP"));
foreach (libsecondlife.LLUUID UUID in LocalWorld.Entities.Keys) foreach (libsecondlife.LLUUID UUID in LocalWorld.Entities.Keys)
{ {
if (LocalWorld.Entities[UUID].ToString() == "OpenSim.world.Avatar") if (LocalWorld.Entities[UUID].ToString() == "OpenSim.RegionServer.Simulator.Avatar")
{ {
TempAv = (OpenSim.world.Avatar)LocalWorld.Entities[UUID]; TempAv = (OpenSim.RegionServer.Simulator.Avatar)LocalWorld.Entities[UUID];
m_console.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.SessionID, TempAv.ControllingClient.CircuitCode, TempAv.ControllingClient.userEP.ToString())); m_console.Error(String.Format("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}", TempAv.firstname, TempAv.lastname, UUID, TempAv.ControllingClient.SessionID, TempAv.ControllingClient.CircuitCode, TempAv.ControllingClient.userEP.ToString()));
} }
} }
break; break;
case "parcels": case "parcels":
foreach (OpenSim.RegionServer.world.Parcel parcel in LocalWorld.parcelManager.parcelList.Values) foreach (OpenSim.RegionServer.Simulator.Parcel parcel in LocalWorld.parcelManager.parcelList.Values)
{ {
m_console.Error("Parcel ID#" + parcel.parcelData.localID + "(Global UUID: " + parcel.parcelData.globalID + "):"); m_console.Error("Parcel ID#" + parcel.parcelData.localID + "(Global UUID: " + parcel.parcelData.globalID + "):");
m_console.Error("\tParcel Name: " + parcel.parcelData.parcelName); m_console.Error("\tParcel Name: " + parcel.parcelData.parcelName);