Applied makomk 's patch from issue #219.
parent
3abdec8d17
commit
f8c1366cbf
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@ -17,9 +17,7 @@ namespace OpenSim.Framework.UserManagement
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private Hashtable loginFlagsHash;
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private Hashtable loginFlagsHash;
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private Hashtable globalTexturesHash;
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private Hashtable globalTexturesHash;
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private Hashtable loginError;
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private Hashtable loginError;
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private Hashtable eventCategoriesHash;
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private Hashtable uiConfigHash;
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private Hashtable uiConfigHash;
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private Hashtable classifiedCategoriesHash;
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private ArrayList loginFlags;
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private ArrayList loginFlags;
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private ArrayList globalTextures;
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private ArrayList globalTextures;
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@ -82,8 +80,6 @@ namespace OpenSim.Framework.UserManagement
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this.classifiedCategories = new ArrayList();
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this.classifiedCategories = new ArrayList();
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this.loginError = new Hashtable();
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this.loginError = new Hashtable();
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this.eventCategoriesHash = new Hashtable();
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this.classifiedCategoriesHash = new Hashtable();
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this.uiConfigHash = new Hashtable();
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this.uiConfigHash = new Hashtable();
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this.defaultXmlRpcResponse = new XmlRpcResponse();
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this.defaultXmlRpcResponse = new XmlRpcResponse();
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@ -215,7 +211,7 @@ namespace OpenSim.Framework.UserManagement
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this.globalTexturesHash["cloud_texture_id"] = this.CloudTexture;
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this.globalTexturesHash["cloud_texture_id"] = this.CloudTexture;
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this.globalTexturesHash["moon_texture_id"] = this.MoonTexture;
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this.globalTexturesHash["moon_texture_id"] = this.MoonTexture;
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this.globalTextures.Add(this.globalTexturesHash);
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this.globalTextures.Add(this.globalTexturesHash);
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this.eventCategories.Add(this.eventCategoriesHash);
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// this.eventCategories.Add(this.eventCategoriesHash);
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this.AddToUIConfig("allow_first_life", this.allowFirstLife);
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this.AddToUIConfig("allow_first_life", this.allowFirstLife);
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this.uiConfig.Add(this.uiConfigHash);
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this.uiConfig.Add(this.uiConfigHash);
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@ -273,7 +269,8 @@ namespace OpenSim.Framework.UserManagement
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public void SetEventCategories(string category, string value)
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public void SetEventCategories(string category, string value)
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{
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{
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this.eventCategoriesHash[category] = value;
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// this.eventCategoriesHash[category] = value;
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//TODO
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} // SetEventCategories
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} // SetEventCategories
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public void AddToUIConfig(string itemName, string item)
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public void AddToUIConfig(string itemName, string item)
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@ -283,9 +280,10 @@ namespace OpenSim.Framework.UserManagement
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public void AddClassifiedCategory(Int32 ID, string categoryName)
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public void AddClassifiedCategory(Int32 ID, string categoryName)
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{
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{
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this.classifiedCategoriesHash["category_name"] = categoryName;
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Hashtable hash = new Hashtable();
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this.classifiedCategoriesHash["category_id"] = ID;
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hash["category_name"] = categoryName;
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this.classifiedCategories.Add(this.classifiedCategoriesHash);
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hash["category_id"] = ID;
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this.classifiedCategories.Add(hash);
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// this.classifiedCategoriesHash.Clear();
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// this.classifiedCategoriesHash.Clear();
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} // SetClassifiedCategory
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} // SetClassifiedCategory
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