refactor: Use LSL_Vector(Vector3) constructor in llCastRay()

user_profiles
Justin Clark-Casey (justincc) 2013-03-14 23:06:54 +00:00
parent ca99f418d8
commit f8dab4f93f
1 changed files with 1 additions and 1 deletions

View File

@ -11462,7 +11462,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
list.Add(new LSL_Integer(linkNum)); list.Add(new LSL_Integer(linkNum));
if ((dataFlags & ScriptBaseClass.RC_GET_NORMAL) == ScriptBaseClass.RC_GET_NORMAL) if ((dataFlags & ScriptBaseClass.RC_GET_NORMAL) == ScriptBaseClass.RC_GET_NORMAL)
list.Add(new LSL_Vector(result.Normal.X, result.Normal.Y, result.Normal.Z)); list.Add(new LSL_Vector(result.Normal));
values++; values++;
if (values >= count) if (values >= count)