Mantis#2860. Thank you kindly, Thomax for a patch that:

Improves map image representation.
0.6.2-post-fixes
Charles Krinke 2008-12-21 00:27:32 +00:00
parent 119104e35b
commit f8f93f4c48
1 changed files with 1 additions and 1 deletions

View File

@ -246,7 +246,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
if (part.Shape == null) if (part.Shape == null)
continue; continue;
if (part.Shape.PCode == (byte)PCode.Tree || part.Shape.PCode == (byte)PCode.NewTree) if (part.Shape.PCode == (byte)PCode.Tree || part.Shape.PCode == (byte)PCode.NewTree || part.Shape.PCode == (byte)PCode.Grass)
continue; // eliminates trees from this since we don't really have a good tree representation continue; // eliminates trees from this since we don't really have a good tree representation
// if you want tree blocks on the map comment the above line and uncomment the below line // if you want tree blocks on the map comment the above line and uncomment the below line
//mapdotspot = Color.PaleGreen; //mapdotspot = Color.PaleGreen;