Mantis#2860. Thank you kindly, Thomax for a patch that:
Improves map image representation.0.6.2-post-fixes
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119104e35b
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f8f93f4c48
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@ -246,7 +246,7 @@ namespace OpenSim.Region.Environment.Modules.World.WorldMap
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if (part.Shape == null)
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if (part.Shape == null)
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continue;
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continue;
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if (part.Shape.PCode == (byte)PCode.Tree || part.Shape.PCode == (byte)PCode.NewTree)
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if (part.Shape.PCode == (byte)PCode.Tree || part.Shape.PCode == (byte)PCode.NewTree || part.Shape.PCode == (byte)PCode.Grass)
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continue; // eliminates trees from this since we don't really have a good tree representation
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continue; // eliminates trees from this since we don't really have a good tree representation
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// if you want tree blocks on the map comment the above line and uncomment the below line
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// if you want tree blocks on the map comment the above line and uncomment the below line
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//mapdotspot = Color.PaleGreen;
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//mapdotspot = Color.PaleGreen;
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