Merge branch 'master' into avinationmerge
Conflicts: OpenSim/Framework/AvatarAppearance.csavinationmerge 0.9.0
commit
f93ce485b1
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@ -490,7 +490,14 @@ namespace OpenSim.Framework
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m_wearables[i] = new AvatarWearable();
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}
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m_wearables[wearableId].Clear();
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<<<<<<< HEAD
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for (int i = 0; i < wearable.Count; i++)
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=======
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int count = wearable.Count;
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if (count > AvatarWearable.MAX_WEARABLES)
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count = AvatarWearable.MAX_WEARABLES;
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for (int i = 0; i < count; i++)
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>>>>>>> master
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m_wearables[wearableId].Add(wearable[i].ItemID, wearable[i].AssetID);
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}
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@ -167,13 +167,13 @@
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InworldRestartShutsDown = false
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; Use of normalized 55FPS statistics
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; Opensim does not have a frame rate control like other simulators
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; Most parameters that control timing can be configurable region by region
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; To achive closer compatibility with values expected by viewers, scripts and users
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; Opensim does not have a frame rate control like other simulators.
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; Most parameters that control timing can be configurable region by region.
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; To achieve closer compatibility with values expected by viewers, scripts and users
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; some parameters are converted to a equivalent per frame value.
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; Adicionaly they are scaled to values they whould have on a system running at a nominal 55 frames per second rate
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; Additionally, they are scaled to values they would have on a system running at a nominal 55 frames per second rate.
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; The scale factor it 55 * FrameTime, corresponding to 5 with default configuration
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; You can choose to not apply this scale factor setting Normalized55FPS to false.
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; You can choose to show the true physics FPS to viewers by setting Normalized55FPS to false.
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; Normalized55FPS = true
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; Main Frame time
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