Remove unused and never set SP.PreviousRotation
parent
572b680cb0
commit
f9438e7147
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@ -178,8 +178,6 @@ namespace OpenSim.Region.Framework.Scenes
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private Quaternion m_bodyRot = Quaternion.Identity;
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private Quaternion m_bodyRot = Quaternion.Identity;
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private Quaternion m_bodyRotPrevious = Quaternion.Identity;
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private const int LAND_VELOCITYMAG_MAX = 12;
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private const int LAND_VELOCITYMAG_MAX = 12;
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public bool IsRestrictedToRegion;
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public bool IsRestrictedToRegion;
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@ -592,12 +590,6 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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}
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}
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public Quaternion PreviousRotation
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{
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get { return m_bodyRotPrevious; }
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set { m_bodyRotPrevious = value; }
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}
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/// <summary>
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/// <summary>
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/// If this is true, agent doesn't have a representation in this scene.
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/// If this is true, agent doesn't have a representation in this scene.
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/// this is an agent 'looking into' this scene from a nearby scene(region)
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/// this is an agent 'looking into' this scene from a nearby scene(region)
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