minor: Put Scene.PhysicsRequestAsset() into standard C# xml format.
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			@ -5638,10 +5638,17 @@ namespace OpenSim.Region.Framework.Scenes
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            return m_SpawnPoint - 1;
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        }
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        // Wrappers to get physics modules retrieve assets. Has to be done this way
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        // because we can't assign the asset service to physics directly - at the
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        // time physics are instantiated it's not registered but it will be by
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        // the time the first prim exists.
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        /// <summary>
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        /// Wrappers to get physics modules retrieve assets. 
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        /// </summary>
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        /// <remarks>
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        /// Has to be done this way
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        /// because we can't assign the asset service to physics directly - at the
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        /// time physics are instantiated it's not registered but it will be by
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        /// the time the first prim exists.
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        /// </remarks>
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        /// <param name="assetID"></param>
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        /// <param name="callback"></param>
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        public void PhysicsRequestAsset(UUID assetID, AssetReceivedDelegate callback)
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        {
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            AssetService.Get(assetID.ToString(), callback, PhysicsAssetReceived);
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