minor: Put Scene.PhysicsRequestAsset() into standard C# xml format.
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7fdc251774
commit
fb26d32a5c
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@ -5638,10 +5638,17 @@ namespace OpenSim.Region.Framework.Scenes
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return m_SpawnPoint - 1;
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return m_SpawnPoint - 1;
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}
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}
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// Wrappers to get physics modules retrieve assets. Has to be done this way
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/// <summary>
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// because we can't assign the asset service to physics directly - at the
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/// Wrappers to get physics modules retrieve assets.
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// time physics are instantiated it's not registered but it will be by
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/// </summary>
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// the time the first prim exists.
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/// <remarks>
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/// Has to be done this way
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/// because we can't assign the asset service to physics directly - at the
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/// time physics are instantiated it's not registered but it will be by
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/// the time the first prim exists.
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/// </remarks>
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/// <param name="assetID"></param>
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/// <param name="callback"></param>
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public void PhysicsRequestAsset(UUID assetID, AssetReceivedDelegate callback)
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public void PhysicsRequestAsset(UUID assetID, AssetReceivedDelegate callback)
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{
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{
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AssetService.Get(assetID.ToString(), callback, PhysicsAssetReceived);
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AssetService.Get(assetID.ToString(), callback, PhysicsAssetReceived);
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