Comment out recently added log message detailing number of scripts started when compile queue empties for now

0.7.3-extended
Justin Clark-Casey (justincc) 2012-06-20 00:24:39 +01:00
parent 4684207d6e
commit fb7573f713
1 changed files with 2 additions and 2 deletions

View File

@ -880,8 +880,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
}
}
m_log.DebugFormat(
"[XEngine]: Completed starting {0} scripts on {1}", scriptsStarted, m_Scene.RegionInfo.RegionName);
// m_log.DebugFormat(
// "[XEngine]: Completed starting {0} scripts on {1}", scriptsStarted, m_Scene.RegionInfo.RegionName);
// NOTE: Despite having a lockless queue, this lock is required
// to make sure there is never no compile thread while there