Add the default region texture UUIDS back in that were lost in
the shuffle. Translate LLUUID.Zero to the default textures on set. This should fix the default button in the viewer.0.6.0-stable
parent
40fa68d3e5
commit
fc83af4bf6
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@ -70,19 +70,19 @@ namespace OpenSim.Framework
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configMember.addConfigurationOption("terrain_base_0",
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configMember.addConfigurationOption("terrain_base_0",
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ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
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ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
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String.Empty, "00000000-0000-0000-0000-000000000000",true);
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String.Empty, "b8d3965a-ad78-bf43-699b-bff8eca6c975",true);
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configMember.addConfigurationOption("terrain_base_1",
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configMember.addConfigurationOption("terrain_base_1",
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ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
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ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
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String.Empty, "00000000-0000-0000-0000-000000000000",true);
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String.Empty, "abb783e6-3e93-26c0-248a-247666855da3",true);
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configMember.addConfigurationOption("terrain_base_2",
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configMember.addConfigurationOption("terrain_base_2",
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ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
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ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
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String.Empty, "00000000-0000-0000-0000-000000000000",true);
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String.Empty, "179cdabd-398a-9b6b-1391-4dc333ba321f",true);
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configMember.addConfigurationOption("terrain_base_3",
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configMember.addConfigurationOption("terrain_base_3",
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ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
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ConfigurationOption.ConfigurationTypes.TYPE_LLUUID,
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String.Empty, "00000000-0000-0000-0000-000000000000",true);
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String.Empty, "beb169c7-11ea-fff2-efe5-0f24dc881df2",true);
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configMember.addConfigurationOption("terrain_start_height_0",
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configMember.addConfigurationOption("terrain_start_height_0",
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ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
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ConfigurationOption.ConfigurationTypes.TYPE_DOUBLE,
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@ -354,7 +354,13 @@ namespace OpenSim.Framework
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public LLUUID TerrainTexture1
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public LLUUID TerrainTexture1
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{
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{
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get { return m_TerrainTexture1; }
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get { return m_TerrainTexture1; }
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set { m_TerrainTexture1 = value; }
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set
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{
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if (value == LLUUID.Zero)
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m_TerrainTexture1 = new LLUUID("b8d3965a-ad78-bf43-699b-bff8eca6c975");
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else
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m_TerrainTexture1 = value;
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}
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}
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}
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private LLUUID m_TerrainTexture2 = LLUUID.Zero;
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private LLUUID m_TerrainTexture2 = LLUUID.Zero;
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@ -362,7 +368,13 @@ namespace OpenSim.Framework
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public LLUUID TerrainTexture2
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public LLUUID TerrainTexture2
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{
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{
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get { return m_TerrainTexture2; }
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get { return m_TerrainTexture2; }
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set { m_TerrainTexture2 = value; }
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set
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{
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if (value == LLUUID.Zero)
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m_TerrainTexture2 = new LLUUID("abb783e6-3e93-26c0-248a-247666855da3");
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else
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m_TerrainTexture2 = value;
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}
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}
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}
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private LLUUID m_TerrainTexture3 = LLUUID.Zero;
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private LLUUID m_TerrainTexture3 = LLUUID.Zero;
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@ -370,7 +382,13 @@ namespace OpenSim.Framework
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public LLUUID TerrainTexture3
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public LLUUID TerrainTexture3
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{
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{
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get { return m_TerrainTexture3; }
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get { return m_TerrainTexture3; }
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set { m_TerrainTexture3 = value; }
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set
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{
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if (value == LLUUID.Zero)
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m_TerrainTexture3 = new LLUUID("179cdabd-398a-9b6b-1391-4dc333ba321f");
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else
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m_TerrainTexture3 = value;
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}
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}
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}
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private LLUUID m_TerrainTexture4 = LLUUID.Zero;
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private LLUUID m_TerrainTexture4 = LLUUID.Zero;
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@ -378,7 +396,13 @@ namespace OpenSim.Framework
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public LLUUID TerrainTexture4
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public LLUUID TerrainTexture4
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{
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{
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get { return m_TerrainTexture4; }
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get { return m_TerrainTexture4; }
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set { m_TerrainTexture4 = value; }
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set
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{
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if (value == LLUUID.Zero)
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m_TerrainTexture4 = new LLUUID("beb169c7-11ea-fff2-efe5-0f24dc881df2");
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else
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m_TerrainTexture4 = value;
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}
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}
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}
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private double m_Elevation1NW = 10;
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private double m_Elevation1NW = 10;
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