Instead of passing separate engine, part and item components to script APIs, pass down IScriptInstance instead.

This is to allow the future co-operative script thread terminate feature to detect and act upon termination requests.
This splits the assembly and state loading out from the ScriptInstance() constructor to a separate Load() method
in order to facilititate continued script logic regression testing.
user_profiles
Justin Clark-Casey (justincc) 2013-01-15 21:13:22 +00:00
parent 1c240cd555
commit fccb03227e
16 changed files with 110 additions and 79 deletions

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@ -29,6 +29,7 @@ using System;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.ScriptEngine.Shared;
namespace OpenSim.Region.ScriptEngine.Interfaces namespace OpenSim.Region.ScriptEngine.Interfaces
{ {
@ -38,11 +39,8 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
/// Initialize the API /// Initialize the API
/// </summary> /// </summary>
/// <remarks> /// <remarks>
/// Each API has an identifier, which is used to load the /// Each API has an identifier, which is used to load the proper runtime assembly at load time.
/// proper runtime assembly at load time. /// <param name='scriptInstance'>/param>
/// <param name='engine'>/param> void Initialize(IScriptInstance scriptInstance);
/// <param name='part'></param>
/// <param name='item'></param>
void Initialize(IScriptEngine engine, SceneObjectPart part, TaskInventoryItem item);
} }
} }

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@ -31,6 +31,7 @@ using System.Collections.Generic;
using OpenMetaverse; using OpenMetaverse;
using log4net; using log4net;
using OpenSim.Framework; using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.ScriptEngine.Shared; using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Interfaces; using OpenSim.Region.ScriptEngine.Interfaces;
@ -105,6 +106,11 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
/// </summary> /// </summary>
long MeasurementPeriodExecutionTime { get; } long MeasurementPeriodExecutionTime { get; }
/// <summary>
/// Scene part in which this script instance is contained.
/// </summary>
SceneObjectPart Part { get; }
IScriptEngine Engine { get; } IScriptEngine Engine { get; }
UUID AppDomain { get; set; } UUID AppDomain { get; set; }
string PrimName { get; } string PrimName { get; }
@ -124,6 +130,12 @@ namespace OpenSim.Region.ScriptEngine.Interfaces
uint LocalID { get; } uint LocalID { get; }
UUID AssetID { get; } UUID AssetID { get; }
/// <summary>
/// Inventory item containing the script used.
/// </summary>
TaskInventoryItem ScriptTask { get; }
Queue EventQueue { get; } Queue EventQueue { get; }
/// <summary> /// <summary>

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@ -110,11 +110,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp. protected int EMAIL_PAUSE_TIME = 20; // documented delay value for smtp.
protected ISoundModule m_SoundModule = null; protected ISoundModule m_SoundModule = null;
public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) public void Initialize(IScriptInstance scriptInstance)
{ {
m_ScriptEngine = ScriptEngine; m_ScriptEngine = scriptInstance.Engine;
m_host = host; m_host = scriptInstance.Part;
m_item = item; m_item = scriptInstance.ScriptTask;
LoadLimits(); // read script limits from config. LoadLimits(); // read script limits from config.
@ -123,10 +123,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>();
m_SoundModule = m_ScriptEngine.World.RequestModuleInterface<ISoundModule>(); m_SoundModule = m_ScriptEngine.World.RequestModuleInterface<ISoundModule>();
AsyncCommands = new AsyncCommandManager(ScriptEngine); AsyncCommands = new AsyncCommandManager(m_ScriptEngine);
} }
/* load configuration items that affect script, object and run-time behavior. */ /// <summary>
/// Load configuration items that affect script, object and run-time behavior. */
/// </summary>
private void LoadLimits() private void LoadLimits()
{ {
m_ScriptDelayFactor = m_ScriptDelayFactor =
@ -141,12 +143,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
m_ScriptEngine.Config.GetInt("NotecardLineReadCharsMax", 255); m_ScriptEngine.Config.GetInt("NotecardLineReadCharsMax", 255);
if (m_notecardLineReadCharsMax > 65535) if (m_notecardLineReadCharsMax > 65535)
m_notecardLineReadCharsMax = 65535; m_notecardLineReadCharsMax = 65535;
// load limits for particular subsystems. // load limits for particular subsystems.
IConfig SMTPConfig; IConfig SMTPConfig;
if ((SMTPConfig = m_ScriptEngine.ConfigSource.Configs["SMTP"]) != null) { if ((SMTPConfig = m_ScriptEngine.ConfigSource.Configs["SMTP"]) != null) {
// there's an smtp config, so load in the snooze time. // there's an smtp config, so load in the snooze time.
EMAIL_PAUSE_TIME = SMTPConfig.GetInt("email_pause_time", EMAIL_PAUSE_TIME); EMAIL_PAUSE_TIME = SMTPConfig.GetInt("email_pause_time", EMAIL_PAUSE_TIME);
} }
// Rezzing an object with a velocity can create recoil. This feature seems to have been // Rezzing an object with a velocity can create recoil. This feature seems to have been
// removed from recent versions of SL. The code computes recoil (vel*mass) and scales // removed from recent versions of SL. The code computes recoil (vel*mass) and scales
// it by this factor. May be zero to turn off recoil all together. // it by this factor. May be zero to turn off recoil all together.

View File

@ -61,10 +61,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
internal bool m_LSFunctionsEnabled = false; internal bool m_LSFunctionsEnabled = false;
internal IScriptModuleComms m_comms = null; internal IScriptModuleComms m_comms = null;
public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) public void Initialize(IScriptInstance scriptInstance)
{ {
m_ScriptEngine = ScriptEngine; m_ScriptEngine = scriptInstance.Engine;
m_host = host; m_host = scriptInstance.Part;
if (m_ScriptEngine.Config.GetBoolean("AllowLightShareFunctions", false)) if (m_ScriptEngine.Config.GetBoolean("AllowLightShareFunctions", false))
m_LSFunctionsEnabled = true; m_LSFunctionsEnabled = true;
@ -92,10 +92,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
get { return m_ScriptEngine.World; } get { return m_ScriptEngine.World; }
} }
// /// <summary>
//Dumps an error message on the debug console. /// Dumps an error message on the debug console.
// /// </summary>
internal void LSShoutError(string message) internal void LSShoutError(string message)
{ {
if (message.Length > 1023) if (message.Length > 1023)

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@ -61,11 +61,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
internal bool m_MODFunctionsEnabled = false; internal bool m_MODFunctionsEnabled = false;
internal IScriptModuleComms m_comms = null; internal IScriptModuleComms m_comms = null;
public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) public void Initialize(IScriptInstance scriptInstance)
{ {
m_ScriptEngine = ScriptEngine; m_ScriptEngine = scriptInstance.Engine;
m_host = host; m_host = scriptInstance.Part;
m_item = item; m_item = scriptInstance.ScriptTask;
if (m_ScriptEngine.Config.GetBoolean("AllowMODFunctions", false)) if (m_ScriptEngine.Config.GetBoolean("AllowMODFunctions", false))
m_MODFunctionsEnabled = true; m_MODFunctionsEnabled = true;

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@ -142,11 +142,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
protected IUrlModule m_UrlModule = null; protected IUrlModule m_UrlModule = null;
public void Initialize(IScriptEngine ScriptEngine, SceneObjectPart host, TaskInventoryItem item) public void Initialize(IScriptInstance scriptInstance)
{ {
m_ScriptEngine = ScriptEngine; m_ScriptEngine = scriptInstance.Engine;
m_host = host; m_host = scriptInstance.Part;
m_item = item; m_item = scriptInstance.ScriptTask;
m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>(); m_UrlModule = m_ScriptEngine.World.RequestModuleInterface<IUrlModule>();

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@ -157,9 +157,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
public UUID AppDomain { get; set; } public UUID AppDomain { get; set; }
/// <summary>
/// Scene part in which this script instance is contained.
/// </summary>
public SceneObjectPart Part { get; private set; } public SceneObjectPart Part { get; private set; }
public string PrimName { get; private set; } public string PrimName { get; private set; }
@ -209,10 +206,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
EventQueue.Clear(); EventQueue.Clear();
} }
public ScriptInstance(IScriptEngine engine, SceneObjectPart part, public ScriptInstance(
UUID itemID, UUID assetID, string assembly, IScriptEngine engine, SceneObjectPart part, TaskInventoryItem item,
AppDomain dom, string primName, string scriptName, int startParam, bool postOnRez,
int startParam, bool postOnRez, StateSource stateSource,
int maxScriptQueue) int maxScriptQueue)
{ {
State = "default"; State = "default";
@ -220,32 +216,42 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
Engine = engine; Engine = engine;
Part = part; Part = part;
ItemID = itemID; ScriptTask = item;
AssetID = assetID;
PrimName = primName; // This is currently only here to allow regression tests to get away without specifying any inventory
ScriptName = scriptName; // item when they are testing script logic that doesn't require an item.
m_Assembly = assembly; if (ScriptTask != null)
{
ScriptName = ScriptTask.Name;
ItemID = ScriptTask.ItemID;
AssetID = ScriptTask.AssetID;
}
PrimName = part.ParentGroup.Name;
StartParam = startParam; StartParam = startParam;
m_MaxScriptQueue = maxScriptQueue; m_MaxScriptQueue = maxScriptQueue;
m_stateSource = stateSource;
m_postOnRez = postOnRez; m_postOnRez = postOnRez;
m_AttachedAvatar = Part.ParentGroup.AttachedAvatar; m_AttachedAvatar = Part.ParentGroup.AttachedAvatar;
m_RegionID = Part.ParentGroup.Scene.RegionInfo.RegionID; m_RegionID = Part.ParentGroup.Scene.RegionInfo.RegionID;
}
lock (Part.TaskInventory) /// <summary>
/// Load the script from an assembly into an AppDomain.
/// </summary>
/// <param name='dom'></param>
/// <param name='assembly'></param>
/// <param name='stateSource'></param>
public void Load(AppDomain dom, string assembly, StateSource stateSource)
{ {
if (Part.TaskInventory.ContainsKey(ItemID)) m_Assembly = assembly;
{ m_stateSource = stateSource;
ScriptTask = Part.TaskInventory[ItemID];
}
}
ApiManager am = new ApiManager(); ApiManager am = new ApiManager();
foreach (string api in am.GetApis()) foreach (string api in am.GetApis())
{ {
m_Apis[api] = am.CreateApi(api); m_Apis[api] = am.CreateApi(api);
m_Apis[api].Initialize(engine, part, ScriptTask); m_Apis[api].Initialize(this);
} }
try try
@ -279,7 +285,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Instance
// // m_log.Debug("[Script] Script instance created"); // // m_log.Debug("[Script] Script instance created");
part.SetScriptEvents(ItemID, Part.SetScriptEvents(ItemID,
(int)m_Script.GetStateEventFlags(State)); (int)m_Script.GetStateEventFlags(State));
} }
catch (Exception e) catch (Exception e)

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@ -41,6 +41,7 @@ using OpenSim.Region.OptionalModules.World.NPC;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.ScriptEngine.Shared; using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.Api; using OpenSim.Region.ScriptEngine.Shared.Api;
using OpenSim.Region.ScriptEngine.Shared.Instance;
using OpenSim.Services.Interfaces; using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common; using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock; using OpenSim.Tests.Common.Mock;
@ -93,7 +94,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
TaskInventoryHelpers.AddSceneObject(m_scene, so1.RootPart, inventoryItemName, itemId, userId); TaskInventoryHelpers.AddSceneObject(m_scene, so1.RootPart, inventoryItemName, itemId, userId);
LSL_Api api = new LSL_Api(); LSL_Api api = new LSL_Api();
api.Initialize(m_engine, so1.RootPart, null); api.Initialize(new ScriptInstance(m_engine, so1.RootPart, null, 0, false, int.MaxValue));
// Create a second object // Create a second object
SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, userId, "so2", 0x100); SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, userId, "so2", 0x100);
@ -126,7 +127,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10); SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10);
m_scene.AddSceneObject(so1); m_scene.AddSceneObject(so1);
LSL_Api api = new LSL_Api(); LSL_Api api = new LSL_Api();
api.Initialize(m_engine, so1.RootPart, null); api.Initialize(new ScriptInstance(m_engine, so1.RootPart, null, 0, false, int.MaxValue));
// Create an object embedded inside the first // Create an object embedded inside the first
UUID itemId = TestHelpers.ParseTail(0x20); UUID itemId = TestHelpers.ParseTail(0x20);
@ -136,7 +137,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, user2Id, "so2", 0x100); SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, user2Id, "so2", 0x100);
m_scene.AddSceneObject(so2); m_scene.AddSceneObject(so2);
LSL_Api api2 = new LSL_Api(); LSL_Api api2 = new LSL_Api();
api2.Initialize(m_engine, so2.RootPart, null); api2.Initialize(new ScriptInstance(m_engine, so2.RootPart, null, 0, false, int.MaxValue));
// *** Firstly, we test where llAllowInventoryDrop() has not been called. *** // *** Firstly, we test where llAllowInventoryDrop() has not been called. ***
api.llGiveInventory(so2.UUID.ToString(), inventoryItemName); api.llGiveInventory(so2.UUID.ToString(), inventoryItemName);

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@ -41,6 +41,7 @@ using OpenSim.Region.OptionalModules.World.NPC;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.ScriptEngine.Shared; using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.Api; using OpenSim.Region.ScriptEngine.Shared.Api;
using OpenSim.Region.ScriptEngine.Shared.Instance;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase; using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
using OpenSim.Services.Interfaces; using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common; using OpenSim.Tests.Common;
@ -104,7 +105,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(grp2); m_scene.AddSceneObject(grp2);
LSL_Api apiGrp1 = new LSL_Api(); LSL_Api apiGrp1 = new LSL_Api();
apiGrp1.Initialize(m_engine, grp1.RootPart, grp1Item); apiGrp1.Initialize(new ScriptInstance(m_engine, grp1.RootPart, grp1Item, 0, false, int.MaxValue));
apiGrp1.llCreateLink(grp2.UUID.ToString(), ScriptBaseClass.TRUE); apiGrp1.llCreateLink(grp2.UUID.ToString(), ScriptBaseClass.TRUE);
@ -131,7 +132,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
grp1Item.PermsMask |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; grp1Item.PermsMask |= ScriptBaseClass.PERMISSION_CHANGE_LINKS;
LSL_Api apiGrp1 = new LSL_Api(); LSL_Api apiGrp1 = new LSL_Api();
apiGrp1.Initialize(m_engine, grp1.RootPart, grp1Item); apiGrp1.Initialize(new ScriptInstance(m_engine, grp1.RootPart, grp1Item, 0, false, int.MaxValue));
apiGrp1.llBreakLink(2); apiGrp1.llBreakLink(2);

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@ -34,6 +34,7 @@ using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using Nini.Config; using Nini.Config;
using OpenSim.Region.ScriptEngine.Shared.Api; using OpenSim.Region.ScriptEngine.Shared.Api;
using OpenSim.Region.ScriptEngine.Shared.Instance;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase; using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
using OpenMetaverse; using OpenMetaverse;
using OpenSim.Tests.Common.Mock; using OpenSim.Tests.Common.Mock;
@ -67,7 +68,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
engine.AddRegion(scene); engine.AddRegion(scene);
m_lslApi = new LSL_Api(); m_lslApi = new LSL_Api();
m_lslApi.Initialize(engine, part, null); m_lslApi.Initialize(new ScriptInstance(engine, part, null, 0, false, int.MaxValue));
} }
[Test] [Test]

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@ -33,6 +33,7 @@ using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using Nini.Config; using Nini.Config;
using OpenSim.Region.ScriptEngine.Shared.Api; using OpenSim.Region.ScriptEngine.Shared.Api;
using OpenSim.Region.ScriptEngine.Shared.Instance;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase; using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
using OpenMetaverse; using OpenMetaverse;
using System; using System;
@ -66,7 +67,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
engine.AddRegion(scene); engine.AddRegion(scene);
m_lslApi = new LSL_Api(); m_lslApi = new LSL_Api();
m_lslApi.Initialize(engine, part, null); m_lslApi.Initialize(new ScriptInstance(engine, part, null, 0, false, int.MaxValue));
} }
[Test] [Test]

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@ -41,6 +41,7 @@ using OpenSim.Region.OptionalModules.World.NPC;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.ScriptEngine.Shared; using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.Api; using OpenSim.Region.ScriptEngine.Shared.Api;
using OpenSim.Region.ScriptEngine.Shared.Instance;
using OpenSim.Services.Interfaces; using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common; using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock; using OpenSim.Tests.Common.Mock;
@ -93,7 +94,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(so); m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api(); OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, part, null); osslApi.Initialize(new ScriptInstance(m_engine, part, null, 0, false, int.MaxValue));
string notecardName = "appearanceNc"; string notecardName = "appearanceNc";
@ -134,7 +135,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(so); m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api(); OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, part, null); osslApi.Initialize(new ScriptInstance(m_engine, part, null, 0, false, int.MaxValue));
string notecardName = "appearanceNc"; string notecardName = "appearanceNc";

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@ -41,6 +41,7 @@ using OpenSim.Region.CoreModules.Framework.InventoryAccess;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.ScriptEngine.Shared; using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.Api; using OpenSim.Region.ScriptEngine.Shared.Api;
using OpenSim.Region.ScriptEngine.Shared.Instance;
using OpenSim.Services.Interfaces; using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common; using OpenSim.Tests.Common;
using OpenSim.Tests.Common.Mock; using OpenSim.Tests.Common.Mock;
@ -98,9 +99,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID); SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID);
TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene, inWorldObj.RootPart); TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene, inWorldObj.RootPart);
new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem); ScriptInstance si = new ScriptInstance(m_engine, inWorldObj.RootPart, scriptItem, 0, false, int.MaxValue);
new LSL_Api().Initialize(si);
OSSL_Api osslApi = new OSSL_Api(); OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem); osslApi.Initialize(si);
// SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, ua1.PrincipalID); // SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, ua1.PrincipalID);
@ -144,9 +146,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID); SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID);
TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene, inWorldObj.RootPart); TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene, inWorldObj.RootPart);
new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem); ScriptInstance si = new ScriptInstance(m_engine, inWorldObj.RootPart, scriptItem, 0, false, int.MaxValue);
new LSL_Api().Initialize(si);
OSSL_Api osslApi = new OSSL_Api(); OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem); osslApi.Initialize(si);
// Create an object embedded inside the first // Create an object embedded inside the first
TaskInventoryHelpers.AddNotecard( TaskInventoryHelpers.AddNotecard(
@ -192,12 +195,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID); SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID);
TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene, inWorldObj.RootPart); TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene, inWorldObj.RootPart);
new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem); ScriptInstance si = new ScriptInstance(m_engine, inWorldObj.RootPart, scriptItem, 0, false, int.MaxValue);
new LSL_Api().Initialize(si);
OSSL_Api osslApi = new OSSL_Api(); OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem); osslApi.Initialize(si);
// Create an object embedded inside the first // Create an object embedded inside the first
TaskInventoryHelpers.AddSceneObject(m_scene, inWorldObj.RootPart, taskInvObjItemName, taskInvObjItemId, ua1.PrincipalID); TaskInventoryHelpers.AddSceneObject(
m_scene, inWorldObj.RootPart, taskInvObjItemName, taskInvObjItemId, ua1.PrincipalID);
ScenePresence sp2 = SceneHelpers.AddScenePresence(m_scene, ua2); ScenePresence sp2 = SceneHelpers.AddScenePresence(m_scene, ua2);

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@ -42,6 +42,7 @@ using OpenSim.Region.OptionalModules.World.NPC;
using OpenSim.Region.Framework.Scenes; using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.ScriptEngine.Shared; using OpenSim.Region.ScriptEngine.Shared;
using OpenSim.Region.ScriptEngine.Shared.Api; using OpenSim.Region.ScriptEngine.Shared.Api;
using OpenSim.Region.ScriptEngine.Shared.Instance;
using OpenSim.Region.ScriptEngine.Shared.ScriptBase; using OpenSim.Region.ScriptEngine.Shared.ScriptBase;
using OpenSim.Services.Interfaces; using OpenSim.Services.Interfaces;
using OpenSim.Tests.Common; using OpenSim.Tests.Common;
@ -99,7 +100,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(so); m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api(); OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, part, null); osslApi.Initialize(new ScriptInstance(m_engine, part, null, 0, false, int.MaxValue));
string notecardName = "appearanceNc"; string notecardName = "appearanceNc";
osslApi.osOwnerSaveAppearance(notecardName); osslApi.osOwnerSaveAppearance(notecardName);
@ -125,7 +126,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(so); m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api(); OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, so.RootPart, null); osslApi.Initialize(new ScriptInstance(m_engine, so.RootPart, null, 0, false, int.MaxValue));
bool gotExpectedException = false; bool gotExpectedException = false;
try try
@ -160,7 +161,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(so); m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api(); OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, part, null); osslApi.Initialize(new ScriptInstance(m_engine, part, null, 0, false, int.MaxValue));
string notecardName = "appearanceNc"; string notecardName = "appearanceNc";
osslApi.osOwnerSaveAppearance(notecardName); osslApi.osOwnerSaveAppearance(notecardName);
@ -194,7 +195,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(so); m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api(); OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, part, null); osslApi.Initialize(new ScriptInstance(m_engine, part, null, 0, false, int.MaxValue));
osslApi.osOwnerSaveAppearance(firstAppearanceNcName); osslApi.osOwnerSaveAppearance(firstAppearanceNcName);
@ -232,7 +233,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(so); m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api(); OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, part, null); osslApi.Initialize(new ScriptInstance(m_engine, part, null, 0, false, int.MaxValue));
osslApi.osOwnerSaveAppearance(firstAppearanceNcName); osslApi.osOwnerSaveAppearance(firstAppearanceNcName);
@ -284,10 +285,10 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(otherSo); m_scene.AddSceneObject(otherSo);
OSSL_Api osslApi = new OSSL_Api(); OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, part, null); osslApi.Initialize(new ScriptInstance(m_engine, part, null, 0, false, int.MaxValue));
OSSL_Api otherOsslApi = new OSSL_Api(); OSSL_Api otherOsslApi = new OSSL_Api();
otherOsslApi.Initialize(m_engine, otherPart, null); otherOsslApi.Initialize(new ScriptInstance(m_engine, otherPart, null, 0, false, int.MaxValue));
string notecardName = "appearanceNc"; string notecardName = "appearanceNc";
osslApi.osOwnerSaveAppearance(notecardName); osslApi.osOwnerSaveAppearance(notecardName);
@ -331,7 +332,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Tests
m_scene.AddSceneObject(so); m_scene.AddSceneObject(so);
OSSL_Api osslApi = new OSSL_Api(); OSSL_Api osslApi = new OSSL_Api();
osslApi.Initialize(m_engine, part, null); osslApi.Initialize(new ScriptInstance(m_engine, part, null, 0, false, int.MaxValue));
string notecardName = "appearanceNc"; string notecardName = "appearanceNc";
osslApi.osOwnerSaveAppearance(notecardName); osslApi.osOwnerSaveAppearance(notecardName);

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@ -1284,11 +1284,11 @@ namespace OpenSim.Region.ScriptEngine.XEngine
m_DomainScripts[appDomain].Add(itemID); m_DomainScripts[appDomain].Add(itemID);
instance = new ScriptInstance(this, part, instance = new ScriptInstance(this, part,
itemID, assetID, assembly, item,
m_AppDomains[appDomain], startParam, postOnRez,
part.ParentGroup.RootPart.Name, m_MaxScriptQueue);
item.Name, startParam, postOnRez,
stateSource, m_MaxScriptQueue); instance.Load(m_AppDomains[appDomain], assembly, stateSource);
// if (DebugLevel >= 1) // if (DebugLevel >= 1)
// m_log.DebugFormat( // m_log.DebugFormat(

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@ -3285,6 +3285,7 @@
<Reference name="OpenSim.Region.ScriptEngine.Shared"/> <Reference name="OpenSim.Region.ScriptEngine.Shared"/>
<Reference name="OpenSim.Region.ScriptEngine.Shared.Api"/> <Reference name="OpenSim.Region.ScriptEngine.Shared.Api"/>
<Reference name="OpenSim.Region.ScriptEngine.Shared.Api.Runtime"/> <Reference name="OpenSim.Region.ScriptEngine.Shared.Api.Runtime"/>
<Reference name="OpenSim.Region.ScriptEngine.Shared.Instance"/>
<Reference name="OpenSim.Region.ScriptEngine.XEngine"/> <Reference name="OpenSim.Region.ScriptEngine.XEngine"/>
<Reference name="OpenSim.Services.Interfaces"/> <Reference name="OpenSim.Services.Interfaces"/>
<Reference name="OpenSim.Tests.Common"/> <Reference name="OpenSim.Tests.Common"/>