make sure keyframe rotations are normalized
parent
a892dbba63
commit
fcf3960168
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@ -12691,7 +12691,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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if ((data & KeyframeMotion.DataFormat.Rotation) != 0)
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if ((data & KeyframeMotion.DataFormat.Rotation) != 0)
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{
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{
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LSL_Types.Quaternion tempq = frames.GetQuaternionItem(idx++);
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LSL_Types.Quaternion tempq = frames.GetQuaternionItem(idx++);
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frame.Rotation = new Quaternion((float)tempq.x, (float)tempq.y, (float)tempq.z, (float)tempq.s);
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Quaternion q = new Quaternion((float)tempq.x, (float)tempq.y, (float)tempq.z, (float)tempq.s);
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q.Normalize();
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frame.Rotation = q;
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}
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}
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float tempf = (float)frames.GetLSLFloatItem(idx++);
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float tempf = (float)frames.GetLSLFloatItem(idx++);
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