* minor: rename xml sog serialization method for readability
parent
032e3b49eb
commit
fcfc97a4bf
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@ -255,7 +255,7 @@ namespace OpenSim.Region.Framework.Scenes.Hypergrid
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if ((asset != null) && ((AssetType)asset.Type == AssetType.Object))
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if ((asset != null) && ((AssetType)asset.Type == AssetType.Object))
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{
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{
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string ass_str = Utils.BytesToString(asset.Data);
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string ass_str = Utils.BytesToString(asset.Data);
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SceneObjectGroup sog = SceneObjectSerializer.DeserializeOriginalXmlFormat(ass_str);
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SceneObjectGroup sog = SceneObjectSerializer.FromOriginalXmlFormat(ass_str);
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SniffTextureUUIDs(uuids, sog);
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SniffTextureUUIDs(uuids, sog);
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@ -2265,7 +2265,7 @@ namespace OpenSim.Region.Framework.Scenes
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string xmlData = Utils.BytesToString(rezAsset.Data);
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string xmlData = Utils.BytesToString(rezAsset.Data);
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SceneObjectGroup group
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SceneObjectGroup group
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= SceneObjectSerializer.DeserializeOriginalXmlFormat(itemId, xmlData);
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= SceneObjectSerializer.FromOriginalXmlFormat(itemId, xmlData);
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if (!Permissions.CanRezObject(
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if (!Permissions.CanRezObject(
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group.Children.Count, remoteClient.AgentId, pos)
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group.Children.Count, remoteClient.AgentId, pos)
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@ -2421,7 +2421,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (rezAsset != null)
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if (rezAsset != null)
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{
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{
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string xmlData = Utils.BytesToString(rezAsset.Data);
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string xmlData = Utils.BytesToString(rezAsset.Data);
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SceneObjectGroup group = SceneObjectSerializer.DeserializeOriginalXmlFormat(xmlData);
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SceneObjectGroup group = SceneObjectSerializer.FromOriginalXmlFormat(xmlData);
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if (!Permissions.CanRezObject(group.Children.Count, ownerID, pos))
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if (!Permissions.CanRezObject(group.Children.Count, ownerID, pos))
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{
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{
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@ -59,7 +59,7 @@ namespace OpenSim.Region.Framework.Scenes
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rootNode = doc.FirstChild;
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rootNode = doc.FirstChild;
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foreach (XmlNode aPrimNode in rootNode.ChildNodes)
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foreach (XmlNode aPrimNode in rootNode.ChildNodes)
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{
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{
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SceneObjectGroup obj = SceneObjectSerializer.DeserializeOriginalXmlFormat(aPrimNode.OuterXml);
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SceneObjectGroup obj = SceneObjectSerializer.FromOriginalXmlFormat(aPrimNode.OuterXml);
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if (newIDS)
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if (newIDS)
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{
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{
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@ -49,9 +49,9 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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/// </summary>
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/// </summary>
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/// <param name="serialization"></param>
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/// <param name="serialization"></param>
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/// <returns></returns>
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/// <returns></returns>
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public static SceneObjectGroup DeserializeOriginalXmlFormat(string serialization)
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public static SceneObjectGroup FromOriginalXmlFormat(string serialization)
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{
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{
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return DeserializeOriginalXmlFormat(UUID.Zero, serialization);
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return FromOriginalXmlFormat(UUID.Zero, serialization);
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}
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}
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/// <summary>
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/// <summary>
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@ -59,7 +59,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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/// </summary>
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/// </summary>
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/// <param name="serialization"></param>
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/// <param name="serialization"></param>
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/// <returns></returns>
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/// <returns></returns>
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public static SceneObjectGroup DeserializeOriginalXmlFormat(UUID fromUserInventoryItemID, string serialization)
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public static SceneObjectGroup FromOriginalXmlFormat(UUID fromUserInventoryItemID, string serialization)
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{
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{
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//m_log.DebugFormat("[SOG]: Starting deserialization of SOG");
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//m_log.DebugFormat("[SOG]: Starting deserialization of SOG");
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//int time = System.Environment.TickCount;
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//int time = System.Environment.TickCount;
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@ -264,7 +264,7 @@ namespace OpenSim.Region.Framework.Scenes
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if (null != objectAsset)
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if (null != objectAsset)
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{
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{
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string xml = Utils.BytesToString(objectAsset.Data);
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string xml = Utils.BytesToString(objectAsset.Data);
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SceneObjectGroup sog = SceneObjectSerializer.DeserializeOriginalXmlFormat(xml);
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SceneObjectGroup sog = SceneObjectSerializer.FromOriginalXmlFormat(xml);
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GatherAssetUuids(sog, assetUuids);
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GatherAssetUuids(sog, assetUuids);
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}
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}
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}
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}
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