Enabled the sit_ground animation. The sit state is not properly set, but it looks okay, and doesn't seem to break anything. Just move around to stand up.
parent
8338e4999f
commit
fd09b22552
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@ -629,7 +629,7 @@ namespace OpenSim.Region.Environment.Scenes
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{
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// TODO: This doesn't quite work yet -- probably a parent ID problem
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// m_parentID = (what should this be?)
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// SetMovementAnimation(Animations.AnimsLLUUID["SIT_GROUND"], 1);
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SetMovementAnimation(Animations.AnimsLLUUID["SIT_GROUND"], 1);
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}
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if (m_allowMovement)
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@ -48,7 +48,6 @@ namespace OpenSim.Region.Physics.Manager
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public PhysicsScene GetPhysicsScene(string physEngineName, string meshEngineName)
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{
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if (String.IsNullOrEmpty(physEngineName))
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{
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return PhysicsScene.Null;
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@ -59,7 +58,6 @@ namespace OpenSim.Region.Physics.Manager
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return PhysicsScene.Null;
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}
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IMesher meshEngine = null;
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if (_MeshPlugins.ContainsKey(meshEngineName))
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{
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@ -88,7 +86,6 @@ namespace OpenSim.Region.Physics.Manager
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public void LoadPlugins()
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{
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// Load "plugins", that are hard coded and not existing in form of an external lib
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IMeshingPlugin plugHard;
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plugHard = new ZeroMesherPlugin();
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@ -100,7 +97,6 @@ namespace OpenSim.Region.Physics.Manager
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string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Physics");
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string[] pluginFiles = Directory.GetFiles(path, "*.dll");
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for (int i = 0; i < pluginFiles.Length; i++)
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{
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AddPlugin(pluginFiles[i]);
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@ -109,7 +105,6 @@ namespace OpenSim.Region.Physics.Manager
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private void AddPlugin(string FileName)
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{
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Assembly pluginAssembly = Assembly.LoadFrom(FileName);
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foreach (Type pluginType in pluginAssembly.GetTypes())
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@ -160,7 +155,6 @@ namespace OpenSim.Region.Physics.Manager
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MainLog.Instance.Verbose("PHYSICS", message);
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}
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}
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//---
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}
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@ -177,5 +171,4 @@ namespace OpenSim.Region.Physics.Manager
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string GetName();
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IMesher GetMesher();
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}
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}
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