Enabled the sit_ground animation. The sit state is not properly set, but it looks okay, and doesn't seem to break anything. Just move around to stand up.

afrisby
Jeff Ames 2007-12-13 19:44:47 +00:00
parent 8338e4999f
commit fd09b22552
2 changed files with 1 additions and 8 deletions

View File

@ -629,7 +629,7 @@ namespace OpenSim.Region.Environment.Scenes
{
// TODO: This doesn't quite work yet -- probably a parent ID problem
// m_parentID = (what should this be?)
// SetMovementAnimation(Animations.AnimsLLUUID["SIT_GROUND"], 1);
SetMovementAnimation(Animations.AnimsLLUUID["SIT_GROUND"], 1);
}
if (m_allowMovement)

View File

@ -48,7 +48,6 @@ namespace OpenSim.Region.Physics.Manager
public PhysicsScene GetPhysicsScene(string physEngineName, string meshEngineName)
{
if (String.IsNullOrEmpty(physEngineName))
{
return PhysicsScene.Null;
@ -59,7 +58,6 @@ namespace OpenSim.Region.Physics.Manager
return PhysicsScene.Null;
}
IMesher meshEngine = null;
if (_MeshPlugins.ContainsKey(meshEngineName))
{
@ -88,7 +86,6 @@ namespace OpenSim.Region.Physics.Manager
public void LoadPlugins()
{
// Load "plugins", that are hard coded and not existing in form of an external lib
IMeshingPlugin plugHard;
plugHard = new ZeroMesherPlugin();
@ -100,7 +97,6 @@ namespace OpenSim.Region.Physics.Manager
string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory, "Physics");
string[] pluginFiles = Directory.GetFiles(path, "*.dll");
for (int i = 0; i < pluginFiles.Length; i++)
{
AddPlugin(pluginFiles[i]);
@ -109,7 +105,6 @@ namespace OpenSim.Region.Physics.Manager
private void AddPlugin(string FileName)
{
Assembly pluginAssembly = Assembly.LoadFrom(FileName);
foreach (Type pluginType in pluginAssembly.GetTypes())
@ -160,7 +155,6 @@ namespace OpenSim.Region.Physics.Manager
MainLog.Instance.Verbose("PHYSICS", message);
}
}
//---
}
@ -177,5 +171,4 @@ namespace OpenSim.Region.Physics.Manager
string GetName();
IMesher GetMesher();
}
}