Changed the Map-related messages from Info to Debug. They're debug messages.
parent
6c21e15cb9
commit
fd27988978
|
@ -225,7 +225,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
|
||||||
int tc = 0;
|
int tc = 0;
|
||||||
double[,] hm = whichScene.Heightmap.GetDoubles();
|
double[,] hm = whichScene.Heightmap.GetDoubles();
|
||||||
tc = Environment.TickCount;
|
tc = Environment.TickCount;
|
||||||
m_log.Info("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile");
|
m_log.Debug("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile");
|
||||||
EntityBase[] objs = whichScene.GetEntities();
|
EntityBase[] objs = whichScene.GetEntities();
|
||||||
Dictionary<uint, DrawStruct> z_sort = new Dictionary<uint, DrawStruct>();
|
Dictionary<uint, DrawStruct> z_sort = new Dictionary<uint, DrawStruct>();
|
||||||
//SortedList<float, RectangleDrawStruct> z_sort = new SortedList<float, RectangleDrawStruct>();
|
//SortedList<float, RectangleDrawStruct> z_sort = new SortedList<float, RectangleDrawStruct>();
|
||||||
|
@ -541,7 +541,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
|
||||||
g.Dispose();
|
g.Dispose();
|
||||||
} // lock entities objs
|
} // lock entities objs
|
||||||
|
|
||||||
m_log.Info("[MAPTILE]: Generating Maptile Step 2: Done in " + (Environment.TickCount - tc) + " ms");
|
m_log.Debug("[MAPTILE]: Generating Maptile Step 2: Done in " + (Environment.TickCount - tc) + " ms");
|
||||||
return mapbmp;
|
return mapbmp;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -54,7 +54,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
|
||||||
public void TerrainToBitmap(Bitmap mapbmp)
|
public void TerrainToBitmap(Bitmap mapbmp)
|
||||||
{
|
{
|
||||||
int tc = Environment.TickCount;
|
int tc = Environment.TickCount;
|
||||||
m_log.Info("[MAPTILE]: Generating Maptile Step 1: Terrain");
|
m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Terrain");
|
||||||
|
|
||||||
double[,] hm = m_scene.Heightmap.GetDoubles();
|
double[,] hm = m_scene.Heightmap.GetDoubles();
|
||||||
bool ShadowDebugContinue = true;
|
bool ShadowDebugContinue = true;
|
||||||
|
@ -238,7 +238,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
m_log.Info("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms");
|
m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -278,7 +278,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
|
||||||
public void TerrainToBitmap(Bitmap mapbmp)
|
public void TerrainToBitmap(Bitmap mapbmp)
|
||||||
{
|
{
|
||||||
int tc = Environment.TickCount;
|
int tc = Environment.TickCount;
|
||||||
m_log.Info("[MAPTILE]: Generating Maptile Step 1: Terrain");
|
m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Terrain");
|
||||||
|
|
||||||
// These textures should be in the AssetCache anyway, as every client conneting to this
|
// These textures should be in the AssetCache anyway, as every client conneting to this
|
||||||
// region needs them. Except on start, when the map is recreated (before anyone connected),
|
// region needs them. Except on start, when the map is recreated (before anyone connected),
|
||||||
|
@ -412,7 +412,7 @@ namespace OpenSim.Region.CoreModules.World.LegacyMap
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
m_log.Info("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms");
|
m_log.Debug("[MAPTILE]: Generating Maptile Step 1: Done in " + (Environment.TickCount - tc) + " ms");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -88,11 +88,11 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
|
||||||
if (renderers.Count > 0)
|
if (renderers.Count > 0)
|
||||||
{
|
{
|
||||||
m_primMesher = RenderingLoader.LoadRenderer(renderers[0]);
|
m_primMesher = RenderingLoader.LoadRenderer(renderers[0]);
|
||||||
m_log.Info("[MAPTILE]: Loaded prim mesher " + m_primMesher.ToString());
|
m_log.Debug("[MAPTILE]: Loaded prim mesher " + m_primMesher.ToString());
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
m_log.Info("[MAPTILE]: No prim mesher loaded, prim rendering will be disabled");
|
m_log.Debug("[MAPTILE]: No prim mesher loaded, prim rendering will be disabled");
|
||||||
}
|
}
|
||||||
|
|
||||||
m_scene.RegisterModuleInterface<IMapImageGenerator>(this);
|
m_scene.RegisterModuleInterface<IMapImageGenerator>(this);
|
||||||
|
|
Loading…
Reference in New Issue