Instrument the UDP path of creating assets so that it triggers an asset post for users with different asset servers
parent
12ce20a203
commit
fe1ae9db1b
|
@ -31,6 +31,7 @@ using System.Reflection;
|
|||
using log4net;
|
||||
using OpenMetaverse;
|
||||
using OpenSim.Framework;
|
||||
using OpenSim.Region.Framework.Interfaces;
|
||||
using OpenSim.Region.Framework.Scenes;
|
||||
using OpenSim.Services.Interfaces;
|
||||
using PermissionMask = OpenSim.Framework.PermissionMask;
|
||||
|
@ -376,6 +377,8 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
|||
m_Scene.AssetService.Store(m_asset);
|
||||
|
||||
m_transactions.RemoveXferUploader(m_transactionID);
|
||||
|
||||
m_Scene.EventManager.TriggerOnNewInventoryItemUploadComplete(ourClient.AgentId, (AssetType)type, m_asset.FullID, m_asset.Name, 0);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -421,6 +424,9 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
|
|||
ourClient.SendAlertMessage("Unable to create inventory item");
|
||||
|
||||
m_transactions.RemoveXferUploader(m_transactionID);
|
||||
|
||||
m_Scene.EventManager.TriggerOnNewInventoryItemUploadComplete(ourClient.AgentId, (AssetType)type, m_asset.FullID, m_asset.Name, 0);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
|
@ -130,7 +130,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
|
||||
base.AddRegion(scene);
|
||||
m_assMapper = new HGAssetMapper(scene, m_HomeURI);
|
||||
scene.EventManager.OnNewInventoryItemUploadComplete += UploadInventoryItem;
|
||||
scene.EventManager.OnNewInventoryItemUploadComplete += PostInventoryAsset;
|
||||
scene.EventManager.OnTeleportStart += TeleportStart;
|
||||
scene.EventManager.OnTeleportFail += TeleportFail;
|
||||
|
||||
|
@ -209,7 +209,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
}
|
||||
}
|
||||
|
||||
public void UploadInventoryItem(UUID avatarID, AssetType type, UUID assetID, string name, int userlevel)
|
||||
public void PostInventoryAsset(UUID avatarID, AssetType type, UUID assetID, string name, int userlevel)
|
||||
{
|
||||
if (type == AssetType.Link)
|
||||
return;
|
||||
|
@ -248,7 +248,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
{
|
||||
UUID newAssetID = base.CapsUpdateInventoryItemAsset(remoteClient, itemID, data);
|
||||
|
||||
UploadInventoryItem(remoteClient.AgentId, AssetType.Unknown, newAssetID, "", 0);
|
||||
PostInventoryAsset(remoteClient.AgentId, AssetType.Unknown, newAssetID, "", 0);
|
||||
|
||||
return newAssetID;
|
||||
}
|
||||
|
@ -260,7 +260,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
{
|
||||
if (base.UpdateInventoryItemAsset(ownerID, item, asset))
|
||||
{
|
||||
UploadInventoryItem(ownerID, (AssetType)asset.Type, asset.FullID, asset.Name, 0);
|
||||
PostInventoryAsset(ownerID, (AssetType)asset.Type, asset.FullID, asset.Name, 0);
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -273,7 +273,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
protected override void ExportAsset(UUID agentID, UUID assetID)
|
||||
{
|
||||
if (!assetID.Equals(UUID.Zero))
|
||||
UploadInventoryItem(agentID, AssetType.Unknown, assetID, "", 0);
|
||||
PostInventoryAsset(agentID, AssetType.Unknown, assetID, "", 0);
|
||||
else
|
||||
m_log.Debug("[HGScene]: Scene.Inventory did not create asset");
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue