preparing to add full clothes/body part support.
Currently you can: now create new body parts and clothes. edit those clothes and wear them. But currently you will not see most of the edited effects on your own avatar, although often other clients will see those changes on your avatar.tourmaline
parent
42ba071276
commit
ff71d2d4cd
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@ -1,4 +1,4 @@
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<ProjectType>Local</ProjectType>
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<ProductVersion>8.0.50727</ProductVersion>
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@ -6,7 +6,8 @@
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<ProjectGuid>{7DC4E7C8-89A4-4A8D-9617-3DF262990663}</ProjectGuid>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ApplicationIcon></ApplicationIcon>
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<ApplicationIcon>
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</ApplicationIcon>
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<AssemblyKeyContainerName>
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</AssemblyKeyContainerName>
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<AssemblyName>OpenGridServices.ServerConsole</AssemblyName>
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@ -15,9 +16,11 @@
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<DefaultTargetSchema>IE50</DefaultTargetSchema>
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<DelaySign>false</DelaySign>
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<OutputType>Library</OutputType>
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<AppDesignerFolder></AppDesignerFolder>
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<AppDesignerFolder>
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</AppDesignerFolder>
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<RootNamespace>OpenGridServices.ServerConsole</RootNamespace>
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<StartupObject></StartupObject>
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<StartupObject>
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</StartupObject>
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<FileUpgradeFlags>
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</FileUpgradeFlags>
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</PropertyGroup>
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@ -28,7 +31,8 @@
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<ConfigurationOverrideFile>
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</ConfigurationOverrideFile>
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<DefineConstants>TRACE;DEBUG</DefineConstants>
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<DocumentationFile></DocumentationFile>
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<DocumentationFile>
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</DocumentationFile>
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<DebugSymbols>True</DebugSymbols>
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<FileAlignment>4096</FileAlignment>
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<Optimize>False</Optimize>
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@ -37,7 +41,8 @@
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<RemoveIntegerChecks>False</RemoveIntegerChecks>
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<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
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<WarningLevel>4</WarningLevel>
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<NoWarn></NoWarn>
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<NoWarn>
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</NoWarn>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<AllowUnsafeBlocks>False</AllowUnsafeBlocks>
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@ -46,7 +51,8 @@
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<ConfigurationOverrideFile>
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</ConfigurationOverrideFile>
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<DefineConstants>TRACE</DefineConstants>
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<DocumentationFile></DocumentationFile>
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<DocumentationFile>
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</DocumentationFile>
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<DebugSymbols>False</DebugSymbols>
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<FileAlignment>4096</FileAlignment>
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<Optimize>True</Optimize>
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@ -55,25 +61,22 @@
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<RemoveIntegerChecks>False</RemoveIntegerChecks>
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<TreatWarningsAsErrors>False</TreatWarningsAsErrors>
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<WarningLevel>4</WarningLevel>
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<NoWarn></NoWarn>
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<NoWarn>
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</NoWarn>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" >
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<Reference Include="System">
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<HintPath>System.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System.Data" >
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<Reference Include="System.Data">
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<HintPath>System.Data.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System.Xml" >
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<Reference Include="System.Xml">
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<HintPath>System.Xml.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="OpenSim.Framework.dll" >
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<HintPath>..\bin\OpenSim.Framework.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<ItemGroup>
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</ItemGroup>
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@ -85,6 +88,12 @@
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<SubType>Code</SubType>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\OpenSim.Framework\OpenSim.Framework.csproj">
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<Project>{26E437F6-BA50-44CD-BB44-E911E25CA88C}</Project>
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<Name>OpenSim.Framework</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
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<PropertyGroup>
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<PreBuildEvent>
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@ -119,6 +119,8 @@ namespace OpenSim.CAPS
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private string ParseREST(string requestBody, string requestURL, string requestMethod)
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{
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string responseString = "";
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try
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{
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switch (requestURL)
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{
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case "/Admin/Accounts":
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@ -133,7 +135,7 @@ namespace OpenSim.CAPS
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case "/Admin/Clients":
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if (requestMethod == "GET")
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{
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responseString = " <p> Listing connected Clients </p>" ;
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responseString = " <p> Listing connected Clients </p>";
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OpenSim.world.Avatar TempAv;
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foreach (libsecondlife.LLUUID UUID in OpenSimRoot.Instance.LocalWorld.Entities.Keys)
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{
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@ -169,21 +171,19 @@ namespace OpenSim.CAPS
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responseString = "<p> Admin password is incorrect, please login with the correct password</p>";
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responseString += "<br><br>" + LoginForm;
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}
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}
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break;
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case "/Admin/Login":
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if (requestMethod == "POST")
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{
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Console.WriteLine(requestBody);
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// Console.WriteLine(requestBody);
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if (requestBody == passWord)
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{
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responseString = "<p> Login Successful </p>";
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}
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else
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{
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responseString = "<p> PassWord Error </p>";
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responseString = "<p> Password Error </p>";
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responseString += "<p> Please Login with the correct password </p>";
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responseString += "<br><br> " + LoginForm;
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}
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@ -198,6 +198,11 @@ namespace OpenSim.CAPS
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}
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break;
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}
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}
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catch (Exception e)
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{
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Console.WriteLine(e.ToString());
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}
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return responseString;
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}
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@ -124,6 +124,15 @@ namespace OpenSim
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}
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OpenSimRoot.Instance.LocalWorld.GetInitialPrims(this);
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break;
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case PacketType.AgentIsNowWearing:
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AgentIsNowWearingPacket wear = (AgentIsNowWearingPacket)Pack;
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//Console.WriteLine(Pack.ToString());
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break;
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case PacketType.AgentSetAppearance:
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AgentSetAppearancePacket appear = (AgentSetAppearancePacket)Pack;
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// Console.WriteLine(appear.ToString());
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this.ClientAvatar.SetAppearance(appear);
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break;
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case PacketType.ObjectAdd:
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OpenSimRoot.Instance.LocalWorld.AddNewPrim((ObjectAddPacket)Pack, this);
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break;
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@ -279,7 +288,7 @@ namespace OpenSim
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break;
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case PacketType.AssetUploadRequest:
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//this.debug = true;
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this.debug = true;
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AssetUploadRequestPacket request = (AssetUploadRequestPacket)Pack;
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// Console.WriteLine(Pack.ToString());
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// if (request.AssetBlock.Type == 0)
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@ -318,7 +327,6 @@ namespace OpenSim
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OpenSimRoot.Instance.InventoryCache.FetchInventoryDescendents(this, Fetch);
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break;
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case PacketType.UpdateInventoryItem:
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/*
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UpdateInventoryItemPacket update = (UpdateInventoryItemPacket)Pack;
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for (int i = 0; i < update.InventoryData.Length; i++)
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{
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@ -338,7 +346,7 @@ namespace OpenSim
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}
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}
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}
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}*/
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}
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break;
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case PacketType.ViewerEffect:
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ViewerEffectPacket viewer = (ViewerEffectPacket)Pack;
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@ -5,6 +5,7 @@ using System.Text;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Physics.Manager;
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using OpenSim.Framework.Inventory;
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using Axiom.MathLib;
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namespace OpenSim.world
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@ -25,6 +26,9 @@ namespace OpenSim.world
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private List<NewForce> forcesList = new List<NewForce>();
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private short _updateCount = 0;
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private Axiom.MathLib.Quaternion bodyRot;
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private LLObject.TextureEntry avatarAppearanceTexture = null;
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private byte[] visualParams;
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private AvatarWearable[] Wearables;
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private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
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public Avatar(SimClient TheClient)
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localid = 8880000 + (OpenSimRoot.Instance.LocalWorld._localNumber++);
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position = new LLVector3(100.0f, 100.0f, 30.0f);
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position.Z = OpenSimRoot.Instance.LocalWorld.LandMap[(int)position.Y * 256 + (int)position.X] + 1;
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visualParams = new byte[218];
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for (int i = 0; i < 218; i++)
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{
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visualParams[i] = 100;
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}
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Wearables = new AvatarWearable[13]; //should be 13 of these
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for (int i = 0; i < 13; i++)
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{
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Wearables[i] = new AvatarWearable();
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}
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this.Wearables[0].AssetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
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this.Wearables[0].ItemID = LLUUID.Random();
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this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
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}
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public PhysicsActor PhysActor
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_updateCount++;
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if (((!PhysicsEngineFlying) && (_updateCount > 3)) || (PhysicsEngineFlying) && (_updateCount > 0))
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{
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//Console.WriteLine("been a while since update so have one");
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//It has been a while since last update was sent so lets send one.
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ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = CreateTerseBlock();
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ImprovedTerseObjectUpdatePacket terse = new ImprovedTerseObjectUpdatePacket();
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}
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}
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this.positionLastFrame = pos2;
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}
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public static void SetupTemplate(string name)
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aw.AgentData.SessionID = ControllingClient.SessionID;
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aw.WearableData = new AgentWearablesUpdatePacket.WearableDataBlock[13];
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AgentWearablesUpdatePacket.WearableDataBlock awb = new AgentWearablesUpdatePacket.WearableDataBlock();
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awb.WearableType = (byte)0;
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awb.AssetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
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awb.ItemID = LLUUID.Random();
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aw.WearableData[0] = awb;
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for (int i = 1; i < 13; i++)
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AgentWearablesUpdatePacket.WearableDataBlock awb;
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for (int i = 0; i < 13; i++)
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{
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awb = new AgentWearablesUpdatePacket.WearableDataBlock();
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awb.WearableType = (byte)i;
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awb.AssetID = new LLUUID("00000000-0000-0000-0000-000000000000");
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awb.ItemID = new LLUUID("00000000-0000-0000-0000-000000000000");
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awb.AssetID = this.Wearables[i].AssetID;
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awb.ItemID = this.Wearables[i].ItemID;
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aw.WearableData[i] = awb;
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}
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avp.VisualParam = new AvatarAppearancePacket.VisualParamBlock[218];
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//avp.ObjectData.TextureEntry=this.avatar_template.TextureEntry;// br.ReadBytes((int)numBytes);
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LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-0000-000000000005"));
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avp.ObjectData.TextureEntry = ntex.ToBytes();
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//LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-0000-000000000005"));
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//avp.ObjectData.TextureEntry = ntex.ToBytes();
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avp.ObjectData.TextureEntry = this.avatarAppearanceTexture.ToBytes();
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AvatarAppearancePacket.VisualParamBlock avblock = null;
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for (int i = 0; i < 218; i++)
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{
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avblock = new AvatarAppearancePacket.VisualParamBlock();
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avblock.ParamValue = (byte)100;
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avblock.ParamValue = visualParams[i];
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avp.VisualParam[i] = avblock;
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}
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userInfo.OutPacket(avp);
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}
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public void SetAppearance(AgentSetAppearancePacket appear)
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{
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LLObject.TextureEntry tex = new LLObject.TextureEntry(appear.ObjectData.TextureEntry, 0, appear.ObjectData.TextureEntry.Length);
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this.avatarAppearanceTexture = tex;
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for (int i = 0; i < appear.VisualParam.Length; i++)
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{
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this.visualParams[i] = appear.VisualParam[i].ParamValue;
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}
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foreach (SimClient client in OpenSimRoot.Instance.ClientThreads.Values)
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{
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if (client.AgentID != ControllingClient.AgentID)
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{
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SendAppearanceToOtherAgent(client);
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}
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}
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}
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public void HandleUpdate(AgentUpdatePacket pack)
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{
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int i = 0;
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ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
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dat.TextureEntry = AvatarTemplate.TextureEntry;
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dat.TextureEntry = new byte[0];// AvatarTemplate.TextureEntry;
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libsecondlife.LLVector3 pos2 = new LLVector3(this._physActor.Position.X, this._physActor.Position.Y, this._physActor.Position.Z);
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uint ID = this.localid;
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