Commit Graph

29287 Commits (0.9.0.1-postfixes)

Author SHA1 Message Date
UbitUmarov 74524cb3be (un)eject flag is only lowest bit, only protect active gods from freeze; do not check landing point (telehubs) on eject. 2017-08-24 01:30:57 +01:00
UbitUmarov 1ca70232a5 mantis 8233: media changes flag object updated in region db 2017-08-22 18:37:35 +01:00
UbitUmarov 539c006cb8 change SOP updates throttles again. Small values of omega on llSetTargetOmega where skiped 2017-08-19 22:44:18 +01:00
Robert Adams 1fdd56f987 BulletSim: Update macOS version of BulletSim with the actual Bullet
2.86. (the last commit was really an update to 2.82).
    Thanks Gavin Hird.
2017-08-18 12:44:29 -07:00
Diva Canto 2df4c1bb91 Replaced libomv dlls with newly compiled ones to solve crashes with pCampBot. See
e8250162cc
2017-08-17 17:43:58 -07:00
Diva Canto 3acdae74db Make VERSION_FLAVOUR public too, per request. I question the practice of insulating modules against OS versions this way, but hey! -- different folks, different styles. Given that all other components of the version info are public, there's no reason for keeping this one different. 2017-08-17 11:36:18 -07:00
Robert Adams c804835801 BulletSim: Update macOS version of BulletSim with Bullet 2.86 and collision fixes.
Thanks Gavin Hird.
2017-08-17 10:33:18 -07:00
UbitUmarov 218160494e fix llRot2Axis(ZERO_ROTATION) and non normalized inputs, same for llRot2Angle() 2017-08-16 23:44:34 +01:00
Robert Adams 78c78f69b1 Merge branch 'master' into BulletSim2017 2017-08-15 09:04:03 -07:00
UbitUmarov bf84e46c59 update libode for MAC, thanks again Gavin Hird 2017-08-15 16:01:56 +01:00
Robert Adams 9e86721d70 BulletSim: remove chatty debug message. 2017-08-14 21:33:26 -07:00
Robert Adams a754ab0e4f Refactor archive loading to optionally start script engine after loading. 2017-08-14 21:27:53 -07:00
Robert Adams 36ee8e3941 BUlletSim: return better terrain height in
BSTerrainHeightMap.GetTerrainHeightAtXYZ().
Partial fix for Mantis 8011. Problem is that computed terrain height
is different than mesh height in the physics engine. For small shapes,
they would have their position corrected to above terrain so they would
never collide.
2017-08-14 21:20:59 -07:00
Robert Adams 8f3c17189c Merge branch 'master' into BulletSim2017 2017-08-14 18:48:10 -07:00
Robert Adams 76c29cb106 Update BulletSim with corrected collision computations.
A fix for Mantis 8010.
2017-08-14 18:46:16 -07:00
Diva Canto eb837defdf Revert "Let's try giving Common a default constructor instead of the workaround"
This reverts commit 8b6557e377.
2017-08-14 16:55:50 -07:00
Diva Canto 8b6557e377 Let's try giving Common a default constructor instead of the workaround 2017-08-14 16:49:11 -07:00
Diva Canto 6a0b7a607f This is the correct work around. Jenkins is confuzzled. 2017-08-14 16:40:36 -07:00
Diva Canto 40f4b30361 Strengthen the tests for the possibility that SetUpFixture does not run in the beginning. 2017-08-14 16:33:21 -07:00
Diva Canto 26a4c5ff85 Comment to trigger jenkins 2017-08-14 16:15:08 -07:00
Diva Canto 856d218f99 Comment that test dll for now. It's making jenkins fail. 2017-08-14 15:58:42 -07:00
Diva Canto ea448d9d6b Forgot to add this too (nant auto tests) 2017-08-14 15:26:06 -07:00
Diva Canto 5e9b090845 Listed new testable dll in THIS file 2017-08-14 15:13:32 -07:00
Diva Canto af5573728a Another comment for testing jenkins 2017-08-14 15:01:19 -07:00
Diva Canto 3052c7080a Added comment just to trigger jenkins 2017-08-14 14:48:38 -07:00
UbitUmarov 1dbf3215b0 jenkins tests still don't set scene.IsRunning 2017-08-13 06:34:52 +01:00
UbitUmarov 82e2e1e00c change locking on sop updates 2017-08-13 06:04:39 +01:00
Robert Adams 2afd158b1d Update BulletSim with Bullet V2.86.
Should be no functional changes.
2017-08-09 13:43:44 -07:00
Kevin Cozens e9b7971929 Remove profile from basic configuration 2017-08-05 15:44:05 -04:00
UbitUmarov a4e7ab6fcf avoid a null ref 2017-08-03 18:09:26 +01:00
UbitUmarov f658b68181 add a few locks 2017-08-03 17:59:30 +01:00
UbitUmarov 1830387840 Oops fix also default UseMeshiesPhysicsMesh also on ubOde 2017-08-02 03:47:53 +01:00
Kevin Cozens cf855c3842 Corrected index number in ErrorFormat based Exception message 2017-07-30 12:27:27 -04:00
UbitUmarov fc4212bc81 mantis 8222 2017-07-29 17:54:18 +01:00
UbitUmarov 169a50286b upload ODE lib for linux. Plz keep previus version in case something goes wrong. Thanks jakdaniels for the compilation 2017-07-29 00:08:40 +01:00
UbitUmarov ad930f8e41 fix typo 2017-07-28 19:01:07 +01:00
UbitUmarov 21b71ff1d8 partial mantis 8219; on creating or updating items (animationsets, wearables) that reference assets, and user does not have permissions on those, abort and warn, instead of silent invalition of the references to those assets, creating a broken item 2017-07-28 17:36:40 +01:00
UbitUmarov 324bda8ab9 mantis 8218 make Meshmerizer UseMeshiesPhysicsMesh defualt to true, to match stated on ini files. 2017-07-27 16:23:08 +01:00
UbitUmarov 6996bab4a1 display remaining pass time in hours, mins or seconds acording to value 2017-07-26 20:13:30 +01:00
UbitUmarov 0b23964349 change buypass insuficent funds to make clear that its on that region money system (buypass now uses the new MoveMoney) 2017-07-26 19:12:12 +01:00
UbitUmarov 0bbe7bab7b add new funtion bool MoveMoney(UUID fromUser, UUID toUser, int amount, MoneyTransactionType type, string text). this should be called async allowing time for money module to process it. If returns true, the transation did sucess, so if its use was to pay something, the payed item/service must be provided without fail, otherwise another method is needed so a refund is possible 2017-07-26 19:01:11 +01:00
UbitUmarov a91ceae826 add comments to make that more clear 2017-07-26 14:26:28 +01:00
UbitUmarov 025e82341f do not allow setting land passes on group owned land, because currently we cant give money to the group 2017-07-26 14:24:21 +01:00
UbitUmarov 74389c74cb only allow pass renovation on the last quarter of parcel pass time. go back to MoneyMove charging method 2017-07-26 12:58:47 +01:00
UbitUmarov d52a64c7a3 avoid leasing issues on lsl_list on domain crossings. This will make their use even more slow. AppDomainLoading just needs to be set false to have acceptable scripts performance 2017-07-26 12:53:12 +01:00
UbitUmarov 8739ceb00f lets try using older EventManager.TriggerMoneyTransfer to pay parcel passes 2017-07-25 04:18:38 +01:00
UbitUmarov 35b1166ba8 add a few more... 2017-07-25 04:10:22 +01:00
UbitUmarov 1557b78d67 add missing session ID verification 2017-07-25 04:04:55 +01:00
UbitUmarov 1071c92bb0 fix lsl group role powers to change parcel passes 2017-07-25 03:44:52 +01:00
UbitUmarov 86c9c86eeb allow pass recharge with no loss of current time up to 1/4 of parcel pass time. 2017-07-25 03:13:03 +01:00