Justin Clark-Casey (justincc)
0337f2e2a0
minor: remove mono compiler warning
2011-11-28 15:54:32 +00:00
Justin Clark-Casey (justincc)
7be35d5a9a
Stop an exception being thrown and a teleport/border cross failing if the desintation sim has no active script engines.
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This involves getting IScene.RequestModuleInterfaces() to return an empty array (as was stated in the method doc) rather than an array containing one null entry.
Callers adjusted to stop checking for the list reference being null (which never happened anyway)
2011-11-28 15:54:25 +00:00
Justin Clark-Casey (justincc)
8ab2d42143
slightly simplify OdeScene.Simulate() by removing bool processtaints, since we can inspect count of taint lists instead.
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also groups OdeCharacter.CreateOdeStructures() and DestroyOdeStructures() together
2011-11-28 15:54:13 +00:00
Justin Clark-Casey (justincc)
dc8ce9ec5d
Improve the error messages returned if the HelloNeighbour call fails.
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This is the message a region sends to its neighbours when it comes up
2011-11-28 15:54:04 +00:00
Justin Clark-Casey (justincc)
7171913400
Slightly improve "Unable to space collide" logging message, though I don't think I've ever seen this.
2011-11-28 15:53:53 +00:00
Justin Clark-Casey (justincc)
0cf5c0837b
Get rid of OdeCharacter != null checks since OdeScene._characters can never contain a null character.
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Ignoring the ancient code glyphs not to do this....
2011-11-28 15:53:45 +00:00
Justin Clark-Casey (justincc)
1edfe05c16
remove unnecessary OdeScene._activeprims locking. Code is single-threaded
2011-11-28 15:53:36 +00:00
Justin Clark-Casey (justincc)
bba4577d88
Restore defects list. In hindsight, the reason for this is becuase we can't remove the character whilst iterating over the list.
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This commit also removes locking on OdeScene._characters since code is single threaded
2011-11-28 15:53:28 +00:00
Justin Clark-Casey (justincc)
5c305494ae
simplify operation of OdeScene._perloopContact
2011-11-28 15:53:19 +00:00
Justin Clark-Casey (justincc)
4b2b0d4a05
don't bother locking OdeScene._perloopContact in single threaded code
2011-11-28 15:53:11 +00:00
Justin Clark-Casey (justincc)
61848ebe0d
don't lock OdeScene.contacts since only ever accessed by a single thread
2011-11-28 15:53:04 +00:00
Justin Clark-Casey (justincc)
f48431345b
rename ODECharacter.AvatarGeomAndBodyCreation() -> CreateOdeStructures() to match existing DestroyOdeStructures()
2011-11-28 15:52:53 +00:00
Justin Clark-Casey (justincc)
9c4597a00f
refactor: Eliminate one line ODECharacter.doForce() method for code clarity
2011-11-28 15:49:37 +00:00
Justin Clark-Casey (justincc)
b528150d16
Comment out calls to OdeScene.waitForSpaceUnlock() since that method does nothing right now
2011-11-28 15:42:36 +00:00
Justin Clark-Casey (justincc)
4a99619bc0
Reduce complexity of OdeScene.Simulate() by fully removing bad characters at point of detection rather than later on.
2011-11-28 15:42:21 +00:00
Justin Clark-Casey (justincc)
5bd27b7b22
move geom/actor map maintenance into DestroyODEStructures()/AvatarGeomAndBodyCreation().
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This saves us having to do it separately when a character capsule size is changed
2011-11-28 15:38:50 +00:00
Justin Clark-Casey (justincc)
8ea97cc608
When changing avatar size in ODE, remove the old actor from the name and actor maps
2011-11-28 15:38:42 +00:00
Justin Clark-Casey (justincc)
1850b778e2
When an ODECharacter is removed (e.g. when an avatar leaves a scene), remove the actor reference in OdeScene.actor_name_map rather than leaving it dangling.
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This also largely centralizes adds/removes in OdeScene.AddCharacter()/RemoveCharacter()
2011-11-28 15:37:57 +00:00
Justin Clark-Casey (justincc)
5cd33f5e21
Have ODECharacter and ODEPrim both use PhysicsActor.Name instead of maintaining their own properties
2011-11-28 15:37:49 +00:00
Justin Clark-Casey (justincc)
cd3d5379d6
Actually remove PhysicsActor.SOPDescription this time
2011-11-28 15:37:04 +00:00
Justin Clark-Casey (justincc)
58021b5300
Chain SOP constructors together rather than having copy/paste code
2011-11-28 15:36:53 +00:00
Justin Clark-Casey (justincc)
3b141e5eee
refactor: Make SOP.Description an automatic property
2011-11-28 15:34:29 +00:00
Justin Clark-Casey (justincc)
08bc6622dd
Remove unused PhysicsActor.SOPDescription
2011-11-28 15:30:00 +00:00
Justin Clark-Casey (justincc)
c253539c04
Instead of generating a new list for bad characters on every physics pass, keep reusing the same list.
2011-11-28 15:29:51 +00:00
Justin Clark-Casey (justincc)
f3b45be9c0
Move DeleteScriptsOnStartup switch from [Startup] to [XEngine] in OpenSim.ini.example.
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If anybody was changing this and wondering why there was no effect, this is why.
2011-11-28 15:29:38 +00:00
Justin Clark-Casey (justincc)
59c19110e4
Remove the "[LOCAL SIMULATION CONNECTOR]: Did not find region {0} for SendCreateChildAgent" message
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This is misleading since a simulator will call this method before successfully trying remote regions.
Also comments out spammy "[SIMULATION]: Stream handler called" AgentHandlers messages for now.
2011-11-28 15:28:35 +00:00
Justin Clark-Casey (justincc)
7c03fba3fc
minor: Make HelloNeighbour messages more informative
2011-11-28 15:28:28 +00:00
Justin Clark-Casey (justincc)
2593a446ac
Get rid of the spurious [WEB UTIL] couldn't decode <OpenSim agent 57956c4b-ff2e-4fc1-9995-613c6256cc98>: Invalid character 'O' in input string messages
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These are just the result of an attempt to canonicalize received messages - it's not important that we constantly log them.
Also finally get the deregister grid service message working properly
2011-11-28 15:28:14 +00:00
Justin Clark-Casey (justincc)
011c1279f5
Enable v2/v3 map tile url setting on robust as default in config
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This is necessary to see map tiles on v2/v3 viewers and appears to work fine
2011-11-28 15:28:05 +00:00
Justin Clark-Casey (justincc)
25133cbdf6
Remove mono compiler warnings. Fix problem with co-ordinate given in deregister region message
2011-11-28 15:27:53 +00:00
Justin Clark-Casey (justincc)
06ed824711
Improve some grid region log messages to express regions at co-ordinate (e.g. 1000, 1000) rather than meter positions (256000, 256000)
2011-11-28 15:27:43 +00:00
Justin Clark-Casey (justincc)
63aa448608
improve region deregistration log message
2011-11-28 15:27:36 +00:00
justincc
4afb773399
Replace HttpServer_OpenSim.dll with Oren Hurvitz's patch applied.
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This will hopefully address mantis 5471, 5694 and 5718.
This code is now in opensim-libs, along with Diva's slightly older patches (which were already applied to the DLLs in the opensim tree).
Thanks Oren!
2011-11-28 15:23:11 +00:00
Justin Clark-Casey (justincc)
dafe65ad81
Turn the [RegionReady] module on by default and login_disable = true while scripts are loading.
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From field experience, we know that simulators can be unstable if a user logs in before the scripts have finished loading.
This commit turns login_disable = true in [RegionReady] on by default which prevents this from happening.
If you want the old behaviour, please copy these section from OpenSimDefaults.ini into OpenSim.ini and set login_disable = false
2011-11-28 15:23:01 +00:00
Justin Clark-Casey (justincc)
b107a8ec2a
Turn SellEnabled in the [EconomyModule] on by default.
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This only provides enough functionality to allow operations for no money (e.g. sell for $0).
2011-11-28 15:22:51 +00:00
Justin Clark-Casey (justincc)
e31d7fe424
minor: remove some mono compiler warnings
2011-11-17 23:55:45 +00:00
justincc
cc9888f28b
Fix Windows build break
2011-11-17 23:40:45 +00:00
Justin Clark-Casey (justincc)
fef3baf107
For TerrainModule.SaveToFile(), don't bother throwing the exception onwards after printing out the error, since this method is invoked by users.
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Still throwing the exception on the stream method since this invoked programatically
2011-11-17 23:24:58 +00:00
Justin Clark-Casey (justincc)
123322569d
Make "terrain save" more friendly by telling the user if we have saved and putting out a useful complaint message if we haven't for some reason
2011-11-17 23:24:50 +00:00
Justin Clark-Casey (justincc)
8c0d8e72aa
If the entire simulator is shutting down then don't bother to unload the scripts from the appdomain in XEngine.
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All the other actions (script state save, etc.) still occur.
This makes shutdown where there are many scripts vastly quicker.
2011-11-17 23:24:43 +00:00
Justin Clark-Casey (justincc)
1e69845869
Make tracked per scene thread names conform to the majorirty format.
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This is <thread-name> (<region-name>)
2011-11-17 23:24:23 +00:00
Justin Clark-Casey (justincc)
1bc0d0fac6
improve formatting of "show threads"
2011-11-17 23:24:05 +00:00
Justin Clark-Casey (justincc)
f7b5d17aa2
send a watchdog heartbeat for a poll worker thread when it's actually run
2011-11-17 23:23:57 +00:00
Justin Clark-Casey (justincc)
85170f5d5d
distinguish between FriendsSimConnector and FriendsServiceConnector in log
2011-11-17 23:23:48 +00:00
Justin Clark-Casey (justincc)
66863fdd34
Add number of milliseconds since last update to "show threads"
2011-11-17 23:23:42 +00:00
Justin Clark-Casey (justincc)
6b0553ed7c
Dont' bother with a userAgentService != null check right after we've constructed it
2011-11-17 23:23:35 +00:00
Justin Clark-Casey (justincc)
57cffcd1ec
Remove prebuild reference to now gone PumaCode.SvnDotNet.dll
2011-11-17 23:23:06 +00:00
Justin Clark-Casey (justincc)
78739067d1
Remove unused RegionCommsListener/IRegionCommsListener.
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All this is now being handled through IEntityTransferModule and SimulationService instead, and has been for some time.
2011-11-17 23:22:57 +00:00
Justin Clark-Casey (justincc)
310c2403b0
remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is not being used any more - it's now IEntityTransferModule and SimulationService instead
2011-11-17 23:22:48 +00:00
Justin Clark-Casey (justincc)
a88381ba82
Rename FetchFriendslist() -> CacheFriends() and RefetchFriends() -> RecacheFriends() to reflect their intended function
2011-11-17 23:22:27 +00:00