Justin Clark-Casey (justincc)
2e86978b60
Add TestJsonDestoreStoreNotExists()
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This still returns true even if we ask to destroy a store that does not exist.
Need to check that this is more appropriate behaviour.
2013-02-07 23:30:03 +00:00
Melanie
22675e6b14
Add some more code from Avination. This changes physics actor stuff around
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to work with the new params. Not actually plumbed just yet.
2013-02-07 23:22:00 +00:00
Justin Clark-Casey (justincc)
9e17dc3daa
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-02-07 23:09:47 +00:00
Justin Clark-Casey (justincc)
c135c3224f
Fix a recent regression in e17392a
where JsonSetValue() stopped working (probably other functions as well).
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Fix is to call through to the no-arg constructor from the string constructor in JsonStore, which I suspect was just forgotten.
This was actually picked up by the TestJsonSetValue() regression test failing
But this isn't being run on jenkins due to the .net version issue.
This commit also puts the full stack trace in logged messages and makes these error level messages instead of info
2013-02-07 23:08:19 +00:00
Melanie
7bf33d333a
Plumb the path from the client to the extra physics params and back
2013-02-07 22:25:28 +00:00
Melanie
338b02a8bc
Send the new physics params to the viewer build dialog
2013-02-07 21:23:35 +00:00
Melanie
9089757ea2
Revert "Add plumbing for physics properties to get to the physics engine."
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This reverts commit c658fa1c0d
.
2013-02-07 21:05:58 +00:00
Robert Adams
c658fa1c0d
Add plumbing for physics properties to get to the physics engine.
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Addition of entries to PhysicsActor and setting code in SceneObjectPart.
2013-02-07 11:10:15 -08:00
Robert Adams
af73ea909c
Change passed PhysicsParameter value from float to the more general string value
2013-02-07 11:10:14 -08:00
teravus
a5c83f7505
Websocket Echo module should not be on by default.
2013-02-07 12:22:03 -05:00
teravus
4bd1794b5a
* missing example module.. Oops.
2013-02-07 12:19:54 -05:00
teravus
94a5232d3a
* Adds Websocket support to baseHttpServer and IHttpServer.cs . This allows modules to set up a websocket server that websocket clients can connect to. An example module is in OptionalModules/Example/WebSocketEchoTest/WebSocketEchoModule.cs
2013-02-07 10:50:17 -05:00
teravus
4867a7cbbf
This is the final commit that enables the Websocket handler
2013-02-07 10:27:18 -05:00
Melanie
6504e3d4ce
Rename "Bounciness" to "Restitution"
2013-02-07 03:30:02 +00:00
Justin Clark-Casey (justincc)
2c5d24d394
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-02-07 02:19:53 +00:00
Justin Clark-Casey (justincc)
3657a08844
Add TestJsonWriteReadNotecard() regression test
2013-02-07 02:19:26 +00:00
Mic Bowman
274d376c82
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-02-06 17:32:57 -08:00
Mic Bowman
e17392acbb
Enables script access to the per object dynamic attributes through the JsonStore
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script functions. Adds JsonAttachObjectStore to associate a store identifier with
an object (scripts can only access the store in their host object, this could be
extended but isn't necessary for now).
Note this opens a method to the DAMap OSDMap. This will be removed later, but
greatly simplifies the code for now.
The JsonStore and these scripts are disabled by default.
2013-02-06 17:29:17 -08:00
Justin Clark-Casey (justincc)
4d1758985f
Make json store tests operate on a single thread to ensure we don't run into any race related test failures in the future.
2013-02-07 00:54:09 +00:00
Dan Lake
7590ebc934
Merge branch 'master' of git://opensimulator.org/git/opensim
2013-02-06 16:45:47 -08:00
Dan Lake
df37738ce7
WebStats will now use actual logfile as specified in OpenSim.exe.config rather than hardcoded ./OpenSim.log. This allows for rotating logs and other file appender types
2013-02-06 16:44:59 -08:00
Justin Clark-Casey (justincc)
c8c5d74c22
minor: add method doc to DAMap.ValidateKey()
2013-02-07 00:22:39 +00:00
Robert Adams
5d523ea493
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-02-06 16:18:27 -08:00
Justin Clark-Casey (justincc)
e2c1e37b07
Add key length validation to DAMap.Add(KeyValuePair<string, OSDMap> kvp) to match Add(string key, OSDMap store)
2013-02-07 00:15:50 +00:00
Robert Adams
d2ece00e68
BulletSim: set removing zero width triangles in meshes to be enabled by default. This should fix the invisible barrier in sculptie doorways bug.
2013-02-06 15:59:59 -08:00
Robert Adams
0baa2590be
BulletSim: check for completely degenerate meshes (ones with all
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triangles having zero width) and output an error rather than
throwing and exception.
2013-02-06 15:52:28 -08:00
Robert Adams
67d92e4e16
BulletSim: remove an exception which occurs if a physics mesh
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asset is not found.
2013-02-06 14:00:27 -08:00
Melanie
054a9928a0
Fix a bug I brought in by manually editing a diff file. Terrain is if cource not always at 20m.
2013-02-06 18:13:02 +00:00
Melanie
e5beb480ea
Partial port of Avination's support for the new physics parameters.
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Implements the parameters as properties, the serialization and
database storage (MySQL only). Implements llSetPrimitiveParams for
prim physics shape and the other 4 extra params. Only the prim shape type
"None" is currently functional. No support for the Viewer UI (yet), that
will be ported in due course. Lots more to port, this is a large-ish changeset.
2013-02-06 08:03:04 +00:00
Justin Clark-Casey (justincc)
07a7ec4d1b
minor: Add explanation of MaptileStaticUUID setting in Regions.ini.example
2013-02-06 02:40:32 +00:00
Justin Clark-Casey (justincc)
145e38e5e9
Remove long unused Scene.DumpAssetsToFile boolean.
2013-02-06 02:21:17 +00:00
Justin Clark-Casey (justincc)
2ce8a050e4
Remove very long unused IScriptHost and NullScriptHost
2013-02-06 02:15:54 +00:00
Justin Clark-Casey (justincc)
9ebad38c34
Remove unused ScriptEngineLoader and ScriptEngineInterface in OpenSim.Region.Framework.dll
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I believe this predates the generic system of registering interfaces and is very long unused.
2013-02-06 02:08:44 +00:00
Justin Clark-Casey (justincc)
dfe5826f9f
Remove wrong code in ScriptUtils.GetAssetIdFromKeyOrItemName which would return the item ID instead of the asset ID if the identifier was a uuid that matched an inventory item name.
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This would practically never happen.
This makes this overloaded version of the function consistent with the other version.
It looks like this accidentally came over in commit c5af16a
from Tue Oct 16 12:40:21 2012
However, there's arguably a case for looking for an item name that matches a UUID before assuming that the identifier is already an asset ID.
2013-02-06 01:49:32 +00:00
Justin Clark-Casey (justincc)
eddfed3812
Allow JsonReadNotecard() to accept the name of the notecard as well as the asset ID.
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Agreed in discussion with cmickeyb.
This is to make this consistent with similar existing LSL/OSSL functions such as llTriggerSound() and osNpcLoadAppearance() that allow an item name or an asset id.
2013-02-06 01:37:22 +00:00
Justin Clark-Casey (justincc)
0d4df99d04
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2013-02-06 01:35:25 +00:00
Robert Adams
3646361279
BulletSim: make removing zero width triangles from meshes optional
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and, for the moment, default to 'off'.
2013-02-05 17:19:55 -08:00
Justin Clark-Casey (justincc)
5c94346bd7
refactor: Move functions that lookup asset ids from task inventory or pass them through to ScriptUtils class in OpenSim.Region.Framework.dll
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Renames functions to better reflect what they do.
This is so that code registering with modInvoke() can reuse this code to provide functions that behave in a consistent manner with existing LSL/OSSL functions.
2013-02-06 01:17:19 +00:00
Robert Adams
dce9e323f4
BulletSim: remove degenerate triangles from meshes. This fixes the
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invisible barriers in sculptie doorways (Mantis 6529).
Bump up level-of-detail for physical meshes to 32 (the max). This
fixes the invisible barriers that showed up in prim cut arches.
NOTE: the default LOD values are removed from OpenSimDefaults.ini.
If you don't change your OpenSimDefaults.ini, you will continue
to see the arch problem.
2013-02-05 16:56:33 -08:00
Robert Adams
13233da66c
BulletSim: add debugging looking for doorway sculpty problems
2013-02-05 16:56:28 -08:00
Robert Adams
ad438ee59f
BulletSim: rework some parameter setting implementation moving functionality that was in BSScene to BSParam. Remove unused parameters that were passed to the unmanaged code. Update DLLs and SOs for the new param block.
2013-02-05 16:56:23 -08:00
Robert Adams
2b6d226911
BulletSim: correct angular vertical attraction to properly correct an upside down vehicle.
2013-02-05 16:56:17 -08:00
Diva Canto
4cdee3dd3c
Changed protection of CreateDefaultAppearanceEntries to protected, so extensions of the UserAccountService can reuse this.
2013-02-05 16:28:25 -08:00
teravus
2104e4d4d4
* the root prim was being given an OffsetPosition in addition to setting the position when creating the root prim. The offset position caused the positioning code to re-move the root prim when you selected it and released it.
2013-02-05 18:46:02 -05:00
teravus
1dc09d8e8f
We're not really done here.. but we're getting there. Socket Read is working.. Still have to do Header.ToBytes and compose a websocket frame with a payload.
2013-02-05 18:02:25 -05:00
Melanie
6bce4bc112
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2013-02-05 20:09:45 +00:00
Melanie
2163bebeb4
Try to fix uploaded mesh rotations - code from Avination code base.
2013-02-05 20:09:02 +00:00
Justin Clark-Casey (justincc)
562067eb16
Fix bug where viewers would not see the "Module command functions not enabled" error if these were disabled and a viewer attempted to call one.
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This was not working because the shouter was wrongly signalled as an agent rather than a prim
2013-02-05 02:09:21 +00:00
Justin Clark-Casey (justincc)
1fc9f282fa
Merge branch 'dynamic-attributes2'
2013-02-05 00:35:15 +00:00
Justin Clark-Casey (justincc)
1f1da23097
Bump version and assembly version numbers from 0.7.5 to 0.7.6
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This is mostly Bluewall's work but I am also bumping the general version number
OpenSimulator 0.7.5 remains in the release candidate stage.
I'm doing this because master is significantly adding things that will not be in 0.7.5
This update should not cause issues with existing external binary DLLs because our DLLs do not have strong names
and so the exact version match requirement is not in force.
2013-02-05 00:23:17 +00:00