Melanie
cc4cfd9fa8
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/Physics/BulletSNPlugin/BSShapeCollection.cs
2013-01-23 02:38:59 +00:00
Oren Hurvitz
b77da5039e
Assign the SmartThreadPool name in the constructor
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This is required because some threads are created in the constructor, so assigning the name afterwards would be too late.
2013-01-19 02:08:58 +00:00
Tom Grimshaw
ae7c30a0f3
While examining our 10,10,10 issue I discovered that several threads were locked with each other in an unusual place; I've moved the piece of code inside a lock[] context and so far it's looking promising.
2010-05-18 00:07:17 -07:00
John Hurliman
2f394b7e7e
* Allow SmartThreadPool to be initialized without setting max stack size (like the original implementation)
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* Only initialize Util's SmartThreadPool if it is actually being used
* No longer initializing Util's SmartThreadPool with a custom max stack size. From MSDN: "Avoid using this constructor overload. The default stack size used by the Thread(ThreadStart) constructor overload is the recommended stack size for threads."
2009-10-22 01:30:12 -07:00
Teravus Ovares
1a47ff8094
* This is Melanie's XEngine script engine. I've not tested this real well, however, it's confirmed to compile and OpenSimulator to run successfully without this script engine active.
2008-05-30 12:27:06 +00:00