a58152bd2a 
								
							
								 
							
						 
						
							
							
								
								More on inventory transfer hold ups:  
							
							... 
							
							
							
							- Added an inventory cache for caching root and system folders
- Synchronized the remote inventory connector, so that all the remote inventory calls are serialized
This will not make much difference in the hold ups. We'd have to move the FireAndForget high up to AddInventoryItem, but that opens up a can of worms regarding the notification of the recipient... the recipient would be notified of the offer before the items are effectively in his inventory, which could lead to surprises. 
							
						 
						
							2012-03-09 12:59:24 -08:00  
				
					
						
							
							
								 
						
							
							
								81869c4a3f 
								
							
								 
							
						 
						
							
							
								
								More on HG inventory transfers. Move the FireAndForget higher up.  
							
							
							
						 
						
							2012-03-09 09:48:12 -08:00  
				
					
						
							
							
								 
						
							
							
								0e5e324a2c 
								
							
								 
							
						 
						
							
							
								
								ubitOde bug  
							
							
							
						 
						
							2012-03-09 17:20:49 +00:00  
				
					
						
							
							
								 
						
							
							
								e83a2181d0 
								
							
								 
							
						 
						
							
							
								
								on linking update linked parts physical flags acording to new parent ones ( untested )  
							
							
							
						 
						
							2012-03-09 17:19:10 +00:00  
				
					
						
							
							
								 
						
							
							
								09d99cb222 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork'  
							
							
							
						 
						
							2012-03-09 09:47:09 +01:00  
				
					
						
							
							
								 
						
							
							
								13f340077c 
								
							
								 
							
						 
						
							
							
								
								let chode and ubitode find ode.dll on windows  
							
							
							
						 
						
							2012-03-09 04:19:39 +00:00  
				
					
						
							
							
								 
						
							
							
								eaef84ad1d 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2012-03-09 03:32:49 +00:00  
				
					
						
							
							
								 
						
							
							
								f545d669de 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-03-08 19:32:21 -08:00  
				
					
						
							
							
								 
						
							
							
								7db5ba7702 
								
							
								 
							
						 
						
							
							
								
								More on the freeze on HG inventory transfers:  spawn a threadlet on the functional asset posts so that the client threads doesn't freeze (but the network posts are serialized).  
							
							
							
						 
						
							2012-03-08 19:31:53 -08:00  
				
					
						
							
							
								 
						
							
							
								fc4dc7708d 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2012-03-09 03:00:31 +00:00  
				
					
						
							
							
								 
						
							
							
								e5786ba043 
								
							
								 
							
						 
						
							
							
								
								more changes on undo/redo  group scaling seems to work better  
							
							
							
						 
						
							2012-03-09 02:56:14 +00:00  
				
					
						
							
							
								 
						
							
							
								06dda14505 
								
							
								 
							
						 
						
							
							
								
								Simplify minimap coarse location code by just reference SP.AbsolutePosition  
							
							... 
							
							
							
							This is rather than checking whether the avatar is sitting and doing its own calculation. 
							
						 
						
							2012-03-09 02:50:57 +00:00  
				
					
						
							
							
								 
						
							
							
								205c36d3a4 
								
							
								 
							
						 
						
							
							
								
								Get rid of unnecessary ParentID == 0 check on SP.Get_AbsolutePosition since this is handled by the necessary ParentPart check  
							
							
							
						 
						
							2012-03-09 02:44:08 +00:00  
				
					
						
							
							
								 
						
							
							
								dc5f831ca8 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs 
							
						 
						
							2012-03-09 02:39:14 +00:00  
				
					
						
							
							
								 
						
							
							
								94e58ff6b9 
								
							
								 
							
						 
						
							
							
								
								Use SP.ParentPart instead of ParentID in places where it's more efficient (saving extra null checks, etc.)  
							
							... 
							
							
							
							However, it looks like we should retain SP.ParentID since it's much easier to use that in places where another thread could change ParentPart to null.
Otherwise one has to clumsily put ParentPart in a reference, etc. to avoid a race. 
							
						 
						
							2012-03-09 02:38:11 +00:00  
				
					
						
							
							
								 
						
							
							
								b454326273 
								
							
								 
							
						 
						
							
							
								
								refactor: cleanup SP.HandleAgentSit so that everything is done within one if (part != null), rather than having unnecessary multiple checks  
							
							
							
						 
						
							2012-03-09 02:33:48 +00:00  
				
					
						
							
							
								 
						
							
							
								c22446ede0 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-03-08 18:29:08 -08:00  
				
					
						
							
							
								 
						
							
							
								8a34d1b710 
								
							
								 
							
						 
						
							
							
								
								HG inventory/asset transfers: serialize asset posts. I'm using the same pattern as suggested in the patch mantis  #5921 . Testing it in this smaller context to see how it works.  
							
							
							
						 
						
							2012-03-08 18:28:46 -08:00  
				
					
						
							
							
								 
						
							
							
								73c47f7205 
								
							
								 
							
						 
						
							
							
								
								Remove a race condition from SP.Set_AbsolutePosition where we assume the ParentPart is still not null if the ParentID != 0  
							
							... 
							
							
							
							Another thread could come in and stand the avatar between those two instructions. 
							
						 
						
							2012-03-09 02:22:22 +00:00  
				
					
						
							
							
								 
						
							
							
								05cdf9bda9 
								
							
								 
							
						 
						
							
							
								
								more changes in undo/redo. Basicly moved control to llclientview.cs. later we can move back to a dispatcher function on SOG that handles the several cases( in a viwer independent way (?)) and calls current exec funtions. made cosmetic changes replacing decimals by hexs so bits are easier to read. Changed behavour of  case 12 and 28 ( 0x0c and 0x1c) to make identical to 0x0d and 0x1d ( scale only and scale plus position). DOn't see 12 and 28 in use... cases 1c and 1d still broken  
							
							
							
						 
						
							2012-03-09 01:53:58 +00:00  
				
					
						
							
							
								 
						
							
							
								c521f3b348 
								
							
								 
							
						 
						
							
							
								
								Fix UbitODE dll mappping by simply copying the one from ODE.Net  
							
							
							
						 
						
							2012-03-09 02:39:02 +01:00  
				
					
						
							
							
								 
						
							
							
								e1be1c5263 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork'  
							
							
							
						 
						
							2012-03-09 02:11:25 +01:00  
				
					
						
							
							
								 
						
							
							
								99c64f0645 
								
							
								 
							
						 
						
							
							
								
								Fix a merge artefact  
							
							
							
						 
						
							2012-03-09 02:45:53 +00:00  
				
					
						
							
							
								 
						
							
							
								3ae0ae0659 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2012-03-09 00:59:27 +00:00  
				
					
						
							
							
								 
						
							
							
								42a7a85062 
								
							
								 
							
						 
						
							
							
								
								FireAndForget scripted rez - port from Avination  
							
							
							
						 
						
							2012-03-09 00:57:49 +00:00  
				
					
						
							
							
								 
						
							
							
								ac577bf606 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2012-03-09 00:56:52 +00:00  
				
					
						
							
							
								 
						
							
							
								df4b06aed1 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-03-09 00:20:10 +00:00  
				
					
						
							
							
								 
						
							
							
								034c9d6bcc 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'xassetservice'  
							
							
							
						 
						
							2012-03-09 00:19:42 +00:00  
				
					
						
							
							
								 
						
							
							
								3c5bd7c35a 
								
							
								 
							
						 
						
							
							
								
								minor: move some compression related var setup inside compression if/then switch  
							
							
							
						 
						
							2012-03-09 00:16:49 +00:00  
				
					
						
							
							
								 
						
							
							
								0cbdf9dad2 
								
							
								 
							
						 
						
							
							
								
								Put big fat EXPERIMENTAL warning in xassetservice database plugin  
							
							... 
							
							
							
							This should not currently be used in any circumstances except for experimentation.
Database tables used by this plugin can still change at any time with no migration path. 
							
						 
						
							2012-03-09 00:05:34 +00:00  
				
					
						
							
							
								 
						
							
							
								9c8ef96301 
								
							
								 
							
						 
						
							
							
								
								Fixes mantis  #5923  
							
							
							
						 
						
							2012-03-08 15:55:43 -08:00  
				
					
						
							
							
								 
						
							
							
								6d1888792b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2012-03-08 19:14:45 +00:00  
				
					
						
							
							
								 
						
							
							
								675d40357c 
								
							
								 
							
						 
						
							
							
								
								Hold a ref to the prim we're sat on rather than querying scene each time  
							
							... 
							
							
							
							the check for significant is carried out. Prevents a deadlock condition. 
							
						 
						
							2012-03-08 19:14:34 +00:00  
				
					
						
							
							
								 
						
							
							
								b0fc96c17d 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2012-03-08 19:10:22 +00:00  
				
					
						
							
							
								 
						
							
							
								3089344114 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster  
							
							
							
						 
						
							2012-03-08 19:09:11 +00:00  
				
					
						
							
							
								 
						
							
							
								b8c27252c1 
								
							
								 
							
						 
						
							
							
								
								Hold a ref to the prim we're sat on rather than querying scene each time  
							
							... 
							
							
							
							the check for significant is carried out. Prevents a deadlock condition. 
							
						 
						
							2012-03-08 18:31:58 +01:00  
				
					
						
							
							
								 
						
							
							
								fa2a64564a 
								
							
								 
							
						 
						
							
							
								
								Move "change region" command into general category  
							
							
							
						 
						
							2012-03-08 02:24:37 +00:00  
				
					
						
							
							
								 
						
							
							
								dfdb0e140c 
								
							
								 
							
						 
						
							
							
								
								Uses shorter AddCommand form for "show estates"  
							
							
							
						 
						
							2012-03-08 02:23:52 +00:00  
				
					
						
							
							
								 
						
							
							
								650d761c06 
								
							
								 
							
						 
						
							
							
								
								Display help commander topics in capitalized form - the commands themselves are still lowercase.  
							
							... 
							
							
							
							Also convert the estate commands to simply AddCommand() calls so that commands from two different modules can be placed in the same category 
							
						 
						
							2012-03-08 02:17:45 +00:00  
				
					
						
							
							
								 
						
							
							
								430304c176 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-03-08 01:59:00 +00:00  
				
					
						
							
							
								 
						
							
							
								749c3fef8a 
								
							
								 
							
						 
						
							
							
								
								Change "help" to display categories/module list then "help <category/module>" to display commands in a category.  
							
							... 
							
							
							
							This is to deal with the hundred lines of command splurge when one previously typed "help"
Modelled somewhat on the mysql console
One can still type help <command> to get per command help at any point.
Categories capitalized to avoid conflict with the all-lowercase commands (except for commander system, as of yet).
Does not affect command parsing or any other aspects of the console apart from the help system.
Backwards compatible with existing modules. 
							
						 
						
							2012-03-08 01:51:37 +00:00  
				
					
						
							
							
								 
						
							
							
								3d3b81e676 
								
							
								 
							
						 
						
							
							
								
								changes on undo/redo (untested/incomplete). Think we may consider moving this mfrom SOP to client side. At least does seem to work a bit better ( again there wwas a issue on sop.copy )  
							
							
							
						 
						
							2012-03-07 07:31:26 +00:00  
				
					
						
							
							
								 
						
							
							
								6bdea15ecf 
								
							
								 
							
						 
						
							
							
								
								minor: make NPC tests run in a given order, comment out log lines in mock region data plugins, null out scene in script and npc torture tests, add other doc comments to torture tests  
							
							
							
						 
						
							2012-03-07 01:11:37 +00:00  
				
					
						
							
							
								 
						
							
							
								f8b1b86c3a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs 
							
						 
						
							2012-03-07 01:05:32 +00:00  
				
					
						
							
							
								 
						
							
							
								a1b28a61a6 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2012-03-07 01:04:09 +00:00  
				
					
						
							
							
								 
						
							
							
								7769362687 
								
							
								 
							
						 
						
							
							
								
								Always zero the PhysActor on dupes to prevent side effects on the orignal prim  
							
							
							
						 
						
							2012-03-07 01:03:26 +00:00  
				
					
						
							
							
								 
						
							
							
								5884d08062 
								
							
								 
							
						 
						
							
							
								
								Fix merge issue  
							
							
							
						 
						
							2012-03-07 00:58:01 +00:00  
				
					
						
							
							
								 
						
							
							
								caa19862fa 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs 
							
						 
						
							2012-03-07 00:51:59 +00:00  
				
					
						
							
							
								 
						
							
							
								f3e04beb2e 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://melanie@3dhosting.de/var/git/careminster into careminster  
							
							
							
						 
						
							2012-03-07 00:51:24 +00:00  
				
					
						
							
							
								 
						
							
							
								f3678d217f 
								
							
								 
							
						 
						
							
							
								
								Stop individually deleting objects at the end of each ObjectTortureTest.  
							
							... 
							
							
							
							We can now do this since the entire scene and all objects within it are now successfully gc'd at the end of these tests.
This greatly improves the time taken to run each test (by reducing teardown time, not the time to actually do the test work that we're interested in).
Slightly simplifies config read in Scene constructor to help facilitate this. 
							
						 
						
							2012-03-07 00:31:18 +00:00