Commit Graph

19 Commits (117d563fd4142f2fbfadad591315ac2c4a88bfcf)

Author SHA1 Message Date
Justin Clark-Casey (justincc) 4406f07a84 Add IMG_BLOOM1.jp2 to standard asset set, which is used in stars.
This makes stars appear more realistically rather than as massive chunks due to the missing IMG_BLOOM1 asset from the viewer.
Thanks to YoshikoFazuku for supplying the star asset which I then uploaded via a viewer and extracted as JPEG2000.
Thanks also to Ai Austin for helping this process along.
See http://opensimulator.org/mantis/view.php?id=6691 for more details.
2013-06-28 23:34:16 +01:00
Justin Clark-Casey (justincc) 3a06640730 Get rid of the 'lolcat' library asset.
This was both unused and an invalid jpeg2000 texture from way back in 2008
2011-12-12 21:17:01 +00:00
Justin Clark-Casey (justincc) c4efb97d49 Write code to create minimum necessary body parts/clothing and avatar entries to make a newly created user appear as a non-cloud on viewer 2
Viewer 2 no longer contains the default avatar assets (i.e. "Ruth") that would appear if the user had insufficient body part/clothing entries.
Instead, avatars always appear as a cloud, which is a very bad experience for out-of-the-box OpenSim.
Default is currently off.  My intention is to switch it on for standalone shortly.
This is not particularly flexible as "Ruth" is hardcoded, but this can change in the future, in co-ordination with the existing RemoteAdmin capabilities.
Need to fix creation of suitable entries for users created as estate owners on standalone.
Avatars still appear with spooky empty eyes, need to see if we can address this.
This commit adds a "Default Iris" to the library (thanks to Eirynne Sieyes from http://opensimulator.org/mantis/view.php?id=1461) which can be used.
2011-09-15 22:59:29 +01:00
Justin Clark-Casey (justincc) c1665cfe9c Make UUID 3a367d1c-bef1-6d43-7595-e88c1e3aadb3 reference a full alpha texture.
SL's viewer and some downstream projects assume that this UUID points to a full alpha texture, as per
http://opensimulator.org/mantis/bug_view_advanced_page.php?bug_id=4751 and
http://forums.kokuaviewer.org/viewtopic.php?f=8&t=1323

If the request isn't satified, some viewers will continuously make the request.
2011-02-03 22:34:10 +00:00
Melanie 4f39329d6f Rename the new default texture to be consistent with the others 2010-10-29 21:10:19 +01:00
Melanie 5f4badf9e2 Add my work on top of cmickeyb's 2010-10-29 20:44:29 +01:00
Melanie e6fe83cd93 Revert "Preliminary work on appearance layers. No user functionality yet."
This work conflicts with cmickeyb's more extensive, related work

This reverts commit 9c829c0410.
2010-10-29 20:17:59 +01:00
Melanie 9c829c0410 Preliminary work on appearance layers. No user functionality yet. 2010-10-29 18:58:22 +01:00
Diva Canto e47608fc62 One more go at GetExternalIpOf(user). Addresses mantis #4955 and #4943.
(Files .xml and .txt also want to be committed)
2010-08-18 16:22:50 -07:00
Justin Clark-Casey (justincc) 11db33d520 Add textures no longer shipped with newer viewers to OpenSim's standard asset library
These are appropriately licensed and include plant, tree and miscellaneous textures (face target crosshairs, etc).
Many thanks to Nebadon for sourcing and packaging these.
2010-08-18 23:15:05 +01:00
Diva Canto b1b9ac2e74 Added image for hyperlink map tiles. 2010-01-25 09:08:57 -08:00
John Hurliman 6e0c79b8fe * Rewrote LLImageManager to use a real priority queue and hold minimal state
* Rewrote the logic in J2KImage.RunUpdate()
* Added a default avatar texture (I made it myself)
2009-10-01 17:42:13 -07:00
idb 757762a630 Implement missing LSL TEXTURE_xxx constants including two new textures.
Fixes Mantis #3030
2009-01-22 23:58:46 +00:00
Homer Horwitz bf65290062 Add the "Blank" texture, too.
NOTE: I didn't mention that in my last checkin, but you'll have to
clear your viewer cache to see the new textures in the library.
2009-01-05 20:24:42 +00:00
Homer Horwitz a04560cf0c Added viewer's default terrain textures.
This fixes Mantis #2947. Thanks jhurliman
2009-01-05 19:59:29 +00:00
MW 0710fbb45e Fixed the missing reference to a texture in TexturesAssetSet.xml , reported in mantis 1848. Not sure why the ids on some textures had got changed in there and the reference to femalebody.jp2 removed.
I don't think this is the only problem with avatar appearances though, as I've still seen the puffs of smoke even with that texture set correctly. Seems that anytime where before you would have seen a grey ruth, you now get a puff of smoke. So looks like a urgent drive is needed to fix the avatar appearance system.
2008-07-29 08:50:46 +00:00
Justin Clarke Casey 1187cd0d3d * elminate now pointless inv type fields from OpenSim library xml 2008-07-02 16:34:24 +00:00
Jeff Ames 82af9b7a78 Set svn:eol-style. 2008-01-09 23:28:50 +00:00
Brian McBee 35b0c2e9df More inventory work for CharlieO. Final patch to make it all work yet to come. 2008-01-07 01:03:46 +00:00