Robert Adams
e26ba505f6
BulletSim: update DLLs, SOs, and dylib with latest versions.
...
The dylib update is a new version that doesn't leak memory.
2015-01-25 13:24:50 -08:00
Robert Adams
d3a74894ab
BulletSim: update BulletSim DLLs and SOs to remove chatty debug log messages.
2015-01-04 14:21:43 -08:00
Robert Adams
db2a22e622
BulletSim: update BulletSim DLLs and SOs.
...
Hopefully fix problem of multiple physical meshes crashing Windows simulators.
2014-11-30 19:53:01 -08:00
Robert Adams
64cf75866e
BulletSim: Windows and Linux 32 and 64 bit versions of Bullet 2.82
2014-08-18 15:52:49 -07:00
Robert Adams
d23ef79f98
BulletSim: restore collision flags when clear collision cache.
...
THis fixes the extranious addition of objects to the collision cache
which created extra CPU overhead.
2013-10-26 21:30:51 -07:00
Robert Adams
a7e7bed660
BulletSim: update SOs and DLLs with version that enables compressed
...
AABB maps for Bvh meshes. This greatly reduces the memory usage for
large meshes and for mesh terrain in particular.
2013-10-19 11:44:27 -07:00
Robert Adams
2d7adcb22f
BulletSim: update DLLs and SOs to disable Bullet's internal profiling.
...
This was accidentily left on. This version should make performance better
and fix the memory leak.
2013-09-12 13:07:18 -07:00
Robert Adams
8bcf753127
BulletSim: update DLLs and SOs with ClearCollisionCache inteface calls
...
and constraint debugging messages.
2013-09-11 09:12:26 -07:00
Robert Adams
e34385634b
BulletSim: update DLLs and SOs for spring parameters and constraint
...
debugging dump code.
2013-09-11 09:12:22 -07:00
Robert Adams
8755aeb348
BulletSim: update DLLs and SOs with Bullet svn version 2644 (no major fixes) and with BulletSim implementing more of the constraint types and parameter settings.
2013-09-11 09:11:56 -07:00
Robert Adams
0c35d28933
BulletSim: enable GImpact shape for prims with cuts. Include DLLs and SOs
...
which recompute GImpact shape bounding box after creation as Bullet
doesn't do that itself (something it does for nearly every other shape).
Now, physical prims without cuts become single mesh convex meshes. Physical
prims with cuts become GImpact meshes. Meshes become a set of convex
hulls approximated from the mesh unless the hulls are specified in the
mesh asset data. The use of GImpact shapes should make some mechanical
physics more stable.
2013-05-26 17:35:12 -07:00
Robert Adams
10097f13aa
BulletSim: update DLLs and SOs with version containing gImpact code.
2013-05-21 21:40:26 -07:00
Robert Adams
e324f6f3f0
BulletSim: update DLLs and SOs to they have no dependencies on newer
...
glibc (2.14) since that is not yet in some Linux distributions.
Add unmanaged API calls and code for creating single convex hull shapes.
2013-04-24 08:03:45 -07:00
Robert Adams
59135c9a31
BulletSim: add Bullet HACD library invocation. Turned off by default as not
...
totally debugged. Updated DLLs and SOs with more debugged HACD library code.
2013-04-09 18:00:23 -07:00
Robert Adams
17aef1c883
BulletSim: update unmanaged API for HACD parameter passing. Bullet HACD
...
mesh to hull conversion calls in place but code not working. Update
BulletSim DLLs and SOs for new API and HACD code.
2013-04-01 18:03:11 -07:00
Robert Adams
1d7276235a
BulletSim: add calls for creating all the different Bullet constraint types.
...
Updated the DLLs and SOs and code for BulletXNA to create the types.
All the detailed control calls are not all in place yet.
2013-02-17 20:13:49 -08:00
Robert Adams
0194a3d890
BulletSim: fix density since the simulator/viewer track density in a
...
funny unit that is 100 times real density (default 1000).
Fix avatar drifting slowly when stationary flying.
Fix for physical prims getting corrected for being under terrain when it was
just its geometric center that was below terrain.
Add PreUpdatePropertyAction allowing plugable modifiction of phys
parameters returned from Bullet.
Fix an exception setting GravityMultiplier on initialization.
Update DLLs and SOs for good measure (no functional change).
2013-02-12 15:52:10 -08:00
Robert Adams
4808b8ee38
BulletSim: add parameter to set global contact breaking threshold. Update DLLs and SOs for setting same.
2013-02-08 16:29:52 -08:00
Robert Adams
3646361279
BulletSim: make removing zero width triangles from meshes optional
...
and, for the moment, default to 'off'.
2013-02-05 17:19:55 -08:00
Robert Adams
ad438ee59f
BulletSim: rework some parameter setting implementation moving functionality that was in BSScene to BSParam. Remove unused parameters that were passed to the unmanaged code. Update DLLs and SOs for the new param block.
2013-02-05 16:56:23 -08:00
Robert Adams
e9aff0a91d
BulletSim: do not zero an avatar's standing velocity if it is standing
...
on a moving object.
Rearrange pre/post action subscription code to put more in locks.
Add meshmerizer params to BulletSimTestUtil scene creation (and fix line endings).
Rebuilt version of DLLs and SOs with cleaned up code and no profiling for sure.
2013-01-28 15:11:50 -08:00
Robert Adams
2cd56014a7
BulletSim: update Bullet with profiling disabled. This seems to fix the memory leak problem.
2013-01-28 06:21:51 -08:00
Robert Adams
1c3d84fe03
BulletSim: pass up and report the real collision penetration.
2013-01-23 16:20:44 -08:00
Robert Adams
459fcd81c9
BulletSim: move center of gravity of linkset to its geometric center.
...
Necessitated allowing simulator and physical position of a body to
get out of sync since Bullet assumes that <0,0,0> is the center of mass.
Update DLLs and SOs for the UpdateChildTransform so positions of
individual prim in a linkset can be implemented.
2013-01-11 16:47:53 -08:00
Robert Adams
9393403253
BulletSim: update DLLs and SOs with better debugging output.
...
Add definition of hand crafted avatar mesh. Not used yet.
Comments and cleanup.
2013-01-06 14:01:15 -08:00
Robert Adams
2eda385f5e
BulletSim: add ResetBroadphasePool and ResetConstraintSolver diagnostic
...
functions. If values set from console, the functions are called. Looking
for why the collision pools fill up with unnecessary stuff.
2013-01-04 17:06:48 -08:00
Robert Adams
9396ccc078
BulletSim: eliminate the use of the unmanaged HeightMapInfo structure.
...
Remove all related calls from the unmanaged and BSAPITemplate interfaces.
Update DLLs and SOs to include the version without HeightMapInfo structures.
2012-12-31 19:57:25 -08:00
Robert Adams
3d0fc70864
BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.
...
Update BulletSim DLLs and SOs with simplier step function interface.
2012-12-31 19:57:24 -08:00
Robert Adams
707e186aa3
BulletSim: update DLLs and SOs with vehicle collision event check
2012-12-06 09:34:30 -08:00
Robert Adams
787636b97a
BulletSim: Reduce idle region physics overhead where there are MANY
...
static objects by more restrictive selection of objects that collide
with static objects.
Rename collision mask fuctions from 'filter' to 'group' so it is clear
what is being set.
Rename BulletSimAPI.SetCollisionFilterMask() to SetCollisionGroupMask to match above.
Restore passing of time step to linear and angular motion component routines.
Use buffering vehicle physical parameter get/set routines consistantly.
Make range enforcement clearer by using ClampInRange() function for parameter setting.
Remove commented out experimental vehicle calculations.
2012-12-03 16:25:51 -08:00
Robert Adams
b124aae05e
BulletSim: Add DumpActivationInfo2 function. Change static objects from DISABLE_SIMULATION to ISLAND_SLEEPING. Update DLLs and SOs to add DumpActivationInfo2 function.
2012-12-01 15:39:13 -08:00
Robert Adams
24b3b4df2e
BulletSim: update DLLs and SOs to remove simulator crash when calling SetInterpolationAngularVelocity.
2012-11-28 09:48:41 -08:00
Robert Adams
bd635e264a
BulletSim: update DLLs and SOs with new collision margin setting function.
2012-11-25 20:04:31 -08:00
Robert Adams
56ef180c92
BulletSim: update DLLs and SOs. No functional changes. Only the parameter block format changed.
2012-11-21 16:44:02 -08:00
Robert Adams
079a1e704f
BulletSim: remove the obsolete interface to the Bullet code. Update BulletSim libraries with code stripped of the obsolete code.
2012-11-18 18:17:30 -08:00
Robert Adams
6df9d40d99
BulletSim: update the DLLs and SOs
2012-11-06 18:17:00 -08:00
Robert Adams
895d28f14d
BulletSim: update the DLLs and SOs
2012-11-03 21:28:23 -07:00
Robert Adams
de47646c3d
BulletSim: update binaries with small change that insures that manual position/rotation setting results in an update event.
2012-10-23 17:34:14 -07:00
Robert Adams
45df324ab3
Bulletsim: update DLLs and SOs. Brings C++ routine in sync with C# sources and fixes problem where BulletSim would crash on startup on 32 bit Linux.
2012-10-19 15:47:51 -07:00
Robert Adams
b63134764f
BulletSim: update the DLLs and SOs
2012-10-11 14:01:35 -07:00
Robert Adams
a5b8359b8e
BulletSim: fix crash on load that showed up on 32bit Linux.
2012-10-02 17:04:33 -07:00
Robert Adams
7f96bb601a
BulletSim: update SOs and DLLs
2012-09-28 12:51:47 -07:00
Robert Adams
b602b476ad
BulletSim: update DLLs and SOs and remove some debugging code.
2012-09-15 15:36:13 -07:00
Robert Adams
d8df2d6bed
BulletSim: update the DLLs and SOs
2012-09-07 16:05:34 -07:00
Robert Adams
32b534f324
BulletSim: update the SOs and DLLs
2012-08-31 11:41:39 -07:00
Robert Adams
568de9313a
BulletSim: update DLLs and SOs to eliminate terrain update crash which manifested itself on Linux.
2012-08-21 20:55:48 -07:00
Robert Adams
ae5db637f2
BulletSim: update DLLs and SOs to fix the problem with avatars jumping around at altitudes less than 25m.
2012-08-15 16:29:46 -07:00
Robert Adams
9f83f4bfa3
BulletSim: update DLLs and SOs
2012-08-15 12:08:29 -07:00
Robert Adams
3a55d5b123
BulletSim: actually update the DLLs and SOs
2012-08-10 16:34:22 -07:00
Robert Adams
19417fca41
BulletSim: Added avatar capsule scaling for size of avatar.
...
This also fixes computation of avatar mass.
Added parameter MaxPersistantManifoldPoolSize.
Fixed a parameter setting bug which caused crashes of there were
more than 400 or so physical objects. I tested up to 5000.
Updated BulletSim DLLs and SOs.
2012-08-07 17:15:06 -07:00