Melanie
14c064c65d
Revert "Push updates from keyframe directly to the front of the output queue rather"
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This reverts commit 04235e58e8
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2013-02-12 03:15:40 +01:00
Melanie
04235e58e8
Push updates from keyframe directly to the front of the output queue rather
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than through the update system.
2013-02-12 01:02:16 +01:00
Melanie
e85a6237bf
Make keyframes use the sim's frame timer
2013-02-11 23:49:05 +01:00
Melanie
e31bc8dc96
Refactor KeyframeMotion to use one timer class per scene
2013-02-11 23:07:04 +01:00
Melanie
d1ebb0a8f9
Change keyframe motion to use a single timer for all objects. This is required
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to prevent slippage between objects that are meant to move synchronously or
keep their relative positions/rotations.
2013-01-30 15:54:14 +01:00
Melanie
e336c50813
Send moving_end event to scripts when keyframed motion ends.
2013-01-27 23:35:53 +01:00
UbitUmarov
a892dbba63
go back bypassing sog updates control (test)
2013-01-11 18:18:22 +00:00
UbitUmarov
1f9dbdf8b8
same for AngularVelocity. Use normal terse updates in place of sending
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imediatly. If that's good for physics, needs to be good for this
2013-01-11 14:16:45 +00:00
UbitUmarov
756d53db5e
keyframe. Don't use group UpdateRotation since this enqueues a terse
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update and we are sending them imediatly
2013-01-11 13:39:14 +00:00
UbitUmarov
d554c0d574
normalize quaternion.Slerp outputs
2012-10-10 01:37:59 +01:00
UbitUmarov
a7281003d8
move keyframemotion.copy from sop.copy to sog.copy, where there is
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newgroup information avaiable.
2012-08-30 01:30:56 +01:00
UbitUmarov
c821153a4f
[possible still bad] make use of keyframemotion.copy on sop.copy, replacing
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fromdata(seralize). for now its called with null group since sop.copy()
hasn't usable new group information, so for copied keyframes be fully operational UpdateSceneObject(newgroup) needs to be called on them.
2012-08-30 00:15:46 +01:00
UbitUmarov
2e54c3cc8f
A few more changes to keyframes
2012-08-29 03:19:47 +01:00
UbitUmarov
72ac0665b2
[Potentially broken] keyframes changes.. since it's there, use timer for
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crossing retries and not still another thread, etc...
2012-08-29 00:35:06 +01:00
UbitUmarov
ef6e007a4c
[possible still very broken] mess around keyframes. timer events
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threads overlaps, some null objects exceptions, region crossing...
2012-08-28 03:21:03 +01:00
UbitUmarov
b1d0fab954
fix incoerence btw KFM_TRANSLATION and ROTATION LSL constants and internal
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DataFormat enum, using values from the KFM constants
2012-08-26 20:33:45 +01:00
Melanie
e5e5b94cbe
Make llSetKeyframedMotion prims waut at the borders of down sims and try again
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periodically.
2012-02-26 21:16:24 +01:00
Melanie
ac1e30156a
Implement proper selection behavior
2012-02-26 15:09:00 +01:00
Melanie
8cdc115c91
Fix deserialization of Buoyancy, Force and Torque. Remove debug from the new
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code.
2012-02-26 14:30:24 +01:00
Melanie
aa552d0526
Serialize Keyframe motion for region crossings
2012-02-26 12:29:35 +01:00
Melanie
c82709c0d6
Implement llSetKeyframedMotion. No persistence, no region crossing. Yet.
2012-02-26 02:36:34 +01:00