Commit Graph

21 Commits (14c064c65da3d9cce045664f83daaeb7a79edcdd)

Author SHA1 Message Date
Melanie 14c064c65d Revert "Push updates from keyframe directly to the front of the output queue rather"
This reverts commit 04235e58e8.
2013-02-12 03:15:40 +01:00
Melanie 04235e58e8 Push updates from keyframe directly to the front of the output queue rather
than through the update system.
2013-02-12 01:02:16 +01:00
Melanie e85a6237bf Make keyframes use the sim's frame timer 2013-02-11 23:49:05 +01:00
Melanie e31bc8dc96 Refactor KeyframeMotion to use one timer class per scene 2013-02-11 23:07:04 +01:00
Melanie d1ebb0a8f9 Change keyframe motion to use a single timer for all objects. This is required
to prevent slippage between objects that are meant to move synchronously or
keep their relative positions/rotations.
2013-01-30 15:54:14 +01:00
Melanie e336c50813 Send moving_end event to scripts when keyframed motion ends. 2013-01-27 23:35:53 +01:00
UbitUmarov a892dbba63 go back bypassing sog updates control (test) 2013-01-11 18:18:22 +00:00
UbitUmarov 1f9dbdf8b8 same for AngularVelocity. Use normal terse updates in place of sending
imediatly. If that's good for physics, needs to be good for this
2013-01-11 14:16:45 +00:00
UbitUmarov 756d53db5e keyframe. Don't use group UpdateRotation since this enqueues a terse
update and we are sending them imediatly
2013-01-11 13:39:14 +00:00
UbitUmarov d554c0d574 normalize quaternion.Slerp outputs 2012-10-10 01:37:59 +01:00
UbitUmarov a7281003d8 move keyframemotion.copy from sop.copy to sog.copy, where there is
newgroup information avaiable.
2012-08-30 01:30:56 +01:00
UbitUmarov c821153a4f [possible still bad] make use of keyframemotion.copy on sop.copy, replacing
fromdata(seralize). for now its called with null group since sop.copy()
hasn't usable new group information, so for copied keyframes be fully operational UpdateSceneObject(newgroup) needs to be called on them.
2012-08-30 00:15:46 +01:00
UbitUmarov 2e54c3cc8f A few more changes to keyframes 2012-08-29 03:19:47 +01:00
UbitUmarov 72ac0665b2 [Potentially broken] keyframes changes.. since it's there, use timer for
crossing retries and not still another thread, etc...
2012-08-29 00:35:06 +01:00
UbitUmarov ef6e007a4c [possible still very broken] mess around keyframes. timer events
threads overlaps, some null objects exceptions, region crossing...
2012-08-28 03:21:03 +01:00
UbitUmarov b1d0fab954 fix incoerence btw KFM_TRANSLATION and ROTATION LSL constants and internal
DataFormat enum, using values from the KFM constants
2012-08-26 20:33:45 +01:00
Melanie e5e5b94cbe Make llSetKeyframedMotion prims waut at the borders of down sims and try again
periodically.
2012-02-26 21:16:24 +01:00
Melanie ac1e30156a Implement proper selection behavior 2012-02-26 15:09:00 +01:00
Melanie 8cdc115c91 Fix deserialization of Buoyancy, Force and Torque. Remove debug from the new
code.
2012-02-26 14:30:24 +01:00
Melanie aa552d0526 Serialize Keyframe motion for region crossings 2012-02-26 12:29:35 +01:00
Melanie c82709c0d6 Implement llSetKeyframedMotion. No persistence, no region crossing. Yet. 2012-02-26 02:36:34 +01:00