Commit Graph

21404 Commits (1559a3a09996f902fec6fdd388434a141a6d50b3)

Author SHA1 Message Date
Justin Clark-Casey (justincc) 36f01dce2d Change MaxPoolThreads default in code as well from 15 to 300 2014-08-08 23:47:03 +01:00
Justin Clark-Casey (justincc) 91f3be71e3 Reduce default rotation AgentUpdate output sensitivity to a setting that cuts down UDP traffic without obvious adverse effects on observed avatar rotations.
Experimentally, on the Linden Lab grid the avatar can rotate slightly before triggering AvatarUpdates, whereas this is practically impossible in OpenSimulator.
These updates allow other avatars to see rotations, though sensitivity is low since other avatars can only be seen in one of 8 body rotations.
This commit changes sensitivity from 0.01 to 0.1, which better matches LL and reduces UDP traffic which has a beneficial impact on network and CPU load.
This has no impact on rotations in the simulator itself so simulation fidelity is the same as before.
To change this setting back for test/other purposes, edit RootRotationUpdateTolerance in the [InterestManagement] section of OpenSim.ini
2014-08-08 23:39:40 +01:00
Justin Clark-Casey (justincc) a483525016 Change default max threads if SmartThreadPool is used as the main thread pool from 15 to 300
Running out of such threads under heavy load causes delayed packet processing which can lead to spurious UDP resends and knock on issues.
We already massively boost the min/max builtin pool worker and IOCP threads (which even with STP are still used for inbound network requests) without obvious adverse effects.
The threads are only instantiated if they are required.
This change does not affect other async_call_method options.
2014-08-08 23:34:49 +01:00
BlueWall 2924d250ab Fix short help string for show region command. 2014-08-06 21:41:53 -04:00
BlueWall 10a8d2852e OpenSimExtras
Move the experimental extra features functionality into the GridService. This sends default values for map, search and destination guide, plus ExportSupported control to the region on startup. Please watch http://opensimulator.org/wiki/SimulatorFeatures_Extras for changes and documentation.
2014-08-06 17:25:12 -04:00
Oren Hurvitz e36e416637 Fixed crash when using Allowed/Denied Viewers, and the viewer's name is shorter than one of the test strings
This fixes http://opensimulator.org/mantis/view.php?id=7294
2014-08-06 19:02:15 +03:00
Justin Clark-Casey (justincc) 78ccadb27e Add RootPositionUpdateTolerance, RootRotationUpdateTolerance, and RootVelocityUpdateTolerance parameters to [InterestManagement] in OpenSimDefaults.ini
These govern when AgentUpdates are sent to observers on position, rotation and velocity changes to an avatar (including the avatar themselves).
Higher values reduce AgentUpdate traffic but at a certain level will degrade smoothness of avatar and perceived avatar movement.
2014-08-06 00:53:14 +01:00
Justin Clark-Casey (justincc) 961cb9cc77 refactor: Rename recent new Client*UpdateTolerance to Root*UpdateTolerance for better accuracy and consistency with other similar parameters 2014-08-06 00:35:26 +01:00
Oren Hurvitz dc2471fedd Fixed premature closing of the connection in DataSnapshotManager 2014-08-05 19:09:11 +03:00
Justin Clark-Casey (justincc) 0e71e3889c Go back to disconnecting bots in parallel since serially is too slow.
However, disconnecting now halts any current connection, with the possible exception of the single currently connecting bot.
2014-08-05 01:37:10 +01:00
Justin Clark-Casey (justincc) fcc665a567 Put pCampbot "disconnect" command on separate thread like "connect" so that we can continue to run status commands whilst bots are disconnecting. 2014-08-05 01:15:07 +01:00
Justin Clark-Casey (justincc) e57e9e95d4 Allow "show bots" pCampbot console command to quickly report status by not locking entire bot list for almost 100% of connection time. 2014-08-05 01:07:08 +01:00
Justin Clark-Casey (justincc) d6890d78ad Make currently unfiltered EventQueue log messages only appear now at DebugLevel 1
This covers event queue setup messages and some outgoing messages (e.g. EnableSimulator)
In my experience these messages are only useful if you really know what they mean and you're looking for them
Otherwise, they're quite spammy.
Event queue DebugLevel 1 is enabled with the "debug eq 1" console command
2014-08-05 00:52:04 +01:00
BlueWall de3421b408 Fix typo in log message 2014-08-02 08:21:25 -04:00
Justin Clark-Casey (justincc) 7cec4997db Fix regression in SimulatorFeatures module that would stop OpenSimulator from starting if no [SimulatorFeatures] section was present in config. 2014-08-01 20:29:25 +01:00
Justin Clark-Casey (justincc) dfd0c2a54a If REMOVEAGENTFROMGROUP core groups call fails because requesting agent does not have sufficient permission, return null failure result rather than true.
On non-HG this is on the only recognized failure state so we can return more information in the error result.
On HG there are multiple failure states which would require more work to distinguish, so currently return the unsatisfying "Internal Error" like some other existing calls.
2014-07-31 21:32:20 +01:00
Justin Clark-Casey (justincc) 6ab463a446 Don't overwrite the null result with the true result is groups service REMOVEAGENTFROMGROUP call has failed because of missing parameters 2014-07-31 21:20:55 +01:00
BlueWall cac910d401 Add region-side extra feature setting for destination guide 2014-07-31 08:20:06 -04:00
Robert Adams 50ed97aa1a BulletSim: thread safe handling of list of avatars.
Fix for 7284 which is an enumeration exception when starting up a region.
2014-07-30 21:49:57 -07:00
Justin Clark-Casey (justincc) 6c4eed5539 Fix bug where calling PUTGROUP on the core groups service without specifying a ServiceLocation would set the group name to an empty string.
This should set the ServiceLocation to an empty string instead.
2014-07-31 00:32:35 +01:00
BlueWall 3ec695e05b Add Chat module extra feature settings to GridExtraFeatures service 2014-07-30 15:01:26 -04:00
BlueWall e0d8f42e6b Simulator Extra Features Service
Provide a means for regions to fetch extra features supported by modern viewers from a central location
.
2014-07-30 11:24:39 -04:00
Justin Clark-Casey (justincc) a4107cb6c7 In TerrainModule, lock m_perClientPatchUpdates when removing entries.
This may have been the trigger CheckSendingPatchesToClients() dictionary out of sync exceptions in today's load test.
Don't need to check ContainsKey() since Remove() returns false on a request to remove a key that it doesn't have
2014-07-29 23:39:10 +01:00
Justin Clark-Casey (justincc) fcf5fb5dfd Implement "scene debug set root-upd-per" for dropping 1 in N root agent updates except to originator
For experimental purposes.
Also corrects a previous bug where each terse update sent was counted rather than each set of terse updates to agents.
2014-07-29 18:54:16 +01:00
Justin Clark-Casey (justincc) 0f87a99e54 Add debug mechanism for only sending 1 in N AgentUpdate packets to child agents.
Allows experiments in manually reducing updates under heavy load.
Activated by "debug scene set client-upd-per" console command.
In a simple test, can send as few as every 4th update before observed movement starts becoming disturbingly rubber-banded.
2014-07-29 18:09:11 +01:00
Justin Clark-Casey (justincc) 5cd21516a4 Add "debug scene set appear-refresh true|false" to control whether periodic appearance refresh is active.
Corresponds to ResendAppearnceUpdates setting in [Appearance] in OpenSim.ini
This was originally implemented to alleviate cloud appearance problems but could be too expensive with large numbers of avatars.
2014-07-29 03:26:14 +01:00
Justin Clark-Casey (justincc) f54fccba1e Make it possible to change avatar position update, rotation and velocity tolerances on the fly.
This is done via "debug scene set client-pos-upd, client-rot-upd, client-vel-upd".
For testing purposes.
2014-07-29 03:13:10 +01:00
Justin Clark-Casey (justincc) 3654ae8d8c Allow the "debug scene set physics false|true" command to work when bulletsim physics is running in a separate thread.
This will also allow the "disable physics" setting in the region debug viewer dialog to work in this circumstance.
2014-07-29 01:21:15 +01:00
Justin Clark-Casey (justincc) df816b38ac minor: make "debug scene set" usage command accurate again from last commit f6f7585 2014-07-29 00:20:35 +01:00
Justin Clark-Casey (justincc) f6f7585ec5 Add a "debug scene set child-repri <double>" command that allows child reprioritization distance to be changed on the fly.
This governs when child agent position changes are sent to neighbouring regions.
Corresponding config parameter is ChildReprioritizationDistance in [InterestManagement] in OpenSim.ini
For test purposes.
2014-07-29 00:13:29 +01:00
Robert Adams 9c804466e5 BulletSim: rearrange code for sensing whether shapes have been
constructed.
Add routine to check for failed and use that method rather than
    checking individual state.
2014-07-26 16:03:43 -07:00
Justin Clark-Casey (justincc) 327632dc66 Add inventory.<url>.RequestsMade stat.
This gives a count of all requests made to the remote inventory service.
This is finer grained than inventory.httpfetch.ProcessedFetchInventoryRequests since such a request can be comprised of many individual inv service calls.
In addition, this will count requests that don't go through the HTTP inventory fetch (e.g. HG, archiving, etc.)
2014-07-26 02:17:04 +01:00
Justin Clark-Casey (justincc) 56a623ac0c Fix issue with TestTextureNotFound in previous commit 1e3027a
Stop failure by actually giving the test handler a path instead of null
2014-07-26 01:56:42 +01:00
Justin Clark-Casey (justincc) 1e3027afb1 Temporary stop CAPS service points from being added to stats as this can be a huge number.
A stop gap solution - a better one may be to improve stats display on simulator-side.
Caps information is still accessible via the "show caps stats by user" and "show caps stats by cap" commands
2014-07-26 01:41:03 +01:00
Justin Clark-Casey (justincc) c0c92a95bf Add undocumented RemoteRequestTimeout seconds parameter to xinventory requests
This is for testing purposes (chiefly http://opensimulator.org/mantis/view.php?id=7054) so many not be permanent
Setting this will change the xinventory request timeout from the simulator from the default 100 seconds
2014-07-25 23:06:23 +01:00
Justin Clark-Casey (justincc) 8c5c9806d7 Add stats for service endpoints using existing data.
For each service endpoint (e.g. posts to the xinventory service), a stat is available which shows the number of requests received and moving average per second
The full name is "service.<http-method>:<path>.requests (e.g. service.POST:/xinventory.requests)
2014-07-25 23:00:41 +01:00
Michael Cerquoni 46781253c3 fix comments in physics section of [Startup] to reflect the actual default engine. 2014-07-25 12:30:09 -04:00
Justin Clark-Casey (justincc) e85291329b Add suppression of grid-side "show regions" command in simulator console for Hypergrid setups as well as normal grid.
Should have been done in recent commit 6048dfcd
Resolves http://opensimulator.org/mantis/view.php?id=7281
2014-07-25 02:02:07 +01:00
Justin Clark-Casey (justincc) cc61681484 Revert "Write UDP statistics to the log, not just the console (e.g., "show queues")"
Fixes http://opensimulator.org/mantis/view.php?id=7280
It can't be done this way because the stats data needs to show up on the console at all log levels, not just debug.
But this means setting it to log at fatal, which is not appropriate for this stuff in the log.
I understand the desire but this has to be done some other way, perhaps by (yet another) config parameter.
Also, this was already being done with the ClientStatsReport but that also should be done in another way, I think.

This reverts commit 5d53412766.
2014-07-25 01:56:41 +01:00
Justin Clark-Casey (justincc) 086bc6f748 Add missing default female hair texture for Ruth avatar.
This was not in library assets despite being referred to in assets/BodyPartsAssetSet/base_hair.dat
Texture ID is 7ca39b4c-bd19-4699-aff7-f93fd03d3e7b
Taken from https://github.com/openmetaversefoundation/simiangrid/blob/master/Grid/default_assets/Default%20Female%20Hair-7ca39b4c-bd19-4699-aff7-f93fd03d3e7b.j2c
2014-07-24 20:03:19 +01:00
Justin Clark-Casey (justincc) 3a87cce2e0 Fix recent regression in 3c6becd5 where login or hg login to variable sized regions failed with outdated simulator message.
I forgot that a null 'their version' would not be passed over the wire and ends up as an empty string instead (like older simulators).
So instead pass through the correct simulator protcol version instead (SIMULATOR/0.3) when querying from login or hg login.
Also removes a debug console write for agent limit accidentally left in for the same commit.
Relates to mantis 7276
2014-07-22 18:04:28 +01:00
Justin Clark-Casey (justincc) 36920adb96 minor: convert tabs to spaces that got in on recent commit 4a9282e 2014-07-21 23:58:30 +01:00
Justin Clark-Casey (justincc) 3c6becd524 On login and first HG entrance to a foreign grid, perform query access checks before proceeding. 2014-07-21 23:53:33 +01:00
Justin Clark-Casey (justincc) 3355bedaeb minor: Limit processor related stats to 3 decimal places instead of all the places.
Easier to read and analyze, and probably still too much detail (1 dp would probably be fine)
2014-07-21 23:08:15 +01:00
Justin Clark-Casey (justincc) 200dcee1b7 Fix CPU processor use reporting on Mono.
Despite the comments in the code, it appears that the issue where the .NET performance counter was wrongly idle time time on Mono was fixed in 2009.
https://bugzilla.novell.com/show_bug.cgi?id=468625
Which means that the workaround is no longer necessary and produces bad results instead.
2014-07-21 22:55:38 +01:00
root 1a9c14b041 Revert "Removed unused files: Texture/Mesh server connectors"
This reverts commit f6ea5088f4.
2014-07-21 21:25:48 +00:00
BlueWall 4a9282e681 Add missing parts to profiles - classified delete 2014-07-21 12:46:26 -04:00
Oren Hurvitz 899bcb7acd Fixed: after a Hypergrid teleport, attachments often either disappear, or appear both on the avatar AND as in-world objects.
Another manifestation of this bug is that after a Hypergrid teleport, when you click on one of the avatar's attachments the object doesn't show its name. This means that the viewer knows the attachment is there, but the simulator does not.

The problem was caused by treating Hypergrid teleports as if they're Logins (because the teleport flag ViaLogin is enabled).

This may fix: http://opensimulator.org/mantis/view.php?id=7238
This may fix: http://opensimulator.org/mantis/view.php?id=7220
2014-07-21 09:29:51 +01:00
Oren Hurvitz 712c50e0bf Don't append attachments multiple times 2014-07-21 09:29:50 +01:00
Oren Hurvitz feacae173e Fixed avatar hovering above the ground. The avatar physics capsule was too tall.
This is related to http://opensimulator.org/mantis/view.php?id=7067 .
But that bug complains about BulletSim, and this fix is for ODE.
2014-07-21 09:27:57 +01:00