Justin Clark-Casey (justincc)
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daee2eda93
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Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate.
This uses the same approach as ODE.
radams, if this doesn't work for you please feel free to revert.
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2012-02-21 04:10:39 +00:00 |
Robert Adams
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e9de7e7107
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Update BulletSim.dll with some interface changes and tuning (see opensim-libs). Change BSScene to use new interface.
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2012-01-25 14:40:38 -08:00 |
Dan Lake
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41b02a7208
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Remove unused SetAcceleration and add set on Acceleration parameter
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2011-12-20 14:45:32 -08:00 |
Justin Clark-Casey (justincc)
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0f83f87233
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Remove unused fields from CollisionEventUpdate
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2011-10-25 22:39:08 +01:00 |
Robert Adams
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96dce3e16c
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Use GetMeshKey from PrimitiveBaseShape.
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2011-08-29 10:10:48 -07:00 |
Robert Adams
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21708b832b
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BulletSim: add mesh representation. Use meshes for static objects and switch to hulls for physical objects.
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2011-08-26 15:51:21 -07:00 |
Robert Adams
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fef73a1a10
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BulletSim: add runtime setting of physics parameters. Update default values.
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2011-08-18 14:32:09 -07:00 |
Mic Bowman
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82f41fdcb5
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BulletSim: fix problem with not convex hulling large objects by creating unit meshes and always scaling in Bullet
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2011-08-05 14:53:39 -07:00 |
Robert Adams
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7640b5abf6
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BulletSim: Parameters settable from ini file. Linksets. Physical property value tuning
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2011-08-05 11:01:27 -07:00 |
Robert Adams
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869883f2dc
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BulletSim: fix buoyancy for prims. Start of configurable physics parameters.
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2011-07-22 15:23:57 -07:00 |
Robert.Adams
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5ffec1cd64
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Pass collisions and updates in pinned memory (saves marshaling).
Fix folding feet by using collision normals.
Add constraint specification.
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2011-07-22 10:23:40 -07:00 |
Robert Adams
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302d72701d
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BulletSim initial checkin
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2011-06-20 17:24:42 -07:00 |