cdf97ab3a6 
								
							
								 
							
						 
						
							
							
								
								Fix a bug in FriendsModule.StatusNotify() where all subsequent friends would not be notified once a non-local friend was found.  
							
							
							
						 
						
							2012-05-07 17:21:45 +01:00  
				
					
						
							
							
								 
						
							
							
								4032455332 
								
							
								 
							
						 
						
							
							
								
								add a null check for Primitive.Sculpt in PrimitiveBaseShape constructor for OpenMetaverse.Primitive object  
							
							
							
						 
						
							2012-05-07 00:33:50 -07:00  
				
					
						
							
							
								 
						
							
							
								4186fa10f0 
								
							
								 
							
						 
						
							
							
								
								remove default values from prior commit since mono cant deal with them  
							
							
							
						 
						
							2012-05-07 00:08:56 -07:00  
				
					
						
							
							
								 
						
							
							
								b697d0e895 
								
							
								 
							
						 
						
							
							
								
								add OS_NPC_RUNNING option to osNpcMoveToTarget() to allow running speed for moving NPCs  
							
							
							
						 
						
							2012-05-06 23:54:50 -07:00  
				
					
						
							
							
								 
						
							
							
								b60f51dafc 
								
							
								 
							
						 
						
							
							
								
								Stop llSetPos from sending one update per child prim  
							
							
							
						 
						
							2012-05-06 19:21:54 +01:00  
				
					
						
							
							
								 
						
							
							
								c11b3760da 
								
							
								 
							
						 
						
							
							
								
								just another test :)  
							
							
							
						 
						
							2012-05-05 14:49:10 -07:00  
				
					
						
							
							
								 
						
							
							
								f19fe50629 
								
							
								 
							
						 
						
							
							
								
								never say last test!!  
							
							
							
						 
						
							2012-05-05 14:45:53 -07:00  
				
					
						
							
							
								 
						
							
							
								86dd5adceb 
								
							
								 
							
						 
						
							
							
								
								one last test..  
							
							
							
						 
						
							2012-05-05 14:42:33 -07:00  
				
					
						
							
							
								 
						
							
							
								8d070cf47b 
								
							
								 
							
						 
						
							
							
								
								last test clean up the mess..  
							
							
							
						 
						
							2012-05-05 14:32:40 -07:00  
				
					
						
							
							
								 
						
							
							
								531c52abe3 
								
							
								 
							
						 
						
							
							
								
								test  #2  
							
							
							
						 
						
							2012-05-05 13:59:40 -07:00  
				
					
						
							
							
								 
						
							
							
								9317b888f9 
								
							
								 
							
						 
						
							
							
								
								testing new opensimulator.org hardware out to make sure git still works!  
							
							
							
						 
						
							2012-05-05 13:49:10 -07:00  
				
					
						
							
							
								 
						
							
							
								01b00ad0d5 
								
							
								 
							
						 
						
							
							
								
								Fire the scripting changed event with CHANGED_OWNER when an object that has changed owners is rezzed.  
							
							... 
							
							
							
							This needs to occur after the script is resumed rather than before, when the event is just dropped.
Addresses http://opensimulator.org/mantis/view.php?id=5890  and http://opensimulator.org/mantis/view.php?id=5952  
							
						 
						
							2012-05-05 00:29:14 +01:00  
				
					
						
							
							
								 
						
							
							
								e18686528e 
								
							
								 
							
						 
						
							
							
								
								Use the more efficient HashSet instead of List for FlotasmAssetCache.m_CurrentlyWriting  
							
							
							
						 
						
							2012-05-04 23:03:33 +01:00  
				
					
						
							
							
								 
						
							
							
								dec6ad2933 
								
							
								 
							
						 
						
							
							
								
								Don't try and update the access time of a file that is actively being cached.  
							
							... 
							
							
							
							This may cause IOErrors on Windows.
Aims to help with http://opensimulator.org/mantis/view.php?id=6003  
							
						 
						
							2012-05-04 22:57:33 +01:00  
				
					
						
							
							
								 
						
							
							
								da4819a170 
								
							
								 
							
						 
						
							
							
								
								Temporarily add debug log lines to lsl url request and release  
							
							... 
							
							
							
							To help with http://opensimulator.org/mantis/view.php?id=5993  
							
						 
						
							2012-05-04 22:11:25 +01:00  
				
					
						
							
							
								 
						
							
							
								c84ef57e52 
								
							
								 
							
						 
						
							
							
								
								minor: remove mono compiler warning  
							
							
							
						 
						
							2012-05-04 21:04:42 +01:00  
				
					
						
							
							
								 
						
							
							
								92fde6ed26 
								
							
								 
							
						 
						
							
							
								
								Mantis 60004 problems with damage and llSetDamage. In damage enabled areas this patch - Deletes any objects that have damage set > 0 that deliver that damage to an avatar Stops Gods receiving damage, Stops volume detect objects causing damage Deletes NPCS when their helth reduces to zero Gradually "heals" damage to an avatar Resets health on going to a non damage area  
							
							
							
						 
						
							2012-05-04 21:01:09 +01:00  
				
					
						
							
							
								 
						
							
							
								6096a1f30e 
								
							
								 
							
						 
						
							
							
								
								Change LongCallTime on WebUtil to 3000, to match the time where request handling is considered "slow".  
							
							... 
							
							
							
							This may be the wrong thing to do but stops lots of log spam in HG setups now that the monitoring is extended to other outgoing calls.
LongCallTime may need to be made configurable. 
							
						 
						
							2012-05-04 20:53:30 +01:00  
				
					
						
							
							
								 
						
							
							
								e83bc049df 
								
							
								 
							
						 
						
							
							
								
								refactor: Rename new DeleteFoldersEx/PurgeFoldersEx methods to DeleteFolders/PurgeFolders overloads as previously discussed with Oren - I think this makes more sense on balance  
							
							... 
							
							
							
							These overloads are not publicly available on core connectors or IInventoryService. 
							
						 
						
							2012-05-04 20:37:21 +01:00  
				
					
						
							
							
								 
						
							
							
								ad23774433 
								
							
								 
							
						 
						
							
							
								
								Allow deleting folders even if they're not in the Trash  
							
							... 
							
							
							
							The functions DeleteFolders() and PurgeFolder() still work as before, i.e. they only allow deleting folders that are in the Trash. However, the functions DeleteFoldersEx() and PurgeFolderEx() can now be used to delete any folder. 
							
						 
						
							2012-05-04 20:30:46 +01:00  
				
					
						
							
							
								 
						
							
							
								cccef2e56d 
								
							
								 
							
						 
						
							
							
								
								Calculate the Daylight Savings Time information sent to the viewer based on US Pacific Standard Time rather than whatever timezone the login server is set to.  
							
							... 
							
							
							
							This is because the viewer doesn't receive a timezone from the server but bases its displays on Pacific Standard Time.
However, it still expects to receive notification from the server as to whether or not Daylight Savings Time for PST is in operation.
This commit introduces a new DSTZone setting in the [LoginService] config setting that accepts a list of timezone names valid across different platforms to calculate Pacific DST.
If you need the old behaviour of calculating DST based on the local timezone of the server running the login service, then please override DSTZone with "local".
A mailing list announcement will be made later.
Thanks to Olivier Van Helden and Gudule Lapointe for determining this behaviour and providing this patch.
From http://opensimulator.org/mantis/view.php?id=5972  
							
						 
						
							2012-05-04 19:21:43 +01:00  
				
					
						
							
							
								 
						
							
							
								fb99ee6774 
								
							
								 
							
						 
						
							
							
								
								minor: Tweak BaseHttpServer message to make it clear that this relates to slow handling of inbound requests.  
							
							
							
						 
						
							2012-05-04 01:16:56 +01:00  
				
					
						
							
							
								 
						
							
							
								c9faf0df74 
								
							
								 
							
						 
						
							
							
								
								Extend 'slow' request logging to other server outbound requests (forms, rest, async rest) as well as the existing logging on outbound OSD requests.  
							
							... 
							
							
							
							Also prints out the first 100 chars of any slow request data since this can contain useful info (such as agent ID). 
							
						 
						
							2012-05-04 01:12:56 +01:00  
				
					
						
							
							
								 
						
							
							
								c221eaf0b0 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-05-03 22:39:04 +01:00  
				
					
						
							
							
								 
						
							
							
								fcd5b0817b 
								
							
								 
							
						 
						
							
							
								
								Reinsert a 2000ms delay before closing a no longer required agent on the source region after teleport to resolve Imprudence teleport problems.  
							
							... 
							
							
							
							Viewers 1 and 3 are fine with doing this immediately.  However, Imprudence has a small delay (<200ms, >500ms) after receiving the AgentCompleteMovement reply packet on the destination region before regarding that region as the currnet region.
If Imprudence receives a DisableSimulator in this period, it quits.
We are not restoring the full 5000ms delay since this brings back a bug where teleports permanently fail if an avatar tries to teleport back too quickly.
This commit also sends the AgentCompleteMovement packet to the client before telling the source region to release its old agent, in order to further cut down any possibility of the DisableSimulator being recieved before the AgentMovementComplete. 
							
						 
						
							2012-05-03 22:30:36 +01:00  
				
					
						
							
							
								 
						
							
							
								100e4ca67e 
								
							
								 
							
						 
						
							
							
								
								Fixes Mantis  #5999 . llSetLinkPrimitiveParams with PRIM_BUMP_SHINY did cause a runtime error.  
							
							
							
						 
						
							2012-05-03 19:00:09 +02:00  
				
					
						
							
							
								 
						
							
							
								bf5f8b54ae 
								
							
								 
							
						 
						
							
							
								
								Remove the somewhat misleading logging of the string length of some unknown requests, as this appeared to be some kind of numbered error code.  
							
							... 
							
							
							
							This brings these messages into line with similar messages that did not do this. 
							
						 
						
							2012-05-03 02:22:06 +01:00  
				
					
						
							
							
								 
						
							
							
								9ffc2c1062 
								
							
								 
							
						 
						
							
							
								
								minor: resolve some mono compiler warnings  
							
							
							
						 
						
							2012-05-03 01:56:24 +01:00  
				
					
						
							
							
								 
						
							
							
								231a3bf147 
								
							
								 
							
						 
						
							
							
								
								Implement optional name and description on http stream handlers so that we can relate a slow request to what the handler actually does and the agent it serves, if applicable.  
							
							... 
							
							
							
							This is most useful for capabilities where the url is not self-describing. 
							
						 
						
							2012-05-03 01:45:49 +01:00  
				
					
						
							
							
								 
						
							
							
								40f3c24562 
								
							
								 
							
						 
						
							
							
								
								Comment out the five second sleep in etm.DoTeleport() if the old agent needs to be closed because it is no longer in the child's view distance.  
							
							... 
							
							
							
							This sleep appears unnecessary since a sleep has already occurred in WaitForCallback() whilst waiting for the destination region to notify of teleport success.
There are no async operations between this sleep and the WaitForCallback()
If this sleep is present, then teleporting back to the source region within 5 seconds results in a disconnection.
If this sleep is commented out then teleporting quickly back and forth between two simulators appears to work without issue.
Tested on standalone, local grid and distributed grid.
Please revert if there's something that I've missed. 
							
						 
						
							2012-05-01 23:49:02 +01:00  
				
					
						
							
							
								 
						
							
							
								a29f7f7551 
								
							
								 
							
						 
						
							
							
								
								Remove some test code that accidentally crept in with  9d2e1c67 
							
							
							
						 
						
							2012-05-01 23:25:30 +01:00  
				
					
						
							
							
								 
						
							
							
								9d2e1c67a8 
								
							
								 
							
						 
						
							
							
								
								Add regression test for teleporting between neighbouring regions on the same simulator  
							
							... 
							
							
							
							This adds a non-advertised wait_for_callback option in [EntityTransfer].  Default is always true.
Teleport tests disable the wait for callback from the destination region in order to run within a single thread. 
							
						 
						
							2012-05-01 23:14:12 +01:00  
				
					
						
							
							
								 
						
							
							
								5786521103 
								
							
								 
							
						 
						
							
							
								
								Move max teleport distance check down into etm.DoTeleport() since this should apply to all teleport calls, not just those through Teleport()  
							
							
							
						 
						
							2012-05-01 18:38:46 +01:00  
				
					
						
							
							
								 
						
							
							
								37dd174697 
								
							
								 
							
						 
						
							
							
								
								refactor: Split most of EntityTransferModule.Teleport() into its same region and different region teleport components.  
							
							... 
							
							
							
							DoTeleport() now retrives IEventQueue itself rather than requiring it to be passed in. 
							
						 
						
							2012-05-01 17:52:30 +01:00  
				
					
						
							
							
								 
						
							
							
								b678ea18b2 
								
							
								 
							
						 
						
							
							
								
								Create TestHelpers.EnableLogging() and DisableLogging() to turn logging on and off within tests.  
							
							... 
							
							
							
							This makes *.Tests.dll.config files no longer needed, hence deleted. 
							
						 
						
							2012-04-30 18:44:22 +01:00  
				
					
						
							
							
								 
						
							
							
								cc482d2d56 
								
							
								 
							
						 
						
							
							
								
								Add TBG Renfold to contributors  
							
							
							
						 
						
							2012-04-30 17:39:11 +01:00  
				
					
						
							
							
								 
						
							
							
								9c2a73b61e 
								
							
								 
							
						 
						
							
							
								
								llGenerateKey implementation. Creates a random UUID I.E: UUID.Random().ToString();  
							
							... 
							
							
							
							Signed-off-by: TBG Renfold <tbg.renfold@g2mv.co.uk> 
							
						 
						
							2012-04-30 17:36:49 +01:00  
				
					
						
							
							
								 
						
							
							
								d0598c63f3 
								
							
								 
							
						 
						
							
							
								
								refactor: Simplify by combining SafeSendControlsToScripts() from  fe8e835 into SendControlsToScripts() (instead of SendControlToScripts()).  
							
							
							
						 
						
							2012-04-30 17:33:08 +01:00  
				
					
						
							
							
								 
						
							
							
								fe8e835bfc 
								
							
								 
							
						 
						
							
							
								
								Fixed: scripted controls didn't work if the avatar was sitting down  
							
							... 
							
							
							
							This fixes a bug introduced in 6473674bbf 
							
						 
						
							2012-04-30 17:18:15 +01:00  
				
					
						
							
							
								 
						
							
							
								4ad45934c6 
								
							
								 
							
						 
						
							
							
								
								If there are no new prim items to store then don't bother opening the MySqlConnection only to do nothing with it.  
							
							
							
						 
						
							2012-04-30 16:00:31 +01:00  
				
					
						
							
							
								 
						
							
							
								522eff6138 
								
							
								 
							
						 
						
							
							
								
								Consistently use using() to make sure we dispose of used MySqlCommands where this is not already being done.  
							
							
							
						 
						
							2012-04-30 15:54:35 +01:00  
				
					
						
							
							
								 
						
							
							
								8380166251 
								
							
								 
							
						 
						
							
							
								
								Comment out debug [ASYNC DELETER] messages for now.  
							
							
							
						 
						
							2012-04-28 00:39:40 +01:00  
				
					
						
							
							
								 
						
							
							
								cd755fe598 
								
							
								 
							
						 
						
							
							
								
								Remove mono compiler warning.  Adjust message log to error from info  
							
							
							
						 
						
							2012-04-28 00:31:11 +01:00  
				
					
						
							
							
								 
						
							
							
								133f05dc41 
								
							
								 
							
						 
						
							
							
								
								Add text about using double quotes to surround console command arguments containing spaces to "help" text.  
							
							... 
							
							
							
							e.g. show object name "My long object name" 
							
						 
						
							2012-04-28 00:29:08 +01:00  
				
					
						
							
							
								 
						
							
							
								2bad430ed8 
								
							
								 
							
						 
						
							
							
								
								Put scene object related console commands into new "Objects" help category rather than "Regions"  
							
							
							
						 
						
							2012-04-28 00:08:04 +01:00  
				
					
						
							
							
								 
						
							
							
								ab71779221 
								
							
								 
							
						 
						
							
							
								
								Revert "Revert "Implement bulk inventory update over CAPS (not recursive by design,""  
							
							... 
							
							
							
							This reverts commit a90b0e302c 
							
						 
						
							2012-04-27 23:54:45 +01:00  
				
					
						
							
							
								 
						
							
							
								737e177163 
								
							
								 
							
						 
						
							
							
								
								Revert "Log the full exception when errors occur in BaseHttpServer"  
							
							... 
							
							
							
							This reverts commit e31e7c68c8 
							
						 
						
							2012-04-27 23:46:46 +01:00  
				
					
						
							
							
								 
						
							
							
								a90b0e302c 
								
							
								 
							
						 
						
							
							
								
								Revert "Implement bulk inventory update over CAPS (not recursive by design,"  
							
							... 
							
							
							
							This reverts commit 6e7f13a72d 
							
						 
						
							2012-04-27 23:46:33 +01:00  
				
					
						
							
							
								 
						
							
							
								da29cbccfa 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-04-27 23:39:13 +01:00  
				
					
						
							
							
								 
						
							
							
								d25469f66e 
								
							
								 
							
						 
						
							
							
								
								Add flags information (phantom, physics, etc.) to "show object" and "show part" console commands  
							
							
							
						 
						
							2012-04-27 23:38:25 +01:00