Justin Clark-Casey (justincc)
c3243ce0ce
Consistenly make NUnit test cases inherit from OpenSimTestCase which automatically turns off any logging enabled between tests
2012-11-28 03:46:33 +00:00
Justin Clark-Casey (justincc)
ace552ecc5
Make "show threads" and "thread abort" console commands available on all servers
2012-11-28 03:46:10 +00:00
Justin Clark-Casey (justincc)
1d75570c59
Make "force gc" console command available across all servers
2012-11-28 03:46:04 +00:00
Justin Clark-Casey (justincc)
70ccc63b83
Make "show version" console command available across all servers
2012-11-28 03:45:56 +00:00
Justin Clark-Casey (justincc)
31373ee099
Delete unused BaseHttpServer.HandleAgentRequest()
2012-11-28 03:45:50 +00:00
Justin Clark-Casey (justincc)
afaf7b5b94
Enable further client stack packet pooling by default by setting RecycleBaseUDPPackets = true by default.
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This reduces base memory churn of every client connection, improving the garbage collection situation.
The effect is a significant portion of base load (an avatar standing still on a completely blank island)
but will probably still be swallowed up by other memory use on active regions.
Tests have shown no noticeable impact on speed of processing incoming packets, though setting remains
in case a switch back is needed.
2012-11-28 03:45:43 +00:00
Justin Clark-Casey (justincc)
6d0f66ae87
minor: Make note in log if scene was restarted due to an unrecoverable physics error
2012-11-28 03:45:15 +00:00
Justin Clark-Casey (justincc)
207233335e
Add AllowRegionRestartFromClient setting to [EstateManagement] section of OpenSim.ini.
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Setting this to false will block all restart requests from the viewer even if they are otherwise legitimate.
One use is to block region restarts if necessary whilst restart functionality remains buggy or triggers bugs in modules,
though these should be fixed as soon as practicable.
Default is true, as has been the case historically.
2012-11-28 03:44:44 +00:00
Justin Clark-Casey (justincc)
e9fbfd0905
Remove the redundant BypassPermissions() checks in EstateManagmentModule.
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This is repeated in the PermissionsModule and checking it earlier does not allow a force override of the bypass value
2012-11-28 03:40:59 +00:00
Justin Clark-Casey (justincc)
c35f974637
minor: Add some console feedback on region restart and log who requested a region restart if done from the viewer.
2012-11-28 03:40:52 +00:00
Justin Clark-Casey (justincc)
a4007cbe71
Add regression test for checking scene close when SceneManager is asked to close
2012-11-28 03:39:31 +00:00
Justin Clark-Casey (justincc)
d70e0b1189
Add "help all" console command which will list all commands alphabetically in a single list
2012-11-28 03:39:20 +00:00
Justin Clark-Casey (justincc)
a9ce40a722
Factor out command script code.
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This also allows comments in command scripts (lines starting with ;, # or //) to be used across all servers
2012-11-28 03:39:05 +00:00
Justin Clark-Casey (justincc)
8d207fd8e6
Make "config show/set/get/save" console commands available on all servers
2012-11-28 03:38:41 +00:00
Justin Clark-Casey (justincc)
2487adf0b1
Factor out common pid file creation and removal code.
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Log path at which pid file is created or reason for failure to create.
2012-11-28 03:28:27 +00:00
Justin Clark-Casey (justincc)
4aa725f60b
Add "get log level" command - this returns the current server session console logging level.
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This supersedes getting information by calling "set log level" without a 4th argument, which is confusing.
2012-11-28 03:28:19 +00:00
Justin Clark-Casey (justincc)
0686a2fba9
Remove unused BaseOpenSimServer.ShowHelp()
2012-11-28 03:28:13 +00:00
Justin Clark-Casey (justincc)
b6305011db
Make "set log level" command available across all servers
2012-11-28 03:28:06 +00:00
Justin Clark-Casey (justincc)
9cdf5199df
Make "show info" command available across all servers
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This helpfully lists version information, startup location and console log level
2012-11-28 03:27:59 +00:00
Justin Clark-Casey (justincc)
632dad337b
Factor out common registration of "show uptime" command
2012-11-28 03:27:52 +00:00
Justin Clark-Casey (justincc)
08234d0097
factor out common HandleShow code for "show uptime"
2012-11-28 03:27:43 +00:00
Justin Clark-Casey (justincc)
d68ba391fc
refactor: Factor out copy/pasted server uptime report code
2012-11-28 03:27:36 +00:00
Justin Clark-Casey (justincc)
603a140eb7
If an asset POST does not contain well-formed XML, return a 400 (Bad Request) HTTP status rather than simply dropping the request.
2012-11-28 03:27:30 +00:00
Justin Clark-Casey (justincc)
fd31f05cf0
Add regression test for a good request made to the asset service post handler.
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Adds new OpenSim.Server.Handlers.Tests.dll to test suite
2012-11-28 03:27:15 +00:00
Justin Clark-Casey (justincc)
a8152c57b3
If GetAgents() is called with an empty userIDs array then don't bother with a useless potentially network call on the scene presence service connector.
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This also eliminates the "[PRESENCE HANDLER]: GetAgents called without required uuids argument"
which has started to pop up in the logs when a call is made with an empty uuid array as occasionally happens.
2012-11-28 03:27:08 +00:00
Justin Clark-Casey (justincc)
4753d14a19
refactor: Move common presence connector code into BasePresenceServiceConnector
2012-11-28 03:26:50 +00:00
Justin Clark-Casey (justincc)
ee5e61d448
minor: If logging full incoming HTTP data, don't deceptively print ... at the end of the body.
2012-11-28 03:21:42 +00:00
Justin Clark-Casey (justincc)
41b76c4b9e
Remove old InventoryService, which has for a long time been replaced by XInventoryService.
2012-11-28 03:21:31 +00:00
Justin Clark-Casey (justincc)
314de0fc49
Remove unnecessary ability to directly set InventoryItemBase.CreatorIdAsUuid
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This was necessary historically but hasn't been for many years.
Can still get CreatorIdAsUuid, which is really just a UUID cached version of the string CreatorId
2012-11-28 03:21:23 +00:00
Justin Clark-Casey (justincc)
93f7e4fb9d
Do not allow invariants to change on calls to XInventoryService.UpdateItem()
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This is to help track down http://opensimulator.org/mantis/view.php?id=6359 where creator IDs on items and rezzed objects have been reported to sometimes change.
This should never happen - a particular item should never change creators (if an item is given then a new item (with new id) is created).
Invariants are inventory type, asset type, folder (changed only on MoveItems()), CreatorIdentification and Owner.
If caller attempts to change an invariant, warning is logged but other properties are still changed.
If you see this warning, reporting on Mantis 6359 would be very welcome with the exact operation being done at the time.
2012-11-28 03:21:15 +00:00
Justin Clark-Casey (justincc)
f8adf4de2f
Add basic XInventoryServicesTests.TestAddItem() regression test.
2012-11-28 03:21:06 +00:00
Justin Clark-Casey (justincc)
08f0274b5a
refactor: Move stat classes out of StatManager and into their own files for clarity.
2012-11-28 03:20:59 +00:00
Justin Clark-Casey (justincc)
94748aab84
Add a first draft mechanism for the IncomingPacketsProcessedStat to show the delta over time.
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The chief motivation for this is to be able to tell whether there's any impact on incoming packet processing from enabling extra packet pooling.
2012-11-28 03:20:50 +00:00
Justin Clark-Casey (justincc)
468d1cf03e
refactor: move common inventory folder version update code to parent class in mysql, mssql and sqlite database plugins
2012-11-28 03:20:28 +00:00
Justin Clark-Casey (justincc)
e8e6bc0c6a
Improve inventory folder version updating for mssql database plugin.
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I am not in a position to test this so the updates have been done blind.
If it needs any fixing will probably require patches.
2012-11-28 03:07:05 +00:00
Justin Clark-Casey (justincc)
c7b9d460e0
Fix build break from 1aa0271
by adding System.Core to prebuild.xml
2012-11-28 03:06:57 +00:00
Justin Clark-Casey (justincc)
e263368656
Implement folder version updating for the sqlite inventory plugin
2012-11-28 03:06:51 +00:00
Justin Clark-Casey (justincc)
4b6a9d107d
Handle Map block requests on a separate thread rather than the main packet handling thread.
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This prevents a slow grid information network call from holding up the main packet handling thread.
There's no obvious race condition reason for not doing this asynchronously.
2012-11-28 03:06:43 +00:00
Justin Clark-Casey (justincc)
ee5454fd4a
Do HandleMapLayerRequest on its own thread rather than on the main inbound udp packet handling thread.
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There's no obvious race condition reason for doing this on the main packet handling thread.
2012-11-28 03:06:35 +00:00
Justin Clark-Casey (justincc)
38d2d6a20c
Following on from 4f982596
, launch map name requests on an async thread from LLClientView directly.
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This releases the inbound packet handling thread marginally quicker and is more consistent with the other async packet handling
2012-11-28 03:06:28 +00:00
Justin Clark-Casey (justincc)
7e493b9665
Make PacketPool class stats pull stats instead of push stats so they can be lifted up into LLUDPServer and be distiguished by scene name
2012-11-28 03:06:19 +00:00
Justin Clark-Casey (justincc)
b7c1a37676
Add IncomingPacketsProcessedCount stat for diagnostics.
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Also puts some packet processing counts in a container named after the scene so that stats can be collected from more than one scene.
2012-11-28 03:06:12 +00:00
Justin Clark-Casey (justincc)
4fe042aa7f
More consistently dispose of SqliteCommand in OpenSim.Data.SQLite where possible.
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Not doing SQLiteInventoryStore since this is no longer used and should disappear in the future.
2012-11-28 03:06:00 +00:00
Justin Clark-Casey (justincc)
a83218fd08
If no ISimulationDataStore or IEstateDataStore implementations could be loaded then halt with informative message rather than a later NRE.
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Halt already occurs if the relevant config sections are not present.
So it also makes sense to halt if the implementations themselves cannot be loaded.
2012-11-28 03:05:49 +00:00
Justin Clark-Casey (justincc)
221af2da70
minor: Add some explanative method doc to SceneHelpers.SetupSceneModules()
2012-11-28 03:05:16 +00:00
Diva Canto
c6c6ac0a3e
Fix Unit tests -- the module contract was not being honored in the set up of scenes.
2012-11-28 03:04:02 +00:00
Justin Clark-Casey (justincc)
a5fdfd6343
Uncomment SceneObjectBasicTests.TestDeleteSceneObjectAsyncToUserInventory() and make it compile again
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Not currently in test suite since not yet working.
Also add method doc to Scene.DeRezObjects()
2012-11-28 03:03:26 +00:00
Diva Canto
72e0c77f91
Minor improvement in the MapSearchModule. Stop blocking the client thread if the search takes too long.
2012-11-28 03:03:18 +00:00
Justin Clark-Casey (justincc)
862f595e5d
Replace the 64 bit macosx version of libopenjpeg-dotnet.dylib with a 32-bit version from libopenmetaverse commit 3731ee4
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This is because macosx mono is 32-bit and this can't p/invoke 64-bit binaries.
However, the reverse is also true.
If OpenSimulator stops working for you then please complain! Long term alternative is probably to build a fat binary with both architectures.
2012-11-28 03:00:03 +00:00
Justin Clark-Casey (justincc)
db045e69f9
Also add the additional ScriptException constructor necessary to get [Serializable] to work.
2012-11-28 02:59:53 +00:00