29cdf0f3dd 
								
							
								 
							
						 
						
							
							
								
								* Merges BulletSim Updates to BulletSimN(BulletSNPlugin)  
							
							
							
						 
						
							2012-12-18 15:00:10 -05:00  
				
					
						
							
							
								 
						
							
							
								225b564573 
								
							
								 
							
						 
						
							
							
								
								BulletSim: scale the force for external AddForce by the simulation  
							
							... 
							
							
							
							step time so it will be applied completely the next step. The internal
AddForce routine does not scale the force. 
							
						 
						
							2012-12-26 10:25:50 -08:00  
				
					
						
							
							
								 
						
							
							
								d1ede1df3a 
								
							
								 
							
						 
						
							
							
								
								BulletSim: make llBuoyancy work. For some reason, Bullet resets an  
							
							... 
							
							
							
							object's individual gravity to the world gravity when the object
is added to the physical world. 
							
						 
						
							2012-12-25 23:55:25 -08:00  
				
					
						
							
							
								 
						
							
							
								5f71ee57c4 
								
							
								 
							
						 
						
							
							
								
								BulletSim: stop avatar from sliding VERY slowly after walking by  
							
							... 
							
							
							
							only zeroing the movement motor in the UpdateProperties routine. 
							
						 
						
							2012-12-25 23:54:10 -08:00  
				
					
						
							
							
								 
						
							
							
								021485b581 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2012-12-18 11:09:53 +01:00  
				
					
						
							
							
								 
						
							
							
								f185239fc3 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' into ubitwork  
							
							
							
						 
						
							2012-12-18 10:05:43 +00:00  
				
					
						
							
							
								 
						
							
							
								79bdf464d3 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' into careminster  
							
							
							
						 
						
							2012-12-18 09:48:12 +00:00  
				
					
						
							
							
								 
						
							
							
								caea7601cb 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							
							
						 
						
							2012-12-18 09:45:40 +00:00  
				
					
						
							
							
								 
						
							
							
								b9939a46a1 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs 
							
						 
						
							2012-12-18 09:44:10 +00:00  
				
					
						
							
							
								 
						
							
							
								861477d85e 
								
							
								 
							
						 
						
							
							
								
								Fix locking for good  
							
							
							
						 
						
							2012-12-18 09:32:05 +01:00  
				
					
						
							
							
								 
						
							
							
								72c7f4b2eb 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' into ubitwork  
							
							
							
						 
						
							2012-12-18 02:15:35 +00:00  
				
					
						
							
							
								 
						
							
							
								ed9cb18cf0 
								
							
								 
							
						 
						
							
							
								
								missing file  
							
							
							
						 
						
							2012-12-18 00:54:40 +00:00  
				
					
						
							
							
								 
						
							
							
								4b911348b4 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2012-12-18 01:54:36 +01:00  
				
					
						
							
							
								 
						
							
							
								42d57fbce0 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2012-12-18 01:50:47 +01:00  
				
					
						
							
							
								 
						
							
							
								f87af983f3 
								
							
								 
							
						 
						
							
							
								
								fix  
							
							
							
						 
						
							2012-12-18 00:50:36 +00:00  
				
					
						
							
							
								 
						
							
							
								235afebf03 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-12-17 22:19:42 +00:00  
				
					
						
							
							
								 
						
							
							
								e33b350ffe 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2012-12-17 23:11:53 +01:00  
				
					
						
							
							
								 
						
							
							
								9089bc7e37 
								
							
								 
							
						 
						
							
							
								
								some clean up/fix  
							
							
							
						 
						
							2012-12-17 22:11:29 +00:00  
				
					
						
							
							
								 
						
							
							
								8653ea93b2 
								
							
								 
							
						 
						
							
							
								
								BulletSim: apply friction to linear and angular motion before returning advanced motor value. This seems to be the problem with BulletSim vehicles turning too quickly. Also removed the configuration parameter that controlled the timestep scaling kludge for angular velocity that was added to research the question of quick turning.  
							
							
							
						 
						
							2012-12-17 13:51:39 -08:00  
				
					
						
							
							
								 
						
							
							
								e6fd8365af 
								
							
								 
							
						 
						
							
							
								
								Extend default 1 second wait for event completion to other thread script reset (as called by llResetOtherScript()).  
							
							... 
							
							
							
							As with script stop (via llDie()) aborting other scripts event threads, llResetOtherScript() can also abort any current event thread on another script.
On mono 2.6, 2.10 and possibly later this may cause locking problems in certain code areas.
This commit reuses the recently introduced [XEngine] WaitForEventCompletionOnScriptStop to make this a 1 sec timeout, rather than 0 secs. 
							
						 
						
							2012-12-17 21:37:02 +00:00  
				
					
						
							
							
								 
						
							
							
								11532a4390 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix vehicles going underground when unsat. Problem was that, when doing unsit, the order of operations on the prims and the vehicle is very chaotic and not in a good order so the root prim was being left physical and thus it fell for a bit. Also changed default of velocity scaling to be closer to the movement standard.  
							
							
							
						 
						
							2012-12-17 13:22:04 -08:00  
				
					
						
							
							
								 
						
							
							
								021623a17d 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix vehicles being shot in the air at border crossings because of mis-application of correction to postion for below groundness.  
							
							
							
						 
						
							2012-12-16 22:31:22 -08:00  
				
					
						
							
							
								 
						
							
							
								2b8efa24dd 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add parameter to UpdateProperties call into the linkset so changes from the physics engine can be differentiated from changes made by the user. This eliminates a linkset rebuild loop. Also add logic to not rebuild or freak out when the object/linkset crosses a terrain boundry.  
							
							
							
						 
						
							2012-12-16 21:19:13 -08:00  
				
					
						
							
							
								 
						
							
							
								3f2aaffd4d 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add even more to the TODO list.  
							
							
							
						 
						
							2012-12-16 21:19:13 -08:00  
				
					
						
							
							
								 
						
							
							
								7ed860d3ac 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add check for border crossing in character position sanity check.  
							
							
							
						 
						
							2012-12-16 21:19:12 -08:00  
				
					
						
							
							
								 
						
							
							
								4cbc5082ff 
								
							
								 
							
						 
						
							
							
								
								BulletSim: refactor to combine common terrain height testing code. Add function to test if a position is over known terrain.  
							
							
							
						 
						
							2012-12-16 21:19:12 -08:00  
				
					
						
							
							
								 
						
							
							
								8a95953bb7 
								
							
								 
							
						 
						
							
							
								
								BulletSim: experimentally remove unit displacement from prim border crossing test. This seems to cause border crossing to be sensed either a little early or a little late depending on which directin the object is moving. If border crossings become totally borked or someone remembers why this was displacement was done, revert this change.  
							
							
							
						 
						
							2012-12-16 21:19:12 -08:00  
				
					
						
							
							
								 
						
							
							
								21dc5f4a1a 
								
							
								 
							
						 
						
							
							
								
								Add stack dump function that takes an alternate printer outter. I've found that log4net can be slowish so, if one is generating A LOT of debug output, alternate printers are better  
							
							
							
						 
						
							2012-12-16 21:19:11 -08:00  
				
					
						
							
							
								 
						
							
							
								f3b1efd889 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove some errors on shutdown by moving terrain destruction until after physical object destruction. TerrainManager also made disposable and that feature used.  
							
							
							
						 
						
							2012-12-16 21:19:11 -08:00  
				
					
						
							
							
								 
						
							
							
								ace1f1e931 
								
							
								 
							
						 
						
							
							
								
								BulletSim: rip out old code for linkset child position fetching. BulletSim doesn't need to do that bookkeeping because SOG/SOP already does it.  
							
							
							
						 
						
							2012-12-16 21:19:10 -08:00  
				
					
						
							
							
								 
						
							
							
								e4fd63e402 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2012-12-17 02:43:59 +01:00  
				
					
						
							
							
								 
						
							
							
								9d1a6558d9 
								
							
								 
							
						 
						
							
							
								
								*TESTP unscripted sit: missing files  
							
							
							
						 
						
							2012-12-17 01:43:16 +00:00  
				
					
						
							
							
								 
						
							
							
								46ca9e8a1a 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2012-12-17 02:41:53 +01:00  
				
					
						
							
							
								 
						
							
							
								d003aa2e7b 
								
							
								 
							
						 
						
							
							
								
								* TEST * unscripted sit  
							
							
							
						 
						
							2012-12-17 01:40:48 +00:00  
				
					
						
							
							
								 
						
							
							
								51354bad48 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' into avination  
							
							
							
						 
						
							2012-12-17 02:01:47 +01:00  
				
					
						
							
							
								 
						
							
							
								a5781ea9fc 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'avination' of ssh://3dhosting.de/var/git/careminster into avination  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs 
							
						 
						
							2012-12-17 01:59:50 +01:00  
				
					
						
							
							
								 
						
							
							
								0a876a305c 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs 
							
						 
						
							2012-12-16 21:19:30 +00:00  
				
					
						
							
							
								 
						
							
							
								7d8c2b342c 
								
							
								 
							
						 
						
							
							
								
								Fix locking objects  
							
							
							
						 
						
							2012-12-16 02:05:01 +01:00  
				
					
						
							
							
								 
						
							
							
								d2695cb3f7 
								
							
								 
							
						 
						
							
							
								
								* Fix for Prim Locking.   Prior to the merge, it was just a clone of the root part to each of the child parts.  
							
							
							
						 
						
							2012-12-15 16:26:03 -05:00  
				
					
						
							
							
								 
						
							
							
								1a262bdde7 
								
							
								 
							
						 
						
							
							
								
								Make WebStatsModule properly handle scenes added or removed after initial startup.  
							
							... 
							
							
							
							This may have been the cause of the DivByZero in http://opensimulator.org/mantis/view.php?id=6460  
							
						 
						
							2012-12-15 00:45:27 +00:00  
				
					
						
							
							
								 
						
							
							
								494e6a5f11 
								
							
								 
							
						 
						
							
							
								
								minor: If the physics module tells us that an object has gone out of bounds, more helpfully log the name, id, position and region of that object.  
							
							
							
						 
						
							2012-12-15 00:30:17 +00:00  
				
					
						
							
							
								 
						
							
							
								56ec177b3b 
								
							
								 
							
						 
						
							
							
								
								minor: Add commented out log lines to ScenePresenceAnimator for future debug use (such as logging anim pack contents sent to clients)  
							
							
							
						 
						
							2012-12-14 23:42:23 +00:00  
				
					
						
							
							
								 
						
							
							
								2816551215 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-12-14 23:29:33 +00:00  
				
					
						
							
							
								 
						
							
							
								750ad2d3af 
								
							
								 
							
						 
						
							
							
								
								Fix issue where calling llVolumeDetect(FALSE) would not remove phantom flag, causing subsequent issues if physics was re-enabled.  
							
							... 
							
							
							
							Added regression tests
Addresses http://opensimulator.org/mantis/view.php?id=6365  
							
						 
						
							2012-12-14 22:15:40 +00:00  
				
					
						
							
							
								 
						
							
							
								664dad53dd 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Add more to the TODO list. Clean up and improve some comments.  
							
							
							
						 
						
							2012-12-13 23:08:01 -08:00  
				
					
						
							
							
								 
						
							
							
								1d713bcdb8 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' into avination  
							
							
							
						 
						
							2012-12-14 03:57:31 +01:00  
				
					
						
							
							
								 
						
							
							
								7a093df24b 
								
							
								 
							
						 
						
							
							
								
								Prevent a failed user relogi from throwing exceptions in poll services  
							
							
							
						 
						
							2012-12-14 03:35:55 +01:00  
				
					
						
							
							
								 
						
							
							
								469c6c000a 
								
							
								 
							
						 
						
							
							
								
								Return the last set targetVelocity rather than the current velocity as the default action made available in PhysicsActor.TargetVelocity. Doesn't change any physics operation but makes DSG work better as the targetVelocity value does not keep moving around.  
							
							
							
						 
						
							2012-12-13 16:32:25 -08:00  
				
					
						
							
							
								 
						
							
							
								31d3952477 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix problem with continuious rebuilding of physical linksets. This caused movement problems and large prim vehicles to take up a LOT of simulation time.  
							
							
							
						 
						
							2012-12-13 16:32:19 -08:00  
				
					
						
							
							
								 
						
							
							
								60950bfab5 
								
							
								 
							
						 
						
							
							
								
								BulletSim: correct line endings in new BulletSimData.cs file.  
							
							
							
						 
						
							2012-12-13 16:32:12 -08:00