Teravus Ovares
b98f93212b
* Prevent a vehicle crash
2009-04-20 06:56:53 +00:00
Teravus Ovares
21d4423030
* Allow passing of material type to physics engine
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* Define low friction and medium bounce for Glass
2009-04-20 03:07:53 +00:00
Sean Dague
0da7c8a78c
turn back on fail on error, otherwise we don't end up knowing that we
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missed tests.
2009-04-19 19:32:42 +00:00
Homer Horwitz
5200a849f6
Reverting r9224. We don't have scripts in the SL sense (with binary and state).
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Using this identifier prevents "our" scripts from working.
Reopens Mantis #3482 , I'm afraid.
2009-04-19 18:30:02 +00:00
Charles Krinke
aff38e2dd2
Thank you kindly, MPallari, for a patch that:
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This patch adds new property to ScenePresence: SpeedModifier.
With this, one can modify avatars speed from region module
or MRM script.
2009-04-19 17:19:31 +00:00
Charles Krinke
088ed68562
Fixes Mantis#3489. Thank you kindly, MCortez for a patch that:
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Group profile page is showing an empty dropdown for titles and
this patch fixes this.
2009-04-19 16:22:26 +00:00
Sean Dague
ced15d6d83
turn off failonerror for the text-xml target, which should make picking
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up the fail points easier.
2009-04-19 15:37:54 +00:00
diva
4f07370d94
Accounting for the changes introduced in AssetServerBase in r9143 related to starting the thread manually. Fixes mantis #3490 .
2009-04-19 15:07:29 +00:00
Homer Horwitz
be08c2d411
Change invType of scripts from "lsl_text" to "script". Fixes Mantis #3482 .
2009-04-19 13:34:38 +00:00
Homer Horwitz
33e1316ced
Terrain changes done via osTerrainSetHeight aren't shown immediately to the clients in
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that region. I decided against sending the terrain on every call to osTerrainSetHeight
(which makes it abysmally slow), and added a osTerrainFlush instead, which should be
called after all the terrain-changes have been done. Changed some return types to
LSL types, too, and removed some end-of-line spaces.
2009-04-19 13:34:28 +00:00
Homer Horwitz
9c3ec87b97
Moved ITerrainModule and ITerainEffect to OpenSim.Region.Framework.Interfaces and added a TaintTerrain method
2009-04-19 13:33:46 +00:00
idb
716e1fe0e1
Keep IsColliding updated for the recent changes in ScenePresence so that walk/stand animations will get used instead of just falling
2009-04-19 12:28:29 +00:00
Teravus Ovares
03901c8c0d
* Rudimentary angular motor implementation for the LSL Vehicle API
2009-04-19 08:12:10 +00:00
Dahlia Trimble
5f1fa0d3d7
Added a "force_simple_prim_meshing" option to the ODE settings in OpenSim.ini which will use meshes for collisions with simple prim shapes rather than internal ODE algorithms. This may help with Mantis #2905 and Mantis #3487 for those experimenting with capsule settings.
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Note that this will increase memory usage and region startup time.
2009-04-19 01:21:38 +00:00
Charles Krinke
a416e75ddb
Thank you kindly, MCortez, for a patch that:
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This hooks up the LandManagementModule to handle the DeedParcelToGroup
packet. Now people can start testing land assigned to and owned by groups.
Also fixes a viewer crash issue when searching for and then joining a group
with an agent that is not already being tracked by groups server.
2009-04-19 00:11:14 +00:00
diva
06f0515d14
Bug fix in HG asset posts. Get the inner assets not just from mem cache but from asset service, because the inner ones may not be in mem cache.
2009-04-18 22:46:48 +00:00
diva
5ae8ad55cd
Little bug fix on the Groups module to get over an exception upon login.
2009-04-18 22:31:38 +00:00
Charles Krinke
659b55905d
Thank you kindly, MCortez, for a patch that:
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Added is a patch that adds a rough Groups implementation. This patch allows
the creation, adding and maintaining Groups, Roles and Members. Work has begun
on a very naive implementation of messaging, and minimal support for notifications
{no attachments yet}. Proposals are not yet supported, but are on the to-do list.
This implementation is not active by default, and must be configured in
OpenSim.ini to become active.
2009-04-18 21:33:48 +00:00
Melanie Thielker
d285ccb5cf
Allow reading of notecards by asset ID.
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Fixes Manthis #3420
2009-04-18 19:08:35 +00:00
Charles Krinke
2578db3dfa
Thank you kindly, RemedyTomm for a patch that:
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Following feedback from 0003440, i've made some changes to the new texture pipeline to optimise
performance. The changes are:
- Fixed a math issue where a small percentage of images with a certain size (on the packet boundary) would not have their final data delivered. This issue has been present since pre- 0003440
- It was suggested that a discardlevel of -1 and a prioriy of 0 meant to abandon the transfer, this is incorrect and caused some textures to clog.
- The texture throttle blocking queue is now only filled in relation to the actual throttle amount.. i.e, on a connection throttled to 300k, only twenty packets will be placed in the queue at a time, on a larger connection it will be much more. This is to balance responsiveness to requests and speed, and to minimise wasted packets.
- The engine now keeps track of the number of pending textures, and the stack will not be walked if there's no textures pending, saving CPU. Textures are only considered "pending" when they've already been decoded.
- As part of the above, some textures may receive twice as much data per cycle if the number of pending textures is below the cycle threshold, this should prevent loading from slowing down when there are fewer textures in the queue.
2009-04-18 18:35:03 +00:00
idb
47d6dee657
Remove the default plywood texture from the library. Its presence can cause usability problems when selecting textures. The texture is still in assets and can still be applied using the "Default" button or by uuid from scripts. The removal may not shown up until after clearing the cache.
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Fixes Mantis #3460
2009-04-18 17:31:57 +00:00
Dahlia Trimble
15b9c528c5
Add some documentation. (note this is *not* a thinly veiled attempt to increase my commit frequency *wink*)
2009-04-18 17:15:56 +00:00
Charles Krinke
aa86305a41
Thank you kindly, StrawberryFride, for a patch that:
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Adds a test to see if the first option on osDynamicTextureData is "AltDelim",
then picks up the first character after the whitespace and uses as a delimiter
instead of ;. If this string does not appear at the start of the data, the
default ; will be used, hence this should not break existing code.
2009-04-18 17:05:51 +00:00
diva
8e08dd20dc
Thank you dslake for diagnosing and fixing a race condition in OGS1SecureInventoryServer (mantis #3483 ). The provided patch was slightly modified to narrow the locking scope to smaller portions of the functions. Applied the same locking to HGInventoryService, which suffered from the same race condition.
2009-04-18 16:37:05 +00:00
diva
b824e488ba
Addresses mantis #3485 .
2009-04-18 15:45:05 +00:00
idb
21d80b28aa
Obtain the owner name for the X-SecondLife-Owner-Name header in llHTTPRequest when the owner is offline/not in the region.
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Fixes Mantis #3454
2009-04-18 14:21:54 +00:00
Adam Frisby
b2a7c1468e
* Adds IObject.Shape to MRM
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* Implements Sculpty modification support to MRM
* Example: IObject.Shape.SculptMap = new UUID("0000-0000-0000....");
2009-04-18 05:43:40 +00:00
diva
c41d2a1e3d
Bug fix for standalone HG login. VerifySession should be local for local users.
2009-04-18 02:55:45 +00:00
diva
bc02eab4b9
Commit agent to DB immediately after creation, for LLSD logins too. Addresses mantis #3471 . Requires upgrade of User Server in grid mode for this fix to kick in.
2009-04-18 02:37:12 +00:00
diva
722be8f132
Thank you M1sha for diagnosing and patching a lock bug affecting region crossings introduced in r9110. Fixes mantis #3456 .
2009-04-17 23:55:59 +00:00
Teravus Ovares
68190617b4
* A few fixes to the Linear Motor
2009-04-17 23:04:33 +00:00
Charles Krinke
b4cb45bb79
Fixes Mantis # 3469. Thank you kindly, BlueWall, for a patch that:
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This patch adds extended status reporting with the url
http://server:port/simstatusx/ [^] . The data is returned
in json format as "text/plain" type.
2009-04-17 21:48:48 +00:00
Teravus Ovares
07c113a766
* Add Implementation of Linear Motor and Linear friction from the LSL Vehicle API in Physics
2009-04-17 21:10:54 +00:00
Sean Dague
8a2362c474
add some stub config to OpenSim.ini.example for freeswitch. This needs
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quite a bit of explaining before people can probably figure this out,
which will be coming in the wiki.
2009-04-17 20:07:22 +00:00
Sean Dague
37f98a65d4
add fix for LLSDVoiceAccountResponse to work with freeswitch (from Rob
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Smart)
2009-04-17 20:00:35 +00:00
Sean Dague
7f30be17d0
experimental freeswitch code, imported from Rob Smart's tree
2009-04-17 20:00:30 +00:00
idb
d9896ff71a
Correct detected rotation to return the same value as llGetRot in the object being detected.
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Fixes Mantis #3467
2009-04-17 19:39:37 +00:00
Justin Clarke Casey
bd1b478f2c
* Change inventory archiver module to use profile cache
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* Clean up some log messages
2009-04-17 19:11:03 +00:00
Justin Clarke Casey
a29d7c9040
* Use profile cache service for data snapshot
2009-04-17 18:06:40 +00:00
Justin Clarke Casey
e999c78600
* Also use the profile cache for osKey2Name()
2009-04-17 17:33:31 +00:00
Justin Clarke Casey
be1855f163
* Use cached user profiles in osAvatarName2Key()
2009-04-17 17:22:58 +00:00
Jeff Ames
2fafc74c74
Add copyright header.
2009-04-17 16:34:17 +00:00
Justin Clarke Casey
83c9a6a230
* Change profile check for add user to run through the cache service
2009-04-17 16:06:35 +00:00
Dr Scofield
91bd87add1
- disabling logging of non-system IRC messages
2009-04-17 16:00:02 +00:00
Jeff Ames
e7c7917bf8
Update svn properties.
2009-04-17 15:57:44 +00:00
Justin Clarke Casey
765553d098
* Run RemoteAdminPlugin user info queries through cache service rather than direct
2009-04-17 15:51:58 +00:00
lbsa71
a189da844a
* Moved the DefaultConfig settings into already-existing ConfigSettings
2009-04-17 15:09:37 +00:00
lbsa71
1759d05cdf
* remind me to never touch EstateSettings ever again. Ever.
2009-04-17 15:06:51 +00:00
Justin Clarke Casey
3db52d95ef
* Extend get user profile test to cover retrieval by name
2009-04-17 14:41:56 +00:00
lbsa71
977f1e0373
* Apparently, I broke reflection voodo. Reverting.
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This fixes mantis #3477
2009-04-17 13:56:07 +00:00