Justin Clark-Casey (justincc)
802a969267
Fix http://opensimulator.org/mantis/view.php?id=4224
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This resolves the problem where eyes and hair would turn white on standalone configurations
When a client receives body part information, for some insane reason or other it always ends up uploading this back to the server and then immediately re-requesting it.
This should have been okay since we stored that asset in cache. However, the standalone asset service connector was not checking this cache properly, so every time the client made the request for the asset it has just loaded it would get a big fat null back in the face, causing it to make clothes and hair white.
This bug did not affect grids since they use a different service connector.
2010-02-12 21:32:03 +00:00
John Hurliman
afef1ac191
Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen
2009-11-05 13:10:58 -08:00
Justin Clark-Casey (justincc)
0cb0a28fde
* minor: remove some mono compiler warnings
2009-10-14 19:43:56 +01:00
Melanie
a208f33c5d
Make the asset connector async Get overload return false if the asset
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retrieval was not synchronous.
2009-10-05 00:23:47 +01:00
Diva Canto
022526661b
Just trying a few things. This one will reduce the number of async calls.
2009-10-04 13:38:12 -07:00
Melanie
7c1fdb2540
Add "dump asset" command to remote asset connector (the only one that uses a
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cache at all)
2009-10-01 21:29:57 +01:00
John Hurliman
33133e23b1
Fixes seven leaky .BeginInvoke() calls
2009-09-03 12:36:51 -07:00
Jeff Ames
840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
2009-06-01 06:37:14 +00:00
diva
4927bc60a2
Slashing trailing slashes.
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https://lists.berlios.de/pipermail/opensim-dev/2009-May/006673.html
2009-05-30 16:30:53 +00:00
diva
1e9cb2f8fc
Making the delegate handlers async in async Get, to make things consistent. Them being synchronous in certain cases (asset in cache, for example) may account for slowness reported by folks in osgrid when they have the cache module on. Turns out that some of the provided handlers do non-trivial processing (the ones coming from J2KImage, for example), which means that the several asset requests that hit the cache end up being synchronous. The jury is still out on this.
2009-05-29 01:26:53 +00:00
diva
bc2a22fb4b
Catching exceptions on Store, including timeout. Store may fail, for whatever reason, but it won't crash the sim.
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Addresses mantis #3707 , mantis #3713 , mantis #3686 .
2009-05-26 15:26:22 +00:00
Melanie Thielker
cb2ce61876
Move the connectors under services for reasons of application logic. Remove
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the user server skeleton in preparation for introducing a generic server
2009-05-18 11:43:37 +00:00