Teravus Ovares
08819bcbea
* Created a way that the OpenSimulator scene can ask the physics scene to do a raycast test safely.
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* Test for prim obstructions between the avatar and camera. If there are obstructions, inform the client to move the camera closer. This makes it so that walls and objects don't obstruct your view while you're moving around. Try walking inside a hollowed tori. You'll see how much easier it is now because your camera automatically moves closer so you can still see.
* Created a way to know if the user's camera is alt + cammed or just following the avatar.
* Changes IClientAPI interface by adding SendCameraConstraint(Vector4 CameraConstraint)
2009-07-19 02:32:02 +00:00
Melanie Thielker
52f983613c
Thank you, otakup0pe, for a patch that enables basic auth with LSL
2009-07-18 20:10:19 +00:00
Teravus Ovares
bb4b81d70f
* patch from jonc
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* Fixes scaling a group in some situations.
* fixes mantis #3886
* Thanks jonc!
2009-07-17 21:32:35 +00:00
Teravus Ovares
b6caf1606d
* If the world map module encounters an error, not all of the objects will be created and will therefore be null in the finally clause. Therefore, only dispose of objects that are not null in the finally clause.
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* fixes mantis #3848
2009-07-17 21:13:50 +00:00
Teravus Ovares
eb1a6e9b87
* Patch from otakup0pe to help freeswitch play nice with complex existing freeswitch configurations.
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* Thanks! fixes mantis #3899
2009-07-17 21:06:28 +00:00
Teravus Ovares
05c24a648d
* Another attempt to remedy the 'ghost prim' situation. This time for attachments on teleport.
2009-07-17 18:38:03 +00:00
Teravus Ovares
ebb03e2aab
* This should fix the phantom prim from attachments rezzing.
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* fixes mantis #3896
* fixes mantis #3898
2009-07-17 17:53:22 +00:00
MW
acea31518b
fixed the bug where changing the rotation of a selection of prims in a linkset, made each of those prims rotate around its own centre rather than around the geometric centre of the selection like they should do (and like the client expects).
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This involved adding a new OnUpdatePrimSingleRotationPosition event to IClientAPI so that we can get the changed position from the client.
Btw adding new events to IClientAPI is really tedious where you have to copy the change across to at least 5 or 6 other files.
[Note this doesn't fix the bug where any rotation changes to the root prim (but not the whole linkset) cause rotation errors on the child prims.]
2009-07-17 14:58:54 +00:00
Teravus Ovares
f74622c65f
* Change the order of Update so Physics processes a frame before the scene manipulates the physics Scene.cs
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* Remove the draconic locking around adding an avatar to the Scene
* Handle an extreme error case when border crossing fails and user uses map to teleport to a different region on the same instance causing control commands to go to a child agent.
* Make the Set Appearance method use the proper 'remove from physics scene' method.
* It *may* help border crossings.
* It *may* help the 'on avatar rez' lag, that people have been seeing the past week.
* It may also cause physics to crash more often on failed teleports (though.. I think I got the cases covered).
2009-07-17 07:28:09 +00:00
Melanie Thielker
01446074b1
Revert the nonessential part of r10033 to restore sanity to trampolines
2009-07-16 19:09:03 +00:00
Melanie Thielker
b79e23dc5c
Allow OpenSim to run without script engines enabled
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Fixes Mantis #3893
2009-07-16 08:45:52 +00:00
Teravus Ovares
8e1ab33ed3
* Tweaking collision reporting a little more in ScenePresence to not check if the collisions will affect health if the avatar is invulnerable. (saves 3 loops)
2009-07-16 04:50:49 +00:00
MW
5f68b5b82e
There was possible a locking issue in revision 9951 so reverting that revision until further testing can be done.
2009-07-16 00:05:07 +00:00
Justin Clarke Casey
5815162d7e
minor: remove some mono compiler warnings
2009-07-15 20:49:58 +00:00
Justin Clarke Casey
d89cf47d50
* Change server prompt from B.U.S.T to R.O.B.U.S.T, as per mailing list
2009-07-15 20:32:35 +00:00
MW
a266e6dc4b
Bounding Box/find rez from inventory point code now seems to be working correctly.
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So next step is to clean up that code and wait for bug reports.
2009-07-15 19:46:32 +00:00
MW
856d5f4375
Yet more work on fixing the boundingbox code.
2009-07-15 18:55:28 +00:00
MW
3a72531e4c
More fixing of the boundingbox code.
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Still more work needed to get linksets to rezz correctly (not in the ground)
2009-07-15 10:42:27 +00:00
MW
08d4fffdfd
A attemp to fix the boundingBox code that I committed the other day.
2009-07-15 10:26:12 +00:00
MW
75bfbc14fc
Test commit to see if commit is working for me, as another core developer is reporting problems.
2009-07-15 10:11:00 +00:00
nlin
56d295cfb5
Fix for avatar falling through terrain when av_capsule_tilted=false, Mantis #2905
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This fix re-introduces a small tilt into the capsule to prevent
avatar falling through terrain. Re-introduction of the tilt means
that some direction-dependent behavior when walking over prims, but
I have tried to minimize this.
Additionally this commit allows the capsule to wobble slightly when
being pushed around the terrain. This should make walking over prims
easier, as the capsule can wobble and glide diagonally over the prim's
edge, instead of rigidly being stopped vertically against the prim's
face.
2009-07-15 10:09:37 +00:00
Jeff Ames
6b3fc3ccb8
Bump version in Framework/Servers/VersionInfo to 0.6.6.
2009-07-15 05:24:06 +00:00
Melanie Thielker
fb4067c844
A stab at implementing llSetDamage. Not persistent.
2009-07-15 00:10:01 +00:00
Melanie Thielker
750f75c514
Thank you, Twitch, for a patch to restore mayhem and murder to OpenSim
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Fixes Mantis #3888
2009-07-14 23:20:59 +00:00
Melanie Thielker
e53596f607
Remove redundant distance limitaion in llRezAtRoot
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Fixes Mantis #3887
2009-07-14 22:10:46 +00:00
Dahlia Trimble
73251ed346
add a constructor overload and an AddPos method to SculptMesh
2009-07-14 06:09:18 +00:00
MW
58b05e5cbe
A commit to retrigger panda
2009-07-13 15:14:44 +00:00
MW
c4318136ba
Changed it so that when rezzing prims from inventory, a bounding box containing all the prims in the group is used for working out the rezzing point. So that none of the child prims are underground. Or at least thats what it is meant to do, still needs more testing and there are still some issues with link sets getting rezzed too high above the ground/target prim.
2009-07-13 14:42:46 +00:00
MW
a7043ebf53
Attempt to make it so items rezzed from inventory aren't half in the ground or half in the prim they are being rezzed on top off. This is currently only correct for single prims (not link groups) and unrotated prims. Next step is to fix for link sets and rotated prims.
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This needs a lot more testing to find use cases where it might be wrong (like half way up a hill?)
2009-07-13 12:08:14 +00:00
MW
e5e6f4c6df
Fixed bug in AvatarCreationModule, where during the cloning of a folder it would report it was unsuccessful if the folder was empty.
2009-07-12 21:02:57 +00:00
Charles Krinke
82dd4cf3c4
Thank you kindly, Fly-Man for a patch that solves:
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[RADMIN] Exception whilst loading default avatars ;
Object reference not set to an instance of an object.
2009-07-12 17:00:58 +00:00
MW
d9a8ecf238
Changed the DeRezObject event so it passes a list<uint> of localIDs in one event trigger rather than triggering the event once for every localid in the derez packet.
2009-07-12 12:32:39 +00:00
Adam Frisby
71ab7a1e2d
* Workaround for a bug in Vivox Server r2978, whereby channel-search.channels.count returns 0 instead of the actual channel count. Should not affect more recent versions of Vivox where this issue has been fixed.
2009-07-12 02:16:49 +00:00
Adam Frisby
50ccf914ca
* More Vivox Fiddling
2009-07-12 01:56:38 +00:00
Adam Frisby
a8b40d47d6
* Patch for previous revision.
2009-07-12 01:31:33 +00:00
Adam Frisby
c20a4032e2
* More VivoxModule debugging.
2009-07-12 01:23:49 +00:00
Adam Frisby
199984cbea
* Added some noisy debug information to VivoxModule to try debug why GetChannel fails on LBSA/Zaius Plaza.
2009-07-12 01:04:32 +00:00
Jeff Ames
cce451d9de
Formatting cleanup.
2009-07-11 11:47:33 +00:00
Jeff Ames
123884aefe
Add bin/*.db and bin/*.ini to .gitignore.
2009-07-11 11:47:22 +00:00
Jeff Ames
9db8031e14
Update svn properties.
2009-07-11 11:45:19 +00:00
Dr Scofield
ab03772d94
fixing addin.xml
2009-07-11 08:17:09 +00:00
Dr Scofield
d123c74e37
fixing missing ReplacableInterface
2009-07-11 08:16:59 +00:00
Dr Scofield
7a4abf0def
From: Dr Scofield <hud@zurich.ibm.com> & Alan Webb <alan_webb@us.ibm.com>
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this commit finally adds the VivoxVoiceModule: it supports positional
as well as conference call type voice (currently only per region
server), region and parcel voice, speaker indication (LL client
family), direct avtar-to-avatar voice chat. NOTE: you need to obtain
an customer admin account from Vivox to be able to use this module ---
DON'T ask me about how to about an admin account, i've NO clue, we
just wrote this code.
2009-07-11 08:16:47 +00:00
Dr Scofield
16b4e38f68
fixing warning re ReplacableInterface()
2009-07-11 08:10:54 +00:00
Dahlia Trimble
3f2ee8915d
Some improvements to prim face numbering - only affects viewers using PrimMesher
2009-07-11 04:53:41 +00:00
Teravus Ovares
d54aac41d2
* Added a user friendly message to the sqlite regionsettings saver giving them troubleshooting options and telling them to restart the simulator. This situation, hopefully is temporary and generates an exception when sqlite users first start OpenSimulator because of an unexpected condition in the database layer. Restart and all is well.
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* Added a user friendly message to the 'No IInventoryService available' condition with troubleshooting options.
2009-07-10 21:47:54 +00:00
Melanie Thielker
ec1a5d8933
Some module reshuffling, no user functionality yet
2009-07-10 20:46:16 +00:00
Melanie Thielker
8ecfc9a717
Committing the interface change and the addition to the modules to get
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the ball rolling on replacable modules. No user functionality yet
2009-07-10 20:17:13 +00:00
Justin Clarke Casey
2ff08c84f5
* minor: formatting adjustments in OpenSim.ini.example
2009-07-10 19:47:26 +00:00
Justin Clarke Casey
18ffbf6342
* minor format changes and message additions
2009-07-10 19:18:05 +00:00