Melanie
23d5bafa7f
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
2012-10-03 00:24:33 +01:00
Melanie
ca5c0814f4
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2012-10-02 23:02:53 +01:00
Melanie
f1886c449c
Attempt to fix Mantis #6311 . Honor a destination folder if one is given
2012-10-02 23:02:01 +01:00
SignpostMarv
a1679517d3
correcting typo
2012-10-02 22:14:47 +01:00
SignpostMarv
f555febdb7
taking into account the recent introduction of implicit operators
2012-10-02 22:14:46 +01:00
SignpostMarv
ce7694c108
added perms checking, duplicated functionality to methods that do not require perms and have higher threat level
2012-10-02 22:14:46 +01:00
SignpostMarv
c677c04f10
fixing copypasta
2012-10-02 22:14:46 +01:00
SignpostMarv
35b7c80e0b
implementing osDropAttachment & osDropAttachmentAt
2012-10-02 22:14:46 +01:00
SignpostMarv
e81e19a3b4
string format arguments in wrong order
2012-10-02 22:11:40 +01:00
Robert Adams
210f227fe6
BulletSim: Make parameter value defaults match what should be the default and what is in OpenSimDefaults.ini. Comment and debug printout changes.
2012-10-02 11:14:15 -07:00
Robert Adams
ce47d0c454
BulletSim: Add ForcePosition and ForceOrientation to BSPhysObject and to its children of BSPrim and BSCharacter.
2012-10-02 11:14:09 -07:00
Robert Adams
d8a786870b
BulletSim: Fix problem where box shapes were not being rebuilt if the shape type changed.
2012-10-02 11:14:03 -07:00
Robert Adams
ce97ebdc88
BulletSim: Fix linkset problem where delayed manipulations of child objects was using the child shape address at call time rather than the one created at taint time.
2012-10-02 11:13:57 -07:00
Robert Adams
b6b505163c
BulletSim: call ForcePosition and ForceOrientation in BSDynamics so there is no lag between what the vehicle code sees and what the physics engine is using.
2012-10-02 11:13:51 -07:00
Robert Adams
1e5869dcf6
Add Flush() method to LogWriter. Also correct line endings to Linux form.
2012-10-02 11:13:45 -07:00
Robert Adams
f2c78281ce
BulletSim: fix the FloatOnWater code so avatars can normally go underwater.
2012-10-02 11:13:39 -07:00
Robert Adams
33617e09a1
BulletSim: impliment FloatOnWater OS function.
2012-10-02 11:13:32 -07:00
Robert Adams
c1740a2903
Correct my name in CONTRIBUTORS.txt
2012-10-02 11:13:26 -07:00
Robert Adams
5221f2421e
BulletSim: remove warnings for unused variables.
2012-10-02 11:13:20 -07:00
Melanie
54ec8b197b
Add money event routing to the script engine.
2012-10-02 01:25:55 +01:00
Melanie
14b659e550
Send money() events to the clicked prim. Reverting a change I made over a year ago.
2012-10-02 01:17:46 +01:00
Melanie
402128bb53
Prevent the ExtraSettings code from crashing SQLite driven sims.
2012-10-02 00:51:38 +01:00
Melanie
e40cc46712
Merge branch 'master' into careminster
2012-10-02 00:06:02 +01:00
Melanie
21c83d6238
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/Servers/HttpServer/BaseHttpServer.cs
OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
2012-10-02 00:03:37 +01:00
Diva Canto
0b9bf236dd
On more virtual method
2012-10-01 15:55:24 -07:00
Melanie
503ce70f74
Allow setting connection limits, part 2
2012-09-30 16:31:23 +01:00
Melanie
060d6fe8f4
Allow setting max connections for an endpoint
2012-09-30 16:30:16 +01:00
Melanie
7cc89cdadc
Add using clause I missed
2012-09-30 15:57:49 +01:00
Melanie
f8a4b61954
Allow up to 12 simultaneous connections to a given endpoint rather than 2
2012-09-30 15:49:51 +01:00
Diva Canto
91a5c602e3
Revert "Added request.Proxy=null everywhere, as discussed in http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow ."
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But the patch is here, in case anyone wants to try it.
This reverts commit 531edd51d8
.
2012-09-30 07:48:03 -07:00
Melanie
b9a883f1ca
Merge branch 'master' into careminster
2012-09-30 15:46:43 +01:00
Diva Canto
531edd51d8
Added request.Proxy=null everywhere, as discussed in http://stackoverflow.com/questions/2519655/httpwebrequest-is-extremely-slow .
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Thanks R.Gunther (rigun@rigutech.nl ) https://lists.berlios.de/pipermail/opensim-users/2012-September/010986.html
2012-09-30 07:22:55 -07:00
Diva Canto
14a4b146bf
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-09-30 06:52:19 -07:00
Diva Canto
5b69872655
Made a method of GridUserService virtual so it can be overridden.
2012-09-30 06:51:49 -07:00
Melanie
944b1ed237
Merge branch 'avination' into careminster
2012-09-29 21:47:08 +01:00
Melanie
71dd55a1ce
Merge branch 'master' into careminster
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Conflicts:
CONTRIBUTORS.txt
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
2012-09-29 19:21:07 +01:00
Justin Clark-Casey (justincc)
4e9509dafa
Get rid of some unnecessary casts in RemoteAdminPlugin.
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This was stopping http://code.google.com/p/opensimtools/wiki/RemoteAdminPHPClass from working with some methods (e.g. create_user).
However, this casting has been around for at least 2 years so I'm puzzled that it worked in the first place, though it probably is extremely old sample code.
2012-09-29 02:57:28 +01:00
Justin Clark-Casey (justincc)
f457952755
Fix bug where debug http level 6 could not be specified. Also converts newlines at this level to '\n' to enable them to be logged.
2012-09-29 02:38:21 +01:00
Justin Clark-Casey (justincc)
818379ba14
Fire EventManager.TriggerOnAttach (and hence LSL attach event) when an object is attached from the scene.
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Enables previously disabled regression test.
Based on SingpostMarv's patch in http://opensimulator.org/mantis/view.php?id=6302 but I prefer a simpler approach that does not expose a resume scripts option right now.
2012-09-29 01:14:23 +01:00
Justin Clark-Casey (justincc)
fae869c4ca
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-09-29 00:09:12 +01:00
Justin Clark-Casey (justincc)
d588467d5b
Extend attachment regression test to check for appropriate attach event firing.
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This reveals that the event is not being fired when an object is attached from ground, which is incorrect.
This check is temporairly disabled.
2012-09-29 00:07:11 +01:00
nebadon
e3d6d36c72
testing for xml-rpc errors in git repo.
2012-09-28 13:00:08 -07:00
Robert Adams
7f96bb601a
BulletSim: update SOs and DLLs
2012-09-28 12:51:47 -07:00
Robert Adams
76e9cc41bd
BulletSim: remember to release the physical body and shape when a prim is destroyed. This fixes many problems with physical linksets.
2012-09-28 12:34:50 -07:00
Robert Adams
6f89975526
BulletSim: add separate runtime and taint-time linkset children lists to keep the creation of constraints separate from runtime.
2012-09-27 22:02:13 -07:00
Robert Adams
74dea4cfd5
BulletSim: rename some constraint variables to be consistant with other name use.
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Added callbacks for shape and body changes in GetBodyAndShape() so the linkset
constraints can be picked up and restored. A better design might be to have
a "prim shape changed" event. Think about that.
Added constraint types to general constraint class.
2012-09-27 22:02:08 -07:00
Robert Adams
7b65985047
BulletSim: remove the trailing spaces from lines to make git happier
2012-09-27 22:02:03 -07:00
Robert Adams
5781d4d52d
BulletSim: remove the unused body management code from BSPrim. There is no going back now.
2012-09-27 22:01:57 -07:00
Robert Adams
f82b903dee
BulletSim: Fix linkset crash. Caused by the different body and shape
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pointers at runtime and at taint-time. Now passes the body into the
taint.
Vehicles zero inertia when active to eliminate Bullet's contribution
to vehicle motion.
2012-09-27 22:01:52 -07:00
Robert Adams
4589bc84a3
BulletSim: Terrain sets proper collision flags on creation.
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Static objects are set to ISLAND_SLEEPING rather than DISABLE_SIMULATION.
Might reconsider this and, alternatively, have dynamic objects force activation.
Clean up use of DetailLog().
2012-09-27 22:01:47 -07:00