Commit Graph

38 Commits (24754b41557068d96fa3360e22fb4d49cf3cf5f0)

Author SHA1 Message Date
Robert Adams 6df9d40d99 BulletSim: update the DLLs and SOs 2012-11-06 18:17:00 -08:00
Robert Adams 895d28f14d BulletSim: update the DLLs and SOs 2012-11-03 21:28:23 -07:00
Robert Adams de47646c3d BulletSim: update binaries with small change that insures that manual position/rotation setting results in an update event. 2012-10-23 17:34:14 -07:00
Robert Adams 45df324ab3 Bulletsim: update DLLs and SOs. Brings C++ routine in sync with C# sources and fixes problem where BulletSim would crash on startup on 32 bit Linux. 2012-10-19 15:47:51 -07:00
Robert Adams b63134764f BulletSim: update the DLLs and SOs 2012-10-11 14:01:35 -07:00
Robert Adams a5b8359b8e BulletSim: fix crash on load that showed up on 32bit Linux. 2012-10-02 17:04:33 -07:00
Robert Adams 7f96bb601a BulletSim: update SOs and DLLs 2012-09-28 12:51:47 -07:00
Justin Clark-Casey (justincc) e50b6b5334 Update libopenjpeg libraries used by libopenmetaverse back up to 1.5, this time using lkalif's linux libraries built against a much earlier libc (2.7) 2012-09-20 01:26:35 +01:00
Justin Clark-Casey (justincc) e50155ebca Downgrade libopenjpeg back to 1.3 from 1.5.
This is because libopenjpeg 1.5 appears to require a minimum of glibc 2.14, whereas at least one fairly recent distro (openSUSE 11.4 from 2011-03-10) only has glibc
Further investigation pending.
2012-09-19 00:35:06 +01:00
justincc 95809cabd9 Update libopenmetaverse components to commit f5cecaa
Among other things this allows pCampbot to work under Windows since libopenmateverse now ships the same log4net.dll (publicly signed) as OpenSimulator
This also updates the libopenmetaverse embedded libopenjpeg from 1.3 to 1.5.
DLL naming and mapping for non-Windows libopenjpeg changes to remove version number to make future udpates easier and bring it into line with names of other shipped DLLs.
libopenjpeg updates have been made for OSX, Windows (32 and 64 bit) and Linux (32 and 64 bit).  Please report any issues.
2012-09-18 23:45:06 +01:00
Robert Adams b602b476ad BulletSim: update DLLs and SOs and remove some debugging code. 2012-09-15 15:36:13 -07:00
Robert Adams d8df2d6bed BulletSim: update the DLLs and SOs 2012-09-07 16:05:34 -07:00
Robert Adams 32b534f324 BulletSim: update the SOs and DLLs 2012-08-31 11:41:39 -07:00
Robert Adams 568de9313a BulletSim: update DLLs and SOs to eliminate terrain update crash which manifested itself on Linux. 2012-08-21 20:55:48 -07:00
Robert Adams ae5db637f2 BulletSim: update DLLs and SOs to fix the problem with avatars jumping around at altitudes less than 25m. 2012-08-15 16:29:46 -07:00
Robert Adams 9f83f4bfa3 BulletSim: update DLLs and SOs 2012-08-15 12:08:29 -07:00
Robert Adams 3a55d5b123 BulletSim: actually update the DLLs and SOs 2012-08-10 16:34:22 -07:00
Robert Adams 19417fca41 BulletSim: Added avatar capsule scaling for size of avatar.
This also fixes computation of avatar mass.
Added parameter MaxPersistantManifoldPoolSize.
Fixed a parameter setting bug which caused crashes of there were
  more than 400 or so physical objects. I tested up to 5000.
Updated BulletSim DLLs and SOs.
2012-08-07 17:15:06 -07:00
Robert Adams 4adb3471ac BulletSim: update SOs and DLLs to run on more Linux versions. Correct multiple buoyancy settings when character flying. Remove chatty log message on prim destruction. 2012-08-06 12:55:52 -07:00
Robert Adams d5cd60131f BulletSim: update DLLs and SOs 2012-08-03 15:10:00 -07:00
Robert Adams 8b04e8a297 BulletSim: Debugging log statements added. Reduced size of updata buffer trying to find a corrupted memory problem. Update DLL and SO. 2012-08-02 16:30:23 -07:00
Robert Adams c51ef38e2d BulletSim: fix problem where resizing a primary shape (cube or sphere) would not rebuild the physics mesh. Update the DLLs and SOs to latest version. 2012-07-31 16:23:52 -07:00
Robert Adams f9a8915cca BulletSim: update the DLLs and SOs. This fixes the exception on shutdown 2012-07-31 09:44:32 -07:00
Robert Adams c6d02801db BulletSim: update BulletSim DLLs and SOs 2012-07-25 16:31:22 -07:00
Robert Adams 892dd59b13 BulletSim: update BulletSim.dlls and so's 2012-07-23 16:38:31 -07:00
Robert Adams ac612e2105 Update BulletSim DLLs and SOs 2012-07-20 16:12:54 -07:00
Robert Adams b25d874afa BulletSim: add reference to OpenSim.Region.CoreModules in BSScene.cs attempting to fix a mono compile error. 2012-07-20 15:34:19 -07:00
Robert Adams af9d8de515 BulletSim: update the binaries to the current sources 2012-07-06 15:56:35 -07:00
Robert Adams 4138880464 BulletSim: update 64 bit libraries and change Linux configuration to use the files in the lib32 and lib64 directories as needed. 2012-03-28 15:36:20 -07:00
Robert Adams 84c9bd52d3 BulletSim: update BulletSim binaries and configuration fixing a crash which happens when there are more than a few hundred physical objects. 2012-03-26 13:48:15 -07:00
Robert Adams 3691e39178 BulletSim: update BulletSim.dll and libBulletSim.so with latest versions 2012-03-26 08:48:51 -07:00
Robert Adams 2f6e8564fe BulletSim: add updated (but not working) BulletSim dlls 2012-03-23 13:15:20 -07:00
Robert Adams 6c50442625 BulletSim: update BulletSim.dll to Bullet 2.80 and add libBulletSim.so to the new lib32 and lib64 binary directories 2012-03-23 13:15:13 -07:00
Justin Clark-Casey (justincc) 4a5f9fe6a2 Move libopenjpeg native libraries into lib32 and lib64 as appropriate. 2012-02-25 04:26:32 +00:00
Justin Clark-Casey (justincc) 6138662716 Move other sqlite and ode 32-bit and 64-bit libraries into lib32 or lib64 as appropriate. 2012-02-25 03:25:56 +00:00
Justin Clark-Casey (justincc) daee2eda93 Load 32-bit or 64-bit BulletSim Windows library automatically as appropriate.
This uses the same approach as ODE.
radams, if this doesn't work for you please feel free to revert.
2012-02-21 04:10:39 +00:00
Justin Clark-Casey (justincc) 68a4ef5ef6 Add 64 bit Windows sqlite3.dll and use this if running a 64-bit windows process. 2012-02-21 02:52:20 +00:00
Justin Clark-Casey (justincc) b817c337dc On Windows automatically load the correct native ODE library depending on whether the process is 32-bit or 64-bit
In theory, this means that a 64-bit Windows OS user can now run OpenSim.exe with ODE and use more than 2 (or 3) GB of memory.
However, this is completely untested since I don't currently own a 64-bit Windows box.  Feedback appreciated.
Using OpenSim.32BitLaunch.exe should continue to work.  Other platforms are unaffected.
This will currently not work with sqlite - I will add that too if this works.
2012-02-18 00:33:52 +00:00