UbitUmarov
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51d32e3bed
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add more missing en-us culture on scene serializer writes
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2017-07-13 02:57:57 +01:00 |
UbitUmarov
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457551d069
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rename SOG.UpdatePrimFlags as just UpdateFlags since this is relative to the group never individual prims/parts and so confusing
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2017-07-12 10:28:11 +01:00 |
UbitUmarov
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aff9c345dd
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osSetParcelDetails: add more land update code
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2017-07-12 07:27:21 +01:00 |
UbitUmarov
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a069ed09a8
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osSetParcelDetails: make seeAVs send updates. This is a temporary patch, this function does need to call a framework land function that deos issue proper updates about all fields to all cleints. ( sounds will not stop/start also for now)
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2017-07-12 03:47:34 +01:00 |
UbitUmarov
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3847f861e3
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osSetParcelDetails: allow parcel group to be cleared also
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2017-07-12 01:52:01 +01:00 |
UbitUmarov
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c8a9b0321f
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osSetParcelDetails: place hard restrictions on change owner,claimdate (both estate owner or manager) and group (same plus parcel owner that also needes to be a member of the new group); add PARCEL_DETAILS_SEE_AVATARS, PARCEL_DETAILS_ANY_AVATAR_SOUNDS and PARCEL_DETAILS_GROUP_SOUNDS
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2017-07-12 01:44:34 +01:00 |
UbitUmarov
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f5324833ee
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remove wrong comment on lsl object rez. we can't add delays on async process
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2017-07-11 02:47:37 +01:00 |
UbitUmarov
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72bce8c4b4
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do lsl object rez checks on script thread before wasting time possible creating a new poll thread
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2017-07-11 02:33:48 +01:00 |
UbitUmarov
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40b16f1705
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SimpleAngularDistance update prioritization scheme ameks no sense without ordered dequeue of the updates
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2017-07-10 22:01:38 +01:00 |
UbitUmarov
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f8cdccc167
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a few more changes on entities updates
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2017-07-10 21:12:34 +01:00 |
UbitUmarov
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9dbcb4e5f6
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on entities updates throttles vectors needed to be compared as vectors, not just their norms
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2017-07-10 19:31:35 +01:00 |
UbitUmarov
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63e3fc21ef
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fix the name of a funtion on last commit
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2017-07-10 13:48:28 +01:00 |
UbitUmarov
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cc5d6f6b7b
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throttle collision sounds on a SOG.
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2017-07-09 00:14:30 +01:00 |
UbitUmarov
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ead95e85c5
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bug fix: dynamic testures set to ALL_SIDES, preserve other face data already present
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2017-07-07 04:57:57 +01:00 |
UbitUmarov
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dfef16297b
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ubOde don't use old ode body sleep option, a few changes on sleep control, update ode.dll (windows, others needed) (keep older versions.. bc.. well bugs happen)
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2017-07-07 01:49:34 +01:00 |
UbitUmarov
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1dc56eb15f
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ubOde: but only do that if sphere is physical..
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2017-07-03 23:38:55 +01:00 |
UbitUmarov
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39751891f4
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ubOde: dont do avatar step climb on small true spheres. lets play simple football
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2017-07-03 22:47:27 +01:00 |
UbitUmarov
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c5a4c299cb
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update ode.dll ( windows)
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2017-07-02 05:59:49 +01:00 |
UbitUmarov
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f3a920237b
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oops i forgot the avatar knees bending on ramps... so go back..
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2017-07-02 01:34:06 +01:00 |
UbitUmarov
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edc7575f9e
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a few changes to ubOde avatar collisions
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2017-07-01 01:43:58 +01:00 |
UbitUmarov
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965d004fbe
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do calls to m_host.AddScriptLPS() on the right place on osslm this stat is of course still wrong LPS does not mean api function calls
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2017-06-30 22:39:19 +01:00 |
UbitUmarov
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6b0a3e981c
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put osGetAgentIP() in threat control with level Severe so it can be disabled even for inworld administrators as needed on some grids. rearrage the osslEnable.ini file segregating the funtions only listed for information
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2017-06-30 22:04:56 +01:00 |
UbitUmarov
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aa4eb2bc14
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update ode.dll (windoes only. need bins for others :( )
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2017-06-30 00:30:46 +01:00 |
UbitUmarov
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cb2607d4fa
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fix scripts xmlrpc threads names
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2017-06-29 21:17:41 +01:00 |
UbitUmarov
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190874344b
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ScriptsHttpReq does not need a permanent thread
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2017-06-29 21:14:20 +01:00 |
UbitUmarov
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6bac44e767
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bug fix
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2017-06-29 00:42:35 +01:00 |
UbitUmarov
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e243dd0519
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put back getAgentIP bug restricted, script owner must be a Administrator (god)
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2017-06-28 02:19:27 +01:00 |
UbitUmarov
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b0a0163253
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BUG FIX: change lludp hovertext utf-8 cut point. Thx djphil
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2017-06-28 01:29:49 +01:00 |
UbitUmarov
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936aee412d
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remove osGetAgentIP() this was not a good idea to have :(
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2017-06-27 01:41:06 +01:00 |
UbitUmarov
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5242853d68
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dont list deleted ones, that still don't know they are gone
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2017-06-26 20:55:44 +01:00 |
UbitUmarov
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b319977a3f
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dont list deleted ones, that still don't know they are gone
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2017-06-26 20:51:40 +01:00 |
UbitUmarov
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e53f439981
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add osGetNPCList()
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2017-06-26 20:42:49 +01:00 |
UbitUmarov
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b59ce7c968
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also on the actual source file
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2017-06-26 20:28:16 +01:00 |
UbitUmarov
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3fda7c6315
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take a few more out of level check
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2017-06-26 20:23:24 +01:00 |
UbitUmarov
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9ea6580c37
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update osslEnable.ini. functions that have no level check are still listed but commented, just to be more visible
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2017-06-26 20:05:11 +01:00 |
UbitUmarov
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f660aa37ac
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add similar restrictions to osObjectTeleport :(
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2017-06-26 19:40:20 +01:00 |
UbitUmarov
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cbd0af3cab
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let osTeleport* always work on script prim owner
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2017-06-26 18:26:45 +01:00 |
UbitUmarov
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ef74efeaa7
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and add a missing bracket :)
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2017-06-26 09:18:31 +01:00 |
UbitUmarov
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e075cf4461
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fix bad english
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2017-06-26 09:08:23 +01:00 |
UbitUmarov
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0c5f412ed4
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put back restriction that on osTeleport the target must be on land owned by the script owner or this is a estate manager/owner, or target did gave script permission.
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2017-06-26 02:49:20 +01:00 |
UbitUmarov
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0418542344
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some shortcuts on local osTeleport, reduce its time penalty, do it with script thread
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2017-06-26 00:18:46 +01:00 |
UbitUmarov
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3ce909528d
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change Backup calls overlap control code
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2017-06-25 15:42:36 +01:00 |
UbitUmarov
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84abdf866a
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add respective ossl helper funtion osDrawScaleTransform(string drawList, LSL_Float x, LSL_Float y)
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2017-06-25 02:26:36 +01:00 |
UbitUmarov
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a9a44eaeb5
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add vectorrender string command ''ScaleTransf x,y;''. this allows scaling of objects to draw next. -1,1 will make text be drawn with x direction flipped (it is like the texture scale)
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2017-06-25 02:17:02 +01:00 |
UbitUmarov
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cb8975e567
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add string osDrawTranslationTransform(string drawList, LSL_Float x, LSL_Float y), string osDrawRotationTransform(string drawList, LSL_Float x) and string osDrawResetTransform(string drawList) helper functions for the new vector renderer comands. Removed ThreadLevel check of similar funtions that had it None, and actually only set strings
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2017-06-24 23:04:37 +01:00 |
UbitUmarov
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5d776fca3a
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add dyn textures vectorrender comands ''ResetTransf;'', ''TransTransf x,y;'' and ''RotTransf x'' string only, no ossl helper api still
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2017-06-24 21:42:11 +01:00 |
UbitUmarov
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1a8a77c41e
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revert the thread level change; remove unused dynamic texture timer from internal code; let blend alpha work if < 255; let blend work with the selected face; etc
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2017-06-24 09:24:56 +01:00 |
UbitUmarov
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8d1dd44edb
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simplify vectorrender background draw
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2017-06-24 07:39:22 +01:00 |
UbitUmarov
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ed8fc359f3
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change thread level of osSetDynamicTextureDataBlendFace to VeryHigh
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2017-06-24 06:11:10 +01:00 |
UbitUmarov
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72db6f76b5
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remove a DynamicTexture leak, make it actually return the new texture ID to ossl, do delete previus texture from local cache if temporary,at least on same cases... but still very broken..
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2017-06-24 05:22:02 +01:00 |