Commit Graph

18044 Commits (282123cb00e55288cfb92c6d592aef44afb86c9a)

Author SHA1 Message Date
Justin Clark-Casey (justincc) 35a1949fb8 Fix indenting on ConsoleDisplayTable, align indenting on "show animations" console command 2013-01-24 01:22:46 +00:00
Justin Clark-Casey (justincc) 586a331a95 minor: minor code and log formatting fixes to recent changes in LandManagementModule 2013-01-24 01:22:34 +00:00
Justin Clark-Casey (justincc) 9b0f784c63 minor: Allow objects to be added directly to a row on a ConsoleDisplayTable rather than having to ToString() them first 2013-01-24 01:22:09 +00:00
Oren Hurvitz ac0f5e75bd Implemented Return Objects when it's invoked from the Top Colliders or Top Scripts dialogs 2013-01-24 01:22:01 +00:00
Justin Clark-Casey (justincc) f283ff5949 Add "show animations" console command for debug purposes.
This shows the current animation sequence and default anims for avatars.
2013-01-24 01:21:52 +00:00
Justin Clark-Casey (justincc) 04ee863c33 If an NPC is unowned, then always auto-grant permissions requested via llRequestPermissions()
This is consistent with all other OSSL NPC functions that allow unowned avatars to be manipulated.
Aims to address http://opensimulator.org/mantis/view.php?id=6483
2013-01-24 01:21:42 +00:00
Oren Hurvitz 16349c1368 Fixed bugs when getting the root folder.
1. The error checking for the case where there's no "My Inventory" folder was
incorrect: it checked the wrong variable.
2. If GetSystemFolderForType() is called to get AssetType.RootFolder then
it should return the root folder immediately; not look for another root
folder below it.
2013-01-24 01:21:30 +00:00
Justin Clark-Casey (justincc) 7caf21c8a8 minor: Assign names to the different SmartThreadPools for debugging purposes.
A different approach to the patch in http://opensimulator.org/mantis/view.php?id=6462
that doesn't involve further forking of SmartThreadPool
2013-01-24 01:21:17 +00:00
Justin Clark-Casey (justincc) c98d215242 refactor: call Util.InitThreadPool() if we are initializing an uninitialized pool on first use rather than constructing it ourselves.
No functional change.
2013-01-24 01:21:09 +00:00
Justin Clark-Casey (justincc) 76cfab35a5 Clarify that AllowLightShareFunctions setting is false, which is the default in OpenSimDefaults.ini and the code. 2013-01-24 01:20:43 +00:00
Justin Clark-Casey (justincc) 2e02f49fd9 minor: If the physics module tells us that an object has gone out of bounds, more helpfully log the name, id, position and region of that object. 2013-01-24 01:19:00 +00:00
Justin Clark-Casey (justincc) 548deb9153 minor: Add commented out log lines to ScenePresenceAnimator for future debug use (such as logging anim pack contents sent to clients) 2013-01-24 01:18:39 +00:00
Justin Clark-Casey (justincc) 150c4faa79 Fix issue where calling llVolumeDetect(FALSE) would not remove phantom flag, causing subsequent issues if physics was re-enabled.
Added regression tests
Addresses http://opensimulator.org/mantis/view.php?id=6365
2013-01-24 01:18:25 +00:00
nebadon 6693ef8288 fix openjpeg on 64 bit OSX we were pointing to a file taht did not
exist.
2013-01-24 00:50:22 +00:00
Justin Clark-Casey (justincc) ba93e36fce On XEngine.ProcessEventHandler(), instead of creating a new CultureInfo on every call use the single one set by Culture.SetCurrentCulture()
This is slightly different in that SetCurrentCulture() does not use overridden settings if the system culture matches en-US but some settings there have been changed.
This is what we want - we do not want to use any system overriden settings.
2013-01-24 00:44:22 +00:00
Justin Clark-Casey (justincc) 9ab580d1ea Extend default 1 second wait for event completion to other thread script reset (as called by llResetOtherScript()).
As with script stop (via llDie()) aborting other scripts event threads, llResetOtherScript() can also abort any current event thread on another script.
On mono 2.6, 2.10 and possibly later this may cause locking problems in certain code areas.
This commit reuses the recently introduced [XEngine] WaitForEventCompletionOnScriptStop to make this a 1 sec timeout, rather than 0 secs.
2012-12-17 22:53:40 +00:00
Justin Clark-Casey (justincc) 7deb2d9646 minor: add some more detail to the logging if an LLClientView fails to process a packet 2012-12-14 00:00:23 +00:00
Justin Clark-Casey (justincc) c77728ebf8 Add WaitForEventCompletionOnScriptStop [XEngine] config param to OpenSimDefaults.ini to allow change of the wait time for an event to complete on script removal before aborting its thread
Default is 1000, as has previously been the case.
This parameter exists for further debug work concerning mono 2.10 crashes that may be related to locks not being removed on Thread.Abort
2012-12-14 00:00:16 +00:00
Justin Clark-Casey (justincc) 83487bfbec Log situations where workitem event threads are aborted on stop request because they failed to complete event processing within the given timeout.
This is for bug hunting purposes where thread aborts may be causing dangling lock issues and subsequent vm crashes on mono (with ReaderWriterLockSlim, etc.)
2012-12-14 00:00:01 +00:00
Justin Clark-Casey (justincc) e6f475735f Add "debug script log" command to allow setting a numeric debug level on individual IScriptInstances for debugging purposes.
Current, state changes and event fires can be logged for individual scripts.
See command help for more details.
2012-12-13 23:59:53 +00:00
Justin Clark-Casey (justincc) 48486b137a Add asset id to "show script" and "show scripts" command output to make it easier to extract and inspect the script's asset via "dump asset" 2012-12-13 23:59:44 +00:00
Justin Clark-Casey (justincc) 4490020197 Use a thread abort safe version of OpenMetaverse.DoubleDictionary with the aim of avoiding OpenSimulator problems due to script thread aborts.
When an object is removed, its scripts are stopped and then the thread running them is aborted if stop takes too long.
However, it appears that aborting a thread at just the wrong moment when it is obtaining a ReaderWriterLockSlim lock can leave this lock in an inconsistent state.
One symptom of this is that mono leaps to 100% cpu and a vm thread dump reveals lots of threads waiting for a ReaderWriterLockSlim lock without any thread actually holding it.
This is probably the same problem as encountered originally in commit 12cebb12
This commit looks to plaster this problem by putting lock obtaining methods inside finally blocks which should be uninterruptible by thread aborts.
2012-12-12 00:40:16 +00:00
Justin Clark-Casey (justincc) 770caad0ad minor: change method doc on GetTextureHandler.TryParseRange(), mainly to trigger another build 2012-12-12 00:39:39 +00:00
Justin Clark-Casey (justincc) 13e29ae3f7 Allow GetTexture calls with no second value in the range header (e.g. just 5333-)
It looks like the latest Kokua is doing this.
As per http://www.w3.org/Protocols/rfc2616/rfc2616-sec14.html, leaving off the second value is legal
This indicates the caller wants the rest of the entity.
2012-12-12 00:39:29 +00:00
Justin Clark-Casey (justincc) b52ac8c5d1 Remove very probably unused PrimitiveBaseShape(bool) constructor to reduce code complexity 2012-12-12 00:22:56 +00:00
Justin Clark-Casey (justincc) 97a907ad84 Don't pointlessly set ExtraParams = byte[1] in PrimitiveBaseShape since this is ignored by the ExtraParams properly anyway 2012-12-12 00:22:47 +00:00
Justin Clark-Casey (justincc) 7ced077821 In BaseHttpServer.HandleRequest(), use Culture.SetCurrentCulture() rather than creating a new CultureInfo separately 2012-12-12 00:22:24 +00:00
Justin Clark-Casey (justincc) fdbd448cc7 In XEngine.DoOnRezScript() use Culture.SetCurrentCulture() instead of constructing a new CultureInfo separately 2012-12-12 00:22:15 +00:00
Justin Clark-Casey (justincc) d8c88f4894 Instead of printing script errors out to console, put to debug log so that we also get timestamps.
This commit also adds script name, part name, uuid, etc. for later identification.
This information has been sent to console since 2009 but may be turned down if it proves too noisy.
However, I still currently need it to investigate some region problems probably triggered by scripting.
2012-12-06 00:31:15 +00:00
Justin Clark-Casey (justincc) d558bbfa35 minor: Fix more compiler warnings in CoreModules tests by properly overriding OpenSimTestCase.SetUp() 2012-12-06 00:30:45 +00:00
Justin Clark-Casey (justincc) 992dc1c2c7 Add engine-wide events queued and events processed numbers to output of "xengine status" console command. For debugging purposes. 2012-12-06 00:30:38 +00:00
Justin Clark-Casey (justincc) ce1d3e9c96 Remove some mono warnings in script tests, chiefly where SetUp() wasn't properly calling to OpenSimTestCase.SetUp() 2012-12-06 00:30:30 +00:00
Justin Clark-Casey (justincc) a8a712e1f8 Add IScriptInstance.EventsQueued to match EventsProcessed instead of asking callers to lock and directly inspect the EventQueue 2012-12-06 00:30:18 +00:00
Justin Clark-Casey (justincc) 5a71cbe530 For now, sort "show scripts" output in descending order sorted by events processed.
For debug purposes - should later add options to allow different sorting or show only highest 10, etc.
2012-12-06 00:30:11 +00:00
Justin Clark-Casey (justincc) c2bdb36c11 Add IScriptInstance.EventsProcessed stat so that we can record this information and display in "show scripts" for debug purposes 2012-12-06 00:30:04 +00:00
Justin Clark-Casey (justincc) 6d03a5d01b minor: tidy up spacing at bottom of MundaneFrameworkTests 2012-12-06 00:29:49 +00:00
Justin Clark-Casey (justincc) ad75cb2682 minor: also comment out the debug log message which reports searching for child agents in simulator scenes for now. 2012-12-06 00:29:15 +00:00
Justin Clark-Casey (justincc) f46478f1df minor: Comment out "Delivering IM to..." messages for now. 2012-12-06 00:29:07 +00:00
Justin Clark-Casey (justincc) 7c811c39c8 Fix problem where restarting the currently selected region would stop various console commands (e.g. "show users") from working.
This was because the "currently selected" scene reference was being left as the dead scene instead of the restarted Scene object.
2012-12-06 00:26:42 +00:00
Justin Clark-Casey (justincc) e18d6c0956 Show many more primitive properties on console command "show part name/id/pos" 2012-11-28 03:47:11 +00:00
Justin Clark-Casey (justincc) a7af8345a5 Fix database service unit test failures by temporarily reverting BasicDataServiceTest extending OpenSimTestCase.
Mono 2.4.3 doesn't like this when running nunit, with nunit throwing
AssetTests`2 : System.MemberAccessException : Cannot create an instance of OpenSim.Data.Tests.AssetTests`2[TConn,TAssetData] because Type.ContainsGenericParameters is true.
and similar.  Mono 2.10.8.1 does not have this issue.
So will wait until min version of mono bumps before restoring.
2012-11-28 03:46:58 +00:00
Justin Clark-Casey (justincc) b5ecc31096 Combine TestDeleteSceneObjectAsync() with TestDeRezSceneObject() as they are functionally identical.
Move TestDeleteSceneObjectAsync() and TestDeleteSceneObjectAsyncToUserInventory() from SceneObjectBasicTests -> SceneObjectDeRezTests
2012-11-28 03:46:49 +00:00
Justin Clark-Casey (justincc) 3a297c7fe6 Fix regression TestDeleteSceneObjectAsyncToUserInventory by adding a BasicInventoryAccessModule() and re-enable in test suite. 2012-11-28 03:46:41 +00:00
Justin Clark-Casey (justincc) c3243ce0ce Consistenly make NUnit test cases inherit from OpenSimTestCase which automatically turns off any logging enabled between tests 2012-11-28 03:46:33 +00:00
Justin Clark-Casey (justincc) ace552ecc5 Make "show threads" and "thread abort" console commands available on all servers 2012-11-28 03:46:10 +00:00
Justin Clark-Casey (justincc) 1d75570c59 Make "force gc" console command available across all servers 2012-11-28 03:46:04 +00:00
Justin Clark-Casey (justincc) 70ccc63b83 Make "show version" console command available across all servers 2012-11-28 03:45:56 +00:00
Justin Clark-Casey (justincc) 31373ee099 Delete unused BaseHttpServer.HandleAgentRequest() 2012-11-28 03:45:50 +00:00
Justin Clark-Casey (justincc) afaf7b5b94 Enable further client stack packet pooling by default by setting RecycleBaseUDPPackets = true by default.
This reduces base memory churn of every client connection, improving the garbage collection situation.
The effect is a significant portion of base load (an avatar standing still on a completely blank island)
but will probably still be swallowed up by other memory use on active regions.
Tests have shown no noticeable impact on speed of processing incoming packets, though setting remains
in case a switch back is needed.
2012-11-28 03:45:43 +00:00
Justin Clark-Casey (justincc) 6d0f66ae87 minor: Make note in log if scene was restarted due to an unrecoverable physics error 2012-11-28 03:45:15 +00:00