Commit Graph

20651 Commits (2a5077ef7e406b723142639c01705ee87f75ea77)

Author SHA1 Message Date
Melanie 597f99bca7 Merge branch 'master' into careminster 2012-05-16 12:40:45 +01:00
UbitUmarov ea47b03625 Added a invalidCollisionSoundUUID so that scripts can stop all collision sounds with llCollisionSound("",...). UUID.Zero means defaults should be used. In case part has several scripts with confliting llCollisionSound result depende on exec order. Specially on reset the efect of "" depends on reset order, it should override the others. This is intermediate improve(?) since collisions sounds seem to need a deaper revision. 2012-05-16 12:27:49 +01:00
Justin Clark-Casey (justincc) 23ae24b406 Route OAR SOG loading through the common SceneObjectSerializer.FromXml2Format() rather than the functionally identical but buggy Xml2ToSOG().
Remove buggy Xml2ToSOG().
2012-05-16 00:10:42 +01:00
Justin Clark-Casey (justincc) e644e34545 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-05-15 23:47:42 +01:00
Justin Clark-Casey (justincc) 1b5ce8c10e Fix issue where loading OARs could sometimes result in link numbers being reordered.
This was because the parts in scene objects were sometimes not serialized in link order.
This is perfectly fine since the parts still have the right link numbers, but an extra fix to adjust for this
had not been done in the SerialiserModule methods that OAR loading used.
Add regression test for same.
Addresses http://opensimulator.org/mantis/view.php?id=5948, http://opensimulator.org/mantis/view.php?id=5749
2012-05-15 23:43:59 +01:00
Justin Clark-Casey (justincc) 02f3b116c6 Allow use of regular expressions in "show object name", "show part name" and "delete object name" console commands if --regex switch is used.
Deleteing objects by name, creator uuid or owner uuid now requires confirmation to avoid accidental deletion.
2012-05-15 23:42:49 +01:00
Melanie 81ce169dfe Merge branch 'avination' into careminster
Conflicts:
	OpenSim/Data/MySQL/MySQLSimulationData.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-05-15 21:24:27 +01:00
Melanie a36c487c79 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
2012-05-15 21:19:06 +01:00
ubit ac718fb805 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-05-15 18:02:49 +02:00
UbitUmarov 81d7844f51 use part VolumeDetectActive and not rootPart.VolumeDetectActive to be coerent with other places in case of future changes. Should be equivalent if all is well. 2012-05-15 17:01:00 +01:00
UbitUmarov accab1e086 sop colisions don't play sounds on volume detectors 2012-05-15 16:56:43 +01:00
ubit 9ee6afb887 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-05-15 17:05:14 +02:00
UbitUmarov ca14534b91 sop: - added UpdatePhysicsSubscribedEvents() to update physics ator collision events subcription where needed. Made it consider also VolumeDtc and phantom cases. - added extra calls to it on physics ator proprieties changes. - Fixed land collisions reports. - Handle the case of physics sending a last zero colisions reports to trigger collision_end. - Made the physics collisions report rate be 20 per second. (needs review/testing) 2012-05-15 15:54:02 +01:00
UbitUmarov 9d67523235 ubitODE: if stopped having collisions do report zero colisions once, so collision_end event can be triggered. Changed reports rate to the requested rate and not full ode rate. 2012-05-15 15:45:01 +01:00
UbitUmarov 338be76e0a ubitODE: fix not reporting land collisions on same cases. 2012-05-15 13:41:13 +01:00
Melanie ef94c31ef8 Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim 2012-05-15 03:17:42 +01:00
dahlia 1ce576b115 Add another null check to Melanie's last commit. Seems to eliminate sqlite errors in log but no idea if it's working properly 2012-05-14 19:34:18 -07:00
Melanie 65e1d7b2d7 Guard against null root part on SQLite. This really needs to be fixed so SQLite
loads roots before children like MySQL does.
2012-05-15 03:16:12 +01:00
Melanie 069bcd45e5 Try to fix sqlite breakage 2012-05-15 02:27:21 +01:00
Melanie 995cd25f30 Port the mel/dahlia fix 2012-05-15 02:36:11 +02:00
UbitUmarov 325973d36f don't send colision events to volume detectors 2012-05-15 01:40:46 +01:00
Melanie e7819ce909 Port Avination's collision fixes to core. 2012-05-15 01:02:38 +01:00
ubit 2b8231b8b7 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-05-15 01:09:29 +02:00
ubit 493108be11 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-05-15 01:08:59 +02:00
UbitUmarov 1b81ce303e Merge branch 'avination' into ubitwork 2012-05-15 00:04:40 +01:00
UbitUmarov 0fb663272a make llGetCameraPos and llGetCameraRot apply to avatar that granted permission and not owner 2012-05-14 23:42:45 +01:00
Melanie 71115c32ad Merge branch 'avination' into careminster 2012-05-14 23:33:16 +01:00
Melanie 6126b6da72 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-05-14 23:32:49 +01:00
Melanie ebdbaba615 Merge branch 'ubitwork' into avination 2012-05-15 00:17:52 +02:00
Melanie e9e797b681 Fix an omission 2012-05-15 00:15:44 +02:00
Melanie e3c376156c Completely revamp collision handling. Now works as it is supposed to. 2012-05-14 22:45:54 +02:00
Oren Hurvitz 52a32878a9 Save the Telehub and its Spawn Points in the OAR 2012-05-14 19:59:45 +01:00
Justin Clark-Casey (justincc) d7fd9b159a set executable bit for Ionic.Zip.dll for running OpenSimulator under cygwin 2012-05-14 19:36:26 +01:00
Justin Clark-Casey (justincc) af6c85308a minor: add explanative comment to 'missing baked texture' logging commonly seen on inter-simulator teleports where avatar baked textures are not available from the asset service. 2012-05-14 18:57:42 +01:00
Justin Clark-Casey (justincc) deeac69312 minor: comment out individual attachment transfer log messages for now 2012-05-14 18:48:40 +01:00
Justin Clark-Casey (justincc) c2aa3b90d9 Set the agent in transit teleport flag at the first available opportunity (i.e. when IsInTransit() was being checked) to close down a race condition.
On EntityTransferModule.DoTeleport() there was an IsInTransit() check to prevent multiple simultaneous teleport attempts.
However, the SetInTransit() was only performed later on, which left a window in which multiple threads could pass the IsInTransit() check.
This has been seen in the field and the results aren't pretty.
This commit effectively combines the IsInTransit() and SetInTransit() checks so there is no such window.
More failure cases are made to to call ResetInTransit() to adjust to this move.
2012-05-14 18:36:26 +01:00
Justin Clark-Casey (justincc) 42557d7d4c Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-05-14 18:33:20 +01:00
Justin Clark-Casey (justincc) fad557485c Add more region information to some teleport related logging 2012-05-14 18:06:48 +01:00
BlueWall 847127f83c Oops - missed the config changes 2012-05-14 00:15:56 -04:00
Melanie e78043cb70 Check parcel entry permissions when moving objects 2012-05-14 01:32:22 +02:00
Melanie 59826c15ce Allow non-gods to deed no-mod objects 2012-05-14 01:21:10 +02:00
BlueWall 171480f235 Merge branch 'master' of /home/opensim/src/OpenSim 2012-05-13 17:40:03 -04:00
BlueWall b80db81cdd Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-05-13 17:39:05 -04:00
Chris Koeritz 30a272ba31 Modifications for SMTP in OpenSimulator. Email size limit was fixed (was out of step with documentation at 1024, so boosted to 4096). Added configuration item for maximum email size. Redundant sleep inside email module was fixed (LSL Api was already sleeping). Added sleep time configuration item for snooze between email sending for LSL Api. Added two new configuration items (email_max_size and email_pause_time) into the example OpenSim.ini, plus fixed a spelling error (llimits) and odd tabbing.
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-05-13 17:34:20 -04:00
BlueWall 7c229c8b81 Add configurable SpawnPointRouting
Will use one of three selected methods to route avatar landing
	points when using Telehubs. The setting is in [Startup] using
        SpawnPointRouting = closest/random/sequence

	closest: The default setting. Routes avatar to the nearest SpawnPoint
	to the location.

	random: Picks random SpawnPoints to land the avatar.

	sequence: Follows a sequence to place the avatar on the next available
	SpawnPoint location

Conflicts:

	OpenSim/Region/Framework/Scenes/Scene.cs
2012-05-13 17:20:54 -04:00
ubit 81ec1ab169 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-05-13 02:29:49 +02:00
UbitUmarov 9870d7e4e7 ubitODE fix force in case of mlinear motor offset present 2012-05-13 01:28:20 +01:00
Melanie fe029cf4e8 Merge branch 'avination' into careminster 2012-05-13 01:25:03 +01:00
Melanie e5653ebeb7 Merge branch 'avination' into careminster 2012-05-13 01:24:10 +01:00
Melanie e2dc04586a Merge branch 'master' into careminster 2012-05-13 01:24:01 +01:00