UbitUmarov
dfef16297b
ubOde don't use old ode body sleep option, a few changes on sleep control, update ode.dll (windows, others needed) (keep older versions.. bc.. well bugs happen)
2017-07-07 01:49:34 +01:00
UbitUmarov
39751891f4
ubOde: dont do avatar step climb on small true spheres. lets play simple football
2017-07-03 22:47:27 +01:00
UbitUmarov
c5a4c299cb
update ode.dll ( windows)
2017-07-02 05:59:49 +01:00
UbitUmarov
edc7575f9e
a few changes to ubOde avatar collisions
2017-07-01 01:43:58 +01:00
UbitUmarov
aa4eb2bc14
update ode.dll (windoes only. need bins for others :( )
2017-06-30 00:30:46 +01:00
UbitUmarov
3b33a90e37
update ode binaries for windows
2017-04-21 13:49:25 +01:00
UbitUmarov
84c9125016
update ode binaries for windows; add a minimal velocity for bounce
2017-04-20 02:25:22 +01:00
UbitUmarov
49884b94a7
update ODE binaries for windows. Other platforms need to compile from opensim-libs repo, folder ODE-OpenSim-0.13.2, read file OPENSIM-README.txt. Remove code to reduce bounce on non physical placement, new unmanaged should handle that
2017-04-18 00:50:55 +01:00
UbitUmarov
22e9647748
update ode binaries for windows
2017-04-14 03:45:03 +01:00
UbitUmarov
040037d713
update ode.dll for windows. Other platforms need fo be compiled from opensim-libs repo, folder ODE-OpenSim.0.13.2. This adds OsTerrain, a replacevment for Heightfield that ubOde can use. Its already rotated as needed and has a diferent Sphere collider, rest is still almost identical. Keep previus ode version in case this goes wrong.
2017-04-12 06:50:34 +01:00
UbitUmarov
14250c3d84
ODE lib change: fix capsule - mesh faces double side collisions. Do double side collisions if at least two dimensions of the mesh are 1.5x the capsule height, otherwise do single side as before. SL and bullet do double Side always. Double side can cause instabilities in some cases. i only windows dev enviroment for the moment. to build for your enviroment: git clone git://opensimulator.org/git/opensim-libs. This maybe be very broken, let us know
2015-12-25 17:43:20 +00:00
UbitUmarov
2718018cb8
update ODE windows DLL libraries to a modified version 0.13.1 r1902. Linux will be updated later if all goes well
2015-10-20 02:12:51 +01:00
UbitUmarov
1b7a720b9f
update ode.dll for windows so both 32b and 64b are now version 0.12 (32b
...
is just a rebuild)
2012-08-04 10:36:50 +01:00
UbitUmarov
0d60568564
changed ODE lib for win32 to version 0.12
2012-07-10 01:29:44 +01:00
Justin Clark-Casey (justincc)
b817c337dc
On Windows automatically load the correct native ODE library depending on whether the process is 32-bit or 64-bit
...
In theory, this means that a 64-bit Windows OS user can now run OpenSim.exe with ODE and use more than 2 (or 3) GB of memory.
However, this is completely untested since I don't currently own a 64-bit Windows box. Feedback appreciated.
Using OpenSim.32BitLaunch.exe should continue to work. Other platforms are unaffected.
This will currently not work with sqlite - I will add that too if this works.
2012-02-18 00:33:52 +00:00