702fd1e094 
								
							
								 
							
						 
						
							
							
								
								BulletSim: only compute linkset mass when membership changes rather than everytime someone asks for it.  
							
							
							
						 
						
							2012-11-06 18:16:00 -08:00  
				
					
						
							
							
								 
						
							
							
								36d77fe27c 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Add separate linear and angular damping function calls. Add function for recalculating compound shape bounding box.  
							
							
							
						 
						
							2012-11-06 18:15:48 -08:00  
				
					
						
							
							
								 
						
							
							
								b2dfa6f022 
								
							
								 
							
						 
						
							
							
								
								To keep things consistent allowing an UnregisterModuleInterface...  Force the GodModule to request the dialog module interface on a kickuser call and not to use the 'in memory cached one'.   Thanks Ar3s for locating the offending inconsistency.  
							
							
							
						 
						
							2012-11-06 19:03:41 -05:00  
				
					
						
							
							
								 
						
							
							
								bf469819a6 
								
							
								 
							
						 
						
							
							
								
								Update folder version numbers when moving items and making the Delete(string[], string[]) call (not just string, string).  
							
							... 
							
							
							
							This is to stop viewer inventory cache version numbers becoming out of sync with grid stored numbers when viewer performs these actions.
If there are no problems with these changes, they will be propogated to SQLite (and MSSQL if that's simple enough).
May also need to do the same on folder store/create/delete and maybe propogate version increments up the folder hierarchy, but that requires investigation. 
							
						 
						
							2012-11-06 23:44:52 +00:00  
				
					
						
							
							
								 
						
							
							
								a8424490ae 
								
							
								 
							
						 
						
							
							
								
								Increment version number of a folder when an object it contains is deleted.  
							
							... 
							
							
							
							Not doing this was allowing the viewer inventory cache to become out of sync if an item was directly deleted. 
							
						 
						
							2012-11-06 23:40:33 +00:00  
				
					
						
							
							
								 
						
							
							
								236cc1f268 
								
							
								 
							
						 
						
							
							
								
								Change user message on TeskInventoryAccepted to let the viewer format it  
							
							... 
							
							
							
							properly 
							
						 
						
							2012-11-05 00:05:01 +00:00  
				
					
						
							
							
								 
						
							
							
								89322aaf94 
								
							
								 
							
						 
						
							
							
								
								Prevent IMs being sent to prims when avies decline inventory offers from them.  
							
							
							
						 
						
							2012-11-04 15:17:47 -08:00  
				
					
						
							
							
								 
						
							
							
								f391d028de 
								
							
								 
							
						 
						
							
							
								
								Add a method to query all registered script constants to allow non-XEngine  
							
							... 
							
							
							
							script engines to use them. 
							
						 
						
							2012-11-04 22:39:15 +00:00  
				
					
						
							
							
								 
						
							
							
								895d28f14d 
								
							
								 
							
						 
						
							
							
								
								BulletSim: update the DLLs and SOs  
							
							
							
						 
						
							2012-11-03 21:28:23 -07:00  
				
					
						
							
							
								 
						
							
							
								79f7c466a1 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix compound linkset crash by not freeing shape of child prims.  
							
							... 
							
							
							
							Remove all compilation warnings (mostly 'protected' in sealed classes.)
Add the dynamicAabbEnable parameter to creation of compound shapes. 
							
						 
						
							2012-11-03 21:16:02 -07:00  
				
					
						
							
							
								 
						
							
							
								894bb4893b 
								
							
								 
							
						 
						
							
							
								
								BulletSim: search the mesh and hull lists to find shapes if type is not known. This makes sure the correct accounting is done for the particular shape.  
							
							
							
						 
						
							2012-11-03 21:15:54 -07:00  
				
					
						
							
							
								 
						
							
							
								498ea76e63 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Move construction of compound linkset from ShapeCollection  
							
							... 
							
							
							
							into LinksetCompound where it should be.
Create meshes for native shapes when part of a compound linkset because
    scale is currently per object and not per collision shape.
Don't schedule a LinksetCompound refresh if just changing properties. 
							
						 
						
							2012-11-03 21:15:46 -07:00  
				
					
						
							
							
								 
						
							
							
								1dc23b2b97 
								
							
								 
							
						 
						
							
							
								
								BulletSim: parameterize selection of linkset implementation  
							
							
							
						 
						
							2012-11-03 21:15:39 -07:00  
				
					
						
							
							
								 
						
							
							
								b0eccd5044 
								
							
								 
							
						 
						
							
							
								
								BulletSim: debugging of compound shape implementation of linksets.  
							
							... 
							
							
							
							Add compound shape creation and freeing in shape manager.
Add optional taint-time execution method and update code to use it.
Add API2 linkage for more compound shape methods (get num, get/remove by index, ...)
Modify perferred shape return so linkset children can have differet shapes than root.
Add Position and Orientation calls to linksets so children can be moved around by
    the linkset by its own calculation. Allows for very general linkset implementations. 
							
						 
						
							2012-11-03 21:15:30 -07:00  
				
					
						
							
							
								 
						
							
							
								f53b4e7a21 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename MassRaw to RawMass. Fix BSShapeCollection to use Raw* for creating the body to eliminate exception from referencing the physical body before it has been created.  
							
							
							
						 
						
							2012-11-03 21:15:22 -07:00  
				
					
						
							
							
								 
						
							
							
								39c02dcc8c 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Remove use of shapeData in ShapeCollection and rely on the available BSPhysObject varaiables. Fix line endings in BSLinksetCompound.  
							
							
							
						 
						
							2012-11-03 21:15:14 -07:00  
				
					
						
							
							
								 
						
							
							
								364a7c3088 
								
							
								 
							
						 
						
							
							
								
								BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton of BSLinksetCompound.  
							
							
							
						 
						
							2012-11-03 21:15:06 -07:00  
				
					
						
							
							
								 
						
							
							
								28e2cd3fa2 
								
							
								 
							
						 
						
							
							
								
								BulletSim: vehicle tweeking.  
							
							... 
							
							
							
							Add AddTorque() method to BSPrim. Remove some manual motor actions
in computing angular force (will eventually be replaced with motor class).
Remove some experimental changes. 
							
						 
						
							2012-11-03 21:14:58 -07:00  
				
					
						
							
							
								 
						
							
							
								52be581f71 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove center-of-mass setting for linksets because it causes the constraint calculation to pull the objects together.  
							
							
							
						 
						
							2012-11-03 21:14:49 -07:00  
				
					
						
							
							
								 
						
							
							
								93fe384cce 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Use the PostTaints operation to build the linkset once before the next simulation step. This eliminates the management of children vs taintChildren and simplifies the constratin creation code.  
							
							
							
						 
						
							2012-11-03 21:14:41 -07:00  
				
					
						
							
							
								 
						
							
							
								42d65840c8 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Add gravity force to vehicle. Some debugging additions.  
							
							
							
						 
						
							2012-11-03 21:14:33 -07:00  
				
					
						
							
							
								 
						
							
							
								dae038a117 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix problem with multiple linksets stepping on each other if they are built at the same time.  
							
							
							
						 
						
							2012-11-03 21:14:25 -07:00  
				
					
						
							
							
								 
						
							
							
								4cfa3be4ef 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add definitions for linkset collision mask  
							
							
							
						 
						
							2012-11-03 21:14:16 -07:00  
				
					
						
							
							
								 
						
							
							
								bc43c7007d 
								
							
								 
							
						 
						
							
							
								
								BulletSim: code rearrangement  
							
							
							
						 
						
							2012-11-03 21:14:08 -07:00  
				
					
						
							
							
								 
						
							
							
								8c9e4c1f7b 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Use Refresh/PostTaints to cause recomputing of constraint variables before the simulation step. Update logging and messages to properly name LinksetConstraints. Use UpdatePhysicalMassProperties to put the whole linkset mass into all the physical linkset members so they have the inertia to move the whole linkset.  
							
							
							
						 
						
							2012-11-03 21:14:00 -07:00  
				
					
						
							
							
								 
						
							
							
								9568f24c26 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add post taint taints and post step taints. The post taints operation is most useful and is used by linksets to build and rebuild only once before the simulation step.  
							
							
							
						 
						
							2012-11-03 21:13:52 -07:00  
				
					
						
							
							
								 
						
							
							
								2f25f70316 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove unneeded parameter from Refresh().  
							
							
							
						 
						
							2012-11-03 21:13:44 -07:00  
				
					
						
							
							
								 
						
							
							
								e20bad12cc 
								
							
								 
							
						 
						
							
							
								
								BulletSim: centralize mass/inertia computation with UpdatePhysicalMassProperties() function. Didn't add setMassRaw because assignment with side effect is dirty.  
							
							
							
						 
						
							2012-11-03 21:13:35 -07:00  
				
					
						
							
							
								 
						
							
							
								7af28724ac 
								
							
								 
							
						 
						
							
							
								
								BulletSim: rename constraint classes so they show up together alphabetically.  
							
							
							
						 
						
							2012-11-03 21:13:27 -07:00  
				
					
						
							
							
								 
						
							
							
								92d3c611e5 
								
							
								 
							
						 
						
							
							
								
								BulletSim: many small changes for vehicles simulation.  
							
							
							
						 
						
							2012-11-03 21:13:19 -07:00  
				
					
						
							
							
								 
						
							
							
								2b75035aef 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add ForEachMember(action) call for linkset.  
							
							
							
						 
						
							2012-11-03 21:13:11 -07:00  
				
					
						
							
							
								 
						
							
							
								8fa83cf430 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Add activations after vehicle properties change. Problem was the vehicle was going to sleep while waiting for commands. Make AddAngularForce work the same way as AddForce -- accumulates values and pushes them once into Bullet.  
							
							
							
						 
						
							2012-11-03 21:13:03 -07:00  
				
					
						
							
							
								 
						
							
							
								b83449ae9a 
								
							
								 
							
						 
						
							
							
								
								BulletSim: correct spelling of Bullet call. It's 'swept' not 'sweep'.  
							
							
							
						 
						
							2012-11-03 21:12:54 -07:00  
				
					
						
							
							
								 
						
							
							
								804b332d45 
								
							
								 
							
						 
						
							
							
								
								BulletSim: Add banking and other new code to vechile dynamics. Add third party license and contributor in for for Aurora-Sim project for physics code.  
							
							
							
						 
						
							2012-11-03 21:12:46 -07:00  
				
					
						
							
							
								 
						
							
							
								783443705d 
								
							
								 
							
						 
						
							
							
								
								HG Suitcase Inventory: if RootFolder type doesn't work, look for any folder with parentID=UUID.Zero  
							
							
							
						 
						
							2012-11-03 12:03:47 -07:00  
				
					
						
							
							
								 
						
							
							
								7412795a0b 
								
							
								 
							
						 
						
							
							
								
								HG: flip all configs to HG2.0. PLEASE CHECK YOUR EXISTING HG CONFIGS AGAINST THESE.  
							
							
							
						 
						
							2012-11-02 08:05:56 -07:00  
				
					
						
							
							
								 
						
							
							
								2e106cd5de 
								
							
								 
							
						 
						
							
							
								
								Change to earlier commit for TargetVelocity to support distributed physics.  
							
							
							
						 
						
							2012-11-02 03:09:04 -07:00  
				
					
						
							
							
								 
						
							
							
								ce7beb6f20 
								
							
								 
							
						 
						
							
							
								
								Add [AssetService] AllowRemoteDeleteAllTypes (default false).  
							
							... 
							
							
							
							This allows a closed grid to delete asset types other than maptile remotely.
Only operational if AllowRemoteDelete = true also.
Defaults to false - do not enable if anybody other than you can make asset service requests. 
							
						 
						
							2012-11-02 01:41:38 +00:00  
				
					
						
							
							
								 
						
							
							
								462ad336dc 
								
							
								 
							
						 
						
							
							
								
								Move check to allow only deletion of maptiles up to AssetServerDeleteHandler from AssetService.  
							
							... 
							
							
							
							This allows us to use a common check for both AssetService and XAssetService.
It also allows future console commands to delete an asset.
As before, deletion of maptile assets is not allowed remotely unless this is explicitly configured. 
							
						 
						
							2012-11-02 00:02:10 +00:00  
				
					
						
							
							
								 
						
							
							
								8dfe59d7b8 
								
							
								 
							
						 
						
							
							
								
								Comment out checks not to overwrite existing IAR/OAR files for now on "save iar/oar" since this causes problems for some backup systems.  
							
							... 
							
							
							
							Needs more thought, maybe an explicit --force/--overwrite switch
Comments on http://opensimulator.org/mantis/view.php?id=6389  
							
						 
						
							2012-11-01 03:42:15 +00:00  
				
					
						
							
							
								 
						
							
							
								a7d9f5598f 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2012-11-01 03:34:11 +00:00  
				
					
						
							
							
								 
						
							
							
								ccb17eab71 
								
							
								 
							
						 
						
							
							
								
								Replace the 64 bit macosx version of libopenjpeg-dotnet.dylib with a 32-bit version from libopenmetaverse commit 3731ee4  
							
							... 
							
							
							
							This is because macosx mono is 32-bit and this can't p/invoke 64-bit binaries.
However, the reverse is also true.
If OpenSimulator stops working for you then please complain!  Long term alternative is probably to build a fat binary with both architectures. 
							
						 
						
							2012-11-01 03:31:30 +00:00  
				
					
						
							
							
								 
						
							
							
								ffe4d738fb 
								
							
								 
							
						 
						
							
							
								
								Add TargetVelocity to PhysicsActor interface to support distributed physics. No change to existing functions.  
							
							
							
						 
						
							2012-10-31 17:13:18 -07:00  
				
					
						
							
							
								 
						
							
							
								566aaef1f4 
								
							
								 
							
						 
						
							
							
								
								Also add the additional ScriptException constructor necessary to get [Serializable] to work.  
							
							
							
						 
						
							2012-10-31 00:56:41 +00:00  
				
					
						
							
							
								 
						
							
							
								b3072cf343 
								
							
								 
							
						 
						
							
							
								
								Mark ScriptException as [Serializable] for when it has to cross AppDomains  
							
							
							
						 
						
							2012-10-31 00:46:07 +00:00  
				
					
						
							
							
								 
						
							
							
								4ba48151b2 
								
							
								 
							
						 
						
							
							
								
								Handle UUIDGroupName and ObjectGroup viewer UDP requests asynchronously rather than synchronously.  
							
							... 
							
							
							
							This is to avoid the entire scene loop being held up when the group service is slow to respond.
There's no obvious reason for these queries to be sync rather than async. 
							
						 
						
							2012-10-31 00:39:45 +00:00  
				
					
						
							
							
								 
						
							
							
								6235d16c31 
								
							
								 
							
						 
						
							
							
								
								Make "show object part" command correctly display script status.  
							
							... 
							
							
							
							Uses new IEntityInventory.TryGetScriptInstanceRunning()
Makes it clearer that TaskInventoryItem.ScriptRunning cannot be used as it is temporary and not updated. 
							
						 
						
							2012-10-31 00:31:18 +00:00  
				
					
						
							
							
								 
						
							
							
								3388534ff5 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim  
							
							
							
						 
						
							2012-10-30 23:14:06 +00:00  
				
					
						
							
							
								 
						
							
							
								fd9cb3cb68 
								
							
								 
							
						 
						
							
							
								
								Store and send the current movement animation state to a new sim on crossing  
							
							
							
						 
						
							2012-10-30 23:08:22 +00:00  
				
					
						
							
							
								 
						
							
							
								9e05067a4f 
								
							
								 
							
						 
						
							
							
								
								Add AnimState to CADU  
							
							
							
						 
						
							2012-10-30 22:11:02 +00:00