6b55f51837 
								
							
								 
							
						 
						
							
							
								
								minor: Allow objects to be added directly to a row on a ConsoleDisplayTable rather than having to ToString() them first  
							
							
							
						 
						
							2013-01-02 22:11:13 +00:00  
				
					
						
							
							
								 
						
							
							
								dbe8e90a17 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2013-01-02 23:00:11 +01:00  
				
					
						
							
							
								 
						
							
							
								a504704071 
								
							
								 
							
						 
						
							
							
								
								i try to fix avatar orientation in some cases..  
							
							
							
						 
						
							2013-01-02 21:59:19 +00:00  
				
					
						
							
							
								 
						
							
							
								70695a6ed9 
								
							
								 
							
						 
						
							
							
								
								Implemented Return Objects when it's invoked from the Top Colliders or Top Scripts dialogs  
							
							
							
						 
						
							2013-01-02 21:59:01 +00:00  
				
					
						
							
							
								 
						
							
							
								addab1244e 
								
							
								 
							
						 
						
							
							
								
								Add "show animations" console command for debug purposes.  
							
							... 
							
							
							
							This shows the current animation sequence and default anims for avatars. 
							
						 
						
							2013-01-02 21:38:00 +00:00  
				
					
						
							
							
								 
						
							
							
								94e7ccea99 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2013-01-02 21:07:47 +01:00  
				
					
						
							
							
								 
						
							
							
								be6b6bf191 
								
							
								 
							
						 
						
							
							
								
								add a lock to CollisionEventsThisFrame  
							
							
							
						 
						
							2013-01-02 20:06:57 +00:00  
				
					
						
							
							
								 
						
							
							
								f4e189e828 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2013-01-02 20:41:13 +01:00  
				
					
						
							
							
								 
						
							
							
								7980a1d849 
								
							
								 
							
						 
						
							
							
								
								*TEST* avatar unscripted sit. Some guessing/automation  
							
							
							
						 
						
							2013-01-02 19:39:46 +00:00  
				
					
						
							
							
								 
						
							
							
								30e5e5cce6 
								
							
								 
							
						 
						
							
							
								
								If an NPC is unowned, then always auto-grant permissions requested via llRequestPermissions()  
							
							... 
							
							
							
							This is consistent with all other OSSL NPC functions that allow unowned avatars to be manipulated.
Aims to address http://opensimulator.org/mantis/view.php?id=6483  
							
						 
						
							2013-01-02 19:25:52 +00:00  
				
					
						
							
							
								 
						
							
							
								7943c8d11c 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs 
							
						 
						
							2013-01-02 11:52:37 +00:00  
				
					
						
							
							
								 
						
							
							
								41a44d7165 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork  
							
							
							
						 
						
							2013-01-02 09:28:55 +01:00  
				
					
						
							
							
								 
						
							
							
								92c26e4994 
								
							
								 
							
						 
						
							
							
								
								* ubit pointed out another place where that check needed to be updated and I normalized it.  
							
							
							
						 
						
							2013-01-01 23:55:24 -05:00  
				
					
						
							
							
								 
						
							
							
								f9148e5fc7 
								
							
								 
							
						 
						
							
							
								
								* This is actually the fix described the last commit..   I had commented it out to see if the problem had affected all attachments or just HUD attachments.  
							
							
							
						 
						
							2013-01-01 23:11:46 -05:00  
				
					
						
							
							
								 
						
							
							
								397aa74777 
								
							
								 
							
						 
						
							
							
								
								* Fixes the attachment scripted rotation bug.   The problem is the code was relying on m_host.ParentId = 0 to determine if the attachment should be rotated against root prim offset.   To fix it for attachments, we also need to check if the host's localID == RootPart's localID. otherwise we are cumulatively rotating against the host's root part rotation offset (which in this case, is it's own rotation)  
							
							
							
						 
						
							2013-01-01 23:07:37 -05:00  
				
					
						
							
							
								 
						
							
							
								aa236b2020 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add parameter to have Bullet output performance statistics  
							
							... 
							
							
							
							every so many frames. Default to off. 
							
						 
						
							2013-01-01 17:27:34 -08:00  
				
					
						
							
							
								 
						
							
							
								b14b65ea95 
								
							
								 
							
						 
						
							
							
								
								BulletSim: move selection of the unmanaged Bullet DLL from BSPlugin  
							
							... 
							
							
							
							into the unmanaged Bullet interface class. 
							
						 
						
							2013-01-01 17:27:33 -08:00  
				
					
						
							
							
								 
						
							
							
								9d840fd2ee 
								
							
								 
							
						 
						
							
							
								
								BulletSim: move over and port the interface for BulletXNA.  
							
							... 
							
							
							
							Copied BulletSNPlugin.BulletSimAPI to a new
BulletSPlugin.BSAPIXNA.cs and then modifyed the latter to
comply with the BSAPITemplate definition. Not totally debugged
but the code is all there for an INI variable to select either
unmanaged C++ Bullet or the C# version of Bullet. 
							
						 
						
							2013-01-01 17:27:33 -08:00  
				
					
						
							
							
								 
						
							
							
								0662d109c2 
								
							
								 
							
						 
						
							
							
								
								BulletSim: fix line endings.  
							
							
							
						 
						
							2013-01-01 17:27:33 -08:00  
				
					
						
							
							
								 
						
							
							
								04132d3af4 
								
							
								 
							
						 
						
							
							
								
								BulletSim: subclass Bullet[World|Body|Shape|Constraint] for unmanaged  
							
							... 
							
							
							
							to have pointers and managed to have objects.
Initial paste of XNA code. Commented out. 
							
						 
						
							2013-01-01 17:27:32 -08:00  
				
					
						
							
							
								 
						
							
							
								a0739a80a8 
								
							
								 
							
						 
						
							
							
								
								Fixed bugs when getting the root folder.  
							
							... 
							
							
							
							1. The error checking for the case where there's no "My Inventory" folder was
incorrect: it checked the wrong variable.
2. If GetSystemFolderForType() is called to get AssetType.RootFolder then
it should return the root folder immediately; not look for another root
folder below it. 
							
						 
						
							2013-01-02 00:04:14 +00:00  
				
					
						
							
							
								 
						
							
							
								bc9a7ba0d6 
								
							
								 
							
						 
						
							
							
								
								minor: Assign names to the different SmartThreadPools for debugging purposes.  
							
							... 
							
							
							
							A different approach to the patch in http://opensimulator.org/mantis/view.php?id=6462 
that doesn't involve further forking of SmartThreadPool 
							
						 
						
							2013-01-01 23:57:20 +00:00  
				
					
						
							
							
								 
						
							
							
								416244051d 
								
							
								 
							
						 
						
							
							
								
								refactor: call Util.InitThreadPool() if we are initializing an uninitialized pool on first use rather than constructing it ourselves.  
							
							... 
							
							
							
							No functional change. 
							
						 
						
							2013-01-01 23:50:38 +00:00  
				
					
						
							
							
								 
						
							
							
								e8a3cc7019 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' of ssh://opensimulator.org/var/git/opensim  
							
							
							
						 
						
							2013-01-01 23:27:10 +00:00  
				
					
						
							
							
								 
						
							
							
								96e196a9dd 
								
							
								 
							
						 
						
							
							
								
								Clarify that AllowLightShareFunctions setting is false, which is the default in OpenSimDefaults.ini and the code.  
							
							
							
						 
						
							2013-01-01 23:23:08 +00:00  
				
					
						
							
							
								 
						
							
							
								ce4b09cf63 
								
							
								 
							
						 
						
							
							
								
								Merge remote-tracking branch 'remotes/origin/avination' into teravuswork  
							
							
							
						 
						
							2013-01-01 00:59:30 -05:00  
				
					
						
							
							
								 
						
							
							
								2805ec6466 
								
							
								 
							
						 
						
							
							
								
								* Fixed a bug that replayed old cached appearance when changing outfits  
							
							... 
							
							
							
							* Added suser(bad client) DOS protection by limiting the max cacheitems to the maximum sane amount.
* Prevents potential numerous loops from running amok and index errors if the client purposely provides bad cache info.
* If the XBakes service wasn't running, the SetAvatarAppearance routine would crash when contacting the XBakes service even though it was in a Try/Catch for the appropriate error type.  It only properly error handles with the type Exception :(.  (commented on that because it's unusual) 
							
						 
						
							2012-12-31 23:04:28 -05:00  
				
					
						
							
							
								 
						
							
							
								db3b6e8921 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove unused unmanaged memory reference functions from BSAPITemplate.  
							
							
							
						 
						
							2012-12-31 19:57:26 -08:00  
				
					
						
							
							
								 
						
							
							
								6988b5ceaf 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove rigid body contruction functions from BSAPITemplate that relied on prebuilt construction info structures.  
							
							
							
						 
						
							2012-12-31 19:57:25 -08:00  
				
					
						
							
							
								 
						
							
							
								9396ccc078 
								
							
								 
							
						 
						
							
							
								
								BulletSim: eliminate the use of the unmanaged HeightMapInfo structure.  
							
							... 
							
							
							
							Remove all related calls from the unmanaged and BSAPITemplate interfaces.
Update DLLs and SOs to include the version without HeightMapInfo structures. 
							
						 
						
							2012-12-31 19:57:25 -08:00  
				
					
						
							
							
								 
						
							
							
								3d0fc70864 
								
							
								 
							
						 
						
							
							
								
								BulletSim: complete movement of BulletSimAPI functions to BSAPITemplate.  
							
							... 
							
							
							
							Update BulletSim DLLs and SOs with simplier step function interface. 
							
						 
						
							2012-12-31 19:57:24 -08:00  
				
					
						
							
							
								 
						
							
							
								c2a7af18b6 
								
							
								 
							
						 
						
							
							
								
								BulletSim: nearly complete in conversion from BulletSimAPI to BSAPITemplate. Only initialization and debug fuctions left.  
							
							
							
						 
						
							2012-12-31 19:57:23 -08:00  
				
					
						
							
							
								 
						
							
							
								5379d6d112 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove all the debug printing of pointer formatting (.ToString(X)) and replace it with a method on BulletBody, BulletShape, ...  
							
							
							
						 
						
							2012-12-31 19:57:22 -08:00  
				
					
						
							
							
								 
						
							
							
								9218748321 
								
							
								 
							
						 
						
							
							
								
								BulletSim: another round of conversion: dynamics world and collision object functions.  
							
							
							
						 
						
							2012-12-31 19:57:22 -08:00  
				
					
						
							
							
								 
						
							
							
								9fd0e1b080 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add  the implementation files for the two versions of Bullet:  
							
							... 
							
							
							
							unmanaged (C++) and managed (C#). 
							
						 
						
							2012-12-31 19:57:21 -08:00  
				
					
						
							
							
								 
						
							
							
								48f718f39f 
								
							
								 
							
						 
						
							
							
								
								BulletSim: first round of conversion from direct BulletSimAPI interfacing by BulletSim core to using the BulletSimAPITemplate. Physical object creation and destruction first.  
							
							
							
						 
						
							2012-12-31 19:57:21 -08:00  
				
					
						
							
							
								 
						
							
							
								203588e3c0 
								
							
								 
							
						 
						
							
							
								
								BulletSim: change physical data structures to classes. Add default  
							
							... 
							
							
							
							instantiations for PhysBody and PhysShape when BSPhysObject is created
to account for them being classes and not structures.
Update TODO list. 
							
						 
						
							2012-12-31 19:57:21 -08:00  
				
					
						
							
							
								 
						
							
							
								4914d6c0ea 
								
							
								 
							
						 
						
							
							
								
								Resolve Mantis 6480 ( http://opensimulator.org/mantis/view.php?id=6480 )  
							
							... 
							
							
							
							by reversing the sign on the recoil computation and adding a
[XEngine]RecoilScaleFactor parameter which defaults to zero.
Testing in SL seems to show that there is not a recoil action there.
Or, at least, it is very small. If someone knows how small, the default
for the scale factor should be changed. 
							
						 
						
							2012-12-31 19:57:20 -08:00  
				
					
						
							
							
								 
						
							
							
								26f364cc5d 
								
							
								 
							
						 
						
							
							
								
								Comment out test messages that go directly to the console.  
							
							
							
						 
						
							2012-12-31 19:57:20 -08:00  
				
					
						
							
							
								 
						
							
							
								d698df1f37 
								
							
								 
							
						 
						
							
							
								
								Remove out-of-date and unused xsd schemas  
							
							
							
						 
						
							2012-12-31 22:14:50 +00:00  
				
					
						
							
							
								 
						
							
							
								c18e2e4545 
								
							
								 
							
						 
						
							
							
								
								Remove php dir which was only populated with a single file that generated a long out-of-date user profile array.  
							
							
							
						 
						
							2012-12-31 22:12:20 +00:00  
				
					
						
							
							
								 
						
							
							
								00874eb90e 
								
							
								 
							
						 
						
							
							
								
								minor: Add README to doc/ to explain that all user-level doc is at  http://opensimulator.org  rather than here.  
							
							
							
						 
						
							2012-12-31 21:42:00 +00:00  
				
					
						
							
							
								 
						
							
							
								7e98dfd70b 
								
							
								 
							
						 
						
							
							
								
								Merge branch 'master' into careminster  
							
							... 
							
							
							
							Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs 
							
						 
						
							2012-12-30 03:43:51 +00:00  
				
					
						
							
							
								 
						
							
							
								28a8949b9f 
								
							
								 
							
						 
						
							
							
								
								BulletSim: remove check for small motor movement because, while it  
							
							... 
							
							
							
							did the right thing for stopping (speed reducing to zero), it prevented
movement from starting (speed increasing from zero). Will revisit
when the generalize PID motor is debugged. 
							
						 
						
							2012-12-29 10:19:47 -08:00  
				
					
						
							
							
								 
						
							
							
								0538096fa3 
								
							
								 
							
						 
						
							
							
								
								BulletSim: an 'if' to suppress multiple setting of avatar orientation.  
							
							... 
							
							
							
							Looks like the viewer bombards the server with avatar orientation
information (we're talking several hundred a second) when the avatar
is being turned or when walking. This change just reduces the number
of 'set' calls into unmanaged code. 
							
						 
						
							2012-12-29 08:32:57 -08:00  
				
					
						
							
							
								 
						
							
							
								db6c0363f0 
								
							
								 
							
						 
						
							
							
								
								BulletSim: tweeking avatar capsule code in an attempt to have  
							
							... 
							
							
							
							asymmetrical avatar capsule work now that rotation is being passed
from the simulator. Turns out the Bullet capsule is just not very
functional: it doesn't scale properly, the implementation only half
does asymmetry and, in general, is hard to work with.
Avatar shape is about what it was before these changes.
Added initial data structures for avatar shape mesh. 
							
						 
						
							2012-12-29 08:03:57 -08:00  
				
					
						
							
							
								 
						
							
							
								6797ac1474 
								
							
								 
							
						 
						
							
							
								
								* This finishes the implementation of AgentCachedTexture.   Requires the XBakes Module and service for full functionality.  Previous no-cache functionality works without the service and module.   In some ways, I would have been happier not putting an AssetBase in WearableCacheItem..    but turns out it was probably unavoidable.   No additional locks, yay.  
							
							
							
						 
						
							2012-12-29 08:53:58 -05:00  
				
					
						
							
							
								 
						
							
							
								976023366f 
								
							
								 
							
						 
						
							
							
								
								BulletSim: update values in OpenSimDefaults.ini to reflect the values really used by the code.  
							
							
							
						 
						
							2012-12-28 16:31:45 -08:00  
				
					
						
							
							
								 
						
							
							
								fdf8732cd7 
								
							
								 
							
						 
						
							
							
								
								ScenePresence passes the avatar rotation down to the physics engine. This will be a no-op for ODE but enables asymmetrical avatars for BulletSim.  
							
							
							
						 
						
							2012-12-28 16:29:16 -08:00  
				
					
						
							
							
								 
						
							
							
								7266eeca6e 
								
							
								 
							
						 
						
							
							
								
								BulletSim: add 'AvatarAlwaysRunFactor' parameter and use in setTargetVelocity  
							
							... 
							
							
							
							to implement the 'always run' feature. 
							
						 
						
							2012-12-28 12:01:57 -08:00