Commit Graph

22249 Commits (41b28550ad04dd68a0d8055c47ccfaf8648fb22e)

Author SHA1 Message Date
Diva Canto 96f0c6f074 More on mantis #7567. Two things:
- Increase the inventory cache timeout to 20 secs, so that the items will still be there when they are needed by the sim for rezzing
- Before rezzing attachs, make a call to GetMultipleItems so to fetch them all at the same time
2015-06-05 10:07:50 -07:00
Diva Canto cc22d81b4d The only purpose of this commit is to remove an erroneous comment. It turns out that rezzing the attachments is necessary in modern viewers too. Proof: commenting the lines below the comment results in no attachments seen in the avatar. 2015-06-05 09:47:36 -07:00
Diva Canto 52d9ea1cee Mantis #7603 -- bad folders in inventory could produce null pointer exception. Thanks for the line numbers in the exception trace. 2015-06-04 19:57:01 -07:00
Diva Canto 83267e19f6 Mantis #7536. This may alleviate the side effects of broken SceneObjects XML. It doesn't (can't) fix the cause. 2015-06-04 16:17:45 -07:00
Diva Canto 51fccff235 Mantis #7600. The warning message was not a symptom of a problem, it was just that the HG client was trying to fetch folders that aren't in the Suitcase, so that fails. This should make the warning message go away in that situation. (fetching those folders will still fail, because they aren't available over HG) 2015-06-04 15:04:36 -07:00
Diva Canto f63e7ec46f Trivial: fix copy-paste typo in string 2015-06-04 09:30:41 -07:00
Diva Canto c4ecd1946b Fixed order of projects, so that the solution builds in mono. 2015-06-04 09:20:34 -07:00
Diva Canto 2fff376762 More assertions in inventory client tests to check for assorted combinations of cached/non-cached/existing/non-existing items 2015-06-04 09:17:12 -07:00
Diva Canto 6f469ec0a5 Added tests that verify the absence of the bug fixed in the previous commits (cache issues). 2015-06-04 08:52:57 -07:00
Diva Canto a433a40980 Making the inventory cache static, so that there's less timers. 2015-06-04 07:10:06 -07:00
Diva Canto ea5aa82c2c Mantis #7567. Once again, avoiding prefetching linked items within linked folders. Also fixing the inventory connector GetMultipleItems, so that if everything is in the cache, it returns successfully rather than unsuccessfully. 2015-06-04 06:58:07 -07:00
Diva Canto bac53387a9 Mantis #7567: added an 8-sec expiring item cache to the inventory network connector. This fixed the problem on my local test grid and generally made things faster. This cache has been needed for a while... there are many parts in the code where the sim gets an item multiple times in a short amount of time (rezzing attachs and objects, for example).
Other minor changes:
- added the scene as a parameter to the constructor od FetchInvDescHandler, so that I could see in which scene the handler was being called
- brought linked items in linked folders back to being prefetched
2015-06-03 17:42:41 -07:00
Diva Canto 3141664d6b I suspect the viewer doesn't need the target of linked items inside linked folders to go in the reply of the original request. At least my tests indicate that. Pushing this out, so that others who use linked folders a lot more can verify. 2015-06-02 16:31:56 -07:00
Diva Canto 0531448664 New unit tests for FetchInventory2 cap. 2015-06-02 15:48:16 -07:00
Diva Canto be6fb22d69 Mantis #7567. One of the reported log messages showed this:
09:38:40 - [LOGHTTP]: Slow handling of 15572 POST /CAPS/b12c7e98-8261-4953-b7d1-1c414c9893fc FetchInventory2 8acfbca3-13b5-434f-898c-5f4bbe8a76ff from 92.237.199.112:60083 took 62391ms
FetchInventory itself wasn't taking advantage of the new inventory API. This commit fixes that.
2015-06-02 15:40:13 -07:00
Diva Canto 8de65a8fb3 Mantis #7594: putting things as they were before regarding duplicate removal. Also added test to check that duplicates are being removed. The test passes. I have no idea how duplicates would not be removed, as reported in the mantis. 2015-06-01 20:05:51 -07:00
Diva Canto 442c025335 Mantis #7594. Fixing the broken code I just introduced. 2015-06-01 18:57:01 -07:00
Diva Canto 7b5e97f04f More on mantis #7594, this a=time addressing the reported exception, which seems to be a separate issue from the duplicate folders. 2015-06-01 16:37:04 -07:00
Diva Canto 7effd3b158 Mantis #7594. This should be functionally equivalent to what it was, but just in case mono has a bug in List<T>.Find, here is the Linq equivalent of distinct-ness. 2015-06-01 15:11:30 -07:00
Magnuz Binder 897c7e1bda Improve configuration description for llCastRay V3.
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-06-01 13:09:21 -04:00
Magnuz Binder dcf31ee762 Correct constant RCERR_CAST_TIME_EXCEEDED.
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-06-01 13:09:05 -04:00
dahlia 22e0367203 Add an entry for osGetGender to config-include/osslEnable.ini. Thanks to Austin Tate for the suggestion. 2015-05-30 15:10:21 -07:00
dahlia 5d3c327e93 Add a new os function "osGetGender()" 2015-05-29 23:02:12 -07:00
Cinder 0af17c9484 llListRandomize() wasn't very random
Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-05-27 11:15:09 -07:00
Diva Canto f0533132eb Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2015-05-26 15:06:39 -07:00
AliciaRaven 5e09e52ee9 Attachments Module. Fix detach event not being fired until the next time the object is attached.
Not an ideal fix but this allows scripts such as AOs to remove animations when detached etc. The pause added does not affect other avatars or the scene in general and only pauses the avatar performing the detach for an extra 2 milliseconds.

Signed-off-by: Diva Canto <diva@metaverseink.com>
2015-05-26 15:05:32 -07:00
Michael Cerquoni d271151504 fix file perms and change AllowLightshareFunctions to AllowLightShareFunctions 2015-05-25 20:52:27 -04:00
Diva Canto 22ee1c30e3 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2015-05-25 15:19:27 -07:00
Diva Canto 35d58fe9d4 Minor change of statement order in unit test 2015-05-25 15:19:00 -07:00
Magnuz Binder abb3bb60a6 Fix mesh cache race condition in llCastRay V3.
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-05-23 08:14:28 -04:00
Michael Cerquoni defc9c1d86 fix permmission issue on OpenSimDefaults.ini 2015-05-22 01:22:17 -04:00
Magnuz Binder fdc383a843 Use own mesh cache in llCastRay V3 after throttling.
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-05-22 01:21:50 -04:00
Magnuz Binder 7d26815d0e Throttle llCastRay V3.
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-05-22 01:21:18 -04:00
Melanie Thielker edcba95ab5 Merge branch 'master' into moses
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2015-05-20 23:40:52 +02:00
Talun d9afe354ac New values returned by llGetEnv
Implements recent changes to llGetEnv
region_cpu_ratio hardcoded to 1
region_product_sku hardcoded to OpenSim

Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
2015-05-20 14:36:54 -04:00
Michael Heilmann 946a6622fe Removing duplicate definition 2015-05-19 15:52:13 -04:00
Michael Heilmann 140ea04b9d Merging Opensim upstream before generating patch 2015-05-19 15:18:45 -04:00
Michael Heilmann 714c082ca8 Merge pull request #7 from gamucf/moses.metricsPhase2
Moses.metrics phase2
2015-05-19 14:40:49 -04:00
Glenn Martin 91a55c0794 Merge branch 'master' of https://github.com/M-O-S-E-S/opensim into moses.metricsPhase2
Fixed conflicts.

Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2015-05-19 14:07:44 -04:00
Glenn Martin 3efcef7d7e Merge branch 'moses.metricsPhase2' of git.irl.ucf.edu:/irl/git/opensim into moses.metricsPhase2 2015-05-18 16:36:06 -04:00
dahlia 6a48c87cd2 resolve possible nullref when sending appearance packet. Thanks to zadark for pointing this out. 2015-05-13 15:59:58 -07:00
BlueWall 3c2886cd75 Adding back command to clear region's user cache 2015-05-13 14:31:28 -05:00
AliciaRaven cb586d1158 Enable grab feature (Ctrl+Drag) for non-physical link-sets and add code to handle spin (Ctrl+Shift+Drag)
This patch fixes permission issues with dragging scripted objects. As on LL grid, scripted prims can not be dragged. Also after dragging, the group was not marked as updated. This meant that after the region was restarted the group would revert to its original position. This version fixes issues where scripts in child prims were not detected and also blocks grab for attachments.

Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2015-05-13 12:16:14 -05:00
dahlia 7566d22a18 update libomv to 6b8afb2b61d3 2015-05-12 22:54:53 -07:00
Magnuz Binder d348f87161 Patch llCastRay fully simplified to V3. 2015-05-12 15:40:42 -07:00
Justin Clark-Casey (justincc) d52f58a733 Disable the "show threadpool calls active" console command for now.
Whilst this can be very useful to identify threads held too long by incoming packet processing,
it can also be very misleading as the count updates are not atomic (race conditions lead to growth in numbers over time).
This could be solved by making the counts volatile but I don't currently have time to assess the performance impact, though it's almost certainly negligible.
If anybody else wants to do that and re-enable this command then please feel free.
2015-05-12 19:54:25 +01:00
Diva Canto aefed57158 One more test in UserAccountsClient. 2015-05-12 08:55:32 -07:00
Diva Canto 9366165b34 Again, forgot to update Prebuild.xml regarding the deleted test client project. Done now. 2015-05-11 20:04:01 -07:00
Diva Canto 923a57a91f Added tests for UserAccountService in Robust. In the process fixed a couple of bugs in the network connectors. For some reason the robust-bound code had a CreateUser method, while the client-bound code had no such method. I assume someone is extending the client-side code with their own connectors. I added the missing method, but didn't add it to the service interface. 2015-05-11 19:55:23 -07:00
Diva Canto d0292b0731 Forgot to delete an unused project from Prebuild. Done now. 2015-05-11 09:12:55 -07:00