Commit Graph

27272 Commits (42954349e475ccf853c4bf78177490fef93f0e06)

Author SHA1 Message Date
UbitUmarov c7e3e59953 try no send current LookAt, remove redundant incomplete position height
check
2014-08-12 20:37:34 +01:00
Justin Clark-Casey (justincc) f1cec684e2 For pCampbot, set max number of permitted connections to an endpoint to int.MaxValue
This is to avoid issues where many bots connect to a single end point with multiple regions, where each region requires a long-lived poll connection for each bot.
2014-08-12 18:46:09 +01:00
UbitUmarov 4997a9e87a fix VS creative indentation 2014-08-12 18:42:18 +01:00
UbitUmarov a0f26dc6ec change XMLIrpgGroups attach to events, using the more correct
\addons\Groups\...  model
2014-08-12 18:28:01 +01:00
Justin Clark-Casey (justincc) fbdf507e98 Update libomv libraries with those built from commit 2208379.
This is to resolve some issues for pCampbot, chiefly with capability connection and inbound handling.
2014-08-12 01:53:48 +01:00
Melanie Thielker 37921c66e5 Avination's Dynamic Floater Module. This works with Singularity viewer only.
It's WIP in that a dialog builder is on it's way. For now, the XML needs to
be handmade.
2014-08-12 01:04:29 +02:00
Melanie Thielker 22d472e34a Merge branch 'ubitworkmaster' 2014-08-11 18:45:39 +02:00
Melanie Thielker 1e0dc83d80 Merge branch 'avination-current'
Conflicts:
	OpenSim/Framework/AvatarAppearance.cs
2014-08-11 18:45:34 +02:00
UbitUmarov 2cc8e90bd2 remove a land.SendLandUpdateToClient() since its now done for all cases in
completmovement and not only that specific one
2014-08-11 02:51:34 +01:00
UbitUmarov ba33d78af9 dont do ParcelCrossCheck() on child avatars 2014-08-11 01:44:12 +01:00
Melanie Thielker 0eaabef1dc Fix a condition check 2014-08-11 02:31:29 +02:00
Melanie Thielker 519df0d2a3 Fix a condition check 2014-08-11 02:30:09 +02:00
Melanie Thielker 036017bba7 Make texture anims work right on singu 2014-08-11 02:08:17 +02:00
Melanie Thielker 01e381fa33 Make texture anims work right on singu 2014-08-11 02:07:23 +02:00
UbitUmarov e860dd33fa remove confusing defonly control 2014-08-11 00:54:30 +01:00
UbitUmarov 306875fc61 ... one day.. 2014-08-11 00:49:11 +01:00
UbitUmarov 9217d5ca31 will get there.. 2014-08-11 00:44:34 +01:00
UbitUmarov 0a9925ff4a validatebaked still not ok 2014-08-11 00:28:14 +01:00
UbitUmarov 67a91ee314 make sensors detect sitting avatars also by the distance to the root prim
of the object as sl does (as sl avatar needs to be in the arc)
2014-08-10 22:13:39 +01:00
Melanie Thielker 0e809ab265 LSL llListFindList fix: check types as well as content. Items must be same type
to be found.
2014-08-10 22:01:39 +02:00
Melanie Thielker 4707c48828 LSL llListFindList fix: check types as well as content. Items must be same type
to be found.
2014-08-10 22:00:01 +02:00
UbitUmarov 7fcd1068e7 TEST move parcelRegionCross to EntityTransferModule cross so it works on
sitting avatars. (may be bad) comented out sending root avatars
information to the child that was just a root it should have it all
already. Dont turn a sitting avatar physical,  that needs to be a stand at SOG
2014-08-10 20:09:02 +01:00
UbitUmarov c0378d5430 actually let delay match throttles as original design 2014-08-10 16:36:20 +01:00
UbitUmarov ebc18a80bf OutgoingPacketHandler can not be paced by hits on SendPacket() 2014-08-10 14:49:58 +01:00
UbitUmarov a363ed484e Merge branch 'master' into ubitworkmaster 2014-08-10 13:02:39 +01:00
UbitUmarov c84a3c3630 also on other case 2014-08-09 16:22:46 +01:00
UbitUmarov 601c50dc1e return even zero costs ( prims on other regions ) 2014-08-09 16:19:07 +01:00
Melanie Thielker 52dc27991f Give extra info on the call stack when SQL errors happen 2014-08-09 16:25:40 +02:00
UbitUmarov 2eb1c1c377 move from RegisterInventoryServiceHandlers to
RegisterRegionServiceHandlers what belongs there ( readabilitly only )
2014-08-09 15:15:27 +01:00
UbitUmarov dc7b9c1cc3 dont do for children what is for growups ( root agents) ( needs check) 2014-08-09 15:12:02 +01:00
UbitUmarov 74efe1e393 explicitly force a reset to the event on creation
#Please enter the commit message for your changes. Lines starting
2014-08-09 15:08:21 +01:00
Melanie Thielker ddfb05e57a Comment out stupid XEngine-bound message about script vs non-script startup, it's annoyed me for a long time. Comment out periodic stats as well, they've never been useful to us and just cause console spew. 2014-08-09 05:31:09 +02:00
Justin Clark-Casey (justincc) 8738445eb7 Move the inventory request lock introduced in git master a58152bd to HGInventoryBroker to preserve that behaviour there but allow 2 simultaneous inv requests (chiefly WebFetch) rather than 1
This lock serialized all requests and made the inventory throttling in WebFetch redundant.
By moving this lock, two simultaneous requests may now take place which may help with http://opensimulator.org/mantis/view.php?id=7054
2014-08-09 00:52:51 +01:00
Justin Clark-Casey (justincc) 30f1b424bb Change RootRotationUpdateTolerance from 0.01 to 0.1 in code as well. 2014-08-08 23:47:53 +01:00
Justin Clark-Casey (justincc) 36f01dce2d Change MaxPoolThreads default in code as well from 15 to 300 2014-08-08 23:47:03 +01:00
Justin Clark-Casey (justincc) 91f3be71e3 Reduce default rotation AgentUpdate output sensitivity to a setting that cuts down UDP traffic without obvious adverse effects on observed avatar rotations.
Experimentally, on the Linden Lab grid the avatar can rotate slightly before triggering AvatarUpdates, whereas this is practically impossible in OpenSimulator.
These updates allow other avatars to see rotations, though sensitivity is low since other avatars can only be seen in one of 8 body rotations.
This commit changes sensitivity from 0.01 to 0.1, which better matches LL and reduces UDP traffic which has a beneficial impact on network and CPU load.
This has no impact on rotations in the simulator itself so simulation fidelity is the same as before.
To change this setting back for test/other purposes, edit RootRotationUpdateTolerance in the [InterestManagement] section of OpenSim.ini
2014-08-08 23:39:40 +01:00
Justin Clark-Casey (justincc) a483525016 Change default max threads if SmartThreadPool is used as the main thread pool from 15 to 300
Running out of such threads under heavy load causes delayed packet processing which can lead to spurious UDP resends and knock on issues.
We already massively boost the min/max builtin pool worker and IOCP threads (which even with STP are still used for inbound network requests) without obvious adverse effects.
The threads are only instantiated if they are required.
This change does not affect other async_call_method options.
2014-08-08 23:34:49 +01:00
UbitUmarov ebbf236abc of course.. bug.. 2014-08-08 02:25:31 +01:00
UbitUmarov 9aa6389b8b lock set appearence during ValidateBakedTextureCache there seems to be a
overlap in same cases
2014-08-08 02:22:18 +01:00
UbitUmarov 998e3d435a DANGER back to right current max number of wearables ( TP out of regions
with this may kill old regions)
2014-08-08 01:39:19 +01:00
UbitUmarov c6cdd597f3 add wearables array size checks on unpack 2014-08-08 01:32:16 +01:00
UbitUmarov 2a457c862e Merge branch 'master' into ubitworkmaster 2014-08-08 00:52:41 +01:00
UbitUmarov 16bcd86dfb back to max 15 wearables until its safe ( and before i kill other grid
regions)
2014-08-08 00:01:49 +01:00
UbitUmarov a8e49a4538 max 16 for testing 2014-08-07 23:33:48 +01:00
UbitUmarov 4ae0bb7df1 add limites checks on wearables size, revert to max 15 for
compatibility/testing
2014-08-07 23:29:31 +01:00
Melanie Thielker 5628c0bcd6 Reduce delay time on regin handshake reply to speed up terrain sending.
Terrain IS more important than avatar!
2014-08-07 23:54:38 +02:00
UbitUmarov 7486684436 update the max number of texture faces and wearables to current values.
This should be safe now..
2014-08-07 22:47:29 +01:00
UbitUmarov 73cbdf2c6b bug 2014-08-07 22:00:23 +01:00
UbitUmarov 6d372f3d9e remove annoying debug msg . still a lot of spam, but to remove later 2014-08-07 21:37:11 +01:00
UbitUmarov f788947594 make grid baked textures override the ones on appearance. Due to bug
somewhere they are always bad at ValidateBakedTextures entry. ( even if
 they where good and on assets cache we whould need to generate the
 cacheID hash )
2014-08-07 21:24:52 +01:00