Jeff Ames
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d10c79d421
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first stab at implementation of CopyInventoryItem
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2007-11-18 13:50:46 +00:00 |
Brian McBee
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666bd6f06e
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Another try: Fix moon bleeding over into linden grid. Need to clear your cache to fix it.
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2007-11-14 06:00:03 +00:00 |
Jeff Ames
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db174dfa20
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set svn:eol-style
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2007-11-11 09:19:21 +00:00 |
Brian McBee
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f1f3298473
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moon
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2007-11-11 02:02:35 +00:00 |
Jeff Ames
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a9b5732c33
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reformatted OpenSimAssetSet.xml (whitespace only)
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2007-11-08 09:16:24 +00:00 |
Jeff Ames
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0c770af51a
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fixed case of name key in OpenSimAssetSet.xml
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2007-11-08 08:49:24 +00:00 |
lbsa71
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fb6aa6eafc
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* Added 'Jim' and 'Goblin' shapes; not available in inventory yet though
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2007-10-27 11:45:52 +00:00 |
Tleiades Hax
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5e7dba7268
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Very early first implementation of grid based assets.
Run this on a major grid, and weep
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2007-10-26 11:46:27 +00:00 |
Adam Frisby
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4e01aa4879
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* Added time dilation property to Scene
* Default Terrain algorithm now produces something slightly less mountainous.
* Fixed lolcat
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2007-09-24 16:39:26 +00:00 |
Brian McBee
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67d2571301
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Here is your ocean back. You will probably need to delete your regionassets.yap, and will lose your uploaded assets.
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2007-08-27 05:18:07 +00:00 |
Brian McBee
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5ce230ccee
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Added texture set for the library. To enable, delete your regionassets.yap. WARNING: IF YOU DELETE THIS FILE YOU WILL LOSE ANY ASSETS THAT YOU HAVE UPLOADED.
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2007-08-25 19:29:30 +00:00 |
MW
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a63fb0147b
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committed a test version of OpenSimAssetSet.xml in last commit, so fixing that.
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2007-08-13 20:40:38 +00:00 |
MW
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45fcbaae1b
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Added Scene.ConvertLocalIDToFullID() method.
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2007-08-13 20:24:37 +00:00 |
MW
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cf203cf5ee
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The startup set of assets in the local asset server can now be set from a xml file (OpenSimAssetSet.xml). (remember to make changes to the set, you will also need to delete the old asset .yap file, so that it is recreated).
Also the set of items in the OpenSim inventory Library can also now be set from a xml file (OpenSimLibrary.xml).
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2007-08-08 17:11:02 +00:00 |