Commit Graph

20485 Commits (44255fdde2b797d00d5a526e24e17e8ba885acbe)

Author SHA1 Message Date
Melanie 7b9c4d2826 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-07-16 21:32:10 +01:00
Melanie 12049e1120 Allow setting linked avatar positions from within a prim not the one sat on 2012-07-16 11:03:12 +02:00
ubit 2eab788dcd Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-07-16 02:54:08 +02:00
UbitUmarov cbaf59e086 ** TEST ** put back corrected SetPrimParams for avatars, referenced to
sitpart and not m_host.
2012-07-16 01:47:50 +01:00
ubit d3d877ceca Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-07-16 00:46:22 +02:00
UbitUmarov 3149eca68f backkick git 2012-07-15 23:45:47 +01:00
ubit 5c145aa539 merge fix 2012-07-16 00:43:35 +02:00
ubit 8568771015 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork 2012-07-16 00:38:05 +02:00
UbitUmarov cdd03acffa just a kick git 2012-07-15 23:37:31 +01:00
ubit 911ca5b806 Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
Conflicts:
	OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
2012-07-16 00:34:51 +02:00
UbitUmarov 15a1ad393c Merge branch 'avination' into ubitwork 2012-07-15 23:33:06 +01:00
ubit 13e1635e4d Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
Conflicts:
	OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
2012-07-16 00:01:05 +02:00
UbitUmarov 0baa1b557a Merge branch 'avination' into ubitwork 2012-07-15 23:00:28 +01:00
ubit 337b2e634a Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitwork
Conflicts:
	OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
2012-07-15 23:56:00 +02:00
ubit 1b81a2bd49 to stash 2012-07-15 23:54:24 +02:00
UbitUmarov 2606484e45 Merge branch 'avination' into ubitwork 2012-07-15 22:53:05 +01:00
Melanie 668723fab3 Remove instrumentation and fix the message delivery issue 2012-07-15 23:01:58 +02:00
UbitUmarov 59b6473472 Merge branch 'avination' into ubitwork 2012-07-15 21:32:10 +01:00
Melanie b130dcea21 Testing changes and instrumentation 2012-07-15 22:28:47 +02:00
UbitUmarov 5f991d92c7 Merge branch 'avination' into ubitwork 2012-07-15 21:20:26 +01:00
Melanie 283df0610d Save packets received while the client is added and replay them later. 2012-07-15 21:45:06 +02:00
Melanie 8baf4dcc78 Reinstate older set rotation code for avatars since it works in all cases 2012-07-15 20:55:54 +02:00
Melanie a2d19b9703 Replace sit position and rotation code with older, working version 2012-07-15 20:48:47 +02:00
Melanie ec40c54509 Revert "Fix a sit rotation issue"
This reverts commit 47f7cc9457.
2012-07-15 20:48:32 +02:00
Melanie 47f7cc9457 Fix a sit rotation issue 2012-07-15 20:41:10 +02:00
Melanie 8b4f7604e6 Revert "Experimentally handle UseCircuitCode synchrnonously"
This reverts commit e3fa73da96.
2012-07-15 19:45:08 +02:00
UbitUmarov 1dc064981b Merge branch 'avination' into ubitwork 2012-07-15 17:57:48 +01:00
Melanie e3fa73da96 Experimentally handle UseCircuitCode synchrnonously 2012-07-15 17:17:59 +02:00
UbitUmarov 35a5a064b0 Merge branch 'avination' into ubitwork 2012-07-15 15:40:23 +01:00
Melanie ad75a4b50b Eliminate a spurious exception report when a https url is accessed with a wrong
CN
2012-07-15 12:28:58 +02:00
Melanie 07b7301c22 Make https work in the poll service manager 2012-07-15 11:21:01 +02:00
Melanie 6f7b5ef4cb Fix a double parenthesis typo 2012-07-15 02:24:01 +02:00
UbitUmarov 62df82b74d messing around... Let terrain and water have nullphysicsactors, let
nullphyscisactors have a type water, ground or unknown (default). having
this removed geom to name mapping no longer needed. Made some more methods
comum to prims and characters acessible via PhysActor allowing for a more
uniform access. ...
2012-07-15 00:50:00 +01:00
Melanie caef55a636 Set up https to work like http does in the poll handler 2012-07-15 01:05:04 +02:00
UbitUmarov a492b6f693 remove forgotten line... 2012-07-14 20:13:40 +01:00
UbitUmarov 1dca94c72f don't subscribe collision events for nonphysical parts only because of
collision sounds. Let them be passive
2012-07-14 20:10:38 +01:00
Melanie 95f2d86549 Reinstate sleeping because less CPU is preferred over reporting accuracy.
Who needs accurate collisions when the sim lags and crashes?
2012-07-14 09:13:27 +02:00
dahlia 5d3723a47f update PrimMesher.cs to dll version r72 which fixes some path errors in sliced linear prims. Addresses Mantis #6085 2012-07-13 21:22:15 -07:00
SignpostMarv 84b7ae2573 acting on feedback from justincc 2012-07-14 01:45:34 +01:00
SignpostMarv 423101b425 acting on feedback from justincc 2012-07-14 01:45:34 +01:00
SignpostMarv e3453dd9ca added in some extra variables, it sometimes thinks it is on the same parcel :(
Signed-off-by: SignpostMarv <github@signpostmarv.name>
2012-07-14 01:45:34 +01:00
SignpostMarv b6cd3b625e adding workaround for silent failure if position is outside the bounds of a region, implementing parcel prim count check.
Signed-off-by: SignpostMarv <github@signpostmarv.name>
2012-07-14 01:45:34 +01:00
SignpostMarv 8d59385eea Implementation of llSetRegionPos(). Does not implement failure on object entry/prim limit/access restrictions.
Signed-off-by: SignpostMarv <github@signpostmarv.name>
2012-07-14 01:45:34 +01:00
Justin Clark-Casey (justincc) ec6a195e40 When generating a Warp3D texture, set the detailTexture[i] variable on resize from the JPEG2000 original rather than only saving it to disk.
This appears to be the cause of the warp 3d exception seen when starting a new region for the first time.
Subsequent starts were okay because resized saved bitmap was correctly retrieved from disk.
Should fix http://opensimulator.org/mantis/view.php?id=5204 and http://opensimulator.org/mantis/view.php?id=5272
2012-07-14 01:11:30 +01:00
UbitUmarov 72e2b94094 In collisions report linksets root parts to parts, and not all parts.
Temporary suspend collision checks on full stopped bodies, until a better
away is found wake them, avoiding spurius collision end and start events.
Until a nice way is found to avoid them, this may cause some higher cpu load. plus some clean up
2012-07-13 23:57:45 +01:00
UbitUmarov 39262f6232 missed fix on vehicle reference frame 2012-07-13 20:25:47 +01:00
UbitUmarov 5cfea5934b fix bad vehicle reference frame 2012-07-13 19:32:43 +01:00
Melanie 64393a7ca8 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
2012-07-13 02:27:16 +01:00
Justin Clark-Casey (justincc) 2954ceccae Remove a callstack print out I accidentally left in 2 commits ago in 9ccb578 2012-07-13 01:08:49 +01:00
Justin Clark-Casey (justincc) 884d603cac Rather than instantiating a UTF8 encoding everywhere when we want to supress the BOM, use a single Util.UTF8NoBomEncoding.
This class is thread-safe (as evidenced by the provision of the system-wide Encoding.UTF8 which does not suppress BOM on output).
2012-07-13 01:03:28 +01:00